Kingdom of Deception [v0.14.2.1] [Hreinn Games]
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Kingdom of Deception [v0.14.2.1] [Hreinn Games]

January 12, 2024F95

After centuries of struggle between races, humans have established the fearsome Kingdom of Lundar. Fueled by ambition and hunger for glory, the human forces are on the verge of completely annihilating all territories controlled by creatures that have not become vassals.
The last hope of fighting off the human armies, a vast monster horde, has been defeated, leaving Lundar as the master of all. Their outside enemies defeated, the noble families and military factions of Lundar have quickly turned on each other in an internal struggle for power. In this vicious conflict, not even religious or family bonds will be spared.

Thread Updated: 2024-01-04
Release Date: 2024-01-02
Developer: Hreinn Games PatreonBlog
Censored: No
OS: Windows, Linux, Mac
Language: English
Other Game: Noxian Nights
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2DCG, Female protagonist, Anal sex, Vaginal sex, Oral sex, Rape, Humiliation, Monster, Fantasy, Group sex, Corruption, Adventure, Combat, Multiple penetration
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1- Extract to desired location.
2- Click on “Kingdom of Deception.exe” to start playing.
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– Many expression errors fixed.
– Fixed a bug that was stopping Giorge’s repeatable scene from triggering under certain conditions. The fix for this bug will make you repeat one of his dissatisfaction dialogues but it’s necessary for the fix. After this you should be able to do his repeatable scenes without problem.
A full new downloadable version is also provided for the people who haven’t downloaded any 0.14.1.x version yet.
– Many expression bugs fixed
– Rebalanced the brothel bar minigame. The patron trio should accumulate dissatisfaction at a faster pace and the odds of all three being present has been increased substantially.
– Reallocated all repeatable scenes into their own tag in the gallery, removing them from character tags. With this all the 10 repeatable scenes from this patch that weren’t included in the gallery before are now included. Due to the nature of this change a full redownload of the game is necessary.


In it, Sabia’s continued efforts at discovering some relevant information bear fruit, and she gets a lead on Jasmine’s plans.
To follow up, she needs to recruit some help from a few friends, and source some muscle – though these efforts aren’t without problems, and Sabia will have to deal with a few things.
The quest includes both a sub and dom path, and accompanying scenes for both.
We have made use of some of the old bigger CGs for extra parts in this quest, and the new CG we’ve tried a new perspective/angle on that we think makes it a pretty fun scene. Additionally, there’s a ton of permutations for potential variations, so we’ll be using it again in the future with the same characters.
It’s also our biggest quest yet – slightly bigger than .13’s tavern scene.  We hope that everyone enjoys playing it as much as we had fun creating it!
v0.13.2 + Bugfix
– Not being able to turn in the quest to Kira.
v0.13.0 patch 1
– Fixed a wrong condition for Ylva´s quest trigger which was blocking the quest from appearing in certain cases.
So as we said in the previous post we have decided to start releasing each quest individually as we finish it, and we have finished a few already. In order not to drag out completed content until everything is done, for the future.
We feel this would be for the best as our quests have become very large as years passed by, some of them bigger than previous solo updates so we would just switch to releasing stuff one by one as its completed and not delaying them anymore for one release. This would help show progress we have made, plus not make such big gabs between content release.
First we are releasing the Ylva quest, it will be released as we usually do, first to the 15$ + patrons, in 3 days to the 5$ and then the public after as usual.
They Ylva quest itself has 25 631 words in total, it has 11 465 in scenes writing alone, and it has 17 scenes for the 3 possible routes. The routes are sub,dom and ally to the shaman.
In a few days we will release the Vehlis quest which comes after and is close to the same size and after that, a quest that happens in the human lands which has the biggest and new modular CG, we made for all future tavern content. There are also a few repeatable quest chains we have completed.
v0.12.4 Public
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First of all we want to emphasize that you should back up your saves, because this update changed a lot of base content so it is bound to have a lot of bugs and problems that might ruin your save data.
Next, we decided to go hard on some major repeatable CG’s as content, so much so that barely even half of what we have made it in this update. We decided that we delayed enough, so we will release now with some of them completed with writing, and the rest we will release in a fast follow up update that will just be adding what we already have finished as art while providing fun writing to it. Sadly while the art is done for scenes that had Neve, Flufftooth and more of what you will find in this update, we didn’t get to add them here, so expect them soonish in the next faster update, since we didn’t want to just rush them in and not give them a nice setting and writing.
