Of Devotion and Despondence [v0.2.18] [Earliestbird]
Of Devotion and Despondence is a visual novel with heavy RPG elements that follows the journey of a man exiled to a shifting world, a place where humans are not expected to survive for long.
It is written in first-person narrative, and tells an emotional story that focuses on mature prose,
romance, and erotic scenes.
It is written in first-person narrative, and tells an emotional story that focuses on mature prose,
romance, and erotic scenes.
Thread Updated: 2024-09-02
Release Date: 2024-08-23
Censored: No
Version: 0.2.18
OS: Windows
Language: English
Other Games: When Silver Burned
Genre:
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2DCG, Male Protagonist, Text Based, Adventure, Turn Based Combat, Fantasy, Management, Romance, RPG, Anal Sex, Creampie, Teasing, Groping, Handjob, Lactation, Male Domination, Oral Sex, Pregnancy, Spanking, Vaginal Sex, Religion, Exhibitionism, Monster Girl
Installation:
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1. Extract and run the shortcut.
Changelog:
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v 0.2.18:
– Added a new main story event; preparation for going after the Unmade! Plus some more Raven shenanigans.
– Added a new main story event; preparation for going after the Unmade! Plus some more Raven shenanigans.
– Added jiggle animations for the first outfit for every resident.
– Image visual updates/fixes.
– Changed costs of resident active talents.
– Combat balance adjustments.
Note: The new event should trigger if you have unlocked all girl-events and you replay the last adventure event.
v 0.2.17:
– Added jiggle animations to the default residents outfits. Hey, I’m learning some new tricks 🙂
– Added a new daily event, Arousing Dreams; a short erotic scene that has 8 different visual variations.
– Added another new (original) song to the ingame playlist.
– Adjusted Skirmish difficulty based on player breedings.
– Updated some image visuals.
– Combat balance changes.
– UI position fixes.
Note: Hopefully this will work with saved games.
v 0.2.16:
– Added two new girl-events for Melrose! This includes an oral scene that may or may not interrupt a peaceful discussion with Dalena.
– Added two new girl-events for Melrose! This includes an oral scene that may or may not interrupt a peaceful discussion with Dalena.
– Added a new (original) song to the ingame playlist.
– Adjusted music transitions in the Collection menu when revealing cards.
– Combat balance changes.
– Added a hint to visit Puxy to craft the Sextoy when failing the attempt.
– Doubled the chance to find Zal’Rog (from 2% to 4%) when the quest is given.
v 0.2.15:
– Added the next row of adventure events, set in an underwater zone!
– Added the next row of adventure events, set in an underwater zone!
– The 7 new locations include 2 erotic scenes (oral), two new enemies, and some setup for the story.
– Added 6 new items.
– Updated some images with better visuals.
– Changes to character creation background and music.
– Balance adjustments.
– Typo fixes.
Note: The girl-events related to the main story are coming soon, too!
v 0.2.14:
– Added 11 new narrator voice lines – ranging from girl events, to adventure events, to start-of-day lines.
– Added 11 new narrator voice lines – ranging from girl events, to adventure events, to start-of-day lines.
– Remade several images with better visuals (meeting Mel for the first time, Dalena first fight, Bonni erotic scenes, etc).
– Added an alternate outfit for each Aspect in the Patreon game version.
– Added another Resident skillbar color shade between blue and purple.
– Added 2 new items (Drops from 3rd Dungeon, scaling with Wild and Mindful).
– Added a new Main Menu theme song.
– Fixed a bug that allowed repeating a mushroom event.
– Typo and wording fixes.
– (Background changes in the code regarding Achievements)
Note: I’ve been working hard to release the game on Steam for a month now, only to be denied during the review process. It sucks, but it is what it is.
Regardless, I am now going to focus all my efforts on advancing the main story. I already have 3 different endings in mind. But I’m getting ahead of myself; the underwater zone comes first 😉
v 0.2.13:
– Added 2 new girl-events for Raven! It’s time to have some fun with the white-haired tomboy.
– Added 2 new girl-events for Raven! It’s time to have some fun with the white-haired tomboy.
