Jack-o-Nine-Tails [RM Mod 2026-06-23] [ImperatorAugustusTertius / qwertyu12359]
At the crossroads of all universes, shrouded in Fogs stands Eternal Rome, a city of fortunes and calamities, opulence and crushing poverty. Human life is cheap, but its worth can be calculated precisely. Especially by those of the Slaver’s Guild. This is a dirty business, and business is booming.
Step into the shoes of a slave trainer. Acquire unique girls with different personalities. Bend them to your will and remake them as you see fit. Then sell them for shining sparks and become rich, or keep them as your trophies. Only you can decide, for you are their sovereign master. You, the Jack-o-nine-tails!
- censoring
- slaves with unmatching hair color
- wings/elves ears/dark skin.
- overly cartoonish breast sizes are replaced.
- transparent backgrounds
- non fitting frame
- Uncle tom challenge for the L edition. – thanks RedGreen3. :Kappa:
- Make a translation framework. :Kappa:
- Revert normal start to normal obedience difficulty. :Kappa:
- Buff slaver Magic effect so S++ is not necessary to cast Domini Dictum on a S+ nature slave (S++ should be a secret OP boost, not ever necessary for anything). – thanks RedGreen3 :Kappa:
- Merge changes from media_base, master branch :Kappa:
- removed jack.txt to trigger one-time recompile :KappaPride:
- engine update adding Wine auto-compile support :KappaPride:
- doubled trait chances :KappaPride:
- extended guild easter egg challenge :KappaPride:
- fixed slave auction buyout spark deduction :KappaPride:
- fixed threesome infinite loop when sated :KappaPride:
- fixed lingering master mood debuff for worn clothing not actually equipped on new game :KappaPride:
- fixed guild accepting contract slaves with specialization level below contract level :KappaPride:
- fixed check to prevent egglaying assistants from having lactation surgery :KappaPride:
- fixed a late-game error in battle system causing opponents to use a nonexistent attack type (blank description)
- fixed background-matters starts having excess skill progress for aligned skills (will not correct existing saves)
- fixed piercings count being off by one for Felicity if all piercings are applied to her individually instead of using the mass piercing option
- fixed non-restored-virginity vagina description (anatomy tab) changing to ‘relaxed’ at B+ fisting (should be A+ to match lesson texts)
- corrected already-chosen tooltip when selecting ingredients for alchemy for the third ingredient too
- fixed farmhand sexuality trait progression
- fixed assistant auto-buy costs accumulating for unavailable ingredients while living in the slums after moving out of an apartment
- story mode now defaults to easy obedience difficulty to reduce ramp from tutorial to full game
- easy obedience difficulty now includes a 2x training speed bonus unless playing easy custom start which allows changing the training multiplier directly
- normal start setup screen now conveys that non-aligned skills rise much slower and diverts to custom game if that is unwanted
- enhanced efficacy of vesturian ambrosia for slaves addicted to dangerous substances
- revised non-aligned slaver experience thresholds (faster than 2.3.0.1)
- added progress tooltips for slaver skills
- fixed division by zero breaking end of day sequence when slave eats leftovers, slaver is not hungry and no meal was prepared
- corrected already-chosen tooltip when selecting ingredients for alchemy
- brewing skill (lesser of alchemy or magic) is now displayed on the alchemy screen
- replaced slaver stat decay with significantly higher experience thresholds for non-aligned backgrounds
- Change font color for defense and offense in fights, to not mix up with hearts. (IA propositions are #E1677B, #ebc20b and #00B1E5). :Kappa:
“What do all these abbreviations stand for? What do these effect do? Is the first on the line attack and after “/” it’s defense? Is there a difference between “/” as on top and “” as at the bottom?” | We should enlarge those menues or make these effects clickable icons.![Jack-o-Nine-Tails [RM Mod 2026-06-23] [ImperatorAugustusTertius / qwertyu12359] | Free Adult Games 3498311 1711293262988 | Free Adult Games](//f95zone.to.it/wp-content/uploads/2024/08/3498311_1711293262988.webp)
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“Why are all those things purple if there is no relationship between one another?” The color code needs to be completely thought again.
Pop-ups need to name each concepts before giving strategies. Like: “This is the defense status for this turn. […]”
“What do these number mean, what are they on different sides of the text?”
