No Escape: Game Edition! [v0.32.1] [Scriptor]
The story follows Kathleen, a down-on-her-luck girl trapped on the same prison ship featured in the comic No escape! Tossed inside one of the VR-pods the story seems over before it has even started… Until she suddenly gets help from a mysterious benefactor! Now Kathleens being forced to dive into all sorts of smutty and rubbery simulations in an effort to escape her predicament! But beware, these simulations are designed to turn even the most willful girls into submissive rubber pets… Can you help Kathleen navigate the dangers of the simulations, or will you make her fall prey to all sorts of kinky bad ends? Either way if you like latex, rubber, heavy bondage, dollifcation, non-con (and con) perils and/or rubbery transformations then this is the game for you!
– Added 235 new images to the game!
– Added a new story scene aboard the prisonship! The twins finally arriving at the coms hub and answering the call from their boss…
– Added the first part of the third “big” VR-world: Flexilis Kingdom!
– Added the hub area of the new VR-world with several new NPCs:
Iris Lalune’s magic shop:
– Added Iris Lalune and her magical shop into the new VR-world!
– Replaced the Rose maid outfit in the desert and the Salon sweetie uniform (in the front) with new (way more fitting) spritework! Another big shoutout to Fimito for making these! ^^
– Added ~255 new images to the game!
– Added the serving route to Thornvine Estate! Now all those who rather talk (and scheme) their way out of situation have their own path to follow as well. You can start it by choosing to hold your tongue about Rose during Thornvine’s intro portion, which sees violet turning Kathleen into a “maid-in-training” until she manages to escape! ^^
– Added ~50 new images to the game!
– Added the library trap to Thornvine’s library, together with a puzzle and some more fluff! It’s a simple puzzle revolving around color-coded books and a certain shiny purple one that seems pretty out of place… Interact with it for a “special prize”! >;D (Also added some more fluff in the form of Violet’s voice recordings, for the immersion factor.)
– Added 650+ images to the game (dear lord), bringing the total to about +/- 3500 now! ^^
– Added some more story progression: A short scene between Kathleen and Jack, together with a certain “problematic” event that leads Kathleen into the below VR-world!
Thornvine estate:
– Added the first in-between VR world: Thornvine Estate! Meant as a smaller more “one-shot” type of thing compared to the “big” VR-worlds (like cybercity and the Desert), it takes place in a certain Victorian-era estate from which a very haughty woman hails from… Rubber maids abound! >:3
– Added the intro sequence to the above VR-world: In comparison to the other VR-worlds, this one also plays much more linear, and also doesn’t have a “hub area” for the player to return to. Instead the VR-world will split into “combat” and “serving” paths, the combat path being the one implemented in this update (the serving path being implemented in V0.27.1).
– Added about ~70% of the combat path: It goes all the way to the first room of the Primrose “hide-and-seek” mini-game. There are some place holders here and there (mainly the traps), but these will be added shortly (together with the last bit of the combat path) in the coming 2-4 weeks. ^^
– Added a mini-boss to Thornvine Estate: One of Rose’s sisters called Primrose! A bubbly and worry-free girl, she could actually be described as a pleasant person to deal with, were it not for her insane libido and “extra thing” she’s carrying underneath her skirt. Be sure to try and avoid her if you don’t want to end up as her new “Fuckpillow Princess”!
– Added a fail-state for the above mini-boss: It revolves around bimbofication, futa and amputee; with Kathleen being turned into a literal fuck-pillow for Primrose to use! (Although the amputee stuff is without any gore, and the lack of limbs is being explained in-game by portal rings.) An option to skip this fail-state is provided before it plays (for those who really dislike such content). Comes in both Con and not-so-Con flavors!
– Added the Slave maid regular enemy to Thornvine Estate! Prowling the hallways of the Estate, these rubber clad dolls would love nothing more than to capture Kathleen for their Mistress… Which leads into the playable fail-state described below!
– Added the following custom spritework, graciously provided by Tonkatsu!: The Slave maid sprites; both Violet and Primrose’s versions.
– Added the following self-made custom spritework: The Violet Blackmond sprites and some minor miscellaneous sprites.
Slave maid playable fail-state:
– Added the Slave maid playable fail-state! It features Kathleen being transformed into another faceless Slave maid; you can wind up in this one by losing to the Slave maid regular enemy inside the estate. (As always be sure to make separate saves during this bad end; since these can’t be used to continue the normal game!)