– Added narration! The first iteration of (Darkest Dungeon inspired) voice acting is now in the game – with Melrose being the perfect candidate to follow along with the player’s journey. Currently 20 voicelines, I will continue to expand narration with future updates.
– Added a new random daily event, Chemfusion Storm.
– Fixed a crash related to the 5th Temple of Renewal event.
– Fixed a bug related to some Dungeon Boss cards not being rewarded.
– Small enemy balance changes.
– UI fixes.
Note: The VA brought lots of technical changes, so things may break.
v 0.2.12:
– Added three Dungeons! These are optional areas where you have to fight through a variety of enemies to unlock Boss cards. They contain no story elements – just opponents in your way and rewards to pick up!
– Added three Dungeons! These are optional areas where you have to fight through a variety of enemies to unlock Boss cards. They contain no story elements – just opponents in your way and rewards to pick up!
– Added 20+ new enemies with their own individual art.
– Added 3 new unique Collection cards, one for each Dungeon Boss.
– Added 5 new items.
– Added the Aspect of Gravity.
– Added pregnant version of Darkwing Tower vendor and Jolestia (the fairy) after breeding them.
– Fixed some typos and image details.
Note: This is only the first iteration of dungeons, I will be looking to improve them based on player feedback. Balance will need ironing out as well.
v 0.2.11:
– Added 2 new girl-events for Dalena! Sex with a main love interest comes with explosive force – 3 erotic scenes packaged in 2 events!
– Added 2 new girl-events for Dalena! Sex with a main love interest comes with explosive force – 3 erotic scenes packaged in 2 events!
– Added 2 new events in the Temple of Renewal! Help new sisters learn about the purpose of their various holes during classes.
– Updated Aspect of Courage with entirely new visuals.
– Fixed inaccurate goblin crafting prices.
– Fixed a crash related to time variables (New/Old Rozan, Collection).
– Typo fixes and description edits.
– Small enemy balance changes.
v 0.2.10:
– Added an erotic event (furry) that can trigger after day 60 if the player has at least 200 Magnetic.
– Added an erotic event (furry) that can trigger after day 60 if the player has at least 200 Magnetic.
– Added a new building, Heated Quarters: Pyre now burns 10 Wood for 4 Essence. +10 Defense for Residents.
– Added an option before the ‘Bandit Leader’ fight to flee in New Rozan.
– Added descriptions to the character creation screen.
– Replaced resource names (Wood, Sap, etc…) with icons during most parts of the game. (Couldn’t do it with traveling merchant due to technical limitations.)
– Recolored some resource icons to look more distinctive from each other.
– The ‘Game over’ screen now has a background image.
– Constructed buildings no longer show their resource requirements.
– Tried fixing the sync between Skirmish visuals and audio. (I have no idea why magnetic and impish need different timers to sync up.)
– Added a link to my novel in the main menu, When Silver Burned.
– Other visual fixes.
Note: Another update compatible with games created in 0.2.8 or 0.2.9! I’ll try my best keeping this up, unless a new major system is added/changed.
The new resource icons may cause some bugs – a lot needed to be replaced.
v 0.2.9:
– Added 2 new erotic events for Puxy, the goblin alchemist!
– Added a new erotic event to Strong & Mystic‘s mercenary business in New Rozan. Includes new shopkeeper image.
– Added 2 new erotic events for Puxy, the goblin alchemist!
– Added a new erotic event to Strong & Mystic‘s mercenary business in New Rozan. Includes new shopkeeper image.
– Added a new erotic event to Lucina’s Herbs and Remedies shop in New Rozan. Includes new shopkeeper image.
– Updated some Raven pictures (Better face in event 2, petite girl is now more appropriately petite in events 2 and 5)
– Fixed a bug that allowed the ‘Diceroll’ music to keep playing after the day ended, making two music tracks play at the same time.
– Puxy screen updated with her replayable events.
– Combat balance changes
– UI fixes
Note: This update should be compatible with games created in the previous patch, 0.2.8!
v 0.2.8 Hotfix:
Fixed the Raven event not triggering immediately after the ambush.