This update has some new bases and backgrounds too, that we will be using in future content as well, backgrounds aren’t the most flashy thing, but they are very needed.
The groping CG with the new outfits is done, you will find a new butt for Sabia and the outfits are there, but we have yet to implement them in a scene, those will come in the next faster update.
Content wise as said we have reworked all the Sabia’s tent scenes in normal CG quality and added a lot of content with those, we have multiple scenes for both Sub and Dom. A lot of the scenes you will see, like Vehlis, Bris and Sabia or the Human males scenes are just the introduction of more to come, some in the next faster update.
-The big quests are Sabia trying to infiltrate the Kullar organisation that kidnapped Vehlis last update, it has scenes for both sub and dom as she does her best to get very needed information.
-A start of a chain quest where Vehlis faces trouble in the orc camp after Jasmin damages her power structure, we only have the Sub scenes here if you fail badly with you choices, but expect Dom next time.
-A big event after Vehlis sponsors Sabia to manage the tents unlocks the power struggle between Sabia and Bris, depending on sub or dom both girls get to have fun with the other and try and assert their dominance. This one had a lot more scenes than we added, but it’s a good start to show you guys the new reworked CG and its potential.
-There is also trouble with Elmy and how she gets to restock her shop after the Vehlis quest, so depending again on sub and dom variables Sabia gets to help with the start of even more repeatable scenes that will be expanded on as she tries to sell merchandise.
Again, this update has a lot of background work, but we hope that what you see can show you what we were aiming for in terms of potential and future repeatable scenes that will be added so that we can add even more scenes around the usual CG’s we do. This version might need tweaks and bug fixes since we kept adding things that break the game after testing it prior, so make sure to back up and arm yourself with patience, or wait a few days until the update is more stable.
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– New CG scenes!
Vehlis Captured – Vehlis has come afoul of some shady forces, and has been imprisoned somewhere in secret. Sabia has to rescue her in time. This is the biggest scene we have done both in art and writing, it is in essence a extended bad end if you fail to save her in time. It is 7000 words and 259 layers.
Neve/Sabia/Orc – Neve helps Sabia retrieve some information from an orc. This quest is both for sub and dom, it has extra content if you are Tekrok allied or have dealings with the Shaman.
Avion/Kira – Sabia and Avion have some disagreement on which is the better race, and Avion makes sure Sabia knows the proper answer. Kira enjoys having a girl with a backbone around, but still likes to be in control – and likes to make sure Sabia knows it. Which scene you get depends on whether you are sub or dom.
– New Quests!
Rescue Vehlis – Vehlis has been imprisoned by some nefarious forces. With Alioch’s help, Sabia needs to discover the location and rescue Vehlis before it’s too late.
Attack the Bandits – Kira’s hunger for larger territory and disregard of the other bandits has grown larger. She enlists Sabia’s aid to clear out another bandit camp. It’s a good opportunity for Sabia to earn more favour with the dangerous Vegardan.”
Fire! – One of the tents in Grok og Dar goes up in flames. With a piece of evidence pointing to outside forces, Sabia investigates. A Tekrok aligned Sabia will have a different start ot this quest.
– New Character!
We’ve excited to debut one of our new characters, someone from Sabia’s past that proves to be a thorn in her side for the moment, and likely into the future. She is from the desert to the south, and is a dangerous mage. We’re pretty happy with the design, and think you guys will like her too!
– Save notes!
Go inside Sabia’s tent and Check Progression. There’s a new button to add a Save Note that will get attached to your save file slot for easier identification of your saves.
Public Release:
– The public release will hopefully include the Quest Log, there were coding issues with getting it to work without breaking saves.
– The new male sprites will be included in the public release
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– Some small QoL additions for a few quests to make it easier to keep track of the next step.
– Bris scene added in. You will need a save that does not have the Bris quest completed in order to see the scene. We had a pop-up message in the placeholder version mentioning to make a save for this purpose, we hope you have those saves ready!
– Prison Orc quest has been reworked significantly. There are defined paths for both Dom and Sub, the orcs are more fleshed out, and it is now skippable. (IMPORTANT: Make sure to save your games on the main orc camp screen before loading them in the new version to avoid any conflicts.)
Bugfix patch:
– Some erroneously named assets in the script that were causing exceptions.
– Not being able to jump to the outskirts on some occasions on the earlier parts of the game.
