Night Labyrinths [v3] [mminitdev]
Night Labyrinths is a turn based dungeon crawler with a mix of handmade and randomly generated dungeons.
The night spawns monster filled labyrinths that manifest throughout the city, luring it’s citizens into them.
Thread Updated: 2025-08-16
Release Date: 2025-08-16
Censored: no
Version: 3
OS: Windows
Language: English
Other Works: Lewdest Labyrinth
Genre:
See More
Rape, Female Protagonist, Monster, Turn Based, Dungeon Crawler,
Installation:
See More
1. Extract and run.
Changelog:
See More
v3
-The 2 remaining preparation actions(outfits) were added along with their corresponding art. The maid has a unique weapon, and the bunny makes tension gain easier to deal with.
-A new menu is now available for various upgrades.
-A gallery is now accessible at the desk, and you can unlock everything immediately if you want to.
-New fourth area added with new enemies, cut-ins, H attacks.
-The first boss now has a short second phase with an additional H attack. There’s also a new encounter in the sewers.
-Boss encounter added to the third area.
-New items added.
-A clear data option is now on the title screen.
-A toggle for turning off clothing damage is now in the settings.
-The game will now ask you to confirm if you want to escape or return to the title screen.
-Overall level restructure changes, there are now floors in between where you can get skills/items/shop access.
v2
-New stage after the sewers added. -Boss maps added to the Courtyard and Sewer.
-Full screen H attacks have been added for some enemies. There are 9 in the current build. These enemies have a pink or red outline and have a chance of activating the attack.
-Player stats reworked (see in-game explanation in the ‘How to Play’ menu).
-Lots of skills were changed and new ones added.
-The cap limit of each skill can now be seen when selecting them.
-Skills that are maxed out will not show up for selection.
-Added a reroll option for white and pink skills for a cost.
-Skill preference is now determined by a tension threshold, prep actions no longer change it directly but instead lower this threshold. This change was made to provide more interaction between the normal and pink skills.
-Removed collection items, instead there are recurring items that will permanently increase your stats. These can also appear in the shop.
-Level select reworked to show the chance of the stat increase items appearing. From High, Normal, to Low based on how many were collected in that stage.
-Shop now carries a set of randomized items that change upon returning from a dungeon. The last two items are always upgrade items.
-Enemies now have properties applied to them (basically things they do).
-Enemy info screen added. By pressing the interact button you will now see what each enemy can do and which properties they have.
-Placement traps will stay active longer
v1Demo
-Gameover CGs added for the 2 levels in the demo (1 for courtyard and sewer). I tried my hand at animating these so let me know what you think
-Added new preparation action ‘Easy Access’, at the moment this also changes the CG for two of the male enemies
-Added a settings option to wait for input on CGs
-Added a settings option to manually pick up items
-Skill cards now allow you to select from 3 skills upon pickup
-New status ailments that affect the player (lust, blind, slime, miasma), some enemies now have attacks with these properties. There is a new UI element to track them. Each can stack up to 9 and reduces themselves by 1 per turn. An antidote item will remove all current ailments
-Lust: Increases tension per turn (this replaced damage based tension)
-Blind: Reduces vision and disables minimap
-Slime: 30% chance to restrict movement
-Miasma: Prevents healing
-Lubricate skill made weaker
-Slime trap now also debuffs defense
-Slime titans are stronger
-Fixed various bugs
Developer Notes:
See More
Currently in development:
- Game over/defeat screen
- More preparation actions
- More specialized maps
- Boss encounters
- and more
WASD – Movement
Q – Strafe Left
E – Strafe Right
X / Left Click – Attack / Confirm
Z – Wait / Cancel
Enter – Interact (doors, stairs)
Tab – Item Shortcut
ESC – Menu
Right click will also close menus
Gamepad controls are supported, please see the key config in game
Controls can be changed in game

![Night Labyrinths [v3] [mminitdev]](http://f95zone.to.it/wp-content/uploads/2024/08/3944961_Y6aR5b.webp)


