In Finite Space [v1.7.0] [IFS]
In Finite Space is a furry visual novel that explores the invasion of a deadly foe, and those that rise up to combat them.
Join the ranks of the illustrious Knights of the Asterism Union, as a Squire in training for the Cavalry division. The first engagers to incursions and the most respected, but also those that suffer the heaviest losses.
Learn, train, and grow with your fellow Squires and discover what it means to love, to heal and to form bonds.
This novel will show military training, sexual themes with a variety of genders and alien furry races, and deal with trauma and recovery. We hope to show a story that breaks a few FVN traditions and give people a story that, while linear, offers choices to engage in ‘stress relief’ with any and all of the main cast. You choose if you want to take part. Choose those you want to, or don’t want to, and be happy by the end that you played this VN your way.
- The final Cavalry Knight Cannon has been implemented, but also backdated into Chapter 1 for the Squire pairing sequence.
- Music from Hyenablood has been added. In addition to this one track will be uploaded to our Youtube page for you to enjoy, which I will link when we do.
- The Brut scene in Chapter 5 has its CGs and Animations completed.
- A CG showing off a particular combat scene is almost complete and will be hot patched into the game shortly.
- When you reach a certain point in the build you will see some unfinished CGs. You will see, based on what immediately precedes these CGs, what they are to be replaced with, and why it is taking some time. Fear not though, as we will be adding these retroactively whenever we finish them completely. After a week or so of public release I’ll be dropping some dev logs going over what made this build so long in production, and what we learned.
- A music and album room has been fully made and fleshed out. we will be adding to this as we go and make it a great place to listen or look over unlocked pieces.
- An error that occurs in Chapter 2, where Alex became unnaturally aggressive in his Sprite has now been fixed.
- Boxes not being noticed has now been tweaked to make the narrative make sense.
- A previous scene comprised only of CGs has now been replaced with finished work.
- A “Hide” button has been added to Android version of the game.
Win/Linux: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Mac: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Android: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
jukumaru thanks for the links

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