Lovedoll Toy Factory [v0.6.1] [Glacier]
After receiving the news that you have a steep debt
to pay in under a month, you hastily choose a job to make a quick buck to get out of it. Unfortunately, you did not read into what you were getting yourself into.
Will you and your virginity survive the never-ending onslaught of disproportionately massive living plushies, or will you have a rough, pleasure-filled ending as their latest victim?
And will you find out what is truly happening with the factory?
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New
- Added the game over screen.
- When caught by a character, the game over screen will tell you how they entered the office, and how to counter them.
- Each character also has a unique background for this screen, which can be viewed by clicking a button on the left side of the screen.
- If you were caught while getting your baby batter extracted by Merri, the game over screen will instead give you a tip about Merri.
- Note from NectraNacht: These backgrounds are NOT replacements for the sex animations. Those are still going to be in the game. The game over backgrounds and sex animations are two different things. The former is discovered by losing (and they’ll be in the extras menu too, which will be available in a future update), but said future update will include the latter and you will be incentivized to play the game and WIN, to EARN the SEX! (animated!) (also in the extras menu!) (wow!)
- Added a score system.
- Available only in Custom Night mode.
- The score system constantly goes up during the night. How fast the score increases is based on multiple factors; overall difficulty (certain characters have less of an effect on the score than others), total battery power left across all systems, etc.
- Succeeding in certain actions will provide extra points.
- Your score will not be saved if you were caught by a lovedoll before the night ended.
- In a future update, when the “shift completed” screen is added, bonuses earned by reaching 6 AM will be included.
- During gameplay, red text will now display on the left side of the screen, indicating which system is currently out of battery power.
- Added many revised voice lines for Teddi and Hoppi.
- Added a few extra easter eggs and conditions that can trigger them.
- Many, many game over voice lines for each character that can give you a game over, excluding characters that haven’t been fully implemented yet.
- In the custom night menu, the character descriptions now contain information about how that character affects the score system.
- Added a few new repair panel themes that will appear at random when reopening it.
- Jerri now joins the lovedoll roster! Details about Jerri are mentioned in the Changes section below.
- Many new keybinds have been added:
- While the camera panel is open, you can use WASD to navigate through the cameras.
- While the repair panel is open, the row number keys (1-5) correspond to a different button to repair a system.
- While looking at a door, you can press the A key to toggle the lights, and press the S key to toggle the door.
- All of these can be rebindable in the settings menu.
- The loading screen between the custom night menu and the office will now display a randomized useful tip.
- The tips will also persist and display upon loading the office briefly before disappearing.
- Added a sticky note next to both doors. They tell you that you can turn around to face the back window and repair your systems. Say hello to Bratti if he’s there!
- Added a portable television sitting next to the desk lamp by the back window.
- With how boring a night watch job actually is, gotta have something to entertain yourself, right?
- Every character (except Jerri) will now make different expressions or poses based on how aggressive they are.
- The thresholds for each expression are 0%, 50%, and 100%.
Changes
- Changes to certain characters have been made.
Name
Details
Teddi
- Increased the amount of power lost when Teddi punches the door from 20% to 35%.
- Increased the minimum amount of aggression required for Teddi to punch the door from 80% to 100%.
- Increased the amount of time that Teddi spends at the door while it’s closed by roughly 28%.
- Teddi will now always leave the door and go back to the break room on the next chance she tries to move if the door is shut.
- This means Teddi will no longer just wait at the door for a long time, which is common on lower difficulties.
- Teddi’s aggression now determines where her new starting location is.
- If her aggression is at 100% or above, she’ll immediately cross through the window room after leaving the office door.
- Teddi will now become more calm rather than aggressive if you stare at her, and vice versa.
- Allowing Teddi to push her tits against a camera will now reduce her aggression by 10%. Continuing to stare at her while she does this will calm her down quicker.
- Allowing Teddi to break a camera will fully reset her aggression.
- Increased the minimum amount of aggression required for Teddi to break a camera from 60% to 100%.
- If Teddi’s aggression is at 25% or higher, she’s now much more willing to progress directly towards the office rather than occasionally wander off into neighboring rooms.
- Teddi’s aggression will now fully reset if you help her catch Jerri by using a lure.
- Teddi will no longer randomly smother her tits against the camera, even when the player hasn’t been looking at her.
