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IA2: Cock Hero Adventure [v.2.4.9] [Tribe]

IA2: Cock Hero Adventure [v.2.4.9] [Tribe]

March 24, 2024F95



With the new additions made to Imagine Erotic Application, it now offers more than just a simple fapping experience. It introduces a world with objectives and atmosphere, with the addition of the Adventure Mode, allowing players to set their own limitations and make their own rules. The game allows players to customize situations and encounters which facilitates the potential to create experiences only limited by their own imagination. Support me by lending me your suggestions and following me on my Patreon.

Mode Descriptions:

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This isn’t a story-based game. Instead, it is a way to gamefy the porn you already have on your computer and that is provided by the community. This game consists of three customizable game modes. By selecting “Play Now,” you will be taken directly to an application designed for quick and immediate rapid-fire playback with a metronome and no interruptions.

The other two modes primarily rely on Cock Hero videos and PMVs. The first, Cock Hero mode, is very similar to the standard mode, except that it shuffles all of your Cock Hero clips and breaks, resulting in a potentially infinite Cock Hero video made with only the rounds you want.  The difference between this game mode and other Cock Hero randomizers on the market is that this one gives you complete control while also being free of charge.

Finally, there is Adventure Mode, in which you play as an aspiring hero tasked with feeding succubi following the fall of humanity. In Adventure Mode, the way content is relayed back to you is far more complex. You will engage in pseudo-combat and discover events. The game mechanics are currently being developed, and in-depth story elements/static characters will not be introduced until version 3.0.

