Loading
Hex: Becoming a Succubus [v0.3.2] [Outsider Artisan]

Hex: Becoming a Succubus [v0.3.2] [Outsider Artisan]

May 30, 2026F95


In Hex: Becoming a Succubus you play as a lowly succubus who manages to possess the body of a powerful mage. However, the body’s former soul still clings to the vessel, threatening to bend the succubus to her will instead. But things aren’t exactly as they seem, and the two souls will be forced to make the most of their unwitting partnership if they are to survive. Oh, and thanks to being a succubus you have to fuck to regenerate MP!

Hex is a sandbox game presented as a visual novel where you can perform prostitution, proposition (or cast spells on) NPCs,  go streaking, get covered in cum, and engage in combat with a variety of spells and abilities using a unique turn-based battle system.

Thread Updated: 2026-05-30
Release Date: 2026-05-30
Developer: Outsider ArtisanPatreonWebsiteDiscordItch.ioBluesky
Censored: No
Version: 0.3.2
OS: Windows
Language: English
Store: Steam
Other Game: Succubus Stories
Genre:
See More
2DCG, Adventure, Turn based combat, Corruption, Female Protagonist, Futa/Trans, Futa/Trans Protagonist, Lesbian, Teasing, Text Based, Titfuck, Anal Sex, Ahegao, Bukkake, Creampie, Exhibitionism, Footjob, Humiliation, Masturbation, Oral Sex, Pregnancy, Prostitution, Titfuck, Urination, Vaginal Sex, Fantasy, Sandbox, Possession, Rpg, Voyeurism
Installation:
See More
The web version can be played on Itch.io. The browser version can be downloaded and run locally in most modern browsers (but Chrome or Firefox are strongly recommended). The Windows version works on Windows 10 or newer, 64-bit (x64) systems only.
Changelog:
See More
Version 0.3.2 – Bitter Bloom
See More
Known issues
  • Spirit kin are currently keyed to and saved on a per-system, not per-save-file basis. This means transferring save files will not currently transfer your spirit kin reserves. Spirit kin equipped as familiars will be transferred, however. This will eventually be fixed.
Bug fixes
  • [Misc.] Minor adjustments and fixes to typos.
Version 0.3.1 (Patch)
See More
Bug fixes
  • [Combat]Several mild to moderate bug fixes! I spent some time over the last two weeks doing a code review as I’m preparing to implement a new difficulty in a future version, so I caught many, many bugs!
    • Fixed a bug in the lance spell that prevented the bonus wounds from critical hits from applying correctly at expertise rank 2.
    • Fixed a bug in the firelight form spell that prevented the player from getting bonus haste stacks when the enemy had fate stacks.
    • Fixed a typo that made the haste aura’s defense boost significantly higher than intended.
    • Fixed a typo that caused stack counts for some auras to be less effective than intended when experiencing diminishing returns.
    • Fixed a bug that made MP and HP restoratives less effective than intended, sometimes by quite a lot. This has been in the game since day one and I never noticed, lol.
    • Fixed a bug that could cause the upkeep processing of certain auras to be skipped when auras were scheduled for removal during normal decay.
    • Fixed a bug that could cause the upkeep processing of certain enemy skill cooldowns to be skipped, causing cooldowns to last longer than strictly intended.
    • Fixed a bug that caused multiple selection and deletion of spirit kin to be inconsistent.
  • [Mod Tools] Fixed issue with deleting mods, where sometimes a different mod than the one selected would also be deleted.
  • [Misc.]Minor bug fixes.
    • Editorial changes to remove most references to the term “futanari” in favor of describing Iris as having or not having a penis instead.
    • Fixed some off-by-one issues with Red Sand ranks.
    • Fixed issue where female prostitution customers were sometimes referred to using male pronouns or language.
    • Fixed bug where female sex partners were always referred to using male pronouns and language.
Content
  • [Story] Added the new quest [Black Magic Arc: Falling in Line (or Love)]. This quest is started automatically after [Holy Magic Arc: A Warm Welcome].
  • [Encounter] Added a new encounter type: futanari sex. After purchasing the spell “ambae”, Iris can freely alter her genitalia, allowing her to grow a penis and have sex with women! You can switch to having anal sex after the encounter starts if you want to, but you can’t currently switch back.
  • [Art] New, hot CGs for futanari sex have been added!
Additions and enhancements
  • [Combat]
    • Spirit kin gained by giving birth can now be assigned as familiars!. You can designate up to three kin to be your familiars, essentially “equipping” them. When equipped, familiars grant various bonuses and your main familiar grants special combat effects!
    • Added Curse magic. Mediocre damage output overall, but excellent for setting up or converting auras, and shreds enemy defense. Best when paired with high damage or sustained damage schools. Pairs well with lunar magic for burst damage and with primal magic for easy aura building. Compliments black magic as well for easier aura management.
  • [Interface] Tweaked the volume levels of certain audio tracks.
Balance and progression
  • [Story] Added a new way for [Sky Magic Arc: Stars of Fate] to be started to improve the odds of players naturally stumbling upon the quest. You can now receive the letter from Joseph from a courier while out in the world in certain public locations.
  • [Combat]Overhauled enemy AI! Enemies will now behave less randomly and try to push the advantage when they can. Furthermore, most enemies will no longer heal as much when they don’t need to, and even aggressive enemies will focus a bit on defensive moves when their HP is critical. In addition, several other balance changes were made:
    • Aetherflame’s crit rate and aura generation have both been boosted by a small amount.
    • Firelight form’s self-damage has been normalized and no longer factors enemy auras.
    • The damage of time magic’s second expertise passive (the deflection counter attack) has been moderately reduced.
    • Spell-based physical damage now inflicts fewer fate stacks to targets under the effects of the fate aura than dagger attacks.
    • Most enemy healing skills had their internal cooldowns increased slightly.
Version 0.3.0 (Premium Update)
See More
Bug fixes
  • [Misc.]Fixed some minor issues and typos. Minor editorial changes.
    • Fixed certain goals which were previously failing to register as complete.
Content
  • [Story] Added the new quest [Time Magic Arc: Mountain Massacre]. You can start [Time Magic Arc: Mountain Massacre] after permanently unlocking the Grassroot Inn as a location. Use the option to “head north” into the taiga and the quest will start automatically.
  • [Locations]New world locations have been added: Ivald and the taiga.
    • Use the new “head north” option at the Grassroot Inn to enter the taiga location, which will eventually lead you to Ivald.
  • [Art] Tons of new art was added for the futanari content as well as new locations, new sprites, new cosmetics, and new characters!
