Familiar Finders [v4] [Impy]
Warning! This game contains sexual content! Adults only!
Most erotic events in this game are of NTR or voyeuristic nature.
This game is still in development!
An energetic soldier and his beautiful nomad companion enter an enchanted wastelands in search of magical familiars for the army.
Thread Updated: 2024-12-01
Release Date: 2024-11-30
Developer: Imply Itch.io – Subscribestar
Censored: No
Version: 4
OS: Windows, Linux, Mac
Language: English
Other Games:
Genre:
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2DCG, 2D Game, Female Protagonist, Adventure, Monster, Point& Click, Puzzle, Turn based combat, Fantasy, Lesbian, Possession, Futa/Trans, Monster Girl, Voyeurism, Netorare
Installation:
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1. Extract and run.
Changelog:
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v4
New Additions
New Additions
- 45 animations for new and older events.
- New school of magic with 4 spells.
- Gallery.
- Status bars that show predicted results from scouting actions.
- Scouting reworked, each encounter now needs a set number of actions sped up by skill. Map difficulty contributes towards skill requirements instead of encounter levels.
Balance Changes
- All encounter scouting requirements rebalanced.
- Scouting skill power bonuses lowered for spells that hit multiple targets. (They became too strong now that scouting has a set amount)
- Allies now reduce scouting costs by 1. (This is meant to make allies more relevant in harder maps and keep summoning spells competitive).
- Encounters now have a minimum energy cost of 2.
- Rebalanced stats of all allies created by spells and god powers.
- Whispering Winds spell changed, it now hits two targets that have empty space between them. (Now that multiple targets are rewarded the spell felt a bit situational and weak).
- Whispering Winds spell no longer gives Wayvy piety for empty tiles.
- Gods now gain piety for scouting attempts rather than successes.
v3
- 6 rival lair events.
- 8 search events with variations for Gwynn and Piper.
- 6 familiar sex events.
- 2 dialogue events.
- Companions can be impregnated.
- Familiar are now unique, each can have its own set of traits from a pool of 35.
- Added 58 different quests, removed shop level progression system.
- Added items for upgrading familiars and map levels.
- New spell prism type with 3 spells.
- 2 new gods.
- 9 divine powers.
- 5 allies and code support for different allied units.
- 2 encounters.
- 5 familiars.
- An info panel that shows quest and familiar info during expeditions.
Balance Changes
- Zuzu has weaker scouting assists, but can find extra items.
- Slep, “Burning Wisdom” now refunds some piety after spells are charged.
- Fluf, “Furry Friends” now summons 3 bunnies.
- Changed mattock to grapnel. (There was too much overlap with what shovel did, and I wanted to add a tool specialized for collecting fruit.)
- Trees will now give you branches as the default item. Palms still give you leaves.
- Rebalanced item powers in various encounters.
- Various map encounter set adjustments.
Other Changes
- Added flasks as a new item type.
- Temporarily replaced two familiars (They’ll be back in future maps).
Bug Fixes
- Fixed bug, Crow Hill would show a scene with Gwynn at the lair regardless of your companion choice.
v2
- 8 rival lair events.
- A new friend, and an option to choose your companion.
- 3 religions with divine commandments and powers.
- You can take familiars with you, each has a unique effect.
- New expedition planning screen.
- A new school of magic with 3 spells.
- A new rival.
- 2 maps.
- 12 encounters.
- 3 items.
- 3 dialogue events.
- Game progress will now be saved.
- A couple of unique encounter effects.
- Various smaller adjustments.
Gameplay Changes
- Prisms charge from left to right instead of all at once. Spells require half of the previous number of charges. (This saves some trouble with being forced to use spells when they charge, and adds strategy to how you set up your prisms.)
- Instead of giving bonus xp, scouting a rival gives a free xp level on the next map.
- Various balance adjustments and encounter set changes in most maps.
- Power of all scouting spells buffed.
- “Heavenly Sight” slightly buffed.
- “Land Twister” now halves the scouting cost of the central tile.
- Leftover darkness now gives a bonus if you caught a familiar.
- Starting tiles in each map no longer give spell charges or energy.
- Tools reduce scouting costs by 1.
- Rivals beaten by spells will still split the party in the next map. (Proximity of your companion still counts for who gets taken!)
Bug Fixes
- Fixed level scaling not working as intended. System was rebalanced.
