FurryCamp [v0.51] [WagnerMutt]
Furry Camp is a 18+ survival/base building/social simulator game (Similar to games like Animal Crossing, Stardew Valley and Don’t Starve), there’s still lots to be done for it to take the shape I’m aiming for.
Thread Updated: 2026-07-07
Release Date: 2026-05-04
Censored: No
Version: 0.51 Free
OS: Windows
Language: English
Store: Itch.io
Genre:
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3D game, Anal sex, Animated, Big ass, Big tits, Character creation, Female protagonist, Futa/trans protagonist, Furry, Gay, Male protagonist, Rpg, Sandbox, Simulator, Vaginal sex,
Installation:
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1. Extract and run.
Changelog:
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v0.51
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- Added
- Engine update to 4.5
- Added cancel sound effect
- Added a rimming sex animation
- Added hug emote
- Made grass react to player
- Added an option in the debug menu to enable the cum button (action button) just for fun
- Added subscribestar login
- Added floating on water animation
- Added proximity fade for vegetation
- Added a separate tool inside the game folder to handle rendering driver swapping and some quick access fixes
- Characters now float in water (no swimming animation yet) so the hardcode in island water barrier is gone
- Added clothes (Still needs to be hooked up to the store system)
- Added wardrobe (For now it spawns with shorts and shirt for testing)
- Seems like the AMD FSR is now fixed, so it should help getting some extra FPS
- Rock mining particles (Impact and destroy)
- Seems like both FXAA and TAA aantialiasing weren’t implemented at all, so they should be working now
- DigiStore app was added but it’s not working quite yet, so it’s motly a placeholder
- Fixed
- Fixed a problem with the tab controls not showing hover effects
- Fixed jiggle physics data not being unique across characters (meaning hanging collision size or stiffness would affect all other NPCs)
- Fixed a bug with chests that already contain items (like the wardrobe) that allowed to dup items
- Fixed a problem with the updater trying to download files even when not authorized, breaking the patching system
- Fixed missing ass colors
- Fixed building mode not working properly when on controller since last patch
- Background music wasn’t placed in the correct bus channel, so volume and filters weren’t being applied
- Fixed an issue with some texture being loaded with the wrong flags and making the colors washed out
- Fixed the water shader both over’s and under’s broken refraction (might affect performance slightly)
- Fixed broken normals on the upper half of the tree after chopping
- Fixed tent tooltip breaking depth of field
- Fixed several controller navigation and focus issues throughout menus
- Imposters weren’t blending correctly if seen from certain sides
- Improved
- Windows executables will now keep a fixed version to prevent redownloading during updates when no meaningful changes happen
- Updated all upper clothing’s volume to match the character body better
- Limited navigation retracing only for characters located in the region that has been updated
- Changed some UI elements to improve phone navigation
- Changed the loading screens to match the game theme and improve respose time when booting up the game
- Updated some meshes data for less buggy bending
- Slightly thinned the humanoid dick to match penetration better
- Characters now contain lod info (Should improve performance on islands with lots of characters)
v0.47
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- Added
- Added a new option tabs on the CampR app for gender/body/position preferences
- Expanded the CampR app and its character randomizer to move NPC arrival to it completely
- NPCs now go inside the tent (when assigned one) at 19:00 (7pm) and come out at 06:00, the merchant goes inside at 18:00 (6pm) though
- Tents can now be assigned colors
- Tents now show the range where they detect nearby decorations
- Added chests (pots still have missing icons)
- New anal sex animation
- Upgraded the engine to v4.4
- Added support for native DirectX 12 and DirectX 11 through ANGLE
- Added AMD’s FSR 2.2 upscaling to the settings menu (doesn’t seem to give any extra performance but it’s there)
- Vagina is now available for genitals
- Added a couple props (due to time constraints, not all of them are craftable and they still don’t have icons)
- The game now only starts after a patron validation
- Added penetrator physics code, all sex animations now make sure of that, this is the base for speeding up the upcoming pussy animations and toys
- Added belly button to the model
- Sound effects to boat
- Complete rework of the CampR app, instead of a Tinder app + chat, it’s now mostly a Grindr like app
- Furry character arrival on a boat cinematic (using the crafted port), you can force invited NPCs to arrive using the debug menu
- Phone apps data are now saved, this might be subject to (breaking) changes as save data info gets solidified
- Auto updater (must be online and logged in to patreon)
- Quest system fully functional, you start with a beginning quest (Still needs polishing)
- Removed the statue prior to the actual merchant
- CampR app social tab (still not fully done, but ‘liking’ profiles now adds them to the social tab)
- You can now take items placed in the world back to your inventory
- Tent can now be interacted, nearby decorations will be listed in its UI (gameplay related stuff)
