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Jack-o-Nine-Tails [v2.3] [ImperatorAugustusTertius / qwertyu12359]

Jack-o-Nine-Tails [v2.3] [ImperatorAugustusTertius / qwertyu12359]

August 26, 2024F95


At the crossroads of all universes, shrouded in Fogs stands Eternal Rome, a city of fortunes and calamities, opulence and crushing poverty. Human life is cheap, but its worth can be calculated precisely. Especially by those of the Slaver’s Guild. This is a dirty business, and business is booming.

Step into the shoes of a slave trainer.  Acquire unique girls with different personalities. Bend them to your will and remake them as you see fit. Then sell them for shining sparks and become rich, or keep them as your trophies. Only you can decide, for you are their sovereign master. You, the Jack-o-nine-tails!

Thread Updated: 2024-08-26
Release Date: 2024-08-26
Original Title: Валет Плетей
Original Developer: OldHuntsman
Censored: No
Version: 2.3
OS: Windows
Language: English
Genre:
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2dcg, 69, anal sex, bdsm, bukkake, cannibalism, fantasy, footjob, graphic violence, horror, incest, male protagonist, management, monster, oral sex, pregnancy, scat, sex toys, simulator, slave, spanking, tentacles, titfuck, trainer, turn based combat, urination, vaginal sex, black-hair, blonde, blowjob, body-modification, bondage, boob-play, brunette, catgirl, cunnilingus, customization, cyberpunk, defloration, denial-play, double-penetration, dystopian, facial, fingering, fisting, free-roam, gangbang, glasses, group-sex, impregnation, incest-siblings, isekai, linear-plot, loli, loop, massage, medieval, mind-control, monster-birth, multiple-penetration, neon-hair, pet-play, piercing, plus-size, pole-dancing, protagonist-dom, redhead, rimjob, rough-sex, sex-toys, sfx, sfx-sex, shower-sex, size-difference, smut, steampunk, tatoo, teen, titjob, tsundere, vaginal-sex, watersports, white-hair, wholesome, yoga…
Installation:
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1- Extract the archive in the desired location.
2- Run “Jack-o-nine-tails.exe” to start playing.
Necessitates Visual Studio 2013 and 2022, both the x86 and the x64 versions (that’s four downloads).
When updating an old version of Jack-o-nine-tails, do not overwrite. Extract the archive elsewhere and then import your old save-file.
Changelog:
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v2.3
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– Tutorial slaves visual overhaul: you can now see their outfits, weight class, and (aside from Wilhelmine) their facial expressions.
– Overhaul of the torture folder (replace countless bad images, name and attribute pics according to age and hair, new subfolders organization, distinction introduced between punishing sexual pics and consensual ones).
– Retranslate and rewrite unique charm refusal quotes, so that the player can understand the motive for sell failure.
– Adding hair color selector and the option to cancel the procedure at any point to neoplasty + removing plastics_assistant (no longer needed)
– Fix “home” music being muted when skipping text too fast on “End of Day” (remove 0.5s fadeout when stopping a sound file).
– Remake the title image with concept from StJesuz.
– Generate a picture of techno-janissaries (the Serpentine guards) that matches the lore.
– Fixing milk amount pop-up on click bleeding over into other buttons
– Merging the 2 non_combat_equipment functions into one
– Fix equip/unequip count for items that are equipped in pairs
– Removing max beauty restriction on neoplasty and fixing a small bug with it.
– Make auspex and anatomy text that is not showing “quality” or anything clickable, black.
– Added tooltips to enemy hearts in combat + made opened bracket clickable text when on the left side of status
– Add auto-qsp-compile feature
– Rearrange the order of the lesson shortcuts and tabs, from less expensive to more (personal – assistant – school- tutor).
– Making lactation and egglaying mutually exclusive
– Adding tooltips to all greyed out medical menu items
– Fix the fix to erotic praise text
– Centering combatants on combat UI
– Fixing wrong text selection for some erotic rewards
– Remove double spaces from some text
– Adding visual clue to equipment being souldbound.
– Move milking pictures from “scene” folder, rename them according to age and hair color.
– Removing item image and description when unequipping sets or said items if there is no other description availabl
– Change pictures for scenes:
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– The picture for bukake_purple_long_milf_3 is a duplicate of bukkake_purple_long_milf (pictures rearranged between young and milf, one discarded).
– Replace documents_purple_long_young (dupe of milf one, with gif artifacts).
– Replace study_brown_long_young and documents_general_young_2 (not fitting sexual content).
– Remove rest_brown_long_lolz, replace it with rest_brown_long_lolz_2 that doesn’t have a TV set.
– Replace erotic_blond_long_young_2 which didn’t look explicit enough to fit the description.
– Add gym_white_short_young_2 (thanks Zetsubo).
Replace bj_purple_long_milf.
– Add rest_brown_long_young_11 (cool image found randomly).
– Replace exhibit_red_short_young_2 to hide phones and cameras from the crowd.
– Replace gangbang_blond_long_young_2.png (bad art)
– Replace paizuri_blond_long_young.png (too milf looking)
– Upload back paizuri_blond_long picture, for milf this time
– Remove some duplicate dildo sex scenes.
– Remove visible hair on a couple of “general” pictures.
– Make new icons for neoplasty hair color selection.
– Update arrows for fights to make them more visible.
– Make purple or light-blue energy star, for “night energy”.
– Switch descriptions for BDSM lessons.
– Replace “citadel” music track with its lossless source (normalized to -24LUFS like the rest).
– Make more seamless transitions between the songs used for spires.wav
– Replace theater icon in UI overhaul, as it shows the Colloseum and the theater is in Necropolis.
– Replace a dozen of UI overhaul pictures, which had grey frames instead of colored ones, or transparen tbackgrounds.
– Increased starting combat heart values by 10/15 and increased pony race bonuses for normal and easy game difficulty.
– Added an S button during easy custom game setup to one-click maximize characteristics and skills
– reduced daily calories for egglayers not on fattening diet to avoid unwanted weight gain
– skip auto meal prep if ate already and unable to produce better than canned food (unless living without a kitchen where no higher quality is possible)
– fixed item refusals interrupting end of day scenes
– slightly reduced slave overnight mood swings
– fixed a soft lock
– added deny orgasm rule toggle to assistant screen and enabled its effects
– added passive overnight empathy increase for fully devoted slaves with slaver S+ domination and S+ personality
– moving from apartment back to slums now discards kitchen cryostore contents (except alcohol) at end of day if not moved into a new apartment with a kitchen
– suppressed incongruous trait reveals when slave refuses to perform the related activity
– Fixed wilhelmine being available for repeat purchase from smuggler (saved games that already purchased her will still have the loophole)
– added dexterity and cow traits to easy custom start cheat menu slave editor
– Added merit level to tooltip when slave feels both guilty and meritorious
– Fixed energy drop for existing slave when sending new slave rescued from fogs battle directly to cryostorage
– Modified egglayer exercise routine (with farmhand) to trend to A+ endurance instead of B+
– Distinguished color palette for excitement and mood to more intuitively indicate sub-optimal levels
– Doubled rate of endurance decline for pigs above weakened
– Slaves losing weight at any physique will now try to eat more to compensate if their diet allows
– Increased effectiveness of farmhand-automated cow daily exercise to maintain endurance
– Closed loophole where slaves with early pregnancies would remain pregnant after permanent lactation surgery
– Slightly increased Isabella’s obedience so she will more readily accept fiend milking lessons
– Doubled weight of prior sexual experience on reducing sex obedience thresholds, and slightly increased weight of beneficial or opposed traits
– Assistant will no longer obey fiend milking rule if fiend milking skill is F-
– Fixed decrepit hovel moodlet not clearing when it should
– Slightly boosted efficacy of taming items without aura supremacy
– Fixed fridge discarding ingredients when exactly full instead of when over capacity
– Cleaned up some unused code in character creation
– Added farmhand end-of-day reports for pig slaughter and egglayer productivity
– Point of sale effect displays now extend to weapons and armor
– Lowering pride below B+ or A+ now requires more effort and potentially different actions
– Fixed edge of fogs patrol resetting a variable incorrectly
– Fixed a missing image reference
– Fixed calculation of overnight taming displayed on slave equipment tab
– Improved brothel fast service
– Added progression detail to tooltip for slaver characteristics
– Aligned conditions for slaver diary entries to show negatives when personality will drop due to interior decor or standard of living
– Improved aura strength calculation with no slave (assistant only)
– Revised rest rewards so only the ones that actually involve resting at home will refund energy at night
– Clarified that the advice in the tutorial stating that variety is best extends to all forms of training, not only rewards and punishments
– Fixed reversed sign for arousal bonus in item effects display
– reduced the rate at which taming fades overnight when aura supremacy is not maintained
– Boosted Isabella’s obedience (backwards-compatible for older saves) and lowered her starting taming to zero
– Fixed addiction penalties being much higher than intended
– Removed teleport home effect when clicking empty slave portrait from enter the city screen
– Fixed two typos in cheat menu
– Revised drug and addiction effects and made them consistent between slaver and slaves: pollen and oblivion still have lingering penalties even during withdrawal, but other drugs do not aside from mood
– Fixed tonic elixir overuse penalty not applying correctly for slaver
– Replaced “Food not ready” label with “Canned food”
– Renamed lash to cat o’ nine tails
– Engine update: reload game on quickload if missing quicksave
– Adjusted arena battle opponent stats (increased tier 1, 2, 5, decreased tier 4)
– Fixed effects calculation triggering item refusals while shopping
– Display some item effects at point of sale (dynamic effects may change depending on current slave)
– Kamra addiction for slaver now lowers energy (taking kamra as an addict becomes half as effective), same as for slaves
– Expanded range for slaver skill development to include A+ outcomes and updated help pop-ups for slaver skills to reflect this
– Disabled taming drop for guilt-on-top-of-guilt in normal and easy game difficulty
– Added magna magnifika effect to raven crown and unlocked detailed aura display on normal and easy game difficulty
– Increased potential taming impact of applicable punishments (pain or deprivation of mobility) according to the intensity of punishment, perceived superiority of the master and empathy of the slave
– Limit overnight taming from items proportional to nature and slaver aura strength
– Capped slaver medical skill gain from enema lessons at D-
– Expanded Angelika’s tutorial lecture to include additional methods of developing taming
– Limited slaver skill gains when teaching to occur only when slave performs with maximum diligence
– Added detailed item effects to slave and assistant inventory screens
– Added nipple chain to outfit manager default set for sex bonuses
– Fixed spa erotic massage for slaver not increasing arousal enough with low libido
– Stabilize slaver strength at D- instead of F- when eating canned food, except on extreme game difficulty
– Reduced rate of once-per-day taming reduction caused by refusals (insufficient obedience)
– Increased diligence bonus from fear to make “stick” based motivation more effective
– Added equip-refusal and a taming hint in description to the leather shackles
– Fixed active sex refusals always showing slave image instead of assistant
– Corrected shop display prices for plumed bridle and pony harness
– Added an equipment manager default set for Taming
– Reduced taming bonus of deprivation suit and pet suit
– Reduced taming bonus of pony plume and harness so they are no longer best in slot
– Added taming bonus to leather shackles
– Restored/added an overnight devotion bonus to the wedding dress for slaves who are already devoted enough to be assistants
– Fixed gifted gemstone earrings adding an extra one
– Added more default equipment sets (will reappear if all existing sets are removed), added aurabound icon and editing options when viewing sets, and fixed earrings not being removed by sets with that slot empty
– Improved aurabound icon tooltip by including equipped items in the count
– Added pony race bonus for wearing full set
– Increased cost of plumed bridle and pony harness to indicate relative learning bonus
– Capped passive skill gain from pet rule at C- so at least one lesson is needed for B+ specialization
– Reduced frequency of addicted assistant and farmhand pilfering faerie pollen or opium
– Increased impregnation effect of public farm group to half of minotaur (half cost, half effect) so it makes sense to use both (minotaur at F-, group at C+); reduced slaver libido bonus for impregnations from 3x to 2x (at S+) to make paid impregnations more competitive (sparks vs. energy)
– Text corrections for cow price evaluation
– Fixed unconscious Dying (F- endurance) slaves being skipped by overnight chance-of-death checks (S+ medical skill of slaver/assistant protects slave/prisoner/farmhand, of slaver protects assistant, of farmhand protects cow/egglayer/pig)
– Revised substance abuse and recovery effects to discourage chronic use of drugs while making rehabilitation easier (also, medical center health check will now comment on addictions)
– Increased profitability of milk by allowing market price to rise as high as 7$ (was 4$); fixed milk tips to consistently improve probability of favorable pricing; improved farmhand automation for selling milk
– Fixed arousal incorrectly factoring into psychological status
– Fixed black medic attack not applying debuff
– Increased daily calories for hungry slaves (except prisoners)
– Fixed lactation surgery not revealing fertility status
– Fixed combat xp bonus for fog trophies
– Fixed more lesson texts
– Normalized all slaver characteristics and skills in tutorial to B+ level
– Gave the tutorial slaver a fresh shave and a haircut at the start (temporary allure bonuses)
– Changed slaver starting outfit in tutorial to housecoat (mood bonus, allure penalty) instead of fashionable attire (neutral)
– Removed armor from slaver in tutorial and replaced greataxe with cattle prod (better for subduing slaves without injury)
– Normalized quantities of ingredients (25) and potions (6) in the tutorial including potions that were not available before (aphrodisiacs, philtre, lethe)
– Reduced impact of boring moodlet in tutorial (since it can only be relieved by a trained slave)
– Disabled slaver magic skill decay in tutorial
– Changed soundtrack for tutorial to something nostalgic
– Reorganized some menus (mostly in the tutorial, but also swapped flagellation and battering in regular punishment menu)
– Reduced magnitude of all slaver negative effects to make negative mood swings more gradual
– Revised text for slaver tired diary entry to fit on a single line
– Halved rate of slaver excitement increase from libido and added an offset for negative mood
– Added another factor to the will-slave-fight-back-when-punished decision so that eventually even a skilled gladiatrix will give up
– Fixed damage formula when slave resists but does not fight back so that above-average endurance takes less damage and below-average endurance takes more; also removed potential for immediate scarring
– Added combat strength impact for slaver mirroring slave endurance impact (higher strength is less affected)
– Reduced and revised combat bruising and endurance impacts for slave (less damage with higher endurance)
– Reduced mood impact on slave from combat with slaver and capped the impact at -2.5 mood (mirrors existing cap for the slaver)
– Reduced energy drop from slave fighting back so it doesn’t always lead to red energy stars
– Increased mood benefit of bacchic nectar for slaver
– Added passive nature increase for farmhand and assistant up to B+ (these jobs qualifiy as “a measure of independence” per help text)
– Fixed blank tooltip for unavailable assistant lactation surgery
– Fixed blank text at lactation surgery procedure confirmation screen
– Fixed alchemy menu not resetting after brewing a potion
– Fixed guild event transition
– Added shortcut to slave/assistant aura tab by clicking arousal level next to portrait
– Removed drift from event timing
– Closed loophole allowing farmhand to sell milk without a license
– Fixed “sub-par diligence produces guilt in devoted slaves only on normal and hardcore obedience difficulty (mechanic is now disabled when easy obedience difficulty is chosen in settings menu)” for sexual interactions
– Increased spoil threshold vs. devotion to reduce diligence via psychological status
– Defend action in combat now reduces duration of harmful conditions proportional to combat skill instead of simply removing them
– Clear final attack detail for each defeated enemy after showing it once (for multi-opponent battles)
– Hid next/previous enemy buttons when only one remains undefeated
– Fixed next/previous enemy switching skipping over some enemies after at least one has been defeated
– Added alternative method of acquiring Chimaera’s Gem
– Enabled enemy special attacks in combat
– Unlocked progression with all factions after gaining the Pope’s patronage; improved objectives text
– Fixed active sex not correctly importing initial slaver excitement level unless wearing chimaera gem (and consequently lowering arousal at end of session even if no actions were taken)
– Fixed text selection for brothel -> fast sex -> anal
– Fix starter assistant on easy custom game having incorrect age assigned
– Slaves are now required to bring their own armor to the arena when using a combat style that requires armor
– Further reduced gladiatrix skill gain from arena battles (proportional to intellect i.e. learning ability) to increase value of sparring / other training methods
– Rebalanced slaver stat and skill progress thresholds (many increased, few decreased) for realism purpose, to extend progression and make starting choices more impactful (slaver stats in saves loaded from previous versions will be recalculated)
– Fixed rape interactions not increasing slaver strength like other forms of intercourse where the slaver gets some exercise
– Improved help text when clicking on slaver strength characteristic
– Assistant A+/S+ nursing skill (i.e. nutritionist) can compensate for 1-2 levels of home-cooked meal quality to prevent strength decline (however this compensation does not extend to enabling C-/B+ meals to confer the bonus energy or mood benefits of A+/S+ meals)
– Eating A+ or S+ meals provides a half or full energy star for the master (or slave, if they ate the whole meal)
– Fixed outfit changes via equipping saved equipment sets bypassing the return-home side effect
– Fixed easy custom game cheat menu slaver editor “S” button not adding padding for strength, personality and libido
– Added option to enable slaver back-story non-aligned characteristic and skill decay (same as normal start) when starting a new custom game
– fixed text colors in auspex (to hints if something if good, bad or in between).