  • [Encounter] Added a new encounter type: “polishing.” After meeting certain conditions, this activity can be performed at the bathhouse in Ranbol! It’s one of several services that you will be able to provide in the bathhouse in the future! This new encounter type features a ton of new mechanics, and is very different from the other encounter types and existing activities in the game, so I hope you’ll enjoy it!
  • [Erotica]Added futanari form and several new related activities as well as a new encounter type!
    • Added mentions of Iris’s new equipment, when relevant, to dozens of places throughout the game.
    • Masturbate while in futanari form to see new futanari masturbation scenes! This applies to public masturbation, outdoor/night masturbation, masturbation at the chapel, and of course, masturbation while teasing Meila.
    • New CGs and art variants were also added to normal (non-futa) masturbation scenes.
  • [Cosmetics]New outfits.
    • New outfit: Elegant Kimono. This outfit can be purchased in Ivald.
    • New outfit: Lycoris Kimono. Gained by defeating Ibaraki Momoko in the taiga. This outfit has a premium variant, which adds the oni mask. There is no hat on this outfit, but you can toggle the display of the sword using the headgear option in the game settings.
    • New outfits for attendants based on Ivaldan styles! Some of these outfits are Patreon-exclusives, while others can be bought at the seamstress in Ivald.
Additions and enhancements
  • [World] Added snow! Instead of raining in colder climates, the game will play a snow effect. This can still be used the same way as rain for the purposes of sky magic.
  • [Combat] Added new spell schools and a new dagger as well as several new enemies and a new boss! Also included is a new combat-oriented game mode: royale mode. Also added new auras and items!
    • Royale Mode is a new combat challenge mode. You can participate by going to the Ibaraki Estate (Momoko’s house) in Ivald. Face off against a group of enemies one after the other to earn “cultivation,” a new resource that will be used to upgrade mantras. Try to beat the royale challenges in as few rounds as possible!
    • Added rematches for Despoena, the avid assassin boss (from [Dyrad Magic Arc: Darkness Taking Root]), and the new boss Momoko to the throne realm. Despoena’s rematch is essentially an entirely new fight, since it keeps going after her tidal attack, unlike when you fight her in the story! This version is also buffed a bit and called Great Demon Despoena. It’s a fight that’s now exclusive to rematches and royale mode, so check it out!
    • Added Time magic. A unique school of magic that has various utility effects and a unique interaction with physical damage. The haste aura allows the caster to occasionally perform additional actions, while the fate aura can be used to multiply physical damage output over time. Extremely high damage output, but takes time to set up. Gained from a tome found in the taiga area.
    • New dagger: Timekeeper. Converts stacks of brave into stacks of haste, and grants additional stacks of haste when the target is under the effect of the fate aura. Made to pair well with time magic. Found in the taiga area.
    • New dagger: Whitenight Blade. A dagger with a nearly white blade said to be forged with steel that absorbed moonlight for hundreds of years. This dagger’s damage is enhanced at night, based on the phases of the moon, and even more so if the enemy is inflicted with madness. Can be purchased for silver coins in the challenge shop in the throne realm after meeting certain conditions.
    • Added new consumable items: Succubus Semen, Potent Succubus Semen, and Flask of Sake.
  • [Skills]Some new skills have been added!
    • Ambae: A spell to that Iris can you to turn herself into a futanari and back again. Costs no MP, and Iris will use it automatically when a scene requires one form or the other. You cannot yet turn NPCs into futas; this, alongside naturally occurring futas in the game world, will be a mid-term future feature.
    • Moonshade: A combat ability that Iris can use to create a false “mini-moon” in an area. Overrides the current time to temporarily make an area register as night and empowers effects that normally require the full moon. Can only be used in the day. You need to have lunar magic and reach a certain point in the story to unlock this ability.
  • [Skits] Added some unique skits for Ivald. Ivald has different law enforcement than Ranbol as well, so new variants to those skits have been added!
  • [Interface]Made some mostly minor changes.
    • Adjusted fonts.
    • Added a new secondary rain effect. This effect is a bit less convincing and is modeled after the new snow effect. It’s more performance friendly, so it has been added to the “performance boost” mode, and will replace the old rain effect in that mode.
    • Added new music tracks and sound effects. Added some new sound effects to certain older cutscenes to improve the presentation.
Balance and progression
  • [Story] Adjusted quest steps and trigger conditions for some quests, adding to the potential the nonlinearity of some events.
  • [Combat] Adjusted some enemy and boss stats, usually reducing some HP values to make longer fights a little shorter. Some enemy skills have been buffed, as well, particularly ones with cooldowns and MP costs. Combat in general should be a little faster and more deadly on both sides.
  • [Progression] The level cap has been raised to 30.
  • [Locations] Adjusted the conditions by which a checkmark will appear on a node when exploring a dangerous zone. Now, the checkmark will typically only appear once there’s nothing left to do at that node. For example, previously, merely visiting the ruins area node of the borderlands would produce a checkmark. Now the checkmark will only appear after you slay the banneress and get the resulting rewards.
Technical
  • [Mod Tools] Added the new “editor” tool! This is accessed in the browser or Windows versions from the “scene editor” menu, which has been renamed to “mod tools.” The editor is a stripped down version of Twine that’s already set up to be used to generate Hex mods. I will be releasing a video tutorial in the near future showing the mod tools, including this new editor off. The asset library, which has been in the game for a while now, but made inaccessible to players, will also be usable going forward.
  • [Combat] Skills are now deep-copied when sent to the damage manager system. This means auras, abilities, and battle conditions can now directly effect every aspect of a skill, not just certain defined parameters. This is how the new ki and spellblade auras work: the copy of the skill sent to the damage manager can now be altered by auras to boost the skill’s deflection difficulty class, or even to make it impossible to deflect at all.
v0.2.3 (Patch)
See More
Bug fixes
  • [Misc.] Fixed issue where certain goals were not completing properly.
Content
  • [Erotica]Added new activities to the Richdon location.
    • Added a new activity: a real-time gameplay mode you can do at Richdon Port. Serve as a port wench and give the sex-starved sailors as many blowjobs as you can before you run out of energy!
    • You can also unlock the ability to accept bukkakes from sailors (make your seaman jokes, I’ll wait). This activity can be appended to the port wench activity or done separately once unlocked.
  • [Cosmetics] New outfit: Astral Apparel. This outfit is tied to a skill and has a premium variant.
Additions and enhancements
  • [Combat]Added new mantras!
    • [Niyama: Windless Sea] Allows you to equip a third spell school. (Very high MP reserve, though!) Received from Meila in the throne realm after meeting certain conditions.
    • [Asana: Untouched Pasture] Boosts dagger damage based on the ratio of current MP to maximum MP. Received as a reward from Red Sand for reaching rank 3.
