GIRLDIVERS [v0.7.1 C2] [Sweet Cakes Games]
Join the GIRLDIVERS, humanity’s last line of offense against an overwhelming alien menace. Command sexy girl soldiers in a rich campaign full of randomly generated challenges, unforgiving enemies, sci-fi gadgets, and heavy firepower. Engaging in lewd punishments and rewards along the way.
Thread Updated: 2024-09-08
Release Date: 2024-09-01
Censored: No
Version: 0.7.1 Combat 2
OS: Windows
Language: English,+11
Genre:
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2D game, 2DCG, Animated, Big ass, Big tits, Creampie, Combat, Female protagonist, Monster, Parody, Sci-Fi, Vaginal sex,
Installation:
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1. Extract and run.
Changelog:
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v0.7.1
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The Update
Why “Combat 2”? Because the first big combat changes were done for the demo 2.0 release on Steam!
(Which are very interesting, highly recommend you read the Steam patch notes if you want to see how much things have changed to get the game to where it is now).
We continue to be incredibly grateful for the positive response to the game & all of the feedback!
Also love the chats happening in Discord <3
UI Redesigns
Highlighted Changes
- Added auto reload feature, on by default, can be turned off in settings
- Redesigned the gadget menu
- Gadget menu is now toggled instead of held
- Redesigned settings display. Now horizontal instead of vertical. New colors. Now organized by category (Audio, Display, Gameplay)
Quality of life
- Added “Dont show again” option/toggle to the ‘Thanks for playing’ screen
Fixes
- Removed 2 achievements from the game that couldn’t be earned (They were for difficulty 9 & 10 which existed in an earlier version of the campaign). Achievement hunters may now rest easy!
- Fixed soft lock in tutorial where you could use supply gadget to kill yourself with grenades
- Fixed soft lock in tutorial where you could throw a gadget before you were supposed to
- Fixed not getting achievement for buying a character if you used a demo save file
- Fixed not getting achievement for a planet if you had completed it in a demo save file
- Fixed weapon firing a shot at the same time as gadget throw, resulting in losing some ammo
- Fixed weapons that fire multiple projectiles only counting as 1 shot fired in game stats, causing more than 100% accuracy. Accuracy is calculated as (Shots Hit / Shots Fired), so this will fix ‘shots fired’ moving forward but won’t change the number for your existing saves)
- Fixed bug where opening the gadgets menu before you received a gadget would result in the gadgets menu showing placeholder data
v0.7.0
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Highlighted Change
- You can now use gadget hotkeys without needing to hold down left control. Control is now just used to bring up the menu.
Balancing
- Reduced Tunneller projectile collision size
- Reduced Tunneller projectile speed by 22%
- Increased distance at which Tunneller will start spitting projectiles
- Increased Tunneller cooldown between spits
- Reduced the damage the player takes from their own rockets by 30%
- Reduced the damage the player takes from their own grenades by 30%
- Buffed Victoria Gun Run’s damage per bullet by 25%
- Buffed Victoria Bombing Run’s damage per bomb by 11%
- Reduced Victoria Bombing Run’s damage to the player by 17%
- Made the inside of enemy artillery warning circle slightly red (Some users, when first encountering the artillery, thought because it was fully transparent that the inside of the circle was safe)
- Increased how long the player is immune to damage after respawning
- Reduced Supply Package gadget deploy time (4 seconds -> 2 seconds)
- Reduced Hot Shot Rocket gadget deploy time (3 seconds -> 2 seconds)
- Reduced Hot Shot Rocket gadget cooldown time (200 seconds -> 120 seconds)
- Reduced Extra Life gadget deploy time (3 seconds -> 2 seconds)
Fixes
- Fixed pilot dialogue being stuck open if you die before it closes
- Fixed Holo Girl tutorial text for gadgets accidentally including control text for [LMB] on the line about being your first
Small Changes
- Renamed “Superstar Celebrity Diver” achievement to “Superstar Diver”
- Fixed “Council” not being capitalized on line 4 of Dash’s lose event
v0.6.9.1
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- Fixed some of the new armor still using their old icons (such as the Haunted Gloves, Nature’s Breastplate, and others)
Demo v2.0
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==THE COMBAT OVERHAUL
*Removed all level 2 versions of weapons
*Reduced the reload time of all weapons
*Reduced the health of the titan beetle
*Reduced player stamina ‘start recovery’ time
*Reduced player stamina full recovery time
*Grenades throw much faster
*Grenades explode much faster
*Gadget balls throw much faster
*Reworked the P-0 semi starter pistol & made it into the “Sweet Sting” automatic pistol
*Shotguns are now automatic & buffed damage
*Reduced enemy nest health
*Tripled the max stored ammo of all secondaries
*Increased player move speed
*Increased enemy move speed
*Increased number of enemies spawned
*Increased all pelican gadget’s damage