“Why clicking on “Status”, which is below the hearts, give an explanation about the hearts?” Also, “you can click on each heart”, you cannot click on the hearts of the enemies, just the slaver.- –
“Status” font, below the hearts, shouldn’t be blue, but black (and underline as mouse hover). :Kappa:
This system of “three different healthbars” is kind of annoying. ImperatorAugustus will probably argue (rightfully) that removing that system is kind of like remaking the entire fighting system… But really, having a stamina gauge that refills automatically like in Dark Souls and a morale system that is not a health bar but is there to allow cool stuff… would in my opinion improve this game.
- day/decade/sparks counter :Kappa:
- options menu :Kappa:
- spells interactive menu :Kappa:
- potions and drugs interactive menu :Kappa:
- master stats screen overhaul :Kappa:
- slave stats screen overhaul :Kappa:
- assistant stats screen overhaul :Kappa:
- assistant menus :Kappa:
- shortcut buttons in training menus :Kappa:
- menu_form screen :Kappa:
- new face frames :Kappa:
- new status indicators :Kappa:
- active sex room :Kappa:
- dungeon room :Kappa:
- lab room :Kappa:
- cryo room :Kappa:
- barn room :Kappa:
- overal eternal room map :Kappa:
- cities map :Kappa:
- street interactions :Kappa:
- menu_form interaction screen :Kappa:
- city_form interaction screen :Kappa:
- shops interactions from slums to white city :Kappa:
- border interaction :Kappa:
- fog of war interaction :Kappa:
- fighting screen :Kappa:
- start menu screen :Kappa:
- Slave jobs such as prostitution, selling painting canvas, playing music, working at the restaurant (lore friendly ideas).
- “Redecorating” a house currently makes it bigger. It is potentially too cheep considered the impact on the mood and how much it’d coast in real life.
- A skilled accountant slave/assistant should be able to automatically adjust the standard of living to keep the MC happy.
- Milfs are said to be less valuable (maybe more common too?) on the markets than youngs and [patched].
- Make it so that by endgame, there’s still somewhat of a challenge.
- Change the colors of the hearts to avoid color confusions with the status.
- Exp. system maybe?
- Make it challenging, fair, and rewarding
- Find inspiration from the best turn-based combat systems of video game history
- The slave would fight with you. Possibly save you from death if devoted enough.
- Shields, elemental weapons… looting, blacksmithing system, etc.
. :Kappa:- Radio tooltip black lines appearing in some places. Fixed for the most part. :Kappa:
- Minus “-” sign appearing very thin in tooltips, unless resizing the window up by a few pixels. (BupoTiling03-Retired comment: “is due to using pixels instead of em/rem and minimum CSS size stuff. Step up to 4K and realize it. The entire web backend needs to be rewrote using em/rem and dynamic CSS to scale automatically without any issues.“) + Experiment with the font. :Kappa:
- LINUX version: “Due to backend not freeing file-handles, you may eventually encounter an rlimit situation. Just restart the game and resume. Requires *massive* rewrite to fix.” :Kappa:
- Remove unnecessary Visual Redistribuables that became mandatory with v2.2. Lokplart comment: “They may be a byproduct of using different tools to build the engine compared to the original ones. I have no idea how to get rid of them. I definitely didn’t add them intentionally.” :Kappa:
- CPU overload, seemingly caused by an event trying to read registry values related to the network over and over. The problem was not present in v1.21, hypothesis is that it is related to one of the dependencies (Qt?). :Kappa:
- Music being sometimes muted. (BupoTiling03-Retired comment: “[…] the code-loop for $toplay needs to be reworked to fix [for every instance]. Must rewrite the QSP code-loop.” Lokplart: “Bad threading is my guess. Or bad use of the AudioStream library.”). Avoided by removing fade-outs. :KappaPride:
- Music crackling sometimes. Even on some powerful computers. (BupoTiling03-Retired comment: “If you try to play an empty file in a loop, you’ll cause crackling.“) :KappaPride:
Russian Merge Mod: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Old Abandoned Version
Win: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
Patches: Full content restoration (L. Patch)
Extras: Dev’ version – Linux version – Modding tutorial – Beginner’s guide – Wiki
Mods: Realistic Graphics – Mistress Framework – Individuality Mod

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