  • [Skills]Some new skills have been added!
    • Nightsea Radiance: Allows you to summon the Astral Apparel outfit when nude and dismiss it at will. Functionally the same as the existing Dryad’s Vestments spell, but summons an elegant outfit rather than a slutty one.
    • Spiritual Insemination: Most sex acts, including lesbian sex, can now result in pregnancy, though at a reduced rate compared to vaginal sex.
  • [Encounter] Added new “personality” system to alter the dialogue from sex partners. For now, there are only two personality types: normal and shy, alongside some special interactions for partners under transformation effects (e.g., vicis). In the future, there will be even more personalities!
Balance and progression
  • [Combat]Adjusted lunar magic. While the damage of the school at higher expertise levels and in ideal conditions is slightly lower, the overall usability should be improved, and madness should now have a slightly more unique identity in your kit compared to lust. The expertise passives of the school have been shuffled around a bit. In addition to the below changes, the spell lunacy’s damage also received a slight buff.
    • Adjusted the base damage of all lunar magic spells. This is a slight damage nerf overall.
    • Second expertise passive has been removed (originally this passive boosted damage bonus at night from +15% to +30%). Now damage is always boosted at a rate of +25% by default.
    • The first expertise passive (boosts lunar magic damage based on rot stacks) was moved to the second expertise passive slot.
    • A new first expertise passive has been added: “When madness causes an enemy to flinch, the caster regenerates a small amount of MP.”
    • The third passive, which grants the spell avelunacy a chance to add 20 bonus madness stacks, is unchanged.
    • Further changes may be warranted, but for now I don’t want to change too much at once.
  • [Activities] Made a few adjustments to Red Sand progression and brothel mode’s information gathering system. The base odds to receive information has been increased. The amount of information you have to gather to rank up has been halved. For ongoing saves, this should retroactively apply the next time you turn in information in the brothel’s backroom.
Technical
  • [Engine] Created and shipped a Steam demo based on v0.2.3. The demo is now available on Hex’s Steam page. The demo just covers the first part of the game up until you leave the village. Saves can be transferred from the demo into the full version, but not vice versa. For now, other than the overlay, no other Steam features are supported yet, but achievements are planned, and I want to try to work on cloud saves as well for the Steam Edition. Hex will release into Early Access on Steam sometime later this year or early next year. Wishlist it now!
v0.2.2a (Hotfix)
See More
Bug fixes
  • [Misc.] Fixed issue with failed load on Despoena cutscene after moving to the chapel.
Balance and progression
  • [Story] Adjusted the requirements to start the quest [Holy Magic Arc: Serpent’s Spiral] to be more lax.
v0.2.2 (Free Update)
See More
Bug fixes
  • [Misc.] Fixed some minor bugs and typos.
Additions and enhancements
  • [Activities] Updated the brothel activity with new customers, additional scenes, and some fancy new progression elements! You now have a chance to gather leads and other information when successfully having interacting with brothel customers. You can gain access to the backroom at the brothel to sell this information! In a future version of the game, this progression will unlock its own unique set of quests and rewards!
v0.2.1 – Serpent’s Spiral
See More
Known Issues
  • Spirit kin bulk release is buggy and skips several kin seemingly at random.
Bug fixes
  • [Interface]
    • Fixed issue where plugin/mod menu was not showing file descriptions.
  • [Combat]
    • Fixed issue where defense interaction QTEs were sometimes not blocking hotkey interactions as intended.
    • Fixed issue where after deflecting with the keyboard by pressing Space or K, you could then click to deflect again.
    • Fixed possibility of QTE animations hanging in certain situations.
  • [Misc.] Fixed issue with disappearing outfit list.
Content
  • [Story] Added the new quest: [Holy Magic Arc: Serpent’s Spiral]. Complete [Holy Magic Arc: A Warm Welcome] and the “rough night” event with Lloyd, then speak to Lloyd to start this quest.
  • [Locations] During the quest [Holy Magic Arc: Serpent’s Spiral], you’ll unlock the ability to freely travel to the port town of Richdon. This location will be further developed in the future, but there’s nothing unique to do here yet.
  • [Art]Added new art, sprites, and CGs!
    • Added new CGs for various interactions with Despoena.
    • Added new CGs for birth, breastfeeding, and bottle feeding spirit kin.
    • Added new sprite parts for pregnancy, for Despoena, and for spirit kin.
  • [Activities]
    • Pregnancy, birth, and spirit kin systems added! You can learn the spell Matronalis which can be used to toggle Iris’s fertility. Once fertile, Iris can then get pregnant by having vaginal sex with males. Her odds of getting pregnant are influenced by a variety of factors, including the time of the month (hint: check the moon). Once pregnant, she will carry a spirit kin to term and then birth it. Spirit kin can be interacted with in the throne realm.
    • The new character Despoena can now live with you at the abandoned chapel if you meet certain conditions. You can reward or “correct” Des, and make her dress up as a maid or even do her work nude. Des has a special “obedience level” mechanic you can manage.
  • [Erotica]
    • Added scenes and art for pregnancy stages and birth, and for feeding and playing with spirit kin.
    • Added various interactions and scenes for Despoena!
    • Added new skits and events.
  • [Cosmetics]New outfits.
    • New outfit: Serpent’s Garb and premium variant. This elegant outfit can be acquired during the quest [Holy Magic Arc: Serpent’s Spiral].
    • New outfit: Dommy Duds. This dominatrix-style outfit can be purchased from the seamstress after you meet certain conditions.
    • You can buy a maid outfit for Despoena at the seamstress if she joins you at the chapel. She will only wear it if she’s obedient enough.
Additions and enhancements
  • [Combat] New enemies and bosses.
  • [Skills]Added new skills, mostly related to the new pregnancy systems.
    • Starsea Shower: Use the power of the primordial starsea to…wash splooge off.
    • Matronalis: This spell toggles fertility, allowing Iris to get pregnant.
    • Fertile Femme: Slightly increases the odds of pregnancy occurring when fertile.
    • Fruitful Loins: Moderately increases the odds of pregnancy occurring when fertile.
    • Broodmare: Dramatically increases the odds of pregnancy occurring when fertile.
    • Speed Breeding: Shortens the time it takes a pregnancy to advance to each stage.
  • [Interface]Some additions, changes, and QoL improvements.
    • Adjusted the text color of Meila and the throne realm servant’s dialogue to improve readability.
    • Added a new section to the character status menu tab (hotkey: A) that shows various long term or ongoing statuses, like your level of cleanliness, your manner of dress, lactation, pregnancy, etc.
