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Dungeon Repeater: The Tale of Adventurer Vera [v1.34] [Tengsten]
Completed   /   Wolf RPG

Dungeon Repeater: The Tale of Adventurer Vera [v1.34] [Tengsten]

June 26, 2024F95


This fantasy RPG plays the battles automatically: prepare well, explore the dungeon, grow strong.
Each win advances you to another challenge. Each loss, a chance to respawn and restrategize.
The fast pace and the looping exploration makes for a simple yet deep system of iterative gameplay.

Thread Updated: 2022-08-17
Release Date: Japanese 2016-12-20, English 2021-05-09
Developer: Tengsten DLsiteCi-en
Translator: yrannil & d0rky F95zone – @d0rky – yrannil
Censored: Yes
Version: 1.34
OS: Windows
Language: English (Edited MTL)
Store: RJ182139
Genre:
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2DCG, Female protagonist, RPG, Censored, Titfuck, Vaginal sex, Oral sex, Creampie, Rape, Gay *, Turn based combat, Big tits, Japanese game, Animated **, Prostitution, Tentacles, Humilation, Handjob, Anal sex, Lesbian, Monster
* Removed with patch
** Prostitution only
Installation:
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1. Extract and run.
Changelog:
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v1.34
Only erotic events have been added. There are no changes to the majority of the game.
If you perform prostitution at the bar more than twice, a conversation event with Collins (the owner of the bar) will automatically occur.
After that, the “Introduce Uno to the Owner” and “Call Uno to Prostitute” menus will become available.
After these events occur, Uno at the base will change into a costume for prostitution.
After these events, Uno will change her costume to a prostitution costume and you can select “Have sex with Uno” when you talk to her. (A short small event).
Please note that the above three events are registered in the “Recollection” menu, but their locations are a little confusing.
Uno Prostitution 1″ and “Uno Prostitution 2” are located at the bottom of the menu. (below the anal pendulum swinging)
Uno and Again and Again” will be added at number 19 from the top, below the other Uno-related erotic events.
v1.33
Tavern request erotic events have been added for EX classes (classes that can be obtained after clearing the class).
If the class has been opened, it will appear in the request list after the ninth layer has been conquered.
Please enjoy the first part and the second part.
Also, the main file has been lightened since this version.
This is due to the compression of the PNG files of the event CG, and there should be no visible deterioration of the images.
I think the event processing will be a little faster due to the lightening of the images, so if there are no problems, I will adopt it in my future works.
v1.32
This version 1.32 is a bug fix and balance adjustment version of the previous version.
There are no additional elements. Please refer to the manual for details.
If you have already viewed the C end in the previous version but cannot view it in the CG recollection menu, please try to view the C end again from the event recollection.
If you have already viewed the C end but cannot view it in the CG recollection menu, you can view the C end again from the event recollection menu.
v1.31
This version 1.31 is a bug fixed version of the previous version.
There are no additional elements.
In the previous version, there was a bug that the EX class was released without permission when the game was transferred after clearing.
We will not seal it again with the patch, so we leave it up to you to decide whether you want to use it or not until you clear the EX dungeon.
Sorry for the inconvenience.
v1.30
Important*.
In this update, we have made some modifications to internal processes such as combat processing.
Although we have tested as much as possible, we cannot deny the possibility of unforeseen glitches.
If you have updated from an earlier version, we recommend that you keep the old save data.
About scenario branching
 Starting with ver 1.30, a route branching system has been implemented at the end of the scenario, and three different endings are available, including the old “A” route.
 The post-clear menu has also been adjusted a little, so please make good use of it. If you fulfill the conditions, you will be able to see the “B route” right away.
 To branch off to “Route B,” first raise your lewdness quotient, accomplish all of the bar requests “Island Men’s Troubles,” and open up the prostitution on the second floor.
 There will be a conversation event with Hastie after clearing the ninth layer. (This is not required for route B)
 Head to the lowest level of the underground labyrinth with bar prostitution available, and select “hand over the orb” as an option to confirm route B.
 The B end is reached when you fight a different boss in the palace than in the A route, and an erotic event occurs at the end.
 In “C route,” the fifth-layer boss must be defeated within six explorations to obtain a key item.
 The route is confirmed by completing the bar request “The Merchant’s Quest,” and the C end is reached after battling tough characters at the palace.
 First of all, it is necessary to defeat the fifth-layer boss in a small number of explorations, so basically, we recommend that you take over the game. (In the meantime, it is possible to branch out even on the first playthrough.)
 Then, in the last palace, it is considered the most difficult route because you will fight against tough bosses that are different from the other routes.
 In particular, the bosses who are in charge of gatekeeping are greatly affected by equipment compatibility, etc. If you feel you have insufficient HP in particular, reinforce it with full plates, etc. Physical jobs are recommended.
 If you feel that it is too difficult, we recommend you to use easy mode.
About the EX dungeon
 If you clear Route B, you will be able to enter the “Realm of Descending Demons,” and if you clear Route C, you will be able to enter the “Back Grange.
 Both of these dungeons can be accessed at any time from the Labyrinth of the Demon’s Gate facility menu.
 Clearing each of them will open the EX class.
 Both dungeons are reasonably challenging because they have been adjusted as challenging elements after clearing them.
 If you simply want to clear the dungeon, please use the easy mode.
 The EX class can be unlocked by paying for body fluids in the basement of the base, so if you are unable to clear the dungeon, please use the EX class.
 For those who are challenging Score Attack.
