Going Deeper [Beta 1.5] [NRFB Games]

Going Deeper [Beta 1.5] [NRFB Games]

January 28, 2024F95

Going Deeper is a single player erotic roguelike/management game. You  take on the role of an Inquisitor, a divination mage serving the  goddess of knowledge, who has been tasked with investigating the sudden appearance of a dungeon of unknown origin. On reaching the site, you  find that a team of Knights from an allied faction is already there.  Teaming up with the three female knights, you take on the duty of  mission control.
Can you guide them to the bottom of a dungeon, or will  they fall to the corruption it throws at them?

Thread Updated: 2023-12-25
Release Date: 2023-12-25
Developer: NRFB PatreonSubscribestarTwitterDiscorditch.io
Censored: No
Version: Beta 1.5
OS: Windows, Linux
Language: English
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2dcg, Adventure,  Ahegao, Big Tits, Corruption, Fantasy, Groping, Humor, Lesbian, Management, Masturbation, Mind Control, Monster, Monster Girl, Oral Sex, Rape, Strategy, Teasing, Tentacles, Turn Based Combat, Voyeurism
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  • Extract and run the .exe
  • The game may create a file named override.cfg within the same directory as the .exe. This file is used to save in game settings only.
  • Save data is located in AppDataRoamingGodotapp_userdataGoing Deeper but it can be deleted from within the game so you shouldn’t NEED to do anything with it.
  • You can create a modding folder anywhere you want, but you must be able to navigate to it, and any and all mods must be within that same folder.
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  • 1 New Monster
  • 1 New Trap
  • 6 New Skills
  • 1 New Curse
  • 3 New Monster Status Effects
  • Added a button in camp (accessible when highlighting your tent) which displays many of the various numbers that are tracked over the course of a run. This is helpful for checking if an ally qualifies for a particular skill, etc.
    • Also increased the number of variables being tracked by a good amount.
  • Fixed a bug where ally tokens were attempting to call a non-existent method at the end of any animation (this didn’t break anything, but it might have looked scary if you were playing the game through a command prompt and got console output for some reason? Actually idk if this would output to console in the release version.)
  • Fixed a bug where ally tokens playing multiple animations too quickly could get stuck in a lewd expression if one of the animations was them getting sexed.
  • Fixed a bug where Sucker Punch interacting with certain other effects would crash the game.
  • Added buttons for next track and pausing music in the dungeon.
  • Fixed a bug where the “Deeper Curse Embracing” new game+ option was active for curses that were not embraced.
  • Corruption breaks now cause a small favorability loss
  • Added persistent particle effects for when an ally has Dodgy or Grace
  • Added the ability for Witch/Coraline chat messages to have different portraits (and added portraits for existing chats)
  • Fixed Coraline’s “Good Faith Offer” event not checking the total value of tasks completed
  • Fixed Coraline’s “Other Knights 3” event not being added to research notes after viewing
  • Fixed an issue where certain spells were not properly interacting with the Quality spell.
    • Affected Spells: Siphon, Contractor, Periodic.
  • Multiple Scry effects playing at once (such as through the Daybreak spell) should now only play 1 scry sound effect
  • Buffed Tallying to do 10% of max health as damage rather than 5%
  • Added particle effect to Siphon, Rebate, Itinerary
  • Fixed Gluttony’s effect not matching its description (because the effect would happen AFTER the curse ranked up, it would apply the damage of the rank above what you would expect)
  • Changed the max rank of Gluttony because it’s current max rank effect doesn’t actually make any sense/do anything (it can’t absorb another corruption wave)
  • Fixed Reflexive’s associated status effect using Breakfast’s icon and Primally Primed’s particle effect
  • Fixed Mind Crystal’s Mind Linked event not checking for multiple allies in the same room, only allies in adjacent rooms.
    • Also fixed the same event not applying shared senses to multiple allies in the same room, only allies in adjacent rooms.
    • Also also increased priority of this event so that the crystal will always pick this event if it is qualified for.
  • Debug Menu: Debug being enabled/disabled will be stored in your settings  and will attempt to turn itself back on when the game loads if you have  previously put in the correct password and checked the debug checkbox
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  • Changed the dialogue system to front load all resources used in the dialogue script
  • Fixed intermittent crashing in dialogues
  • Fixed a bug that was preventing music from playing
  • Fixed a handful of events having formatting errors that would prevent them from displaying (specifically Gazer, Deep Dream Tea, Pollen Flower)
  • Fixed a bug with ambient sounds in events.
Alpha-6: First public release
Developer Notes:
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Hi. This is an entirely new game made entirely from scratch in Godot by me and only me (aside from some of the assets). My goal is to create a game that is fun to play, with mechanical depth, while also offering a good experience as a porn game.
Note that this game will ask that you either:
A) Engage with the mechanics and actually play it like an interactive experience and not a passive one, OR
B) Accept that you are more likely to face consequences for not doing so, up to and including possibly losing the game (which has rogulite metaprogression anyway)
When moving between game versions, it is recommended that you finish (win or lose) your current run in the old version or simply start a new game in the new version. Metaprogression (KP, etc.) will carry over between versions, but data changes may cause errors if loading the save of an individual run into a different version than it was started.


Beta 1.5 Bugfix 1 Mod
Modding Documentation

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    Going Deeper [Beta 1.5] [NRFB Games]