Hoppi
- Changed Hoppi’s target location after hopping across the factory to CAM9B Left Hallway instead of the left door.
- Increased Hoppi’s aggression cooldown after she uses her skip from 15 to 20 seconds.
- Increased the extra amount of time Hoppi spends in a room after being lured from +50% to +150%.
- Hoppi’s aggression will now fully reset if you help her catch Jerri by using a lure.
- Increased the minimum amount of aggression required for Hoppi to perform her skip from 50% to 100%.
- Increased the amount of aggression points Hoppi gains per door flash from 2% to 3%.
Catti
- Increased the amount of power lost when Catti hits the door while aggressive from 10% to 20%. If Catti’s aggression reaches 100%, she drains 40% of door power.
- Catti’s aggression no longer resets if she hits the door at above 50% aggression.
- Catti’s aggression now also affects how fast she runs through the factory, on top of her difficulty level.
- This also affects how fast she runs past the back window. If both her difficulty and aggression are high enough, the fastest time she’ll spend in that room is one second.
- Catti will no longer gain 10% aggression if her aggression is already above 50%.
- Catti’s aggression now affects how likely she will make a distant sound every time she progresses a phase. Additionally, she will be constantly laughing while running.
- Catti’s aggression will now fully reset if you help her catch Jerri by using a lure.
- You can now hear Catti running as soon as she reaches the hallway, rather than when she’s near the office door.
Merri
- Merri’s basic function for her aggression has been added.
- Merri becomes 10% more aggressive by luring her. Shutting the door on her increases it by 15%.
- Her sword swallowing practice lasts longer if she’s very aggressive. Her aggression lowers when being stared at, and it fully resets after she finishes sucking you off.
- Merri will now always leave the door and go back to her box on the next chance she tries to move if the door is shut.
- If Merri is aggressive enough, she’s now much more willing to approach the left door and progress directly towards the office rather than occasionally wander off into neighboring rooms.
- Merri’s aggression will now fully reset if you help her catch Jerri by using a lure.
Bratti
- Bratti’s basic function for his aggression has been added.
- Bratti becomes 3% more aggressive every second while using the repair panel. If Bratti is at 100% aggression or higher, he will bump his cake against the window faster. He also becomes 5% more aggressive if you let him progress through his phases.
- Staring at him will calm him down by 4% every phase he is pushed back, and he calms down by 2.5% per 0.25 seconds if you stare at him while he’s in his first phase.
- His aggression reduces by 0.8% per 0.25 seconds otherwise.
- Letting Merri suck you off will make Bratti jealous, increasing his aggression by 50%.
- Made it so that Bratti’s aggression and distance from the back window affects how talkative he becomes during the night.
Jerri
- Jerri is a new character who’s primary behavior is to help the player if he enters the office. Be nice to Jerri, otherwise he’ll bite back!
- Jerri starts in machinery room 3. He will loop around the factory while trying to avoid other lovedolls. If the player uses a lure in the same room he’s hiding in and another character is present, Jerri will likely be caught by that character, and they’ll take him back to their starting location for a fun time.
- During said fun time, both Jerri and that character will be disabled for a short time, allowing you to deal with other characters instead.
- Teddi, Hoppi, Catti, and Merri are the only characters currently that can catch Jerri.
- The chance of Jerri being caught depends on the difficulty level of the character that can catch him, capping at a 4 in 5 chance at max difficulty.
- Stopping Jerri from entering the office while a lovedoll is approaching will also get him caught.
- Playing a lure in a room Jerri is in will increase his aggression by 1% multiplied by his difficulty. Getting him caught like this will increase his aggression by 25% at minimum. It goes higher based on his difficulty level. However, the aggression of the character that caught him will reset.
- When Jerri eventually reaches the office, you can let him in so he can hide. He’ll offer to help in return, but if you let him get caught before reaching the office, he won’t offer as many options.
- Jerri’s aggression will lower by 25% every time he leaves the office or lower by 50% if you lure a lovedoll away from him.
- After a minute of hiding, Jerri will leave the office and go for another loop around the factory to keep other lovedolls guessing where he could be.
