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Night of Revenge “HELLGATE: Descent Into Darkness” [v1.2.4] [NoXeKeeper]

Night of Revenge “HELLGATE: Descent Into Darkness” [v1.2.4] [NoXeKeeper]

July 13, 2026F95


HELLGATE is a massive, ground-up total conversion project that transforms Night of Revenge from a linear action-platformer into a deep, unforgiving, and highly dynamic 2D side-scrolling dark RPG.
The original game is included in the download.
HellGate is currently under active development.

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The original world deserved far more than just surface-level mechanical tweaks. Built to serve as an enduring architectural foundation, HELLGATE reshapes familiar locations into a brutal, unpredictable sandbox where your tactical decisions, your reputation, and your psychological sanity dictate whether you survive or completely break.

Instead of just clearing linear maps and mechanically moving from one hostile zone to the next, you step into a living, interactive ecosystem. Here, six warring factions clash in real-time, a dynamic economy demands high-stakes risks, and a deeply integrated, mind-shattering insanity system dynamically distorts your entire gameplay experience. HELLGATE expands the core game, forging it into a true dark fantasy role-playing platform—perfect for players seeking a harsher challenge, a deeper atmospheric lore, and total agency over their journey.

Thread Updated: 2026-07-12
Release Date: 2026-06-10
Developer: NoXeKeeper DiscordKo-fiPatreon
Original Author: D-Lis Ci-enPixivTwitter
Censorship: None
Version: HellGate 1.2.4 + (Game 1.0.7)
OS: Windows
Language:  English, Russian, Japanese, Chinese, Korean, French, German, Portuguese, Spanish, Brazilian
Original Game: Night of Revenge
Genre:
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2DCG, 2D Game, Action, Adventure, AI CG, Anal, Animated, BDSM, Big Ass, Big Breasts, Blackmail, Blowjob, Buccal, Capture, Corruption, Dominance, Erotica, Fantasy, Female Protagonist, Forced, Gangbang, Graphic Violence, Groping, Hardcore, Horror, Humiliation, Japanese Game, Lesbian, Magic, Monster, Oral, Paranormal, Rape, Sex, Slavery, Sleep Sex, Spanking, Teasing, Tentacles, Titfuck, Torture, Training, Transformation, Vaginal, Voice Acting, AI Voice, AI Image
Installation:
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Installation & Launch Guide
  • Extraction: Extract the NightofRevenge107 folder to any drive. It is highly recommended to use a short path (e.g., C:GamesNight of Revenge) and avoid folders like “Desktop” or “Downloads” to ensure the mods run stably.
  • First Launch: Launch the game and select your preferred language from the available options.
  • Important Loading Note: Launching the game can take some time. Do not click or press anything after the Unity splash screen — the loading process takes about 1 to 1.5 minutes.
Have fun!
Changelog:
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Change-Log 1.2.4 (Update)
[INDENT]• Pregnancy & Offspring: Added separate HellGate pregnancy logic via Pregnancy.Enable (separate from vanilla NoREroMod pregnancy). Womb meter fills during H/creampies; full meter triggers conception, then three trimesters with rising debuffs. After birth, the slime becomes a child (archetype from the father’s faction). Children live in the ParishChurch hideout and grant permanent bonuses while there (they do not fight yet). Growth stages (0→3) advance after successful Shelter Attack defense. Taking Vengeance or dying clears active pregnancy and semen, but hideout children remain. Optional pregnancy/womb reset at the Altar (cfg).[/INDENT]
[INDENT]• Shelter Attack: Having living children in the hideout triggers a raid chance when leaving ParishChurch (default chance 20%). A countdown timer forces a return to fight enemy waves; winning grants +1 growth stage, while losing means children may be taken. Raid UI and texts are fully localized into all 10 HellGate languages.[/INDENT]
[INDENT]• Combat / Grab Adjustments: Grab-via-attack can no longer trigger during dash, parry, or post-hit i-frames. Blocking now grants full grab immunity by default via GrabBlockImmunity (old “through-block grab” mechanic can still be enabled in the config). If base grab chances are set to 0, MindBroken/HP/Pleasure scaling bonuses will no longer artificially force a grab.[/INDENT]
[INDENT]• H-Scene Camera: Toned down the initial Start Zoom intensity; Spacebar zoom cycle is now standardized to 1.5 → 3 → 5. Fatality camera skip now applies strictly to the RequiemKnight family (void camera). Butcher, BossScapegoat, and other Fatality grabs retain their unique Start Zoom and panning effects.[/INDENT]
