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Night of Revenge “HELLGATE: Descent Into Darkness” [v1.2.1 Fix] [NoXeKeeper]

Night of Revenge “HELLGATE: Descent Into Darkness” [v1.2.1 Fix] [NoXeKeeper]

June 16, 2026F95


Overview:
HELLGATE
is a massive Total Conversion project that fundamentally re-architects Night of Revenge from a linear action-platformer into a deep, unforgiving, and highly dynamic 2D Side-Scrolling Dark RPG.

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The original world deserved far more than just surface-level mechanical tweaks. Built as a permanent architectural framework, HELLGATE transforms the familiar environments into a brutal, unpredictable sandbox where your tactical choices, your reputation, and your psychological sanity dictate whether you survive or utterly break.

Instead of just clearing linear maps and moving mechanically from one hostile zone to the next, you are thrown into a living, reactive ecosystem. Here, six warring factions clash in real-time, dynamic economies demand high-stakes risk, and a deeply integrated, mind-shattering madness system dynamically warps your entire gameplay experience. HELLGATE expands the core game into a true dark fantasy role-playing platform—built seamlessly for players seeking a harsher challenge, a deeper narrative atmosphere, and complete agency over their journey.

Thread Updated: 2026-06-10
Release Date: 2026-06-10
Developer: NoXeKeeper DiscordKo-fiPatreon
Original Creator: D-Lis Ci-enPixivTwitter
Censored: No
Version: 1.2.1 Fix (Game 1.0.7)
Status: Work in Progress (Active Development)
OS: Windows
Language: English, +9
Original Game: Night of Revenge
Genre:
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2DCG, 2D Game, Action, Adventure, Anal Sex, Animated, BDSM, Big Ass, Big Tits, Blackmail, Blowjob, Bukkake, Captured, Corruption, Domination, Erotic, Fantasy, Female Protagonist, Forced, Gangbang, Graphic Violence, Groping, Hardcore, Horror, Humiliation, Japanese Game, Lesbian, Magic, Monster, Oral Sex, Paranormal, Rape, Sex, Slave, Sleep Sex, Spanking, Teasing, Tentacles, Titfuck, Torture, Training, Transformation, Vaginal Sex, Voiced
Installation:
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Requirements: Windows · Night of Revenge v1.0.7 · BepInEx (included in the F95 build below)
Install location (recommended): Use a short path on any drive, e.g. C:GamesNight of Revenge or D:GamesNight of Revenge. Avoid Downloads, Desktop, and cloud-sync folders (OneDrive, etc.) — BepInEx and HellGate configs are more reliable in a normal game folder. Game root = folder with Night of Revenge.exe and BepInEx.
  • Install Night of Revenge v1.0.7 from the official F95 thread (fan translation; BepInEx is already included). Run the game once so BepInEx finishes setup.
  • Updating from a previous HellGate build?Delete these before extracting the new archive (back up first if you edited them):
    • BepInExconfigNoREroMod_HellGate.cfg
    • BepInExconfigNoREroMod.cfg
  • Unzip the HellGate archive into the game root (merge folders; do not nest an extra subfolder). The archive includes NoREroMod and HellGate. Skip HellGateJsonBackup if present.
  • Launch the game. Config files are created on first run. Set language in-game or in BepInExconfigNoREroMod_HellGate.cfg → [General] → HellGateLanguage.
Docs in the archive: HELLGATE_MANIFESTO · QTE_3.0_PLAYER_GUIDE · SPAWN_SYSTEM_GUIDE
Changelog:
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2026-06-10:
Change-Log 1.2.1 (Hotfix)
  • Struggle: allowPotionEasyEscape — HP potion escape in QTE works again (Q / item; requires a restart after editing the cfg).
  • QTE HUD: ButtonPositionX / ButtonPositionY — adjusts the position of the button row from NoREroMod_HellGate.cfg (ButtonSpacing now controls only the distance between keys).
  • Field of View: disabled by default — enemies are always visible; configured in HellGate.cfg, not in NoREroMod.cfg.
  • Factions: magic provocation works when PlayerProvocationFromMagic = true (applies to projectiles after casting).
  • Manifesto updated (v1.2.1, 10 languages).
  • Fixes: Editing BepInEx/config/NoREroMod_HellGate.cfg requires a full game restart.
Features:
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The full system list (110+ modules)
01. CORE & SETUP