- Jerri has a mechanic completely unique to him called Gratitude, it can only increase if his aggression is at 0%. Luring other lovedolls away from him will increase his gratitude by 50%, encouraging Jerri to progress through the factory quicker. He’ll even stick around in the office for longer than usual (up to twice as long at max gratitude). However, sabotaging him afterwards resets his gratitude and converts all of those points into aggression points. His difficulty level will also increase his aggression even further.
- His aggression also makes him progress through the factory quicker.
- At max gratitude, Jerri will offer a new option for help. If another character enters the office, Jerri will allow himself to be taken away instead of you, effectively granting the player an extra one-up. Even though he is caught by another lovedoll, his gratitude will remain the same, and his aggression doesn’t increase. Additionally, if you ask Jerri to get between you and another lovedoll that enters, he’ll completely stay in the office until he finally gets grabbed.
Security
- While security is still planned for a rework in a future update, the basic function for her aggression has been added. It is currently a work in progress, changes are subject to be made.
- Security’s aggression increases by 20% after each hour that passes during the night. As she becomes more aggressive, her captcha minigames will begin to appear more frequently, and her minigame timer will become less forgiving.
- By 5 AM, Security’s aggression will be at 100%. Her minigames appear 50% more frequently, and her timer depletes 100% faster than usual.
- Security does not have a special behavior when at max aggression. Additionally, her aggression can only increase, and it never decreases.
- When Security is alerting you for a captcha minigame, she will now wait for you to open the camera before activating the minigame timer.
Creepi
- As Creepi is massively unfinished, her AI disrupts Jerri and she will be completely disabled until we finally begin finishing her AI in a future update. Her difficulty level can still be changed but it will have no effect on her right now.
- Flipped the orientation of the camera UI graphic so that it’s easier to tell what side of the factory the player is facing when viewing the camera panel.
- Updated the sprites for the hover indicator buttons.
- When viewing the camera panel, the UI containing the camera buttons will now be semi-transparent if the cursor isn’t hovering over them, making it easier to see any characters that are directly behind the buttons.
- Teddi and Merri will now make themselves visible through the windows while the doors are closed, making it so that the player now only needs to use the lights rather than risk opening the door to check if they’re still there.
- Reduced the cooldown time of the audio lure from 13.9 seconds to 10.4 seconds.
- As soon as the night reaches 6 AM, all characters will now stop in place.
- While it’s a very rare situation, this is to prevent any characters from stepping into the office after reaching 6 AM.
Fixes
- Reheightened the size of the trigger hitbox that opens/closes the panels.
- In compensation, moved the camera UI buttons upward to prevent overlap.
- Readjusted the position of the panel trigger hitboxes to prevent situations where you could accidentally reclose or reopen a panel when trying to interact with it.
- Descriptions for some characters in the custom night menu have been properly updated.
- Fixed an annoying oversight that prevented the game from displaying specifically Bratti’s, Jerri’s, Security’s, and Creepi’s icon.
- Fixed a bug that prevented Security’s minigame timer from working.
- Fixed a bug that allowed Hoppi to instantly drain 20% of your door power after performing her skip.
- Fixed a bug that allowed the player to spam Teddi’s jumpscare by repeatedly clicking on the Teddi poster, making the player completely invincible for the rest of the night for as long as the player kept clicking the poster.
- Hopefully fixed many layering issues between certain characters, especially when they appear behind the back window (again).
- Hopefully fixed a bug where Hoppi’s ears would be visible at the bottom right corner of the screen, even though the player isn’t looking at the back window.
- Fixed a bug where the player could flip open the camera or repair panel and switch views at the same time, allowing both panels to be viewable on screen.
Removed
- Removed Teddibear…?
v0.5.4
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- Fully reworked the main menu. Both the title screen and file select screen have been combined into one.
- The settings menu is now fully functional! No longer do you need to change settings using the config.ini file.
- Added two animations for Bratti’s jumpscare.
- Added two animations for Catti.
- One for when she’s running behind the office window, and her jumpscare animation.
- Added Hoppi’s missing sprite for when she’s in CAM4A Supply Closet 1.
- More audio feedback, and visual feedback for buttons in the custom night screen.
- Made it so that holding shift while setting an AI level adds or subtracts by 5 instead of 1.
- Added side buttons in the custom night screen for setting the AI levels of every character at the same time.
- 2 musical tracks for the maintenance panel. (Currently, you can only hear 1 of them.)