– Added the intro scene to the playable-state! Featuring a haughty Violet gleefully putting Kathleen into the Slave maid suit, together with some extra things. Comes in both standard (Con and not-so-con) flavors! ^^
– Added the first task during the playable fail-state: Cleaning duty! No maid can truly call itself one without having to duster some room décor from time-to-time after all. Be sure to provide any guests you meet during this with some “room service” as well! >;3
– Added the second task during the playable fail-state: Ballroom service duty! Taking place during one of Thornvine’s (many) wine parties, maid Kathleen will expected to serve guest drinks and anything else they desire…
– Added the third task during the playable fail-state: Personal attendant duty! This task sees maid Kat serving her new Mistress directly, doing all sorts of tasks throughout the day to please her new reason for existing. :3
– Added the mirror room end-day event! At the end of each day Violet will evaluate Kathleen’s performance as a new Slave maid, with either a reward or punishment depending on her performance! (There’s also a “special prize” if a resistant Kathleen manages to stay above 75 personality during all the three tasks. >;p)
– Added a progression mechanic to the above events: Personality! It works largely the same as the meter during the Salon Sweetie playable fail-state: The more Kathleen acts according the suit’s expectations, the less she’ll be able to resist and the more her mindset adjust to its new reality… Better keep that meter high! (Or don’t, I’m not the boss of you. Mistress Blackmond is. )
– Added a body expension mechanic to the above events: It’s directly tied to the Personality meter; the lower the meter gets the more Kathleen’s body starts to conform to “standard” Slave maid size…
– Added the end scene to the playable fail-state: It takes place many years after the playable portion of the fail-state, and sees the Kat maid being “retired” after many years of faithful service… Revolves around inflatable sack bondage, large insertions, rubber sinkholes and entombment! (Also comes in both Con and not-so-Con flavors.)
BUGFIXES:
– Corrected some typos (the ride never ends).
SYSTEM CHANGES:
– Decreased the .webm quality conversion rate from 95% to 92%, to further cut down on image size and prevent excessive file bloating. Did this to all previous in-game images as well. (Visible difference between the different ratios is almost invisible; while conversion rate is 7-to-1 on the biggest image files (going down from 7mbs to 1mbs).)
– Added a skill to struggle in the handmaiden/test subject bondage outfits on the 2D overworld map! It’s given at the start of these serving events (and taken away at the end once Kathleen’s free), but allows Kathleen to struggle (futility) in her bondage whenever you wish during these events! ^^
– Potato-specific: Latest build contained a bug that caused the status bar during battles to disappear, causing people to be unable to see how much HP, AP and SP Kat still had. It’s fixed now. :3
– Added 300+ new images to the game!
– Added the boss fight of the cybercity VR-world! Help SOPHIA test out her new shell in a three-stage battle, be sure to stock up on items and levels, since this can be a though battle! >;D
– Kathleen can no longer use drugs when she’s inside a capture stage/sequence. This would cause Kathleen to suddenly escape the capture stage, inject herself with the fun stuff and then immediately teleport back into the capture stage. Funny but not intended. :’)
– Added 310+ new images to the game!
– Added the second part of the new VR-world! You can now progress all the way to the entrance of the sextoy factory, although the front door seems pretty secure.. (hint: maybe there’s a side entrance around. ;3)
– Added a new common enemy: the police combat drones! They’re robotic based enemies that have two status attacks this time around. >;3
– Added the Lysi work event(s)! Mini-game(s) that has you struggle out of various degrees of bondage in front of a livestream! Also pays better than scooping ice over at Anne’s! ;p
– Added an auto-save function to the game! This will automatically save the game to its own slot when moving from one map to another, opening the in-game menu, after winning (or surviving) (mini) boss battles and sometimes during very long cutscenes.
– Being restrained by an enemy now disables usage of damage items as well! Meaning for example that if you’re caught in the street thugs handcuffs you can no longer toss grenades, bombs or darts at them! >;3
– Added item colors! All items will henceforth be color coded to give a better impression as to what each item does.
– All the e-blade energy-projectors now slightly increase your total damage output as well. Makes them a bit more beefy which is warranted for the (big) price you pay for them.
