Goblin Hole [v2] [DotStockGames]
Thread Updated: 2026-03-04
Release Date: 2026-03-04
Developer: DotStockGames itch.io – Subscribestar
Censored: No
Version: 2
OS: Windows
Language: English
Store: itch.io
Genre:
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2D game, Adventure, Ahegao, Animated, Creampie, Fantasy, Female Protagonist, Male domination, Monster, Multiple penetration, Oral sex, Platformer, Pregnancy, Rape, Rpg, Side-Scroller, Vaginal sex,
Installation:
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1. Extract and run.
Changelog:
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v2
– New Ember and Goblin scene (Downed on back)
– Jenny gangbang scenes
– 2 new songs (Lobby and lower cave music)
– Skippable cutscenes (Most, but not all, can be skipped now with “BACKSPACE”)
– Updated character portraits (Mostly Ember and Jenny)
– Maggie is in the game (You can talk to her in the lobby after Jenny goes into the cave)
– Little BTS fixes to make things run
v1
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New:
Save and Load system – There is now a way to save your game. It is a little clunky right now, but I hope to make it flow a little more smoothly as I continue to work on the game. I’m also not sure how the saves will transfer to future builds.
Pause menu “Options” and “Exit” – You can now open the pause menu and select options to adjust the volume of sound FX and in game music. “Exit” will close the game.
New control layout – I have been meaning to do this, and beta testing really showed the need for it. So now the “Z’ key will do pretty much everything the “Enter” key used to. This should make playing the game more comfortable.
The new controls are as follows:
“Left and right arrows” – to move
“Up arrow” – Use doors
“Z” – Accept/interact.
“X” – Jump
“C” – Use special ability. (None in this build, but think of how the mage outfit worked.)
“Enter” – Pause the game
“Backspace” – Skip intro cutscene, and also to “warp out” when overwhelmed by goblins
“S” – Turn on and off scanlines.
Optional scanlines – I wanted to test something out to see what people think about it. If it is not popular I can take it out by the next build. I added a filter to add scanlines to the game. A lot of older pixel art games relied on these and I hope it adds to the aesthetic. Please let me know what you think. If you really don’t like them just press the “S” key to turn them off at anytime.
Warp out – So I’ve talked about this before, but it wasn’t an option in the test builds. In the game you don’t have HP, and you can’t die. You can just sort of get stuck. I changed the “downed” state so that you cannot get up instantly any more. now you will have to wait 1.5 seconds to stand up. If too many goblins have amassed in an area they will keep grabbing you before you can stand up. This is a “Game over” in Goblin Hole. Each time you are grabbed, Jenny will pop up some text reminding you that you can “Warp out”, by pressing the “Backspace” key. Then at the next time you are released you will be transported back to the lobby. Later in the game you will get checkpoints, so you don’t lose as much progress.
There is a known bug where sometimes Jenny’s text won’t show up the first time Ember is grabbed. I am working on this, but I didn’t want it to stop the release. Due to it being a small issue.
1 new song loop.
New H-scene with Lila
More dialogue, and plot
There’s more minor art things, but I think this covers the important things.
Pregnancy Test Fix
There were some glitches with the goblins ignoring the player when she’s downed. I think I’ve fixed this issue in this new build.