- Player now explores surrounding tiles if moved for any reason.
- Fixed old bug, allies did not get shown in exploration.
Quality of Life Changes
- Info text shows the items and xp you gain after scouting.
- Items get added or taken from the smallest stacks first.
- Added sound effects to expedition menu.
v1a
New Content
- 2 new events.
- Party will now split up after scouting rivals.
- 2 new trader locations.
- 1 new animal encounter.
- Added silhouette shadows for encounters in nearby tiles.
Bug Fixes
- Game waits 1 frame before loading new maps or menus. (This may help with a freeze bug that I haven’t been able to replicate.)
- Fixed bug where coins would only be subtracted from a single stack.
- Fixed visual bug of spell textures not updating correctly when switching maps.
- Fixed bug where scouting spells removed half cost status from encounters.
- Fixed bug where scouting spells gave items.
- Fixed bug where tools got deselected on use.
- Fixed bug where dialogue animations did not always get cleaned up properly.
- Discovery events now play when stepping close for first time instead of revealing shadow.
- Items prioritize being added to slots that already have them.
- Items are now subtracted before new ones are added when scouting.
- Some visual bug fixes in interface.
Balance Changes
- Rocks and sticks no longer recycle into more rocks and sticks.
- Rebalanced recovery spell energy amounts.
- Orbs only charge 1 spell. There’s more of them now.
- Rival positions are revealed.
- You no longer return home automatically after capturing a familiar.
- Rivals give bonus xp.
- Various encounter rebalances.
Quality of Life Changes
- Dialogue now waits for a frame after playing to reduce the change for misclicks.
- Dialogue character names now have unique colors.
- Added description to trader locations.
- Various art and text adjustments.
Developer Notes:
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Development for this game will continue! I plan to continue working on this game through most of 2024. All updates will be made freely available after several weeks of early access for my subscribers.
Controls:
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- Left mouse button only.
- Click on explored tiles to move around the map.
- Select your actions in the bottom menu during map exploration. Contextual buttons will appear in the top right when interacting with spells, doors or merchants.
Hints:
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- There are two lewd events in this version, and the game has no official ending. You will usually have seen everything by the time you collect all 4 familiars.
- Uncovering new land tiles recovers your motivation and gives you energy to work. Try to use all of your available energy and spells, don’t waste them.
- Fully scouting an encounter will give you experience towards improving your skills and often an item. Clicking on an encounter that is not adjacent to you will attempt to move you there, but will never put you in a spot where you uncover new tiles. If the game refuses to move you, there probably isn’t a good spot available.
- Items can be selected in the bottom menu. If red gems appear near an item while hovering over an encounter, the item can be used to improve your scouting power. The bonus is 50% per gem. Finishing certain encounters by using an item will sometimes give you a different reward.
- Your companion will help you scout encounters for a 50% bonus, but only if there’s a free spot available.
- Finishing an expedition will increase the level of your shop, giving you access to new spell prisms and maps.
- The party will split up after the second time a rival is scouted leading to a lewd event in the next map if all tiles of the rival’s lair are revealed. Piper’s companion gets taken if adjacent to the rival, otherwise Piper is the one who gets taken.
- Animals give high experience for the amount of work needed and offer coins if you use a tasty item to finish the task. Prioritize clearing the animals in each map.
Credits:
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- All sound effects are by RP Music
- All music is by BEEMU
- Fonts are by Daniel Linssen and Nathan Scott
- Many ideas and suggestions were contributed by my wonderful SubscribeStar Supporters
- All other art, code, and assets were made by me for this project.
DOWNLOAD
Win: GOFILE – MIXDROP – UPLOADHAVEN – WORKUPLOAD
Win32: GOFILE – MIXDROP – UPLOADHAVEN – WORKUPLOAD
Linux: GOFILE – MIXDROP – UPLOADHAVEN – WORKUPLOAD
Mac: KRAKENFILES – MIXDROP – UPLOADHAVEN – WORKUPLOAD
Win: GOFILE – MIXDROP – UPLOADHAVEN – WORKUPLOAD
Win32: GOFILE – MIXDROP – UPLOADHAVEN – WORKUPLOAD
Linux: GOFILE – MIXDROP – UPLOADHAVEN – WORKUPLOAD
Mac: KRAKENFILES – MIXDROP – UPLOADHAVEN – WORKUPLOAD