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Monster Girl Tavern [v1.0] [TwistedScarlett]
Completed   /   Ren'Py   /   Ren'Py Completed

Monster Girl Tavern [v1.0] [TwistedScarlett]

October 28, 2026F95

Build a tavern at the edge of a monster-filled world. By day you farm, brew, and explore; by night you serve drinks, charm VIPs, and turn love into profit. Meet and romance a growing cast of monster girls, gain their magical blessings, and transform a crumbling dump into the hottest spot in the Crossroads, and then the world.

Thread Updated: 2026-10-28
Release Date: 2026-10-28
Developer: TwistedScarlett60 – Patreon – Steam – Twitter
Censored: No
Version: 1.0
OS: Windows, Linux, Mac, Android
Language: English
Other Games:
Genre:
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2D Game, 2DCG, Adventure, Creampie, Dating Sim, Fantasy, Female domination, Handjob, Harem, Humor, Internal View, Lactation, Male Protagonist, Management, Masturbation, Mobile Game, Monster Girl, Oral Sex, PoV, Point & Click, Sex Toys, Teasing, Titfuck, Transformation, Vaginal Sex, Virgin
Installation:
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1. Extract and run.
Changelog:
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[HEADING=2]v1.0 (2026/10/27):[/HEADING]
– Story Finale – The main storyline concludes
– 12 New Erotic Scenes – New encounters with favourites and several new faces.
– Expeditions – Recruit characters, assign them to collect rare treasures and invest in a 42-upgrade tree.
– Ascension – Eight post-game progression paths with new upgrades, challenges and rewards.
– Tavern Expansion – Shipments, Super Foods, more research, new product rarities and extensive automation.
– Monster Girl TCG – The Dragon archetype, 30 new cards, 11 challenge decks and major balance changes.
– Slime RPG – Carnage Mode, 14 new upgrades, six additional Slime Staff member, new Relics, Staff Levelling, and further improvements.
[HEADING=2]1. Story, Characters & New Scenes[/HEADING]
– The main story reaches its conclusion with a major new storyline involving Velvet and the fate of the Crossroads Tavern.
– Completing the story unlocks post-game progression, including Ascensions and two new VIPs.
– Added a special 100% Story Completion event for players who finish the story and find all 52 Ero Scenes.
12 New Erotic Scenes:
– Velvet: A new story-related recovery scene.
– Pip the Axolotl: A new VIP encounter.
– Erika & Synthia: A new Tier 2 scene
– Lexi: A new Tier 2 scene.
– Glorp-chan: A new Tier 3 scene.
– Yuxian: A new character with two scenes.
– Treasure Troop: Two new scenes, unlocked at Tiers 3 and 4.
– Loralei: A new scene.
– Moira: A new post-game scene.
– Valentine: A new post-game scene.
[HEADING=2]2. Expeditions & Treasure Troop[/HEADING]
– Treasure Troop now progresses through Tier 3 and Tier 4
– Added six new Treasure Maps, bringing the collection to twelve.
Introducing Expeditions:
A major new progression system is available through the Treasure Troop.
– Recruit monster girls from across the town, each with her own recruitment challenge.
– Level up your crew, exploit their unique passives and complete increasingly difficult routes.
– Invest Explorer’s Marks in a 42-upgrade tree.
Elixirs & New Rewards:
– Added Elixir, a super-rare Tavern product acquired through Expeditions.
– Expedition Upgrade: Elixir Machine in the Basement.
– Added Blessing Cores, obtained through Expedition rewards and used to level Blessings.
– Treasure Map Reward: Whisper to the Level Cave, offering a new collection of upgrades in exchange for Mana.
[HEADING=2]3. Tavern Management & Economy[/HEADING]
– Glorp-chan now has her tier 3, including a new scene and shop expansion.
– Added 20 new Tavern upgrades, expanding production, sales, automation and long-term profitability.
New unlocks include:
– Smart Synthia
– Automatic Basement upgrades.
– Additional advertising tiers.
– Super Foods in Meal Prep
– Access to product rarity bonuses.
Introducing Shipments:
Glorp-chan now offers large commercial orders.
– Fulfil contracts by delivering substantial quantities of Tavern products in exchange for bonus Gold.
– Unlock milestone rewards as you complete more shipments.
New Product Rarities:
– Platinum: +25% Value and Demand.
– Ruby: +37.5% Value and Demand.
– Diamond: +50% Value and Demand.
These advanced rarities become available through later progression and upgrades.
Advertising & Income:
– Added higher-tier advertisement campaigns.
– Advertisements can now be cancelled before they expire.
– Increased Tip rewards throughout the game.
– Further adjustments to Tavern economy and product balancing.
[HEADING=2]4. Research & Wishcraft[/HEADING]
Erika & Synthia Tier 2:
– Added their Tier 2 relationship event.
– Added 12 new Research nodes.
– Tier 2 allows two Research projects to run simultaneously.
– The new Laboratory Expansion upgrade raises that limit to three.
– Expanded Synthia’s automation capabilities and related upgrades.
Lexi Tier 2:
– Added Lexi’s second relationship tier and new scene.
– Expanded Wishcraft with a new UI and additional wishes.
– New wishes can improve Blessing capacity, Expedition slots, travel time, rare loot and product income..
