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Groundhog [v0.3.2] [Kaprikorn]
Abandoned   /   HTML

Groundhog [v0.3.2] [Kaprikorn]

August 20, 2024F95



I have had to suspend progress on this game as I want more than twine can offer me at this moment in time. I am looking at gaming engines to see which one can support the ideas I want to turn into reality.
Any and all results will ofcourse be posted in my discord server, but I have no idea how much time it will take to get a working demo up and running.

You are an eager chemistry brainiac graduate wanting to find some work, but you just can’t seem to get a job anywhere.
To pass the time you bought some high end chemistry equipment and started adding things together untill one of those had to be tested and you drank it all.
This is when strange things start to happen. You fall asleep and wake up just as your chemistry equipment arrives.
Did you just have a weeks worth of dreams in one night or…

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Inspirations
I drew most of my inspiration from the games that got me onto F95zone in the first place called Breeder’s Haven and TF Card Battle . Other influences come from games like Inner Bimbo, Imperium,and Incubus City.
If you haven’t played those I highly recommend all of them.

This is an early release for people to get a feel what my writing style is and to give feedback to my early progress.

Thread Updated: 2021-06-08
Release Date: 2021-02-08
Developer: Kaprikorn – DiscordCoffee
Censored: No
Version: 0.3.2
OS: Windows
Language: English
Genre:
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Real porn, Male protagonist, Animated, Vaginal sex, Oral sex, Titfuck, Stripping, Masturbation, Interracial, handjob, Big tits, MILF, Lesbian, Corruption, Creampie, Drugs, Harem, Incest, Management, Mind control, Strategy, Voyeurism, BDSM
Installation:
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1. Extract and run.
Changelog:
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v0.3.2 Bugfix 2.0
– Fixed a bit more imersion breaking code.
v0.3.1 Bugfix update
– Fixed a whole lot of storyline coding errors
– Fixed Quest math errors
– Fixed roommate mood not resetting each cycle
– Fixed some interpunction UPPER and lower case mistakes mostly.
– Fixed some coding errors in multiple scenes.
v0.3.0
/* Major */
– Employees amount increased from 5 to 9. Each with 2 different scenes ready and waiting.
– Added an extra day to every playthrough (6 plus however many you get from upgrading traits).
– Made some headway with the expansion modules, which now unlock after your first reset.
– Changed the background upgrade scaling for Production and Sales.
– Figured out how to bind numbered keys to buttons. I put way too much effort into it so if you don’t like how it was implemented, too bad..
  *Somehow (it’s javascript, so I have no clue) this pushed a breakline after the buttons affected, so help texts are now below the buttons instead of behind.
/* Minor */
– Added a “inspire all employees” button to the employee screen with shortcut, to quickly go through when you feel like it.
– Made some backend optimzations so I can more easily integrate new employees.
– Fixed the mistake that I made counting up to the day when you reset (should state “current date” of “date of reset” now).
– Changed the informational texts in Science Station passage to ‘current cost’ and ‘current price’ for clarity
– Changed the intro to the upgrades poem to be a bit more fluent
– Changed starting money each reset to $200.
– Changed starting traits to 0 for balancing purposes.
– Fixed exploit where one could inspire employees over and over. (Stoopid side menu). Thank you for spotting it DJK134.
– Added some more scenes to the sleep cycle and started a linear progression on sleep scene unlocks to give a small feeling of increased corruption on every reset.
– Added a few new levels to the existing quests since I had no inspirations to come up with new ones yet. If you have any ideas please don’t hesistate to inform me about them.
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v0.2.1
/* Major */
– Found a way to use constitution. It will help you find girls on your daily searches with greater ease.
/* Minor */
– Fixed typing errors in the code in a lot of passages.
– When you can’t find someone in the search passage, you now get a message you didn’t find any and should buy a temp worker.
– Once you prestige, You can now see what day you’ll be ending your current ‘run’
v0.2.0: Initial release
Developer Notes:
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This is my first run at Twine and the Sugarcube language so I would love any and all feedback on what I should change or should continue to do regarding the development of any current or future content.
The game itself is a form of a reset oriented incremental game which let’s you get further and further along the storyline the more stats you gain.
The balance on that is wayyy off, so don’t mind that part. I really wanted to bring content to you guys so I could get feedback on the writing and possible directions I can develop towards.
I’ve tried adding in as much randomness as possible which should make every new playthrough feel a little different.
As I have not figured out how the Twine save system works I’d recommend starting a new game when you try out the new version since old saves will probably have a lot broken stuff in them.

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All: MEGANOPYPIXELDRAINUPLOADHAVENWORKUPLOAD

Patches: Bugfix (v0.3.2 ANONFILEWORKUPLOAD)

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    Groundhog [v0.3.2] [Kaprikorn]