[INDENT]• Struggle: Fixed an issue where players could prematurely escape grab animations (like WallHip) at ~50% SP; the struggle bar must now be fully filled.[/INDENT]
[INDENT]• Kinoko: Fixed H-scene softlocks when transitioning from START6 → ERO; climax (FIN) now correctly fills the womb meter.[/INDENT]
[INDENT]• TouzokuAxe: Fixed womb fill trigger to occur exactly on climax rather than at the start of the FIN animation.[/INDENT]
[INDENT]• MummyMan: Anal H-scenes no longer incorrectly fill the womb meter. Fixed handoff logic on JIGO; the next scene now starts mid-chain, and previous elements remain hidden until standing up.[/INDENT]
[INDENT]• Localization Fix: Replaced three accidental Chinese dialogue files for Aradia in the Korean (KR) localization with proper Korean text.[/INDENT]
Change-Log 1.2.3
  • QTE: Button position X/Y now read from config.
  • Factions: Magic provocation fixed.
  • Tighter activation radius.
  • Combat commit keeps inter-faction fights going after you leave.
  • Crawling enemy roster moved to demons.
  • Retaliation added when hit by another faction.
  • Spawn:  Wolf “left” spawn suffix no longer breaks AI facing.
  • ScapegoatEntrance → InundergroundChurch enemies now spawn without needing an F11 reload.
  • HellGate witchslaveslime rescues now award 30–60 gold instead of a ring.
  • Combat recovery: Knockdown stand-up jump restored.
  • Pregnancy/birth scenes no longer interrupt gameplay or show double sprites.
  • HUD: Rage, MindBroken, Factions, and Gold now hide during the NPC diary reader (not just the inventory menu).
  • H-scenes: Dialogue bubbles clear immediately on escape.
  • EventCore: Added Broker toll + bandit sex_paid encounters (consent grab, ambush branches, session hostility).
  • 10-language broker text fixes.
  • Splash language selection now reloads EventCore modals.
  • Defaults: Threat sounds turned off for new installs.
  • Decor catalog renamed to DECOR_CATALOG.txt.
Change-Log 1.2.2 (Hotfix Update)
  • Cutscenes: Fixed phantom attacks/dashes when clicking text to skip dialogues (VanillaStoryEventInputGuard blocks attack, magic, step, and dash input during story events).
  • BossTouzokuCustom: Fixed a softlock during H-scenes where struggle and QTE wouldn’t trigger due to player control flags being locked.
  • Map & Respawn: Fixed infinite falling through the map after selecting “Vengeance” in the Nightless City bar (Ragdoom scene mismatch forced spawn at a floorless altar position).
  • White Cathedral Rooftop: Fixed mid-air respawn bug where the character would float above the ground after dying on the roof.
  • H-Scenes (Handoff): Fixed a bug where the character would visually stand up early instead of staying down during group handoffs (affects Touzoku, Goblins, Inquisition, Vagrant, Dorei, Mutude, CrowInquisition, Kakasi, Bigoni, Mafia).
  • Kakasi Pass Logic: Fully fixed the bug chain after Kakasi handoffs, including mesh invisibility, immediate instant re-grabs, and broken AI walk behaviors.
  • ScapegoatEntrance: Vanilla TALK-dialogue triggers and Rage TimeSlowMo (T key) now function properly and are no longer overwritten/reset every frame while the field boss is alive.
  • Combat Distance: Fixed enemies landing hits from an extreme distance (9+ units) due to oversized boss weapon colliders; added a specific cap for Wolf lunge attacks.
  • Gold Drops: Fixed the gold pile not spawning immediately upon death; rebalanced gold nodes on FirstMap to 1–3 gold per point.
  • HUD Auto-Hide: Modded widgets (Rage, MindBroken, Factions) now properly hide when opening the vanilla fullscreen inventory or status menu.
  • Minor UI & Optimization: Fixed French text clipping (“éservé” instead of “réservé”) on the splash screen, and added a 5-second throttle to prevent log spam when the decor catalog file is missing.
2026-06-10:
Change-Log 1.2.1 (Hotfix)
  • Struggle: allowPotionEasyEscape — HP potion escape in QTE works again (Q / item; requires a restart after editing the cfg).
  • QTE HUD: ButtonPositionX / ButtonPositionY — adjusts the position of the button row from NoREroMod_HellGate.cfg (ButtonSpacing now controls only the distance between keys).
  • Field of View: Disabled by default — enemies are always visible; configured in HellGate.cfg, not in NoREroMod.cfg.
  • Factions: Magic provocation works when PlayerProvocationFromMagic = true (applies to projectiles after casting).
  • Manifesto: Updated (v1.2.1, 10 languages).
  • Fixes: Editing BepInEx/config/NoREroMod_HellGate.cfg requires a full game restart.
Features:
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Full List of Systems (110+ Modules)

