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Nayitoshi – Fight for the Skyline [R17] [Snooley]

Nayitoshi – Fight for the Skyline [R17] [Snooley]

September 3, 2026F95


The discovery of a mysterious new energy source within an archipelagic city-state ushers humanity into an unprecedented golden age. Scientific advancement accelerates at a staggering pace: incurable diseases are eradicated, clean and efficient power reshapes global industry, and technological innovation transforms daily life. Once considered a minor player on the world stage, the microstate rapidly evolves into an emerging economic powerhouse, its city becoming a thriving mega-metropolis home to millions. Yet as its influence grows, so too do envy and apprehension beyond its shores. In the shadows, rival factions and clandestine interests  quietly set their plans in motion, each seeking to seize control of the power that could shape humanity’s future.

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An Organized Crime & Interpersonal Warfare Simulator, in Nayitoshi the player is put in charge of an organization operating outside of the law with the intention of expanding their influence in a place where every alley has a secret and every secret has a price.

This city that never sleeps and speaks in lies, bullets, and sirens.
The time to seize it has come!
Bash, trash, smash!

Thread Updated: 2026-09-02
Release Date: 2026-09-02
Developer: SnooleyPatreonItch.ioPixiv
Censored: No
Version: R17
OS: Windows
Language: English
Genre:
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3DCG, AI CG, Male Protagonist, Female Protagonist, Futa/Trans Protagonist, Anal Sex, Ahegao, Big Tits, Creampie, Futa/Trans, Handjob, Lesbian, Oral Sex, Prostitution, Sex Toys, Titfuck, Vaginal Sex, Management, Romance, Simulator, Strategy, Turn based combat,
Installation:
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1. Extract and run.
Changelog:
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R17-MA8:
  • Added Madame Rosier as a new character and recruitable unit.
  • Added a new female personality “Charmer”.
  • Added Lia as a new character and recruitable unit.
  • Added a new female personality “Wild Catch”.
  • Added Zivra as a new character and recruitable unit.
  • Added a new female personality “Professional”.
  • Rebalanced the costs as well as income of some estates.
  • Updated AI’s behaviour to now slightly quicker consider building a new estate when none of its resources are in the red.
  • Fixed a bug in which the Player’s Name wouldn’t be displayed properly when some personality types would end a sex or romantic relationship.
  • Fixed some misaligned text in one of the headline news articles in the Action Phase’s “News” tab.
R16-MA7:
  • Added a Sunnie event.
  • Added Sunnie as a new recruitable unit.
  • Added a new female personality “Bubbly”.
  • Added a new function to the News Tab’s front page, it now reports about a faction once they reach a certain amount of crew.
  • The “Characters” Tab in the Action Phase will now always display VIPs first and generics afterwards.
  • Small city building sprites can now randomly be horizontally flipped at the start of a Conquest game during city generation.
  • Fixed a Bug which would cause the picture of a district which had a faction’s HQ not to be displayed in the crime reports of the “News” tab.
  • Fixed a Sound Glitch which would happen when hovering over the Unit List in the Battle Screen while the loading screen was still visible.
  • Fixed a Bug which would make the other Bunny Girls not known to the player if one of them had their battle defeat event triggered.
  • Fixed a Bug which would give a squad in ambush a too high stealth rating when another character with higher rating would join said squad.
  • Fixed a Bug which would generate empty adjutant icon notifications.
  • Fixed a visual glitch in the Pre-Battle Screen which appeared when the AI decided to attack while a different enemy squad which was visible to the player prior was hidden at the same district.
  • Fixed a Bug which would still allow to play a character’s event even when they quit during the Pre-Action Phase.
  • Fixed a Bug which would cause a fade-in not to play in the Action Phase when a Pre-Action Phase event finished playing and no character asked to do any social activities afterwards.
R15-MA6:
  • Added a Azuni Event.
  • Added a Neevi Event.
  • Added the Guard Tower, a new buildable estate.
  • Added the “Business” subsection to the News Tab which reports about every notable estate that has been built.
  • Added 4 battle screen loading pictures: Amelie, Azuni, Noctra, Sunnie.
  • Resting orders can now only be given if no enemy squad is present at the same city district.
  • Improved the shadows on some of the various player profile pictures.
  • Changed how characters using a Blue Recruitment mode work, their stealth value as well as troop count are now updated in realtime.
  • Increased the bonus for every character’s attack power if they’re part of an ambushing squad to +20%.
  • Adjusted and updated some tooltips.
  • Updated AI Behaviour, it now won’t build an estate type multiple times at the same district if there is no benefit to it.
  • Fixed a Bug which would cause an empty squad of the AI to attack the player when the AI had a battle against independents of an extorted district in the same turn beforehand.
  • Fixed a Bug which would teleport a character’s sprite into the middle of the battle map when attacking after turning off battle animations when they were active at the start of the battle.
  • Fixed a Bug where the portraits of characters in the waiting room would sometimes be visible after a battle even when a different HUD section was opened.
