Identity [v0.3.12] [Juicy Drake Studios]
A recent traumatic incident rendered you unable to recall anything prior to it. Memories of your life and origins, everything you loved and cared about, they all went down the drain in an instant. Right now, your only shot at redemption is to find out what truly happened and who did this to you. But beware, as danger often lurks around the corner and can take any form…
Thread Updated: 2024-09-09
Release Date: 2024-08-27
Developer: Juicy Drake Studios Patreon
Censored: No
Version: 0.3.11
OS: Windows, Mac, Linux, Android
Language: English
Genre:
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2DCG, Male protagonist, Adventure, Furry, Romance, Gay, Male domination, Mobile game, Oral sex
Installation:
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1. Extract and run.
Changelog:
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v0.3.9
– Reworked Corvolin segment on Day 2
– Added new Corvolin segment to end of Day 4
– Added new images for the Corvolin content on Day 4
– Added new CG for Lucra Date 1
– Remastered Cedrik Neutral Sprites
v0.3.8
N/A
v0.3.7
– Added day 8. (Several backgrounds still in the works.)
– Added (new) Brymror date 2.
– Updated Brymror’s sprites
– Added in Shirtless versions of Brymror’s Sprites
– Updated story sections with shirtless Brymror.
v0.3.6
– Added day 7.
– Added (new) Brymror date 1.
– Added Lucra date 1.
– Added Morias closeup CG illustrations in the bar on day 6.
– Updated Garreth Date 1 CG illustrations with new versions drawn by Rauch.
– Updated Yarin side images with new versions.
– Added lots of new music and sound effects to cover most of the game’s content.
– Added UI sound effect when saving the game to test out UI SFX.
– Audio save/load bug should now be fixed.
– Updated game engine to Godot 3.4.stable.
v0.3.5
-N/A
v0.3.2
– Revamped day 1 with almost 300 dialogue changes and additions.
– Added side images for Yarin and more sprite variations for Garreth, Brymror and Kovle during the first few days.
– Replaced the old receptionist sprite (OKI) with a new character and sprite (Zaran).
– Added full audio support for days 1-3.
– Added Mindalu’s bad ending scene illustrations.
– Added a way to visualize the changelog within the game.
– Added a rudimentary music room with play/stop controls for all available music tracks in the game.
– Both the music room and changelog can be viewed by selecting the “Extras” menu button on the title screen. The credits menu was also moved to the “Extras” menu.
– Ported title screen animation from a video file to run in-engine. Also added tweaks and details to the animation, including randomized blinking and custom amulet pulses.
– Removed choice strikes system as it was confusing for players and rarely used. Also removed tutorial section, which mainly tried to explain choice strikes.
– Vastly reduced the amount of one-off choices that appear through the game.
– Changed core game file structure and reworked internal story content systems.
– Added keyboard and controller navigation support for the options menu.
– Tweaked the game’s input system and changed how UI focus is being handled as an experiment.
– Fixed an audio-related problem where audio fading would still occur during skipping when it shouldn’t.
– Updated game engine to Godot v3.2.3.stable.
– Many other small fixes and improvements throughout both the engine framework and story content.
Notes
– All previous save files and persistent data are incompatible with this version. They will be automatically removed at startup if players have previously played the game. This will prevent game crashes and future problems with compatibility. A popup note will appear on screen when this happens.
Known Bugs
– Mash clicking through text (not using skipping) can cause audio to be muted at certain points (will be fixed in upcoming refactor).
– Some side images and sprites were added to some scenes to fill the blanks and will be replaced in the future as we get more sprites made.
– Sometimes loading a save will cause an audio pop.
v0.2.7
– Changed Sybian’s name to Camilla
– New content: Camilla’s first date
– New illustrations: Garreth’s Blowjob Scene
– New backgrounds: VIP Swimming Pool Showers, VIP Corridor, Diner Interior/Exterior
– New ID and amulet closeups on day 1
– Restructured day 1 sounds
– Removed name selection
v0.2.6
– New content: Garreth’s dates 1, 2 and 3
– New backgrounds:
– Distorted Elevator Interior, Kovle’s Kitchen, Duskin Camp Mid-day, Forest Daylight Scenes, Mountain Cliff Mid-day
– Reworked backgrounds:
– Roadside, Woodcutting Spot, Kovle’s Suite
– New Sprites: Garerth Neutral Nude
v0.2.4
– New content: Day 4
– Tons of new backgrounds for day 4
– New sprites: Karago, Corvolin, Sybian and Tish
– First music additions made by Sampling Kid:
– Brym’s Banger (theme), Water Refractions (VIP lounge), Forest Floor (ambience), crashing/elevator/waterfall/cave sounds (SFX)
– New application icon – goodbye Eileen (not available on Android for now)
– New tutorial and choice strike system
> We recommend starting a new game to see all of the changes
v0.2.2
– New content: Kovle Dates 1, 2 and 3. You can access all of them; you will be sent back to the dating menu after you finish each date. Art assets are not complete among the dates. There are going to be a lot of black screens; these are intentional.