HellGate is a large-scale add-on for Night of Revenge. Requires BepInEx and the base NoREroMod Rebalance build by Asome10121, tailored for HellGate — included with the mod (HellGate itself installs on top).
Almost everything can be tuned without extra code: in `NoREroMod_HellGate.cfg` and the text config files in the archive folder, following the HELLGATE_MANIFESTO guide.
• Full localization in 10 languages: EN, RU, CN, JP, KR, DE, FR, ES, PT, BR — menus, dialogue, events.
• Rage, MindBroken, gold, and reputation persist with normal game saves.
• In the archive: the Manifesto reference (10 languages) — what each setting does and how to tune it — plus QTE_3.0_PLAYER_GUIDE and SPAWN_SYSTEM_GUIDE.
02. COMBAT & TACTICS
Combat is faster and harsher. Enemies pressure you up close; each type behaves differently (bandits rush into melee, the spear slave is more likely to jab with the candelabra than flee if you close in).
• Vengeance Strike — a powerful counter with slow-motion; spends Rage charge (15% by default).
• Block in jump and mid-air (idea by Krongorka).
• Combat camera (V key) — three view distances, only outside H-scenes.
• Special witch greatsword animations (witch greatsword now as fast as a short blade). RAGE animations revised for some weapons.
• New hit sounds, visual tweaks, optimization.
03. RAGE & TIME SLOW
Rage builds from kills — a little from normal enemies, more from bosses. Activate with G. Three tiers that spend charge on activation: 30% / 60% / 100%.
While Rage is active (any tier):
• all hits are critical, magic hits harder;
• attacks restore stamina;
• cannot be grabbed or knocked down — damage still applies, grabs and knockdowns are blocked;
• Aradia’s mind slowly breaks (+0.5% per second).
Tier I (30%) — 5 seconds, only outside H-scenes.
Tier II (60%) — 10 seconds + can break out of an H-scene. No kill within 5 sec — mind breaks faster.
Tier III (100%) — 15 seconds + demonic wings for the full duration. Same penalty without kills.
Time Slow (T key) — tactical slow-motion fueled by Rage, costly for your sanity.
Holding high Rage without activating it slowly raises MindBroken.
Dedicated Rage UI: banner, bar, tier indicators.
04. MINDBROKEN
The higher the madness, the worse grab resistance, the higher H-scene chance, the stronger screen distortions.
• Inner Voice — dark on-screen messages.
• Recovery in combat; bosses grant a separate bonus.
• Some enemies have their own break logic (crows, inquisitors, mutants, etc.).
• At 100% — a timer to an alternate visual-novel-style ending. Revenge button — continue the main game. Custom finale story can be added via config files.
• Arousal bar and escape difficulty — tunable in the HellGate config.
05. GRABS, QTE, ENEMY HANDOFF
A melee hit can drag you into an H-scene — chance shown on screen (depends on HP, Rage, and MindBroken). Block and high Rage protect you. Landing on an enemy no longer soft-locks the game.
• HellGate QTE 3.0 and resistance — built on the NoREroMod struggle window and timing, with extra HellGate mechanics on top.
• Handoff — after an animation cycle, an enemy passes Aradia to another, even across factions.
• Dirty talk and handoff lines — 10 languages, editable in dialogue files.
• Spectators queue and comment (crossbow slave has separate waiting animations).
• H-scene: grab zoom, time slow, full arrow-key camera control, dark background, X-ray, sound captions, and other H-scene effects.
• Enemy voice threats (English voice acting; other languages — text only).
06. FACTIONS & REPUTATION
Six unique factions and 3 sub-factions fight and clash with each other.
• Reputation from −100 to +100 — relations panel on H; affects how far enemies spot you and how fast they react.
• At +65% and above — faction enemies are peaceful, won’t strike first unless you provoke with an attack or magic.
• Mercy triggers on dodge during an enemy attack; 7 seconds without hitting = +5% reputation; hit after 4 sec = −5%.
• World-event NPCs stay passive until you resolve dialogue.
• After an H-scene, reputation rises only on a real handoff between enemies, not on escape.
07. WORLD EVENTS (EVENTCORE)
Choice dialogue (up to 5 options), character portraits, 10 languages.
• Several dialogue scenarios (more coming)
• Broker gate — 500 gold toll, negotiation or bandit ambush.