– Improved consistency of auction outcomes across save/reload by fixing auction participant randomization; removed Lieutenant Colonel Durward from potential auction participants as he was designated as non-participant originally
– Added help text when clicking on Energy label next to energy stars for slaver, slave, assistant, prisoner or cow
– Corrected menu spacing and text in business menu
– Reduced rate of endurance decline for pigs
– Fixed egglaying formula
– Fixed subcontractor payment to align with text and reduced payment for mindbroken slaves
– fixed prisoner calories and costs (including extra consumption with starvation hunger)
– Increased calories eaten when hungry or model-losing-weight (assistant/farmhand)
– Slimmed guild contract diary entry and added note that any qualified slave can be used
– Removed group sex from concubine specialization requirements
-Aligned sources of empathy increase with in-game description (refined petting and pleasures): removed from “entertain me” and dance lessons; added to tier 3+ erotic rewards; boosted for golden cage; reduced for hot springs
– Added some padding for strength, personality and libido at game start to offset early losses
– Same-day punishments boost diligence potential
– The effects of moral encouragement approval, praise and compliment diminish with repetition so there is incentive to make promises
– Fix typo for Red Hair Bryn dialogues.
– Story mode (normal start) now decays slaver skills that are not aligned to the chosen background when they get above a certain level (D- for mage/fighter skill, B+ for others)
– Maestro gets free theater tickets in story mode
– Doc gets free exams at the Technosphere medical center in story mode
– Maestro, Doc and Uncle Tom now start without magic skill in story mode
– Silk Daddy gets a bargaining bonus in story mode when selling slaves to non-fixed-price buyers
– Virgin price is now added to sell value when choosing not to bargain during sale
– Brewing higher tier potions/elixirs now requires enchanting skill in addition to alchemy skill
– Arousal 4 now improves sexual performance as much as arousal 5 did, and arousal 5 now improves it more
– No masturbation rule enforced with chastity belt now displays some flavor text in the rule explanations when slave wants it off
– Obedience threshold for humility rule now decreases as fear rises
– Combat color coding
– Capped calisthenics (dance) skill gain from pet rule at B+
– Fixed psychological status remaining depresive when mood is optimistic
– Fixed left arrow not being fully clickable on custom game setup screen
– Replace a random number in combat damage calculation with a deterministic pseudo-random number
– Fix issues with gifts: mini-ponies now actually have a limited lifespan as described; flower bouquets now raise mood a little more; gifted perfume is now permanently applied instead of only lasting until she bathes the first time each day
– Fix issues with makeup: permanent tattoo makeup is now better for style than temporary makeup, while for very young slaves of at least C- beauty, having no makeup is just as good
– Improved shopping experience for items the slaver cannot currently afford
– Revise style bonus from shock collar to match gemstone necklace
– Fix traits that suppress moodlets not being reflected visually until next update cycle
– Adjusted diligence formula to increase impact of traits and make high performance require more bonus stacking
– Increase impact of clumsy/dexterous trait on painting and music lessons (except singing)
– Allow neoplasty to change appearance of Exquisite slaves
– The Steel Rose now sells a shock collar which can be used to enforce the humility rule
– Adjusted slave generation to decrease probability of A+ attributes
– Removed unintended habit increase from verbal punishments
– Removed undocumented effect from heels and high boots
– Increased payments from guild contracts and subcontractor
– Reduced obedience threshold for deny toileting rule; psychological status now modifies obedience threshold for humility rule, pet rule, silence rule, deny toileting rule and beads rule
– No guilt from refusing “ask about…” interactions until the slave has accumulated some post-traumatic stress
– Fixed slave not losing endurance when sleeping on the floor
– Better image selection for F- licking lesson
– Fix spoiling of unconscious slaves with guilt-complex trait
– Fix faerie pollen next-day moodlet not applying correctly
– Fix tooltip when giving another stuffed toy gift
Fix licking picture not displaying for first lesson.
– more sensible effects when initiating and then backing out of a “get rid of her” interaction
– increase the mood benefit of alcohol and bacchic nectar
– Encourage, Threaten and Put in place will be less ineffective when slaver aura is weaker; Encourage and Threaten will take certain traits into consideration; Threaten’s diminishing returns are no longer permanent (the others’ still are)
– consecutive days without food now increases fear for all slaves, not just prisoners and cows; removed some extra despair and mood penalties for prisoners with insufficient diets
– slaver having a weaker aura than the slave no longer guarantees that a gladiatrix-trained slave will fight back for all non-verbal punishments – an unspoiled slave with average or lower nature may tolerate some
– Swap position of school and tutor icons when there is no assistant
– Fix sparring defeat text for Frail slavers
– Bugfix: dead slaves were not removed after losing races
– Fix defense change button placement on combat UI
– Slaves with 1-2 devotion now feel guilty when their diligence is sub-par (previously only with 3+ devotion)
– Hide augmentations until slave/assistant has been examined
– Unhappy slaves gain pride up to B+, reflecting diminishing desire for intimacy
– More sensible psychological statuses when devoted slaves with A+ or S+ attributes are unhappy
– Added a small event that triggers mid-game and gives a “free” slave with some hidden traits.
– rental cost of barn in Bull district tripled due to feud with Outcasts
– cryo home capsule is no longer available in the slums
– fix forfeit of abandoned extended rental occupants after switching residences
– rebalance sleep with master vs boudoir by increasing optimal devotion for sleep with master to 3+ stars and reducing spoil effect of sleeping in boudoir with no devotion
– refactor background music system to fix inconsistencies with event shortcuts and volume
– show guild auction icon at home on the auction day even when having no slave
– slave no longer loses endurance every time she faints; it depends on why she fainted
– reduce rate at which slave with no fat reserves (bony) loses endurance when starved
– reduce impact of sleeping in prison so that exercising once per day is enough for an upward trend
– hungry prisoners eat more dog food and corpulent prisoners eat more cookies
– increase master cum volume up to 3x based on libido, making milk production easier
– slightly faster guilt ramp (on average slaves will feel more guilt after fewer punishments)
– automatically increase rubbing skill to D- if vaginal skill is at least D-
– new background story for Saruman normal start
– do not show full body images when the slave is unconscious
– show the slave (or assistant) full body image (only) where appropriate during the tutorial
– gray out the decrease button in the tutorial for unavailable living standards (below luxurious)
– rationalize overnight endurance losses to prevent nonsensical deaths (poor sleeping conditions, pregnancy with adequate calories) and allow sensical ones (overeating)
– reduce gladiatrix skill xp from winning arena battles (with diminishing returns) so there is more reason to use other training methods
– swap Ironclad and Amazon sparring opponents (Amazon is S+ tier for gladiatrix skill, and a harder fight)
– only show assistant appearance selector if there are multiple options
– tone down rape effects and impact of repeated rapes; sufficiently devoted slaves may shrug off negative effects entirely :
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rape always leaves an impact on guilt, pride, taming and mood (the latter penalty may be negated if devotion exceeds empathy)
we use a rape fear formula to assess whether the slave finds the experience traumatic enough to induce despair and more severe mood drops
if so, we apply additional penalties to mood, devotion and empathy and we use despair to create lingering trauma that requires management
– active sex update:
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fix broken link to full body image when girl refuses an action
changed some scene selections to better match descriptions
maintaining slave charm keeps her interesting for the master
higher temperament also keeps her interesting for the master
slaves can refuse “arouse her”, “frottage” and perverse games
obedience and other factors now influence refusal thresholds
tying up the slave now prevents her from refusing many actions
actions a tied slave wants to refuse will cause negative effects instead
penetration of a tied slave who would not otherwise accept is treated as rape
however fingering or anal fisting is not counted as rape even if it is penetrative
recent rape or disgusting experiences factor into slave willingness to be tied up
master bondage skill and allure reduce slave reluctance to accept being tied up
giving massages with high master petting skill reduces reluctance to being tied
giving massages adjusts interest (session time) based on newness (charm based)
golden showers have more impact on slave pride with high master fetishism
enough devotion can make a slave not feel disgusted with cum on or in her
slaves cannot refuse to undress but might not put on an act while doing so
many of the perverse games actions require the slave to be undressed first
tickling with a dagger is only available if the master actually owns a dagger
applying enemas stops raising master medical skill at C-, just like lessons
misc consistency/balance formula tweaks that only affect the mini-game
set moodlets, fix some refusals and increase threshold for “tie up”
fix a couple of broken image paths for active sex scenes
reduced energy cost of active sex
– reduce gladiatrix skill xp from winning arena battles (with diminishing returns) so there is more reason to use other training methods
– swap Ironclad and Amazon sparring opponents (Amazon is S+ tier for gladiatrix skill, and a harder fight)
Examine some of the money given for auction : the specializations qualifications were changed from pass/fail to a grade system and auction participants now look for a minimum grade of B+ with adjustments depending whether the buyer wants higher rating which means expects higher specialization too.
– Unify skill color for cooking depending on day and night: ingredients are now consumed when cooking instead of at night so lack of adequate ingredients leads to lower quality.
– Make the chimera gem automatically heal in battle as opposed to give a flat boost.
– Make rape consequences gradually less dramatic, the more trained your slave gets.
– Make slave only appear on summoning in tutorial too (moreover, slave summoning is grayed out when the slave passed out so that’ll work good; as of now it looks weird to see her standing looking at you all the time even though she is in a coma).
– Fix home music still playing when clicking the main menu shortcuts to go fight in colosseum, auction, and race.
– Change “Saruman” description to remove immersion breaking reference to online board.
– Fully implement “premium slaves” like Helen and Yasmin and Wilhelmine.
– increase weight of brand reputation in charm formula so S+ charm is attainable without any arena fame at A+ brand reputation
– make alcohol available in residences without a kitchen (Slums); fix alcohol not being included in storage count
– pub food rebalance – two choices on the menu at 3$ and two choices at 5$, with identical effect (options for “flavor” only), raising strength to C- or B+ respectively, at the same rate as home cooked meals
– slower health increase for master strength below A+ when eating at the club
– fix manually purchased ingredient costs to match labels and (already was correct) auto-buy costs
– review and rationalize home cooked meal costs
– reduce the learning rate for cooking (to zero for master; slow progress for slave) if quality of meal prepared is below current skill level
– include all ingredients in overnight storage cleanup (excess over 10 of each item will be discarded, least expensive first, when there is less than 5 storage capacity remaining)
– fix eat leftovers rule effects on mood to make the slave appreciative of lower quality meals if she is disgusted by her diet or is not being fed anything other than scraps (logic was inverted so the slave had higher standards in those scenarios)
– prevent saved equipment sets from applying piercings in slots that are not pierced
– clarify a few rank-based slave rejection messages from NPCs (Madam Jofre, Bryn, Sir Shelley)
– slightly lower the obedience threshold for slaves to accept alcohol or datura, with unhappy slaves being a bit more willing
– slightly increase probability that slaves may be generated with F- attributes, for variety
– reduce guild reputation if the contract deadline is missed, scaling with current guild reputation (higher expectations)
– increase exoticism of slaves that have many piercings
– fix slave templates in non-patch version using the wrong body images (shown on anatomy tab)
– (media-base-ia / ia-media-patch) moved some images for the anatomy screen to patch media
– prevent breast reduction to flat when there is no corresponding body image available to display on the anatomy screen
– reduce rate of endurance loss for slaves who are addicted to faerie pollen
– fix blazing moodlet not applying correctly.
– charm refusal 10-day lockout is now waived except on extreme game difficulty
– charm refusals now lower brand rep for all difficulties
– Implement new charm check refusal quote.
– added file existence checks and use fallbacks for missing images (currently only for wilhelmine, helen and yasmin)
Fix Isabella’s costume change resulting in only giving generic pictures.
– fix pride-related mood effects of exposing clothing
– increase pub food costs by 1$ each
– fix depression mood swing
– To avoid the situation where a slave is “too qualified” to be sold, convert specializations to grade instead of pass/fail (assistant reports grade by color)
– fix missing text for lesbian and frigid trait pop-ups
– rebalance verbal and intimacy reward tiers (hug 1->2, massage 2->3, petting 3->4, praise 2->1, compliment 3->2, promise reward 4->2, promise gift 5->3)
– show laboratory supplies in sidebar of alchemy brewing menu
– fix alchemy repeat-last-recipe feature
– fix virginity removal for F- fisting lesson
– return to same sub-menu after socializing at taurus club
– fix interaction modifiers for psy-masochist trait and its inverse
– fix disappearing cryo slave when using release button
– Increase required faction reputation to live in a district on extreme game difficulty from D- to C-
– Reduce rate of fear decrease from devotion
– Disable assistant alternate appearances checkboxes for helen and yasmin
– Improve psychological status formula (more responsive to mood, obedience and despair); prevent mindbroken slaves from progressing stats other than nature
– Swap tutorial difficulty labels to accurately reflect challenge level – Yasmin is normal now
– WIP – display full images for Yasmin with mood (on main screen only) or psychological status (on stat screens only), clothes, adjusted for physique and breast augmentation
Replace Naked Walk punishment description. Change “You undress your slave and lead her through […]” with “You lead your slave so she arrives naked to […]”.
– For crocodile torture instrument, slightly change description. “You bind the slave and attach cruel steel clips to […]”. Remove “steel”
– Fixed bug when clicking Magnaga’s name from the district menu after delivering a slave to her
– Allow eating again at tavern if still hungry (can be caused by intra-day strength change or inadequate meal quality), to suppress end of day cooking at home, but only first tavern meal of the day raises strength
– Serpis amulet protects from being caught smuggling clones
– Fixes for next day slave energy and master mood.
Little overhaul for punishment tiers (so that a spank or a naked walk is not on the same tier as a verbal scold…).
Replace gangbang_general_[patch], hair visible.
– Fix medical center not recognizing unconscious slaves in some cases
– Fix incongruous psychological state for optimistic slaves with high despair
– Use correct image for gown – thanks RedGreen3
– Engine update — add subdirectory recursion to the getImages function that counts png image files with _## suffixes to populate the picMax array used in JONT for randomized image selection (see JONTgamelocationdisplay_pic.qsrc) — caution: if the same file prefix exists in multiple subdirecfories, all matching files will be counted, so the total picMax may exceed the number of matching files in any single location — therefore, every file prefix (the part before the _##) used in any content subfolder should be globally unique.
– Add support for ‘any_age’ image sets (image prefixes without age).
– Engine update to ignore images in folders named “unused”
– Engine update to count image sets in girls/reward_scenes/ folder and sync with media that now includes such images for one of the tier five erotic reward variants.
– Guarantee Felicity pregnancy (was only 2/3 chance before, unintentionally).
– Fix $special_age overrides not working in combination with special_stock.
v2.2.3
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– Set farmhand and assistant daily calories to a level where they won’t gain weight if the player ignores them (unless recovering from Bony physique).
– If half of an energy star was spent yesterday, carry over the remaining half for tomorrow.
– Home decor purchase budget/premium text corrections/additions (contributed by joeshmo828282).
– Add obedience check for item refusals.
– Rename hard game difficulty to extreme.
– Reduce rental costs for normal and easy game difficulty.
– Increase initial sparks for normal starts.
– Increase default and maximum sparks for normal custom starts.
– More energy fixes.
– Fix master not preparing canned food in the slums.
– Tweak slave arena battles to emphasize gladiatrix skill more.
– remove hint from objectives tab after julia is retrieved.
– increase cow impregnation level after gangbang lessons even if master does not participate; also for xenophily (except spider and sea tentacle), dog show, public use and public toilet; remove disease risk from barn’s group insemination to make it more competitive (also lower obedience threshold to match a vaginal lesson and don’t give gangbang experience).
– add “with her weapon” to attack text when armed slave fights master.
– except on hardcore obedience difficulty, negative mood has a reduced impact on diligence.
– if more than five bottles of milk, change “sell one bottle” button to “sell all bottles”.
– fix painful torture not causing masochists to orgasm at max arousal.
– minor bug fixes (thanks to sarinee for spotting these).
– include potential skill boost from clothing in master inventory to determine skill level that can be taught.
– link main screen cow milking button to farmhand milking action; add cow maintenance automation (bathe cow if hygiene is 3 or more; gradually sell bottles to milk cooperative when prices are favorable).