- Long overdue 69 oral sex animation
- Added 1 anal sex animation
- Pick up notifications
- Tongue on rimming animation
- Crafting table (all crafting has been moved to that)
- Debug menu on F12 (all debug function keys have been moved to that)
- Added 2 sex animations, handjob and rimming
- Changed all the controller and keyboard icons and adjusted their theme to follow all others
- Reworked the entire animations state machine and fine tuned an animations on it (MIGHT cause some visual bugs)
- Some animations like Handshake can now be canceled if it wasn’t answered instead of waiting for the full wait animation to end
- Added sitting interaction to one of the benchs (it’s unfinished but couldn’t be removed for this build)
- Added a frotting sex animation
- Added a changelog option to the main menu
- Added 2 benchs
- Added the campfire (doesn’t stinguish for now)
- Added missing port craft image
- Tighter NPC navigation, less awkward paths (might use more CPU, needs more testing)
- Added an “outdated” alert on old saves for conveninence
- Added talking interaction animation for NPCs
- Added some UI sound effects
- Added shadow for items dropped on the ground
- Added a radial menu for emotes on B (for now waving, hand shake and stretching)
- NPCs now react to waving and hand shakes
- Added stiffness option for tail configutaion (good for curls for example)
- Added an extra anal sex animation
- Added the temporary F5 hotkey to update your own character
- New anal animation
- Floppy cocks while not having sex animations
- Jiggle cocks on sex animations (mostly for the bottom, still need more tweaking to look more natural)
- Seemless character mesh stitching
- Island edge changed, mostly the beach depth
- NPCs wander around randomly (or just do some stretching)
- Underwater effect for when the camera is below water level
- Port added to the crafts list
- Changed the way crafts show in the world before placing
- Added footstep noises (grass, rock and sand for now)
- Added some twist bones and tweaked the arms a little so it doesn’t break anymore
- Equipped items now vanish during actions that don’t need it (not working on the sex animations)
- Mining is now possible (not too happy with the SFX though)
- Added the CampR app to the cellphone, it’s not quite working yet (You can hit ENTER while on the CampR app to see what happens)
- Worked on the compatibility mode a bit so it should run on older cards that support OpenGL3 (Visual quality isn’t the same though)
- Added a launcher that auto-detects GPU capabilities and runs the game accordingly
- Added tree chop particles
- Added SaveFiles compression
- Improved
- Removed collision between NPCs to prevent them getting stuck walking towards one another
- Moved all controller drag-like inputs (i.e. color picker, body type) to the right analog stick
- Changed the tent UI for better controller support
- Slightly changed the fog colors and density
- Slightly changed depth of field blur factor and distance scaling
- Removed 2 tree variations to improve GPU memory consumption (World will be regenerated on launch and may spawn things on top of existing crafts)
- Spaced trees on world generation even further
- Dialogs, sex and furry editor now pause the day-night cycle
- Craft placement snap distance lowered from 0.5m to 0.25m
- Slightly raised the step sound effects’s volumes
- Improved quest completion UI so it should be more noticeable now
- NPCs after arriving through the port will stay/wander where they arrived
- Reworked crafts save data so it scales better when adding/removing objects with many already placed in the world
- Got rid of the spikes problem when loading chunks completely (For some reason the last take on this wasn’t fully functional)
- Added imposter trees when far away to improve frame rate
- Spaced out trees a bit so the generated world has less trees but no drastic visual changes
- Improved Opengl3 support for older hardwares (SSR, SSAO and DoF are disabled for this)
- Complete bone physics overhaul for more accurate jiggles without affecting performance
- Improved penis and breats physics so it shouldn’t break when walking like it used to anymore
- Interactive music player reworked (Plugin option wasn’t good and the built in lacks features)
- Background music and intensity now change depending on location or time of day
- Improved day/night cycle colors, should make more sense and feel more realistic now
- Improved settings menu and phone apps gamepad navigation
- Prevent shader compile stutter on some actions when firing the game for the first time
- Added directional repeat for gamepads (like when you hold the down arrow key on menus)
- Minor improvements to water, clouds and day/night cycles
- Reworked how some post processing work, like underwater effect, it should now feel way more natural
- Added more descriptions to options in the settings menu
- Added more bones to penis so the penetrator physics look smoother
- Debug menu is now accessible using a gamepad as well, using the BACK xbox button (or similar button on other gamepads)
- Object placement is now controller friendly
- Dialogues can now be skipped instead of forcefully typing the entire sentence
- Settings now show descriptions for each option
- Changed buttons trigger to on-press instead of on-release (improve gamepad responsiveness)
- Sped up the phone pulling animation a little
- Minor UI QoL updates on the CampR app
- Updated all the rest of the UI elements to support gamepad (should be 100% gamepad-ready now)