• Bandit social scene — they offer Aradia money (amount scales with MindBroken): refuse, haggle, Rage, H-scene, or peaceful outcome.
• Map ambushes — Aradia “senses” danger; watch her thoughts on screen.
• Boss reinforcement on knockdown at specific points.
08. GOLD
Separate currency. Pick up with E.
• Drops from enemies; drop and loss rates in config.
• Losses: 3% chance to lose 1–3 coins on hit; 1% of wallet on knockdown; 10% on death — pile at corpse like Souls, not recoverable.
• Gold counter bottom-left; sound and floating numbers.
• Earn in H-scenes; piles on maps.
• Saves per slot with the game.
09. NEW ENEMIES & TRAPS ON MAPS, REWORKED LOCATIONS
Maps gain new enemies, traps, decor, gold, hostages — some fixed, some random chance (70–80% for regular mobs).
• Already on FirstMap, VillageMain, Scapegoat; more maps added in micro-updates.
• Bosses, special events, and traps — always in place, almost always.
• Caching many objects takes time; the game’s initial loading screen may run longer — from 30 sec to 1.5 min.
10. CUSTOM ENEMIES, GORE & PORTRAIT
• Field Boss Touzoku (1200 HP, not an arena boss), Bigoni_Brother, custom mafia boss, slime Biscord, Wolf by Nephilim50.
• Lethal GORE traps — magic and cocoon, custom death scene. (Can be disabled in config; see MANIFESTO)
• Aradia portrait instead of the default face — changes with state (combat, H, Rage, possession).
In the archive — the Manifesto reference: what you can tune and how, no coding required.
Developer Notes / Spawn System Guide:
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This guide is built for players and content creators alike. The built-in HELLGATE customization framework allows you to modify maps in real-time, populate them with any enemies, place interactive traps, or hide hostages using simple text files. No coding or compilation required.
Quick Start: Create a Spawn in 30 Seconds (The Workflow)
The system features an integrated tool called SpawnPointAnalyzer. The fastest way to completely overhaul a map looks like this:
  • Enable Recording Mode: While in-game, press F11. The screen will be covered by a light green filter to show the mode is active.
  • Grab the Coordinates: Move your mouse cursor over the exact spot on the screen where you want to place something and click the Left Mouse Button (LMB). This coordinate is instantly copied to your clipboard (just like pressing Ctrl+C), and it is also backed up into the BepInExspawnpoint.log file.
  • Paste into the Config: Alt-Tab out of the game and navigate to the folder BepInExpluginsHellGateJsonHellGateSpawnPoint. Open the text file corresponding to your current map (such as HellGateSpawn_FirstMap.txt, HellGateSpawn_nightless city C.txt, or HellGateSpawn_nightless city ragdum b.txt).
  • Define your Enemy: Simply press Ctrl+V. The coordinate will pop up instantly, for example: 468.10,-184.66. Now, just add a comma, the internal enemy name, and the count: 468.10,-184.66,Vagrant,1 This means 1 Vagrant will spawn here. Save the file, but feel free to keep it open.
  • Instant Live Test (Hot-Reload): Switch back to the game. Ensure the green filter (F11) is still active, and Right-Click (RMB) anywhere on the screen. The map will instantly reload on the fly, old enemies will vanish, and 1 fresh Vagrant will materialize right in front of your eyes exactly where you clicked!
The Result: From now on, whenever you enter this map or resurrect at an altar, this enemy will always spawn at this exact spot until you modify or delete its line in the text document.
Advanced Features: Probabilities and Random Pools
If you want your custom sandbox setups to feel unpredictable and offer high replayability, you can use procedural spawn rules:
  • RANDOM (Spawn Probability) The enemy will only appear at the coordinate based on a specified percentage chance (ranging from 0.0 to 1.0).
RANDOM,0.5,-115.74,-135.44,TouzokuAxe,1 (A 50% chance that an Axe Bandit will spawn at this spot)
RANDOM,0.3,-98.82,-133.41,Goblin,2 (A 30% chance to spawn two Goblins)
  • RANDOM_GROUP (Pick N Random Points from a List) You can map out 5 different ideal ambush positions, but instruct the engine to randomly choose only 3 of them every time the map resets.
RANDOM_GROUP,3,START -109.18,-137.00,Kakasi,1 -106.29,-137.00,Inquisition,1 -103.41,-137.00,Goblin,1 -101.00,-136.80,Vagrant,1 -99.50,-136.50,Pilgrim,1 RANDOM_GROUP,END (Pick exactly 3 random spots from the 5 options provided above)