– fix subpurchaser stating incorrect price for mindbroken slaves.
– increase production from Kraken and Leviathan.
– Fix for “frail”.
– fix egglayer without farmhandfix egglayer without farmhand
– experimental: enable negotiation sales for district residents (credit to sarinee for analysis, design proposal and significant code contributions)
– fix barn report not appearing when food cost is zero
– reduce best-case negotiation bonuses to 1.5x instead of 2x
– fix horse xenophily lesson not consuming correct calorie amount
– report assistant grocery purchases under food costs instead of other expenses in decade billing account
– model-losing-weight farmhand or assistant eats more
– bugfixes for Swift Blow (no more double strike if there is only one living target and fix enemy resistance check)
– reposition milk canister in master inventory when owned without a barn; confine to inventory tab only
– Correct General Carneys’ requirements text color-coding to reflect coded expectation (A+ not S+ xenophily and secretary skill); expand Tiamat’s requirements text to indicate that all witchdoctor skills are expected
– add dungeon release/exchange/imprison button to main screen
– fix some energy glitches with off-screen slaves (farmhand, egglayer, pig)
– fix starvation bug (caused slave to be erased instead of fainting)
– don’t show assistant calories on main screen
– relocate dungeon fast swap button
– Don’t immediately prompt to save set the first time you use the equip manager.
– fix food costs for master and slave.
– fix food costs for master and slave.
– apply no gore option for applicable tavern scenes
– Fix medical center not detecting pregnancies of sterile slaves (sterilization procedure does not abort early-stage pregnancies)
– Fix entering/leaving apartments
– Bill for all mini ponies, not just slave/assistant/prisoner
– Display “another” in tooltip for gift rewards to make visible which gifts the slave already has
– Reposition un-expanded cryo menu to reduce chance of accidentally clicking expand button
– Cap brand reputation from arena events at Celebrity B+ instead of Famous A+
– Cap brand reputation from selling slaves to “regular customers” at B+ also
– Text corrections.
– Fix unintended double fiend milking when both slave and assistant have the rule enabled
– Fix orgasms not happening when they should (was harder than intended to reach orgasm before max arousal)
– Decanting from cryo now costs slave half an energy star
– Master strength now deteriorates at a rate proportional to the gap between inferior food quality and current strength
– Master libido now rises passively at a slower rate and declines faster with bad mood or periods without sex
– To make mood management non-trivial, master mood is now more affected by negative entries in the diary
– Change sentence inside the Objective tab which kind of change narrator midway.
– Domini dictum bypasses refusal when putting slaves in barn.
– Check for pet affinity trait for pet rule impact on mood.
– Align praetor kamael requirements text with code.
– Spoil Fix.
– Add an auto_end_day save point.
– Little overhaul for punishment tiers (so that a spank or a naked walk is not on the same tier as a verbal scold…).
– Glitch: Isabella’s picture wasn’t appearing during the encounter at the fog.
– Nerfed Isabella (for example, removed her perversion and meekness which do not necessarily fit her character or her back story).
– Make the terminology homogeneous across the tutorial and the game (awareness was “rational obedience”, devotion was “morality”). Give the stats the adequate font colors during the tutorial.
– Remove the hand holding pop-up hints introduced in 2.2.2.
– Hide equipment manager button while showing equipment manager menus.
– fix expert search (thanks PostPwned for reporting the problem)
– fix obedience calculation for non-slave roles on easy obedience difficulty; fix moodlet for F- beauty with scars or bruises not applying to non-slave roles
– linked sex skill revisions: rubbing is linked to titjob skill instead of handjob skill; handjob skill is linked to overall petting category instead of rubbing skill; triple penetration tracks gangbang only up to B+ instead of up to S+
– More accurate translation from Russian of Isabella’s backstory. Her text said: “I was always a tomboy”, but that was literal translation of what in context meant “not obedient kid”, “little brat”.
– Correction of some icon from “ui overhaul”, like the city ones and the auction ones which didn’t have a golden frame. And the barn one which had a transparent background.
v2.2.2
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1. Master personality no longer rises passively to match brand reputation; instead, it tracks the lesser of standard of living or home quality, the latter being a subjective assessment based on the quality of the decor vs. the master’s reputation; personality can now slowly decrease to a new equilibrium level if the master is living in what he considers to be substandard housing and it is above the current standard of living or home quality; for example, S+ personality will gradually drop to A+ personality if the standard of living is A+, unless the master has a low brand reputation and therefore considers the home quality fantastic; in effect, it is easier to raise personality when you have lower standards; note however that personality can still be increased by other means, in the course of training, which will allow it to rise up to the standard of living level even if the master has an S+ brand reputation and considers the current home inadequate.
2. Introduced a new repeatable event with negative effects that triggers after living in the slums for a while
3. Increase rental costs of apartments and extended rentals so that progressing through the districts as you develop skills and a collection of trained slaves becomes more of a survival imperative than a roleplaying choice; living in Camira now costs 200 sparks more per decade (but includes free barn access) and charges more for boudoir, dungeon and lab (15 -> 30, 15 -> 20, 20 -> 200); Serpentine now costs 350 sparks more per decade (in compensation for easy access to cryo storage, technosphere and illusionary beach) and includes no “free” extended rentals, charging more for boudoir, dungeon, lab and barn (15 -> 30, 15 -> 20, 20 -> 200, 15 -> 100) … considering that space is at a premium in the Serpentine, a barn there is expensive; Taurus now costs 525 sparks more per decade (but includes a free dungeon) and charges more for boudoir, lab and barn (25 -> 50, 30 -> 200, 20 -> 100) … considering that Taurus has a feud with Camira, the expense of a barn here may be too low; Necropolis now costs 700 sparks more per decade (in exchange for allowing S+ quality of living and giving convenient access to the Steel Rose) and comes with a “free” boudoir and dungeon … however, the lab and barn are expensive, 200 and 100 sparks respectively; finally, White Town (only for patricians) costs 850 sparks more per decade, gives access to the highest quality of living, also includes boudoir and dungeon, and has the same 200/100 costs for lab and barn. In conclusion, an end-game patrician in White Town will be paying a base cost of 1300 sparks (+ 10 to 50 for fiend pen depending on size) per decade. Selling a single S+ slave (for base value of 8000 sparks) would cover just over 6 decades. Note however that there are still variable “cost of living” expenses ranging from 800 to 2000 sparks, plus other comparatively small expenses (food, cryo), and all of these costs are subject to the slave and/or assistant’s secretarial review. Obtaining a slave with the secretary trait and S+ intellect and secretary skill to supervise accounting will be more valuablethan ever. The much-increased laboratory cost will also reward planning ahead – bulk purchasing ingredients and dedicating a decade to alchemy training and/or renewing alchemy stocks so that the rental can be ended within the decade to save sparks until next required.
4. increase rental cost of fiend pen as the fiend grows (growing from 10 to 50 sparks per decade)
5. increase purchase price of non-meat non-alcohol food ingredients (luxury items) – money sink
6. reduce 2nd tier, 3rd tier and 4th tier loan durations to 40, 50, 60 days respectively (down from 60, 90, 120 days; 1st tier unchanged at 30 days); change values for 3rd tier from (loan 2000, repay 2500) to (loan 2000, repay 2600), which is a 1.3x instead of 1.25x ratio; change values for 4th tier from (loan 5000, repay 7000) to (loan 3000, repay 4200), which is the same 1.4x ratio, but a smaller amount; in summary, the repayment ratios are now 1.2, 1.25, 1.3, 1.4 instead of 1.2, 1.25, 1.25, 1.4 and the durations are now 30, 40, 50, 60 instead of 30, 60, 90, 120
7. revise slave sale values to reduce difference between D- and C+ (C+ is now 1000 instead 1500, C- is now 850 instead of 1000) while increasing value of higher tiers (B+ 1000 more, A- 1000 more, A+ 2000 more, S- 2500 more, S+ 3000 more)
8. reduce speed bonus by 66% for guild contracts below current guild reputation level (in other words, below the highest accessible contract level)
9. limit gladiatrix contestants per decade to 3 instead of 5 and tie them to guild reputation only, instead of both guild reputation and brand reputation, with limit of 2 contestants at B+ guild reputation increasing to 3 at S+ guild reputation
10. slower fame increases for arena battles (19 wins from F- to S+); race unchanged at 15 wins from F- to S+; a slave that does both types of contest (such as Felicity) can reach S+ fame sooner; similarly reduce brand reputation gains for master from arena battles (1 point less for all battles except the “LI-BE-RO” transitional battle to arena champion, which is unchanged at 5 points – in other words, training multiple successful arena champions is a good way to raise brand reputation, which makes sense)
11. enforce a minimum standard of living depending on current residence (for each residence, players can choose between the base level or one level above that)
12. adjust diligence formula to start giving a bonus at B+ teaching skill for master instead of A+, to start giving a bonus at A+ intellect for assistant instead of S+, and to increase the bonus for school classes and tutors by 1 point each; also adjust diligence formula on normal difficulty to combine obedience or mood override into one so that they no longer stack with each other (effectively this combined with the previous change moves discretion over 1 point of diligence to the teacher instead of the student, while ensuring that on normal difficulty a slave that is at least calm or has no thorns in their aura will be motivated to put in at least D- quality effort – which previously was done only if the slave had positive mood or obedience)
13. add console button to city screens for developer versions
14. renamed “Charismatic” label for master allure attribute to “Captivating” because charisma is represented by a different attribute (personality)
15. reduce cost of property purchase (now equivalent to 150 decades of rent instead of 600 decades)
16. fixes and refactoring; improved help text for master injuries, personality and guild reputation attributes; corrected rental prepayments so they are deducted when the rental begins and credited towards the end of decade billing; also corrected real estate agency 10% commissions which were not always deducted (also fixed the text for Camira to include the same .commission text that is there for all other apartments); added tooltips for grayed-out menswear icons in white town boutique; added tooltips for grayed-out property options in real-estate office; slightly revised Julia trigger conditions so you actually have to go outside your home to trigger it, as it claims, instead of getting an unexpected pop-up somewhere else; improved how events can be triggered for the common scenario of wanting something to happen when leaving or returning home; adjusted fridge overflow priority to discard cheaper ingredients first
17. fix partial refund for returning a purchased apartment
18. fix motivation repulse for master housekeeping lesson
19. fix missing text in arena fight for one of the first-tier dimachaeri (two sword) opponents
20. adjust guild contract deadlines giving 5 extra days for D-, D+ and C- respectively, 10 extra days for B+ through S- respectively, and 20 extra days for S+ … making it slightly easier to complete these contracts with time bonuses or reduced late penalties … and also potentially allowing time for an extra arena contest or two to supplement your income
21. re-order moodlets (order they appear in master diary or when asking slave about how she feels) and improve some of the wording
22. reverse order of “how do you feel” responses to display the positive ones first like the master diary
23. disable spoil moodlet if rape, defloration or angst moodlet is active, and relocate the code that enables the spoil moodlet
24. to reduce mood swings, apply a temporary and smaller mood bonus on the same day when positive moodlets end
25. to reduce mood swings, adjusted next day mood carry over formula to apply a bonus representing half of the previous day’s mood (counting anything above depressed as positive)
26. positive moodlets fade faster when a slave feels despair, scaling with the level of despair, but now this occurs only if the slave’s despair exceeds an empathy threshold (5 despair at F- empathy, 1 despair at A+ or S+ empathy) – this is the same condition that determines whether the “hopeless” moodlet appears when you ask how she feels
27. the “you didn’t punish me” moodlet now applies a larger mood bonus as long as it is active, instead of only on the first day, but diminishes over time, and the moodlet will end immediately if a punishment is applied; some negative side effects of doing this are also reduced slightly
28. discovered and fixed a small bug in the diligence formula that resulted in less variance than intended
29. Dexterous trait now gives chance for better diligence in concerts or when washing or massaging the master (putting those artistic fingers to good use… maybe some sex skills too?)
30. Reputation objectives tab with more direct guidance. + Empty cryo cell display. + Revised home capsule text. + Slightly revised lactation surgery text (to make clearer that it is referring to acceptance of the result, not the success probability of the surgery itself).
31. Added “repeat last recipe” button for alchemy
32. Allow access to empty cryo cells when home capsule is rented
33. Text improvements (reputation objectives, taurus club joining requirements, lactation surgery, home capsule)
34. Fixed speed award calculation for guild contracts (again)
35. Rebalanced guild reputation progression as described up-thread (also, slaves sold via guild auction earn guild reputation only if they are ranked above player’s current guild letter grade). Note: no reputation will be gained for contracts that are excessively late (zero value) or both late and with a quality penalty [quality bonus is negative] (even if non-zero value). The text indicating a reputation increase doesn’t fit with all the other text complaining about what a bad job you did, and on reflection, it does not make sense to award reputation for a late, bad job. On the other hand, if the contract is not late and still worth a positive payment overall, then you will receive reputation even if there is a quality penalty. Practically speaking, the guild is tolerant of late contracts until the speed penalty eclipses the entire payment, so you have a grace period … as long as the slave does not have excessive quality defects.
36. Tweaked some item effects, mostly mood maluses; more checking shy or frigid traits, pony gear checks race champion trait, heels aren’t comfortable for unhealthy slaves, being naked has some benefits now to compensate for the mood malus, perfume gift has an added benefit, headband gift has an added benefit (but is not better than the hijab which is priced the same), spiked collar is now uncomfortable for slaves who aren’t at least B+ gladiatrix so there’s more reason to use other collars, pet training avoids mood malus from cow gear, etc
37. Rebalance (reduce) despair increase from more than two punishments per day
38. Placing second or third in the race earns a cash prize. Other negative and positive effects of not placing first were reasonable already and still apply.
39. Reverted the despair for excessive punishments, its absence was immediately missed
40. Tightened guild contract time limits (low end is still a little more forgiving than previous versions) and reduced guild contract prepayment amounts (you already needed to have savings or supplemental income when working on these, and taken together with increased completion value for high rankings, it was excessive)
41. Deterministic pseudo-random enemy selection and deterministic pseudo-random enemy reactions in combat ( if this works as intended, combat is no longer an easy win by save scumming until you get the enemy you want and the sequence of moves you want; instead, if you reload and then do the same things, so will they, and if you do something different, so will they, so you can feel accomplished if you manage to pass a hard battle after 15 tries, instead of feeling like you’re playing a gacha game )
42. Disabled a “hack” that limits the Vatican Champion’s damage … so we can see what happens (is there a bug?)
43. Made equipment-sets able to be saved, named, viewed, forgotten.
v2.2.1
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- Replace threesome_blond_long_milf~brown_long_young.png because the second girl is blonde and none of them is brown.
– Correct typo. One picture was called “lebso” instead of “lesbo”.
– Add spider sex descriptions made for when slave is being under the “domini dictum” spell.
– Remove “the lesson didn’t went well” and similar things in spider sex description as it clashes with the following diligence text.
– Add Maid/Mistress/Secretary Felicity.
– Felicity full body picture sizes needed to be changed to match the other height of the same ages.
– Validate/cancel buttons remake.
– Add about 170 Lesbian/Threesome pictures, so that Isabella can have more pictures dedicated to herself and your slaves.
– Rewrite Threesome descriptions.
– Overhaul of Lesbath and Lesbian images (removed dupes thanks to new system).
– Selection of editing of images inside all 4 versions of Noctred’s visual expansion pack.
– Replace the sex and normal scenes that are urgent to be replaced (gif artifacts or ugly/unfitting art).
– Julia files should be named “Julia_red_long”. Removed the age, as it adapts depending on the version.
– Add credit music (when the message “you reached patrician” is on screen).
– A picture in sex_scenes is called “lesbo_black_long_young_milf~general_young”. Renamed it to “lesbo_black_long_milf~general_young”.
– Some “L.” content was present in media-base. Moved it to media-patch.
– Allow “Lesbath_brown_long_milf~purple_short_young” naming convention for Lesbath, Lesbian and threesome (previously, the game would take into account the appearance of only the slave. Now it also detects the assistant in order to give a perfectly fitting image).
– Group the cryo, the barn, and the cell shortcuts into one.
– Correct “Get_grug” typo.
– Fix whore scene pictures preventing each other from appearing.
– Fix the visual bug when inside the “serve me” menu and triggering the Isabella event.
– Bug: “Entertain me” menu make the shortcuts on the right disappear.
– Make apartments buying available before patrician given enough reputation with a faction.
– Correct inconsistent capitalization for “Cancel brewing”.
– Make each apartment cost a realistic amount compared to the price of renting (3 decades of rent x200 seems realistic).
– Fix for the pregnancy check for Felicity. If she had sex on her ovulation day, she should get pregnant without fail now.