[HEADING=2]5. Post-Game: Ascension[/HEADING]
Ascension unlocks after the main story finale. Once you’ve mastered an existing activity or finished a character’s progression, Ascension opens up another set of challenges and upgrades. It’s designed for players who want to keep improving their Tavern long after completing the main story.
Eight Ascension paths are available:
– Clover – Farming: New crop masteries, stronger harvests and Overgrowth improvements.
– Jessie – Dairy Production: Additional Milk, Tea and production upgrades.
– Bubbles – Woodcutting: Eight new upgrades extending Woodcutting progression.
– Maeve – Ambrosia: New Ambrosia-focused upgrades and mastery bonuses.
– Loralei – Healing Baths: Six additional upgrades.
– Xion – Alchemy: Advanced potion upgrades and additional mastery progression.
– Evelyn – Revenant: Six new HP Donation upgrades.
– Titania – Fairy Challenges: New Royal Trials and advanced challenges.
[HEADING=2]6. Meal Prep: Super Foods[/HEADING]
– Introducing Super Foods, a new progression tier with another 104 food targets to discover and complete.
– Super Foods provide additional bonuses and substantial late-game progression.
– Reaching Super Foods doubles the maximum level of all Kitchen Upgrades.
– Added a short tutorial to make Meal Prep easier to learn.
[HEADING=2]7. Dragon Boons[/HEADING]
Yuxian the Dragon has taken up residence in the Waterfall Cave:
– Pay her entrance fee to visit her hoard and attempt to impress her.
– Complete increasingly demanding feats across the game’s different systems.
– Each successful impression earns a permanent Dragon Boon.
– Added two relationship scenes across Yuxian’s progression.
[HEADING=2]8. Town & World Expansion[/HEADING]
More work has gone into making the world feel inhabited, with additional conversations and activities for existing characters:
– Added 32 random events across the world.
– Added 118 conversations for free-roam characters.
– Added more varieties of pixel characters visiting the Tavern during the evening.
– Added a new Library interior, complete with readable books, hidden chests and puzzles.
– The Library also contains an interactive computer and terminal-based puzzles.
[HEADING=2]9. Blessings[/HEADING]
Added new Blessings associated with recent character and progression content: Axolotl, Alien Catgirl, Genie, Goblin, Mimic, Erika, Church Grim, Valentine and Shenlong.
Blessing Upgrades:
– Blessings can now be upgraded to Level 2 and Level 3 using Blessing Cores.
– Level 2 improves Blessing power by 25%. Level 3 improves Blessing power by 50%.
– Blessing descriptions now update dynamically to reflect their effective strength.
– Improved Blessing categories, tooltips and feedback for active, inactive and partially effective Blessings.
Blessing Balance Changes:
– Fairy: Tips bonus increased from +10% to +100%.
– Pixie: Sleeping now counts as passing two days.
– Spider: Now additionally grants +25% Tips.
– Magpie: Now grants +3 Golden Products.
– Cave Siren: Blue Hearts now also restore 1% of maximum HP, MP and Healing Water.
– Android: Now grants +25% Synthia Experience and an additional 25% HP/MP recovery benefit overnight.
– Ghost: Now grants +8 MP Regeneration and allows MP Overheal up to 150%.
Portal Bonus Rebalancing:
– Quiet Mountains: Its passive now increases the permanent Potion Bonus cap by 1.
– Asphodel Overlook: Its passive increases product stocks by 1% per day. Its active bonus lets selected unequipped Blessings retain 25% of their positive effects.
– No Man’s Land: Now offers scaling Profit and Critical Multiplier bonuses based on Skeleton Keys, alongside cheaper Skeleton Keys.
[HEADING=2]10. Monster Girl TCG[/HEADING]
New Content:
– Added Dragons, a new archetype featuring 30 cards unlocked by defeating the new Dragon opponent in the Waterfall Cave.
– Added 11 Velvet Challenge Decks, built to test players against highly optimized versions of existing archetypes.
– Added nine rewards for completing those challenges, including new cards and a Victoria Unique.
Deck Building & Quality of Life:
– Added deck importing and exporting to the Saved Decks interface.
– Players can now share deck codes and duel against imported decks by speaking to Synthia.
– Added SELL EXTRAS, allowing surplus cards to be sold in bulk after card selling is unlocked.
– Added an IMMUNE indicator to cards protected against effects.
– Improved Tutorial explanations and presentation.
– Fixed Level the Field incorrectly counting itself when resolving.
– Adjusted Power values across several existing monsters.
Fairy Archetype Overhaul:
All 44 Fairy cards have been reworked. The archetype has been redesigned around more effective combinations, stronger synergy and improved competitive viability.
– Titania now uses a new Difficulty 10 Fairy deck.
– Bubbles is now Difficulty 7.
– Maeve is now Difficulty 8.
Beast Changes:
– Ironhorn Bull: Gains +5 Power until the end of its turn.
– Alpha Snek: Now equips the card it retrieves from the Graveyard.
Demon Changes:
– Abyssal Tax Collector: Reduced the damage caused when Summoned or attacking.
Human Changes:
– Open Recruitment: Changed to a Field card.
– Guildmaster: Now belongs to both Human and Sea Folk.