  • POOL (Random Enemy Variant at a Fixed Position) The coordinate remains strictly fixed, but the enemy type itself is rolled randomly from a customized pool list you provide.
-86.01,-121.99,POOL[TouzokuNormal,TouzokuAxe,Goblin],1 (Spawns either a normal swordsman, an axe bandit, or a goblin at this exact spot)
Environment Elements: Traps, Props and Hostages
HELLGATE allows you to clone and position original interactive objects from the game code (mechanical traps, breakable environmental assets, and functional rescue hooks).
Line Formats: TRAP,Object_Key,X,Y,Count,flip,rotation OBJECT,Object_Key,X,Y,Count,flip HOSTAGE,Object_Key,X,Y,Count,flip
TRAP: Dangerous or interactive objects like floor spike arrays, wall presses, mimic chests, ivy wall traps. OBJECT: Breakable props or light decorations like candles, smashable wooden boxes, and barrels. HOSTAGE: Original vanilla captive structures utilizing the rescue mechanic.
Directions and Rotations (Flipping and Turning Spikes): To horizontally mirror or flip an object left, just append “,flip” or “,-1” to the end of the line. To rotate wall or ceiling spike traps, utilize direction tokens: “rot90”, “rot180” (upside down), or “rot270”.
Examples:
TRAP,trapmachine,-120.5,-80.0,1,flip (Places a functional wall-crushing machine facing left)
TRAP,trap_hari,-120.0,-130.0,1,rot90 (Floor spikes rotated 90 degrees counter-clockwise to work on a side wall)
RANDOM_HOSTAGE,0.5,mobslumslave,-100.0,-120.0,1 (Spawns a rescueable slave layout with a 50% probability rate)
Cheat Sheet: Common Spawn Keys
Common Enemies (EnemyType): TouzokuNormal – Standard Bandit Swordsman TouzokuAxe – Heavy Axe Bandit Inquisition – Black Inquisitor Knight InquisitionRED – Red Inquisitor Knight Goblin – Small Goblin Scout RequiemKnight – Elite Requiem Knight Undead – Zombie / Undead Minion
Popular Traps and Objects (Key): trap_hari – Classic retractable floor spikes trapmachine – Wall H-Press (crushing trap) ivy_monster – Tentacle/Ivy wall snare trap movebox_brk – Moveable and breakable wooden box prop
Pro-Tip: A full database containing over 40 enemy variants and hundreds of environmental templates is located inside your mod directory within ALL_ENEMIES.txt and AVAILABLE_SPAWN_TEMPLATES_RUNTIME.txt! Use them freely to convert any vanilla stage into your own hardcore sandbox gauntlet.
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Current Plans and Upcoming Features
This list will be expanded and updated throughout the development of HELLGATE.
  • Feature: Full spawn configuration and custom enemy placement across all remaining maps
  • Feature: Implementation and integration of the official HELLGATE lore
  • Feature: Comprehensive rebalancing of combat mechanics and encounter difficulty
  • Feature: Deep expansion of the pregnancy mechanics and related progression
  • Feature: Skeleton enhancements to support completely new poses and custom movements
  • Feature: Expansion of the animated portrait database, including the main portrait and EventCore interfaces
  • Feature: Development of new EventCore modal dialog events (non-H content)
  • Feature: Dialogue system expansion and combat integration for new enemy encounters (H content)
  • Feature: Advanced equipment system, including clothing accessories, jewelry, and dynamic armor protection
  • Feature: Addition of unique fantasy races and completely new custom stage locations
  • Feature: Design and implementation of brand-new combat and scene animations
  • Feature: Complete overhaul of the escape and resistance mechanics (Struggle System)
  • Feature: Implementation of new interactive lethal traps across target stages
  • Feature: Sound design overhaul with new immersion and combat sound effects
  • Feature: Brand-new advanced combat engine inspired by fighting game mechanics (Deep Planning Phase)
  • Feature: Expansion of the magic system with new customizable player spells
DOWNLOAD
Win (v1.2.1): DATANODESMEGAPIXELDRAINVIKINGFILEWORKUPLOAD
Others: Hotfix (for v1.2.1)

Special Thanks to Kosumo Aphrodisia for invaluable guidance, incredible patience, and amazing support with bringing the HELLGATE thread together!

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    Night of Revenge “HELLGATE: Descent Into Darkness” [v1.2.1 Fix] [NoXeKeeper]