Hero’s Companion [v0.4] [keksx4]
A story-driven fantasy RPG where you take the role of a companion to a rising hero, navigating relationships, choices, direction of the story and shaping characters fates.
A story about trials, loyalty, doubts and getting exiled from the Hero’s party… probably.
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The destiny of many may rest in his hands, where will they all stand at the end of the journey?
Take charge and make choices that will shape the path of their fates and determine how the story unfolds!
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Planned Tags (soon to be added, in the next few releases):
Adventure, Romance, Spanking, Teasing, Masturbation, Handjob
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2. Extract files.
3. Open HTML file via browser.
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– Added the main story for Day 2.
– Continued Penny’s storyline, the Administration internship and Sensei’s examinations.
– Added party conversations, optional scenes and choices.
– Added automatic scrolling during fading scenes.
– Updated the Save System interface.
– Added the foundation of the Tryout system.
– Expanded location and time-of-day navigation.
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– Updated all character portraits with corrected and upscaled versions.
– Reworked Nancy’s portrait.
– Reworked the AI-version media for the first Prologue city scene.
– Added animated Jina breakfast media to the Prologue.
– Added automatic scrolling during long fading scenes.
– Updated the saves UI.
– Revised text in several scenes in Prologue and Day1.
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v0.3
– Main Story: Day 1
– Free-roam city and tavern navigation
– Time-of-day activity flow
– Choice tracking about MC behavior stat feature
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- Added the full Day 1 story path.
- Added the start of the tavern side route with Nancy.
Locations
- Added Tavern locations: Bedroom, Hall, Corridor and Outside.
- Added City locations: Entrance, Center, Road, Marketplace, Marketplace Shops, Westroad Street, Parchment Lane and Administration.
- Added Penny’s Shop locations: Entrance, Inside and Backrooms.
- Added Sensei Mansion locations: Entrance, Yard, Headroom, Archery Grounds, Combat Room and Baths.
UI / UX
- Added blocked links: unavailable choices show MC’s inner reaction instead of dead links.
Technical / Gameplay
- Added free-roam navigation with dynamic links.
- Added a time-of-day system where activities consume periods.
- Added MC behavior stats: confidence, team spirit, cautiousness and related traits tracked from choices (influence certain dialogues and choices).
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– UI/UX updates
– Event tracking feature
– Prepared foundations for future gameplay systems
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– Prologue implemented
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Placeholder builds could use temporary third-party placeholder media while I search for better long-term solutions (a real drawn art made specifically for the game in the future). Because rights and different platform rules can be strict, the public release will avoid third-party placeholder media and use only media I can safely distribute.
A separate Placeholder Build may exist only in places where that kind of temporary media is allowed. If there is any rights concern, or if a platform does not allow it, that build will be removed or kept unavailable there.
*Online versions will always use only Public Build.
Maintenance Releases – are about polishing, revisions, bug fixes, media updates, small UI improvements and other work on existing content.
Those releases are mid releases, meaning they are done between Major releases with new content and features.
More development information you can find inside the game’s “Additional Info” pages.
Thank you for playing! You’re feedback is very welcomed!
*If you do not like the current state of the project, please wait for more updates to come before evaluating the whole project.
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No Sexual Content, Bestiality, Furry, Incest, Lactation, Necrophilia, Scat, Urination, Vore
Most of the sexual content tags included in the game would be optional(!).
Headpats, handholding and hugs – WILL NOT BE OPTIONAL(!!)
All (Placeholder): MEGA – BUZZHEAVIER – DATANODES – PIXELDRAIN – WORKUPLOAD
All (Public): MEGA – BUZZHEAVIER – DATANODES – PIXELDRAIN – WORKUPLOAD