– Pockets, Cinder & Flare Too!: Now belongs to both Demon and Human.
– Stubborn Goblin: Draws one card when Summoned.
– Moira: Her effect now works on Human cards.
– Spare Kit: Can now return up to two Equipment cards instead of one.
– First Aid: Can now destroy itself to prevent the next destruction of a Human Monster.
Flyer Changes:
– Dive Warning: Once per turn, returns a friendly Monster to your hand if it would be destroyed in battle.
– Book Whirlwind: Can now attack on the turn it’s Summoned.
– Flying Demon: Correctly belongs to both Flyer and Demon.
– Aerie Raven: Once per turn, can destroy one opposing Monster, but cannot attack that turn.
– Harrier Girl: On Summon, can attack once for each Monster the opponent controls. Gains +1 Power for each Monster defeated that turn.
– Guardian Finch: On Summon, protects friendly Monsters with lower Power from attacks until your next turn. Can also be Normal Summoned without sacrifice when your field is empty and you have less than 100 Life.
– Skydart Bolbat: Removed its Summon requirement.
– Winged Overcompensating Warrior: Power increased from 21 to 24.
– Xion, Witchy Moth: Now activates one random Potion effect on Summon and at the start of each subsequent friendly Play Phase: permanently give a random Monster +5 Power, draw one card, or gain 10 Life.
– Migrating Fyrebyrd: Once per duel, pay 20 Life during your Play Phase to Special Summon a random Flyer or Beast from your hand.
– Chubby Devil: Cannot be destroyed in battle. Deals two damage to the opponent when sacrificed.
[HEADING=2]11. Slime RPG[/HEADING]
– Carnage Mode introduces a separate progression track starting from Act 1, Mastery 0.
– Battles feature twice as many enemies.
– Ruby rewards are doubled.
– Progress through Carnage independently of the regular mode.
Upgrades & Staff:
– Added 14 new Slime RPG upgrades.
– Added six additional recruitable Slime Staff members.
– Slime Staff members can now be upgraded to increase their effectiveness.
– Added 10 Ultra-Rare Relics with extremely cool effects.
[HEADING=2]12. General Improvements[/HEADING]
– Visual & Feedback Improvements
– Added Buy All options to Clover’s and Jessie’s upgrade shops.
– Velvet’s final quest now transitions into a What Next? guidance system, helping players find available content around the world.
– Updated several upgrade and management interfaces.
– Expanded first-partner and virginity tracking for additional characters.
– Velvet’s HP Donations can no longer reduce the player below 1 HP.
– Fixed the Spelunking Pickaxe skill being usable more than once per run.
– Fixed assorted interface issues, inconsistent descriptions and typographical errors.
– Various balance adjustments and usability improvements throughout the game.
v0.5.0c (29th August)
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[INDENT]Inorganic Deck has received a complete overhaul. I currently really like how it plays right now.[/INDENT]
[INDENT][/INDENT]
[INDENT]Overall:[/INDENT]
[INDENT]- The 8 Assembly Cards have been removed[/INDENT]
[INDENT]- Effects have been changed to give the player greater control over which cards are chosen and how they’re fused[/INDENT]
[INDENT]- Fusion effects are now more generic instead of requiring such specific material to be prepared in your deck[/INDENT]
[INDENT]- Removed “if Combination Summoned” restrictions from the higher-Rank Inorganic monsters.[/INDENT]
[INDENT]- It is still a high commitment deck that struggles when falling behind.[/INDENT]
[INDENT]- Players still need to be careful, it’s easy to misplay with this deck, it might have the highest skill ceiling.[/INDENT]
[INDENT][/INDENT]
[INDENT]New Cards:[/INDENT]
[INDENT]- Upgrade: Sacrifice 1 Rank 1 or rank 2 Inorganic Monster from your Hand or Field; Special Summon 1 Inorganic Monster from your Hand or Deck exactly 1 Rank higher.[/INDENT]
[INDENT]- Update: Choose 1 Rank 1 or Rank 2 Inorganic Monster you control; replace it with a random Inorganic Monster from your Deck exactly 1 Rank higher.[/INDENT]
[INDENT]- Super Fusion: Sacrifice any 2 Monster cards from your Hand or Field; Special Summon 1 random Rank 3 Monster from your Deck.[/INDENT]
[INDENT]- Snek Chassis: Rank 1, Power 21, Non-Effect Monster (Inorganic and Beast)[/INDENT]
[INDENT]- Assembly Scout: Rank 1, Power 6, when this monster is Summoned: Add 1 non-Effect Inorganic Monster from your Deck to your Hand.[/INDENT]
[INDENT]- Recycle: Special Summon the lowest-Rank Inorganic Monster from your Graveyard.[/INDENT]
[INDENT]- Salvage Cache: Return up to 1 Inorganic Monster and up to 1 Inorganic effect Card from your Graveyard to your Hand.[/INDENT]
[INDENT]- Erika, Robotics Mastery: New effect. Now summons Synthia, Adaptive AI when summoned.[/INDENT]
  • Erika is now a difficulty 8 deck.
  • Synthia Woodcutting: Fixed an undefined key lookup that prevented wood cutting and the day advancing
  • Duels: Increased the font size of card preview text. Using the scrollwheel while selecting a card will scroll long card texts without having to move your mouse onto the preview itself.