    • Added key binds for the counter spell interaction. You can use either the number keys and numpad 1-5 (starting on the top left corner and going clockwise) or the keys A, S, D, X, and Z going in the same order. It may take a little getting used to, but it’s something you can practice in the throne realm. You can see the key binds by pressing shift. You can also toggle them to always be visible in the settings.
    • In exploration zones, locations you’ve been to before will be designated with a checkmark (✓). This only means you’ve been there before, it doesn’t mean there might not be more to do in a given place.
Balance and progression
  • [Combat]Minor balance adjustments
    • Made the counter spell interaction slightly easier by increasing the time limit for 4 and 5 sequence interactions.
    • Adjusted the damage of some primal magic spells. Mostly they have been nerfed, though most are still about the same strength as before with proper aura management.
  • [Progression] The level cap has been raised to 16.
Technical
  • [Engine]Various improvements and optimizations, as well as a few new features.
    • Added the ability to zoom, scale, rotate, and animate CGs. This new feature is currently only used in some scenes in Despoena’s interactions, but I’ll use these features more going forward!
    • Exposed more APIs to mods/plugins.
    • Improved how audio is selected and loaded.
    • Integrated the Steam SDK. A Steam version will certainly eventually be made, but I have no concrete plans right now.
    • Mod support improvements.
    • Added an “Asset Library” feature to the game’s Scene Editor tool, but it’s hidden for now and needs improvement, particularly in the executable build of the game.
  • [Executable] Made adjustments to how the executable is generated.
v0.2.0 (Premium Update)
See More
Bug fixes
  • [Activities] Fixed issue where the player remained in a towel instead of getting dressed after seeing skits while bathing in the bathhouse.
  • [Misc.] Fixed some typos and minor problems.
Content
  • [Story]Added two new quests!
    • Added the new quest: [Sky Magic Arc: Stars of Fate]. Complete [Sky Magic Arc: Adjudicating Adjuncts], then go to your room at the inn in Ranbol after a few days to start it.
    • Added the new quest: [Dryad Magic Arc: Darkness Taking Root]. Visit Casson’s manor and go speak to him after completing [Lunar Magic Arc: Thorns of a Rose] and [Holy Magic Arc: A Warm Welcome] to start this quest.
  • [Locations]A new world location has been added, and existing locations have been updated.
    • During the quest [Sky Magic Arc: Stars of Fate], you’ll unlock the ability to freely travel to the Grassroot Inn, which will contain a few options and activities. This location will be further developed in the future.
    • After completing [Dryad Magic Arc: Darkness Taking Root], some new options will be available at Casson’s manor in the Noble Quarter of Ranbol.
  • [Activities]
    • New gameplay system: dates. You can invite certain characters on dates at some locations to strengthen your bond with them. Not every character can be invited to every place. You can only go on a date once every day or so.
    • You can visit and use the hot spring at the Grassroot Inn. Doing so heals you in addition to cleaning you.
    • After meeting certain conditions, you’ll be able to freely rest at Casson’s Manor and the Grassroot Inn.
  • [Cosmetics]New outfits and outfit variants.
    • New system: premium alternate outfits. Patreon-exclusive variations of existing outfits can now be equipped on the wardrobe screen in the chapel. You must acquire the base version of the outfit to unlock and equip the alternate versions. These alternate versions are denoted by a symbol and different-colored button. New premium versions have been added the following outfits: Dryad Vestments, Mummy Costume, and Purple Dress.
    • New outfit: Evening Dress. This elegant outfit can be acquired during the quest [Dryad Magic Arc: Darkness Taking Root].
    • New outfit: Cocktail Dress. This outfit can be purchased from the seamstress after completing the quest [Dryad Magic Arc: Darkness Taking Root].
Additions and enhancements
  • [Combat]
    • Added the Nightsea Magic school of spells! In-game description: “A spell school with a focus on defensive play. In exchange for elevated MP costs, the caster gains the ability to inflict high levels of madness quickly to prevent enemies from acting, with opportunities for burst damage as well. Pairs well with lunar magic for faster rotations, or sky magic for easier MP management.”
    • Added the Primal Magic school of spells! In-game description: “High burst damage with good utility for other schools focused on elemental damage. Easy aura management. High MP costs. Pairs very well with black magic, sky magic, and holy magic for high damage combos.”
  • [Art] Added new expressions for Meila. Some of these new expressions have been retroactively added to previous scenes.
  • [Interface]Improvements to load screens and keyboard playability.
    • The K key can now be used to do anything the spacebar can do.
    • Load screens can now be dismissed by pressing Space or K in addition to 1 or clicking the button. Further changes to reduce the number of load screens are being planned.
    • Added a “performance mode” setting that removes or limits certain animations to improve performance on PCs with limited graphics cards, like laptops using integrated graphics. Also improved the performance of some of these animations, particularly in combat. This setting will gain additional functionality in the future as well. By default, this setting will be off.
    • Removed the “breathing” animation on Iris’s arms when in combat. I may introduce a similar animation in the future, but this specific one kind of always looked off and I decided that I don’t like it anymore.
    • Added a setting to prevent the playing of licensed audio, as I’m planning on adding some vocal tracks to certain scenes in the game, and these will potentially get you flagged if you were to stream the game or record and upload video content. If you turn this setting on, an alternate track will play instead during these scenes. None of these scenes are featured in the game yet, however.
    • Rewrote certain portions of the about menu.
  • [Skits] NPCs will now sometimes react to Iris wearing clothes designated as “elegant.” These clothes are made from finer materials and in designs more fit for nobles, so people may begin treating her accordingly. Buttons for elegant clothes are colored differently in the wardrobe interface. The new Evening Dress and Cocktail Dress outfits are considered elegant, and the Calamity Gown has retroactively received this designation.
Technical
  • [Engine] Improved file handling of plugins and mods and made the mod loading system more robust and resistant to errors. Mods and plugins can also now overwrite some core game data, including existing passages or passages from other mods, when a certain flag in the mod/plugins settings is engaged. This will allow modders to replace most existing game content.
Hex: Summer Beach Brawl – Live Event
See More
  • [Story] Play beach volleyball under the tutelage of a washed-up…er, “experienced”, volleyball coach and become the beach’s baddest babe! Play through the quest [Summer Beach Brawl] for tons of rewards, including new outfits and weapons! You can start the request by going to the beach from Ranbol. You must complete the quests [Holy Magic Arc: A Warm Welcome] and [Sky Magic Arc: Adjudicating Adjuncts] first.
  • [Art]Lots of new art!
    • Six brand new CGs that depict the player, NPCs, and Gemma stripping off their tops and bottoms after losing a round of volleyball.