– Rebalance health levels in fighting a bit:
make L. girls a tiny bit tougher in combat.
make MILF slaves have less health than the slaver
remove how charisma and allure is taken into account for your health bonus…
Master baseline combat health increased and bonus health from chimaera gem normalized. Baseline at S+ strength is now 70 (was 50 without chimaera gem). Gem bonus is related to aura strength, so it is increased by strength, dominance, the magna magnifika, and wearing other artifacts. Ranges from +3 to +16. So, slaver health can be as high as 86 now.
– There was a typo in the Permanent Lactation surgery text: It said “15 days recovery”, in fact only takes 10 days.
– Added more charm help to the slave’s stats screen. Including the fact that you can try again after a charm refusal if you wait for a decade in between.
– When wearing the raven crown, hovering over the obedience text in auspex will show the specific number.
– When a slave rebels (without starting a fight) as you are punishing her, it is no longer possible for her guilt to increase as a result, which could make her react as if your punishment was too lenient.
– On patch branch, variant 5 was incorrectly using variant 10’s avatar and body image; also corrected some inconsistencies between images and anatomy values for a handful of other patch variants.
– A slave who is sterile but whose fertility is not yet known to the slaver will now display as fertile as intended until the slaver learns otherwise.
– Giving a slave to the Vatican no longer gives the master a “got sparks for selling a slave” mood bonus, because he didn’t get any sparks.
– Gemstone rings for fingers are now sold individually as intended (thanks RedGreen3).
– One of the dimachaerus opponents in the arena was missing defeat text if her stamina or morale dropped to zero while she had remaining health.
– Special treat erotic reward now correctly relieves master excitement in a few of the scenarios.
– Rest reward effects adjusted slightly.
– Chimaera gem combat healing fixes.
– Old man libido challenge fixes.
– Home prestige fixes.
– Easter egg fixes.
– More advice about devotion in tutorial lecture.
– Slower brand reputation leveling from arena.
– Added a racing penalty for overweight slaves.
– Improved sneakers for athletics training, as one would expect.
– Fixed menu height in medical center.
– The first time a slave competes as a gladiatrix in the arena is no longer a guaranteed victory; the opponents are still weak, but they won’t die in a single hit, so you might want to (need to?) train your slave to at least D- gladiatrix skill before her first battle.
– Winning non-champion arena battles will no longer raise brand reputation above C- [Recognized] (previously, it could raise it to B+ [Celebrity]).
– Despair increases slower when forced rules are applied.
– Pessimistic slaves don’t try to kill the slaver overnight (need a worse mood than that, plus some despair, among other factors).
– Sun dress and slippers no longer stack with each other for mood bonus, and neither boosts mood above Calm [wedding dress still gives a mood boost for slaves with some devotion].
– Leather gloves have a unique purpose now; they are the only glove that helps with alchemy lessons; they remain an inferior glove for gladiatrix training
– Athletic leotard is now better than chainmail bikini for gymnastics and athletics lessons.
– Collar effects adjusted: 3$ leather collar no longer lowers mood or pride (still raises taming); steel collar lowers mood and pride less; spiked collar no longer lowers mood; pet collar is now better than spiked collar for pet training.
– Leather shackles [hand or foot slot] have a new purpose, they now help with sex training (also boost mood for slaves with love helplessness trait).
– Crown of thorns is slightly less effective in raising taming.
– Pet suit has a larger negative mood impact when worn (if forcing pet rule, you might want to take it off the slave every morning).
– Warm plaid (9$ gift) no longer gives an extra half star of energy to slaves who slept in a bedroll or rested during the day, that effect has moved to the 15$ plush toy; the plaid retains its benefit of helping a slave recover from despair a bit faster.
– Asking the slave what she thinks about you is slightly more useful while the slave is still F- rated.
– Asking the slave what she wants to do is slightly easier (slightly lower level of obedience needed, depending on pride).
– Encourage and Explain won’t raise master personality stat above A+ (note, they aren’t guaranteed to raise it at all, only if they are used effectively).
– Fix slave 80 portrait (seed_ava_clear had incorrect path).
– Make guild contracts slaves buyable by noble clients. BUT make it not raise the brand reputation (or by very little) since the slave don’t wear your brand.
– Make whip fights increase the whip slaver stat.
– Place back stethoscope in the hospital, like it apparently was in 1.7.5.
– Fix not being able to buy a house after selling slaves to the residents and president.
– Bug fix: after a fog fight, sending a slave to cryo doesn’t work if you rape her just before.
– Bug to fix: “having the lash on the sleeve slot doesn’t count as having it for punishment purposes. Every other slot counts, including the boot. “
– Little fixes to threesome new functionality:
There is a “no assistant” variation of non-lesson threesome, so replaced ‘assistant’ image there with ‘general’.
For the threesome lessons, some of the lessons use the lesbian image set instead of the threesome set.
– Found a bug causing the Dragon Staff not to appear when the conditions are met.
– Deny orgasm rule doesn’t work in cow training?
– Pregnancy chances lower than intended. (retroactive)
– Examine if quick edits can somewhat improve Active Sex. (Moved 2nd energy star drop to sex end, only if slave had at least one orgasm)
– OP instinct raise. (Limited to once per slave)
– Fast travelling to the fog doesn’t make the music change from “home” to “city” when encountering Isabella.
– Fix: “Sometimes the farmhand at the milk cooperative says that the prices will go up even when they are 4$, but they never go over it”
– Sister event for patched version.
– Fix: a slave image disappeared when going outside.
– Fix: Tuto blank screen.
– Fix oversight on reputation boost when selling a slave.
– Larva and rotophilis undetected? (Make Farid not care about diseases and stuff).
– Typo in the housekeeping obedience formula.
– File-system case-sensitivity worked around with a path-mapping functionality.
– Fix: “Race_master” music not always playing during chariot race (Explored BupoTiling03-Retired’s solution).
– Make it impossible to auto-cast Auspex while the Raven Crown is equipped.
– Fixing the couple of help text nits mentioned in the thread.
– Strip-tease during active sex gives no picture. It should give the “seduce” picture.
– Added a failsafe for the Felicity quest. She will now always get pregnant if she’s fertile and has sex on her ovulation day (instead of 80% chance like other slaves).
v2.2
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– Remove the plants from the UI backgrounds which were going over the text.
– Game over screen, compared to just a blank window and a message pop-up.
– Slave requirement from the theater is easier and more unique.
– The loan from the moneylender now lasts longer.
– The butcher was giving too much money compared to what the slave was costing in the auction.
– Make some sexual acts and punishments work towards increasing the slaver’s strength stat.
– Fix neoplasty (in 2.1, we made it available infinitely, but the code was not cleaned up and it posed some problems, so we reverted it).
– Transparent stats changes now fit the descriptions better. For example, if the slave promises to be good after a public toilet shaming punishment, it gives a psychological rape effect along with obedience gains.
– Calorie system overhaul (after a lot of research, it now works a lot closer to real life than before).
– The slaver and the assistant can fill the role of the nutritionist if they master medicine enough.
– Rank indicator hidden from the auction unless equipping the raven crown.
– Black lines are now mostly fixed.
– Slaver stats now take more time to raise (Mage skills could be brought from F- to S+ in around 30 days. Now in a normal playthrough it’s closer to 300).
– Fast travel now costs energy, unless you are fast travelling to where you already are.
– Lossless picture compression (gaining nearly 1Gb of space without quality loss).
– Added mood to the slave and assistant stats screens so you can see immediately the effects of changing their equipment.
– Clothes are now soul-bound, like how they were in 1.7.5… but with some lore explication.
– “Fuck assistant” shortcut has been added.
– Master automatic house-cleaning when no one else does now happens in code before bathing, matching the end of day events sequence and avoiding the master waking up dirty the next day (assuming bathing is possible)
– Slaves with high temperament, spoiled slaves, or slaves owned by a master with a higher standard of living… they will have higher expectations for the value of promised gifts. So if the gift given after the most recent promise does not meet expectations, the next “promise a gift” interaction will be less effective
– Rest for an hour and rest until evening accelerate healing of bruises / blunt trauma
– Awareness gains from rewards are now proportional to slave intellect and the tier of reward, whichever is less
– Rebalanced mood/spoil gain from rest-type and gift-type rewards
– Perfume moved to reward tier 4 and price raised from 5 to 20 sparks.
– Mini pony reward can be given only once per slave – the condition for greying out the menu button was checking the wrong variable.
– Adjustments of the texts pop-up for broken rules.
– Added the torture outcome add-on texts to the psychological pressure, presentation of torture device, and demonstration of torture (on prisoner) categories of punishments.
– Milk the fiend rule also needs to check for obedience
– Wash master rule also needs to check for obedience
– Compassion xp should only increase from observing torture of a prisoner if slave sensitivity is at least B+ (sensitive), as an insensitive or callous or heartless slave is not moved by the pain of others
– Limit which traits can be developed through experience to replace existing traits
– Make act as maid / act as cook use the same obedience/refusal thresholds as if you ordered the actions independently.
– When psy status is depressive or lachrymose, angst increases nightly by 1 + sensitivity level instead of a flat 3.
– Fixed assistant getting dirty twice as fast as other characters.
– Fix Assistant nursing skill contributing to energy recovery of wounded slaves/master even when the assistant is unconscious. + Make farmhand nursing skill useful for livestock in the barn. Also make sure assistant is conscious before applying her nursing skill as healing bonus for bruises and wounds
– Lactation drains 1 energy at end of day, instead of 2 energy.
– Fixed act as maid / master cleans at F- skill to have an effect equivalent to half of D- skill, instead of no effect and just using energy.
– Fixed a double energy refund for energy “unspent” at the end of the day.
– Slave and assistant will get dirty from cleaning a dirty house (but slave will bathe afterwards if they have spare energy, and assistant will bathe too if dirty enough).
– Chance for slave to attack master overnight is based on aura supremacy and slave’s gladiatrix skill, instead of just stamina and gladiatrix skill of slave vs. strength and fighter skill of master (with a small bonus for kid master vs. loli).
– Angst/despair nightly reduction when slave mood is positive is increased by how positive the mood is.
– Promise reward will be fulfilled by any tier of reward from any category other than moral encouragement.
– Promise gift will be fulfilled by any tier of reward from make a gift and sweet treat categories.
– Bug in the torture trait resistance code, it was checking slave_state = state_exist instead of slave_exist.
– Clicking on the mood stat leads to the diary instead of giving a pop-up. So the player can see what causes the stat to go up and down.
– Being able to give lessons even after S+ level is achieved (like it was the case for fitness lessons but only that).
– Magic spell overhaul (how much time it takes to develop magical powers from nothing, their effects and requirements, etc.)
– Better tooltip (now present tiers for gifts, as well as for torture)
– Obedience requirement complete overhaul. Now it’s based on the slave’s stats and psyche; an intelligent slave with strong temperament is more likely to accept gladiatrix training when she hates you than to accept to sit and learn about magic. A slave who is dumb and haughty will hate doing chores and thinks she deserves better, while a dumb slave will prefer simple tasks over medical lessons. The obedience requirement for sexual acts is also completely remade to better translate what it would take for real life women to accept doing each and every act present in the game.
– Diligence system. Guilt and Merit complete overhaul (now based on whether or not the slave should expect something from her master, instead of mostly random).
– The Outcasts habitants now require D+ slaves too.
– Slave general rank requirement is now higher in the boutique to avoid infinite farming of D+ slaves.
– Charm check is dependent on the general rank requirement; a client that wants a D+ slave won’t ask for a slave with C+ charm like before.
– Health check is easier to pass.
– Change description of accessories to better hint at their stat bonuses.
– Previews for clothes, accessory and weapons before equipping.
– New images for clothes and weapons to suits the descriptions and the fantasy setting.
– General changes to the cost and behavior of gifts as well as clothes in the boutique.
– The headband no longer improve mood. Its remaining function is to substitute for a haircut for style purposes, and to be given as an inexpensive gift.
– Rule system adjusted with hints and new order as well as names.
– The Bull Ring now divides action cost by two instead of giving infinite energy.
– Change energy stars appearance and behavior (now some actions take half-energy).
– Main menu hange (difficulty modes, merge of Sandbox and Custom, title changes, number of points, difficulty label of each character, original names restored, etc.)
– Edit the name of nearly every attribute.
– Make hidden NPC reappear.
– Add a (very conditional) random event.
– Add generic pictures for humiliation and self-torture lessons (6 pictures). Change their descriptions.
– Separate seduction from exhibitionism, visually (~100 pictures).
– Replacement of the soundtrack with lossless versions of the songs.
– Normalize the loudness of the music and the sfx to around -23 LUFS (television standard).
– Color scheme overhaul (for stats levels, text, etc.).
– Bug fix: “virgin” trait would not appear.
– Bug fix: switching a good assistant to a slave position would grant a mood bonus.
– Information pop-up for rules.
– Update the “Release_notes_message”.
– Remove the “lessons” sub-menu. Instead, make a shortcut to the main lesson menu.
– Put the money needed for “Tutor” (15$) and “School” (10$) in the tabs of the lesson menu.
– Bug fix: music lessons tooltip. Would read: “slave has mastered this instrument” for grayed out options.
– Implement the “improve saving time” patch.
– Bug Fix: Felicity was bugging in the no-loli version.
– Make the sex options all aligned, even the unavailable ones.
– Bug Fix: Cloth buying wouldn’t show images.
– Isabella description of her physique wasn’t matching her stats.
– Bug Fix: “?” blue square was showing for Isabella, and for day ending.
– Make Wilhelmine available at the Smuggler’s Rendezvous (loli version).
– Bug Fix: pop-up in the slaver stat menu would give irrelevant information (on how to improve slave rank).
– Debloat the UI by removing the “?” info squares.
– Make an additional menu for slaves to be given rules when outside of home. Clicking on the Slaver’s face now doesn’t bring us back home instantly either.
– Bug Fix: wearing armor wouldn’t matter in terms of received damage.
– Change bath/cooking/reward icons.
– New option: disable NSFW sounds.
– Around 10 new sound effects. (one for each spell. One for giving a bag of money, the other for coins falling. One for the fog ambiance, the other for the night. One for dinner, the other for leaving the house).
– Bug fix: “instant buy” button was too low in the Slave Market.
– Bug fix: the vertical semi-transparent black bars of the rule menus weren’t large enough.
– Dynamic city music system: the music changes depending on your position in the social hierarchy (3 tracks).
– Bug fix: “Scruffy” cleanliness level was B+ for the slave, but F- for the slaver.
– Bug fix: display bugs with alternative UIs (shift of the icons “speak” and “influence”, disappearance of the “options” button on the top right of the screen).
– Bug fix: typos in the name of the files (“necro-gothi-kitchenc”, “Vaitcan”, “Paizuri”, etc.).
– Fix many typos, grammar, orthograph, syntax…
– Bug fix: In the slum, hovering “take a bath” would state: “you’re clean enough”, instead of “you have no bath”.
– Place the Moneylender inside the Slums.
– Bug fix: when going outside from the slums house, the game would teleport us to the Gate.
– Bug fix: menu alignment inconsistency.
– Remove UI bloat: “key: ?”.
– In the slums, the assistant page for rules was completely blank. Now there are red crosses.
– Remove useless “testing” folder in the game directory.
– Picture loading system overhaul (now, no need for additional tools to add new sex_scenes or other pictures).
– Rollback to showing the kitchen and bedroom instead of “show_food” and “night” pictures.
– Bug fix: “slave_name, brew a potion” even when there are no slaves at home.
– Bug fix: if a gift was previously owned, it would still cost money to give to the slave.
– Add an option to put the slave to cryo when getting rescued from the fogs.
– Bug fix: Broken interior choices for Outcast boudoir.
– Re-implement random skills when getting a new slave.
– Bug fix: fiend cum and fiend tattoo had weird interactions, for a prisoner.
– Homogeneity of the terms (“servant” was the same thing as “maid”).
– Remove useless pet taming lessons.
– Bug fix: “Special Technique” sub-menu in the Colloseum would overlap with the text.
– Bug fix: Gangbang with the guild would give a buggy description.
– Remake the trophy room.
– Put all slave faces into golden frames (colored, sepia and black) like it used to be. Put all slaver faces into golden frames too.
– Revert back to original guard_palace pictures.
– Find high-resolution versions of the kitchen pictures, and switch the Necropolis one with the Serpentine one. Replace duplicate alchemy lab picture.
– Change a few slave full bodies and faces (with pictures from old versions).
– Add 1299 new normal scenes (Cleaning, Cooking, Dancing, etc.).
– Change to Serpentine interior (now fits with the Real Estate agent descriptions; no windows, made of steel, good aeration, spacious bedroom).
– Change Necropolis exterior (now fits with the Real Estate agent descriptions; almost as good to live in as White Town).
– Change White Town visual presentation of its streets by Gloria (now it’s fancier and richer, more imaginative).
– Clothes bar indicator, and equipment shortcut.