 Both dungeons have been cleared by the creator with all classes. Please try with your favorite class.
 The Realm of the Descending Demon is a short-term dungeon, so it is not compatible with adventurers whose strength lies in their growth, or with equipment that grows with their level.
 If you die early in the game, prioritize equipment with high initial value, such as Big Fury Sword or Full Plate.
 The “back grunge,” on the other hand, is a long game, so be aggressive in utilizing classes with high growth rates and equipment that grows with them.
 The later enemies are more powerful as they are multiplied to compensate for their abilities. Especially, bosses with high durability will jam if their attack power is not more than their regenerative power.
 In both cases, that guy in the ninth layer is a strong enemy. Guard against tame attacks. Then pray that you don’t die from a powerful attack.
 Basically, the soul forge is an excellent ornament, but its high selling price makes the score assessment a little tougher.
About the EX class
 Details are omitted. Both classes have their own unique characteristics and are not simply strong classes.
 If utilized properly, they have the potential to rewrite EX dungeon scores, so please play with them.
 As for the bar erotic events for the EX class, some of them have not been implemented yet.
 We will do our best in the next version upgrade.
Developer Notes:
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* Story
Vera is a female adventurer on a pilgrimage with no end.
Her travels have brought her to the Isle of Gurenji, with its underground labyrinth.
Slaying monsters on her way to the nexus of mystery, what will she find?
* Erotica
As of ver 1.34, there are 63 ero events: 21 base event CGs, 298 incl. variations
Failing a battle with a boss monster will result in “failure ero” (interspecies sex).
There are also interactions with characters in “above ground ero” (human partners, etc.)
There are also sekuhara events depicted in pose art, etc.
You can customize Vera’s hero class. There are 6 classes.
Guide:
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  • This game is only a bit challenging when you “limit” yourself on purpose (basically when trying to get achievements).
  • This game has 3 endings. The default one (A), the lewder one (B) and the “True” one (C) that is available only on new game+.
  • “Plot”-wise I would recommend playing them in order (ABC), but it’s not a must. I played BCA and I think it was simpler to get achievements like that.
  • Don’t play on easy if you want achievements. Also if you take your “stuff” from the previous play on a NewGame+ the game might tell you on the end that you didn’t get achievements since you played on easy. That’s a bug and the achievements are actually gained (you can check them in your room).
  • To have Ending A available there is no need for anything, just destroy the red orb when you get the end-game choice. To have ending B available you need to have done lots of H stuff, including prostitution, then at the same game-end choice choose to not destroy the orb. For ending C you need to be on a NewGame+, and each day start exploring from the dungeons start (no skipping levels with transport). When you beat the 5th Boss, you will get a bag he dropped. After you have it do the Blue colored quest on the Tavern. You will then be on route C. Important – Once you do the blue quest you are LOCKED on route C, route A&B ill not be available on the end-game choice.
  • After you are past the end-game choice, go do some “Arms Training” at the weapon shop, you might find something that wasn’t there before and is only available at the short period between that choice and the actual end-game :).
  • It’s a good idea to sometimes leave a dungeon, even if you can go on and beat another new boss. Especially as your lewdness grows and/or you come with fully ripped clothes. You might get some treats. (People who are very efficient might miss out).
  • Defend when enemy is charging (unless you are OP or have a better skill available), Charge when you don’t have enough MP for the skills you want to use but have enough MP regen that you will surely have enough next round. Also Charge is very useful in general, think about how you want to utilize it :).
  • Magic Classes are just better, at least that’s how it felt to me. Physical ones are simpler and could last longer due to low MP use at some situations, so you might want to have fun with that, but leaning to the MP & Magic skills seemed to get the best results when the game cranks up the difficulty. Also Magic doesn’t miss, and “Lewd Pose” passive is very nice.
  • It’s important to have your highest priority actions be healing / status removal, then you can go offensive. Also I tended to (when I had enough actions to set) make an actions that is relevant only for the first 3-5 rounds somewhere in the middle priority. That way I split how I handle mobs that die before that, and bosses that last longer.
  • Lastly, Classes –
    Adventurer: Very Vanilla, but you get some nice skills later on you can unlock. You rely on potions if you play it exclusively (an achievement).
    Mage: Not much to say. Empower you magic, MP and MP regen and blast away.
    Knight: Didn’t play it much, boost defense and shield bash away.
    Warrior: Your defense is your HP, you are a meat tank that hits hard. boost the relevant stats and don’t neglect HP regen, as it’s based on MAX HP.
    Swordsman: Fun class where you basically just use passive skills to make your regular attack better in many ways. My only problem with it is that you can’t put your normal attack as your “Ace” attack (available on later stages of the game). Ace is very powerful so it’s a big loss.
    Ninja: A very powerful class, but a bit confusing. I played it more like a Mage that also deal status effects. You could also go for the “dodgy” approach but don’t do it with enemies that use magic (a lot of late ones do) since magic won’t miss.

    There are 2 more secret classes that I won’t elaborate on, but they are super strong so you can do A LOT with them, be creative. The 2nd secret class may be confusing at start so I’ll just say, charge when you’re not charged is usually a good move with it.

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Extras: SAVE


Thank you d0rky and yrannil for the translation and ShannonKun for the guide and save

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    Dungeon Repeater: The Tale of Adventurer Vera [v1.34] [Tengsten]