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Amelia Quest – Amelia wants to visit a nearby town to see a Lustrator in person and asks Sabia for her company during the travel.
Bris scene – In an effort to get a leg up over Sabia, Bris sets out to investigate some of Sabia’s secrets, but ends up stuck in a predicament. (IMPORTANT NOTE: Due to finding an issue with this CG at a late stage, it will be added with the public release. Nomo wanted to fix this, so we chose to do it this way so that we did not delay the release.)
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– Missing sayers and wrong expression names.
– Bris overlapping with Sabia while trying to buy venison.
– Jumping to the wrong free Ellia label.
– Fixed trust variable when trying to free Ellia.
– Solo Sabia missing check after dealing with Hal.
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– New CG scenes
Neve Bar Scene – Drinking with Neve in the bar now has a sexual conclusion for either sub or dom Sabia’s, though Neve is bent on getting her way with it.
Ornshakar Ritual – Ornshakar has another ritual for poor Sabia. She might be regretting her choice of allying with Ornshakar now, but it’s a bit too late to back out.
Bris scene – In an effort to get a leg up over Sabia, Bris sets out to investigate some of Sabia’s secrets, but ends up stuck in a predicament. (IMPORTANT NOTE: Due to finding an issue with this CG at a late stage, it will be added with the $5 release. Nomo wanted to fix this, so we chose to do it this way so that we did not delay the release.)
New ‘simple-CGs’. In an effort to continue expanding and adding more sexual content where we can, we decided to see what else we can offer with this. We decided to use a simpler style with only a few variants to introduce short scenes when possible into the game. You’ll find most of these in the Prison quest, but we do have a bad end variant in .10. These are currently a proof of concept for simple repetitive scenes that can involve different members of the cast (Neve, Maply, etc), and will be 4-5 layers (like these ones.) We would love to have your opinion regarding these.
– New Quests!
Maply Quest – Maply’s worry about Fluff Tooth in the kennels is resolved.
Ornshakar Ritual – Ornshakar has called Sabia to participate in another ritual for the tribe. She must recruit a few orcs to attend that she may have run across in the past.
Lynn Information Quest – With Lynn’s influence and plans expanding and taking hold of the region, both Sabia and the orcs are interested to discover as much information as they can. There are two distinct ways for the information to be acquired depending on which Captain you have allied with.
Kia Quest – Kia is concerned that the tentacle monster is not eating, and Sabia is forced to ensure that it gets what it needs. Bris investigates Sabia.
Prison Quest – Sabia discovers the location of an old Ally and a potential path to regaining a fighting force. Includes the new ‘simple-CGs’ and has path for both dom and sub.
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– Ale bug fixed
– Missing Ellia nameplate fixed
– Asset error during shaman ritual fixed
– Some other smaller bugs and typos
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– New sprites!
Fluff Tooth, the Tentacle Monster and Avion now have sprites with expressions. These have been added into the relevant sections in previous content.
We also have a wealth of new human female sprites that populate the town of Avarton, and a small village on the outskirts of Whitecrest.
A lot of work was done on these sprites to provide flexibility to create more fresh sprites/characters as needed and cut down seriously on asset creation time going forward.
(The male sprites and a few other assets that are mostly done were temporarily pulled to be added in soon, to push the release faster. Nomo wanted to fix some proportion issues.)
– New sexual assets!
There are several new assets of Sabia’s ass and her breasts being groped, slapped, kissed and licked. There are a lot of different variations for them, and this will provide additional sexual content and visual representation to complement the dialogue and actions that might be happening. Sabia can find herself groped by multiple orcs, her tits grabbed from behind, from the front. Her nipples might be pinched, or her breasts licked. Her ass can be spread, slapped. There’s a lot we can do with this, and we are excited to be able to express visually more of the every-day sexual content Sabia might find.
– New locations!
There are two new locations available as mentioned earlier – Avarton and a small Whitecrest village. Visiting these will introduce Sabia to new characters (and an oddly familiar face), and new events. We have done a fair amount of framework here, and are exciting to expand it in the coming patches. Both villages can be explored and have several events that can be played through, as well as introducing you to some new characters.
– New quests!
There are several new quests available!
* Shipment Quest for Vehlis. This time Vehlis needs help from Sabia. Alcohol shipments to The Silvertusk have slowed, and Sabia will need to resolve this. This will lead her to visiting the human towns. There are two ways to complete this quest.
