N.i.P. [v1.5.4] [Lapsa]
In N.i.P. (Short for Nal in Peril), you play as an Avali named Nal who has to make their way off of a ship infested with parasitic tentacled lifeforms that seem undeterred by a lack of willingness. The second half of the game turns more towards a diverse range of things, though mainly featuring hypnosis as Nal further fights to escape the creeping claws of lust threatening to grip them forever in its embrace.
IN ORDER TO EXPERIENCE THIS GAME TO ITS FULLEST, IT IS RECOMMENDED TO DOWNLOAD GARGOYLE, SEE INSTALLATION INSTRUCTIONS FOR MORE DETAILS!
Thread Updated: 2023-07-09
Release Date: 2023-07-08
Censored: No
Version: 1.5.4
OS: Windows (Requires third party apps to run on certain mobile platforms)
Language: English
Genre:
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Text based, Ahegao, Bukkake, Creampie, Furry, Multiple penetration, Oral sex, Pregnancy, Rape, Tentacles, Adventure, Combat, Fantasy, Mind control, Monster, Turn based combat, Vaginal sex, Anal sex, Futa/Trans Protagonist, Big Tits, Big Ass, Bdsm, Corruption, Drugs, Exhibitionism, Female Domination, Futa/Trans, Groping, Handjob, Masturbation, Sex toys, Sexual Harassment, Spanking, Teasing, Transformation, Sci-fi, Multiple endings
Installation:
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Instructions for Windows:
With Graphics:
- Extract all files and folders to the same folder.
- Download Gargoyle: https://github.com/garglk/garglk/releases
- Follow its installation instructions (though you can check my readme in the game’s zip file if you have trouble getting dark mode to work)
- Opening Gargoyle using gargoyle.exe, locate the NIP.gblorb inside of the initial game folder for N.i.P. and open it. You should see the logo pop up, signifying you have done things correctly!
Changelog:
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V1.5.4a
-Fixed a bug with the corruption route.
V1.5.4
– 6 new areas, with 16 new enemies between them to encounter – nearly tripling the size of the game!
– Two endings that should hopefully suffice to provide people an acceptable resolution to things (a ‘good’ and ‘bad’ ending, currently).
– Numerous bugfixes that were preventing certain areas from being accessed in what is now the first half of the game.
– The game now features Orassans, with permission provided by their creator to their inclusion.
– Tweaked leveling ever so slightly.
– A secret ‘corruption’ system for the new area, tied to being able to earn the ‘bad’ end.
– Due to the choices I’ve made with the new areas, Gargoyle is now a hard requirement. While it is still possible to use the packaged player, graphics are vital for understanding how to navigate some of the new areas.
V1.4
– Added unique text to most enemies, allowing them all individualized text for hits, attacks, etc.
– Bug fixes.
V1.0.3
– Concept art for all enemies, as well as Nal.
– Balance changes.
– Misc fixes.
V1.0.2
– Ability to escape from combat, with a small chance of failure. It should spit you back out in the room before the encounter, so that is WAI. For example if you move from floor 1, to floor 2, and then get an encounter on the way to floor 3 – escaping should then put you in room 1.
– Minor typos and fixes.
– Slightly reduced the amount of exp needed to level up.
V1.0.11
– Every floor now has new descriptions for each room, including interactive points in said rooms.
– Every secret now has a much more involved description.
– The first three decks each have a new room each.
– New mechanic to let you see the map of the room you are in (requires Gargoyle, includes map graphics).
– Multiple minor changes to the text.
V0.9.51
– Bugfix
V0.9.5
– A new (not so basic) enemy that can appear in the science area in place of the seeder. This enemy contains a special after-battle scene if you happen to end the battle poisoned, which its attacks are now centered around.
– Added a dark mode thanks to Dryad Quest Dev that is also able to be toggled on and off at will.
– Changed some text around in certain areas.
– Fixed some background stuff to hopefully make the game run a bit more smoothly.
V0.9.1
– A new (fairly basic) enemy that can appear in the starting area. This enemy is completely designed to try to grapple the player rather than attack regularly, so should also let folks experience getting grappled far more easily early on.
– Fixed an issue where getting defeated would have the text show up twice.
V0.8.952
– Hyperlink pointers now work for the secrets.
– Optional secret bosses now remain dead.
V0.8.951
– Grapples are fixed definitely, 100% this time.
V0.8.95
– Same changes as before, but better.
– Some small balance tweaks.
V0.8.945
– Grapples now work correctly.
– Changed notifications to make distinguishing bosses and the secret optional areas easier.
V0.8.94
– More bugfixes with directional markers.
V0.8.935
– For some reason, despite using the exact same coding format as the rooms for deck A, the floors for the rest of the decks were not connecting properly. That should be resolved now. This was done using a rather brutish and not very clean method, so stick to the hyperlinked buttons please!
– Hopefully fixed an issue with the secrets not being able to be unlocked.
– Fixed a few minor issues with typos and directional markers being labeled incorrectly.
– Added codes for various things (BUGGED – Adds 200 EXP, SECRET1 – Unlocks secret 1, SECRET2 – Unlocks secret 2, SECRET3 – Unlocks secret 3. Secret codes transport you to their rooms, and mark the nests as clear but DO NOT mark the bosses as cleared.)
V0.8.9 – Initial Release
Developer Notes:
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At this time, any plans to add new content is limited by support for the game.
For those that keep asking about art in the game: I have a subscribestar and ko-fi where you can donate funds.
Finally, in case it wasn’t clear. I am not the owner or creator of the Avali. All credit for them goes to RyuujinZERO! I merely wanted to include them in this project due to their cuteness. If you want to see more of them, including in non-lewd situations, I highly recommend checking out more official works, or other fanart!
Thanks and credit to RyuujinZERO, who is the person who made and owns the rights to the Avali species! Highly recommend checking her out, as well as the numerous art and lore of the Avali, and fanworks of them!