Thread Updated: 2024-03-24
Release Date: 2024-03-23
Developer: TribePatreonDiscord
Censored: No
Version: 2.4.9
OS: Windows, Linux, Mac
Language: English
Genre:
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Masturbation, JOI, Real porn, Animated, Teasing
Installation:
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1. Extract
2. Add compatible images/animations to: [ICODE]Your Images[/ICODE], [ICODE]Cock Hero[/ICODE], and [ICODE]Enemies[/ICODE] folders.
(Each folder has a README file that will give you quick and easy examples.)
3. Run
If you have the previous version:
1. Extract
2. Copy these 3 folders: [ICODE]Your Images[/ICODE] – [ICODE]Cock Hero[/ICODE] – [ICODE]Enemies[/ICODE] into your new game folder
3. Run
Changelog:
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2.4.9
This update’s focus was on efficiency and further customization of enemies:
– Unique videos have been added!!! If you place a video in an enemy folder and tag it with “_pmv_“, it will play only for that specific enemy. Please keep in mind that these videos still adhere to the heat/difficulty functionality, albeit only in extreme cases such as a 6+ heat disparity. These can be any videos, but the intended purpose is to assign actor-specific PMVs to an enemy. (suggested by GrooveDaddy )
– The spell book has been updated with the new unique video function, which tracks all eligible unique videos and allows you to browse them by unique category.
– There is also unique music! There’s no need to tag the music. Simply place a music file in the enemy’s folder, and it will play whenever the enemy appears. If you add multiple music files, the game will randomly select one from all of the available sound files. (Hint: It doesn’t need to be music wink wink)
– New Event: Lady of the Lake. The succubi are polluting and corrupting the environment with their pheromones by disrobing and immersing their bodies in water! This was not what nature intended.
– Matching videos to current distance and heat levels has been optimized to the point where the accuracy kinda creeps me out. I am not even kidding. In light of this, I doubt I’ll be improving it any further. See it for yourself…
– Cock Hero video appearances, etc, are now reflected in score tallies across all modes. It was the last thing I wrote down before the slew of other changes that followed.
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2.4.6 > 2.4.7
– Tweaked and improved the add/remove folder screen. The most notable difference is that the list no longer resets to the top when adding and removing a folder.
– Some bugfixes involving the new events. Fixed navigation empty button appearing after declining event.
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2.4.6 changelog
Events are now available! Two new events have been added! One event has been added to bring those lovely “town” succubi closer to you (many more will follow), and the second event is an introduction to events that host a large number of people.
– A spell book room has been added. Don’t pass this up! Examine the suspicious room from the tavern’s in-game menu. I’m confident you’ll be glad you did! This room contains the spell book, which allows you to see all of the videos, their stats, and their settings! Requested by GrooveDaddy
– Soul (the currency) has become Spirit (only in name). This was done for a variety of reasons…. Soul will be important later, and I don’t want to change it at the last minute and confuse people.
– Spirit (the new soul) is much easier to obtain as currency because it is affected by the duration of videos now. Furthermore, it scales up and down based on the difficulty and spiciness of the video in comparison to the videos that are currently on cooldown. (NOT all videos in the game). You may preview how much spirit they yield in the new spell book screen.
– A slew of new text. This was primarily added to help with the new event system. All personality-related text has been extracted to its own file to make it easier to find (modders).
-The tags face, ptease, ttease, and atease were previously recognized by the game, but they are now coded, implemented, and given functionality. These tags, as well as future tags, will have more pronounced interactions in the future.
Bug Fix
– “_cum_” tag is repaired. It may have showed up before in some cases, but it’ll certainly show up now. You will now see the intended use for this tag when the player can no longer endure now that a sneaky bug has been squished.
– “Advendurer” has been fixed. If you are currently an advendurer, you will have to sleep or pass a day before potentially becoming an adventurer once more. But I’m sure you lot meet your quotas so that they call you Hero anyway…
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2.4.2 Changelog
-Added an optional X-mas theme toggle to the main menu.
-The existing dialogue was nearly doubled (again!) and a new system of dialogue was added to allow for more diverse situations and recognition. The dialogue added is slightly modified submissions from GrooveDaddy.
-“Degrading Content” is a new toggle in the Settings menu that filters dialogue that may be too rough for the player. This would remove any shaming or insults directed at the player.
-Soul loss was implemented in the previous update. With the delay of events, those changes merely prevent the player from gathering soul without adding value to the player experience. As a result, it has been temporarily disabled until the corresponding mechanics are completed.
-A larger screen for video playback in adventure mode is now available in the Settings menu. Shoutout to Arzeth
Bug Fix
-If images had 1:1 dimensions AND were less than 720p, they would be squished and forced to make fishy faces (not cute ones).