  • Duel Chests: Moved the bonus five spelunking achievements to the Gate section. If you’ve already opened it, the achievements will be waiting for you.
  • TCG: Made some improvements to some Insect Effect cards
  • TCG deck rules: Updated the “exactly 30 cards” rules text to 30-40
  • TCG Card: Dancer Zela: Nerfed slightly and effect cleared up
  • Crops: Grow buttons are now hidden when the player cannot afford their MP cost.
  • Velvet Anal: Scene Replay now enters the complete original scene instead of the CG
  • Synthia Portal Power: The assignment now requires completing Velvet’s portal assignment and unlocking the Portal Chamber, rather than merely unlocking the basement.
  • Product Master perk is now required to equip the Snow Leopard’s Blessing and Venator’s Seal. This requirement is now listed on the blessing.
  • Fixed Riptide Wash not correctly targeting Field and Continuous Effects
  • Tweaks to the save file recovery system
  • Fixed an issue where leaving Spelunking after the tutorial prevents saving.
  • Typo fixes
v0.5.0b (26th August):
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  • Attempting to buy meals with a custom input no longer crashes the game
  • TCG Card Preview input is no longer hover, but now click controlled. The selected card is also highlighted.
  • A specialized ‘save saver’ has been added which is de signed to fix old, potentially broken saves that relied on content in older versions of the game that has been updated (for example, saving on an old, deleted UI element). This won’t work if the save was made during the intro of the game.
  • Masterwork Blade: Only the equipped Monster receives the second attack.
  • Basement Machines: Insufficient stock no longer displays Upgrade Machine x0 or a zero-cost purchase.
  • Lexi: Corrected one nametag from Lady (la) to Lexi (le),
  • Main UI Fix at larger sizes
  • Typo Fix
v0.5 (25th August):
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Major:
  • 3 New VIPs: +3 Sex Scenes, +6 HCG
  • Monster Girl Trading Card Game: Monster Girl Tavern’s third and final minigame into a gigantic 413 card TCG, which transforms the world map into a gauntlet where you have to fight characters from around the world to advance.
  • Jessie 3: 1 New Sex Scene. +1 New Blessing, +7 New Upgrades, including: Overcharging Milk Overload and Configurable Delivery Limit
  • Clover 3: 1 New Sex Scene. +6 New Upgrades, including: Multiplicative Overgrowth and Automatic Farming.
  • Synthia and Automation: New Mechanic: Talk to Synthia outside the Tavern, where you can order her to automate daily tasks.
  • Research: Complete UI Overhaul: +24 New Research Nodes
  • Meal Research: Complete UI Overhaul: Food can now be dragged and dropped for merging and movement. The way this has been coded was totally overhauled and optimized.
  • VIP Guest Book: Now appears in the bar, allowing the player to access VIP Upgrades and replays without starting work.
  • Xion: UIs have been overhauled
  • Fairies: UIs have been overhauled
  • Main UI: Slight changes. It’s not quite as inspired, but it’s cleaner
Minor:
  • Town Expanded: The Town is now larger with more buildings. This is prep for the 0.6 World Update
  • Glorp’s Shop: Added new x3 Gin Stock upgrade
  • Tessa, Spelunking Achievements: Queen’s Decree changed from +1 VIP Point to +1 Automation Point.
  • Fossil Excavation: After purchasing the Excavation Permit from Spelunking, a chest now appears next to the fossils. Inside is a bulk excavation upgrade.
  • Work Summary: Added additional information when hovering over ‘Sold’ and ‘Used’ values
  • VIP Guest Book: Added Portraits to the actual Guest Book part.
  • Meal Prep: Deep Pantry Upgrade now allows food sales.
  • Milking Jessie now adds one day’s production to stored milk and reports the actual amount. (Also applies to Shared Baths)
  • Added a linear soft cap to experience requirements at a rate of +10% experience required per 1,000 levels.
  • Added number notation to more in-game systems
  • ‘Big numbers’ are now better accounted for and optimized, using formulas and efficient methods for calculations
  • Some background changes. Typically going for things that are easier on the eye and less high contrast, within the same style.
Misc:
  • Added a Velvet gab about Evelyn
  • Xion’s Tier 2 event will now automatically play if the player is a non-virgin and attempts to leave her hut
  • Added a Skeleton Key tooltip if you hover over a Skeleton Chest
  • Batch Cocktail and Ambrosia effects now resolve per constituent brew, preserving refund/critical probabilities and rounding.
  • Watson/Lady, Komodo, and Titania replays now launch their full scenes.
  • Level Cave fog fix
  • First sexual partner is now tracked. Existing saves default to Velvet.
  • Buy Meals now correctly unlocks when the player can afford one meal, not ten.
  • Fixed ‘Cancel’ buying 1 stock in Glorp-chan’s stock exchange
  • Fixed Sun Vintage sometimes causing infinite recursion
  • Game file size has been optimized. It’s actually even smaller than the previous version!
Spelunking Changes:
  • It’s time for some more Spelove:
  • Updated the look of the Level Select and integrated Medal Shops and Achievements.
  • Updated Sun and Moon Medal Shops to let you allocate Medals by value input. Allowing for effortless refunds and configuration.