    • New bikini outfits for Gemma, Longren, and NPC women, and new swimsuits for Lloyd and NPC men!
  • [Locations] Added the beach location and the north beach sublocation. All new events and skits are available in these places, so explore them thoroughly!
  • [Activity] Play a special new combat mode: strip volleyball! Your stats will be normalized, and you’ll be limited to using special volleyball moves during these special battles. However, you can still use items, and your equipped mantra will still be functional! Volleyball matches happen in at least two rounds. After each round, the loser has to remove their top or bottom. Whoever ends up naked first loses! You must be wearing either the new sporty swimsuit or the sexy bikini outfit to play, but you can quickly equip the sporty swimsuit right on the beach. As you win volleyball matches, you’ll collect your opponent’s swimsuits. Report to Ralph for rewards as you continue to collect these! He’ll dole out G and high-tier consumables as you win matches!
  • [Skits][Erotica] Explore the beach to bump into new and familiar faces for fun erotic and comedic scenes. After completing the main quest of this live event, [Summer Beach Brawl], you’ll be able to interact with Gemma. Defeat her in a volleyball match for the opportunity to tease her. Also, if you lose to her, you might find her doing some…questionable things with the bikini she wins off of you.
  • [Cosmetics]Added new outfits for Iris, Meila, and the throne realm servant.
    • New outfit: Sporty Swimsuit. This is rewarded toward the start of the [Summer Beach Brawl] quest!
    • Outfit variants: Topless versions of the Sporty Swimsuit and Sexy Bikini will become available in the wardrobe after losing a volleyball match for the first time. You can also freely remove your top or both you top and bottom when wearing one of these outfits at the beach.
    • A new bikini outfit for Meila! Head to the beach and use the “Talk to Meila” option (may take a couple of tries) and eventually she’ll start wearing a bikini at the beach.
  • [Combat] Added new weapon: the Beach Babe Blade: “A dagger with pretty shell shapes engraved on the handle, and an undulating blade that resembles a wave. This dagger grants it’s wielder keen stacks. It grants bonus stacks of keen if the caster has none when the dagger is used.” Acquire it by completing the quest [Summer Beach Brawl].
v0.1.6a
See More
Bug fixes
  • [Engine]Plug-in/server issues.
    • Fixed regression where failing to connect to the server led to an infinite load.
    • Moved a bugfix regarding saved games that loaded into unavailable locations (such as when removing a mod or plug-in) that was previously in the “July Network Updates” server plug-in into the client’s production code.
  • [Audio] Adjusted the volume of the tavern/brothel ambience. Removed the associated adjustment in the “July Network Updates” server plug-in.
  • [Misc.] Fixed several typos courtesy of the nice folks on the Discord☻♥.
v0.1.6
See More
Bug fixes
  • [Misc.] Fixed some typos and other minor errors.
Content
  • [Event] A summer live event will be deployed on the server soon! The event will run until August 31! You can of course turn it on with the “Seasonal Events” setting to have summer fun at any time of the year, though!
  • [Cosmetics] The red prostitute outfit is now available to purchase at the seamstress in Ranbol. To buy it, you need to own the other prostitute outfit, and have completed the brothel prostitution minigame successfully once.
Balance and progression
  • [Quests] I made a few small adjustments to some conditions and journal entries in certain quests to help with pacing.
  • [Relationship] Adjusted the requirements to unlock the “flirt with Lloyd” event. Current requirements are (1) complete [Holy Magic Arc: A Warm Welcome], (2) work in the brothel at least once, and (3) visit Lloyd in his office in the tavern on at least two different occasions.
  • [Erotica] Added new ways to unlock nudism related to the beach area and summer event.
Technical
  • [Executable] Made adjustments to the way the game’s executable files are generated. This is a necessary step for the future as it will improve mod support, improve performance, and eventually pave the way to creating ports to additional operating systems.
  • [Engine]
    • When the game client accesses the server to download the basic game configuration, if the client’s version is lower than the configuration’s version, instead of simply failing to load the server settings and plugins silently, an alert will be displayed, letting the player know that a new version of the game is available to be downloaded.
    • Improved the way the game deals with uninstalled plugins/mods. Whenever a mod or plugin is no longer available and a saved game depending on modded content is loaded, the save data should restore sane defaults where possible. For example, if the player cannot be loaded into a location because the save file points to a location that is no longer available due to a mod being uninstalled, the player will spawn as the chapel. In other cases, modded data is simply ignored and hidden; for example, if the player save file tries to access data for quests, goals, or items that don’t exist, these entries in menus are simply hidden, but will be re-shown if a mod containing data for them is re-installed.
  • [Assets] Normalized the volume of most audio files.
v0.1.5a
See More
Technical
  • [Misc.] Switched .toArray() call to an Array.from() call to improve browser support. The .toArray() method is a baseline 2025 feature, but it is still rated at 75% on CanIUse, so the 95% Array.from() is better and is low-hanging fruit. I’m not upping the version number for this minor change.
v0.1.5
See More
Bug fixes
  • [Misc.] Fixed some typos.
Content
  • [Erotica??] Added a small, optional event with Lloyd. It’s not super erotic, or super story driven, but I think it’s fun and cute!
  • [Cosmetics]Added new outfits for Iris and the throne realm servant.
    • New summer-themed servant outfits are purchasable at the seamstress in Ranbol! These outfits will be discounted in the months of June and July!
    • New summer-themed servant outfits are available to patrons!
    • New outfit: Summer Sundress. This outfit can be purchased from the seamstress (all editions) or acquired from the Offering Box (Gold Ed. only)! This outfit will be discounted in the months of June and July!
    • The Sexy Bikini outfit will be discounted in the months of June and July from now on.
Technical
  • [Tooling] Added the “sprite tool,” accessible from the scene editor. This tool allows you to view and create sprite stacks for the scene editor.
  • [Engine] Exposed various APIs to the plugin/mod systems to make the new summer event work!
  • [Web Ver.] This patch introduces a new infrastructure for the game’s servers and CDN.
v0.1.4
See More
Bug fixes
  • [Misc.] Fixed issues with some missing 4K assets.
Additions and enhancements
  • [Interface] Changed the main menu.
Technical
  • [Web Ver.] Switched assets to AVIF and added exclusive mobile assets. Removed the ability to select the CDN behavior from the settings. The game will now manage this setting internally. Sorry for the inconvenience.
v0.1.3
See More
Bug fixes
  • [Misc.]Text and content corrections. Some minor editorial changes.
    • Fixed issue where dressing at the brothel swapped clothes but didn’t put them on.