- Underwater distance ‘fog’
- Removed the ‘tick’ sound effect playing right after the world loads
- All crafted objects should now be able to be removed, previously campfire and port didn’t show up the prompt
- Raised the volume for oral sex noises a bit so it should be a bit more audible
- Pick up notifications animation and positioning adjusted for when several different items are picked at the same time
- Changed the daytime slider to the debug menu
- Added a colider for balls so those in certain sex animations won’t bug out
- Changed mouse settings to confined to keep mouse in screen bounds while visible
- Upgraded tongue bones on the models
- Improved navitaion system being more accurate on short distances
- Changed sex camera to allow for angles closer to the ground
- Updated oral animations
- Reworked water reflections to have a bit of distortion
- Crafting is now more gamepad friendly
- upgraded the entire codebase to 4.3, dropped several workarounds done in the past due to limitations such as
- Jiggle physics clean up, might improve on performance for some, also improved accuracy
- Head look at clean up, might improve on performance for some, may cause visual bugs
- Improved animation blending and statemachine, should run smoother on high frequency monitors
- Navigation pathfinding changed to allow player to enter automatic walking
- Adjusted auto positioning/rotationing to allow for advanced prop related sex animations
- Lowered mesh count/draw calls for characters
- Storing generated meshes on save file for faster loads
- Removed unecessary water collisions
- Updated the entire look at code to match the springbone logics
- Generating mipmaps on character textures
- Fixed
- Fixed a problem with mouth insides not retaining the correct colors when created after a certain game version
- Fixed campr app after the engine update hanging up the game for every loaded profile
- Fixed a minor issue with the glowing eyes only working on the furry editor (all characters should have glowing eyes, better visible at nights)
- Fixed a minor issue with the merchant dialog repeating quest related lines after it’s been done
- Fixed crafted tent 2 not being interactable
- Fixed a problem with the land generation after character creation having missing textures
- Fixed a bug where camera would get stuck if certain actions were done too quickly
- Fixed a crash on startup
- Disabled images compression, they were being VRAM compressed when exported, making game size nearly twice what it should be
- Fixed an issue with changing NPCs appearences would break the models
- Flipped ground texture normals since they were being rendered reverted (shadows were shown wrongly on the tiny groung grass texture)
- Fixed a problem with newly created files having the portrait darkened
- Fixed a minor problem when upgrating savedata you could briefly see a different character body than your created ones
- Fixed a bug with the port not returning the item after it’s been removed by the player
- Fixed soft fog not showing
- Fixed a bug with interacting with the inventory using gamepad would lose focus of the slot
- Fixed a bug with pickable resources havnig no collision after loading a save
- Fixed a bug with option buttons showing artifacts
- Fixed a bug with furries going/leaving tent moving weirdly
- Fixed a bug with the merchant not spawning after loading save data
- Fixed a bug with newly spawned npcs not acquiring the correct IDs, thus breaking tent allocation
- Fixed a small bug with tree stump giving 5 logs per hit
- Fixed a bug with the butthole getting messed up on sex positions that don’t use it
- Fixed balls and penis collisions, penis should not go inwards when moving now
- Fixed a bug causing random spikes when moving certain distances that has been plaguing the game for a very long time
- Fixed placing crafts not working when using gamepad
- Fixed random crashes when trying to log in to patreon in the game
- Fixes the merchant falling through the ground when player is far away
- Fixed title screen menu allowing multiple clicks/button presses on buttons
- Fixed baking not generating portraits correctly
- Fixed a small problem with the character editor during character update where the genitalia selected wouldn’t show up as selected
- Fixed a problem with the camera control UI on char creation and sex not showing up when gamepad is on
- Fixed some minor focus issues with gamepad support on certain GUI elements
- Fixed objects in the world not having their changes saved
- Fixed an issue with oral sex animations not working correctly
- Fixed several UI issues
- Fixed use action being triggered along with placing built objects
- Fixed an issue with new files not actually fully generating the world
- Fixed camera jitter when transitioning from sex scene to normal gameplay
- Fixed a problem with inventory not accounting for items numbers properly
- Fixed wrong name/description for some items
- Fixed more save related crashes
- Fixed an issue with the tail collider not being corrected on animation changes
- Fixed mining stopped work after last update
- Fixed a bug with some inputs stop working when swapping from keyboard to controller
- Fixed an issue with penis getting stuck on a position after the sex animation has stopped
- Fixed an issue where opening the craft menu rounding the daytime minutes to the closest hour
- Fixed an issue with the NPC navigation skipping the last stop
- Fixed the NPC navigation trying to get to some unreachable places