01. CORE PARAMETERS & CONFIGURATION

HELLGATE is a massive total conversion expansion for Night of Revenge. It requires BepInEx and the core NoREroMod Rebalance build by Asome10121, customized for HellGate — this core build is fully integrated into the mod package (HellGate installs directly on top of it). Practically everything can be tuned without writing a single line of code: all adjustments are handled via NoREroMod_HellGate.cfg and the plaintext configuration files inside the mod archive folder, following the guidelines provided in the HELLGATE_MANIFESTO.
• Full localization in 10 languages: EN, RU, CN, JP, KR, DE, FR, ES, PT, BR — menus, dialogue, events.
• Rage, MindBroken, gold, and reputation persist with normal game saves.
• In the archive: the Manifesto reference (10 languages) — what each setting does and how to tune it — plus QTE_3.0_PLAYER_GUIDE and SPAWN_SYSTEM_GUIDE.
02. COMBAT & TACTICS
Combat is faster and harsher. Enemies pressure you up close; each type behaves differently (bandits rush into melee, the spear slave is more likely to jab with the candelabra than flee if you close in).
• Vengeance Strike — a powerful counter with slow-motion; spends Rage charge (15% by default).
• Block in jump and mid-air (idea by Krongorka).
• Combat camera (V key) — three view distances, only outside H-scenes.
• Special witch greatsword animations (witch greatsword now as fast as a short blade). RAGE animations revised for some weapons.
• New hit sounds, visual tweaks, optimization.
03. RAGE & TIME SLOW
Rage builds from kills — a little from normal enemies, more from bosses. Activate with G. Three tiers that spend charge on activation: 30% / 60% / 100%.
While Rage is active (any tier):
• all hits are critical, magic hits harder;
• attacks restore stamina;
• cannot be grabbed or knocked down — damage still applies, grabs and knockdowns are blocked;
• Aradia’s mind slowly breaks (+0.5% per second).
Tier I (30%) — 5 seconds, only outside H-scenes.
Tier II (60%) — 10 seconds + can break out of an H-scene. No kill within 5 sec — mind breaks faster.
Tier III (100%) — 15 seconds + demonic wings for the full duration. Same penalty without kills.
Time Slow (T key) — tactical slow-motion fueled by Rage, costly for your sanity.
Holding high Rage without activating it slowly raises MindBroken.
Dedicated Rage UI: banner, bar, tier indicators.
04. MINDBROKEN
The higher the madness, the worse grab resistance, the higher H-scene chance, the stronger screen distortions.
• Inner Voice — dark on-screen messages.
• Recovery in combat; bosses grant a separate bonus.
• Some enemies have their own break logic (crows, inquisitors, mutants, etc.).
• At 100% — a timer to an alternate visual-novel-style ending. Revenge button — continue the main game. Custom finale story can be added via config files.
• Arousal bar and escape difficulty — tunable in the HellGate config.
05. GRABS, QTE, ENEMY HANDOFF
A melee hit can drag you into an H-scene — chance shown on screen (depends on HP, Rage, and MindBroken). Block and high Rage protect you. Landing on an enemy no longer soft-locks the game.
• HellGate QTE 3.0 and resistance — built on the NoREroMod struggle window and timing, with extra HellGate mechanics on top.
• Handoff — after an animation cycle, an enemy passes Aradia to another, even across factions.
• Dirty talk and handoff lines — 10 languages, editable in dialogue files.
• Spectators queue and comment (crossbow slave has separate waiting animations).
• H-scene: grab zoom, time slow, full arrow-key camera control, dark background, X-ray, sound captions, and other H-scene effects.
• Enemy voice threats (English voice acting; other languages — text only).
06. FACTIONS & REPUTATION
Six unique factions and 3 sub-factions fight and clash with each other.
• Reputation from −100 to +100 — relations panel on H; affects how far enemies spot you and how fast they react.
• At +65% and above — faction enemies are peaceful, won’t strike first unless you provoke with an attack or magic.