Fixed the Raven event not triggering immediately after the ambush.
v 0.2.8:
– Added 3 new girl-events; two of which are connected between Dalena and Raven.
– Added the Aspect of Expedition.
– Added 5 new Collection cards (4 Common, 1 Elevated).
– Added 5 new Collection cards (4 Common, 1 Elevated).
– New X-Ray icon for bred Aspects in the Pantheon.
– Resident Skills above 200 now have a purple colored bar instead of a regular blue one.
– Updated several Raven pictures. This includes a few of her events and all her unlockable outfits.
– Slightly adjusted Collection rarities (60% Common, 30% Elevated, 10% Legendary).
– Buffed Arcanum class to start with 5 extra Essence.
– Combat balance changes.
– Added some tooltips for clarity.
v 0.2.7:
– A new girl joins the Mansion location; Jolestia, the fairy! She has two erotic events, and as you can probably guess, both of them involve some intense size-difference action.
– A new girl joins the Mansion location; Jolestia, the fairy! She has two erotic events, and as you can probably guess, both of them involve some intense size-difference action.
– Added 2 new adventure events, both erotic encounters! Heads up, one of them is furry.
– Added a new vendor to Old Rozan, allowing you to respec Active and Passive combat talents. She also has an erotic event behind a skillcheck.
– New items in the inventory are now marked by red “!” alert icons.
– Replaced the “Pack of Materials” starting item with “Party Hat” (Which is otherwise an early item craftable by Puxy)
– Increased the CHAR of the Rhythmist class by 1. (Felt a bit weak compared to the other classes.)
– Slightly increased the armor of “Bandit Leader” (20 to 25)
– Slightly reduced the armor of “Bandit” (20 to 15)
– Slightly increased HP of later enemies if player has overleveled due to breedings from previous games. (+30 HP if player has 20+ Breedings)
– Fixed a bug that would play music twice. If the bug is still there, a manual solution is to exit into the menu, which should reset the playlist.
– Small UI fixes.
– Gallery adjustments.
Note: I upped the quality of all the new erotic events arriving this patch! It took a while, but moving forward I want to provide the best lewd visuals possible. At this rate, I might pick up some drawing skills from the amount of manual edits I end up doing.
v 0.2.6:
– Added a new event that introduces Puxy, the goblin alchemist! You should expect her to arrive on Day 46.
– Added a new event that introduces Puxy, the goblin alchemist! You should expect her to arrive on Day 46.
– Puxy brings a new crafting system where players can use reagents to craft items for different bodyparts, unlocking new cosmetics for her in the process.
– Reagents are gained passively. + 1 Green for every passed day, + 2 Blue for winning fights, + 1 Gold for each individual stat victory during skirmish.
– 20+ new craftable items, including combat items that scale with player stats (such as Stoic or Impish).
– Remade all 4 events in the Temple of Renewal, adding new images of penetration and updating the story where necessary.
– Added the Aspect of Equilibrium, which requires the last Skirmish victory to be a tie.
– Combat UI now displays player attributes.
– Fixed a major bug where PHYS kept increasing every turn by 2 from the Bloodrush and Exposure passives.
– Other combat fixes.
– Fixed typos.
v 0.2.5:
– Added music! This includes 11 background songs and 2 battle tracks that play during the game.
– Changed Raven’s Wild at Heart: +10 Wild if lower than 100, +5 Maximum Wild otherwise.
– Shield Bash now deals 3 + FORT damage
– Added a notification when trying to unequip a fused item.
– Fixed typos
– Visual improvements
Note: Smaller patch – it should work with saves from the previous version, you can just ignore the warning pop-up.
v 0.2.4:
– Remade 4 sex scenes entirely with images of penetration! Also updated 2 other erotic events with slightly better visuals (Temple of Renewal remains unchanged for now).
– Remade 4 sex scenes entirely with images of penetration! Also updated 2 other erotic events with slightly better visuals (Temple of Renewal remains unchanged for now).
– Added a gallery for one-time erotic adventure events! Even if you make a choice that avoids the encounter, the visuals in the gallery will be unlocked.