* Quest for Kira. Kira thinks little of ‘honor among thieves’ and will pair Sabia up with Avion to tackle an opposing group of bandits that Kira would prefer to not be there. There are three ways to complete this quest. You’ll also get a glimpse into Minotaur culture and beliefs.
* Ornshakar Ritual. For those that have found themselves under the sway of the Shaman, they will find themselves further required to help participate in a ritual. You knew what you signed up for when you decided to side with Ornshakar – there is one way to complete this quest. Well, that is outside of choosing how to react to several events.
– Sub/Dom content for camp!
We really wanted to make the sub/dom points more interactive and more rewarding. To that end, we’ve added interactions around the camp that trigger when you have a high enough Submissive, or a high enough Dominant value. Some of them are short exchanges of words, and some are events that include our new sexual assets which see Sabia getting manhandled. Or setting down the law, if Sabia knows what she wants.
You can find these vents at the kennels, the trading lodge, the bar and the training tents.
– New CG scenes!
2 Avion scenes! – Completing Avion’s quest and releasing your prisoner will give you a scene with the formidable Avion. Depending on your Submissive or Dominant value though, Sabia will find it plays out very differently.
Ritual scene – Pursuing an alliance with Ornshakar earlier will result in Sabia forced into helping peform a orcish ritual.
Bar scene – Drinking in the bar and playing too much dice with a couple of orcs will see Sabia having a very large dessert.
Added new CG segments for old content to make it more immersive and visual representative (such as the being man-handled by Ornshakar’s orcs when trying to enter the tent)
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Locked scenes in the gallery now contain hints.
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Typo fixes.
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Fixed a bug that wouldn’t allow you to rest before the correct quest.
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A full update of content with 6 quests and 11 variant scenes that change or alter the scene depending on your playthrough! Included is a fun bad end!
Captain quests: Each captain and Solo Sabia has a quest related to the continuing camp turmoil with Groknak’s absence.
3 scenes with Tekrok, 2 with Rokgrid and 1 on solo and Dajrab route.
Bandit quest: Sabia and Neve have managed to track down the location of the bandits already, and to get more information they’re going to need to get into the ranks of the bandit captain. But it’s not going to be easy! Sabia will have to tread carefully around the volatile captain. If she fails, she risks falling into the bandits leader hands.
Shaman quest: With Sabia’s acquisition of the tents, there’s some in camp that will not be pleased by it. Sabia will have to deal with Ornshakar’s attempts at sabotaging her… one way or another. She will also meet her new liason.
Kia quest: So far Kia has often been the one helping, or offering help to Sabia. But now Kia is going to be the one asking for help from Sabia. An intruder into Kia’s domain, and one that she isn’t able to resolve herself. You can find two possible scenes there depending on Sabias relationship with Kia.
Tent quest: A short mini-quest involving the tents and Ba Ashi. Sabia hopes her efforts might answer a question – but there’s every chance she ends up with more questions than she started with.
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– Fixed typos and grammatical mistakes.
– Fixed mispositioned or missing expressions.
– CG tweaks.
– Puzzle made clearer.
– Minor bugs fixed.
Major bugs fixed:
a.) Orc selling tent furnishings didn’t give you the option to buy them later if you didn’t have enough money.
b.) Only being able to trigger one of Neve’s scenes despite success or failure during the puzzle.
c.) In some cases playing as Solo Sabia you wouldn’t be able to get the map marker for investigating Groknak’s ambush.
– Quests reworked:
a.) You needed to have completed the Kentark Quest before being able to access 0.7 content. However, in some cases, the maximum possible training attainable by the player was 90%. We lowered the pre-requisite of the necessary Kentark training to progress and you will be able to complete it later, albeit with different rewards.
b.) Maply’s side quest: It was a pre-requisite for accessing 0.7 content, however we removed this as a pre-requisite due to the quest not being accessible by players who had enslaved the catgirls. We decided to do changes to this quest that will allow it to trigger for players that have enslaved the catgirls. As such, it is now a pre-requisite again for accessing 0.7 content.
c.) Fluff Tooth quest: We included an option for players that want to skip the scene during this quest. This is an important decision for future development so think carefully what you want to do!
As a final note, we recommend that you prepare your saves for the 0.8 version by playing the public release. And remember: Always keep your saves in the orc camp screen for maximum compatibility between versions.