• Mercy triggers on dodge during an enemy attack; 7 seconds without hitting = +5% reputation; hit after 4 sec = −5%.
• World-event NPCs stay passive until you resolve dialogue.
• After an H-scene, reputation rises only on a real handoff between enemies, not on escape.
07. WORLD EVENTS (EVENTCORE)
Choice dialogue (up to 5 options), character portraits, 10 languages.
• Several dialogue scenarios (more coming)
• Broker gate — 500 gold toll, negotiation or bandit ambush.
• Bandit social scene — they offer Aradia money (amount scales with MindBroken): refuse, haggle, Rage, H-scene, or peaceful outcome.
• Map ambushes — Aradia “senses” danger; watch her thoughts on screen.
• Boss reinforcement on knockdown at specific points.
08. GOLD
Separate currency. Pick up with E.
• Drops from enemies; drop and loss rates in config.
• Losses: 3% chance to lose 1–3 coins on hit; 1% of wallet on knockdown; 10% on death — pile at corpse like Souls, not recoverable.
• Gold counter bottom-left; sound and floating numbers.
• Earn in H-scenes; piles on maps.
• Saves per slot with the game.
09. NEW ENEMIES & TRAPS ON MAPS, REWORKED LOCATIONS
Maps gain new enemies, traps, decor, gold, hostages — some fixed, some random chance (70–80% for regular mobs).
• Already on FirstMap, VillageMain, Scapegoat; more maps added in micro-updates.
• Bosses, special events, and traps — always in place, almost always.
• Caching many objects takes time; the game’s initial loading screen may run longer — from 30 sec to 1.5 min.
10. CUSTOM ENEMIES, GORE & PORTRAIT
• Field Boss Touzoku (1200 HP, not an arena boss), Bigoni_Brother, custom mafia boss, slime Biscord, Wolf by Nephilim50.
• Lethal GORE traps — magic and cocoon, custom death scene. (Can be disabled in config; see MANIFESTO)
• Aradia portrait instead of the default face — changes with state (combat, H, Rage, possession).
In the archive — the Manifesto reference: what you can tune and how, no coding required.
Developer Notes / Spawn System Guide:
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This guide is built for players and content creators alike. The built-in HELLGATE customization framework allows you to modify maps in real-time, populate them with any enemies, place interactive traps, or hide hostages using simple text files. No coding or compilation required.
Quick Start: Create a Spawn in 30 Seconds (The Workflow)
The system features an integrated tool called SpawnPointAnalyzer. The fastest way to completely overhaul a map looks like this:
  • Enable Recording Mode: While in-game, press F11. The screen will be covered by a light green filter to show the mode is active.
  • Grab the Coordinates: Move your mouse cursor over the exact spot on the screen where you want to place something and click the Left Mouse Button (LMB). This coordinate is instantly copied to your clipboard (just like pressing Ctrl+C), and it is also backed up into the BepInExspawnpoint.log file.
  • Paste into the Config: Alt-Tab out of the game and navigate to the folder BepInExpluginsHellGateJsonHellGateSpawnPoint. Open the text file corresponding to your current map (such as HellGateSpawn_FirstMap.txt, HellGateSpawn_nightless city C.txt, or HellGateSpawn_nightless city ragdum b.txt).
  • Define your Enemy: Simply press Ctrl+V. The coordinate will pop up instantly, for example: 468.10,-184.66. Now, just add a comma, the internal enemy name, and the count: 468.10,-184.66,Vagrant,1 This means 1 Vagrant will spawn here. Save the file, but feel free to keep it open.
  • Instant Live Test (Hot-Reload): Switch back to the game. Ensure the green filter (F11) is still active, and Right-Click (RMB) anywhere on the screen. The map will instantly reload on the fly, old enemies will vanish, and 1 fresh Vagrant will materialize right in front of your eyes exactly where you clicked!
The Result: From now on, whenever you enter this map or resurrect at an altar, this enemy will always spawn at this exact spot until you modify or delete its line in the text document.
Advanced Features: Probabilities and Random Pools