– New backgrounds: Variations of the door at the start to include the odd raven, VIP bar and messy master suite variation.
v0.2.1
New backgrounds: VIP swimming lounge, meadow with planets, ravens on the oak tree at the start, gym showers, gym variation, dark suite variations.
– New Sprites: Draxima and Nyrok.
– Some minor text fixes: The names of some characters were wrong or missing in some of the text boxes. Thanks to Rain for pointing these out to us!
– The game now treats overflowing text differently; instead of overflowing into the menu buttons on the bottom, the text box will now increase to the top instead. Thanks to AdamJ for providing us with a solution here.
– Added/changed some transititons for sprites to make the game flow better.
– Added interactive changelog button in the credits.
– Removed the adult content toggle in the options screen.
Changelog a.12
– New character introduced.
– Extensive edits/Rework of all the content from update a.01 (game beginning, oak tree route).
– Continuation of the story after the bar scene.
– New backgrounds added: Master suite bathroom, a hotel lobby background edit featuring Kovle at the reception desk, lobby hallway edits for the fog creep scenes.
Changelog a.11
– Added more story. Continuing from where Update a.10 left off.
– Added new sprites: Brymror (clothed version) and Kovle (improved sprite).
Changelog a.10
– Added more to the story. Partially wrapped up prologue work, now dedicating more time to continuing the storyline.
– Note: For now, almost all of the prologue branches have been set to continue with the new story bits added with this update. Over the next few updates, there will be a massive content revision phase for the entire prologue.
– Added a new background: the hotel’s bar.
– Replaced Brymror’s concept art sprite with his actual sprite (nude variant for now, will be changed with a clothed variant once that is finished).
– Added button sounds to the title screen interface, soon they will also be added to other parts of menus and GUI.
– Changed the UI color theme from (dark themed) blue to (dark themed) orange to better suit the atmosphere of the game.
– Note: We are so far only using the default UI themes and templates offered by Ren’Py. As we move forward, we will gradually change the interface layouts and replace the default assets with original and or royalty-free ones which we deem more suitable for our game.
– Replaced the work-in-progress concept art for the title screen with a finished concept art. (the daytime bar scene)
– Fixed the title screen theme having a 10-second delay in playing for the first time when entering the game.
Changelog a.09
– Added more alternative routes to the Brymror after-gym events.
– Added new backgrounds: tablet closeups during the gym scene if you decide to check the duffel bag.
– Began remaking sprites. Replaced the old Cedrik (neutral) and Garreth (neutral-happy) sprites with the newly remade ones.
– Replaced the placeholder title screen artwork with an early concept for the intended scene.
– Added title screen music theme.
– Changed the UI layout of the title screen.
– Fixed some bugs related to the automated sfx playback (including one where the beginning ambience music would keep playing on loop forever even though it shouldn’t).
– Made minor adjustments to the story and dialogue across latest routes.
DOWNLOAD
Win: GOFILE – KRAKENFILES – MEGA – PIXELDRAIN – WORKUPLOAD
Linux: GOFILE – KRAKENFILES – MEGA – PIXELDRAIN – WORKUPLOAD
Mac: GOFILE – KRAKENFILES – MEGA – PIXELDRAIN – WORKUPLOAD
Android: GOFILE – KRAKENFILES – MEGA – PIXELDRAIN – WORKUPLOAD
Thanks to firepeacr for the update.
Win: GOFILE – KRAKENFILES – MEGA – PIXELDRAIN – WORKUPLOAD
Linux: GOFILE – KRAKENFILES – MEGA – PIXELDRAIN – WORKUPLOAD
Mac: GOFILE – KRAKENFILES – MEGA – PIXELDRAIN – WORKUPLOAD
Android: GOFILE – KRAKENFILES – MEGA – PIXELDRAIN – WORKUPLOAD
Thanks to firepeacr for the update.