Night of Revenge “HELLGATE: Descent Into Darkness” [v1.2.4] [NoXeKeeper]
HELLGATE is a massive, ground-up total conversion project that transforms Night of Revenge from a linear action-platformer into a deep, unforgiving, and highly dynamic 2D side-scrolling dark RPG.
The original game is included in the download.
HellGate is currently under active development.
Instead of just clearing linear maps and mechanically moving from one hostile zone to the next, you step into a living, interactive ecosystem. Here, six warring factions clash in real-time, a dynamic economy demands high-stakes risks, and a deeply integrated, mind-shattering insanity system dynamically distorts your entire gameplay experience. HELLGATE expands the core game, forging it into a true dark fantasy role-playing platform—perfect for players seeking a harsher challenge, a deeper atmospheric lore, and total agency over their journey.
- Extraction: Extract the NightofRevenge107 folder to any drive. It is highly recommended to use a short path (e.g., C:GamesNight of Revenge) and avoid folders like “Desktop” or “Downloads” to ensure the mods run stably.
- First Launch: Launch the game and select your preferred language from the available options.
- Important Loading Note: Launching the game can take some time. Do not click or press anything after the Unity splash screen — the loading process takes about 1 to 1.5 minutes.
- QTE: Button position X/Y now read from config.
- Factions: Magic provocation fixed.
- Tighter activation radius.
- Combat commit keeps inter-faction fights going after you leave.
- Crawling enemy roster moved to demons.
- Retaliation added when hit by another faction.
- Spawn: Wolf “left” spawn suffix no longer breaks AI facing.
- ScapegoatEntrance → InundergroundChurch enemies now spawn without needing an F11 reload.
- HellGate witchslaveslime rescues now award 30–60 gold instead of a ring.
- Combat recovery: Knockdown stand-up jump restored.
- Pregnancy/birth scenes no longer interrupt gameplay or show double sprites.
- HUD: Rage, MindBroken, Factions, and Gold now hide during the NPC diary reader (not just the inventory menu).
- H-scenes: Dialogue bubbles clear immediately on escape.
- EventCore: Added Broker toll + bandit sex_paid encounters (consent grab, ambush branches, session hostility).
- 10-language broker text fixes.
- Splash language selection now reloads EventCore modals.
- Defaults: Threat sounds turned off for new installs.
- Decor catalog renamed to DECOR_CATALOG.txt.
- Cutscenes: Fixed phantom attacks/dashes when clicking text to skip dialogues (VanillaStoryEventInputGuard blocks attack, magic, step, and dash input during story events).
- BossTouzokuCustom: Fixed a softlock during H-scenes where struggle and QTE wouldn’t trigger due to player control flags being locked.
- Map & Respawn: Fixed infinite falling through the map after selecting “Vengeance” in the Nightless City bar (Ragdoom scene mismatch forced spawn at a floorless altar position).
- White Cathedral Rooftop: Fixed mid-air respawn bug where the character would float above the ground after dying on the roof.
- H-Scenes (Handoff): Fixed a bug where the character would visually stand up early instead of staying down during group handoffs (affects Touzoku, Goblins, Inquisition, Vagrant, Dorei, Mutude, CrowInquisition, Kakasi, Bigoni, Mafia).
- Kakasi Pass Logic: Fully fixed the bug chain after Kakasi handoffs, including mesh invisibility, immediate instant re-grabs, and broken AI walk behaviors.
- ScapegoatEntrance: Vanilla TALK-dialogue triggers and Rage TimeSlowMo (T key) now function properly and are no longer overwritten/reset every frame while the field boss is alive.
- Combat Distance: Fixed enemies landing hits from an extreme distance (9+ units) due to oversized boss weapon colliders; added a specific cap for Wolf lunge attacks.
- Gold Drops: Fixed the gold pile not spawning immediately upon death; rebalanced gold nodes on FirstMap to 1–3 gold per point.
- HUD Auto-Hide: Modded widgets (Rage, MindBroken, Factions) now properly hide when opening the vanilla fullscreen inventory or status menu.