- Added the aggression mechanic. Clicking on a character’s portrait in the custom night screen will display info on that character’s aggression mechanic.
- Currently, only Teddi and Hoppi utilize this mechanic, but more lovedolls will be affected by it later.
- Catti also utilizes the aggression mechanic, but only partially for now.
- More details in the Changes section.
- Added a system that allows a lovedoll to move to the next room if they’ve remained idle in the current room for too long. This effectively increases the minimum pacing of the game, especially at lower difficulty levels.
- Security and Creepi are not affected by this system.
- Various smaller additions are included.
- Added text at the bottom right of the main menu that displays the game version.
- Updated graphics for buttons, the cameras, and the repair panel.
- Added a small progress bar underneath the text when holding ESC to close the game.
- The loading screen now comes with a loading icon at the bottom right when transitioning to the office.
- The custom night screen now has a darker variant of the background if all AI levels are set to 20.
- Something special happens whenever you beat custom night at max difficulty.
- Added flavor text to the file select information.
- Added a new easter egg type that will be much rarer than regular easter eggs.
Changes
- Changes to certain characters have been made.
| Name | Details |
| Teddi |
|
| Hoppi |
|
| Catti |
|
| Merri |
|
| Bratti |
|
- Increased the repair rate when repairing one system by roughly 65%.
- Increased the repair rate when repairing all systems by roughly 50%.
- Increased the cooldown time after using an audio lure by roughly 80%.
- Shortened the height of the trigger window that opens and closes the camera so that it doesn’t overlap with the CAM3B button.
- Made it so that all characters that are affected by the audio lure (Teddi, Hoppi, and Merri) will spend more time in the room they were lured to before they continue moving around again.
- This change is less effective on Teddi.
- Changed the text on the file select screen in order to display information tied to save files in the future.
- When a character appears at a door or leaves, the lights will now briefly flicker.
- Audio now properly pans dynamically depending on what side you’re looking at.
Fixes
- Fixed a few layering issues when certain characters are in the room together. Some are still known and are being worked on.
- Fixed an issue where Hoppi would enter the office, whether or not the door was closed.
- Fixed an oversight in the custom night screen. When the music would slow down after all difficulty levels were set to 20, Security’s difficulty level wasn’t checked, and instead Jerri’s difficulty level was checked twice.
- Fixed an oversight where Hoppi wouldn’t give you a smug look if you held the lights on for long enough while she looked at you through the window.
- Fixed an issue where the panel music would persist and continue playing if the player kept the panel open before returning to the custom night screen.
- Fixed an issue where the door buttons could still be triggered while the camera panel was open.
- Fixed an issue where Hoppi would still become irritated by the lights even if the light battery was out.
- Fixed a visual bug where Hoppi’s door window sprite would remain visible if the player kept the light on as the battery went out.
- Fixed an issue that caused Merri to always call out for Jerri after luring her just once.
Removed
- Characters that make it into your office no longer taunt you before jumpscaring you. Now they jumpscare you on the first opportunity they get.
- Removed a specific camera easter egg due to one of the members associated with it being removed from the team.
v0.5.3
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[Additions]
- Added Hoppi’s missing sprite for when she’s in CAM4A Supply Closet 1.
- [Changes]
- When a character appears at a door or leaves, the lights will now briefly flicker.
- Text for character descriptions now change to yellow if the player is viewing that character’s aggression mechanic.
- Audio now properly pans dynamically depending on what side you’re looking at.
v0.5.2
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[Additions]
- Added a system in which some Lovedolls can no longer get stuck in a spot for too long because they keep failing their movements. This not only prevents them from being stuck at a door for too long, but also makes them less boring on lower difficulties.
- Added flavor text to the file select menu.
- [Tweaks]
- Clicking on a character on the custom night screen now shows their aggression mechanic.
- Teddi will now stay at the door slightly longer when it is closed on her.
- Hoppi will leave from the window faster when she has been annoyed.
- Hoppi now has a cooldown for her aggression mechanic.
- Hoppi’s aggression stops going up after being annoyed by the door lights.
- Catti is now slightly affected by the aggression mechanic.
- Merri will now stay at the door for less time if it was closed when she got there.
- [Fixes]
- Fixed Hoppi’s smug timer not resetting when she leaves the door window.