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A full update of content: 5 CGs with 1 one of them revised and returning CG, and introduction to many bad ends this time around, and 13 unique variations that change or alter the scene depending on your playthrough! The dance scene in particular will be the basis of a future content too, on top of what we already have here, so expect more.
Captain Quests: The camp is in disarray – something major has upset the dynamic. Sabia is going to need to delve into the issues that this creates: an alliance with Tekrok or Rokgrid is going to require some extra efforts to position herself for the events unfolding.
Bandit Related Quests: Sabia is going to have to track down some bandits. But it won’t be easy! She’ll need to locate a couple of sites, get some leads, and some help so that she can manage to sneak in and hopefully get useful information.
Tent quest: With the power dynamics in the camp in flux, Sabia is going to need to try and develop something of her own to ensure she has a proper, tangible foothold of position. And what better start than managing the sexual supply to the whole camp? Though it might not be as easy as she expects.
Mini quest: Woof! Maply is concerned about her friend, and asks Sabia for her help.
Neve! Neve is beginning to play a bigger role in the story, and her goals seem to be – for the moment – aligned with Sabia. This means that she’ll be helping Sabia a bit more this patch.Both heroically and sexually.
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-Minor fixes and CG tweaks.
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– A bug with Tekrok’s special raid event.
– Being unable to hold Tekrok’s feast
– A rare shop bug that displayed items without images
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– Being unable to hold Tekrok’s feast
– A rare shop bug that displayed items without images
– You can’t save during the progression screen anymore
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– A full update of content: 5 new CGs with 7 unique scene variations..
– Tentacle quest: Investigate around camp to find a new series of events.
– Lake quest: A previously empty location has been filled in with a quest.
– Hellhound quest: Check out the kennels for another set of events.
– Kentark quest: Someone on the training grounds will set off another quest that will benefit all saves, but especially solo Sabia routes.
– Training quest: Keep training Sabia’s troops from the new map icon, with a lot of additional content for saves on the slavery route.
– Each of the above quests includes at least one unique scene, but there are a few additional events hidden in this update that can provide new equipment or more points toward other events.
– While this update was in progress, we also took the time to make some new item icons and polish up some previous quests. You probably won’t notice these unless you replay, but we always work on improving the game’s overall quality.
– Though we worked on the raiding system in response to player feedback, we decided to leave this work in the background and have this update focus on new content. But the foundation is laid for developments you might see in future updates.
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– Further typos and polishing.
– A few requirements were slightly lowered.
– Fixed a bug involving seeing the wrong Kia scene if you skipped the event.
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– A few minor bugs fixed.
– Polishing of typos and visual glitches.
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– A full update of content aside from the whole game coding revamp.
– 5 new CGs with 9 unique scene variations, that add or change content depending on your choices.
– Unique Captain Content: Player choice of Captain will have an increased effect, with new events, troops, and sex scenes. Though we intend for most future content to be obtainable by most saves, we also think it’s important for player choices to grant unique rewards sometimes.
– Makhor Content: After leaving you on a cliffhanger with the Makhor last time, we’ll give you plenty of answers and scenes with the new character.
– Battle System Revamp: We increased the complexity of the combat system last time, but with this update we’ve completed the redesign. There’s a new resource to manage, plus we responded to complaints that the system didn’t include enough information about available attacks. The newly balanced system will make battles more varied and more fun.
– Army Raiding System Introduction: Now that Sabia has gained control of forces, she’ll be able to take the next significant step. This includes a brand new system that we have yet to introduce in a preview post. We’ll leave you to discover it in the game, but we’ll say that it adds another layer of consequences to all your past decisions.
– New Maps: You’ll be able to see an interactive part of the world map we previewed in the game that was applied to earlier content too. This is a new system so changes might happen to it, so PLEASE DO NOT save on the new map screen. If you save in the orc camp screen your saves should be safe from any changes we do.
– We changed the menus and GUI of the options in Sabia’s tent. You can now better see her stats, from sub to dom points, to strength and other things, to the relationship points you have with different characters.
– There is a completely new equipment and crafting menu too. Hopefully this will give you more clarity on the consequences of your actions and better way to execute the different mechanics of the game.
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– Multiple balance changes that reduce the money requirement for the feast.
– Various typos, bugfixes, and other polishing.
Detail of the changes to feast balance:
– Rewards for doing well on the catgirl quest are increased.
– Money obtained from the bar orcs is increased.
– If you saved Kulgan, he brings a gift to your feast.
– If you have a high score with your Captain (or Jadk), they provide an item for the feast.