- Minor UI & Optimization: Fixed French text clipping (“éservé” instead of “réservé”) on the splash screen, and added a 5-second throttle to prevent log spam when the decor catalog file is missing.
- Struggle: allowPotionEasyEscape — HP potion escape in QTE works again (Q / item; requires a restart after editing the cfg).
- QTE HUD: ButtonPositionX / ButtonPositionY — adjusts the position of the button row from NoREroMod_HellGate.cfg (ButtonSpacing now controls only the distance between keys).
- Field of View: Disabled by default — enemies are always visible; configured in HellGate.cfg, not in NoREroMod.cfg.
- Factions: Magic provocation works when PlayerProvocationFromMagic = true (applies to projectiles after casting).
- Manifesto: Updated (v1.2.1, 10 languages).
- Fixes: Editing BepInEx/config/NoREroMod_HellGate.cfg requires a full game restart.
01. CORE PARAMETERS & CONFIGURATION
- Enable Recording Mode: While in-game, press F11. The screen will be covered by a light green filter to show the mode is active.
- Grab the Coordinates: Move your mouse cursor over the exact spot on the screen where you want to place something and click the Left Mouse Button (LMB). This coordinate is instantly copied to your clipboard (just like pressing Ctrl+C), and it is also backed up into the BepInExspawnpoint.log file.
- Paste into the Config: Alt-Tab out of the game and navigate to the folder BepInExpluginsHellGateJsonHellGateSpawnPoint. Open the text file corresponding to your current map (such as HellGateSpawn_FirstMap.txt, HellGateSpawn_nightless city C.txt, or HellGateSpawn_nightless city ragdum b.txt).
- Define your Enemy: Simply press Ctrl+V. The coordinate will pop up instantly, for example: 468.10,-184.66. Now, just add a comma, the internal enemy name, and the count: 468.10,-184.66,Vagrant,1 This means 1 Vagrant will spawn here. Save the file, but feel free to keep it open.
- Instant Live Test (Hot-Reload): Switch back to the game. Ensure the green filter (F11) is still active, and Right-Click (RMB) anywhere on the screen. The map will instantly reload on the fly, old enemies will vanish, and 1 fresh Vagrant will materialize right in front of your eyes exactly where you clicked!
- RANDOM (Spawn Probability) The enemy will only appear at the coordinate based on a specified percentage chance (ranging from 0.0 to 1.0).
- RANDOM_GROUP (Pick N Random Points from a List) You can map out 5 different ideal ambush positions, but instruct the engine to randomly choose only 3 of them every time the map resets.
- POOL (Random Enemy Variant at a Fixed Position) The coordinate remains strictly fixed, but the enemy type itself is rolled randomly from a customized pool list you provide.
- Temporarily summon hideout children into combat via special spells
- Special items to suppress / manage pregnancy
- Expanded womb UI
- Further cosmetic expansions
- Go to BepInExconfig
- Open EASY, MEDIUM, or HARD
- Copy both files:
- NoREroMod.cfg
- NoREroMod_HellGate.cfg
- Paste them into BepInExconfig (overwrite if asked)
- Restart the game
Learning / softer: EASY
Higher pressure: HARD
More info:
- Short guide: BepInExconfigDIFFICULTY_PRESETS_GUIDE.txt
- Full HellGate customization: HELLGATE_READMEHELLGATE_MANIFESTO (open your language, e.g. ENHellGate_Manifesto_EN.html)
Loading the game takes about 1 to 1.5 minutes due to the massive size of the mod. Once you see the Unity splash screen, do NOT click anything or press any keys. Just wait for the main menu to load completely. If you click, Windows might flag the game as “Not Responding” and crash it.
DOWNLOAD
Win: DATANODES – VIKINGFILE – MEGA – PIXELDRAIN – WORKUPLOAD
Special thanks to Kosumo Aphrodisia for invaluable advice, incredible patience, and amazing support with bringing the HELLGATE thread together!

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