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Destined to Ascend [v0.17 Public] [Erolath]

Destined to Ascend [v0.17 Public] [Erolath]

May 3, 2026F95


Step into the embroidered shoes of a lowborn mortal girl destined for greatness. Defy the heavens, unravel the secrets of your mysterious past, and carve your own path to immortality-through blood, brilliance, or both.
Tired of arrogant young masters “courting death”? Then take matters into your own hands: slap them into submission, outmaneuver them politically, or – if you prefer – play the obedient trash cultivator
Xianxia RPG Stat-building, branching paths, combat system, destiny modifiers, NPC relationships, and a Breakthrough system. Planned 4 different world regions.
Thrown into a world of spiritual beasts, ancient legacies, and brutal sect hierarchies, you must rise from nothing – cultivating your Qi, forging Dao techniques, and uncovering your true origin. Join sect or create your own – if you’re daring enough!
Will you walk the righteous path? Seduce power-hungry enemies? Or become a heretical cultivator feared across realms?
The immortal path is lonely, but you do not have to walk it alone-unless you kill everyone who tries to follow.

Thread Updated: 2026-05-03
Release Date: 2026-05-02
Developer: ErolathDiscord
Censored: No
Version: 0.17
OS: Windows
Language: English
Other Games: Link
Genre:
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2DCG, AI CG, Female Protagonist, Text Based, Anal Sex, Corruption, Creampie, Female domination,  Groping, Handjob, Humiliation,  Vaginal sex, Fantasy, Rpg, Sandbox, Turn based combat,
Installation:
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1. Extract and run.
Changelog:
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v0.17
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Systems
• Time system overhauled-travel pacing rebalanced
• NPC relationships completely redesigned with proper variable tracking
• Sect random events system added
• Inn h-events and intimate scenarios expanded
UI
• Sidebar compact redesign
• Time/Era display with animated progress bar
• Color-coded feedback system
• Improved navigation button grid
Content
• New generic NPC portraits
• Additional UI graphics
• Flavored data system (mechanics + lore integration)
Code
• Major widget refactoring and optimization
• Fixed friendship/depravity update bugs
• Corrected turn cost calculations
• other bug fixes
v0.16
  • Sect Dynamics: World rumors are now active. Minor sects can go to war.
  • The Social Web: The NPC relationship grid and family tree are finally implemented. It was a massive headache to code, but it adds much-needed depth to the people you meet.
  • Living World: You’ll now encounter new NPCs in crowds, sects, and the wilds more naturally. Interactions have been improved, and you can now engage with known NPCs without constantly diving into the Book of Connections.
  • New Ventures: Introduction of the Journal system to track your path, along with the brothel/courtesan framework.
Systems & Mechanics
  • Destiny & Constitution: Character creation is now more transparent; you can see exactly how each Destiny affects your stats. I’ve also introduced the Body Constitution framework, which ties directly into your chosen Destinies.
  • Tournament Refinement: Matchmaking has been adjusted so you won’t immediately face the top-tier powerhouses in the first round.
  • Alchemy & Inventory: The Alchemy workshop has received a visual overhaul, and both the general and potion inventories have been streamlined for better usability.
Visuals & UI
  • Readability: You can now see stat changes simply by hovering over a Destiny choice.
  • Overhauls: Many locations and battle visuals have been updated. I’ve also partially redone the sex widgets and various UI elements to keep things consistent.
  • The Image Struggle: I’ve added a new batch of images, but I’ll be honest-my AMD hardware is making local generation a nightmare. I spent far too many hours fighting with it this time around.
Technicalities for the curious:
  • Refactored the indexing system for Realms and Stages for better backend stability.
  • Fixed (hopefully) mission localization and those lingering inventory bugs.
v0.15
Update Notes
  • Refactored code structure across multiple files for better readability and easier future maintenance
  • Reworked battle event handling
  • Added Widgets for smoother narrative presentation
  • Expanded Main Mission with new storyline segments, choices, and a key encounter
  • Overhauled Special Arts
  • Added new main-storyline-related achievements
  • Improved formatting of damage numbers shown in battle widgets
  • Moving at world map is now smoother, eliminated bugs regarding using arrow keys or refreshing page
  • Background sound effect,
New Features
  • Introduced rumours system: while roaming, you can now occasionally hear rumours about known friends or enemies
  • Dao imprints!
Other Improvements & Fixes
  • Standardized punctuation and formatting in dialogue/descriptions across H-Event Widgets
  • Added clear section header for Tournament Widgets
  • Fixed market purchase bug (items should now deduct currency correctly)
  • Fixed minor issue with potion usage logic
  • Added proper on-use effects to potions purchased from Bliss Furnace Pavilion
  • Added visible relation meter in the detailed relationship view screen
  • Added ability to remove NPCs from the Book of Connections
v0.1
Initial release
Developer Notes:
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  • Cultivation & Realms: Progress from Body Tempering to Immortal Ascension, each requiring breakthroughs
  • Stat System: Includes Health, Qi, Luck, Charm, Insight, Willpower, Spiritual Root, and more.
  • Relationship & Affection: Seduce, blackmail, ally with, or betray other cultivators. NPCs have friendship, depravity, and romance stats.
  • Random Encounters: Meet enemies or allies in the wilds, towns, or sect missions.
  • Combat System: Turn-based encounters that utilize techniques, elemental affinities, and martial arts.
  • Sect Politics: Join or dominate sects. Take apprentices, accept missions, and manipulate sect leaders.
I’ve finally found my niche. Working on this game brings me a deep sense of satisfaction that I hadn’t felt with previous projects. After experimenting with other ideas and learning from those early attempts, I’ve gained valuable insights that helped me shape this one into something that truly feels right.
This time, my focus is on building an actual game first, with NSFW content serving as an optional layer of depth and flavor-not the foundation. The erotic elements are integrated naturally, complementing the story and mechanics rather than driving them. It feels good to create something that balances gameplay, narrative, and adult themes without letting one overpower the others.
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    Destined to Ascend [v0.17 Public] [Erolath]