EP:Backrooms [v6.7.1 Public] [SIFAGames]
You are a young guy who decided to try a new trial program “Enhards Project: Backrooms” (or just EP:Backrooms). As the slogan said – “Life is Better when You are Better”. So maybe you can become a better person… or at least earn some cash 🙂
Game is 99% original, all the materials are made by me and my guys :love:
v 6.7.0 – Xmas Animation
PATREON VERSION IN PUBLIC
Thread Updated: 2025-01-18
Release Date: 2025-01-18
Aliases: Enhards Project: Backrooms, SIFA Games, EPB
Censored: Partial
Version: 6.7.1 Public
OS: Windows, Linux, Mac
Language: English
Prequel: Enhards Project
Genre:
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2DCG, Male Protagonist, Female Protagonist, Futa/Trans Protagonist, Multiple Endings, Creampie, Futa/Trans, Male Domination, Oral Sex, Sissification, Spanking, Teasing, Transformation, Trap, deckbuilder, Turn based combat, Parody, Character Creation, сard game, rogue-like, dungeon crawler, shrinking, trap, anime, original
Installation:
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1. Extract .zip archive
2. Open the folder named EP Backrooms
3. Run .html file
Changelog:
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Changelog v6.7.1
- rebalance of all the existing action cards
- double flow/drain card effects were removed
- utility cards (reduce stress/arousal) now still useful after upgrade
- all the effects/stats were changed so you need to do combos instead of just abusing specific cards
- Added new cards and returned some old cards: Wise Thought, Hug, Cheer Up, Work Hard, Make a Scene, Special Move.
- fixed bug where Shopping Effects were permanent. Now they actually decay
- Special cards from Working loop were changed. Now you have only 25% chance to get them. Also, they are no longer negative. They even more powerful than some other cards. But they have impact on your body/identity.
- Reduced requirements to unlock first animated scenes. Though, to unlock the last scene you still need to get quite strong.
- Stress and Arousal now reset after each battle.
v6.7.0 Changelog
- Added characters with progression:
- Rudy the Santa
- Sylphy the Elf
- added 6 animation sequences (5-15 scenes in each sequence). To unlock them simply win Rudy the Santa or Sylphy the Elf while they have as high power as possible.
- Added one more character “Scientist”, though without progression yet.
- Energy Stat
- In Battle Phase you spend Energy instead of being Transformed (10 energy per battle)
- you can restore 60 energy by sleeping and in some small events
- most of the events require energy
- Job loop – Gift Packing
- improve your productivity through different events (including Battle events)
- Progress with Rudy and Sylphy
- Spend your productivity to actually work and get cash
- Some choices can add one of 2 Negative cards into your deck.
- Training loop
- get new action cards through Battle event
- remove/delete/upgrade cards
- improve “Focus” stat for efficient training.
- Shopping loop
- get positive and negative temporary bonus effects for buying items
- reduce “compulsion” stat to reduce the prices through different events (including Battle events)
- Transformation Loop: after you go to sleep spend your Experience points on different changes.
- Motivational Loop: if you failed paying bills you gonna work a bit more in special place to pay off the debt.
- Embarrassed Mechanics: if your Feminity and Identity stats don’t match each other Embarassed tokens being shuffled into your deck at the beginning of the battle.
- Change Some Clothes Task
- if you successfully paid the bills you get a quest to change some clothing with another until next day
- if you’re missing some clothes – you would be asked to wear something until next day
- Added a lot of new clothes and recolors
- smaller adjustments and balancing
So, v6.6.6 “Halloween” Changelog:
- nicknames of some characters were changed to actual names: Blue Belle is Shinako “Shin” Amane, Bubblegum is Avelina “Lina” Whimsy now
- Lina desided to cosplay Megumin from Konosuba on Halloween, so prepare to face Linumin the Wizard.
- Shin wanted to cosplay someone strong and muscular, so Lina found for him the best character – Mirko from MHA. Even their height is the same. So here comes Shinko the Rabbit.
- added “Boss Fights” at the end of the loop (they just have more HP than regulars for now)
- reduced EXP cost everywhere
v6.5.0 – Huge Update
Card Fight Changelog:
- SIFA removed
- Stress and Arousal are used to play Action cards
- Karma points removed
- TF stat is used to play most of the Enemy cards. Basically, player being transformed during the card fights (quite slowly, though)
- Turn based Gameplay: use your Action cards, when you want to End Turn use one of Enemy cards
- 4 Card types, when card is used +1 Effect stack is added
- Drain effect – deal damage each turn
- Flow card – cards in hand get bonus power each turn
- Refresh – draw cards each turn
- Burst – next card gets bonus to power
- New effects that use the type effects and effect counters
- all the Action cards have Male and Female variations (including Artworks), which give Masculine or Feminine Experience when being used.
- Most of the cards have basic and upgraded version. Though, upgraded version isn’t always a better choice, because it takes more Stress/Arousal to play.
- added 60 Action cards in total (including male, female, upgraded and basic variations).