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2.3.2 changelog
Favor and relationship are being handled differently and have been reset for all enemies in preparation for the upcoming updates. This also fixes some enemies’ favor values to appear to reset for no apparent reason. The patch notes do not include all of the technical fixes and adjustments made after disassembling the code, but it should generally run more smoothly.
– Three brand-new personality types! GrooveDaddy (Patron and PMV artist) deserves a lot of credit for this (if not all). The other three personalities were supposed to be added in version 3.0, but a good plan can always be adjusted as they say…
– The amount of enemy dialogue has been doubled. That’s 6x the previous dialogue with the new characters.
– A brand new cummy screen! Is it finally time!? There will be no more square black screens that force you to exit the game. It now has a new design that allows you to continue playing outside of adventure mode. (Shoutout to HGBX )
– You can die now! (Yay!) There is no content yet, but the functionality is there. If you orgasm with less than 100 soul, you will be informed that you would be roadkill in a later patch. Of course, in the near future, this will become much more complex.
– Favored videos and finishing to a Cock Hero video no longer generates a fixed cooldown; instead, cooldowns are reduced by a percentage. When you have 300 videos, reducing a cooldown by one feels insignificant, but 10% will work in any situation. (To achieve the maximum cooldown reduction for a video it will require it to be favored along with 10 cummies.)
– New tags for enemy images/animations: “_cumming_” and “_cum_”. These tags are used if the the player finishes and, of course, will have more uses further down the road. (Suggested by GrooveDaddy )
– New tag for enemy images/animations: “_face_”. This tag is now fully functional and used for speaking.
– Updated menu. All game settings have been relocated from the preference menu to a new screen. This menu is available at all times during your session.
Fixes
– Removed blinking between images during interactions.
– Fixed a bug with the top-bar content filter button (it wasn’t highlighting)
– This bug was really cute… If a folder name was part of another folder name, adding or removing the folder affected both folders. I’ll never get that day back, but I do this job for you because I love you.
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2.2 > 2.2.1
– Fixed button in the top bar that filters content. I’m still looking for the prankster who done it.
– Happy Halloween! This patch has a Halloween theme. If it’s too frightening for you, you can turn it off in the main menu.
– The two confusing options menus in the main menu and in adventure mode have been consolidated into a proper options menu under preferences. You have to see it to believe it. The tutorial does not reflect this new change. I will add more notes and improve formatting in future versions.
– The option to start videos at a random timestamp has been added to the preferences menu. If this option is enabled, the clip will be played from a random timestamp if the length of the video being displayed exceeds the settings for how long to display videos. The option to enable this has been added to Adventure Mode and the Imager App separately. (shoutout to PrestoMajesto )
– The add/remove folder screen now includes Cock hero videos and breaks. This has an impact on both Cock Hero mode and Adventure Mode. Please note that the videos will need to be placed in a folder first and that moving the file will remove any stored data related to that clip. If you do not want to use this function or if your files are already in a folder, there is no need to do anything and you will be unaffected. (Expedited by bob035 )
– Metronomes now have their own volume control in preferences. This impacts all game modes.
– This patch includes the hotfixes that prevents the crashing from @ symbols in file names and the enemy data resets.
Adventure Mode
– Enemy folders may now contain video. The functionality remains unchanged. To create an enemy with an intro video, for example, simply include _avatar_ in the video’s title. (Thanks to GrooveDaddy )
– The maximum difficulty and heat setting for videos has been increased from 10 to 15. This was done to give the player more options and to accommodate the town area map. If you choose not to make any changes, this will have no effect on your current settings or gaming experience.
– Favored videos have an added effect when shown (plus dialogue).
– Videos that have caused the player to orgasm have an added effect when shown (plus dialogue).
– There are now variable metronome speeds. Speeds will be impacted by the number of strokes requested.
– Enemies will now offer modified stroke requests (i.e. fast, slow, tight…) to offer more variety. Expect this to be continuously expanded upon like any other dialogue.
– Video appearances and video cooldowns can be reset in  the tavern. This is particularly useful with the new maximum difficulty and heat settings. (When previously unseen videos are shown, their statistics are automatically revealed.)
– Relationships with enemies (hidden) will improve if you feed the enemy at the end of the day. Alternatively, if you go too long without feeding them, your relationship will deteriorate. The length of time before decay depends on the enemy’s personality type.
– At the end of the day, enemy favor (visible) will be shifted toward the value of that enemy’s relationship score with the player.
– Maximum difficulty and heat for Outdoor/Beach/Town areas have been adjusted to 8/12/18 respectively.
– Video cooldown times are now reduced for videos that have made the player orgasm.