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– 5 base CGs, 8 different scenes
– Many of the scenes are involved in the central arena event, which has many different events and variables that can change depending on how you play for this and future updates, so be careful how you play.
-Many new characters, bases and backgrounds.
-Fully reworked systems and core engine changes.
-A lot new reveals and lore progression.
-Fully remade shops with new assets to make it easier to use them. The new work option for the shops will appear in the shop itself as a button.
-New gallery for each CG you have seen, with the option to unlock the new ones after you see them.
-Now that we are far into the game the update has one dom and one sub CG, so you might not see everything in one play through.
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– 5 base CGs, 9 different scenes
– Many new characters, bases and backgrounds.
– Many of the scenes are involved in the central event, which has four major variants depending on your choices
– Addition of a potion-crafting system
– Misc improvements to previous sections
– New transparent text box for better view of scenes
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– Improvements to the Neve x Maply scene.
– Further bugs and typos.
Major New Content:
– An incident involving catgirls can be played beginning to end.
– New jobs have been unlocked in camp.
– Working at the bar has been expanded, with a sequence of scenes available.
– There is a sidequest involving a human soldier.
Minor Changes:
– Enemies no longer get a final blow and ties have been mostly removed, since the intent here wasn’t widely understood.
– Equipment stats now listed in tent screen.
– You can now decline the sex scene after beating Lutvrog.
List of new sex scenes:
– In the process of resolving the catgirl quest, you may encounter a scene with two variants.
– Depending on how you choose to resolve the event, you may get a relief tents scene at the end. It has three different variants, two of which have four ranks depending on your performance.
– Working in the Silvertusk Bar can now lead to a sequence of scenes.
– The soldier sidequest has a scene with two major variants.
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Major New Content:
– An incident involving catgirls can be played beginning to end.
– New jobs have been unlocked in camp.
– Working at the bar has been expanded, with a sequence of scenes available.
– There is a sidequest involving a human soldier.
Minor Changes:
– Enemies no longer get a final blow and ties have been mostly removed, since the intent here wasn’t widely understood.
– Equipment stats now listed in tent screen.
– You can now decline the sex scene after beating Lutvrog.
List of new sex scenes:
– In the process of resolving the catgirl quest, you may encounter a scene with two variants.
– Depending on how you choose to resolve the event, you may get a relief tents scene at the end. It has three different variants, two of which have four ranks depending on your performance.
– Working in the Silvertusk Bar can now lead to a sequence of scenes.
– The soldier sidequest has a scene with two major variants.
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That’s right, it’s finally time. The only work that remains on the first version of KoD is a little final polishing, then we’ll be releasing it to everyone!
Thanks to all of you for supporting us so long. Thanks to all of you encouraging us, we were able to take time to make the first release a high quality product instead of just a simple demo filled with placeholders. Based on reactions from the early testers and the preview, we think everyone will enjoy it. ^-^
But you probably want to know the official release date: May 25th.
That earliest release date is one more thank you to those who have been supporting us through the development process. Though new patrons who pledge after the release will get the game earlier than the public, they won’t receive it on the very earliest date. So if you’ve had trouble with your card, this would be a good time to check and make sure you’re ready to get the game.
After the 25th date for $15 patrons, we’ll release to the $5 patrons on the 29th, then to the public on June 1st.
Now that we’ve finished laying the foundation for the game, finishing the base assets and resolving technical problems, we’re ready to begin putting out content on a regular basis. So please, look forward to the official launch of Kingdom of Deception and to all the updates to come!
Console Commands:
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Sabia.level =
Sabia.stamina =
Sabia.maxstamina =
Sabia.hp =
Sabia.maxhp =
Sabia.add_str(‘X’) Changes ‘X’ by the amout you want to add
Sabia.add_con(‘X’) Changes ‘X’ by the amout you want to add
money =
dom =
sub =
freedom =
slavery =
L_humans =
L_orcs =
L_catgirls =
A_groknak =
A_tekrok =
A_rokgrid =
A_dajrab =
A_neve =
A_lutvrog =
A_jadk =
A_maply =
A_vehlis =
A_ylva =
A_kia =
Saves: Try to save at the camp screen, your saves are least likely to get errors there, from version to version.


Extras: WALKTHROUGHBONUS 1-7CG RIPGallery Mod* – Bonus

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    Kingdom of Deception [v0.14.2.1] [Hreinn Games]