- Fixed a layering issue in CAM8B Machinery Room 2, where Merri was incorrectly layered over Teddi if they were in the same room together.
- Fixed a layering issue in CAM9B Left Hallway, where Merri was incorrectly layered over Hoppi if they were in the same room together.
- Fixed an issue where the door buttons could still be triggered while the camera panel was open.
- HOPEFULLY fixed the issue where Hoppi would go almost completely invisible when looking through the door window.
- Improved the audio panning so that it’s now based on what side of the office the player is currently facing.
- Fixed an issue where Hoppi would still become irritated by the lights even if the light battery was out.
- Fixed a visual bug where Hoppi’s door window sprite would remain visible if the player kept the light on as the battery went out.
- [Removed]
- Removed a specific camera easter egg due to one of the members associated with it being removed from the team
v0.5.0
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- An entirely new title screen.
- New music tracks for the repair panel, as well as a special track for when you beat custom night with everyone set to max.
- Updated graphics for several things, such as the repair panel, cameras, and the custom night menu.
- New jumpscare animations for Bratti courtesy of Randopersonguy!
- Major
mechanical changes to some of the characters, with the new addition of
the aggression mechanic, which adds additional things to worry about for
each of the characters. Currently, only Teddi and Hoppi are affected. - Sooo, SO much more!
v0.4.2 BugFix
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This seemingly random and inconsistent crash was caused by Teddi moving and sometimes attempting to play sounds that do not exist. (sfx_teddi_moveLaugh9.ogg and sfx_teddi_moveLaugh10.ogg) This caused the sound object that I have been using to freak out when attempting to clear the sounds from memory.
The bug should be completely fixed now! Thank you for your patience!
v0.4.1
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– Fixed the game occasionally crashing whenever the player gets jumpscared. This was due to a setting I changed in the application properties that caused it to not load animated images correctly.
– The buttons on cameras no longer vanish permanently whenever the player fixes them after they go down. This was due to a major bug in Security’s code whenever she is unloaded from memory.
– Fixed one of the secret easter eggs to show up on the correct camera.
– Save files now function properly. Custom Night AI levels are now properly saved, so you don’t have to set them all over again.
– The config file for game settings now functions properly.
[Temporary Changes]
– Temporarily removed the FFMPeg object from the game, as people were having trouble opening the game for currently unknown reasons. The intro video, as a result, no longer loads, but is still present in the Data folder.
– New menu sounds, although I may change some of them because I’m not too satisfied with how they sound yet.
[Additions]
– Numerous new camera sprites for Hoppi! Not all of them have been drawn yet.
– Merri’s stun animations have been added, alongside quite a few hot vocal performances for Merri’s… peculiar method of preventing the player from doing stuff. This is alongside numerous changes to how her stun mechanic works.
– Merri’s camera sprites have been redrawn to fit better with the artstyle of the game, since they had a distinctly thicker line-weight than all of the other artwork. There are also new sprites for when she is at either door.
– Bratti’s window animations have been added!
– Character descriptions are now displayed on the custom night screen. You can now read up how each character works by hovering your mouse over their portrait. Later down the line, I plan on displaying this in a much more fancier fashion.
– Creepi has been somewhat implemented into the game. She currently only has a few sprites drawn, and cannot jumpscare the player yet.
– There are now keybinds for opening the camera/panel. The default keybind is Space. You can rebind it using the config file.
– There is also a keybind for playing the lure. It’s default is Shift. You can also rebind it using the config file, too.
– You can now disable the perspective effects, vignette effects, and camera glitch effects in the config. The options for the former 2 were in the config file before, but did not have any effect on the game.
– Vsync now works with the game, meaning that you can now run the game on higher FPSes on high refresh rate monitors.
[Removals]
– Unfortunately, due to programming complications, the planned pause screen is likely going to be removed, or rather replaced with a menu upon pressing ESC that does not actually pause the gameplay, but allows the player to restart the night or exit to the menu.
– Removed Lerri.
[Config.ini]
Since there is no actual settings menu implemented yet, I would like to explain what each setting in config.ini does.
- Fullscreen – Determines if the game is fullscreen or not.
- Vsync – Determines if Vsync is active. This makes the game match your monitor’s frame rate.