  • Fixed a Bug where the progress bar of an extorting squad would be displayed incorrectly when an AI squad was located at the same district.
  • Fixed a Bug which would cause duplicate entries in the “Crime” subsection of the News tab to be displayed if the player attacked a district multiple times in quick succession.
R14-MA5:
  • Added a Amelie Event.
  • Added a Riya Event.
  • Added the “Crime” subsection to the News Tab which reports about every battle that happened between Action Phases.
  • Added a toggle in the HUD section of the options menu to either enable or disable progress bars for characters doing training.
  • Added multiple choices in the HUD section of the options menu for cameras to scroll to specific parts of the city map once a new turn begins.
  • Added a toggle in the Audio section of the options menu to enable or disable music during Level-Ups.
  • Added an option in the conquest setup screen which sets the amount of funds that factions start the game with.
  • Updated Visual Novel System, textboxes can now display any name of a faction belonging to the player.
  • Updated Event System with new trigger options, new event conditions now contain checking if characters are part of a squad or if a character is a squad leader.
  • Cleaned up some writing errors in the “Neon Bunny Zone” event.
  • Fixed a Bug which would display a character’s HP and Stamina in the Waiting Room even if the character is a Non-Combatant.
  • Fixed a Bug which would allow removing the final squad in the tutorial by causing a police crackdown in the enemy HQ district, thus softlocking the player out of the ending.
  • Fixed a Bug which would cause a softlock in the pre-battle screen if the AI decided to attack.
R13-MA3:
  • Added the initial version of City Conquest.
  • Added the “News” Tab to the Action Phase.
  • Added a new enemy faction “Neon Bunny Zone” and its introduction event.
  • Added 4 new Characters: Amelie, Riya, Azuni, Queen Bunny.
  • Added a new Crew Type “Bunny”.
  • Added 2 new city music tracks.
  • Re-written some parts of Sunnie’s “A Laughing Matter”event.
  • Added randomness to the probability for the event “Shattered Dreams” to show up.
  • The Waiting Room now also shows a character’s bonuses when they’re a squad leader.
  • The Waiting Room will now always list VIPs first and generics last.
  • The Level Up Screen now also shows a character’s unit type next to their name.
  • Fixed a Bug which would give events with a random apperance chance a second chance to appear during an Action Phase after another event has been played, eventhough they should’ve stayed blocked.
  • Fixed a Bug which after having played an Event in CG mode would cause the VN Box Text to be lowered when either a unit would comment on an order given or the adjutant would make a report.
  • Fixed a Bug which would show the tooltip of a character’s unit type in the waiting room even if the unit slot was empty.
  • Fixed a Bug which would cause district arrows to be overlapped by the district picture or event description in the events tab of the Action Phase if the district was located at the top of the city.
  • Fixed a Bug which would heal characters that were sitting in the waiting rooms eventhough in reality they went missing.
  • Added Kiko’s missing pubic hair in the “Girl Fun at the Onsen” event H CGs.
  • Cleaned up a texture error in the male variant of the event “Ice Cream Delivery”.
  • Cleaned up a texture error of the “Events” Tab overlay animation during the Action Phase.
R12-MA2:
  • Added an H Event of the threesome yuri steamy onsen kind.
  • Added an introduction event for a new character.
  • Changed the way in which gallery data is being read which should slightly improve gallery load times.
  • Fixed a Bug which would trigger events that required the player to own a specific building eventhough it was still under construction.
  • Fixed a rare Bug which would change the randomness value of an event to show up when its chance of triggering wasn’t at 100%.
R11-MA1:
  • Added a Sanne H Event of the comedic kind.
  • Added a Sunnie H Event of the threesome yuri kind.
  • Updated the profiles of some characters.
  • Added randomness to the probability for the event “A Laughing Matter” to show up.
  • Slightly changed the randomness value of what unit types are being generated for the Camino Vipers faction in the tutorial.
R10-DA10:
  • Added a function to re-deploy whole squads to city districts instead of having to move each and every unit individually.
  • Added a Sanne H Event of the comedic kind.
  • Added an (H) introduction event for Sunnie, a new character.
  • Improved the responses of characters when being confessed to and not all their requirements are met. They will now always state their biggest reasons for not wanting to accept the confession first.
  • Fixed a Bug which would make Neevi not agree to having regular sex after her last H Event got cleared.
  • Fixed a Bug which would allow the estate construction screen to be opened by double clicking on a full district while deploying a character.
  • Fixed a Bug which would make districts adjacent to another district with a fully filled up squad unavailable for deployment until a second deployment attempt was made.
R9-DA9:
  • Added an (H) introduction event for Sanne, a new character.
  • Added an adjustable H-Scene filtering system which enables skipping unwanted erotic content.
  • Added functions to advance text in VN scenes via the Space and Enter key.
  • Modified the way VN scenes are initialized which should slightly improve load times.
R8-DA8:
  • Added an H Event of the threesome kind with 3 different variations (Male, Female, Futa).
  • Added a Flavio Event.
