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Fluffy Planet -1 [v0.4.1] [Under_Formatman]

Fluffy Planet -1 [v0.4.1] [Under_Formatman]

October 24, 2026F95
You wake up in a world you have no knowledge of nor you know anything about yourself. You must survive and prosper in this new world.
This is a hardcore simulation sandbox game, the goal is for player to be able to do whatever they want in a world that is constantly changing.
(Refer to Dev_Notes for the currently available gameplay features.)
Thread Updated: 2026-10-20
Release Date: 2026-10-20
Developer: Under_Formatman Subscribestar – Gumroad
Censored: No
Version: 0.4.1
OS: Windows
Language: English
Genre:
Spoiler

AI CG, Furry, Rape, RPG, Male Protagonist, Impregnation, Pregnancy, Incest, Virgin, Simulator

Installation:
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1. Extract and run.

Changelog:
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v0.4.1

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+Added the ability for NPCs to approach you and start random events.

+Added 6 events, the NPCs approach you to fire those events so if you want to see them, wait around NPCs. (Some of these events are for your daughters, some are for all NPCs, some are tied to specific personalities.)

+Added “Event Editor.html” that comes with the game, it helps you create your own events! You can find game’s base events in the “Events” folder and take them as examples.

+Made save files about 400x more efficient because no longer is every single NPC is saving their own language with every fucking word of that language.

+Added an item called “Overroom Seed” that spawns with you upon a new game, it is a core item to build the “Obelisk”

+Added “Obelisk” when interacted with, you can now switch the race of the player, you need to unlock other forms by fucking the NPCs and draining their “Sparks” which is told when the chat states “A part of her belongs to you…” the amount of spark you gain is multiplied by your intelligience stat.

+Added hybrids, only 1 for now which happens when a gekkonid mates with a canine. I will not spoil what it looks like, good luck.

+Changed speciesism, now races understand what hybrids are.

+Made it so if the player is the same race as the NPC and they have never met before, the speciesm factor doesn’t come into play.

+Added compass and standing stone, compasses only work if a standing stone is placed down and their coordinates are relative to the closest standing stone in a 2000 radius.

+Added rare genes that may appear on NPCs, currently there is only 1 which is the glowing gene shown above.

+Fixed some bugs, what bugs? No fucking clue.

-Removed Mr. Overroom

v0.3.1

Spoiler

+Added a new underlying birth type, egging.

+Added eggs. (You can eat them whether fertilized or not.)

+Added Wooden Standing Torch, and underlying Lightning mechanics.

+Added 3 new texture variation to trees.

+Made the native resolution of the game 1920×1080 instead of a much smaller 1152×651 resolution.

+Made Gekkonids lay unfertilized eggs occasionally

+Made cumming in Gekkonids check if they have an egg in the oven and if so, you can fertilize the eggs via fucking and then they spawn as a placed object instead of a drop object that you can take with E. You can still take the fertilized eggs to your inventory by breaking them but this removes their fertilized state and turns them into an unfertilized egg. (Framework limitations, will fix this later.)

+Fixed a serious bug where upon new game the world would generate 2x over itself.

+Changed Gekkonid dialogue per personality to be more Gecko.

+Made filling a vial now give a choice whether or not you want to fill the vial marked, or generic. Generic gives you a normal Vial of Milk while Marked makes that milk retain which NPC it came from.

+Fixed many bugs related to NPCs.

+Fixed NPCs under your tribe breaking your buildings.

+Fixed a bug relating to NPCs not showing up after opening up a new game over and over again, resulting in the ingame counter for NPC tracking to be skewed.

+Made Leaves change color coreresponding to their biome family.

-Removed God

v0.2.1

Spoiler

+Added Underground (Single layer for now.)

+Added Underground entrance/exit points that look like little caves you can press E on to transfer between layers.

+Added Rocks

+Added Gekkonids (Lizards )

+Added Stone-Age

+Added Aggressive Personality (Thank you @rawrfunkle)

+Added World Settings

+Added QoL changes like Take All/Transfer All buttons to Chests

+Added the ability to assign an NPC to another tribe, you need to be 100+ Relationship with them and need to lead them to the tribe you want them to be in.

+Added Masonry Table (Required to make stone tools.)

+Did alot of engine and undercode changes. (For example npcs no longer get stuck at the tiniest obstacle and start breaking stuff like crazy.)

-Removed God

v0.1.0 (No longer a concept demo!)

Spoiler

+Added a lot of variation to the world.

+Replaced canine npc textures.

+Added more +relationship talk, such as Inquire which makes it possible to ask the age and pregnancy of the NPC.

+Added limits to sexual stamina and talking, no longer spamming them right after the end of the interraction.

+Added a sundial to check time.

+Added a chest to store items.

+Added the ability to give simple commands to npcs with high relationship such as making them follow you or setting their home to a nearby bed.

+Added the ability to interract with tribes and eventually control them.

+Tribes now starve, scouting makes them gather food, you can also donate food to them by interracting with their den by pressing “E” in the middle of it.

+Added sub-type and core-type to biome generation, now there are multiple Core type “Plains” biomes with mand sub-types.

+Added swimming.

+Added the ability to gossip in NPCs, they can now gossip about eachother about NPCs they know, and this can lead into societal death for certain npcs.

+Added the consequences of killing an npc where their enemies will gain +relationship while their friends will get -relationship. (You can kill the rival tribe of a tribe and instantly make them your friends.)