– Added 2 new Collection cards (increasing the total number of ingame combat talent points to 6)
– Added 1 new Pantheon aspect; the Aspect of Heat.
– Added 3 new active combat talents that cost no energy, but have a cooldown:
Hunter’s Mark: Mark a random enemy bodypart. Targeting the marked bodypart will have different effects based on the used skill, removing the mark.
Using Parry on mark: Weaken the opponent’s global damage by PHYS for 3 turns.
Using Shield Bash on mark: Make the bodypart bleed for CHAR damage for 1+40% FORT turns.
Using Rending Strike on mark: Apply a new mark on a random bodypart and restore 5 Shield.
Meditate: Skip to the next natural energy restoration cycle. Restore FORT + CHAR leg armor.
Crimson Rush: Damage your own HP by PHYS + FORT + CHAR. Gain 2 energy.
– Further combat UI improvements
– Increased skill check requirements, as they have become trivial due to power creep
– Visual improvements (Raven outfits, cumshot effect during events, new bandit image in New Rozan, new bleed icon, etc)
– Fixed an outfit screen related bug
– Small dialogue and typo fixes
Note: I heard your feedback, and the ability to respec combat talents is coming soon! You can also expect a lot more proper erotic scenes in the future.
v 0.2.3:
– Added Outfits! In the old Inspect screen, selecting different outfits will also change the girl’s profile picture.
– Added Outfits! In the old Inspect screen, selecting different outfits will also change the girl’s profile picture.
– Selecting the naked outfit will also update the girl’s physical description.
– Combat balance changes:
Rending Strike now deals 3 + 60% CHAR damage (earlygame buff, lategame nerf)
Dodge now delivers a random 60% PHYS attack by default
Changed Legionnaire passive to “Increase the damage of Shield Bash by 1 after every natural energy restoration.”
Replaced Fast Footwork passive with Red Rivers: “Using Dodge extends enemy bleed durations by 1 turn.”
Added new passive, Static Edge: “Cleave interrupts enemies about to armor up, restoring 3 Shield for each interrupted action.”
Added new passive, Scrap Metal: “Armor Up doesn’t cost energy. Armor Up gains a 4 turn cooldown.”
Added new passive, Efficient Mixture: “Dazzling Display only costs 1 energy. Dazzling Display gains a 5 turn cooldown.”
Nerfed some early enemies, buffed later enemies.
– Added several new sounds for different combat abilities
– Major visual improvements for the combat screen (cleaned up HP bars, added floating damage numbers, etc.)
– New effect for Raven’s talent ‘Wild at Heart’: -10 Stoic, +10 Wild. If Stoic is greater than Wild, gain +20 Wild instead.
– Changed Dalena’s talent ‘Battle Trance’ to only convert Wild into Defense when Mindful is maxed out.
– Nerfed Dalena’s passive that increases the player’s lowest skill every day to 1
– The legendary card ‘Thorn Mother’ now also gives a passive talent point.
– Finding a profession item now shows the item’s full name
– Adjusted Skirmish scaling
– Patreon game version now has some extra cosmetic goodies (Aspect of Charity, cumshot version of the naked outfits)
– Fixed up some images (Raven profile pic smaller head, more visible nips)
– Fixed Shield Bash not interrupting enemy armor-up
– Fixed some typos and descriptions
v 0.2.2:
– Added 3 new girl-events for Melrose – which includes the first erotic scene between the MC and a main love interest!
– Added 3 new girl-events for Melrose – which includes the first erotic scene between the MC and a main love interest!
– The Pantheon is now persistent between games (starting with your next run). Breedings gained from them will also carry over to freshly unlocked Collections!
– Aspects you have already bred this way can be viewed from the start, before the Pantheon is unlocked.
– Buffed the Architect and Survivalist player classes (Architect gains 3 skillpoints when building, Survivalist starts with +10 max HP)
– Cleave and Blade Flurry now deal 60% Attack Damage (previously 100%)
– Replaced Piercing Strike with a new skill, Rending Strike – Strike an enemy bodypart, making them bleed for CHAR damage for the next 3 turns.