*Decreased machine gun gadget deploy time
*Added the rocket launcher weapon & gadget
*Zoomed out the player camera to see further
*Added health bars to the game
*New weapon “Pressure Sensitive Liberty Bombs”
*New Weapon “Heart Seeker”
*Reworked the P-1 revolver & made it into the “Sugar Shot” 3-shot revolver
==SPECIAL MISSIONS
*Added the ‘Cute Officer’ to the ship
*Added “Special Missions” category to the collection screen
*Added 2 special missions (1 Sunny, 1 Dash)
==QUALITY OF LIFE CHANGES
*Added resolution & full screen options to settings
*Loading into levels is now twice as fast
*Added ultrawide support to the game
==SHOP REWORK
*Completely remade the shop UI
*Weapons unlock as you progress through the campaign
==TUTORIAL
*Completely remade the tutorial from scratch
==UI IMPROVEMENTS
*Major redesign of the main game UI
*Made player stamina & reload bar dynamic & follow the player
*Many UI text now use shadows to contrast better
*Added separate hotbar icons for weapons
*Made damage text appear/disappear more quickly
*Made so the player head icon at the top left of the ship screen changes depending on which character you’re currently playing as
*Made the pelican dialogue popup wider so text is less squished
*Made menu background dims more consistent
*Completely remade the character swap UI (Miss Victoria in the ship)
*Various minor tweaks to the ship UI (i.e money now uses 0 format)
*Redesign of the story / events UI
*Made so weapons stats now display both their damage range & damage per second
*Made so weapon stats now display their stored ammo (not just mag capacity)
*Planets on the campaign screen now display their modifiers (Such as “Dark”)
*Changed how campaign planets display their modifiers & rewards
*Weapon stats will now display if a weapon fires multiple projectiles
*Made so selecting a planet on the campaign screen will auto-select the first operation on that planet the player hasn’t completed (if there are any)
*Completely remade the ‘thanks for playing’ screen
*Completely remade the ship deploy screen
==FIXES
*Fixed “Thanks for playing” not loading non-English fonts
*Fixed settings file not loading until after a language is selected (This meant ‘music volume’ wasn’t being loaded until then)
*Made camera line up better with the player on the ship
*Fixed tutorial not unloading properly if the player managed to die 99 times (using up all their lives)
*Fixed tutorial displaying invalid map data when playing on a premade map (Now displays “No Signal”)
==Misc
*Removed prefixes from weapons (which used to indicate if a weapon was level 1/2)
*Added story event for special mission character dialogue
*Added a separate Polish font (since the English font could not display Polish characters)
*Added support for ‘Premade Maps’ (Originally everything had to run off of the procedural generation system but this allows us to more easily make maps like the tutorial and the final planet)
*Added 2 achievements “Close Call” & “Murderer” (available in full game)
*Added a fade to the top of laser beacons
Demo
Initial Release
Developer Notes:
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A new force of women are at your command to liberate the galaxy from large and mysterious threats. Join the GIRLDIVERS, humanity’s last line of offense against the alien menace threatening to plunge the galaxy into tyranny.
Liberate The Galaxy
Explore a well-crafted campaign with randomly generated challenges. Unweave a rich storyline as you develop your relationships with the sexy girls in your squad. Fight your way to the occupied strongholds of an alien infestation, the likes of which humanity has never seen.
Our unique progression system faces you with scaling difficulty while you encounter newer and greater threats to democracy.
Unlock Powerful New Items
Take advantage of an extensive collection of weapons and gadgets to adapt against the challenges of wild missions.
An adaptable loadout allows you to equip your team with the best counters available in the Super Earth arsenal. Big or small, the hordes of bugs stand no chance against humanity’s firepower. Use air support for bombing runs or to call in specialty weapons.
Enchanting Pixel Art
From your spaceship, to each character, you will find loving & expertly drawn art. Sex animations, Story shots, Planet details, Weapons, Gear, Enemies. All made with loving intent & passion.
Beautifully drawn adult content.
Challenging action gameplay.
Procedurally generated planetary missions.
A rich campaign of liberation with a galaxy full of unique content.
High quality soundtrack.
Personal progression through new weapons & gadgets.
Many beautiful planet types all with unique styles and difficulties.
Lots of lewd story shots as you progress through the campaign.
Bonus sex animation scenes.
Safe For Work Mode
Came for the lewd, stayed for the gameplay? Streaming? We have you covered. In the tutorial, and any time in the settings, you can turn on
Safe For Work
mode. The game is full of sexy characters with tight clothes & maybe just a tiny bit of pixel blood… But this mode will get rid of explicit nudity, and censor story event shots and dialogue.
DOWNLOAD
Win: KRAKENFILES – MEGA – MIXDROP – PIXELDRAIN – WORKUPLOAD
StillFuckingLost thanks for the link