- Fixed footsteps audio accuracy
- Fixed several issues with placed objects during loading
- Fixed tents not becoming navigation obstacle post loading
- Fixed tent being able to placed on weird locations like montain or water
- Fixed objects placed on older versions not having their size updated
- Fixed several crash issues
- Prompts should now only show when you can actually interact (like trees with no axe)
- Fixed problems with the save file loading crashing on some computers
- Fixed artifacts on breasts
- Items weren’t showing counter correctly if the max stack item was exceeded
- Fixed odd behaviors with character looking at things while doing some actions
- Cleaned up code that shouldn’t be there
v0.42
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- Added
- Complete rework of the CampR app, instead of a Tinder app + chat, it’s now mostly a Grindr like app
- Furry character arrival on a boat cinematic (using the crafted port), you can force invited NPCs to arrive using the debug menu
- Phone apps data are now saved, this might be subject to (breaking) changes as save data info gets solidified
- Improved
- Debug menu is now accessible using a gamepad as well, using the BACK xbox button (or similar button on other gamepads)
- Fixed
- Fixed placing crafts not working when using gamepad
- Fixed random crashes when trying to log in to patreon in the game
v0.41
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- Added
- Auto updater button on title screen (must be online and logged in to patreon)
- Quest system fully functional, you start with a beginning quest (Still needs polishing)
- Removed the statue prior to the actual merchant
- Improved
- Object placement is now controller friendly
- Dialogues can now be skipped instead of forcefully typing the entire sentence
- Fixed
- Fixed title screen menu allowing multiple clicks/button presses on buttons
- Fixed baking not generating portraits correctly
v0.401
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Hotfix
Quick update with some hotfixes that slipped from last build.
v0.40
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Added
- CampR app social tab (still not fully done, but ‘liking’ profiles now adds them to the social tab)
- You can now take items placed in the world back to your inventory
- Tent can now be interacted, nearby decorations will be listed in its UI (gameplay related stuff)
- Long overdue 69 oral sex animation
Improved
- Settings now show descriptions for each option
- Changed buttons trigger to on-press instead of on-release (improve gamepad responsiveness)
- Sped up the phone pulling animation a little
- Minor UI QoL updates on the CampR app
- Updated all the rest of the UI elements to support gamepad (should be 100% gamepad-ready now)
- Underwater distance ‘fog’
- Removed the ‘tick’ sound effect playing right after the world loads
- All crafted objects should now be able to be removed, previously campfire and port didn’t show up the prompt
- Raised the volume for oral sex noises a bit so it should be a bit more audible
Fixed
- Fixed a small problem with the character editor during character update where the genitalia selected wouldn’t show up as selected
- Fixed a problem with the camera control UI on char creation and sex not showing up when gamepad is on
- Fixed some minor focus issues with gamepad support on certain GUI elements
- Fixed objects in the world not having their changes saved
- Fixed an issue with oral sex animations not working correctly
- Fixed several UI issues
v0.39
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Added
- Added 1 anal sex animation
Fixed
- Fixed use action being triggered along with placing built objects
- Fixed an issue with new files not actually fully generating the world
Improved
- Pick up notifications animation and positioning adjusted for when several different items are picked at the same time
- Changed the daytime slider to the debug menu
- Added a colider for balls so those in certain sex animations won’t bug out
v0.38
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Added
- Pick up notifications
- Tongue on rimming animation
- Crafting table (all crafting has been moved to that)
- Debug menu on F12 (all debug function keys have been moved to that)
Fixed
- Fixed camera jitter when transitioning from sex scene to normal gameplay
- Fixed a problem with inventory not accounting for items numbers properly
- Fixed wrong name/description for some items
Improved
- Changed mouse settings to confined to keep mouse in screen bounds while visible
- Upgraded tongue bones on the models
- Improved navitaion system being more accurate on short distances
- Changed sex camera to allow for angles closer to the ground
- Updated oral animations
- Reworked water reflections to have a bit of distortion
- Crafting is now more gamepad friendly
- upgraded the entire codebase to 4.3, dropped several workarounds done in the past due to limitations such as
- Jiggle physics clean up, might improve on performance for some, also improved accuracy
- Head look at clean up, might improve on performance for some, may cause visual bugs
- Improved animation blending and statemachine, should run smoother on high frequency monitors
v0.372
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Changes:
- Added 2 sex animations, handjob and rimming (lacking sounds and tongue animation)
Bug fixes
- Fixed more save related crashes
- Fixed an issue with the tail collider not being corrected on animation changes
Improvements
