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Lilith Descent [vE5.2] [Spanktank]

Lilith Descent [vE5.2] [Spanktank]

May 27, 2026F95


Overall, Lilith Descent is about lewd and entertaining dungeon exploration, Where the player can have a variety of character builds utilizing elements and items, all in hopes of conquering a living labyrinthian world known as the Serferus Realm.

The story of the game centers around a young archeologist named Journey who receives a letter and a package from an estranged sister.

Thread Updated: 2026-05-26
Release Date: 2025-05-18
Developer: Spanktank SubscribeStarTwitter
Censored: No
Version: E5.2
OS: Windows
Language: English
Genre:
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2d game, 2dcg, Anal sex, Big tits, Combat, Fantasy, Female protagonist, Group sex, Monster girl, Monster, Oral sex, Creampie, Groping, Rape, RPG, Turn-based combat, Vaginal sex, Female Domination
Installation:
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1. Extract and run.
Changelog:
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vE4.1
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This build includes some small adjustments and patches from the E4 build, primarily for Slime battle crashes and issues with the counter skill used by the Electro Spike.
[-Changes & Fixes-]
  • While in a counter stance, Enemy HP no longer drops below 1, preventing a crash occurrence on following battles.
  • Fixed an error where Vocator’s hunting slime battle would try to load the wrong battle background
  • Slightly increased the cooldown for Journey’s Greatsword Toss skill
  • Increased the base damage and reduced the cooldown of Journey’s elemental wave skills
  • Increased the base damage of Farland Frost Pillar
vE4 – New Combat System Test
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Hello all, sorry it’s been a really long time since my last update post here.
For the last few months I’ve been testing a new overhaul to Lilith Descent’s core combat encounter gameplay
and dungeon navigation.
The initial test build was shared to the Subscribstar with a lot of expected bugs and issues. I wanted to correct as many of those issues as I could and add a bit more content before I uploaded the build here.
This test build has some content disabled and only Journey is playable for testing the new systems and encounters. This gives me a chance to identify any large issues I missed as the next build should have the other characters restored.
I’d like to take a moment to thank you all for your patience and support!
[-Additions-]
  • Added subtle unique SFX when a character faints in combat encounters
  • Added Dialogue for Journey in combat encounters
  • Added progression bar to Tunnels navigation
  • Added Power and Resolve Labels to combat encounter UI
  • Enemy sex animations continue if a solo character loses a battle via ravenous sex grab thrusts
  • Added additional unique defeat text when losing a solo run combat encounter in certain conditions
  • Added Blocking Animation when Journey is in the ‘Guard’ State
  • Re-added the Vocator Boss encounter
  • Added unlockable Vocator Journal entry
  • Added Screaming Ice to Dialen’s shop
  • Added the Goblin Camp Liminal dungeon event
  • Added Goblin Praetorian Mini-Boss
  • Added Vocator Slime hunting occurrence
  • Added new Battle statistics status menu
  • Added Attributes menu for stat leveling
  • Lilith now allows the player to trade Celestial Fruits for skills
  • Added The Liminal Dungeons, containing 3 room variations for testing
  • Added Brimdine Enemy
  • Added Saki and ???’s Encounter Events
  • Added Minor variation to Lilith & Samara’s activity in The Nexus
  • Added “Off Balance” Resolve mechanic to Combat Encounters
  • Added visual enemy barks to combat encounters
[-Changes & Fixes-]
  • Temporarily Disabled Subjugations and Bounties for testing
  • Temporarily Disabled character profiles
  • Temporarily Disabled certain weapon skills
  • Slightly reduced enemy defense level scaling from 0.5% to 0.2%
  • Journey’s “Greatsword Toss” is now an AOE
  • “Tactics” skills will now deal lethal damage
  • Fixed lighting overlay images from lingering during defeat scene transitions
  • Corrected various grammatical errors
  • Decreased frames of transition during Emerald loss and Billet loss scenes
  • Adjusted dialogue for The Manling and Dialen
  • Updated UI and added persistent Pheromone tracker
  • Removed Favor and Reputation UI elements
  • Adjusted max Pheromones to 99 and adjusted accumulation rate
  • Updated Battle UI
  • Changed Battle momentum for all character skills to be instant, excluding h-battles
  • Fixed missing Dithonion capture stats from Dr.Midday and Brigit
  • Changed Battle Start Transition
  • Updated Pause menu presentation
  • Updated all H-battle visual assets to be assigned to script variables for shorter loops and future proofing CG loading
  • Characters who’ve fainted by the end of a victorious battle will now gain 50% EXP instead of 0
  • Environmental Entities such as The Bath Water or Tunnel are no longer directly targetable
  • Battle defeat text is now unique per character when played solo
  • Enemies now have a final remark to the party leader/solo character when the player is defeated
