Lemuria [v2.0] [amQuests]
Lemuria is a third-person shooter adventure with gunfights, dialogue and numerous cutscenes.
Set against the backdrop of massive street riots and the beginning of a deadly epidemic,
The unemployed veteran Alex and aspiring spy Kanta Anora, begin their journey to the African country Lemuria.
Each for their own reason, each from their own end of the world, each in their own way.
Will they become friends, enemies or lovers? Only time will tell.
Thread Updated: 2024-09-25
Release Date: 2024-09-20
Developer: amQuests Steam
Censored: No
Version: 2.0
OS: Windows
Language: English, French, German, Spanish, Portuguese, Chinese, Polish, Russian, Japanese, Finnish
Voices: (Text to Speech) English, French, German
Genre:
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3D Game, Multiple Protagonist, Male Protagonist, Female Protagonist, Combat, Graphic violence, Shooter, Oral Sex, Vaginal sex, Voiced, Puzzle, Horror, Fantasy, Animated, Adventure, Stealth
Installation:
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1. Extract and run.
Changelog:
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v2.0
Made a new voiceover of all actors.
Sounded Journal and reflections of the main characters.
Changed models of some characters.
Expanded some dialogs.
Returned the full content of the TV program at the beginning of the game, revealing the origins of the events taking place in the city.
Now it may turn out that Barbara and Alice were just a hallucination of Alex. Or maybe they weren’t. It’s up to you to decide.
Added diegetic pointers, mostly arrows in the form of non-standard street markings or bloody stripes, depending on the current situation. They won’t let you get completely lost if on-screen pointers are disabled.
Added camera recoil when shooting and bullet flight paths.
Remastered all music tracks used in the game and many other sounds.
A tighter balance of weapon damage has been returned. You may have to lower the difficulty level.
Lipsync settings have been changed.
Fog has returned to the forests.
The game has been returned to its original subtitle.
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Mature DLC
The DLC is not a dating or sex simulator, it embellishes and clarifies the existing story with erotic scenes and accompanying dialogue.
These changes are made in the following chapters:
Soldiers of Sand (Peacekeepers Bunker)
The Room for Me and My Death
Top floor mystery (1st and 2nd floors) 3 scenes
The Tao of Microcredit (Kim’s Lair) How Kim was killed
The Tao of Microcredit (Labyrinth) 3 Scenes
Nets of Sansara (Prison) 2 options See More
Fixed an error that occurs when opening the Main Menu while loading a scene.
Fixed some scenes lighting tints, making them more neutral. See More
Reworked most of the female animations and created versions of combat animations for female characters.
Adjusted the lighting colors of each scene to better match the environment.
Added dialogues with Barbara and Alice. (these are the girls who helped Alex in the clinic)
Replaced Stephanie and Alice’s models with much better ones.
Adjusting the strength of the characters’ facial animations.
On Necromancer Island, teleporters have been added to quickly move to the next destination. See More
You can now manage your companions’ equipment through your Inventory.
Some other minor changes. See More
The indicators of enemies, companions and tracking drones now show the direction of their gaze or their video camera.
The field of view of enemies in Sleeping Suburbia has been significantly narrowed.
Autolock sight for wolves is now fixed on their torso, not on the point under their feet.
Tracking drones now have more complex behavior.
Decisively reduced the brightness and size of the halo from flashlights on small arms and tracking drones.
Accelerated baseball bat strike animations.
Reduced the striking power and accuracy of Kanta’s pistol to a more realistic value given its class, the presence of a silencer, and shooting in the dark. See More
Cars stop faster when driving on inertia.
Fixed seating characters on a chair.
Saving in the Peacekeepers Bunker got its own screenshot.
Re-vocalized some of Kant’s phrases from the conversation in the catacombs. See More
Radically reduced firearm recoil for the Low difficulty level.
Corrected the strategy of invariably increasing the difficulty when selecting a preset with a large ordinal number in the list.
Slightly changed the parameters of the spawners in the chapter about the motel to liven up the action. See More
The visibility of Kanta has been reduced by half.
Removed unnecessary interface elements during some dialogues and cutscenes.
HUD of the merchant from the first chapter is now visible not for a few seconds, but until the player starts talking to him.
Fixed some typos in some localizations.
Fixed the orientation of enemy’s spawning point indicators on the radar.
Changed sound distribution of some objects such as gasoline generator in Gantley gang’s yard and radio on the administrator’s desk in the motel.
Changed the sound of turrets firing and added on-screen indicators to their operators.
Found and fixed a technological flaw that previously allowed you to forget Alex’s body on the roof of the clinic. See More
Expanded the range of possible values for the parameter Nudity for some regions, including US and UK.
Changed the balance of the effect of speed and the way Kanta moves on her Visibility.
Slow unarmed walking is now almost equal to fast squatting in terms of Visibility.
The Inertia parameter is set to the average value by default.