    • Expanded the range of conditions that count as killing the boss “Adept Assassin” with thorn-pierced bloom damage. Basically, if she dies after a bloom but before she takes her next turn, you’ll unlock the goal.
Additions and enhancements
  • [Combat] Added a tutorial modal the first time you prep to perform a spell counter that explains the interaction in detail.
Technical
  • [Engine] Exposed more APIs for external plugins in preparation for mod support, future events, and network features. Mod support is coming, and probably before the end of the year.
  • [Web Ver.] Most assets loaded from the CDN are now in WebP format to save bandwidth. This will make the assets lighter and load faster, but will also make them lower quality.
v0.1.2
See More
Bug fixes
  • [Combat]
    • Removed a redundant check that prevented the mantra [Viveka: Cloudless Daylight] from working properly.
    • Fixed an error in the warrant spell’s scripting.
    • Fixed issue where Astraea’s spell “eternal damnation” was sometimes incorrectly being counted against player’s flawless attempts.
    • Fixed issue where some of Astraea’s spells weren’t being reported correctly in the combat log.
  • [Erotica] Corrected an issue that prevented the event where Iris loses her clothes in the bathhouse from playing when it was supposed to.
  • [Misc.]Text and content corrections.
    • Corrected some inconsistent and incorrect combat log wording.
    • Fixed issue where “prostitute” outfit for attendants could be re-purchased repeatedly.
Additions and enhancements
  • [Combat]Challenge mode updates.
    • Added Astraea’s rematch to the reflection pool in the throne realm. Her silver coin rewards are increased compared to other rematches, as befits her level of challenge.
    • Added two new daggers to the throne realm’s challenge shop, the Poisoned Dagger which does what the name suggests and a special dagger that requires certain challenges to be complete in order to unlock.
  • [Interface] Rewrote and clarified the wording of the spell counter defense and changed the name of the defense interaction from from “dispel” (the result) to “spell counter” (the action).
Balance and progression
  • [Combat]I think that normal difficulty got a little too hard in v0.1, so I’m making it a little easier. A hard difficulty mode is coming soon, probably in the next major update.
    • Boosted the MP restoration gained from the mantra [Prajna: Shining Mirror] (30 -> 50).
    • Reduced the damage inflicted by poison across all stack ranges by ~15%.
    • Adjusted the Holy magic spell Purge by slightly reducing its critical hit damage (205% -> 195%) and the damage enhancement from striking an unsanctioned enemy (~250% -> ~240%), but boosting the base damage to compensate (131 -> 144). Because of the way damage is calculated, the buff to base damage should make the spell stronger on average even though the critical damage and enhanced damage multipliers were reduced.
    • Lowered Astraea’s defense (206 -> 180) and HP (2200 -> 2000) in demon form.
v0.1.1
See More
Bug fixes
  • [Combat]
    • Fixed error when using the Branching Blade.
    • Fixed shearing wind when used against Astraea. Her clothes still magically reappear between phases, but…oh well. I’ll try to solve that or handwave it later.
  • [Locations] Fixed unintentionally repeatable encounter in the borderlands, which allowed infinite rewards.
  • [Misc.]Text and content corrections.
    • Created a save patch to remove duplicate daggers from the inventory, which is a situation caused by the repeatable encounter glitch above. Also hardened the dagger inventory code against future snafus like this.
Additions and enhancements
  • [Interface] In VN mode, when the textbox is toggled hidden (by pressing the Control key) clicking anywhere or pressing Space will toggle it to be shown (in addition to pressing Control again, or tapping Shift). This should help cut down on reports of the game “soft-locking.”
Balance and progression
  • [Combat]
    • Reduced the max HP of the boss of [Lunar Magic Arc: A Thousand Grudges] in both combat phases to better reflect its early-game positioning.
    • Minor adjustments to the combat ability “Shearing Wind.” Its chance of succeeding now takes the enemy’s tier (which is like an enemy’s combat level) into consideration.
v0.1.0 – City Life
See More
Bug fixes
  • [Misc.]Tons of minor fixes and corrections.
    • Fixed issue with double playback of BGM in certain situations after a browser refresh.
    • Fixed an issue that prevented the game from loading when offline after server plugins are installed.
    • Fixed a bug that sometimes caused failed deflections and counters to soft-lock the game.
    • Fixed issue where spell school expertise gains were not being properly applied.
    • Fixed issue where the mist aura was sometimes not being consumed at the proper rate.
    • Fixed issue where some enemy skills that weren’t intended to deal damage were creating damage managers anyway, which made them deal at least 1 damage with no chance to defend, ruining flawless attempts.
    • Fixed issue where certain conditions could cause the damage of the first attack by the player in a combat encounter to not be properly registered.
    • Fixed issue where auras that are not meant to passively decay would sometimes gain a stack at the end of the round.
Content
  • [Story]Added several new quests!
    • [Holy Magic Arc: A Warm Welcome] Journey to Ranbol while running into some old friends and foes from Meila’s past.
    • [Holy Magic Arc: Mistress of Calamity] A powerful witch has descended in the borderlands. If she isn’t dealt with, the village, and maybe even the city, will be in danger.
    • [Sky Magic Arc: Adjudicating Adjuncts] Meet up with Gemma in the city and prepare for your journey to Ivald.
  • [Art]Added new art and CGs! In addition to new sprites and sprite parts, the following has also been added:
    • Added a new set of CGs for the exposure play encounter type.
    • Added new CGs for kissing and stepping on Meila.
    • Added new story CGs and new backgrounds.
  • [Locations]New world locations have been added: Ranbol and the borderlands.
    • The city of Ranbol has been added. It features several new events, activities, and skits, and also contains several sublocations: The public bathhouse, where you can clean up and expose yourself, or snatch a towel to wear around town. The Crimson Lantern, which is a brothel with a new style of prostitution activity the player can engage in, as well as a few other things to do. The Noble Quarter includes an inquisition barracks and Casson’s manor, and some unique skits. The marketplace and the Ranbol inn, two smaller sublocations, which have some unique interactions, skits, shop inventories, NPCs, and more.
    • The borderlands is a new dungeon/dangerous exploration zone similar to the deepwoods. You’ll unlock it as part of the quest [Holy Magic Arc: Mistress of Calamity]. This area will gain additional zones in the future.
  • [Activity]As a bunch of new locations have been added, so have some new actions and activities.
    • Added a major activity to the brothel: serving clients. This is a safe and legal form of prostitution that generally pays better than street solicitation, but also usually takes a little longer and requires a bit more effort, as Iris will have to entertain a client on a date in the brothel’s lounge prior to having sex with them.
    • Some smaller activities and actions are available all over Ranbol and its sub-locations, like shops with new inventories in the city’s marketplace, the public bathhouse offers a unique spin on hygiene, there are some new unique NPCs to chat with in various areas, and more.