If you want your custom sandbox setups to feel unpredictable and offer high replayability, you can use procedural spawn rules:
  • RANDOM (Spawn Probability) The enemy will only appear at the coordinate based on a specified percentage chance (ranging from 0.0 to 1.0).
RANDOM,0.5,-115.74,-135.44,TouzokuAxe,1 (A 50% chance that an Axe Bandit will spawn at this spot)
RANDOM,0.3,-98.82,-133.41,Goblin,2 (A 30% chance to spawn two Goblins)
  • RANDOM_GROUP (Pick N Random Points from a List) You can map out 5 different ideal ambush positions, but instruct the engine to randomly choose only 3 of them every time the map resets.
RANDOM_GROUP,3,START -109.18,-137.00,Kakasi,1 -106.29,-137.00,Inquisition,1 -103.41,-137.00,Goblin,1 -101.00,-136.80,Vagrant,1 -99.50,-136.50,Pilgrim,1 RANDOM_GROUP,END (Pick exactly 3 random spots from the 5 options provided above)
  • POOL (Random Enemy Variant at a Fixed Position) The coordinate remains strictly fixed, but the enemy type itself is rolled randomly from a customized pool list you provide.
-86.01,-121.99,POOL[TouzokuNormal,TouzokuAxe,Goblin],1 (Spawns either a normal swordsman, an axe bandit, or a goblin at this exact spot)
Environment Elements: Traps, Props and Hostages
HELLGATE allows you to clone and position original interactive objects from the game code (mechanical traps, breakable environmental assets, and functional rescue hooks).
Line Formats: TRAP,Object_Key,X,Y,Count,flip,rotation OBJECT,Object_Key,X,Y,Count,flip HOSTAGE,Object_Key,X,Y,Count,flip
TRAP: Dangerous or interactive objects like floor spike arrays, wall presses, mimic chests, ivy wall traps. OBJECT: Breakable props or light decorations like candles, smashable wooden boxes, and barrels. HOSTAGE: Original vanilla captive structures utilizing the rescue mechanic.
Directions and Rotations (Flipping and Turning Spikes): To horizontally mirror or flip an object left, just append “,flip” or “,-1” to the end of the line. To rotate wall or ceiling spike traps, utilize direction tokens: “rot90”, “rot180” (upside down), or “rot270”.
Examples:
TRAP,trapmachine,-120.5,-80.0,1,flip (Places a functional wall-crushing machine facing left)
TRAP,trap_hari,-120.0,-130.0,1,rot90 (Floor spikes rotated 90 degrees counter-clockwise to work on a side wall)
RANDOM_HOSTAGE,0.5,mobslumslave,-100.0,-120.0,1 (Spawns a rescueable slave layout with a 50% probability rate)
Cheat Sheet: Common Spawn Keys
Common Enemies (EnemyType): TouzokuNormal – Standard Bandit Swordsman TouzokuAxe – Heavy Axe Bandit Inquisition – Black Inquisitor Knight InquisitionRED – Red Inquisitor Knight Goblin – Small Goblin Scout RequiemKnight – Elite Requiem Knight Undead – Zombie / Undead Minion
Popular Traps and Objects (Key): trap_hari – Classic retractable floor spikes trapmachine – Wall H-Press (crushing trap) ivy_monster – Tentacle/Ivy wall snare trap movebox_brk – Moveable and breakable wooden box prop
Pro-Tip: A full database containing over 40 enemy variants and hundreds of environmental templates is located inside your mod directory within ALL_ENEMIES.txt and AVAILABLE_SPAWN_TEMPLATES_RUNTIME.txt! Use them freely to convert any vanilla stage into your own hardcore sandbox gauntlet.
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This list will be expanded and updated throughout the development of HELLGATE.
• Feature: Full spawn configuration and custom enemy placement across all remaining maps
• Feature: Implementation and integration of the official HELLGATE lore
• Feature: Comprehensive rebalancing of combat mechanics and encounter difficulty
• Feature: Deep expansion of the pregnancy mechanics and related progression  READY!
• Feature: Skeleton enhancements to support completely new poses and custom movements
• Feature: Expansion of the animated portrait database, including the main portrait and EventCore interfaces
• Feature: Development of new EventCore modal dialog events (non-H content)
• Feature: Dialogue system expansion and combat integration for new enemy encounters (H content)