- FPS – When Vsync is disabled, this is the frame rate that the game is limited to. Due to Clickteam limitations, the max limit is 1000.
- Show Cursor – Determines if the animated cursor for the game will replace the normal windows mouse.
- Perspective Effect – Disabling this removes the perspective shader.
- Vignette Effect – Disabling this removes the black vignette around the screen.
- Camera Glitch – Disabling this removes the glitch effect when switching cameras.
- Discord Presence – Enables the game’s Discord rich presence. Somewhat unfinished.
- Instant Retry – Does nothing currently. Will allow the player to instantly retry the night after getting a game over.
- Skip Intro – Skips the intro video and goes straight to the title screen. (Currently, the intro video does not play ingame because the FFMpeg object caused issues.)
- Open Panel – The keybind that opens the camera panel and repair panel. Can be rebinded to other keys.
- Play Lure – The keybind that plays the audio lure on the cameras. Can be rebinded to other keys.
v0.3.0
Security has been introduced into the game! She already was implemented in v0.2.8, but I didn’t announce it when that version came out. She prompts the nightguard with minigames every so often in order to check if they’re truly the nightguard. There’s 3 types of minigames that can pop up, and this is one of them.
Hoppi has been finally given an animation for walking past the window, courtesy of one of our artists, Cupcake!
Quite a few camera sprites, especially for Catti and Merri. In fact, both of them have all of their camera sprites done. I’ll show a few, but you’ll have to see the demo yourself to see all of them in action!
Many, MANY new voice lines and sound effects. You can hear some of them in this video! I wish I could showcase them all, but there’s genuinely so many. Seriously, I can show you the audio folder for the game. There’s a LOT.
Build 0.2.7
N/A
Build 0.1.1: Quick Patch
- Hoppi can SPEAK now, courtesy of generouspanda (Dàfāng)
- Both Hoppi and Teddi’s AI has been vastly improved. They are now more linear, and are only allowed to backtrack in specific cameras.
- Removed bug where you could boop the Teddi poster’s boobs while looking at the window.
- The office doors automatically open when repairing them, preventing a cheese strategy involving repairing the doors constantly.
- Removed the ability to control the aggressiveness of the AI, leaving only the difficulty level.
- Added indicator graphics for turning around.
- Added information about the characters on the pre-night config screen upon hovering the mouse over their icon.
- Removed an annoying bug where you could press the door buttons accidentally while turning around. A brief period was added upon turning around to prevent this.
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Lovedoll Toy Factory is a FNAF-style adaption of the concepts, designs, and artwork of GroundedGremlin. As of now, the game is currently in development, but you are able to play an old demo of the game below! Keep in mind that, since this is an old build of the game, you may encounter a few bugs.
Where’s the sex? Sex update? Sex update when???
- Yes, there will be sex in the game. Rejoice! It will mainly manifest as game over scenes, but I don’t plan on making people have to grind for them all for each character. The plan is to make it so that you only need to get caught by a character once to unlock their sex animations. Additionally, two of the future characters (Merri and Jerri) are going to cause some sex scenes as well, with the former being part of her mechanic, and the latter having it as a “fail-state” type of thing for his mechanic.
Planned Features
- 6 night story campaign with visual novel-like cutscenes and multiple endings!
- 8 cute and unique enemies to deal with each night!
- …There’s only 8 of them.
- Just 8…
- Don’t worry about any more than that.~
- Customizable 7th night with preset challenges and gameplay modifiers to provide more of a challenge!
- Fully voice-acted cast of characters!
- Unlockable game over sex scenes, unique to each character!
- A PAUSE SCREEN!
Credits
Lead Director/Programmer/Sound Design: PastelNerd
Co-Director/Lead Artist: GroundedGremlin
Music/Sound Design: MawileGD, ihatetrolling
Camera Artwork: GroundedGremlin, Gooeyvexo, DeLustDemon
Thumbnail Artwork: Gooeyvexo
Logo Artwork: KoreyChu
Concept Artists: RandomPersonGuy
VAs
Teddi/Hoppi: GenerousPanda (Dàfāng)
Catti: TBA
Merri: TBA
Bratti: RenBunnilope
Jerri: MawileGD
Security: KoreyChu
Creepi: CdiPanda
Tape Narrator: Thrillodillo