  • Improved random name algorithm for independent NPCs as well as generic units.
  • In the introduction mode, all units which have gone missing prior to the start of an Action Phase will be available again to make things easier.
  • Fixed a Bug which would sometimes cause independent enemy NPCs to use duplicate names.
R7-DA7:
  • Added a Neevi H Event of the showery kind with 3 different variations (Male, Female, Futa).
  • Added a Neevi Event.
  • Fixed a Bug which would sometimes cause characters with lowest possible potential to have no upgrade points to spend during a level up.
  • Fixed a rare Bug which at city generation would create a district with toxic debris that would generate as much money per turn as a regular district.
R6-DA6:
  • Added a Yumi H Event of the bubbly kind with 3 different variations (Male, Female, Futa).
  • Added an extension to Celine’s last H scene by adding a new sub event that happens afterwards.
  • Improved Yumi’s ‘Happy Shopping’ event by replacing sounds / music and rewriting some text to avoid continuity errors.
  • Cleaned up a texture error of the H-Event button in the Action Phase.
  • Fixed a Bug which would sometimes cause the faction’s money not to be rounded to a whole number in the balance sheet and Action Phase.
R5-DA5:
  • Added a Celine H Event of the hairy kind with 3 different variations (Male, Female, Futa).
  • Added a Yumi Event.
  • Added randomness to the probability for the event “Strange Figure of the Night” to show up.
  • Improved the Quick Skip Picture of the “Meet Celine” event.
  • Fixed a Bug which would cause Celine’s “Cat in Heat” event not to appear if her first event was quick skipped.
R4-DA4:
  • Added a new section to the Gallery which displays special events / character events which don’t belong to any faction.
  • Added a new H Masturbation Event of the voyeuristic kind.
  • Added an extension to Neevi’s last H scene by adding a new sub event that happens afterwards.
  • Added a Flavio Event.
  • Improved Yumi’s Loading Screen Picture.
  • Adjusted opacity settings of some GUI buttons.
R3-DA3:
  • Added a Neevi H Event with 3 different variations (Male, Female, Futa).
  • Changed the unlock description of Celine’s “Cat in Heat” event in the Gallery.
  • Changed Neevi’s stats, she can now no longer become a sex friend without clearing her events. This is a necessary change for her future events to make sense and to avoid continuity errors.
  • Fixed a Bug which would cause the main menu music to sometimes glitch for a very short time when going into the Gallery.
  • Fixed a Bug which would cause buttons in the main menu to sometimes fade in at points when they shouldn’t.
R2-DA2:
  • Added a Gallery Function to the game. Scenes, Events and CG which have been seen during gameplay can be viewed here again.
  • Added a new option to enable confirmation of battle taunts.
  • Added 2 new music tracks.
  • Added 1 Celine Event.
  • Re-Arranged some of the texts in the options menu to have them align with the others.
  • Changed Game Seed Generator in order to make it more efficient.
  • Fixed a Bug which would cause Faction Benefits to not be available again at the start of a new Action Phase.
  • Fixed a Bug which would display false information about the costs for Faction Benefits when the “Pay for Both” option is enabled.
  • Added missing speedlines to Yumi’s female H scene variant during climax.
R1-DA1 (Initial Release):
  • Introduction Mode fully playable to completion.
  • Introduction Mode serves as tutorial and sets up the story of the first faction, Sao Taberu, and its characters.
  • All mandatory game options implemented.
  • All basic gameplay features for the Strategy / Action Phase as well as Combat implemented.
  • 1 Yumi H-Scene.
  • 1 Celine H-Scene.
  • 1 Neevi H-Scene.
  • 3 Recruitable sideline girls, each with their own small single H CG pictures if relationship requirements are met.
  • Numerous story scenes which should last up until approximately Turn ~ 100, at which point the game can be completed (or even faster if played well).
Developer Notes:
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A few things about future content planned for this project:
[INDENT]-  Rather than presenting one continuous, overarching narrative, the game will offer multiple shorter storylines, each exploring different characters and perspectives based on the player’s chosen faction. Said storylines will vary in tone, ranging from lighthearted and whimsical to serious and dark. The player won’t always play as the “good guys” here.[/INDENT]
[INDENT]- Outside of Player H-Scenes there will be a strong focus on Yuri (Lesbians) & Futanari scenes, as well as anal, masturbation, squirting and Ahegaos.[/INDENT]
[INDENT]- The Introduction Mode is a rather linear experience whereas the (yet to be developed) City Conquest mode is something I’d like to be very non-linear. In one game a Waifu could become your lover, in the next one she could be your enemy as it all would heavily depend on what’s going on in the city, as well as with what characters it’s populated with and what choices the player would make.[/INDENT]
[INDENT]- I’d like the game to be very modding friendly and give players the ability to include their own characters with their own scenes and storylines. This is already doable to an extent, as the game has been built up from the ground with modding in mind, but I’d like to expand on this further.[/INDENT]
[INDENT]- While I do enjoy telling stories / making VN scenes, I also want gameplay to play a big role, so my goal is it to make both equally important.[/INDENT]
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    Nayitoshi – Fight for the Skyline [R17] [Snooley]