- Navigation pathfinding changed to allow player to enter automatic walking
- Adjusted auto positioning/rotationing to allow for advanced prop related sex animations
v0.37
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Changes:
- Changed all the controller and keyboard icons and adjusted their theme to follow all others
- Reworked the entire animations state machine and fine tuned an animations on it (MIGHT cause some visual bugs)
- Some animations like Handshake can now be canceled if it wasn’t answered instead of waiting for the full wait animation to end
- Added sitting interaction to one of the benchs (it’s unfinished but couldn’t be removed for this build)
- Added a frotting sex animation
Bug fixes
- Fixed mining stopped work after last update
- Fixed a bug with some inputs stop working when swapping from keyboard to controller
- Fixed an issue with penis getting stuck on a position after the sex animation has stopped
Known bugs:
- No controller support for the phone, hotbar or building yet
v0.36
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- Changes:
- Added a changelog option to the main menu
- Added 2 benchs
- Added the campfire (doesn’t stinguish for now)
- Added missing port craft image
- Tighter NPC navigation, less awkward paths (might use more CPU, needs more testing)
- Bug fixes
- Fixed an issue where opening the craft menu rounding the daytime minutes to the closest hour
- Fixed an issue with the NPC navigation skipping the last stop
- Fixed the NPC navigation trying to get to some unreachable places
- Fixed footsteps audio accuracy
- Fixed several issues with placed objects during loading
- Fixed tents not becoming navigation obstacle post loading
- Fixed tent being able to placed on weird locations like montain or water
- Fixed objects placed on older versions not having their size updated
- Known bugs:
- No controller support for the phone, hotbar or building yet
v0.351
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Changes:
- Added an “outdated” alert on old saves for conveninence
- Added talking interaction animation for NPCs
- Added some UI sound effects
- Added shadow for items dropped on the ground
- Added a radial menu for emotes on B (for now waving, hand shake and stretching)
- NPCs now react to waving and hand shakes
- Added stiffness option for tail configutaion (good for curls for example)
- Added an extra anal sex animation
- Added the temporary F5 hotkey to update your own character
Bug fixes
- Fixed several crash issues
- Prompts should now only show when you can actually interact (like trees with no axe)
Known bugs:
- You can place tents on water or mountain
- No controller support for the phone, hotbar, building and radial actions yet
v0.33
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Changes:
- New anal animation
- Floppy cocks while not having sex animations
- Jiggle cocks on sex animations (mostly for the bottom, still need more tweaking to look more natural)
- Seemless character mesh stitching
- Island edge changed, mostly the beach depth
- NPCs wander around randomly (or just do some stretching)
Bug fixes
- Fixed problems with the save file loading crashing on some computers
- Fixed artifacts on breasts
Performance improvements
- Lowered mesh count/draw calls for characters
- Storing generated meshes on save file for faster loads
Known bugs:
- You can place tents on water or mountain
- No controller support for the phone, hotbar or building yet
v0.32
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Features:
- Underwater effect for when the camera is below water level
- Port added to the crafts list
- Changed the way crafts show in the world before placing
- Added footstep noises (grass, rock and sand for now)
- Added some twist bones and tweaked the arms a little so it doesn’t break anymore
- Equipped items now vanish during actions that don’t need it (not working on the sex animations)
- Mining is now possible (not too happy with the SFX though)
- Added the CampR app to the cellphone, it’s not quite working yet (You can hit ENTER while on the CampR app to see what happens)
- Worked on the compatibility mode a bit so it should run on older cards that support OpenGL3 (Visual quality isn’t the same though)
- Added a launcher that auto-detects GPU capabilities and runs the game accordingly
- Added tree chop particles
- Added SaveFiles compression
Bug fixes
- Items weren’t showing counter correctly if the max stack item was exceeded
- Fixed odd behaviors with character looking at things while doing some actions
Performance improvements
- Removed unecessary water collisions
- Updated the entire look at code to match the springbone logics
- Generating mipmaps on character textures
Known bugs:
- You can place tents on water or mountain
- No controller support for the phone, hotbar or building yet
v0.30
Initial F95 Release
Developer Notes:
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There are no controls indication yet so they’re for now:
W, S, A, D for moving
Mouse to look around
E or Mouse click to interact
TAB open the inventory
F1 for force-save the game
ESC for menu (exit the game there)
Once the game starts, look for a furry statue nearby and talk to it for more things to do.
DOWNLOAD
Win: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Linux: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Win: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Linux: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE

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