– New Theater picture. More Gothic, since it’s in the Necropolis.
– No-loli version of the tattoo artist background.
– Bug fix: some pictures were still censored (Avek Plesir, Steel Rose’s anal pear, some sex acts…).
– Fiend growing pictures instead of description only.
– Bug fix: mini-icons weren’t adequate.
– Bug fix: missing line break between refined and elegant.
– Bug fix: Ariamus was saying “bro” instead of “sir”.
– Bug fix: tooltip for the spell would give obsolete requirements.
– Bug fix: Avek Plesir NPC was called Avec Plaisir elsewhere.
– Calorie counter visible on the main screen.
– Make neoplasty be applicable several times per slaves.
– Bug fix: some rules and its effects (behave: alarm didn’t give an orgasm or additional mood)
– Make a new level for sex excitation; malus if not have had an orgasm in 3 days with max excitation lvl. (unless wearing the Chimera Gem).
– Bug fix: “Leave House” menu even though there was already a big button for it.
– Improve the cheat menu (before, there were a possible game over from that, weird reactions to clicking, etc.).
– Cow farm overhaul.
v.2.1
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- Fixed “being able to repeatedly perform actions” bug.
– Fixed fiend milking. And made slave and assistant sex lesson – fiend mating be the same.
– Fixed ‘ghost’ assistant bathing your slave when bating rule is on but you don’t have any assistant.
– Fixed ‘?’ appearing in the weapon shop.
– Fixed bugs in tutorial (sound stopping upon button press, blank text screens).
– Added Patrician Reward: Buying your rental property, adapted politeness of the guards
– Balance changes to items and bug fixes for items…
– Added back a button to disable mature slaves (disappeared in the previous “no-loli” versions)
– Fixed several description bugs.
– Integrated the cheat menu into the game, now usable when playing “sandbox game” (thanks Durpledore).
– Resized the “forum” and the “Elite” backgrounds. (thanks qwertyu12359)
– Removed ‘leave home’ button; not needed given the big one at the bottom right.
– Starting to slowly unify all indentation and capitalization in the code.
v2.0.1
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Fixed 20 missing pictures.
Fixed 2 slaves that had bad filepaths.
Re-added Wilhelmine in the L. patch (tutorial girl).
Fix “Order Parcel – Immature” in the Smuggler’s rendez-vous, if playing the game without the L. patch (now fetches for a young girl anyway).
v2.0
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– Fixed girls getting pregnant even after sterilization. (thanks hideouz)
– Make the game read only 560 slaves, in order to drastically improve saving times, and removing bad art. In the process, recolor some hair to avoid mismatches.
– Manually draw vaginas to uncensor 560 slaves full body images.
– Resize the loli up to about 20%. (thanks DarkNix)
– Make the “shower button” for the master reappear.
– Implement a code in order to have two set images, 1 for “street view” and “slave buyer”.  (thanks highlander00)
– Implement bugfixes for 1.8 bugs (Snake talisman/Assistant unable to equip armor/Slave always gets soft slippers from gifts/Can’t unequip gloves/Inconsistent events schedule/eggbirthing status).
– “Order Parcel” option in the fog gives a slave with no pictures.  (thanks Pianocat)
– Correct the file names for “kunni/tentacles/dildo/bukkake”.
– Change a demi-dozen of the NPC.
– Slaves get pregnant in a weird way (Pregnancy for public urination?).  (thanks Pianocat)
– Cardinal quest seems impossible to pass? – it isn’t, it is just difficult, it seems. But there indeed was a line missing in the quest code, not making him refuse perverted slaves. (thanks Pianocat)
– Change some backgrounds (Overcrowed semi-byzantine architecture in Serpentine Quarter to fit the descriptions/Drawn border of the fog as opposed to 3D rendering from a 1999 software/Replaced Throne Room with 1.7.5 one that was better/Exchanged Taurus and Taurus_Street/etc.).
– Add sex scenes pictures, missing from the game, but read from the json files.
– Fix the bug that makes everything glitches when muting the sound at home.
– Include the “demo folder” and the proper “scene folder” in the loli patch.
– Correct slave Yasmin and Helen when buying them from the fog.
– Insert painting activity in-game.
– Implementing back animated some animated pictures.
– Include the correct music activities in-game (percussion/singing/woodwind/piano/strings), and make only one option available per level of skill.
– Change the UI icons to fit the new backgrounds.
– Correct typos (NPC in the cryo barn sells you a “camera”/slave guild description/split infinitives/some sentences without verbs/”feuille du rose”/etc.).
– Fix unfetched picture when master cleans the house, and when slave escapes.
– Fixing text line “Isabella_branding” not showing up (when accepting to take Isabella home, there’s only a blank text).  (thanks Pianocat)
– When Capture girl in the fog, no pictures when sex.
– Insert the slaves breast sizes infos. (thanks hideouz)
– Fix “no image showing” for neoplasty with Isabella, assistants, and other special slaves.
– Fixing Gloria sex scenes not showing (+ replaced them with non-generic pictures as opposed to in v1.8).
– Inserting back some animated sex pictures.
– Fixed shower button for master not showing.
– Fixed slave not showing after a win at the fog.
– Etc.
v2.0 Beta
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– Fixed Isabella, Felicity, and the tutorial slaves.
– Fixed the kissing sex scenes path.
– Replaced the censored images that were left in the “scene” folder (for public punishment).
– Replaced the unfitting images in the “service” folder (manicure).
– Replaced the unfitting images in the “gangbang” folder.
– Typo fixes.
– Changed “oralfetish” description to match the pictures.
– Fixed the Snake Talisman.
– Added two pictures to avoid seeing a blue “?” square when cooking alone or going to sleep.
– Many slaves are replaced/added, making them 1604 in total.
– New images for each slaves (their face, and their full selves).
– Slaves from the same age category match each other in height.
– All the json files are rewritten from scratch.
– Regular/sex/torture scenes that were tagged by “eye color” now are all merged.
– Sex scenes with animations are replaced.
– Optional patch to remove loli-aged slaves from the game.
– Countless bugfixes.
– All music are changed (same peak volume between tracks, better audio quality, more fitting orchestration).
– “Home” music theme is divided in 4 tracks, depending on the master’s mood (in the beta, they all succeed to each other no matter the mood). “City” music theme is divided in 2 tracks, depending on the master having reached Patrician status (in the beta, they succeed to each other no matter the status).
– “Fight” music themes are divided whether you are fighting against your slave or a monster. And whether your slave is training or fight for a trophy. (we’ve reached a compromise for the beta)
– “Oralfetish” scenes (Coprophilia) used to be girls opening their mouths. These have been replaced with scat hentai.
– Removing most of the CGI 3D pictures (90 of them).
– More than 1000 sex scenes pictures are added; all sex activities should offer at least one picture for every slaves.
– Some details from the sex scenes were improved (lazy-eye, nail size, lighting…).
– Replaced all normal/sex/torture scenes that featured:
  • censoring
  • slaves with unmatching hair color
  • wings/elves ears/dark skin.
  • overly cartoonish breast sizes are replaced.
  • transparent backgrounds
  • non fitting frame
– Fixed the engine which made sex and scenes images not display randomly.
– Image extension change from .gif and .jpg to .png.
– Mix of the best of 1.7.3 and 1.7.5 pictures.
– All previously appearing watermarks are removed.
– Some interiors (with televisions/computer) were changed.
– 90% of the city backgrounds are changed.
1.8
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1. A bazillion grammar and spelling fixes
2. Rewrite many lesson descriptions
3. Made text more slave-specific based on Beauty, Weight, Breasts, Age, Virginity, Etc.
Most notably:
A. Pazuri description changes based on breast size
B. Humiliation lessons change based on slave’s perceived deficiencies
4. Guild Gangbang improves mood, adds sex experience,  guild reputation
5. Tweaked Master character stats to make more sense with character.
6. Changed “Uncle Tom” to “Grampa” because Uncle Tom means “an excessively subservient person, particularly when that person is aware of their own lower-class status based on race“
7. Master characters Grampa and Nerd have specific in-game strengths and weaknesses based on their character description.
8. Nerd was not playable because without any arts he could not learn any arts.  He now will pick some up by osmosis.
9. Tested Nerd. (Maximum difficulty).  An experienced player on Easy setting would not too much difficulty playing him.  On Normal it might or might not be possible (as one would expect from Maximum Difficulty)
10. Moved “Slave Assignments” to second position to keep slave items together
11. Some actions are now possible even when slave is unconscious.
12. Slaves now “own” only the clothes,jewelry, weapons, and armour) they have currently equiped.  When they remove an item, it is added into the household inventory, available to other slaves.
13. When throwing a slave out of the house, Master now has option to keep her stuff and throw her out naked.
14. Jewelry is not inter-usable in various body areas
15. Added heavy gauge steel rings (set of 7)
16. Virgin’s Hip now has food menu.
17. Assistant now has Silence option to suppress non-important End-of-Day events.
18. When Silence option engaged, the decade reports includes household produce report
19. Cunnilingus reward may be replaced by “Special Treat” if slave has specific kinks.
20. On City screen, clicking Slave avatar goes to Slave stat screen
21. Reduced font size of Spell list on main screen
22. Jewelry store reorganized by product line
23. Make farming profitable
24. Added retail pic of butcher shop
25. Slave cannot escape or attack you if she sleeps in a cell. (‘cause if she can it is a pretty fuckin’ useless cell, neh?)
26. Gangbangs are more educational
27. Anal rape is a better way to dominate a woman than oral or vaginal
28. Sending a slave to the barn is no longer dependent on mind broken or pet training. Like rape or torture, if they don’t like it, they may fight you.
29. Added Produce Consumed to Barn profitability report for fuller picture.
30. After successfully hunting in the Fogs, user is given a choice of what to do with girl
31. Barn Manager can auto-move any girl held in the cell/dungeon into the Pig position.  Intended for player who regularly goes hunting in the fogs for meat.
32. Added Cookies to Cell food choices.
Behind the scenes
Changed apostrophes to ’ so they do not interfere with string delimiters.
1.7.5
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Bug Fixes:
Hundreds of translation bugs fixed (stage 1) (major fix)
Code cleanup
Over 100 logic bugs fixed (major fix)
“Caring” wasn’t centered in the Empathy tooltip
Refuse humiliating orders fixed
Rank info – “cannot get better than this” – fixed and updated
Fixed numerous capitalization errors (code and text) (major fix)
Fixed Quarter of the Bull apartment
Fixed Gloth Prisonguard errors
Fixed – slave assignments – Gymnastics – code and missing pictures – many issues
Fixed bad logic with the age icon
Fixed Isabella’s obedience
Fixed – Skills – Maid doesn’t display training icon – was disabled
No assistant_rate[“exotic”] calculation – was missing
Fixed perversion bug – bad logic
Fixed compassion bug – bad logic
Fixed slave price based on fat level code
Fixed the descriptions for gladiatrix and gymnastics training
Fixed the description for sanity
Fixed the slaver’s mood description and tooltips
Fixed the slaver’s standard of living not updating on decade change
Overhauled the entire rule system – code, logic, design, and screen (major fix)
Overhauled the master’s storage screen
Fixed the music – instrument options
Fixed – barn is already purchased default
Maid & Cook can’t be clicked on in the slave tab
Overhauled the guild contract system and added ranks, new icons, and logic (major fix)
Assistant traits aren’t being calculated or displayed
Disabled the inactive memory trait
Fixed assistant assignments menu and descriptions
Fixed rank colors and tooltips
Fixed some of the slaver’s stats and skills not leveling through use (major fix)
Stopped slaves from masturbating with negative energy
Fixed errors with the slave and assistant weapon inventory during matches
Disabled most of the Gastronom options if the apartment didn’t contain a kitchen
Fixed incorrect data with ‘Chainmail’ and ‘Yatserin’ armors
Fixed an issue with ‘Go to a restaurant’ not fulfilling a promised reward
Fiend milking, done automatically with the rule, wasn’t displaying ‘satisfied’ if successful
Fixed the logic for the better orgasm results to appear in Active Sex (stage 1)
Fixed an issue where energy could be greater than stamina
Fixed moodlets for sex activities
Fixed moodlets for compliments and encourage
Changed “makeup” in the Physique screen to “Beauty Extras” as it only had to do with perfume, beauty treatments, and manicures
Fixed the font colors of ‘Beauty Extras’, ‘Bruises’, and ‘Scars’ on the Physique screen
Fixed a double energy drain on sex lessons
Fixed the crazy insane ejaculate code
Fixed ‘Virginity Restoration’ not working for assistant
Fixed a nasty awareness (rational) drain bug that made it very difficult to increase this stat (major fix)
Fixed a large stamina increase (for the slave) just after gaining a new slave (major fix)
Fixed slave rating requirements for contracts and minor houses
Fixed and added the missing slave contract brand button if the slave was obtained via Guild Contract
Fixed the fame stats and tooltips so they match
Can no longer purchase alchemy ingredients without a lab
Fixed the ‘order slave to drink Alcohol’ option
Fixed the ‘Fertility’ button display – many logic issues
Fixed ‘menu_take_bath’ and ‘menu_business’ had the same ID #
Improved master libido formula so it works much better
Removed lots of code that was commented out but wasn’t helpful for future development – smaller Jack.qsp file
Fixed ‘Golden Cage’ and ‘Garden of Gethsemane’ logic, energy, and rewards
No auto bathing if negative energy
Overhauled physical skills and stamina gain to make sense
Fixed the slaver’s screen data and tooltip for strength
Earrings can no longer be worn without ear piercing
Fixed the ‘Your assistant is escorting slave’ text when no assistant exists
Fixed the incorrect text for Sports & Fitness training
Fixed multiple issues with Personal and School training tabs
Fixes school training text not displaying at all
Fixed a no text issue when selling slaves to the subpurchaser
Fixed a large fat bug where the slave couldn’t lose weight if they had a high starting fat level (major fix)
Fixed the Guild Contract turn in – changed menu item to be more descriptive + logic fixes
Slave portraits not showing up in Gladiatrix contest and sparring matches
Fixed the blank page that displays when selling a slave to Farid
Fixed the starving message after getting a new slave and clicking on ‘End of Day’ for the first time
Fixed the auction button so it now takes you to the Slave Auction instead of the Slaver’s Guild
Purchase sound wasn’t playing when purchasing most items
Fixed the purchase sound playing when browsing slaver’s clothing
Fixed several bugs and logic problems with the patrician quests for all districts (major fix)
Non-descriptive stomach ache text was changed to reflect a negative PMS state so it made sense
Fixed the blank screen issues after purchasing Helen or Yasmin from the Fog camp
Fixed Helen and Yasmin brand setting
Improved the medical center text translation
Improved the Fog battles text translation
Fixed Neoplasty already being done on slaves
Fixed new Fog Fiend size after turning in a Leviathan sized Fiend for special item/quest
Added the missing “Sports & Fitness” skill to the assistant
The assistant can now tutor the slave in “Sports & Fitness”
Scarring done in the Steel Rose no longer causes scars that need to be healed
You can now sell slaves that fit the requirements to Uncle Bo
Overhauled – ‘Explain her position’.  You can no longer do it more than once daily and three times in total.  Improved the logic.  Now adds a very small fear increase.  Created a grayed out button for it. Closed exploit.
Fixed the get initial slave code in sandbox mode – works correctly now
I believe all missing picture issues have been fixed, including: massage, hug, rubbing, petting, orc, warg, and goblin
Overhauled Personal, School, Tutor, and Assistant training tabs, screens, and logic.  Options will now be greyed out properly when unavailable.  Lots of logic and tooltips were added to include all possible scenarios and provide information on why a skill cannot be trained.  If you are unsure why a skill cannot be worked on this is the place to go and find out why.
Fixed a bug where the calorie count would be reset when using the Exchange button
Lowered the reputation gain in gladiatrix fights in the arena – balancing issue
Fixed the outrageous prices players were getting when auctioning off slaves – balancing issue
Fixed the logic and created new greyed out icons for ‘Spend time together’ and ‘Give free time’
Removed ‘accustomed to pain’ experience from deep throat and blowjob.  Adjusted all sex skills and activities to make sense.  Added ‘accustomed to pain’ experience to all rape activities since they are forced and no effort is make to be gentle.  The new logic helps prevent all slaves from getting the ‘accustomed to pain’ trait.