– Upgraded rpgmakerMV pixi.js from 4.5.4 to 4.8.9; hopefully further increasing game stability/performance.
– Scriptor managed to rub his two whole braincells together; finally able to properly compress the game’s images without any noticeable quality reduction. This will drastically reduce the size of the game, which in turn will make it hog up less space on your drive and makes downloading of the game a lot faster (since it’s a smaller file). Possibly improves performance as well (big maybe but still).
– Added a whopping 355 new images! (Bringing the total amount of images to 1277)
– Added the hub area of the second VR-world with new NPC’s:
– Added a new common enemy: the street thugs! You can find them skulking around in the alleyways.
– Added custom sprit work for the Sweetie Dolls; done by the amazing Tonkatsu! ^^
– Added (rudimentary) self-made custom sprite work for the NPC’s/general area in the cybercity VR-world (the blue laser grid, street thugs/NPCs and the Salon Sweetie’s sign being examples of this).
– Added 14 new items: New food stuffs, combat items, item to escape an enemies grab, medical items, combat drugs etc. you can find it all spread over the shopkeepers in the cybercity hub area (and hidden in suitcases spread around the place).
– Added a new mechanic tied specifically to the Salon Sweeties fail-state: PROGRAMMING! It’s the measure of brainwashing Kathleen has experienced during the Salon Sweeties fail-state; with each “willing” action slowly increasing the meter. The higher it is the more Kathleen will act conform Anne and BESTIE’s expectations, going as far as locking off choices Kathleen can make during the fail-state! There’s no way to lower it either, but if you manage to keep it under 25 eventually BESTIE will notice this, opting to go for a more… Direct approach during one of the “rest-periods”. >;3
– Introduced a new damage type: electrical damage! Very effective against robotic based enemies, which will be abundant in cybercity!
– Revamped the shop windows (thanks to T.bot for pointing me towards the plugin! ^^)
– Added new plugins: HIME_ConditionalChoiceText.js, YEP_RegionRestrictions.js, TDDP_NoFastForward.js, YEP_ShopMenuCore.js., Verdelite_RemoveBattleCommands.js
– Added a small epilogue that plays after getting a fail-state; wrapping up the story in the “real world” as well.
– Added the possibility to revisit goddess after either fighting or serving her. You can chat with her or challenge her to another fight… Do know she won’t be “playing around” in that one. ;p
– Reworked one of the struggle mechanics: The struggle that previously allowed to escape out of an enemies grab in return for some stamina has been replaced with a QTE mechanic. It’s a bit like the game “simon says”; where you’ll have to mash the correct combination within the time limit to succeed. This mechanic will tie into the game’s difficulty curve; meaning that late-game enemies will have tougher QTE events. Flipside is that you can buy suit upgrades to make the QTE’s easier; and if you’re in a really tight spot… The “always succeed” struggle (that cost HP) is still a viable option.
– Submitting to an enemy will now send the player straight to the fail state; even if it’s a “basic” enemy like the desert bandits or rubber golems (they normally give you three chances before giving you a bad end).
– Removed the lock for the desert recall room; pretty redundant since now the scenes inside the room are only viewable once you’ve experienced aforementioned scene at least once in-game.
- Day 2 of the handmaiden submit events: Kathleen will be assigned to cleaning duty and ordered to go clean the inner sanctum. (2 ways to fail, one way to succeed.)
- Day 3 of the handmaiden submit events: Kathleen will be tasked with getting an intermediary from basecamp. (2 ways to fail, one way to succeed.)
- One fail-state (bad end) that triggers if you fail all of Goddesses tasks during you time as one of her handmaidens.
- Another fail-state that triggers if you finished all of goddesses tasks successfully and also decide to spend all the nights in goddesses bedchamber. (You can also trigger it by choice if you completed all tasks successfully but don’t spend all nights in goddesses bedroom).
- 2 new big erotica scenes for nights 2 and 3 inside goddesses chamber.
- 1 new small erotica scene (derivative of the first night) for night 2 and 3 inside the handmaiden chambers.
- Goddesses scenes have been added to the recall room (fight option will be unlocked in V0.19.1).