Standard wording of the message when upgrading a skill now allows for the possibility of reducing it, not only increasing it.
Disabled the combat mode, which is turned on during some conversations to clear the screen from unnecessary at that moment interface elements.
Clinic:
Added HUD to move to the 2nd floor.
Increased speed of Sam on the 3rd floor.
Fixed HUD for rooftop rescue.
Fixed location of enemy spawning points on the roof.
Fixed helicopter passengers positioning in their seats.See More
Space between phrases in dialogues are reduced to a minimum.
Added ability to change the Graphics Quality during gameplay.
Moved the lower values of the graphics quality to Very Low and Low.
Afandistan:
Added target pointer for the Merchant.
Reduced volume of helicopter, helicopter cannon and stationary turrets.
Underground parking:
Increased size of hotspots for better detection.
Disabling poison gas intake now counts as finding a secret.
Clinic:
Fixed lack of physics for beds that someone is hiding under.
Necromancer’s Island:
When entering the Abandoned Temple, the more unnecessary Dragon’s Lair target indicator is disabled.
In the Abandoned Temple and dungeons, the unnecessary terrain map is never turned on again.
In all dungeons, the exit indicators are activated after completing a mission.
After exiting the third Posdemelnia is explained how to determine which indicator indicates the Abandoned Temple and the Dragon’s Lair.
Reduced the volume of the Preservation Statues.
Increased the size of most hotspots to make them easier to hit with the cursor.
Fixed missing physics for some parts of the Abandoned Temple interior.
Camera shift to the right has been reduced. See More
The settings section is divided into several sub-sections with a small number of controls in each of them.
The number of varieties of indicators that appear on the screen has been reduced.
The Target indicators have become uniform and stand out well.
Load counter became more proportional to the longest possible intervals of loading scenes.
Axis control inversion is now possible.
The end of an episode is now announced not only by a log entry, but also by a special splash screen.
Fixed wrong localizations of some dialog lines and journal entries.
Fixed empty hints.
All aspect ratios and screen resolutions are now possible. Note that you still should not run the game at a horizontal resolution less than 1600.
Running in windowed mode and switching between windowed and screened modes is now possible.
The game now more actively instructs the user about the current task and how to perform it.
Highlighting the right places in the location, setting goal and exit indicators from the level, especially in the first chapters.
At the beginning, the user is shown how to change control sensitivity without going to the main menu.
In the first chapter, the number of turrets now depends on the difficulty level: there are no turrets on Easy, on Normal 2 and on Heavy 3.
Reduced the number of enemies in the infection ward. See More
Added the ability to aim from cover in any direction.
Gamepad Bindings of some actions was changed.
Gamepad Controls for Brake and Gas are now doubled on triggers.
Added resetting the camera position to the original position behind the back.
Any action to switch to another weapon equips the weapon, even if it was previously removed.
Radically reduced the ability to regulate the jump in the horizontal plane.
Slightly increased jump height.
Jumping has become more realistic.
Quantity of the ammo picked up in the battle now decreases with increasing difficulty.
Difficulty increases more strongly with increasing difficulty.
Expanded the range of manual change of the duration of battles.
Added the ability to change the running speed of the Player’s character.See More
Added in-game camera attachment option.
Unnecessary indicators in non-stealth scenes removed.
A lot of small but useful changes. See More
The Player character automatically stops in front of an obstacle instead of continuing to run into it.
Changed the camera’s behavior when hitting walls.
Improved FPS everywhere by using a different system of light calculation.
Added hot tuning of mouse sensitivity and inertia of the game camera.
Added a tuning option to increase the number of enemies involved in a simultaneous firefight.
Reworked and improved most female character models. See More
Added a new scene describing what happened to Alex and Kanta a year before the main events of the game.
Added new setting: difficulty preset, allowing you to select and adjust the desired difficulty by changing only one of its values.
Redesigned interface.
Completely redesigned Anna’s model.
Added indication of the main heroes’ skills.
Changed the lighting for some scenes.
Automatic game language assignment for all supported languages (only on first launch).
Improved camera interaction with the environment.
Shelter markers are not visible if this skill is not activated.
Jumping over obstacles is now strictly perpendicular to the obstacle.
Some other improvements. See More
Game’s default settings changed for better image clarity.
Increased speed of running of characters, new animation for running, increased dynamism of shootings.
Night scenes illumination is increased.
Radically reduced consumption of CPU resources for physics recalculation.
Finnish language added. See More
Added localization for the following languages: Spanish, Russian, Polish, Brazilian Portuguese, Simplified Chinese, Japanese.
Both interface and subtitles are localized for all these languages.
Unlocked previously unavailable options for customization and gameplay parameters, the game can now be made bloodier at will.
Added option to manually change the degree of protection of player characters from damage. See More
Changed global illumination of some of game scenes for better view.
Developer Notes:
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