Oath of Fallen [v0.02] [Drunken Skald]
Vesperine, the adopted daughter of a hunter from a remote backwater village, becomes entangled in events that begin to reshape a world ruled by the Cult of Light.
Mysterious forces awaken, summoning demons and corruption into what was once a peaceful land.
Thrown into a brutal reality that shows no tolerance for anything not classified as good in any form. Vesperine must find her place in a world defined by rigid dogma and merciless judgment.
Will she be able to uphold her principles… or will the world force her to change?
Thread Updated: 2026-04-10
Release Date: 2026-02-14
Developer: Drunken Skald – SubscriberStar
Censored: No
Version: 0.02
OS: Windows
Language: English
Genre:
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2d game, adventure, Female protagonist, anal sex, vaginal sex, oral sex, monster.
Installation:
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1. Extract and run
Changelog:
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New Features
Crafting
- Added a crafting system
- You can now create potions and other useful items
Skills
- Added a skill learning system
Books & Scrolls
- Added a system for books and scrolls
- Used to learn new skills
- Contain information about creatures and world lore
Weekly Quests
- Added a weekly quest system
- Quests refresh every week
Battle
- Added a custom Victory Scene
Content
Enemies
- Added a new enemy: Gnool
- Includes a full set of scenes
World
- Added 13 new maps
Story
- Continued the main storyline
- Additional Side Quest
Items
- Added new clothing items
System Changes & Improvements
UI / Menu
- Reworked the menu UI
- Added mouse support
- Improved keyboard navigation
Time & Date System
- Removed the third-party system
- Implemented a new, more performance-friendly solution
- Added a lunar cycle
Standing Pictures
- Reworked the standing picture system
- Reduced computational load
- Improved responsiveness to state changes
Clothing System
- Reworked the clothing system
- Fixed conflicts caused by duplicate items
- Added new mechanics:
- Zones requiring fully repaired outerwear
- Improved handling of clothing state restrictions (e.g. bedrooms, bathrooms)
Quest System
- Improved the quest system
- Added active tracking for collectibles
General Refactoring
- Major refactor of multiple core systems
- One key system was split into smaller, more efficient components
- Laid groundwork for future development
Fixes & Optimization
- Fixed numerous minor bugs
- Corrected many typos in descriptions and item names
- Improved overall performance through system optimization
- Exact performance gains could not be reliably measured
Additional
- Added a large number of new dialogue lines
- +107 new graphical assets
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Proof of concept
Prolog and free roam after
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HOTFIX
Fixed a bug related to incorrect use of potions.
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FIX: Fixed file naming issues.
FIX: Sleep now properly restores HP.
Change: Due to feedback about the difficulty level, added messages suggesting that players skip certain fights.
Change: Added a clearer hint before the “boss” suggesting that losing might be the intended outcome. Additionally, increased the fight’s difficulty — apparently someone managed to defeat him (supposedly without cheats… no idea how ), but that shouldn’t be possible now.
Developer Notes:
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The game is still in a very early stage of development, so expect bugs here and there.
I don’t have a dedicated Discord server yet, so if you run into any issues, feel free to message me directly — I’ll really appreciate it.
A quick heads-up:
The game relies heavily on variables that act as an internal API between systems.
They are meant to be read-only, and changing them can easily break things.
Because of that, I strongly recommend avoiding:
- Save editing
- External tools (like MTool)
If you decide to use them anyway — that’s on you
I won’t be able to help with broken saves caused by external modifications.
Also worth noting:
- Tools like MTool can impact performance
- Running the game while your browser has a million tabs open might also slow things down

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