• Feature: Advanced equipment system, including clothing accessories, jewelry, and dynamic armor protection
• Feature: Addition of unique fantasy races and completely new locations for custom stage creation
• Feature: Development and implementation of brand-new combat and scene animations
• Feature: Complete overhaul of escape and resistance mechanics (Struggle system)
• Feature: Implementation of new interactive death traps across all targeted stages
• Feature: Fully redesigned sound design with new immersive environmental and combat audio effects
• Feature: A brand-new, advanced combat system inspired by fighting game mechanics (deep planning stage)
• Feature: Expansion of the magic system with new customizable player spells
New: Pregnancy system!
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What’s New — Pregnancy & Offspring
HellGate adds its own fully independent pregnancy loop — completely separate from vanilla NoREroMod pregnancy (can be toggled via Pregnancy.Enable in the cfg).
The Core Loop:
Creampies fill a womb meter (default 500 ml) tracked by enemy factions. Reaching full capacity queues conception after the H-scene, progressing through three trimesters with rising debuffs (stats, speed, and movement limits), ending in birth (slime → child).
Children & Hideout:
The child’s appearance rolls from the father’s faction pool. Kids live in the ParishChurch hideout (up to 9 slots). They do not fight yet — they grant permanent bonuses while alive there (stats + passive RAGE by father’s faction: Demons INT/STR, Church STA/Luck, Monsters STR/STA, Undead STR/Luck/STA, Bandits DEX/Luck, Mafia Luck/DEX).
Growth & Shelter Raids:
Growth stages (0 → 3) advance exclusively when you win a Shelter Attack. Leaving the church with living kids has a configurable chance to trigger a raid: you will get a countdown timer to return and defend against enemy waves. More kids = harder waves. Winning grows them, while losing or timing out may result in them being kidnapped (losing the bonuses). All raid texts are fully localized in all 10 languages.
Resets & Safety:
Taking Vengeance or dying clears active pregnancy and womb seed, but hideout children remain safe. The Altar can be used to manually reset pregnancy and/or the womb meter via config. Progress is saved only during normal game saves.
Future Plans:
  • Temporarily summon hideout children into combat via special spells
  • Special items to suppress / manage pregnancy
  • Expanded womb UI
  • Further cosmetic expansions
Read this if the Game feels too hard:
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Difficulty Presets
If the game feels too hard (or too easy), switch a balance preset. Do not confuse this with the vanilla in-game Easy/Normal/Hard menu — that is separate.
How to switch:
  • Go to BepInExconfig
  • Open EASY, MEDIUM, or HARD
  • Copy both files:
    • NoREroMod.cfg
    • NoREroMod_HellGate.cfg
  • Paste them into BepInExconfig (overwrite if asked)
  • Restart the game
Recommended default: MEDIUM
Learning / softer:
EASY
Higher pressure:
HARD

More info:

  • Short guide: BepInExconfigDIFFICULTY_PRESETS_GUIDE.txt
  • Full HellGate customization: HELLGATE_READMEHELLGATE_MANIFESTO (open your language, e.g. ENHellGate_Manifesto_EN.html)
Common mistake: copying files into the EASY/MEDIUM/HARD folder itself does nothing. They must sit directly in BepInExconfig.
⚠ IMPORTANT PERFORMANCE NOTE:
Loading the game takes about 1 to 1.5 minutes due to the massive size of the mod. Once you see the Unity splash screen, do NOT click anything or press any keys. Just wait for the main menu to load completely. If you click, Windows might flag the game as “Not Responding” and crash it.

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Win: DATANODESVIKINGFILEMEGAPIXELDRAINWORKUPLOAD

Special thanks to Kosumo Aphrodisia for invaluable advice, incredible patience, and amazing support with bringing the HELLGATE thread together!

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    Night of Revenge “HELLGATE: Descent Into Darkness” [v1.2.4] [NoXeKeeper]