+Made Berry bushes always drop one berry at minimum.

+Added a cooldown to save and load so no bugs appear if you were to accidentally double click.

+Added Load Game and Main Menu button to the death screen. (No more softlock)

+Added Berry image variation, poisonous berries have exclusive images that you can learn over time. (There is a 15% chance the poisonous berry gets a normal berry image.)

+Added Tree image variation.

+Fixed permanent Stamina loss bug upon saving.

+Fixed saves not registering. (They also give clear save errors, if you ever get one of those please send them to me, and if your save is not overriding which shouldn’t happen in this version, please check the 11th page of this forum, there is a way to still make your save work!)

+Removed God.

Concept Demo 4

Spoiler

+Added Milking and Suckling

+Added Save/Load System

+Added Main Menu

+Added Randomized Boob Sizes

+Added Randomized World Vegetation and Water Color (Unique to per save!)

+Fixed NPC AI

+Fixed Sleep Bug

+Fixed Intense Hunger

Concept Demo 3

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N/A

Concept Demo 2

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+Added randomly generated berries unique to per save, some can be poisonus while others can be the OP god food, take the risk if you want to.

+Added indicators to NPCs interracting with eachother, they will be showing particles appropriate to their actions. (If it is red the interraction ended badly and the relationship of those NPCs worsened, and if it is green opposite happened, if it is white it was neither bad or good.)

+Added 3 new crafting recipes (Leaf Bed, Wooden Axe, Wooden Handle)

+You can now sleep on the Leaf Bed to speed up gameplay by 10x

+Items are now material based, so if something is “Wooden” they all share the same attributes with minimal variations to keep it fresh.

+Added hunger, every action consumes hunger. (Eat everything.)

+Pumped up the graphics, added grass sway, moving sea, and some shader dark magic.

+Added sexual stamina, no more having sex until there is nothing to fuck anymore.

+Added personalities to the NPCs, albeit a bit hard to see or understand. (it is literally just bunch of values dancing in the eternal sphagetti code. I legit have no idea how it works)

+NPCs now DO stop attacking you if you are above 20 relationship with them.

Concept Demo:

-Initial Release

Developer Notes:
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STRAIGHT FURRY MY BELOVED!!

Currently game has a very complex npc relationship system and a tribe relation system.

NPCs can talk/play/insult/fight/have sex/impregnate eachother as time goes on, you can see this behaviour when 2 npcs face eachother randomly. <- This may lack some visual feedback as of now

NPCs can age and change their looks as they grow up from a young adult to adult. (Minimum age is 18 and 18-20 is considered Young Adult.)

Player can also build buildings or stations, though this is shallow as of v0.1.0

Player’s stats grow as you do things that would make sense relative to that stat (ex. Punching anything gives you +0.01 STR and getting punched by anything gives you +0.01 END)

Player can impregnate NPCs and the offspring will carry the genes of both parents. (Birthing takes about 20-25 in game days.)

Pregnant NPCs can give birth

Player can plant seeds, they grow after some time staying planted. (Planting is done by PLACING the seed, not DROPPING it.)

Player can interact and talk with NPCs that have +20 affinity with them, this also leads into consentual sex.

World is randomly generated so if you spawn in a 2×2 cube my condolences, you might want to restart as there is no swimming yet.

Tribes generate throught the world (Only Canine as of now.) and when they generate they can start conflicts with other tribes that are close to it.

Races generate their own languages, each race can have upto 4 different languages used by that race, you can learn these languages by exposure and it will be added as a side stat to your intelligience stat, which you can check the progress of by hovering over it.

Trees are randomly generated in sections, each tree specie is unique and has it’s own ups and downs while still being able to function as a normal tree.

Crafted items take their material color and shade.

Player can starve, make sure to go and eat some berries yo.

Player can milk npcs with good relations, and vial their milks using them as a good food source. (20+ relationship is needed)

Player can butcher dead npcs, turning them into meat to eat, and/or defile them.

Player can sleep in leaf/wooden beds by pressing E on top of it, they can also assign an npc to one of these such beds. (It speeds the game 10x)

There is a day&night cycle and NPCs do sleep at night. (Each day is 20 minutes, 10 minutes day, 10 minutes night.)

You can save and load the game via the main menu and in the status menu in game. (Make sure to set your character name in the main menu, it uses that for the save files.)

NPCs can approach the player and fire .json based events that can be created by anyone using the “Event Editor.html” and saving their events in the “Events” folder.

Player can shift into other forms by interacting with the Obelisk. (They must first get enough sparks to do so, and to gain sparks they need to fuck NPCs they never fucked before which is indicated by the “a part of her belongs to you” text)

Player can create hybrids by shifting into other forms and trial and erroring.

NPC x NPC sex can also create hybrids, though for this to happen the Player must leave these NPCs alone sexually and must’ve never touched them before.

NPCs can spawn with rare genes that affect how the look.

Lastly please give me alot of feedback and things you want to see in this game.

Was made with Godot

IMPORTANT!

I’ll not add any futa/gay/male furry content to the game!

Please don’t ask for those content.

Anyways enjoy the game!

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: BUZZHEAVIER – DATANODES – MEDIAFIRE – MEGA – PIXELDRAIN
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    Fluffy Planet -1 [v0.4.1] [Under_Formatman]