You can no longer have additional medical procedures while recovering from an existing procedure – most customers won’t accept slaves still in recovery
Slave sin in no longer automatically reset on ‘End of day’ if the slave is placed in the cells/dungeon for punishment
Fixed a bug where visiting the slave auction with a current slave would cause you to lose your current slave with no reward or benefit
Overhauled the calorie code to fix multiple issues with weight gain and loss
Fixed assistant specialization data
Overhauled all slave related specialization code – Once a specialization has been obtained it can now be lost if the requirements aren’t met.  The assistant screen now gives out 100% correct information about the specializations that the slave is qualified for.  The following statement is now 100% correct that the assistant gives you, “To match a particular profession, slave should have any suitable skill at least at the B+ level and also not less than her own rank.”  Previously, “and also not less than her own rank” was never factored into any formulas or logic.  This has now been corrected.  Example:  customer requires a B+ ranked slave with the cook specialization.  You leveled her higher than required – A+.  The slave must now have a cook skill of A+ to match her own rank to qualify for the specialization.
Fixed the ‘Goblins with girl’ fog encounter so there are actually two goblins as the text describes.
Lowered ‘roundhouse kick’ damage to a reasonable amount so the skill doesn’t become an “I WIN” skill – closed exploit
Lowered Flamberge and Butcher’s Cleaver damage since they were overpowered compared to the rest of the weapons. – closed exploit
Changed Stiletto damage to scale like the dagger – balance change
Added hygiene and house mess adjustments to many of the activities that needed them
Overhauled the ‘get trophy girl’ code when winning battles in the Fog.  Several variables weren’t being reset which caused multiple issues, especially with slave virginity.  You now have a reasonable chance of getting a virgin slave from the Fogs unless the slave is in the process of being raped.  Fixed some slave rating and stat issues as a result.  You still have a chance of getting a better vanilla slave when winning the tougher Fog fights.  This is a reward for defeating the tougher enemies.
Fixed the last few buttons that were missing ‘mouse over’ tooltips
Slaves will no longer gain any stat bonuses or penalties if the player just clicks on ‘End of the Day’ without doing anything in order to advance time – closed exploit
Adjusted the minimum slave price for auctioned slaves to 20 sparks.  This closes an exploit where players were purchasing new slaves for 5 sparks and then slaughtering them for easy profit.
Having an assistant with the bath rule enabled will now bathe the master using the bathe radio button
Added a master mood increase for erotic prizes and rewards
Re-balanced Intellect bonuses – some activities were giving large bonuses while others were giving small bonuses – all fixed and balanced
Fixed a nasty bug with the Exotic Outfit – coykili was very helpful in helping me find it so that I could fix it!
Fixed several bugs with the guild contracts
Closed the “no rules” exploit. Players were taking advantage of the devotion bonus formula which allowed slaves to gain devotion quickly if no rules were assigned. In order to gain a potential daily devotion boost you must have at least 3 rules in use on your slave now. There are 15 total rules to choose from and all 15 count in the new formula. Slaves don’t respect a master who doesn’t expect them to work or follow any rules (my logic for the change). Slaves also don’t qualify for the boost if they have more than a 2 in Spoil. Slave training isn’t Disney Land.
Added a spoil penalty if at least 3 rules are not assigned to your slave.  There are 15 rules to choose from and all 15 count.
Closed an exploit with the ‘Tremedio’ spell. You can no longer max fear with a single spell while gaining no despair. The spell was way overpowering. The spell will now increase fear by 1 or 2 per cast. There will be a minimal despair gain but it’s less than gaining despair using harsh punishments and training methods. The spell will backfire if you cast it on a slave that is already maxed on fear (5) and will produce negative results. I did add a small devotion gain fitting to the spell description of infusing devotion into the slave’s soul. The spell is better balanced now and can actually be more effective if used over time.
Changed the ‘sleep in my bed’ behavior so that it doesn’t add spoil as suggested by oratorio111. The slave doesn’t want to sleep with you if they haven’t gained devotion so it will now cause a mood and despair penalty
Tutor, School, and Assistant – Music Lessons – have been fixed
Domestic Issues – Business – Reports – Back – no longer results in a blank screen
Fixed Fiend Mating requiring a Dungeon instead of a Pen
Larger arousal drop for slaves doing relaxed sex activities and masturbation which results in an orgasm – before, it was very difficult to lower arousal in your slaves
Several spells were improved, re-balanced, and fixed to work like they were supposed to
Lowered slave payout prices – universal – money isn’t quite as easy to come by
Fixed over a dozen bugs in the Tutorial – it is now playable
Added a requirement to the devotion bonus check – no bonus if fear is maxed at 5 – this makes sense since a slave that is deathly afraid of you shouldn’t gain devotion (devotion is the opposite of fear) – this will force players to lower fear and not keep it maxed (if they want the bonus anyway, there are other slower and more painful ways to build devotion) – Fear should be lowered anyway once the slave builds up a decent amount of habit, awareness, and taming
D+ (rating 2) is now the minimum rank that anyone will ask of the slaver (except for Guild Contracts) – it wasn’t worth all the obedience training just to train a D- slave for little profit
C+ (rating 4) is now the minimum rank that anyone will ask for Pet Ponygirl and Gladiatrix slaves – these are more difficult to train and no one wants to put in a huge effort for little gain
Added a spoil penalty if you give more than two rewards per day to your slave – slave’s shouldn’t expect a reward every time they obey (unrealistic)
Cleared a dozen additional variables on day reset
Improved forgotten sins and rewards logic
Improved spoil logic
‘Put in place’ – improved logic and bonuses – can no longer be done more than once per day
Added penalties if ‘Put in place’ or ‘Threaten’ fail – these are successful most of the time so you won’t experience the penalties (slave pride) very often
Added a small submission bonus to ‘Threaten’ if it is heartfelt (slave reaction)
Added a small despair penalty to ‘Threaten’ – makes sense since there were no downsides to doing this before, only benefits
Fixed the slave disobeys message – logic issues
Fixed Psy calculation
Fixed Lactation and Egglaying for slave and assistant – should add milk, eggs, or cream to inventory now for the assistant
Fixed a Lactation decrease bug when transferring a slave to be an assistant
Fixed a Neoplasty bug that was causing the old image to appear in the colosseum battles instead of the new appearance/image
Lowered the damage of morningstar – was overpowering
Fixed a bug with Egglaying that caused the pregnancy button to appear on the slave or assistant
Barn fixes by lamoli
Fixed by Strec – The last used weapon is now memorized
Elegant now replaces Graceful (maximum Style name) – no longer confusing
No daily devotion bonus if pride is maxed at 5
Assistant relaxed sex activities were using slave stats – fixed
Misc text fixes and adjustments for item descriptions
Rebalanced arousal gain and loss
Fixed an orgasm bug that occurred with several sex activities
Fixed the temperament increase with slave orgasm
Fixed a bug that was causing the free time variable to malfunction
Rebalanced melee weapons for the arena and Fog battles
Overhauled the pregnancy code completely (major fix)
Fixed a bug that was causing the incorrect image to display during certain activities
Overhauled the slave faint/unconscious code – slaves will recover from fainting more easily
Intelligence (slave) now properly affects skill learning rate (major fix)
Fixed the incorrect text message when losing sparring practice
Fixed a blank screen bug when doing punishments with -4 slave energy
Slaves can now get a parasite when doing sex training involving a tentacle fiend if they are fertile and don’t have the fiend tattoo
Re-balanced slave punishments so they are all effective and useful
Assistant supervise slave rule now properly prevents slave suicide
Prisoners can die in prison from starvation or having stamina reduced to zero
Fixed a couple of bugs with forgotten (unfulfilled) rewards and sins
Special combat techniques will no longer disappear randomly (major fix)
Fixed the special combat technique menu to not allow the slaver to learn more than five special techniques
Fixed a bug in the combat engine that was causing all attacks to deal 1 damage (major fix)
Added a new function to reset the combat engine variables at the beginning and end of each fight/battle – fixed some odd bugs – added a lot of new variables to be cleared/reset (major fix)
Fixed all “get rid of her” actions and added new images
Fixed several bugs in Cryo sleep – slot 1 should work perfectly now but the additional slots still have issues
Fixed several bugs with who is assigned to perform the accounting
Made some minor balancing adjustments to the chariot races – added a better bonus for slaves having the dressage affinity – finally added the bonus for loli slaves and a small penalty for mature slaves
Fixed a bug with the subpurchaser who was giving out too many sparks for low quality slaves
Re-balanced most of the weapons in the game and changed their attributes to make sense.  All typical swords are now flagged as slashing/cutting weapons.  Changed the Naginata to be piercing since there were no two handed piercing weapons.  The dagger is now flagged as a piercing weapon instead of slashing.  More details in the Release Notes.
Improved the “Threaten with tortures” punishment – will always be successful if the Cruciato spell is cast beforehand and during the same day
Overhauled Cryo Sleep Storage – all six slots should work perfectly now
Fixed a bug that caused some of the story mode slavers to not be able to increase their tutor skill
Fixed numerous bugs with drugs and potions – still needs an overhaul
Performed more tuning on sin, virtue, arousal, fainting, unconscious recovery, masturbation, orgasm
Finished rebalancing all of the slave equipped gear – removed most of the attribute increases and moved them to skill training – more details in the Release Notes
Fixed several bugs with intelligence gain when training skills
Fixed the assistant’s attribute tooltip display
Fixed and cleaned up the assistant Appearance code/options
The game will be less harsh with old save games. I forced the game to refresh all its databases once every decade. This will get you half way there but doesn’t completely solve the issue. The game will be more forgiving with old save games as in all past releases save game compatibility was 0%
Fixed the location the player ends up after a Gladiatrix contest
Fixed various text, data, and tooltips in the combat engine during battles
Overhauled the Tutorial – many bug fixes (missing screens, removed the exchange and room change buttons, rebalanced the tutorial, slave fixes, menu bugs, navigation bugs, etc.).  Tested the Tutorial with all three starting slaves.  (major fix)
Slaves can get injured again from torture and other abuse based on the slaver’s skill
Fixed a nasty bug that was causing the slaver and slaves to inherit items they weren’t supposed to have
Fixed a nasty Courage bug that was causing major issues with the obedience formula (if the slave had the courage affinity/trait)
Rebalanced the repulse settings on all of the activities to make better sense – lowered common activity repulse (amount they will resist the action) settings for take a bath, clean, cook, gymnastics, and sports & fitness training.  Rebalanced all the sex training skills to be logical
Start Menu fixes – whenever the game took the player back to the main start menu, many variables weren’t being reset and the menu was sometimes scrambled.  This was causing all sorts of issues and could result in corrupted save games.  The Start Menu now works properly if the player is returned there (slave death, game loss, etc.) to start a new game.  (major fix)
Sending your slave to the dungeon no longer cures a parasite pregnancy
Fixed manual Fiend milking to be done every other day like it was supposed to when this was overhauled several versions ago – also increased spawn semen gain
You can now train multiple Arena Grand Champions (major fix)
Fixed the Sententia Veritas spell to stop giving out sin or virtue when doing the same activities repeatedly – also fixed the spell to modify sin or virtue the next time it is gained and not for the entire day (as described in the spell description)
Fixed and overhauled dual wielding to work 100% of the time and not just for the first fight of the day (major fix)
Re-balanced the group fight with the fugitives to be a bit easier – was sometimes harder than beating the Absolute Champion
Re-balanced the Arena Fiend to be identical to the Mature Fiend in the Fogs – this fight will be more difficult now as before it was too easy
Fixed numerous bugs and errors with weapon variables and keywords – some weapons were moved from their current category into the correct one (Trident and Mace are now properly flagged as one-handed) (major fix)
Fixed slave #28 bad picture links
Adjusted the arousal formula to be more realistic and factor in additional variables
Fixed a bug where if the slave, prisoner, or assistant were pregnant their ovulation continued and wasn’t set to zero (their menstruation cycle still works and cycles correctly after pregnancy)
Fixed the extra specials during gladiatrix contests (throw net, shield bash, etc.) (major fix)
Fixed the district picture display not changing when changing districts
Energy loss now occurs on all travel methods – closed exploit
Fixed the block tooltip text (no longer reversed) during combat
Pollen now increases energy by 5 instead of maxing energy
Adverto Servili now increases slave energy by the amount equal to their stamina score instead of maxing it
You can no longer enter the same slave more than once during the same gladiatrix contest day
You can enter as many slaves in gladiatrix contests as your highest reputation score (brand or guild) during the same contest day
Unbranded slaves can no longer enter Arena or Colosseum events
Fixed threesome menu option not appearing for slave and assistant
Overhauled the slave and assistant trait system – fixed numerous bugs where experience wasn’t being added or calculated properly to give out certain traits – fixed trait popup notifications – cleaned up the whole trait system and code (major fix)
Previous weapon configuration is now saved for the slaver, slave, and assistant (major fix)
Made minor fixes to how the Easter Egg feature is triggered
Made minor fixes to arousal gain and loss
Removed references to the Nurse specialization and changed them to Witch doctor
Wearing the bull ring will now keep energy at one instead of zero to prevent strength loss when it dips to negative and then is brought back up to zero
Engine fixes by beaver14 – the game will no longer auto save on exit – fixed quick load functionality
The price you get for selling your slaves in the auction is no longer based on your current slave’s value (affects slaves won in the Fogs when you already own a slave)
Previous text from other activities no longer spills into the first end of day event
You must now cure a parasite infection before having Oviparity (egg laying) performed
The auto Sentia Veritas spell no longer creates an endless loop when the slave resists the spell
Putting a slave in any type of storage or changing their type (cryo, cell, slave to assistant) no longer causes them to lose their favorite weapon style for gladiatrix contests
Fixed a bug where days weren’t passing for slaves in a prison cell
Optimized the end of day code and handling to be faster and more efficient
Fixed Fog rewards being given out when the player cancels the Fog encounter
Fixed Story Mode characters from having the White Town home available from the start
Fixed Vatican Champion doing insane damage the longer you play the game – Note: displayed damage is still incorrect but the applied damage is now fixed and correct
Fixed slave generation that was producing lots of slaves with 1s in most stats
Fixed a bug where causing a slave to go unconscious/faint allowed the Exchange button to switch the slave to the assistant position and gain devotion the slave hadn’t earned
Fixed several bugs that allowed once a day spells to be cast on a slave multiple times if the slave was moved in and out of a prison cell or cryo sleep during the same day
Arousal rate can no longer go negative for the slave and assistant
Fixed spoil so that is has a larger impact on slave obedience – players were ignoring spoil and bypassing normal game mechanics since it didn’t affect the obedience level enough
Obedience progress will be greatly slowed if spoil is at 4 or 5
Spoil will be increased if at least three rules are not assigned for the slave to follow – slaves have little respect for a master who doesn’t expect them to follow any rules.  This requirement is still adjusted by the Obedience Difficulty setting
Sensual Massage has been adjusted so that it now increases spoil and 50% of the benefits of this activity only occur if the slave has a devotion of 2 or higher
The Domini Dictum spell no longer forces slaves to take drugs and potions
Slightly increased the repulse value of Philtre and Water of Lethe potions – it will take more trust/obedience for a slave to consume these potions
Cut the benefits of the Philtre/Love Potion by half – was too powerful
Adjusted the Easy Obedience Difficulty setting to cap Spoil and Angst/Hate at 3
Garden of Gethsemane reward now lowers slave arousal
Fixed numerous logic problems with buttons and menu options enabling and disabling properly (major fix)
Fixed the task order for slave and assistant to be consistent in the ‘End of Day’ messages
Previously the slave and assistant task messages were in different orders – now they are the same.  I also changed the order to make more sense:
Rest message if the slave ended the day with spare time – this time always occurs before dinner since slave training takes place in 5 two hour blocks (energy) before dinner
Cooking
Eating dinner
Milk the tentacle if needed
Clean the house
Baths
Masturbation if the slave meets the conditions for it and there is no rule against it (occurs just before or at bedtime)
Tentacle growth event if it occurs
Menstruation event if it occurs (slave wakes up with a bloody mess)
Fixed some wonky menu positioning, especially for any two-column menu
Fixed earning a virgin slave from a Fogs battle.  Testing showed 50 out of 50 battles with the orc gave a non-virgin slave (the encounter is marked to give a potentially untouched slave).
Fixes to end of decade Billing code.  Moved cryo-rental to “rental” section.  Made Discount/Fines section make more sense.
Fixed Felicity, Lord Spectre, and Mace buttons to have gold border like all the other ones.
Reversed Musician ranks to be consistent with the buttons.
Various text transliteration to make it sound more natural.
Many more!  These are the main bugs I wrote down but fixed numerous small bugs as I found them.
