NoteTakeR [v0.1.1] [pheno]
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Open World, Animated, Netorare, Male Protagonist, Female Protagonist, 3dcg, 3d game, Vaginal Sex, Corruption, Big tits, Groping, Romance, Interracial, Sexual Harassment, Humiliation
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1. Extract and run.
— MINIMUM—
OS: Microsoft® Windows10 (64Bit), CPU: Intel Core I3-4340 or Better, Memory: 8 GB RAM, Graphics: Graphic card that works with OpenGL 4.4 or Higher.
— RECOMMENDED—
OS: Windows10 (64bit), CPU: Core i5-8400/Ryzen 5 1500X or better, Memory: 16GB, Graphics: NVIDIA GeForce RTX 1060 6GB/AMD Equivalent.
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v0.1.1
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Story
The prologue chapter is complete.
100+ new CGs.
Extra dialogue and light story rewrites in the demo scenes.
Animations
8 new animations.
A couple of new animations added to demo scenes.
UI and quality of life
Completely overhauled UI (still a work in progress).
New phone app to load a save during gameplay.
Extensive Gallery App
A 5th save slot.
Press H to hide conversation windows.
World and visuals
Time of day now changes between day, evening and night.
A more detailed Resort map with animated quest icons.
Visual touch-ups on select maps. The Resort feels more tropical now.
Buildings now fade out (a dithered see-through effect) when you walk behind them.
The character tracking silhouette is about 70% dimmer, so it’s less jarring.
Slightly better shadow quality.
Smoother camera angle changes.
For the explorers, new collectables hidden around the Resort to find!
Extras
New Blackjack mini-game! It’s just for fun and testing for now, with no story tie-in yet.
New music.
Performance
Optimized every character animation sprite sheet.
Lower VRAM usage across the board.
Maps now pre-load for faster loading times (most noticeable on GPUs with 6GB+ VRAM).
Updated to BAKIN engine version 2.7.
…and much more!
TECH DEMO – Public Release:
– ~1 hour of gameplay
– 200+ renders
Goal is to capture feedback on game performance, overall design and story. Pretty much everything is WIP, but it’s fully playable. PLEASE READ DEV NOTES.
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Elephant in the room, yes, NoteTakeR is heavily inspired by games such as “TakenoteR” by HNStudy and “Bawdy Traditions” by Aedirn Studio. The goal of this project is to learn RPG Dev BAKIN, expanding on the NTR themes and tropes that made those games great, while adding original new ideas of my own that fans of this genre demand. This is a love letter, a fan game, and an original project wrapped into one. NTR IS NOT AVOIDABLE. If unavoidable NTR is not your thing, just move along… For everyone else, I hope you enjoy! <3
Performance Tips:
This game uses RPG Developer BAKIN, which is a engine not widely used currently so it is hard to predict the scope and performance target needed for this type of game. There are HARD requirements for playing this game:
— MINIMUM—
OS: Microsoft® Windows10 (64Bit), CPU: Intel Core I3-4340 or Better, Memory: 8 GB RAM, Graphics: Graphic card that works with OpenGL 4.4 or Higher.
— RECOMMENDED—
OS: Windows10 (64bit), CPU: Core i5-8400/Ryzen 5 1500X or better, Memory: 16GB, Graphics: NVIDIA GeForce GTX 1060 6GB/AMD Equivalent.
IF you only have 4GB of VRAM, you can still run the game but if you have performance problems select HALF resolution:
For those that meet the requirements, I recommend turning the shadows up to the highest preset. Performance hit is nil and looks a lot better:
(Unfortunately for now you have to do that each time you run the game…lol)
FALSE POSITIVE VIRUS SCAN ALERT:
As with most indie engines out there, some people might encounter a flag or false positive virus flag when running the game. It’s a known issue, I’ve done all I can to prevent it… but as always, use caution, and trust your gut. The F95 staff do a great job already of making sure each game is virus free before it gets pushed to you all. If you get a false flag I would still like to know.
Feedback:
Since this is a relatively new engine barely anyone has used before, please provide as much feedback as you feel comfortable with. Anything helps when the goal is learning, all I ask is to please keep it respectful and constructive.
ROADMAP:
This game is meant to have a fairly quick dev cycle, that being said Patreon supporters will gain early access to new versions of the game, followed by a free public release a few weeks after. There will be no content differences between the free public and Patreon early access versions of the game. The map, NPC’s, game mechanics and UI will all be updated as development continues. Thank you for reading this!
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FAQ
Why is this game just “TakenoteR at home”?
– I explicitly asked for HNStudy’s blessing to make this game, which I received. He’s a really cool guy, you should check out his games and Patreon.
Why am I only getting 60fps when I have a RTX 5090!?
– I hard capped the game at 60fps for testing.
Why is the world so empty feeling in the Demo?
– I purposely included only essential NPC’s for testing. Need to see how the VRAM usage/optimization pans out on a large sample size before increasing it.
Why didn’t you just make this in RPG Maker?
– I wanted to learn a new engine and this one opens up much more possibilities for future development.
What happened to A New Semester!? Did you cancel it!?
– No! A New Semester is not cancelled. It’s a long story (See Patreon and/or Discord) but I am still committed to finishing it and excited to continue development soon.
Does this work on Linux?
– It isn’t natively supported but some awesome users found a way to make it work!
Is ONLY Windows supported?
– Currently the engine only natively supports Windows, however there is supposed to be a update by end of year that adds additional platform support.
