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Oath of Fallen [v0.04a] [Drunken Skald]

Oath of Fallen [v0.04a] [Drunken Skald]

September 11, 2026F95


Vesperine, the adopted daughter of a hunter from a remote backwater village, becomes entangled in events that begin to reshape a world ruled by the Cult of Light.
Mysterious forces awaken, summoning demons and corruption into what was once a peaceful land.
Thrown into a brutal reality that shows no tolerance for anything not classified as good  in any form. Vesperine must find her place in a world defined by rigid dogma and merciless judgment.
Will she be able to uphold her principles… or will the world force her to change?

Thread Updated: 2026-09-11
Release Date: 2026-09-08
Censored: No
Version: 0.04a
OS: Windows
Language: English
Genre:
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2d game, adventure, Female protagonist, anal sex, vaginal sex, oral sex, monster.
Installation:
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1. Extract and run
Changelog:
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0.04a
Fixes:
[Fix] Graphical issues related to the Dune Crawler.
[Fix] Various issues with multiple events.
[Fix] Teleportation Gemstone acquisition, including backward compatibility for existing save files.
[Fix] Activating options menu during battle no longer displays an error
Added:
[Added] Option to skip the Prologue.
[Added] Missing Cult Robes graphics for Ves.
[Added] Return from Zarim, allowing players to continue and complete the ingredient-gathering quest.
0.04
New Quests
Added 8 new regular side quests:
  • 3 Mercenary Guild quests
  • 3 quests from regular NPCs
  • 2 Cult-related quests
    Added a Stealth Quest
    This quest introduces a new detection mechanic, where enemies
      can spot player after they enter their field of view.
  • Added 4 new repeatable quests
New Locations
  • Added 20+ new locations/maps
  • Added a new dungeon
New Enemies
  • Added a new H-Enemy: Brood Petal
  • Added a new Dungeon Mini-Boss
New/Improved Mechanics
  • Completely overhauled the Pleasure, Lewdness, and Corruption systems
    As previously announced, there is now a fully functional system controlling
    Pleasure and Lewdness progression.
    Some progression restrictions are still present, but they are now tied to
    character development rather than being arbitrary limitations.
    Raising Lewdness beyond certain thresholds will require sufficient
      development of specific erogenous zones.
  • H-Events can now have different variants depending on Ves’s current
      Lewdness and Corruption levels