– Negotiating for reduced heat (serious enemy) has had it’s effect increased to 5.
– Added a warning regarding the lack of videos (if any) to Adventure Mode.
– Tweaked clip randomness.
– More unique dialogue during interactions.
Cock Hero Mode
– There are now two entirely separate settings for duration of images and videos. (Thanks to Sbeneko )
– Pause button has been removed.
– Trash button still doesn’t remove files from the playlist, but it reveals the file name and path so that the player can easily find and delete it if necessary just like in adventure mode.
Imager App
– The pause button has been repaired. Unpausing resumes the timer as if restarting (This is intentional). Please keep in mind that the image will be marked as skipped for statistical purposes regardless of whether it is watched again after unpausing. (Thanks BGBX )
– The liked images ratio is applied to the total number of images/videos in the game directories as opposed to the number of images/videos that are currently active.
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2.1 changelog
Adventure Mode
– Expanded encounter dialogue.
– During encounters, enemies can now project images from your ‘Your Images’ folder. During interactions, there has been additional dialogue and choices related to this content. This feature can be disabled in the tavern.
– As with any other game mode, the images displayed during interactions will reflect whether you succumbed to lust while the image was displayed. (This also has an impact on fap counts!)
– The first metronome has appeared in Adventure Mode for those of you who don’t want to count in your head. This feature can be disabled in the tavern.
– Created a secondary (hidden) relationship value with enemies. The visible value changes more quickly and closely functions as a currency, whereas the hidden value changes more slowly. This will be developed further in the near future.
– You can now return to the menu (end adventure) and return to the tavern from the menu. This is particularly important if the player intends to use the add/remove folder function, as it will reflect what content is displayed with the new image update.
– Changed the tracking variables assigned to files so that they communicate with each other across all game modes.
– Fap counts dynamically correspond to and adapt to the content displayed.
Technical Improvements:
– Enemy information/statistics will update and save properly.
– Improved performance by consolidating where game files are loaded.
– Animated webp images no longer cause the game to crash. (gifs and animated webp images are not supported by Ren’Py) Static webp images continue to be accepted. ( Thanks to anne O’nymous )
2.1 > 2.11 changelog
Several tweaks and corrections.
Cock Hero Mode
Breaks are now fully implemented, with the same functionality and randomization as images and videos in adventure mode.
– Breaks options added to the Options menu. You can now enable and disable breaks during Cock Hero mode.
– You can now choose whether you want breaks to appear at predefined times or at random.
– You can control how many videos appear between breaks.
Adventure Mode
Fixes
– Enemy favor will no longer decrease as if you fled after every interaction if you fled once that day. (This was a sneaky bug)
– Loading the game no longer results in an error due to a misspelled variable.
2.11 > 2.12 changelog
– Options menu bugfix
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v2.02
– (Adventure Mode) You can now customize your game’s difficulty
– (CH Mode) Breaks are more random than before (Hotfix before overhaul)
– Adds missing empty folders (all of them this time)
– Many tweaks (lost track of them all…)
Includes previous hotfix:
– Mac version not launching
– Spelling corrections
v2.01 Release
Developer Notes:
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Humanity has fallen?
Add a level of complexity to your experience by embarking on an adventure to feed succubi in exchange for a hot meal.
In this game mode, you set the pace and the difficulty. Through a layered, fully interactive grading system, you decide how difficult the content is on your own. Meet and interact with enemies and build favor with them. Eventually, the truth behind the darkness that looms on the horizon will be uncovered, but you’ll have to stroke your way to the truth.
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3 Metronomes Styles:
Metronome sound ON/OFF. Three kinds of metronomes. If more than one is enabled, the app plays them randomly. Can be disabled individually. Speeds can be assigned to them individually if you want to assign a specific type of fap to a metronome.
Customizable Display Times:
Choose how long images are displayed using Min/Max time displayed options.
Love an Image:
Some of your stuff is just better than the rest, I know! Click the “Love” button and Imager App will remember it. Loved images can be displayed longer and have faster metronomes. How much longer? How much faster? That’s totally up to you!! Customizable in your options.
Score Tracking:
Imager App tracks the number of appearances, stage time, and if metronomes are enabled, the app tracks how many faps occurred while being displayed as well. These numbers are tallied and applied to the images score. In your options, images with a “Top Score” (top 10%) can also have faster metronomes!
Warning: Those speeds are added to the “Loved” speeds, please consider this or you’ll cum every time a top image appears.
If you cum while an image is shown, it tracks that too, and displays it on the side and that image/animation score goes way up!
Much More:
Play, Pause, Skip, Remove Image, Progress Bar, Hide/Show UI…. now stop reading and start fapping!