  • New Upgrade: Cave Atlas, allows the player open up a map preview and view discovered zones from anywhere
  • Levelling Up no longer interrupts Gameplay. You may now level ATK, DEF or HP whenever you want from the UI. Hotkeys unchanged
  • Small In-Game UI Improvements
  • Info Blocks no longer interrupt the player when moving through them
  • “Ale Demand” Moon Medal upgrade has been refunded and retired.
  • Mirror Content, once unlocked, can be accessed at all times with a toggle, and within the Moon Medal Shop
  • There are five new achievements that can be unlocked in the TCG Minigame. Includes new, secret blessing
Slime RPG Changes:
  • Complete UI Overhaul
  • Added ten ‘Ultra Rare’ relics – these are x10 rarer than Rares and have crazy effects.
  • Added one new rare relic
  • Auto Party now avoids duplicates and priorities at least one defensive Slime.
  • Upgrades are now a grid. Unlock upgrades by purchasing adjacent upgrades. They’re universally cheaper too.
  • Slime Staff has been moved into the Slime RPG Menus
  • Ice Slime now reduces all product consumption from sales by 5% instead of the previous hard value.
  • Base Relic Capacity increased to 6. Equipped relics now receive first priority during automatic end-of-run selection
v0.4.1:
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Major:
  • VIP: Added Cave Siren, 2 HCG
  • VIP: Added Mosquito Girl 2, 2 HCG
  • VIP: Added Emperor Penguin, 2 HCG
  • Cocktails: Overhaul and Tier 2: Features a H-Scene with Xion. Unlocks Potion Brewing, which includes several temporary buffs.
  • Advertising: Tier 2: Once Mosquito Girl 2 is finished, adds three new tiers of adverts and an auto-buy toggle.
  • Ambrosia: UI has been updated. Batch Brewing is better. Refined Distillation now has an upgrade limit of 10, unlocking new upgrade ‘Super Refined’
  • Titania: Added ten ‘super hard’ challenges for those late game players.
  • Titania: Pregnancy system is now implemented. After 90 days, she’ll being showing. After 210 days, she will be heavily pregnant.
  • Waterfall Cave: Now has its own map, with a new skeleton chest. This skeleton chest includes the Basement’s Cocktail Machine with six modules.
Minor:
  • Meal Prep: Mastery requirements for upgrades have been scaled back. The effective costs has been moved forward ‘two spaces’, making the first three upgrades free.
  • Meal Prep: The ‘Prep Station’ upgrade has a new effect: Gain +1 Meal each time you discover a new food type.
  • Meal Prep: You can now lock squares, preventing that food from changing. Unlocked with ‘Grand Pantry’ upgrade.
  • Wood Cutting: After finding an Enchanted Axe (Waterfall Cave), Wood Cutting expands to an entire system with seven wood types and seven bonuses.
  • New VIP Guest Info: Mirror Demon, Fairy Princess, Komodo Dragon, Revenant and Imps.
  • Slime RPG: ‘Test Encounters’ renamed ‘Bestiary’, now includes all enemy skills, which dynamically update depending on the selected Act and Mastery level.
  • Blessings: Overhauled to show two blessings per row, and now includes three Loadouts.
  • Mosquito Girl Blessing: New Effect: When gaining ‘Hearts’ in VIP, gain an additional heart. +15% Daily Income. (This synergizes with the new Siren and Penguin Blessings which also have Heart Effects)
  • Cheats: Added new infinite energy cheat for Meal Prep
  • VIPs: Added one ‘skill check’ to each VIP. I’d love to add more, but I’m only one dude.
  • Added WASD and Arrow Key movement to the world map
  • Lexi’s ‘Clairvoyance’ wish has been removed. it will be refunded if you’ve purchased it.
Misc:
  • New Settings: HUD Size and ‘Always Show Quick Menu’
  • Quick Menu: You can now use it to save on choice menus.
  • Meal Prep: Android/Phone users were stuck with old, terrible verisons of these menus, this has been fixed.
  • Meal Prep: Auto-Combine on a full grid has been optimized.
  • Lady & Watson CG no longer has two penises
  • Fixed ‘Landslide’ only targeting a single enemy
  • Fixed a potential crash when levelling up tons in a single night
  • Fixed a few blessings not working as intended
  • Typo fixes
v0.4.1a:
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  • Fixed ‘black diagonal lines’ behind some images
  • Loralei now uses alternative dialogue if Tessa has not been met.
  • Level Cave fog now remains visible while interacting with objects.
  • Free Revenant Blessing now properly respects its toggle.
  • Loralei’s Baths: Shared Baths now always work, including overnight with Auto Baths
  • Loralei’s Baths: Glorp now gives you one free share when bathing with her
  • Improvements to some large choice menus
  • Typo fixes
v0.4.0:
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Major
  • Three new VIP events.
  • Free Roam: The Fairy Princess in Glintgrove is now accessible
  • 4 New Sex Scenes and 7 New H-CG
  • New Major System: Meal Research: Combine foods to unlock new foods. Includes 25 upgrades and 100+ foods. Each new unlocked food provides a permanent bonus.
  • Work Overhaul: Added a summary of Today’s earnings. Products sold, and gold earned.
  • VIP Overhaul: New look + new upgrades system. Now includes replays and info pages.