  • [Erotica]In addition to the new stuff enumerated below, I also went back and added variants and alternate scenes to a lot of stuff already in the game!
    • New interactions with Meila are available in the throne realm! These are dependent on Iris and Meila having sufficient affinity, and Meila having sufficient corruption. Kissing: Iris can ask Meila for kisses after meeting certain conditions. There are a few scene variations available. These are some of my favorite scenes in the game so far even though it’s not even anything that intense. I highly recommend trying these out! Step on her: Iris can “step” on Meila, engaging in some light dominant foot play with her.
    • Urinating on NPCs. Iris can now pee on NPCs after acquiring the relevant skill. This releases her pheromones, which has a seductive effect on them.
    • New ways to unlock nudity. New events in the city and the bathhouse where Iris loses her clothes can allow you to permanently unlock the ability to leave the chapel nude. Once you’ve unlocked this, you can also strip at the inn in the city and leave naked from there. Note that being nude in the city is a crime!
    • Some (mostly one-off) erotic scenes with Gemma, Longren, and Lloyd have been added! Note that you cannot fuck these characters yet; romance paths with major NPCs are coming in a future version. You can also bump into these characters at the public bathhouse for more hijinks!
    • After meeting certain conditions, you’ll be able to have sex with Lem (Gemma’s adjunct) from time to time when you bump into him in the city. In future updates, you’ll be able to do more with him.
  • [Encounter] Added a new encounter type: Exposure Play. You can do this when wearing a towel in a sufficiently populated location, or at the bathhouse. You will be able to progressively expose your body and strip, eventually opening and even throwing off the towel! In addition to Iris’s pleasure meter, there’s also an alert meter, which will cause you to get caught if it fills completely, immediately ending the encounter and leading to a confrontation, where the passersby who noticed your lewd actions will confront you (probably in a sexy way!).
  • [Cosmetics]Added new outfits for Iris and the throne realm servant.
    • New servant outfits purchasable at the seamstress in Ranbol.
    • New outfit: Dryad Duds. This outfit is unique as it’s tied to a skill (see below), but once the skill is purchased you can equip this outfit in the wardrobe.
    • New outfit: Bath Towel. Can be acquired by visiting the bathhouse and performing one of a few different activities there.
    • New outfit: Purple Dress. Iris’s take on the Crimson Lantern prostitutes’ outfit. Can be acquired by visiting the Crimson Lantern dressing room for the first time.
    • New outfit: Calamity Gown. Gained by slaying the calamity-possessed witch, Astraea, in the quest [Holy Magic Arc: Mistress of Calamity].
Additions and enhancements
  • [Skits]Added many new skits! The notoriety system is also documented here because it is handled via the game’s skits system.
    • Added the notoriety system. As you perform illegal actions in places where the law is enforced, Iris will gain notoriety. As her notoriety increases knights and even eventually inquisitors will begin to harass and attack her. Iris can seduce, trick, or fight these pursuers. Generally, getting one over on the knights or inquisitors, regardless of how you do it, will reduce your notoriety. Notoriety also decays slowly over time. You can also pay Liz at the Crimson Lantern in Ranbol to remove your bounty, resetting your notoriety. Actions that are considered illegal (or that might be illegal in certain circumstances) are bordered in red.
    • NPCs will now react to Iris wearing outfits designated as “slutty” when in public. These outfits are designated in the wardrobe with differently colored buttons. Unlike walking around naked, wearing a slutty outfit is not considered illegal. Further interactions and events based on wearing slutty/non-slutty clothes will be coming in the future!
    • Added a ton of new skits; a major focus of this update was just getting more skits into the game. Most of these are for Ranbol and its sublocations, but some are for other locations as well.
  • [Skills]New succubus skills and spells are available.
    • Vesica: This existing field spell was enhanced to allow Iris to cast it on herself. Urination has been moved onto a 3-period cooldown (from a 1-period cooldown). Casting this spell immediately enables urination and puts urination on a 1-period cooldown for the next 6 time periods.
    • Saltus: A succubus field spell that allows Iris to instantly teleport to the throne realm at the chapel for a relatively small amount of MP.
    • Battle Strip: Allows Iris to remove her clothes during combat. She will put her clothes back on afterward. The benefit of this would be to get the “appeal” effect, which causes a passive lust effect on the enemy.
    • Odorifera: This skill allows you to pee on generic NPCs. This action will generally cause an effect similar to the spell avidus, that is, it will generally seduce the NPC thanks to Iris’s “pheromones.” You have to be able to urinate to perform this action, but it costs no MP.
    • Urinary Pheromones: After urinating in a location, the rate customers appear and the amount they pay for prostitution is boosted for three time periods in the area.
    • Moist Mating Presence: This skill makes your “watergun attack” ability inflict lust stacks when used in combat.
    • Perception Scrambling: This skill reduces the chance of your crimes being reported by about 25%, and therefore lowers the rate at which you gain notoriety when performing illegal actions.
    • Perception Blocking: This is an upgrade of the above and enhances the effect, reducing the chance that your crimes are reported by around 55% (in total).
  • [Combat]In addition to new enemies and bosses, the following major new combat features have been added:
    • Added a new type of ability: Mantras. Mantras can be equipped in the gear menu, and grant the player special passive abilities in exchange for “reserving” a certain amount of MP. Reserved MP can still be used to cast spells, but doing so while in combat can trigger a “manableed” which deals a large amount of damage and saps MP over time. More powerful mantras reserve a larger portion of the player’s MP. The portion reserved is represented by dark shading on the MP meter. The following mantras are available in this version:
      • [Swara: The Empty Cup] Inflict wounds when deflecting enemy attacks.
      • [Viveka: Cloudless Daylight] Can perform counterspells even without using the sanction aura.
      • [Prajna: Shining Mirror] Perfect deflections restore a small amount of MP, but early deflections count as missed deflections.
      • [Shakti: Distant Silver Moon] Being nude in combat enhances the effects of both the madness and lust auras.
    • Added a new magic spell school: Holy Magic, along with its three spells and three expertise ranks. Description: “Utility magic for hindering enemy spellcasters. The sanction aura allows enemy spells to be countered and dispelled. High initial burst damage, but damage output drops off quickly. Pairs well with sky magic for aura management and lunar magic to control and hinder enemies of all sorts.”
    • New defense option: counterspell. When an enemy spellcaster under the effect of the sanction aura casts an attack spell, Iris will be given a chance to dispel the magic by inputting a series of “counter signs” in the correct order within a short time period. Successfully countering an enemy spell nullifies it and grants the caster a few stacks of kinesis. It is possible to partially counter complex spells by running out of time but otherwise inputting the sequence correctly, which will instead only significantly reduce the spell’s damage.