Bug Fixes that didn’t make it into the 1.7 release (sadly):
Barn – needs a major overhaul to get working correctly.  Update:  Basic functionality has been restored thanks to Lamoli
Active Sex – I did make small improvements to this but it needs a hefty overhaul to work correctly.  It kind of works if you are wearing “Chimera’s gem” (added code to try and help the situation)
New Features & Enhancements
Added over 100 lore friendly names to the slave name pool
Added tooltips, rank info, name, age, and traits info to the assistant screen
Added rank info, name, age, and traits info to the Slave Market screen
Added name and age info to the slave screen
Improved the effects/bonuses of many of the actions in game (stage 1)
Added slave age info to the Anatomy tab for slave and assistant
Removed Isabella as a possible slave name so that you couldn’t have two Isabellas (avoids confusion)
Changed “SUMMARY” to “ATTRIBUTES” to be more descriptive
Changed a few of the attribute names to be more descriptive (i.e. (0) Uncaring -> (0) Heartless)
Changed the fat variables – “Healthy weight” is now level (3) (fat=3) instead of (5) – (4) Voluptuous (fat =2), (5) Model (fat = 1), (0) Underweight (fat=0), (4) Overweight (fat=4), and (5) Obese (fat=5)
Improved the layout and design of the slave, assistant, and master screens
Raised the Slaver’s starting points from 600 to 800 on custom games (seemed too low and made it difficult to progress and train slaves)
Overhauled the slave price system (stage 1) – attributes that are harder to level have increased weight with positive and negative slave price
Overhauled the slave rank system (was a mess). There were only six ranks (0) – F, (1) – D-, (2) C-, (3) B+, (4) A+, and (5) S+.  Now there are a total of 11 ranks with tooltips to help you all the way to get your slave to rank S+ (rank 10).  New ranks:  D+, C+, B-, A-, and S-.
Free normal baths – I thought it was silly to have to spend 1/5 of your day on a bath. In real life you have at least 12 productive hours (24 hours – sleep – meal prep/travel – eating – getting ready – hygiene (non-bath/shower), etc.). There is no way that a bath or shower takes up 1/5th of your day (2.4 hours).  Franky, I got tired of having to reserve one energy at the end of each day for this purpose. It became tedious and unrealistic.
Added a trait to the ‘Trait’ section for the slave and assistant if they win the Grand Championship in the Colosseum/Arena.  Currently they could only get “Arena Champion”.
Spa & Massage and Full Beauty Treatment will now properly clean the slave
Renamed boring talent affinities to better, more descriptive names
Added two potential results for the Dancer affinity – Exotic Dancer and Ballerina
Minor improvements to the Bull Ring, Snake Talisman, and Chimera Gem.  They now do what they describe in game.
Combined ‘Sports’ & ‘Fitness’ training since there were increasing the same variable and it caused confusion
Fixed the attributes display so they appear in the same order throughout the game
Chariot races, Gladiator fights, and Slave auctions not occur once a week on the same day
Renamed the ‘butcher slave’ and ‘slaughter slave’ options to reflect what they actually do
You can now have a threesome without an assistant
Added a small arousal drain for relaxed sex activities for the slave
Added some minor healing effects to ‘sensual massage’
You no longer automatically get a pig (requires a barn), a spider (requires a dungeon), and a sea tentacle (requires a dungeon)
Added Laboratory count data to the master storage screen – was never implemented
Made a lot of improvements to Isabella – better stats, skills, traits, dialog, etc.
Slightly better slaves from winning a Fog fight in Patrol the Fog
Slaver now gets small bonuses when winning fights in the Fog
Improved arena fight rewards
Added bonuses for sparring matches (there were none previously)
Removed the annoying min – max level messages when creating your hero
Minor improvements to some rewards and slave activities (stage 1)
Changed ‘Move’ to ‘Travel’ to better reflect travel button behavior
Greatly improved the radio button behavior to factor in rules and use better logic
Included more pictures for the Gymnastics activity
Improved the pet tentacle logic
Made many improvements to NPC dialog
If you forget to cook a meal at the end of the day the slaver will automatically do it so he doesn’t starve (must have positive energy)
If your house gets really dirty and no one is assigned to clean it the slaver will do it grudgingly (must have positive energy)
Added an extra text message when talking to the subpurchaser so players don’t get confused and sell their contract slave to the subpurchaser
Implemented a more robust scoring system for story mode patrician quest completion
More money and hero points for Sandbox mode – $10,000 and 1600 hero points – for a jump start into the game
Split tongue no longer resets oral skills – the benefit far outweighed the penalty
Added the Travel icons to the city menu screen for easier navigation
Added missing tooltips for ‘Graceful’ and ‘Charming voice’ traits
Colored negative traits red
Earn a little bit of coin by winning Gladiatrix fights in the arena
Added a rating icon for the assistant on the main screen
Added a possible negative consequence when purchasing cloned slaves – before you could purchase C+ cloned slaves which were already partially trained with little to no consequence
The Music skill now gives a small Intellect boost similar to Secretary training
Improved the pregnancy detection code
Added PSY calculation for assistants
Slave purchasers are a lot smarter now.  You cannot sell them “junk” or “damaged” slaves anymore without them taking notice.  Slaves can be rejected for health and mental issues as well as for pregnancy.
Added icons and logic for assistant parasites, pregnancy, illness, and wounds
Added ‘mouse over’ tooltips for all items on the main screen that were missing them, including:  Alchemy, Ask, Affect, Prison, Cryo storage, Personal training, and fast radio buttons (sex, reward, punishment, bathe, clean house, cook meal, and milk fiend)
Added stamina as a requirement for the lower slave ranks
Stock rating in the slave auction no longer includes obedience and devotion in the formula.  This prevents all slaves from having an F- rating.  Obedience and devotion are always obtained later (once you acquire a new slave for training).  This means that the rating in the slave auction and slave screens (once you purchase the slave) may be slightly different but it better reflects the quality of the slaves in the slave auction.
Gladiatrix skill is now in opposition to Pet and Horse skills.  This means a high Gladiatrix skill will make it more difficult to raise Pet and Horse skills and vice versa.  Only an expert slave trainer with a very obedient slave can get all three skills maxed. The reason for this (besides an increased challenge) is the three skills require opposing attributes for best success.  Example:  Gladiatrix skill excels with a high Nature attribute while Pet and Horse skills excel with a low Nature attribute.
Slaves will be more resistant in training Pet and Horse skills as they go against human nature.  Slaves still get bonuses and less resistance from positive pet and horse affinities.
Overhauled the obedience formula for a more gradual progression.  In the past, a slave resisted for a day or two and then mysteriously started obeying all orders.  The curve is more gradual now and it will take longer to obtain obedience in a slave.  This will also slightly increase the challenge of the game. (major feature)
Brand Reputation and Guild Reputation are now split into two attributes.  They are increased and affected separately.  Anything involving the guild will increase guild reputation while everything else will increase brand reputation. (major feature)
Initial slave price has been reworked for fame and I also improved the formula
Your slave can now die more easily due to starvation
Added slave virginity chance as follows:  Loli – 80% virginity chance, Young – 50% virginity chance, MILF – 20% virginity chance.  This is before all other adjustments such as the world they are from and their background.  This should be a lot more realistic.
Added new logic to the ‘Spread Rumors’ options in the Central Forum and the Gentlemen’s Club.  You no longer get an automatic increase to reputation.  The chance is random and also based on your current reputation and other factors.  The higher your reputation the harder it will be to increase it using this method.  This helps prevent players from exploiting this feature and getting an easy reputation increase.
Increased the difficulty of gladiatrix matches in the arena – you now have to earn your wins
Increased the difficulty of battles in the Fog – increased challenge – come prepared or die
Re-wrote the slaver attributes and skills, logic and calculations for greater flexibility – some things didn’t make sense with the “one size fits all” code/logic. (major feature)
Fame now properly affects the slave rating.  I removed the one line hack and put in proper logic and handling for fame.  I had to modify or add over 100 lines of code to make it work correctly.  Beauty or Fame will raise the slave rating properly now.  All the tooltips for slave rating have been correctly adjusted as well. (major feature)
Added a beauty requirement for all customers requesting a ‘concubine’ slave except for ‘Garsid the Inseminator’ who doesn’t care about beauty.  Requirement is as follows:  Low rating concubine beauty requirement – B+, Medium rating concubine beauty requirement – A+, and High rating concubine beauty requirement – S+.  Example:  if a customer requests a D- concubine slave, she only has to have a beauty of B+ to qualify.  If they request an S+ concubine slave, she has to have a beauty of S+ to qualify.
Customers requesting a ‘concubine’ slave also require the slave to have low body fat (Model or Voluptuous) and some charm.
Putting a magical brand on your slaves will now allow them to be tracked if they try and escape
Lowered the slave skill increase rate a bit so they will increase in level more gradually – this will increase game difficulty slightly
Added rating info with colors to all of the sex sub-skills – no more guessing on what level they are (major feature)
Reworked the despair, fear, and spoil logic and formulas to make better sense and help the game to work better as a whole
Creatures in the Fog now have strengths and weaknesses.  A creature may be resistant to one or more damage types – lore friendly – difficulty increase
‘Sleep in my bed’, ‘Boudoir’, ‘Fresh Food’, and ‘Eat my leftovers’ were re-written to make them rewards for excellent obedience and gained devotion.  Before they were easy exploits to obtain good slave mood without penalties.  Giving these rewards too early will result in a rapid spoil increase and possibly other smaller penalties.  None of them have any negative consequences once the slave obtains a moderate level of devotion and will actually be beneficial.
Slave generation is more random now.  You will see less of what I call “blank slate slaves” with no starting skills.  Slaves will have more starting skills to reflect real life.  The increased starting skills are based on age.  For example a MILF aged slave will have more starting skills than a loli aged slave which makes sense.  Slaves now have a chance of starting with one or more piercings and/or tattoos (like real people) (exception: loli aged slaves – too young to start with them).  There will be a rare chance of getting a really good slave in the slave market and other locations (random chance or luck). (major feature)
Added additional messages if your slave is close to death, faints, or is close to fainting
Drastically changed the rating formula for stock slaves (slaves that are purchased from the Slave Market and the one’s you get from Guild Contracts, etc.) – Only the slave’s attributes, beauty, and fame are part of the formula now (no skills of any kind). This better reflects the quality of the slave since you have to train skills, obedience, and devotion anyway with all slaves. Between the new rating and the new slave price you should get a really good idea of the slave’s quality
Overhauled the specialization system – gaining specializations will now be a bit more difficult but I believe it is a better system – It is easy to level up common skills anyway.  See the Release Notes for details on these changes! (major feature)
Added a Buyout button/option to the Slave Market – you can now purchase any slave outright if you’re willing to pay 2.5x the initial asking price – most slaves end up going for 1.5x to 2.2x the initial asking price
Added an Easter Egg feature – you’ll eventually come across it the more you play the game – certain conditions have to be met before it will manifest itself – bragging rights to the first person who finds it – Update: evergrey gets this honor (major feature)
Sell sound added when purchasing a slave from the auction at the Slave Market
Added additional ways to increase temperament
Gave additional bonuses to the Gladiatrix affinity – makes a noticeable improvement during battle
Added a debug info screen and button to the main menu – displays obedience variables and information – made a nice user interface for it – you have to wear the Raven Crown to access it
Added a Trophy Room to the game.  You can now collect trophies of your wins in the arena and Fog!  Created a new button for it on the main menu.  Created a nice user interface for it.  Now the completionists will have additional things to do!  (major feature)
Added a new topic to the slaver’s Objective screen that details the new specialization system.  Also added a link to the topic in the assistant’s specialization info (what specialization the slave qualifies for) screen
Improved the slave pictures of Yasmin and Helen
Added two traits for the Chariot races – Race Champion and Race Grand Champion – you have to win a certain number of races to get the trait – no special event text/code yet
Added Race Champion and Race Grand Champion as new trophies in the Trophy room
Added a chance for slaves to get scars when wounded
Added a new button on the slave and assistant portraits to display their current sexual arousal – range is 0 – 5 like most attributes and skills with 0 being no arousal and 5 being maximum arousal – created six new number buttons to make the feature work
Added the Trident as a new purchasable two handed piercing weapon – now there are two weapons of each damage type in the two handed category
Added two new special combat techniques – Riposte (piercing) and Face Butt (crushing) – now there are two special combat techniques for each damage type (slashing, piercing, and crushing) – before slashing had two techniques while the other two categories only had one (major feature)
Added new buttons on the main screen for Cryo Storage when storing multiple slaves so that it will be easier to toggle between them and get them out of storage without having to go to the cell storage in the Serpentine district
Added a new naval slot and belly ring item to take advantage of the belly piercing option in the Steel Rose piercing shop in the Necropolis district – works for both the slave and assistant
Added a new tongue slot and tongue barbell item to take advantage of the tongue piercing option in the Steel Rose piercing shop in the Necropolis district – works for both the slave and assistant
Added a weight indicator to display the chariot’s weight while selecting chariot upgrades
Added a few more Appearance options for Isabella – it’s far from perfect as she is too difficult to match in appearance without hiring an artist to duplicate her
Added a Debug Info Screen to the assistant – must be wearing the Raven Crown to access it
Added colored names with level indicator to the sex categories for the slave and assistant
Assistants now gain full benefits from equipped gear just like the slave
Assistants can now be trained in Sex Education!  (major feature)
Assistants can now perform Acrobatics, Concert, Strip tease, Erotic Show, and Lesbian Show
Assistants can now take drugs and potions!  (Drugs and Potions need a full overhaul but this is a good start) (major feature)
Finished overhauling the Water of Lethe potion – it is very useful now and can aid in obedience training as it partially wipes the mind of the slave – can damage the slave’s intellect – tips from Viinser
Obedience Difficulty Settings added – Easy, Classic/Normal, Difficult/Hardcore (three total settings) (major feature)
Auto Casting options for Auspex, Sententia veritas, and Magna magnifika – Silent or verbose option for the auto cast – feature done as a favor and reward for oratorio111
Added additional ways to recover a slave who ran away – branded and wearing a slave collar – guild recovery if it is a guild contract slave
Added tons of code to handle the assistant’s ability to do Sex Education, drugs, performances, potions, fainting, death, etc. (+1000 lines of code)
Starting sparks has been adjusted to 1500 for custom game, 10000 for sandbox game, and 1500 for story mode characters: Milord, Robespierre, Blade, and Silk Daddy.  The more difficult story mode characters were left untouched at 1000 starting sparks for those wanting a hardcore gaming experience
You can now visit the various rooms in your apartment and do some activities in non-typical rooms.  Added a yellow radio button towards the bottom of the screen (major feature)
Added a Mace to the game as a one-handed blunt weapon
Added a werewolf hero to the game to fill in the last open hero slot in story mode. He has an interesting story and starts off a bit different that the other heroes. No cc just a few minor twists here and there
Added starting sparks to the hero display in story mode
Discover a new unique hero weapon in the game (major feature)
Enhanced the overhauled Tutorial mentioned in the Bug Fixes section.  Added ‘Drink a potion’ option.  The tutorial now gives more slave and slaver gear, BSDM items, and a few starting drugs and potions.  Made improvements to the slaves and difficulty balance.
The player can now select the amount of sparks to start with on a custom game
The player can now purchase faction with the various districts on a custom game
Added an End of Day message for assistant menstruation since the assistant can get pregnant also when ovulating during her cycle
Added the amount of spawn semen collected to the end of the text description for Fiend Milking – slave and assistant
Greatly improved and expanded the dual wielding system.  The slaver, slave, and assistant can now dual wield any one-handed weapon in the primary and secondary slot.  If you want to dual wield two swords you can.  If you want to dual wield a Mace and a Bastard Sword I’ll let you do it.  Any combination of one-handed weapons will work for dual wielding now!  You are no longer limited by using only secondary weapons in the secondary slot.  The first weapon you choose will be your primary weapon and the second will become your secondary weapon (if you choose to dual wield – you don’t have too).  (major feature)
Added a new post-Patrician quest – Spoiled Princess – a unique challenge to test the best of the best – it’s the most advanced quest next to the Patrician quest – visit the Central Forum for details – you must be wealthy (minimum of 15000 sparks) and have a minimum of 3 in both brand and guild reputation to begin this quest (and of course have achieved Patrician status) (major feature)
Image of spoiled princess was improved and enhanced by daggothzasz and crushboss
Improved and changed some of the picture choices for Isabella and the spoiled princess
Added a new button on the screen next to the game options that allows players to manually refresh the databases in the game. This should only be done if you are having an issue, upgrading a save game from an earlier version, or if I instruct you to do so.
Add choice whether to accept Lord Spectre’s quest.  It’s your life on the line, it felt only fair to be able to hear him out before getting stuck with a potentially deadly situation you’re in no way ready for.
Added Breast Reduction option for Slaves/Assistants at the Technosphere, because some of us feel over a good handful is just a waste. 😉
Rewrote the guild auction system a bit.  Buyers now have a bit more randomness with their finances so the same people won’t be buying the same stuff every time.  Also added a bonus for exceptional or prestige slaves, such as arena champions, slaves skilled in multiple roles, and slaves with specialized sexual abilities.