  • Velvet: Talking to Velvet at the tavern has a new look
  • Basement: The basement has a new look
  • Drink Machines: Now has a new UI, new machines and module upgrades.
  • Velvet Quest 9: Replaced ‘Sell 10 meals’ with ‘Research 20 Foods’
  • Cursed Gold: Readded to the level cave with a new system. Allows you to withdraw gold based on your currently held gold.
  • The following new additions are unlocked from Meal Research:
  • > Mega Crits (Additively crit on your crits, stacks up to 100x),
  • > Skeleton Chest in the Tavern: Unlocks the ability to upgrade Basement Machine modules at 14 keys.
  • > Two new Portal locations (Eldar and Blood Desert),
  • > A Tea and Ambrosia machine for the basement
Minor:
  • Gallery: Added Preview images, moved all models to their own ‘Model Viewer’ section
  • Tavern: Added a Bessie you can talk to after her VIP
  • Gin: Brewing now fully benefits from flat yield increases.
  • “Mouse Wheel Advance”: added an option to enable/disable
  • Added an ‘Arachnophobia’ skip to the Spider VIP. For genuine arachnophobes only, because Nettie is a cutie.
  • Discounts: Improved backend calculations. Now also has 50% diminishing returns per POW 10 discount, but only after the prices are below 1% of their original.
  • Portal Chamber: Some active rebalances. This was a v0.1 system and had numbers that reflected that.
  • UI: Product Demand and Value is now an accurate calculation based on all buffs and variables, instead of their ‘base’ amount.
  • UI: Hovering over HP, MP, Exp, Gold and Reputation now show additional information: Overnight HP Gain, Overnight MP Gain, Current/Required Exp, Daily Income and Bonus Demand from Reputation.
  • UI: Number notation has been expanded with suffixes from M, B, T, all the way to Oc, No and Dc.
  • Reputation: No longer hard caps at +50% Bonus Demand at 10,000. Now each additional x10 Reputation earns another +50%. (+100% at 100,000, etc)
  • Griffon Blessing: Critical Sales don’t consume stock now -> Crit sales retain 25% stock.
  • Dark Slime: Crit Sales don’t consume stock -> Crit sales retain 25% stock.
  • Critical Sales: Now literally only affects the additional stock as a result of the critical. With the addition of x100 Mega Crits, Crit Sale reduction is now incredibly strong.
  • Experience requirement curve has been adjusted. Levels are faster from 1-10, slower from 50+
Slime RPG Changes:
  • Statuses no longer tick down on individual turns, but now the start of a new round.
  • Virtues now start with 5 Barricade, and will reapply it once they hit 0, preventing infinite shield growth
Spelunking:
  • Info Blocks ‘Info’ has been improved. Clearer background, smaller, no longer covers the screen.
  • The movement trail has a cute fade
  • Level Editor: New and improved UI
  • Level Editor: You can now change the level grid size
Misc/Fixes:
  • Percentage completion on save files now update
  • Reputation now syncs/updates at the start of work, instead of only after a VIP
  • Fixed infinite grapes for the third time. Maybe we got’em this time?
  • Caught a few more instances of “Bat Velvet” acting like a humanoid
  • Fixed Velvet’s panties appearing over her clothes
  • Fixed Handy Perk not always working and not refunding gold
  • Fixed some shop purchases not allowing ‘exact’ gold purchases
  • Fixed overnight HP and MP regen being more than intended
v0.3.1:
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Major:
  • New VIP: Mirror Demon, includes 2 CG
  • Major Feature: Tiny Treasure Trio (and Friends): Includes six treasure maps, six artifacts, a loot checklist at tier 2, and a H-Scene
  • Level Cave: Finished The Revenant’s content, featuring 2 H-Scenes and 2 CG
Minor:
  • New Menu Option: Immersive UI/Fading UI
  • ‘Demon Girls’ favourite bonus: Donating HP and MP to Velvet is 20% more effective.
  • Donating HP to Velvet now gives much more gold depending on your current reputation.
  • Improvements to the Portal Chamber
  • Day Shards now only accumulate after the Moon Shrine has been unlocked.
  • Stonks: Added daily dividends preview. Fixed stock prices soaring the day after unlocking.
  • Added new Bedroom cheats for Spelunking and Slime RPG
  • The ‘Cursed Gold’ Bank in the Level Cave has temporarily been removed with the intention of putting something more interesting there. The option to withdraw is still available for now
Misc:
  • World elements in Outside Tavern, Dragon Stones and Slime Cave areas remain consistent during transitions.
  • Increased font for Maeve’s Magic Upgrades and SlimeRPG
  • Slime RPG UI Improvements
  • Updated discount logic, may affect prices in your game
  • Fixed the Sun Medals found in the Slime Cave from disappearing
  • Fixed Daily Income adding to current or total gold values
  • Bloodwine now works retroactively
  • Fixed Wind Slime’s “Research -1 Day” not working
  • Over 100 Typos/Mistakes fixed
Spelunking Changes (feels much better to play):
  • Added a new endless Moon Medals upgrade for Ale Demand
  • Click-Movement is now near-instant, with a trail as visual feedback. It’s seriously so much better lol, sorry for not adding this sooner.