    • Added a new dagger: “Branching Blade.” It’s designed to nicely compliment dryad magic.
    • Enemy knights and inquisitors in Ranbol have the new auras reprise and reflect, which work a little differently than most previously introduced auras. Knights have various ways to grant themselves reprise stacks which enhance defense. They have a chance to perform a highly damaging counterattack when attacked with physical damage when they have reprise stacks. The chance of the counterattack happening is based on the number of stacks while the damage is based on both the number of stacks and on the damage of the attack being countered. Inquisitors can grant themselves the reflect aura; once they have this aura, physical damage reduces the stacks of reflect they have, but all physical damage is severely reduced, while magical, fire, and lightning damage increased the number of reflect stacks they have. After reaching 99 stacks of reflect, the inquisitor will cast the special spell “breaklightning” at the end of the turn, dealing massive damage. Other auras have also been added, but I felt these two deserved special mention.
    • A new enemy witch has been added. I don’t want to spoil anything, but the fight against her features many new mechanics and unique auras! Her rematch will be added in a future update.
  • [Interface]Made some minor adjustments to the UI; mostly slight color and alpha tweaks. Changed the icon for incomplete content tips.
    • New combat voice lines for Iris. Iris now occasionally mocks enemies after a deflection, kiyaps when using a dagger, and shouts or says an incantation when casting a spell. These combat barks only have about a 30% chance of happening, so I hope they won’t get too grating to listen to over time.
    • Reworked orgasm audio. During encounters, when a partner orgasms, the ongoing sex audio loop now suspends until a new action is selected. This does not occur when Iris orgasms by herself. Also added sound effects for males ejaculating, including variations for internal vaginal/anal creampies and for throatpies (featuring gagging and sloppy mouth noises☻).
    • Cleaned up some audio sound effects and music tracks, and added some additional music tracks.
    • Removed the section of the settings menu where content settings were to be listed. I no longer plan to add content settings to Hex, instead I’m going to try to make most non-vanilla and non-core content optional, always requiring a clearly denoted opt-in via a clearly labeled option or via a skill purchase or similar. If this becomes untenable, in the future, I will revisit the idea of content settings.
    • Removed the “sexual style” part of the character screen and replaced it with a modal that shows your current “sex attributes.” I plan to do something with these values in the future, but for now you can only look at them.
  • [Events] Added a “seasonal events” setting. Enabling this makes all events available even when out of season. Right now the only event is the Trick-or-Treat seasonal event (which is set to be automatically available in October and November from now on), so this setting just toggles that event. In the future more seasonal events will be added. You must have an Internet connection to play the event as it is managed by the server.
Balance and progression
  • [Combat]The following balance and system adjustments have been made to combat:
    • The aura keen now directly influences critical hit rate rather than adding a separate mechanic for improved damage attacks. This is technically a net nerf, but because in the future certain mantras and auras will influence or depend on critical hits, this will end up being a long-term buff to the player and make the aura more broadly useful. It also simplifies what I felt was a bit of a needlessly complex aura.
    • Increased the effect the attack and defense stats have on damage output. These stats should be about twice as influential as in the previous damage calculation, but still not quite as influential as in older versions of the alpha (v0.0.8α and earlier). This should also improve auras that influence attack and defense specifically, since these felt especially weak after the previous damage calculation change.
    • Rebalanced some enemy stats. In general, most enemies have a bit less health or defense, but I also adjusted many enemy skills to deal more damage (enemy attack power was mostly unchanged, however). I also reduced the “tier” of many enemies, which influences the G and XP rewards they grant, so there might be a slight nerf to combat XP and G gains through the earlier portions of the game.
    • Perfect deflections are slightly more difficult; I sped up the animations at all stages slightly across the board and reduced the length of the “grace period.” I still don’t think the interaction is very hard, and I don’t want it to be that hard, but it’s a little less of a complete gimme now.
  • [Needs] Iris now has a 3-period cooldown on urination, same as lactation. This is because several of the new urination-based skills are quite powerful. In exchange, the spell “Vesica” that can induce urination can now be cast one oneself, immediately allowing urination and causing urination to refresh every time period for six time periods like before.
  • [Progression] Player level cap raised to 11. Some other caps for things like Meila’s corruption and player reputation were also raised or removed.
Technical
  • [Tooling] Added the “scene editor.” While very minimal right now, this tool will be the backbone of mod support in the future. It can be enabled in the game’s settings, which will make it accessible from the main menu.
  • [Engine] It is my goal for Hexto handle browser reloads without any major bugs or continuity problems, since often modern browsers trigger reloads when tabs are left running in the background for an extended period of time, thus a future-proofed game needs to gracefully handle browser reloads without any loss of user data. In pursuit of this goal, I’ve enhanced several session-tracking features of the engine and also made it possible for the certain parts of the game to be designated as “unstable,” allowing refreshes to walk back the engine state to the last “stable” part of the game in certain cases. For example, when reloading a combat or sex encounter, you are returned to the start of that encounter (this was always the case, but the method by which this is accomplished has changed). In another example, when reloading a brothel date, you are returned to the scene where you speak to Liz just before the date starts, as this is the last time the game state was considered stable.
    • Performance improvements and some technical updates, particularly to animations and rendering. Deflection should now be much smoother!
    • I also backported some nice new and useful APIs from newer versions of SugarCube into Subtle. I’ll probably fully document these APIs separately. As more time passes, SugarCube and Subtle have less and less in common, and at this point, the contemporary SugarCube documentation is basically useless for working with Subtle.
  • [Web Ver.] There is now a separate CDN-dependent web version; the offline browser version contains all assets in its own archive while the web version does not. This CDN-dependent web version will be the successor to the previously available “web player” version of the game.
DOWNLOAD
Win: DATANODESGOFILEPIXELDRAINUPLOADHAVENVIKINGFILE
Web: DATANODESGOFILEPIXELDRAINUPLOADHAVENVIKINGFILE

Extras: Wiki

Play Online

4834929 bj | Free Adult Games4834930 combat | Free Adult Games4834931 footjob | Free Adult Games4834933 vnscene | Free Adult Games4834932 mast | Free Adult Games4834936 towel6 | Free Adult Games4834941 mummy | Free Adult Games4834969 maids | Free Adult Games2769510 menu 1 | Free Adult Games

Loading
svg Search svg Hot Games svg To Top

Quick Navigation

  • 1 svg

    Hex: Becoming a Succubus [v0.3.2] [Outsider Artisan]