NOTE on radio button ‘mouse over’ tooltips:  I had to place these tooltips above the buttons which means that a tiny bit of text may be cut off.  We will have to live with this as putting them to the left of the buttons as originally coded caused major graphic artifact issues.  If you don’t know what those are be happy!  It’s a game engine limitation.
v1.21
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– Departed from Flash in favor of QSP.
– Last version from Old Huntsman.
v0.361
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– Oldest release still downloadable on the Internet.
Roadmap:
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:Kappa: = Not done yet.
:KappaPride: =  Done!
For next version:
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ImperatorAugustusTertius
To be decided…
qwertyu12359
To be decided…
Future Versions:
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Fix Julia event not launching if using shortcuts buttons to leave home. :Kappa:
– (if we believe slaves keep their clothes at night) Make deprivation suit and pony harness prevent slaves from attempting murder. :Kappa:
– It would be nice if the guilt/merit number was superimposed on the reward and punishment icons rather in the tooltip. Might be nice to show the $ cost outside of the tooltip as well (maybe the icon could have a number superimposed that would show when hovering with the mouse). :Kappa:
Examine if combat skill enhance too quickly by the mean of sparring with the Bull Ring. :Kappa:
– Display tips for traits and attributes when hovering over them (instead of clicking). :Kappa:
– Add a “all max” stats in custom start character creation. :Kappa:
– Stats tracker for interactions. :Kappa:
– There should be an option for slaver, assistant or slave to treat a wound (not the disease tho) if medicine/alchemy/magic lvl > x. (some blueprint) :Kappa:
– Adjust fights and races difficulty based on custom start difficulty. :Kappa:
– More UI adjustments in the combat screens :Kappa: :
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  • Change font color for defense and offense in fights, to not mix up with hearts. (IA propositions are #E1677B, #ebc20b and #00B1E5). :Kappa:
  • 3498277 1711292782795 | Free Adult Games“What do all these abbreviations stand for? What do these effect do? Is the first on the line attack and after “/” it’s defense? Is there a difference between “/” as on top and “” as at the bottom?” | We should enlarge those menues or make these effects clickable icons.
  • 3498311 1711293262988 | Free Adult Games3498312 1711293269454 | Free Adult Games3498313 1711293279389 | Free Adult Games3498314 1711293287728 | Free Adult Games“Why are all those things purple if there is no relationship between one another?” The color code needs to be completely thought again.
  • 3498318 1711293437860 | Free Adult GamesPop-ups need to name each concepts before giving strategies. Like: “This is the defense status for this turn. […]”
  • 3498326 1711293564278 | Free Adult Games“What do these number mean, what are they on different sides of the text?”
  • 3498330 1711293663821 | Free Adult Games“Why clicking on “Status”, which is below the hearts, give an explanation about the hearts?” Also, “you can click on each heart”, you cannot click on the hearts of the enemies, just the slaver.
  • 3498330 1711293663821 | Free Adult Games“Status” font, below the hearts, shouldn’t be blue, but black (and underline as mouse hover). :Kappa:
  • 3498332 1711293826081 | Free Adult GamesThis system of “three different healthbars” is kind of annoying. ImperatorAugustus will probably argue (rightfully) that removing that system is kind of like remaking the entire fighting system… But really, having a stamina gauge that refills automatically like in Dark Souls and a morale system that is not a health bar but is there to allow cool stuff… would in my opinion improve this game.
– Add descriptions of stats (such as taming and devotion) on the Auspex screen, after reading their description from the internet girl in the technosphere. :Kappa:
– In the clothes shop, mark articles already in inventory (maybe orange font instead of yellow). :Kappa:
– Reorganize the game files, remove unused/duplicate UI stuff. :Kappa:
– Fix grey face frames on slaves, one pixel too narrow (fixed in the template put in the directory, now we ought to wait for bews slave overhaul). :Kappa:
Edit (done), analyze and implement new “body” images made by sarinee :Kappa:
– Fix font glitch in the cheat menu for Gladiatrix skill 3470216 1710534275263 | Free Adult Games(Victoriana font is faulty). :Kappa:
Clear hints of what to do next for tutorial and easy difficulty. :Kappa:
Dialogue idea for Spectre’s Brother. :Kappa:
– Implement a smuggle system, leading you to potentially get assaulted depending on location/reputation/etc. :Kappa:
– Place a shortcut on the side of the slaver portrait for “storage/objective” (And maybe clicking slaver portrait should lead to equipment instead of storage). :Kappa:
– Use Ctrl or Alt to skip chunks of dialogues faster, like in Renpy games. :Kappa:
– Consider suggestion concerning order of services. :Kappa:
Remake the dialogue system so stats are more taken into accounts of what slaves say, and it becomes useful towards increasing obedience (something that will be to precise in the tutorial menus). :Kappa:
– Examine slave not taking potion after Domini Dictum.  :Kappa:
(if we’re afraid of the potential imbalance, we might at least change the description of the potion refusal under Domini Dictum, saying that the interaction of witchcraft and alchemy are mysterious and that the latter makes the slave snap out of the former… or smth).
– Further complete tutorial slaves with what the Stable-Diffusion couldn’t do, like jewelry. :Kappa:
– Fill-in torture folder. :Kappa:
– Create sex/normal/torture scenes for the tutorial slaves? :Kappa:
– Generate “dessertag” pictures, “general” ones (no visible hair) for all three ages. This is to match the description of “enema” lesson lvl. 4 and 5. :Kappa:
– Implement new speech lines for slaves. :Kappa:
– Add clients to White House. There should be super picky clients there, for slaves to be sold, after being a patrician, before selling a slave to the pope. :Kappa:
(We can simply take a couple of the last clients from every neighborhood then increase their rank requirement to A+ or S+).
– “Is it intended that I actually can’t get full from anything but the 3$ meals once I hit A+ strength? They charge me for the meal but it just says “food not ready” and I can eat again.” :Kappa:
– Implement changes to the Master aura? :Kappa:
Implement “No masturbation” suggestion text for the “follow the rule?” button. :Kappa:
– Redo all slaves so they can have outfits and moods. :Kappa:
– Correct typos (such as “fullmade” instead of “fullmaid”) in the json files. :Kappa:
– Make the folder organisation of the dev’ version more adequate for downloading (example: the media branch should have “game/content” folders). :Kappa:
– Examine the level of language. Sentences like “I’m a fucking slave trainer” might be better as “I’m a damned slave trainer”. Not for censorship, but for immersion. We’ll need to study the level of language of Russian 1.21 to assess if that’s the original intent or bad translation. :Kappa:
– Examine the possibility of building the game with Qt. :Kappa:
– Examine racing difficulty balance. :Kappa:
– Create S++ rank for perfect slave. :Kappa:
– Create a event that is teased by already existing dialogues. IF doing a large order from the blacksmith > receive a blowjob (either by a random slave, or by the slave you gave her last time). :Kappa:
– Reorganize the game folders. Lots of pictures in gamecontentpic should be in picui. “ui overhaul” folder could be called something else. picscene images now have unused pictures and the used ones could be put in sex_scenes… Subfolders organization for sex_scenes and normal_scenes should be considered. etc. :Kappa:
– Examine Ui overhaul icons… They sometimes “spoil” (reveal) the action. They should instead hint at it and be erotic instead of hardcore porn. :Kappa:
– Make the slaver (and slave and assistant) truly bed-ridden at F- stamina; giving the assistant the need to be obeyed by the slave and do lessons instead of you. :Kappa:
– Players have been complaining about what they call “the depression loop”. Examine how to make the game less easily lock you up in that state (or maybe more contextual hints during the tutorials about the tools to deal with it). :Kappa:
– Write a “story line” that might be based on that canvas, and adapt the gameplay to it. :Kappa:
– Examine russian branch… they might have added new images to their version, it might be good to compare and add the good ones in the english branch too, for a larger image pool. Though an “image comparer” software might be needed in order to avoid duplicates. :Kappa:
– Clothes preview on mouse hover. :Kappa:
– Bugs when loading a save from the L. version on the no-L. version during an auction :Kappa:
– Examine the possible imbalance of cow gameplay. :Kappa:
– “_” instead of spaces globally (in file names, in JSON files, and making sure it’s consistent with the QSP). :Kappa:
– Examine cow endurance and nature drain. :Kappa:
– More enticing races, with championships and stuff. :Kappa:
– Selling a certain number of slaves to a boutique could give a reward. :Kappa:
– “Maybe the milk your cow button could change color or something when she’s full”.  :Kappa:
– “Might be too complex as well, but would be neat to have some buttons you could use to macro some common actions under. Like one or two buttons you could link to casting a spell or slave/assistant actions such as serve x. Would save a bit of clicking and there’s a lot of clicking in this game.”  :Kappa:
– Make some punishments function as rewards for some slaves (for example, a spanking can clear the slave’s merit and be as powerful if not more than offering her flowers). :Kappa:
– Allow to download and apply updates directly from the game; to next stable (if stable version) or next beta (if beta version). But as a separate non-required updater.  :Kappa:
[INDENT](Bupo comment: ” You need direct links to downloads to support this. You’d probably have to pay for a CDN.”)[/INDENT]
– For verbal abuse punishment, instead of just showing the slave full body, find facial expressions for all type of hair colors (from unimpressed to crying). :Kappa:
– Make backstory depend more on the starting stats of the slaves. :Kappa:
– Add “Continue”, “Load Game”, “New Game” to the main menu. :Kappa:
– Change the buyers monologues to make sure all conditions of buying are stated (especially for the second refusal). :Kappa:
– Making the player able to buy a new slave when he has one already, making her go automatically to crio/prison cell? :Kappa:
– Specializations overhaul? :Kappa: :
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– Rank related to specialization rather than an arithmetic average and generic requirements. Different specializations would require specific sexual skills too.
– Animal specialization overhaul.
[INDENT]Slave should not only petplay and have a good constitution, but be able to mate with corresponding animals. Coprophagia for pig specialization is a good idea as this sexual action is currently the hardest obedience-based challenge but serves barely any purpose if any; however we should maybe keep the pig specialization for some additional sidequests with “disgusting” NPCs, and keep some harder equivalent quests with more vanilla sexual requirements. With Entertainer specialization, slave should be required to strip and dance for guests. Servant specialization should require to give good baths (= rubbing skills), blowjobs for stress relief, etc. Could make subgroups of these specializations, for some early game slave selling, or simply interesting gameloop variation (musician within entertainer, pig within animal specialization, etc.)[/INDENT]
– Add .mp4,. WebM, .apng support.  :Kappa:
[INDENT](Bupo comment: “that should already be supported but don’t use mp4, use WebM and aim for codecs included on modern OS. Ogg audio, Ogg video, WebM container, complete compatibility.”)[/INDENT]
– Remake the UI :Kappa::
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  • day/decade/sparks counter :Kappa:
  • options menu :Kappa:
  • spells interactive menu :Kappa:
  • potions and drugs interactive menu :Kappa:
  • master stats screen overhaul :Kappa:
  • slave stats screen overhaul :Kappa:
  • assistant stats screen overhaul :Kappa:
  • assistant menus :Kappa:
  • shortcut buttons in training menus :Kappa:
  • menu_form screen :Kappa:
  • new face frames :Kappa:
  • new status indicators :Kappa:
  • active sex room :Kappa:
  • dungeon room :Kappa:
  • lab room :Kappa:
  • cryo room :Kappa:
  • barn room :Kappa:
  • overal eternal room map :Kappa:
  • cities map :Kappa:
  • street interactions :Kappa:
  • menu_form interaction screen :Kappa:
  • city_form interaction screen :Kappa:
  • shops interactions from slums to white city :Kappa:
  • border interaction :Kappa:
  • fog of war interaction :Kappa:
  • fighting screen :Kappa:
  • start menu screen :Kappa:
– Clothes bar tweaking (unequip, equip last…). :Kappa:
– Examine diseases from sex acts (necessitate to find real scientific documentation about disease transmission rates and transpose them to a Dark Fantasy world). :Kappa:
– Sex categories streamlining or visual improvements: :Kappa:
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Double and triple penetration are visually like gangbang.
Sea T is a duplicate of Fiend mating. :Kappa: 
– Depending on the gift, giving the slave one she already has (like 36 flower bouquets in a row) should not please her. :Kappa:
– Examine the economy as a whole  :Kappa: :
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  • Slave jobs such as prostitution, selling painting canvas, playing music, working at the restaurant (lore friendly ideas).
  • “Redecorating” a house currently makes it bigger. It is potentially too cheep considered the impact on the mood and how much it’d coast in real life.
  • A skilled accountant slave/assistant should be able to automatically adjust the standard of living to keep the MC happy.
  • Milfs are said to be less valuable (maybe more common too?) on the markets than youngs and [patched].
– Femdom content. :Kappa:
– Auto-train feature? :Kappa:
– Trade guild implementation? :Kappa:
Lore-friendly implementation of Professor Mori, meaning pregnancy content (and changing the event where some guy enters your home to take your pregnant slave). :Kappa:
– Fat system overhaul (I think there lacks a C- level) :Kappa:
– Change the combat system, go all-out to make it super interesting like it’d be worth playing if the game wasn’t even NSFW. :Kappa:
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  • Make it so that by endgame, there’s still somewhat of a challenge.
  • Change the colors of the hearts to avoid color confusions with the status.
  • Exp. system maybe?
  • Make it challenging, fair, and rewarding
  • Find inspiration from the best turn-based combat systems of video game history
  • The slave would fight with you. Possibly save you from death if devoted enough.
  • Shields, elemental weapons… looting, blacksmithing system, etc.
– Create a use for the slums (being able to eat and wash there, characters not belonging to a big House faction could sell slaves there for a small price, make a bit of money, then get to be introduced with the lore of the big houses and pick a side. If needed, create an event in which the sacks gets destroyed by monsters or an antagonist). :Kappa:
– Mini games (torture game, active sex remastered, blackjack, poker…)  :Kappa:
– End game content (tensions with the Vatican, possible war to get your own territory and make your own rules within a city, a harem, etc.). :Kappa:
– Crazy idea: let’s find an app that makes you apply a kind of “manga style filter” on a real photo, steal the code, implement it in JONT, and allow people to create their their own avatars with photos of themselves or celebrities. (Bupo comment: “You could implement a ‘get all avatars’ in the FastQSP backend and simply return an array of strings (file paths). This can load all avatars dynamically. They can just use any number of the free public ‘mangafy’ services.“) :Kappa:
– Long term idea: Female slavers. Russian branch started to work on it, we could see how it looks. :Kappa:
– Think about changing the engine. Bupo made the suggestion of an HTML based engine named Twine which would make every file extensions compatible and saves forward compatible. First we should assess the costs/benefits of such a task, especially since HTML porn games have a general reputation of being “cheap”:  1767811 Z | Free Adult Games. :Kappa:
Unsolvable bugs:
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This is the list of bugs that are possibly related to the engine of the game itself. If you  have the skills to address these bugs, let’s discuss this in the thread; your help will be appreciated.
  • Radio tooltip black lines appearing in some places. Fixed for the most part. :Kappa:
  • Minus “-” sign appearing very thin in tooltips, unless resizing the window up by a few pixels. (BupoTiling03-Retired  comment: “is due to using pixels instead of em/rem and minimum CSS size stuff. Step up to 4K and realize it. The entire web backend needs to be rewrote using em/rem and dynamic CSS to scale automatically without any issues.“) + Experiment with the font. :Kappa:
  • LINUX version: “Due to backend not freeing file-handles, you may eventually encounter an rlimit situation. Just restart the game and resume. Requires *massive* rewrite to fix.:Kappa:
  • Remove unnecessary Visual Redistribuables that became mandatory with v2.2. Lokplart comment: “They may be a byproduct of using different tools to build the engine compared to the original ones. I have no idea how to get rid of them. I definitely didn’t add them intentionally.” :Kappa:
  • CPU overload, seemingly caused by an event trying to read registry values related to the network over and over. The problem was not present in v1.21, hypothesis is that it is related to one of the dependencies (Qt?). :Kappa:
  • Music being sometimes muted. (BupoTiling03-Retired comment: “[[…] the code-loop for $toplay needs to be reworked to fix [for every instance]. Must rewrite the QSP code-loop.” Lokplart: “Bad threading is my guess. Or bad use of the AudioStream library.”). Avoided by remonving fade-outs. :KappaPride:
  • Music crackling sometimes. Even on some powerful computers. (BupoTiling03-Retired comment: “If you try to play an empty file in a loop, you’ll cause crackling.“) :KappaPride:
Community Development since 2014:
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Contributors over the years: spectre1viper, Fugitive Red,  Slaver0, roktav, Pararock, Pianocat, i107760, Riujin, Powerairmax, noctred, BupoTiling03-Retired, sarinee, UnceliusM, Lokplart
Please ask to be credited if you’ve contributed.

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    Jack-o-Nine-Tails [v2.3] [ImperatorAugustusTertius / qwertyu12359]