  • Auto is now crazy-fast
  • Added proper colors to Tier 6-10 enemies
  • Added a 1.5x stat multipler to enemies in the Advanced Caves
  • The Robot now has a yellow highlight for visibility
  • Fixed Arrow blocks not pushing the player if there’s an item ‘blocking’ the way
  • (Level design improvements and changes coming in v0.4)
Slime RPG Changes (we got Slime RPG v2 before GTA 6):
# Run Progression & Rewards:
  • Instead of losing 50% of your Rubies and Baby Slimes when dying, you now gain a +25% Ruby bonus when extracting. Limit testing should feel much less punishing.
  • Party and equipment setup no longer resets between runs.
  • Ruby drops have been rebalanced: higher early-game rewards, lower late-game scaling.
  • Upgrade costs have been rescaled to be more generous early and less generous late.
  • The Daily Income Upgrade now has a 100-level cap.
  • The “Push Another Loop” option is now locked until the player has reached at least Mastery 1.
  • At Mastery 1 and beyond, Acts 1 and 2 now use harder remixed enemy encounters.
# Combat & Battle Flow:
  • Skills are now greyed out when the player has insufficient MP.
  • If the player does not have enough MP to use any skill, a “Skip Turn” button now appears.
  • Combat Speed now affects Auto-Battle, with Fast speed significantly increasing Auto-Battle speed.
  • Added a “Stay On” checkbox for Auto-Battle.
  • Multi-hit moves now feature a multi-hit preview.
  • Enemies can now use AoE attacks and AoE debuffs.
  • Battles can now support up to four enemies at a time, with enemy positions adjusted to better fit the UI.
  • Groups of identical enemies now use the same art.
  • Equipped relics no longer appear in combat, reducing UI clutter.
# Slimes & Skills:
  • Conditional skills such as “if allies have X buffs/debuffs” or “if enemies have X buffs/debuffs” have largely been replaced with clearer, more reliable effects.
  • Water and Wind Slimes received major skill changes as part of the conditional-skill overhaul.
  • Many redundant, powercrept, or identity-lacking skills have been reworked.
  • Skill tooltips have been cleaned up and made more consistent.
  • Wind Slimes now use a new debuff: Off-Balance: Off-Balance causes the target to deal less damage and take extra damage equal to its stacks. All Off-Balance stacks are removed at the end of that unit’s turn.
# Enemies & Bosses:
  • Almost every enemy has undergone major changes, including new skills, new names, and balance updates.
  • Several overtuned enemies have been nerfed, especially that Vengeful Spirit.
  • Bosses now usually have a unique gimmick.
  • Act 1 bosses no longer have weaker regular enemy versions.
# Relics & Equipment:
  • Replaced “Equip All” with “Optimize Relics,” which attempts to equip slimes with relics that best match their playstyle.
  • Relics are now generally more unique, with fewer reused icons.
  • Many boring common relics have been made more flexible and interesting.
  • Rare relics now tend to have fewer effects, but each effect is individually stronger.
  • Added new Doom- and Off-Balance-focused relics.
  • Added a “Skip Relic” button to treasure chests.
# Slime Management:
  • Added a brand-new Combine grid to make combining slimes easier.
  • The Combine grid includes a “Combine All” option.
  • Added an “Automatically Retire New Slimes” option, unlocked after gaining three slimes of the highest currently available evolution tier.
  • Automatically retired slimes still grant their retirement Rubies.
# UI & Quality of Life:
  • Added a Glossary for all status effects.
  • Enemies now show intent more clearly with new intent-driven icons.
  • Improved the Slime Prep UI: Favourite and Lock have been combined. Slime entries have been slimmed down. Details are now accessed by clicking directly on a slime.
  • The Training screen is now properly aligned and includes a confirmation step.
  • Campfire “Loot” has been buffed from a flat 25 Rubies to `max(25, current battle win reward)`, including Ruby Gain scaling.
# Testing & Simulation:
  • Added an Encounter Tester and Combat Simulator, unlockable with an upgrade.
  • The Combat Simulator allows you to run auto-battle simulations using your current team against any encounter at any Mastery level.
  • Simulation results include performance stats such as win rate and turns to win.
v0.3.0:
See More
Major
  • 9 new H-CG: Maeve, Tessa, and 3 VIP events.
  • 3 new VIPs: Elf, Spider, and Magpie.
  • Ambrosia Tier 2: new Maeve H-scene, experimental upgrade UI, new upgrades, plus the ability to grow plants and fly over short gaps.
  • Spelunking Tier 2: new Tessa H-scene and 5 new caves.
  • Dragon Stones: new area, accessed north of the hut once you unlock Fly.
  • Slime Caves: new Dragon Stones area where you can hire Slime Girls as staff and toggle them on/off using daily income as upkeep.
  • Slime RPG: large new minigame inspired by Mewgenics and Slay the Spire, featuring slime breeding and turn-based combat. Includes 9 slime types, 3 evolutions each, 3/5/7 skills, 50+ relics, 20+ upgrades, auto-battle, skill upgrades, heat levels, and mastery progression.
  • Spelunking: added a Moon Medals Shop with 6 upgrades. Progress no longer persists between save files.
Minor
  • Spelunking: added new items — Rare Candy (+1 Level), Double Heart (x2 HP), and Yellow Key Bundle.