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This game mode is almost identical to Imager App v2 except it only uses content from your rounds and breaks folders.
This mode will show rounds at random, followed by a clip from your breaks folder at random. This will be similar to how most cock hero videos are (with a round or two and a break in between), except you’ll be using the rounds you want and viewing only the breaks you want.
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– The ‘sweet spot’ for this game mode is having 100 cock hero clips. More isn’t always better, if every clip isn’t capable of bringing  you over the edge then you have a diluted product.
– The difficulty and spiciness are not treated equally in Adventure mode. The game will show you a more difficult clip before showing you too spicy content. The weight is 2:1 in favor of spiciness.
– You can can intentionally create a content trough by not rating any clips a 4 and 5 difficulty, for example. In this case, if you are above or below this manufactured grey-area, it will be more difficult to show something from the other side of it. This method can be used to create modes becomes more effective with more clips, but remember that 50% of your clips will end up on cooldown regardless.
– Build favor with a bold enemy early (Red). If you have less than 300 soul, there is a chance that the enemy will allow you to sell your body for more soul.
– As you play the game more and more, the game flow should naturally shift to you meeting the feeding quota every other session.
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– This mode is for those who do not wish interact with the game once it is launched and will remix and create a perfectly random cock hero experience for you.
– This is the only game mode that takes advantage of the breaks folder.
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– This mode will utilize anything and everything inside of the [ICODE]Your Images[/ICODE] folder. It will not utilize anything associated with the cock hero content in the game.
– Videos can go in your images folders and vice versa but those folders cannot be deleted and exist as an additional filter for the add/remove folder function.
– You can hit F11 on the game during this game mode and now you have the sexiest animated desktop background since the launch of Microsoft. You can launch the game for each monitor, too. (No, I’m still not a billionaire.)
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Imager App began when I was looking for a JOI application that didn’t require me to hang myself from a ceiling fan until I edged myself 10 times… Which is fine but everything should be done in moderation, right? After searching for years I was so tired that I just made one on my own. IA will never be able to compete with an app that is more tailored to your preferences; however, my goal is to create a dependable, fully customizable, and universal fallback.
The cock hero adaptation emerged from the same vein. The concept of CH videos provides a unique experience that you can’t get anywhere else. There remains, however, a constant disconnection between the developers and viewers. More and more you find videos with rounds that ask you to fap at break-neck speeds or show something that spoils the moment. I found myself having to download each video and editing them to enjoy an uninterrupted experience. If I was willing to go that far to enjoy their hard work, why wouldn’t others be willing to use an app that’ll do it for them? The community has responded by remixing videos and uploading them again only to repeat what the original artists have done, but how about we try another approach? I created a Cock Hero mode to remix only your favorite rounds.
Once that was done, I thought to myself; “So what?” I wasn’t about to bring IA back again without some kind of edge. I needed a way to demonstrate some of the game’s potential for expansion and how easily it can be modified.
Finally, one day I found myself searching through the stuff over at Milovana because I played indyc’s Trials of the Succubus and thought “Holy shit. Is there more like this?” (the answer is no btw) and I came across a game in which you simply move, engage an enemy, and fap. Simple. It was a great idea in my opinion, and it ranked about as high as it could. The only problem was that your enemies would appear, flash their nasty flurps, and tell you to jerk it fast! A great effort and a great game that didn’t quite connect with me because the images didn’t suit my tastes. I tried to figure out how many games fail to meet expectations because of something like that. There aren’t enough good games being made these days that we can afford to overlook them. That’s when I decided to use IA’s code to begin working on an adventure game with fully customizable enemies and encounters.
While this is considered to be a side-project of mine, I still have a strong vision for this game’s future. The plan is to break the adventure portion off the rest of the game once it reaches a certain point in development. Interactions will involve toggling ON/OFF fapping to enemies, random images, random videos, and CH rounds. There will be a simple story and meaningful interactions. My goal is to make this the most customizable and modifiable JOI game to date. I hope that I may receive your feedback, comments, and suggestions. It is my wish that we may work together to make this game into something really special.
Please read the Dev notes for features

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Win/Linux: GDRIVEGOFILEMEGAMIXDROPPIXELDRAIN
Mac: GDRIVEGOFILEMEGAMIXDROPPIXELDRAIN
Image/Animation Pack: MEGAGDRIVEGOFILEMIXDROPPIXELDRAIN

Extras: Optional Extra Content

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    IA2: Cock Hero Adventure [v.2.4.9] [Tribe]