  • Updated the exploration sprites of Journey, Saki, Treu, Samara, Dr.Midday and Brigit to match the overall style
  • Slightly touched up Journey and Saki’s sprites to better match their final Dialogue CGs
  • Finalized Vocator’s visual design
  • Applied a Fix for enemies repeating the same strip actions, one after another
  • Locked Sex attacks when Bandit Raiders are in Pistol or Bondage stance to prevent invisible Sprites
  • Updated Normal Bondage state animation to prevent Journey from using her normal idles
  • Adjusted Sex skills to prevent enemies from making Journey clones
  • Updated Journey’s Common Defeat CG
  • Fixed Saki and Grace’s encounter events
  • Fixed various missing asset crashes
  • Added input during normal sex grabs to allow animations to loop
  • Fixed H-battle softlock caused by improper state assignment
  • Updated sex grab state scripts in combat encounters to more accurately free characters under additional circumstances
  • Disabled Baths for castle expansion
  • Re-enabled Tunnel Spawns
  • Removed Off Balance FX from appearing when a character/enemy is Knocked Down or Crushed
  • Added Pre-loading for various battle sprites to reduce pop-in
  • Added Checks to H-battle enemy skills to prevent them from repeating the same actions
  • Re-configured all H-Battle assets to load from scripts for future proofing and faster loading
  • Fixed a Crash caused by equipping any of the Sealing Embroideries, sold by Dialen
  • Renamed Elemental power Stat to State Control
  • Changed the Twin Bracelets’ artifact function
  • Fixed an issue where many of Journey’s attacks did not take advantage of elemental damage
  • Increased base Resolve recovered from Whispering Ice by +2
  • Selectable Nexus Music list is now labeled to better identify when the tracks are played in-game
vC Test Build.D6.1
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This build includes the new Wall-Duress spawns and animations, as well as the tunnel traversal mechanic. I’m currently working on a large combat overhaul that I’ve discussed in greater detail on my subscribstar.
[-Additions-]
  • Added Wall-Duress Grab animation QTEs
  • Added Tunnel Shortcuts H-Battle
  • Added Tunnel Stalkers: Caveman, Tunnel Duress and Dweller Goblin
  • Added Tunnel Defeat emerald loss scenes for The Caveman and Tunnel Duress
[-Changes & Fixes-]
  • Added additional randomization to Wall Duress spawns
  • Corrected minor Dialogue errors
  • Minor Adjustment to map detail placements
  • Fixed a bug that caused the girls to appear invisible in H-Battles
  • Slightly adjusted the visual of the QTE Hud
  • Adjusted the spatial clarity of QTE prompts, reduced the needed inputs and increased the timer (It was a bit too fast)
  • Adjusted a possible Wall Duress Spawn position on Floor 1 Chamber 4 that overlapped with the gateway
vE1
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[-Additions-]
Added new Battle statistics status menu
Added Attributes menu for stat leveling
Lilith now allows the player to trade Celestial Fruits for skills
Added The Liminal Dungeons, containing 3 room variations for testing
Added Brimdine Enemy
Added Saki and ???’s Encounter Events
Added Minor variation to Lilith & Samara’s activity in The Nexus
Added “Off Balance” Resolve mechanic to Combat Encounters
Added visual enemy barks to combat encounters
[-Changes & Fixes-]
Temporarily Disabled Subjugations and Bounties for testing
Temporarily Disabled character profiles
Temporarily Disabled the Vocator Boss for her rework
Temporarily Disabled certain weapon skills
Slightly reduced enemy defense level scaling from 0.5% to 0.2%
Journey’s “Greatsword Toss” is now an AOE
“Tactics” skills will now deal lethal damage
Fixed Variable errors that prevented Goblin Champions from Spawning
Increased chances of Goblins to breed captured characters
Fixed lighting overlay images from lingering during defeat scene transitions
Fixed an issue were returning to the nexus after defeat randomly assigned a party leader
Vocator now only has to be defeated once to recruit Samara and Treu
Faction Power Level Cap reduced from 100 -> 50
Corrected various grammatical errors
Decreased frames of transition during Emerald loss and Billet loss scenes
Adjusted dialogue for The Manling and Dialen
Updated UI and added persistent Pheromone tracker
Removed Favor and Reputation UI elements
Adjusted max Pheromones to 99 and adjusted accumulation rate
Updated Battle UI
Changed Battle momentum for all character skills to be instant, excluding h-battles
Fixed missing Dithonion capture stats from Dr.Midday and Brigit
Changed Battle Start Transition
Updated Pause menu presentation
Updated all H-battle visual assets to be assigned to script variables for shorter loops and future proofing CG loading
Corrected an error when Brigit would attempt a goblin subjugation escape and she would be teleported to The Dithonion area ( Thank you mystic065 )
Characters who’ve fainted by the end of a victorious battle will now gain 50% EXP instead of 0
Re-designed Baths H-Battle to allow the player to continue bathing if the Inccubi are defeated
Environmental Entities such as The Bath Water or Tunnel are no longer directly targetable
