Nakara [v0.5] [Redspike]
A Lewd pixel art doom-style 1st person slasher platformer game where you have to complete the mission goal
and slay monster girls or be caught and fucked
Thread Updated: 2024-11-29
Release Date: 2024-11-28
Censored: Partial
Version: 0.5 Trial
OS: Windows
Language: English, Japanese
Genre:
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2D Game, Animated, Male Protagonist, Big Ass, Big Tits, Corruption, Creampie, Female Domination, Humiliation, Internal View, Multiple Penetration, Rape, Shota, Tentacles, Vaginal Sex, Combat, Adventure, Fantasy, Monster Girl, Sandbox, Superpowers, Japanese Game, Anal Sex, Oral Sex, Platformer,
Installation:
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1. Extract and run.
Changelog:
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v0.5 Trial
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New Content and Features
New Labyrinth: Lunatic Night
In this Forest, there are various Monsters including the ones go into a specific frenzy during the night.
Nakara made the Survivors afraid of them even more by turning the place into a Labyrinth that holds the quickened Daytime and Nighttime.
Make sure to explore often in a day and hide in the bushes at times from maddened Monsters.
The Monsters of Lunatic Night have behaviors change thru day and night. While they act the same as others in the daytime, they have a different look, attack pattern, and increase in speed in the nighttime.
There are Bushes around the Labyrinth – the Player can hide inside them from Monsters as a safe spot.
Most of the Bushes in Lunatic Night also contain Rings, making them harder to find. But in the Nighttime, the Rings glow and become easier to track down.
New Monster: Wererabbits
The Wererabbits usually hop friendly about and you wouldn’t even suspect them for having at least a bit of malice on you.
They’re curious by default and love to follow someone instead of chasing. But when the night comes, their pure smile turns into an evil grin as if they found a prey (which they did).
Wererabbits change their behavior depending on daytime and nighttime. During the daytime, they wander around the Labyrinth and would barely pursue the Player.
But in the nighttime, they become frenzied and approach the Player quickly. To combat this, you should collect Rings during daytime and hide around the Bushes to avoid them in the nighttime.
New Monster: Mogu-rings
The Mogu-rings are Mole-like subterranean creatures that dig through underground and attack the Survivors hanging around in the bushes.
The Mogu-rings are Mole-like subterranean creatures that dig through underground and attack the Survivors hanging around in the bushes.
If you hide in there for too long, you know they’re gonna come up and blow your cover.
Opening and Tutorial added
Now you can learn about how Ernest entered the Labyrinth via watching the Opening animation. Tutorial is also added to help understand more about the game’s rules and skills.
UI and Visuals
Soul Prison improved
Improved the Shadow’s visibility on the Objects
Added the Message of having to hide in the shadows after Beholder activates the third eye
Added the visual differences in Trap activation depending on Beholder’s status
Gallery expanded
Due to having more Monsters able to capture, the Gallery option has now been added. You can change the space and enjoy the selected Monsters by pressing [Specific Use Key].
Balancing and Adjustments
Special Devices are added in this Labyrinth. If you find and use each hidden Gem inside the Maze, the Maze’s current layout will have decreased maintaining time. The geometrical change no longer happens if you activate all of them.
Special Devices are added in this Labyrinth. If you find and use each hidden Gem inside the Maze, the Maze’s current layout will have decreased maintaining time. The geometrical change no longer happens if you activate all of them.
Bugfix
- Fixed the glitch of Monsters not noticing the Player and standing still
- Fixed the incorrect display of the Gargoyles’ Gallery Image
v0.4 Trial
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New Content and Features
New Labyrinth: Demon Prison
New Labyrinth: Demon Prison
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Built on a cursed earth, this is essentially a place to petrify and confine those who break the order of demons and humans.
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The guards, a gargoyle and a beholder, controlled the prison, as those who were turned into stone statues sometimes used their own power to break the petrification and escape.
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But after Nakara took the demon tribe’s prison, the guards and the convicts, who had lost control under Nakara’s magic, began to attack anyone who set foot in the place.
New Demon Tribe: Gargoyles
- The gargoyle hides among the statues in the labyrinth and waits for her prey to come to her.
- If you approach her or get caught in a trap, she will chase you with great speed.
New demon tribe: Beholder
- If you do not hide under the shadows before the third eye that floats in the labyrinth is opened, the Bifolder will appear before you in a flash and chase you at full speed.
- Unlike other demons, Bifolder does not normally follow the player.
- Instead, when she spots you through her third eye, she will run and attack you at a very fast speed.
- To avoid detection by the beholder, you should hide under shadows where the giant third eye cannot reach you.
- If a player is trapped while a beholder is present, the beholder will then activate its third eye.
- If the third eye is active, the player is bound for a while.
- As the highest demon, Bifolder’s attack removes two hearts.
- It is better to collect the rings as much as possible to avoid being found by her.
Demon Prisoners
- Petrified prisoners of sin also take over the demonic power and attack the survivors.
- If they catch you, you may be safe from the gargoyles and beholders, but if you lose your strength while being held, you will be exploited as it is.
- The sin prisoners present in the demon prisons are in a petrified state, but sometimes they break the petrification and attack the survivors.
- If you are grabbed by them, you do not lose hearts and the guards do not track you.
- However, if you run out of stamina gauge while being held by them, the game is over regardless of the remaining hearts.
- Defeated H-scenes by the guilty prisoners will be added to the memory statues.
UI and Visuals
- The title opening has been added.
- Optimized rain effects in “Path of Trust.”
- Balance and Adjustments
- Banned desert adjustment.
- Changed the demons to follow the player down when they are on top of the labyrinth when changes occur in the labyrinth.
- Adjusted the number of rings in the labyrinth from 389 to 277.
- Added a warp to take into account the large terrain of the labyrinth.
- Dark Forest adjustment
- Fixed the nightmare’s attack speed, which was strangely slow compared to other monsters.
- The Nightmare’s movement method will be changed.
- The Nightmare’s speed will increase rapidly from outside the player’s screen and after a certain amount of time it will become faster than the player.
- If you don’t keep the nightmare in your field of view anymore, you never know when you will be hit.
Bug fixes
- Fixed a problem where buff rings were sometimes placed in overlapping positions.
- Problem solved where buff rings were sometimes not summoned in banned deserts.
v0.3 Trial
- Forbidden Desert added
- New Monsters, Lamia Guards and Sandwitches added
- New Gallery H-Scene poses with UI improvement
- Able to select first level and level progression reworked
- Japanese language option added
v0.2 Trial
-New labyrinth ‘Dungeon’ added
-Added new monsters, dire wolf and arachne
– Added 3 types of random reinforcement, added status window where you can check the reinforcement
– Added ring grab and ring bulle
– Heart (stamina) system added
Please check the link below for detailed patch notes.
v0.1 Trial
Initial Release
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