Pregnancy Test
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It’s here. the ‘Pregnancy Test”! Alright, on to the good stuff, what’s new? Pregnancy – In Goblin Hole the player character has a chance to become pregnant after sex. You will see an icon of an egg being fertilized after a h-animation ends. Then, after you hit the “X” key, to stand up. A timer will start. You cannot see the timer onscreen, but know that you will give birth after a certain amount of time passes. You also, move slightly slower when Ember is pregnant. (I may increase this in future builds.) Goblins grow quick, and after a few seconds a fully grown goblin will be added to the current platform. In the full version of the game you won’t be able to stand quickly, like in the test demos. You will have to wait to get up. If you are on a platform that is too crowded. The goblins will keep you in a loop, and you will be forced to warp to the last checkpoint. The enemies you birthed will still be there when you return. This is how I hope to balance the difficulty in the game. Since in story everyone has infinite HP,. You only game over when you are forced to give up, and try again. This means you can be downed. You just have to be careful where. In this build, you have an %80 chance for Ember to become pregnant. This is just for the test. I wanted to make sure you could enjoy making tons of goblins. So it is really easy to knock Ember up in this build. It might not be that easy in the real game though. There will also be a cap to goblins per room in the real game. Right now that is not the case. You can spawn as many goblins as your PC can handle. Please share your high scores. Pregnancy isn’t only for combat difficulty. You can also use it for puzzle solving. There will be parts where you can make the enemies work for you. The Goblin Hole is full of other female adventures. They may have some items you need, or want…. I have included a very simple demonstration of this as a “secret” in the test. Make sure you talk to Lila. She’ll have more to say on the topic.
Mage Outfit- The first upgrade/power you will unlock. Allows you to “avoid” when you hold the “Z” key. (Can be dropped by killing goblins. Both outfits have 10% chance to spawn.)
Nyth and Ember Sprites – I changed the faces of Nyth, and Ember’s in game sprites. (I tried to add a little more detail. Mostly with Nyth)
A new tune – I added a simple music loop I am working on to make the intro feel more lively. I am still working on both songs. They will be longer in the full game these are more like samples. I think they liven things up a little more. Sound FX – I almost didn’t add this, because I wanted more time. Sound is important in a game. I think it works for now, but know I am still working on this. I want to have some voice acting in game maybe at some point. So expect the games sound design to evolve. (Thanks to, eneasz, ryanz-offical, magnuswaker, donnydb, lizanejordaan, soundchad1, for the sounds.) New H-Animation – When Ember is downed, she can now land on her front, or backside. This will determine what animation plays if she is grabbed. I intend to have 2 animations per side. In this test I am adding the first backside animation. As well as, Ember now being able to fall on her back.
Secret H-animation*s* – You’ll have to find the secrets. If you’ve been paying attention you should figure it out. Just a sneak peek, you’ll have to wait for the sub demo for the big finish.
Misc. Game improvements – In general I made the goblins work better. Adding the pregnancy system showed me how broken the goblins interacting with the MC was. So I have improved the way the goblins work, and animations trigger in general. I do expect some bugs, but things work much better than the first test. You can also skip the intro cutscene with the “backspace” key. The intro hasn’t changed much, and it is still in a very WIP state. So if you’d like to skip to where you can play, just press backspace once the scene starts.
Test – v2
Changed resolution to help sprite blurryness
Added intro: Cutscene that introduces you to Nyth. (Like everything else this scene is a WIP, and has some images as place holders until I can add more.)
Godu City Streets area: Nothing you can really do here, but enter the Goblin Hole to the right. The cutscene will continue here, but it’s WIP for now.
Changed character busts to be smaller.
Test
Initial Release
Developer Notes:
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Controls:
Press Enter key to speak or progress dialogue.
- Hold the Z key to “avoid.” This only works when clothed. Clothes will provide power-ups in the game and are class-based (Warrior, Thief, Mage).
- Press the X key to progress H-scenes or to stand up after one is finished.
- Note: In the final version of the game, H-scenes will work differently. For now, they’re set up this way so you can experiment with them.
- Press the C key to pause the game. There’s not much reason to use it yet—it just shows the pause graphic until more menus are implemented.
My plan for these test demos:
I plan to update this demo with new enemies as they’re created. These “test” demos will serve as free samples to showcase the game’s progress.
The free demos will only include animations for the main character, Ember, and will be released less frequently.
Subscribers will receive full gameplay demos. These will let you play through the storyline up to the current point of development.
They will also include animations not available in the free versions—featuring additional characters and integrated into the story.
My goal is for every (female) character you meet to have at least one H-scene.
To subscribe, head over to my SubscribeStar page

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