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Oath of Fallen [v0.03] [Drunken Skald]

Oath of Fallen [v0.03] [Drunken Skald]

June 19, 2026F95


Vesperine, the adopted daughter of a hunter from a remote backwater village, becomes entangled in events that begin to reshape a world ruled by the Cult of Light.
Mysterious forces awaken, summoning demons and corruption into what was once a peaceful land.
Thrown into a brutal reality that shows no tolerance for anything not classified as good  in any form. Vesperine must find her place in a world defined by rigid dogma and merciless judgment.
Will she be able to uphold her principles… or will the world force her to change?

Thread Updated: 2026-06-19
Release Date: 2026-06-19
Censored: No
Version: 0.03
OS: Windows
Language: English
Genre:
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2d game, adventure, Female protagonist, anal sex, vaginal sex, oral sex, monster.
Installation:
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1. Extract and run
Changelog:
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New Content
  • Added multiple new maps and locations, including:
    • A new Dungeon
    • The city of Zarim
    • Jungle areas and surrounding locations
  • Continued the Main Story
  • Added a major new side character
  • Added dozens of new NPCs
  • Added hundreds of new lines of dialogue
  • Added numerous new books, journals, and lore entries
  • Added new skills and skill books
  • Added a large number of new illustrations and visual assets
Quests
  • Added numerous new side quests
  • Several side quests are now connected into larger quest chains
  • Player decisions made during quests can influence future events and outcomes
  • Added the first major branching story elements
Character Routes
  • Began implementation of multiple playstyle routes:
    • Virgin Route
    • Normal Route
    • Slutty Route
  • Added new content and opportunities related to preserving Ves’s innocence
  • Exploration, investigation, and player choices now play a larger role in determining available paths
Dungeons & Exploration
  • Added a new Dungeon system
  • Dungeons now maintain their own persistent state until fully exited
  • Added randomized reward placement
  • Added randomized monster placement in selected areas
  • Added hidden rewards and exploration-focused content
  • Introduced dungeon-exclusive mechanics that will be reused in future locations
  • Added the first dungeon puzzles
  • Puzzle mechanics are planned to appear in future content as well
Combat
  • Completely rebalanced combat
  • Reworked skill formulas and damage calculations
  • Rebalanced equipment impact on combat performance
  • Improved overall combat pacing and difficulty
New Enemies
  • Added Mimic, a new H-enemy
  • Added a new dungeon-related defeat scene
  • Added several new regular enemy types
Demonic Language
  • Added the Demonic Language system
  • Added a custom demonic language created specifically for the game
  • Added a language-learning system allowing players to gradually decipher it
  • Deciphering the language may reveal hidden information, alternative solutions, and opportunities that could help Ves in the future
Quality of Life
  • Added the Fast Travel system
  • Fast Travel becomes available through quest progression
  • Reduced backtracking between previously visited locations
Technical Improvements
  • Major internal refactoring and system improvements
  • Numerous bug fixes and stability improvements
  • Continued work on performance optimization
  • Additional optimization work has been implemented to improve performance on lower-end hardware
  • While the game should run better than before, I am still actively working on optimization. If you are using older hardware, I recommend closing your web browser and other unnecessary applications before launching the game
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New Features
Crafting
  • Added a crafting system
  • You can now create potions and other useful items
Skills
  • Added a skill learning system
Books & Scrolls
  • Added a system for books and scrolls
  • Used to learn new skills
  • Contain information about creatures and world lore
Weekly Quests
  • Added a weekly quest system
  • Quests refresh every week
Battle
  • Added a custom Victory Scene
Content
Enemies
  • Added a new enemy: Gnool
  • Includes a full set of scenes
World
  • Added 13 new maps
Story
  • Continued the main storyline
  • Additional Side Quest
Items
  • Added new clothing items
System Changes & Improvements
UI / Menu
  • Reworked the menu UI
  • Added mouse support
  • Improved keyboard navigation
Time & Date System
  • Removed the third-party system
  • Implemented a new, more performance-friendly solution
  • Added a lunar cycle
Standing Pictures
  • Reworked the standing picture system
  • Reduced computational load
  • Improved responsiveness to state changes
Clothing System
  • Reworked the clothing system
  • Fixed conflicts caused by duplicate items
  • Added new mechanics:
    • Zones requiring fully repaired outerwear
    • Improved handling of clothing state restrictions (e.g. bedrooms, bathrooms)
Quest System
  • Improved the quest system
  • Added active tracking for collectibles
General Refactoring
  • Major refactor of multiple core systems
  • One key system was split into smaller, more efficient components
  • Laid groundwork for future development
Fixes & Optimization
  • Fixed numerous minor bugs
  • Corrected many typos in descriptions and item names
  • Improved overall performance through system optimization
  • Exact performance gains could not be reliably measured
Additional
  • Added a large number of new dialogue lines
  • +107 new graphical assets
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Proof of concept
Prolog and free roam after
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HOTFIX
Fixed a bug related to incorrect use of potions.
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FIX: Fixed file naming issues.
FIX: Sleep now properly restores HP.
Change: Due to feedback about the difficulty level, added messages suggesting that players skip certain fights.
Change: Added a clearer hint before the “boss” suggesting that losing might be the intended outcome. Additionally, increased the fight’s difficulty — apparently someone managed to defeat him (supposedly without cheats… no idea how ), but that shouldn’t be possible now.
Developer Notes:
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I’ve just posted the first roadmap outline on my Discord server.
A more detailed and comprehensive version will be coming soon
The game is still in a very early stage of development, so expect bugs here and there.
A quick heads-up:
The game relies heavily on variables that act as an internal API between systems.
They are meant to be read-only, and changing them can easily break things.
Because of that, I strongly recommend avoiding:
  • Save editing
  • External tools (like MTool)
If you decide to use them anyway — that’s on you
I won’t be able to help with broken saves caused by external modifications.
Also worth noting:
  • Tools like MTool can impact performance
  • Running the game while your browser has a million tabs open might also slow things down
v0.02 saves should be compatible with version 0.03, but I’ve changed enough things that I wouldn’t bet my last gold coin on 100% compatibility.

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    Oath of Fallen [v0.03] [Drunken Skald]