Goblin Layer [v0.57P] [Parodos]
Goblin Layer is the slightly unhinged story about a ‘professional‘ adventurer with a unique method for dealing with goblin nests.
However, due to his method, Goblin Layer has also accrued an enormous amount of Child-Support debt, and on top of that, his severe goblin addiction has made it difficult for him to form healthy human relationships…
After saving a Priestess in distress, you arrive in a rough Frontier Town where the men have mysteriously gone missing… and only the women remain. Things quickly escalate.
(The first screenshot is a pretty good summary of the premise of the game)
Scenes
- New: Two Spicy animated Scenes,
4 animation loops, or 5 depending on how you count. - More story renders as well…
- Fixed sound issue for one animation
- A few new renders during the first Gobapatra scene
- A new render during the Nekoharan-backstory
- Ch7 Continues! The Plot progresses…
New Dungeon
New Dialogue
New Enemies
New Critters
New Items
New location on the Southern Map, gonna develop it a bit more later - Some rebalancing
- Lowered the prices of some items you can buy
- Improved some loot-trees
- Town Hall of Fame + Cheat Room updated.
- Various improvements to Ch7, like marking some clickable things more clearly, or temporarily blocking off some areas
- A few more interactions in the Snake Dungeon
- Some overall polish to the story from Pt.1, and some extra lines here and there
- Made it more obvious where to stand when descending in the Pyramids. Due to the way the sprites are handled it’s not exactly obvious.
- Quick explanation of the gameplay loop after finishing the intro, right after the “welcome to goblin layer…” loop.
- Named/Labeled some characters & places
- The Important places in Hubtown are Labelled in the Early game. It looks kinda ugly to slap labels on everything though, so they’ll dissappear later. But new players should have an easier time at least.
- Added Chapter 7 to the Quest Log.
- Changed timing of some sound cues/music
- Tileset Behavior/Collision improvements
- The Tomb Khufuse fight is now optional, don’t ask him about his job
- Added XP reward if you “stay and listen” (to the undead in the the big Pyramid Dungeon).
- Added Cheat Defense skill (defends against Damage), useful for fights when all enemies to do not appear at the same time
- Grandma in Hubtown, “Dhakir Qayn” in Nyalexandria, or “Barry, 63” in Norfwich, can add/remove the Cheat Skills.
- Some additional rewards for exploring
- Some Sprite touch-ups
- More loot during Ch6/Norf
- A few more lootable items
- Revamped Bananas
- Added Oranges
- More/Bigger Arrows
- More Melons (the fruit)
- Big Melons (Also, the fruit)
- More Milk, the Innkeep in Nyalexandria can explain why
- More Shadows for NPCs
- Edited some of Barrels Dialogue, made it a bit clearer
- FEDs are a bit more talkative during the fight
- Edited/Improved some dialogue in general
- Varius improvements to some Norfwich scenes
- New song for the Ch7 Palace scene
- Added in some missing Sound Cues/Effects
- Minor edits to the Opt-Out Office adventure with Barrel
- Changed Music for the OCSE Office
- Changed Music for Norfwich
- Options to skip the ‘milking’ scenes, in case you’re not into that
The Duck will give you a gift after you deal with the Geese - Combat music will switch back to standard when leaving the South & vice versa
- Added ‘Fade In’ debug item. Fades in the screen from a blackscreen. If you get a blackscreen, but can access the menu, you can use this item. Would be good if you still reported where it happened though.
- Some adjustments to the Quest Journal
- Some combat/skill rebalancing
- Fixed a bug which could make a Northtown NPC block your path
- Fixed a bug that got you stuck in the Small Pyramid
- Fixed some lootables which where set up wrong (changed color or moved when opened)
- Fixed some Typos, fixed a lot actually
- Fixed typos in the Quest notes, the image ones.
Fixed a bug that made ‘labels’/map text invisible - Fixed a bug where you got stuck in the Ch7 ‘Campsite’
- Fixed a potential bug where you potentially got stuck in the ‘Abandoned Campsite’
- Fixed a small weird bug, which displayed the old title screen for a second, when starting a new game
- Fixed Gobapatra’s sprite dissappearing from the Sarcophagus, didn’t affect gameplay, but looked weird
- Fixed a crate blocking access to a small area in Norfwich
- Fixed the cat in Norfwich, it was just frozen in place.