- Custom sprite work for the rubber handmaidens, including those of handmaiden Kathleen! Done by the incredible Tonkatsu whom I can’t thank enough! ^^ (give the guy some love if you can; he’s one of the OG’s who inspired me to start making rubber smut in the first place: https://www.patreon.com/TonkatsuCHAN)
- Persistent saves! The game can now make use of variables across different saves and even new games; opening up the possibilities of locking stuff in the recall rooms until you’ve seen them in-game. From now on you’ll have to experience stuff at least once in-game before it’s accessible in the recall rooms. Fail states that are variants of each other (like the goop fail states or those of Rose) will be both unlocked when you get either of them.
This unfortunately isn’t yet activated on saves prior to V0.18.1; meaning you’d have to replay half the game to get access to that content in the recall rooms. Not to worry though: See the screenshot provided (V0.18.1 dev-box.jpg) for an easy way to unlock those previous fail-states; the button you seek is U. ;p
- Corrected lots of typo’s and grammatical errors (although there are bound to be new ones). :sweat_smile:
- Fixed the sudden shift of handmaidens at the end of day 1 during the submit events.
- Fixed some missing portraits during dialogue sequences.
- Fixed the invisible wall inside one of the corridors in the inner sanctum.
- Fixed the looking direction of a few NPC’s during dialogue (they were looking away from the player/Kathleen).
- Added small flavor dialogue to the traders & doctors tent if Kathleen decides to work for Rose, but hasn’t yet met either of them.
- Added small flavor dialogue about the empty pedestal in the inner sanctum throne room.
- Re-added the missing punch.ogg file with its original name; should fix the fatal errors the missing sound file caused.
- Changed the font the slave maid uses in its text bubbles (Rose’s ending), together with increasing the text size by 1. This should make the text easier to read whilst keeping the font fancy as I imagine it would be when spoken by a rubber maid doll. :3
- Added “the hobbit” to the traders tent as hint about the riddles featured in the desert VR-world.
- The yellow glow from the portal inside the library will now disappear from the map once said portal is closed.
- Choices that are locked (or not yet implemented in-game) will now show up in the choice menu but are non-selectable.
- Re-organized the desert recall room a little bit.
- Added 3 new plugins (tally counter, choice disabler and persistent save data).
- Restructured all the fail states into common events to make the game-code more modular (fancy way of saying that I’ve been fixing the spaghetti code I originally wrote when I knew nothing about the RPGMaker MV engine).
- Modified some existing scenes so that they now are regional-tile dependent instead of 30+ map-events dependent (should help a tiny bit with performance in some locations).
- An option will be given before animations to skip them (for those on low-end rigs this circumvents the long loading time associated with these animations).
– Day 1 of the priestess submit events!
– 2 introductions to these events; one con (choose: Serve her…) and one non-con (choose: Pretend to serve her…).
– A quest to complete on day 1 of the priestess submit events; succeed and you get an invitation to the priestess bedroom! Fail and you get to spend the night in the handmaiden chambers… >;)
– 2 experimental struggle animations during the intro of the route (let me know if you like these!).
– Updated the (heavily oudated) nw.js file that comes pre-packed with RPGMaker MV (V0.24) to its newest version (0.55). After running some heavy stress tests this seems to resolve the annoying framerate drops that popped up when switching maps and/or opening/closing the menu. Why the makers of RPGMaker MV didn’t bother to fix this themselves is anybody’s guess…
– Ancient priestess boss battle: the skills ‘hold your breath!’ and ‘clean yourself!’ and items like ‘disposable blade’ and ‘rubber dissolver’ now do exactly what they’re supposed to! (…nothing :p)
– Gear upgrades have been added into the game! Kathleen has 6 different upgrade slots available to her and you can buy upgrades for these from Fara in the traders tent.
COMBAT REWORK:
– Redesigned the battle code behind the screens:
– Status and capture attacks now have cooldowns so that the enemy can’t spam them.
– Player stats like defence, evasion, luck and special defense are now integrated into the battle system.
– Each enemy now has their own battle focus: For example the rubber golem is a lumbering brute with high damage attacks and a good physical defense, but his weakness is that his attacks have a high chance to miss. That is until you’re under his status effect, it’s difficult to dodge something you can’t see…
QUAD-HD VERSION
Win: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
Linux: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
POTATO VERSION
Win: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
Linux: GOFILE – MEGA – MIXDROP – PIXELDRAIN – WDHO
Extras: Image Archive + Quic Start Save
John Marstoner thanks for the links
*This unofficial port/version is not released by developer, download at your own risk.