Battle defeat text is now unique per character when played solo
Enemies now have a final remark to the party leader/solo character when the player is defeated
Updated the exploration sprites of Journey, Saki, Treu, Samara, Dr.Midday and Brigit to match the overall style
Slightly touched up Journey and Saki’s sprites to better match their final Dialogue CGs
Finalized Vocator’s visual design
vC Test D5
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[-Additions-]
Added minor additional defeat scene when losing normal battles, excluding bosses and bounties
Added chance for unique scene to play if Samara is the leader / sole character of a failed run
Added Goblin Faction Activities
Added Goblin Champions
Added Material Drops to King Porci and The Dithonion
Added unlockable NPC Alex for optional boss materials
Added the option to trade armor billets for Oaths at Wafaa
[-Changes & Fixes-]
Adjusted player position when starting Serferus Realm run so the UI isn’t faded
Adjusted Pillory H-battle so only one Goblin may possess the summon Anpula Skill
Adjusted Servitude to Subjugation check to increase chances of triggering on defeat
Increased Goblin Warden’s Base Defense, health and reduced his attack
Increased Strength of Various attack skills for Journey
Adjusted battle loss events so the party leader is guaranteed to be captured by the primary faction of said battle
Slightly Increased Dithonion’s Base Attack and Defense
Corrected an error when checking Subjugation
Slightly Increased Abaddon’s Resistances and Strength
Reduced Oath Breaker Enemy Defenses
Removed Water sound ambience from playing when returning to the nexus
Minor touch-up to Treu’s dialogue CGs
Minor touch-up to Journey’s dialogue CGs
Updated Queen Lilith’s sprite and dialogue CGs
Adjusted the Waterfall graphics to remove crashing in the Goblin Water Nexus and King Porci’s chamber
Updated rescue menu graphics to prevent bounty images from appearing in error
Adjusted visual sprites for The Three Pals
The Kitten will now return to Saki’s side when interacted with to prevent the player from ending up in kitty jail
[-Unconfirmed Issues-]
Samara’s unique failed run scene may prompt emeralds to be lost twice, wasn’t replicable during tests
vC Test D3
N/A
Test C
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-News:
  • Added Valeria’s Skill Tree.
  • Added Brigit’s Dithonion H-Battle and Subjugation event.
  • Added Mind Broken Dialogue for Brigit.
  • Added Eastern Crystal Cave within the Whispering Peaks area.
  • Add progressive Defeat Dialogues to faction H-battles.
  • Added Message backlog accessed with the [ SHIFT ] key, during dialogue.
-Changes, fixes:
  • Adjusted Samara’s Articulate Fighter summon to scale directly with her level.
  • Reduced Samara’s likelyhood of being individually targeted.
  • The Articulate Fighter’s resonance state will now be visually reflected while under the affect of a special H-grab, ex. The Dithonion’s mating pounce.
  • Added passive POWER regeneration to The Articulate Fighter.
Test A2
N/A
Demo.B
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  • The Baths activity
  • Added Samara and Treu as unlockable characters.
  • Escendo ( Nexus Hub Music NPC).
  • Lilith’s Abode Area
  • Reputation and Pheromones Tracker
  • Lord Baethe Shampoo Shop
  • Samara’s Lilith H-Battle
  • Added Hints to locked character titles
  • Changed Enemy / Partner behavior in H-Battles to be defeated and grant exp
  • Raised enemy cum shot rate in H-Battles
  • Adjusted some battle fx sounds
  • Added new battle conclusion visual screen and character rank up visuals.
  • Increased Wall Duress’ base strength
  • Fixed minor visual bugs and improved event organization.
  • Added Visual for Knocked Down and Crushed States
  • Fixed Horny Check
  • Added Chance for enemies to become horny when seeing character seggs
  • Made enemies more likely to target characters not sex grabbed in battle
  • fixed intro desert flash
  • Expanded Sex debuffs when WET and reduced Vulnerabilities
  • Made Cum Drench more Persistent
  • Added Cum Drenched and Pinned Vulnerability Percentages to Status menu
  • Added Cum Drench Resistence Embroidery
  • Fixed a variable error that prevented the player from being able to roll most of the purple tier embroidery
  • Added Servitude Stat for use in Subjugation
  • Increased stat variance for loot to 10 from 5
  • Added bestiary to knowledge menu
  • Increased Samara’s base resistance to TWILIGHT by +20%
  • Added minor post H-Battle defeat captivity context
  • Added minor CG scene when Samara is defeated in Lilith’s H-Battle
  • Rebalanced Enemy damage and skill costs in H-Battles
  • Added Bestiary
  • Added Goblin Trow
  • Added Demon Spellion
  • Other minor adjustments
B4
N/A
A3
  • First public release.
  • Fixed a list of trigger errors.
  • Fixed a collection of grammatical mistakes and typos.
  • Adjusted Defeat battle skills.
Developer Notes:
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If you believe this game is worth supporting, please consider supporting the game or following me on twitter for updates.
Thanks for your time!
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    Lilith Descent [vE5.2] [Spanktank]