Free Cities [v0.10.7.1] [Free Cities]
Overview:
This is a basic text-only erotic game in Twine 2, specifically in the Sugarcube story format. It’s a procedural narrative generator; rather than erotic games you may have played with set characters and plot, it’s an open world in which the player, a wealthy slave owner, can indulge themselves. I’ve played a lot of Jack o Nine Tails, which I wholeheartedly recommend, and it’s probably closest to that: here’s a slave market and some money, go have fun. This is stretching the capabilities of Twine 2 in UI terms, so keeping it usable is an ongoing process. The excuse plot of the game is that it’s twenty minutes into the future, and the beginnings of environmental and societal collapse have led some wealthy people to carve out little extra national enclaves called Free Cities. Think modern city states, but following an extreme kind of anarcho-capitalism. Don’t worry, the mild futurism gets the hell out of the way after two screens and lets the player get on with the fun. The list of kinks included is way too long to give here, but includes a lot of extreme stuff like involuntary surgical alteration, sexual slavery, and most other things associated with slavery fantasies. I am doing my best to segregate content out so that the player won’t be blindsided by things they didn’t sign up for; notably, there is content for slaves with dicks, but this can be turned off at game start.
- Corrected the version number and addressed a potentially terrible backwards compatibility issue.
- Fixed display of second level prestige for starting girls.
- Addressed several issues with the new body mod studio code.
- Replaced the placeholder sexual release system with a more flexible system designed to identify when slaves are and aren’t sexually fulfilled by their daily duties.
- It is entirely possible for a full penthouse to overtax the PC’s sexual stamina, frustrating slaves restricted to sex with the PC for release.
- Sexual needs left seriously unfulfilled by assignments, masturbation, the PC, or other slaves will reduce libido.
- Forcing slaves to rely on the PC for sexual relief is now an extremely efficient way to reveal fetishes if the PC has enough sexual energy to go around.
- Slaves who are allowed to act on unsatisfied, dominant fetishes are now highly likely to start and worsen rivalries with other slaves by sexually abusing them.
- Made rivalry initiation more common, with trust making rivalry initiation more likely; very fearful slaves will almost never start rivalries.
- Added rivalry initiation based on behavioral flaws.
- Rebalanced existing rivalry development with the goal of making rivalries more enduring.
- Getting a lewd piercing from the PC in person will now please slaves with fetishes that focus on that body part.
- Lewd piercings also provide another avenue for organic softening of sexual flaws associated with the pierced body part.
- Having girly piercings will help slaves who are very reluctant to be slave girls get used to the idea.
- Revised the poorly coded reactions to new piercings and provided new reactions that highlight the new effects.
- The Head Girl can be allowed to apply piercings to slaves she trains when they would be helpful and the rules do not dictate otherwise.
- Applied multiplicative cost penalties for starting slaves with very high devotion and skills, reduced for older slaves; provided warnings that flag these penalties.
- Added prestige options for starting slaves, with multiplicative cost penalties intended to make simultaneously valuable and prestigious slaves extremely expensive.
- The explanation for starting slaves’ prestigiousness can be customized under the more customization options submenu.
- The Recruiter can be instructed to act as a sexual Ambassador to another arcology, working in concert with the existing cultural influence mechanic.
- Ambassadors will help advance all aligned society models in the targeted arcology, and will attack some but not all conflicting society models.
- General Ambassadorial influence is based on effectiveness in the public servant role, but slaves who embody society models will be better at advocating for them.
- All growth drugs except lip injections can now be intensively applied, increasing growth speed at the cost of health and genome damage.
- Provided limited RA support for intensive injections, based on whether the RA thinks a slave’s health can take the strain.
- Lifted the breast size cap, based on discussion with contributors about what would actually be immobilizing.
- Lifted the testicle size cap, to match dicks.
- 14 new future society based slave acquisition events, by freecitiesbandit.
- Two new random individual events, by freecitiesbandit.
- A new Recruiter target option, mature divorcees, by freecitiesbandit.
- Vector art outfit color customization, by prndev.
- Reduced the rate of organic sexuality changes to make initial sexuality more important.
- Added additional countries of origin for slaves.
- Various minor UI improvements.
- Bugfixes.
- Addressed an issue in random event selection that could produce bad events.
- Slaves’ sexualities can now be investigated if any facet of them is not known.
- Surname customization for starting slave customization and the cheat menu.
- Addressed an issue with recruiter progress tracking.
- Other minor fixes.
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