Eggomon [vDec 3rd] [Invader Incubus]
In Eggomon, each player “life” is represented by an in-game character, called a SCOUT, who is ‘lost’ if she is impregnated by a monster. The game only ends once all scouts have been defeated and claimed by the monsters, BUT during a playthrough you will earn exp, that can be spent at the start of a run. This way, you will reach new echelons of power that will carry on through runs. As the project develops, it will expand into an enormous world, including hidden areas, indoor and underground environments, puzzles, quests, and unobtrusive environmental storytelling. As well as many more surprises.
Eggomon ditches traditional RPG leveling up mechanics, putting the focus on BALANCING the combat so it is always challenging. There are still ways to make your team of monsters more powerful over time, but these methods are often separate from battling, so combat should be considered a risky, but necessary action that will deplete your resources (food + medicine). To keep playthroughs fresh, you will be able to choose new starting locations, and characters, meaning that whenever you RETURN to the game you can experience the newest zones, and monsters, without having to play through content you have already experienced.
The final game will feature over a hundred monsters, inspired from mythology and popular culture.
When you become a patron of Eggomon YOU will be able to vote in monthly elections to decide what monsters will be added to the game, as well as which game areas, and features should be focused on next. You will be funding the further development of the game, and the commissioning of professionally made assets. The LATEST completed version of the game will remain completely free to play for all, forever.
- Added new zone: Western Cliffs
- Added world enemy type that patrols: Galem is the first
- Added new monster and unevolved: Auricsaur, found in the western cliffs
- Added shiny variants for Kihikihi
- Added Shiny variants for Galem
- Added Item: Universal Evolution Stone, evolves any monster
- Added new map resource; Geodes, gaurenteed random evolution stone drop
- Adjusted stumps to drop evolution stones 1/3 of the time
- Adjusted monsters Zephyr and Galem to be encountered from the Open Plains to the Western Cliffs
- Added Item: Shiny paint brush, makes a monster shiny
- Added Item: Super Shiny Paint Brush, makes a monster super shiny
- Added Item: Sacred Salts. Recovers a scout making them playable again, requires scout to not be lost already pregnant
- SHINY (and super shiny) genetics added, 10 monsters shined.
- All Scout Portraits added
- Googala Added
- QUESTING ADDED, but only a single quest
- Haunthag Added
- POSITIVE AND NEGATIVE Key rebinds added.
- Kitsuna Added
- Ballosaur Added.
- Eleceel Added
- Dark Forest overhauled
- Added a new mechanic to cut down trees specific locations to open shortcuts
- Added a basic monster chase mechanic to the overworld: Vedabug now hides in the trees of the dark forest, waiting to ambush you!
- Massively expanded the supply system to encapsulate the old achievement system.
- Altered stable so you can access it from anywhere, but only release monsters from it while in the base
- Added fullscreen toggle.
- EXP UPDATE, replaced confusing achievement system with based supply system and persistent exp,
- Zephyr added
- Recruit monsters into your stables
- New guide screen when game is opened
- Altered almost all starting inventory stocks
- CAMPING UPDATE, includes calories, food, obedience,
- Warp Speed TIme with; Z
- Thundama added with NEW X anim!
- Vedabug added
- Bugfixes
- Vulcha Added + Xanim + Unevolved
- RosariaXanim added
- Lore Blurbs in Rosedew
- PRE CAMPING hunger and obedience added
- Crackrat Added + Xanim + Unevolved
- Drakia Xanim added
- SPRINTING added
- Lore Blurbs FEATURE added, population begins.
- Galem Added + Xanim + Unevolved
- WIND TYPE added, Wind move: Razornado added
- Redpin Added + X anim + Unevolved
- New zone: OPEN PLAINS
- Kihikihi (shark) Added
- Mamamole Added
- New X animation
- Encounters overhaul
- Bugs crushed
- Druidia Added
- Scout Norma Added
- Dark Forest Partially Added
- Map added [M]
- Environmental Threat level and corresponding difficulty modifier added
- Battle UI additions allowing for more complete tactical decisions
- 12 New Unlocks
- Add Contraceptives, which give Scouts Barrier Points (BP)
- Contraceptive herbs added to many wild loot chests
- Scout Bonus Fertility
- Repel items added to the game
- Clock now shows these new scout status
- Struggle rebalance
- Monster Rebalance
- Art Repass on all moves
- Bright Forest Art Repass
- Drop Base Art Repass
- SUPER Potions and Super Ethers added
- Fruits added to the game
- Day/Night Cycle added
- Basic Lighting added
- 10$ tier (No rewards yet)
- New monsters: Grig and GRONG, first ROCK types
- Monster redistribution
- Caves / Dens added (singular there’s just one)
- Stables added to the game
- Bright Forest Zone added to the game
- XXX animations in combat now speed scale to countdown
- CINDER scout added as a playable character
- pregnancy and breeding are in the stables, so genetics are added
- The game no has a clock tracking the passage of time
- Added 2 monsters.
- Overhauled Monster Switching
- UNLOCKS feature now properly represented in UI
- Rejiggered Camera, tightened and streamlined, smoothing
- Second pass over Rosedew Meadow (Doubled the number of doddad assets, mostly recolors) Map is overhauled nicely now
- When looting an evolution stone the info-pop tells you what type it is
- Detailed Monster info panel
- NEW SCOUT Aqua, voted on by patreons
- NEW MONSTER Ovaris, a sheep, and her unevolved form
- Game Over overhaul, now the player may opt to switch to whichever scouts they have remaining or end their run