    Defeat Events currently have three different variants.
    The highest tier will most likely not be accessible yet, as Ves cannot
    currently raise her Lewdness high enough to reach it.
H-Combat
  • H-Combat is finally here!
    This is a system I’ve been quietly working on since the early stages
    of development, and after overcoming several technical issues, it is finally
    active in version 0.04.
    Whenever Ves is Restrained, H-Combat visuals are now displayed, with actions
    from the H category visually represented during combat.
    Enemies receive an additional Endurance bar, which decreases as H-actions
    are performed.
    If the player does not actively contribute to defeating an enemy through
    H-Combat, they will not receive EXP from that enemy.
    The number of skills and actions allowing Ves to actively participate in
    H-Combat and defeat enemies faster will continue to expand in future updates.
UI & Technical Improvements
  • Various minor UI improvements
  • Improved resource usage and general game optimization
  • The new Defeat Event system significantly reduced the overall size
    of the game, despite the increased number of graphical assets.
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0.03c
  • Fixed (hopefully ) all missing graphic issues. The game no longer contains the temporary duplicate file copies used during the migration process.
  • Fixed several events, including the cultists near the dungeon and the guard.
  • Fixed the Dune Crawler and Sand Worm encounters. They should now select and execute their intended actions correctly.
  • Fixed the inn sleeping event. It should no longer walk around.
  • Fixed the clothing repair system. The related error should no longer occur. The UX has also been improved: after using a Sewing Kit, the repair window now remains open and displays the current condition of your clothing and the remaining amount of thread, allowing you to continue repairs until you’re satisfied with the result.
  • Fixed several typos.
Major fix patch:
  • Fixed various book-related issues.
  • Fixed several transfer and teleport events.
  • Fixed the Pink Slime AI issue.
  • Fixed the Cultist Cave progression for players who refused the cultists’ offer.
  • Fixed Phantom Arrow.
  • Fixed missing graphics issues.
0.03a
Missing Files Fix
0.03b
Fixed an issue with missing images in some dialogues.
New Content
  • Added multiple new maps and locations, including:
    • A new Dungeon
    • The city of Zarim
    • Jungle areas and surrounding locations
  • Continued the Main Story
  • Added a major new side character
  • Added dozens of new NPCs
  • Added hundreds of new lines of dialogue
  • Added numerous new books, journals, and lore entries
  • Added new skills and skill books
  • Added new illustrations and visual assets
Quests
  • Added numerous new side quests
  • Several side quests are now connected into larger quest chains
  • Player decisions made during quests can influence future events and outcomes
  • Added the first major branching story elements
Character Routes
  • Began implementation of multiple playstyle routes:
    • Virgin Route
    • Normal Route
    • Slutty Route
  • Added new content and opportunities related to preserving Ves’s innocence
  • Exploration, investigation, and player choices now play a larger role in determining available paths
Dungeons & Exploration
  • Added a new Dungeon system
  • Dungeons now maintain their own persistent state until fully exited
  • Added randomized reward placement
  • Added randomized monster placement in selected areas
  • Added hidden rewards and exploration-focused content
  • Introduced dungeon-exclusive mechanics that will be reused in future locations
  • Added the first dungeon puzzles
  • Puzzle mechanics are planned to appear in future content as well
Combat
  • Completely rebalanced combat
  • Reworked skill formulas and damage calculations
  • Rebalanced equipment impact on combat performance
  • Improved overall combat pacing and difficulty
New Enemies
  • Added Mimic, a new H-enemy
  • Added a new dungeon-related defeat scene
  • Added several new regular enemy types
Demonic Language
  • Added the Demonic Language system
  • Added a custom demonic language created specifically for the game
  • Added a language-learning system allowing players to gradually decipher it
  • Deciphering the language may reveal hidden information, alternative solutions, and opportunities that could help Ves in the future
Quality of Life
  • Added the Fast Travel system
  • Fast Travel becomes available through quest progression
  • Reduced backtracking between previously visited locations
Technical Improvements
  • Major internal refactoring and system improvements
  • Numerous bug fixes and stability improvements
  • Continued work on performance optimization
  • Additional optimization work has been implemented to improve performance on lower-end hardware
  • While the game should run better than before, I am still actively working on optimization. If you are using older hardware, I recommend closing your web browser and other unnecessary applications before launching the game
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New Features
Crafting
  • Added a crafting system
  • You can now create potions and other useful items
Skills
  • Added a skill learning system
Books & Scrolls
  • Added a system for books and scrolls
  • Used to learn new skills
  • Contain information about creatures and world lore
Weekly Quests
  • Added a weekly quest system
  • Quests refresh every week
Battle
  • Added a custom Victory Scene
Content
Enemies
  • Added a new enemy: Gnool
  • Includes a full set of scenes
World
  • Added 13 new maps
Story
  • Continued the main storyline
  • Additional Side Quest
Items
  • Added new clothing items
System Changes & Improvements
UI / Menu
  • Reworked the menu UI
  • Added mouse support
  • Improved keyboard navigation
Time & Date System
  • Removed the third-party system
  • Implemented a new, more performance-friendly solution
  • Added a lunar cycle
Standing Pictures
  • Reworked the standing picture system
  • Reduced computational load
  • Improved responsiveness to state changes
Clothing System
  • Reworked the clothing system
  • Fixed conflicts caused by duplicate items
  • Added new mechanics:
    • Zones requiring fully repaired outerwear
    • Improved handling of clothing state restrictions (e.g. bedrooms, bathrooms)
Quest System
  • Improved the quest system
  • Added active tracking for collectibles
General Refactoring
  • Major refactor of multiple core systems
  • One key system was split into smaller, more efficient components
  • Laid groundwork for future development
Fixes & Optimization
  • Fixed numerous minor bugs
  • Corrected many typos in descriptions and item names
  • Improved overall performance through system optimization
  • Exact performance gains could not be reliably measured
Additional
  • Added a large number of new dialogue lines
  • +107 new graphical assets
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Proof of concept
Prolog and free roam after
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HOTFIX
Fixed a bug related to incorrect use of potions.
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FIX: Fixed file naming issues.
FIX: Sleep now properly restores HP.
Change: Due to feedback about the difficulty level, added messages suggesting that players skip certain fights.
Change: Added a clearer hint before the “boss” suggesting that losing might be the intended outcome. Additionally, increased the fight’s difficulty — apparently someone managed to defeat him (supposedly without cheats… no idea how ), but that shouldn’t be possible now.
Developer Notes:
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I’ve just posted the first roadmap outline on my Discord server.
A more detailed and comprehensive version will be coming soon
The game is still in a very early stage of development, so expect bugs here and there.
A quick heads-up:
The game relies heavily on variables that act as an internal API between systems.
They are meant to be read-only, and changing them can easily break things.
Because of that, I strongly recommend avoiding:
  • Save editing
  • External tools (like MTool)
If you decide to use them anyway — that’s on you
I won’t be able to help with broken saves caused by external modifications.
Also worth noting:
  • Tools like MTool can impact performance
  • Running the game while your browser has a million tabs open might also slow things down
Save files from version 0.03 and later are compatible. Saves from version 0.02 should also work.

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    Oath of Fallen [v0.04a] [Drunken Skald]