- Fixed a misbehaving poster in OCSE
- Fixed spelling error on the “welcome to goblin layer…” image you see right after the intro. It’s been there since like version 0.1.
Fixed a bug that led to blackscreen if you 1. started a new game, 2. Went back to title screen, 3. Started a new game again - Fixed a bug with the Nyalexandria entrance door
- Fixed bug that prevented you from returning South, if you went back to the main map/Hubtown
- Fixed Quest Journal showing the wrong name for Ch7 & doing other wrong things
- Fixed some typos
- Foolproofed a bunch of events. Not calling anyone a fool. Just making things less likely to break when someone does something out of the ordinary. Preemptive bugfixing.
- If you went Pantless during the Ch6 Paladin fight, you’ll put ’em back on once the ‘spicy’ Scene is over.
(If you’re already done with the fight and are currently without Pants, you can talk to Grandma in Hubtown.)
Game Changes
Art/Scenes
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New scene with Paladin in the Cave! (animated)
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Game
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Fixed the pose skill (used during CH6) not working as intended + minor buff, this means you have an alternate method of ‘defeating’ the Paladin
Goblin Layers ‘pose’ (used during CH6) can now bypass enemys using ‘taunt’
Rebalanced some Enemies and Enemy skills (especially from CH6).
Slight buff to Holy Light
Added some additional text for the ‘posters’ in OCSE.
After you clear the “Weathered Watchtower”, it changes it’s name to “Catgirl Caravan”, which have lead to a bit of confusion. So edited the naming to make things a bit clearer.
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Bugfixes
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Missing label for Gobrielle in the tavern fixes
Fixed offspring trigger for Goblinette
Fixed wall posters/scrolls bug in OCSA.
Set up some safeguards to prevent bugs during CH6.
Some more map behaviour improvements
Fixed bed healing issue in farm girls farm (the lower part of the bed wasn’t updated)
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Other // Current Status // Notes
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There’s still some other unresolved bugfixes I’m working on, hopefully another version before the end of the month with those!
Currently working on the next Main Quest, which will take a bit more time than normal updates. But there will still be smaller updates leading up to the big one
Learning blender, and I’m also in the progress of recreating the main cast of the game in Blender. Will take a bit of time as well, but I believe it’s gonna pay off in the end. (I’ve actually already used blender for some scenes in the current Patreon version :))
### Art/Scenes ###
Art/Scenes
Art/Scene
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Highlights:
Highlights:
—Scenes/Art—
Art/Story
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Art/Story
Scene/Art
Sorceress Titjob
, talk about fluids after 3rd dungeon (animated)The gang sets out on a winter adventure to the far North, where something just ain’t right.
—Scene/Art—
Fix: Usually you can copy /duplicate another file in the same folder and rename it to the missing file. A quick fix.
I have found this guide for playing Windows rpgmakerMV on mac though: RpgmakerForum
- if Ubuntu, Linux Mint, PopOS or any other Debian based distro (a google search will tell you right away), then follow the Debian section
- if Manjaro, Arch Linux, or any other Arch based distro, follow the Arch section
- Download and extract the game
- Open up a terminal in the extracted folder (it’s the one containing a file named nw)
- Run nw by typing ./nw. Give permissions if needed (chmod +x nw)
- Try and follow Debian section at first.
- If nw throws an error about fonts, execute the command given here to fix it. For convenience, the command is: mkdir fonts; echo ‘<fontconfig><dir>/usr/share/fonts</dir><cachedir>fonts</cachedir></fontconfig>’ >fonts/fonts.conf;
- You can now run nw by specifying the env variable FONTCONFIG_PATH, via the following command: FONTCONFIG_PATH=fonts ./nw
- [EXTRA] If needed, you could also create a shell script containing the command FONTCONFIG_PATH=fonts ./nw
DOWNLOAD
Win: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
Linux (v0.56.75): GOFILE – MEGA – MIXDROP – UPLOADHAVEN – UPLOADNOW
Mac (v0.56.75): GOFILE – MEGA – MIXDROP – UPLOADHAVEN – UPLOADNOW