- added 10 enemy cards
- added a useful tutorial that can be opened any time during the battle phase
Events and NPCs changelog:
- added female NPC – Bubblegum – Player_Male_Top x Female_Bottom progression
- you can ask her to give you new clothes
- 6 progression stages, 3 unique enemy cards
- a bit of a story
- added femboy NPC – Blue Belle – Player_Male_Top x Femboy_Bottom progression
- you can train with him to upgrade or remove cards from your deck
- 6 progression stages, 3 unique enemy cards
- mini-comic with this character
- each stage has a short story
- added male NPC – Stylist – Player_Femboy_Bottom x Male_Top progression
- you can ask him to apply new cosmetics on you
- 4 progression stages, 2 unique enemy cards
- a bit of a story
- reset mechanics after the loop (1 loop = 20 events)
- card deck being reset, you can choose between several “starting” decks
- NPC progression being decreased by 1 (so you can get through some progressions once again. It’s more fore the future, because we gonna add more “loops” with different ideas, themes, NPCs and such)
v6.4.1 – Hot Fix
- fixed bug with undefined cards after using “Lip Biting”
- also forgot to mention that Feminity stat now works a bit different. Now it takes the average Feminity value from all the sources (cosmetics, body parts, clothes).
v6.4.0 Regular Update:
- added Lobby area between loops – safe zone with several rooms
- Financial Office – pay debt to progress in the game
- Recreation room – refresh Stress and Arousal
- Reverse Store – pay to revert TF changes
- debt system reworked – now it’s voluntary, but harder Loops will be unlocked only after you paid enough
- added stock, hand, dump areas on battle phase screen. Cards have more predictable states now.
- When you draw a card it goes from deck to hand.
- When you play a card it goes from hand to dump.
- When Stock is empty Dump being shuffled into stock.
v6.3.1 Small Update:
- new work event “Meme Analyst Shift” to utilize “airhead” skill
- “Painkillers” and “Clear Mind” cards remove a bad card forever
- (alfa mechanics) “Clear Mind” card has a chance to be removed forever on use based on “Airhead” skill
- masochism training is less likely to happen
- lower SIFA stat training is more likely to happen
- some lesser tweaks and bug fixes
v6.3.0 EP:Backrooms – Regular Update:
- “Ditz” theme for added for some action cards with 2 totally new cards.
- “Airhead” skill that improves ditz cards.
- New card effect based on the number of cards in your hand.
- Choice-based rewards during several events.
- Token cards (Feel the Pain and Ditzy Thought) are now self-destructible.
- Other small adjustments.
v6.2.1 – Small Update
- Spanked event changed so it won’t give you Pain card unless you lose or ignore it
- fixed bug with enhancing clothes
- fixed enemy image in full identity event
v6.2.0 Regular Update – full post on my patreon
– Masochism Skill stat, improves “pain” cards.
– card themes system, shown under the artwork on the action cards
– first theme – Pain
– 6 new cards (4 pain cards and 2 regular)
– Masochism training event
– Bdsm club Work event
– double power card effect
– power up card effect
v6.1.1 Hot Fix
- fixed a bug when you sometimes pay twice after the loop
- no more training when you get to max level of the stat
- added some text to train events
Regular Update v6.1.0:
- added new SIFA stats training events with 4 new special cards
- when training you might get one of 4 negative cards, or more. There are 2 types of negative cards for now: Pain and Distraction
- added new Renovation event, where you can buy one of 2 “cleanse” cards that would help you removing negative cards
- Some smaller adjustments to other events, calculations, debt payments, etc.
v6.02 Small Update (for patrons only)
- 3 game difficulties (don’t confuse with loop difficulty) can be set after selecting loop difficulty
- 2 new cards with negative effects (would also make the game harder)
- one more hairstyle in 3 different length variations + more hair dye colors
- some visual additions
- some small bug fixes
- some small tweaks
v6.01 Hot Fix
- bugfixes for “full identity” event
- partial bugfixes for stats ending up as NaN
- partial bugfixes for missing cards
- Made clothing drops from wardrobe/drawer more likely
v6.00 “Echo Hunter” changelog:
- Choice based events
There are a lot of events. Some of them are simple, but most of them are choice based, so think twice before making the decision. - Dynamic status system
You have 6 main stats that change during the game related to the decisions you make. And sure these stats have direct impact on the game flow. - Real card game battle phase
I designed a new battle system, and our genius programmer made it possible. However, we decided to reduce the number of cards and mechanics for the first update. Because we had too much effects, and all of them should be explained, and so on. So we gonna implement them step by step in small packs. - New integral world
I finally wrote the rules of the world and main events and such. Maybe I will share it later. But it’s a great foundation for building stories in this world! 🙂 - Unique characters
I can’t say that we won’t implement already popular characters from anime or games or whatever. But our focus will be on our own characters.And more coming soon in v6.x updates. So check for updates sometimes 🙂
Developer Notes:
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Development in progress. I need people to test the game before each release. So please, leave feedback somewhere (on discord would be better). If your feedback will be useful I will add you to the testing team.
DOWNLOAD
Old (v6.7.0 Patreon): GOFILE – PIXELDRAIN – MEGA – KRAKENFILES – UPLOADNOW
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: GOFILE – PIXELDRAIN – MEGA – WORKUPLOAD – UPLOADNOWOld (v6.7.0 Patreon): GOFILE – PIXELDRAIN – MEGA – KRAKENFILES – UPLOADNOW