  • Spelunking Level Editor: improved performance, optimization, and added new features.
  • Added the Tiny Treasure Trio to Dragon Stones as a teaser for 0.4.
  • Rewrites have been made throughout the script.
Misc
  • Ambrosia: Velvet now acknowledges if you get Ambrosia before meeting Maeve, and Maeve no longer has the key in that case.
  • Restrictions on Velvet 5 and virginity loss have been softened, though Clover 2, Snow Leopard, and Griffon still require you either complete Velvet 5, or lose your virginity somewhere else to nudge players in Velvet’s direction
  • Updated Skeleton Chest 3: Mammories of Magnitude to give +10 Daily Milk and +3 Tea Value.
  • Blessings: Slime Blessing bonus HP no longer blocks Ghost Blessing overhealing.
  • Added an arrow pointing to the Level Cave and Shop for accessibility.
  • Skeleton Chest rejection message now tells you how many keys you have and how many you need.
  • Improved the shares purchase menu for Android; pressing Enter now confirms.
  • Updated the Blessing Menu with sorting, better phone functionality, flavor text, and improved info layout.
  • Made small UI/info improvements to Alchemy and Cocktail Brewing.
  • Updated Velvet’s Reputation description.
  • Jessie Milk Delivery: fixed issues; Jessie now only appears if you can afford the batch.
v0.2.0:
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Major:
  • 10 New H-CG: Alraune, Glorp-Chan, Jessie, and Three VIP Characters
  • 3 New Characters: Snow Leopard, Griffon, and Ant
  • Ale and Grapes Tier 2: H-Scene with Clover, ‘Grand Crop’ system and new upgrades
  • Tea Tier 2: H-Scene with Jessie, ‘Milk Overload’ system and new upgrades
  • Gin Tier 2: H-Scene with Glorp-chan, ‘Stocks’ system and new upgrades
  • New Map: ‘Gate’, featuring Tessa the ant girl and some new puzzles. Can be accessed from the Farm by clearing some rubble at Level 10.
  • Major Feature: Spelunking, an RPG-Puzzle minigame that lets you earn bonuses for the main game. Currently, five caves are available. There’s also a level editor where you can make your own levels, export/import, share with others and levels by others. Personally, I’d love to try some of your levels.
Minor:
  • Skeleton Chest 4: You can now hover over item portraits to see your Demand and Value from anywhere. Additionally, you can click on the item portraits to disable selling.
  • Added overworld pixel art for Xion, Bubbles, and Maeve. Additional pixel art also appears at the bar after Snow Leopard and Griffon VIP events.
  • Spirit and Berries: now have a stock limit of 300 x 10^Shop Tier. (300 -> 3,000 -> 30,000)
  • Meals: can now be bought in bulk, once you can afford over 10.
  • Portals: Now unlock automatically once enough MP is invested
  • Velvet: Now has unique dialogue for each unlocked portal
  • Spelunking Unlockable: Taven Teleport Button: Teleport to the Tavern at the touch of a button from anywhere on the map
  • Spelunking Unlockable: Quick-Buy Gin Ingredients while brewing from the basement.
  • Stats are now always available from the Bedroom (no longer an upgrade from Skeleton Chest 4)
  • Added a Cocktail upgrade
  • Minor Feature: ‘Random VIP’, when you’ve seen all VIP content in the game, you can now choose a random VIP.
v0.1.0:
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v0.1.2 Changes (13th Feb):   
  • Velvet 4 and 5 now work in the Gallery
  • Recoded gin brewing, some parts were looping per mix causing extreme lag.
  • Fixed a softlock when trying to select Velvet 5 before completing Kitsune 2
v0.1.1 Changes (13th Feb):
  • Major Android UI fixes and improverments
  • The Hut shortcut now works both ways, but only if you have the ladder
  • Added a limit of /5 for the previously unlimited Tea and Farm upgrades
  • Vampire Blessing from -50% HP Regen to -20%. It no longer incorrectly effects MP Regen.
  • Collecting Wood now costs 3 HP, only 9 is requried to build the bridge.
  • Fixed bugs related to Skeleton Chests 2, 7a, 7b, and 8
  • Fixed a crash when spending Day Shards to improve the Gin Machine
v0.1 – Content Overview:
  • Characters: 17
  • CGs: 33
  • Words: ~60,000
  • Gallery: Full Gallery + CG Viewer
  • Cheats: Yes (includes Gallery unlock toggle)
Gameplay Systems:
  • Daytime activities (farming, buying ingredients, mixing, brewing/magic)
  • Exploration (puzzles, chests, upgrades, unlocking new areas, meeting monster girls)
  • Nightly tavern sales (turn your production into profit)
  • Evening VIP selection (choose who you spend time with)
  • Blessings system:  (equippable buffs earned through intimacy)
Developer Notes:
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Please let me know if you have any issues with the game! I’ll be active on this thread, reading all the messages, even if I don’t have time to reply to everything.
Thanks for playing!
DOWNLOAD
Win/Linux/Mac: DATANODES – MEGA – GOFILE – PIXELDRAIN – WORKUPLOAD
Android: DATANODES – MEGA – GOFILE – PIXELDRAIN – WORKUPLOAD

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    Monster Girl Tavern [v1.0] [TwistedScarlett]