– Buffed later enemies (mostly their armor, damage remains unchanged)
– Visual fixes
– Dialogue and story polish
Note: For the first round of balancing changes, I mostly left enemies alone. I’m hoping to bring pure PHYS builds in line with FORT and CHAR, and then we’ll see what needs to be changed to make combat feel challenging, but fair.
v 0.2.1:
– A complete rework of the combat system! Each bodypart is now protected by Armor (both for the player and the opponent), and there’s a much higher emphasis on deciding which bodypart to target. Every 3 turns the player recovers energy, so there will always be decisions to make no matter how long the fight goes on. There is more variety in opponent actions, and several player abilities to unlock.
– A complete rework of the combat system! Each bodypart is now protected by Armor (both for the player and the opponent), and there’s a much higher emphasis on deciding which bodypart to target. Every 3 turns the player recovers energy, so there will always be decisions to make no matter how long the fight goes on. There is more variety in opponent actions, and several player abilities to unlock.
– Added a player skilltree! Use Talent Points to unlock new active and passive combat abilities. From old moves such as Cleave or Parry, to new powerful skills like Steel Explosion and Blade Flurry, there is a lot to play around with.
– Replaced the ARCA attribute with FORT! Short for Fortitude, FORT gives 3 Armor for each bodypart, and scales some abilities. Although mostly a defensive attribute, there are ways to make your opponent hurt with it. It’s also a better fit for the main character from a story perspective. (But don’t worry, magic is not gone. It now mostly revolves around items and Shielding.)
– Remade the inventory system! The old “offensive, defensive, ornament” system got replaced by “head, chest, legs, weapon, ornament”. So yes, that means 2 new item slots to equip at the same time. The inventory also received many visual improvements, like duplicates not cluttering the screen anymore, and nice little icons for equipped item types.
– Added starter Classes! At the start of the game, players will be able to choose between several classes (with room for more in the future). From the Smith who makes use of the fully upgraded smelter right away, to the Rhythmist, juggling the days and his HP bar. Decide how you begin each game you play.
– Added lots of new items, and changed many existing ones.
– Added 1 new building.
– Added 3 new Collection cards (1 Common, 1 Elevated, 1 Legendary).
– Remade all of the Collection cards, making their artwork much higher quality.
– Added 1 new Aspect for the Pantheon, the Aspect of Style.
– Completely replaced the images for 2 Aspects (Divination and War).
– Skirmish now has more flat difficulty and less scaling (harder earlygame, easier lategame).
– Increased base game volume. Hopefully it’s no longer too quiet.
– Lots and lots of visual improvements. New Main Menu background, better base background, cleaner UI elements, etc.
– Um, there might be more stuff I can’t remember. I’ve been working on this update for a very long time now.
Note: Balance will be truly and utterly fucked. I didn’t have time to test a lot of things, especially enemies later on. So please, voice your feedback (forums, discord, reviews, Patreon) so I can fine-tune the game until it becomes a perfect middle ground between easy and hard. Also, expect bugs.
As for more events for the main love interests, they are coming. Mel is the biggest priority right now, but the story is entwined between them all.
v 0.1.16:
– Added the next row of adventure events: Learn more about the plans of the Unmade, settle a feud between a redheaded captain and a dangerous wyrwolf, or just have some (not so) peaceful fishing time! 7 new locations, 3 erotic scenes, and multiple images of actual penetration – which is something I intend to have more of moving forward.
– Added the next row of adventure events: Learn more about the plans of the Unmade, settle a feud between a redheaded captain and a dangerous wyrwolf, or just have some (not so) peaceful fishing time! 7 new locations, 3 erotic scenes, and multiple images of actual penetration – which is something I intend to have more of moving forward.
– Added an option to show Player Skills during adventure events.
– Cheat Start is now split into two options: Cheat Resource gives 200 of each resource, and Cheat Combat gives enough attributes to make combat trivial (30 PHYS, 30 ARCA, 10 CHAR)
– Changed the Aspect of Obsession requirement to the following: “The *two* highest Player Skills must be higher than all other Player Skills combined.”
– Added some new items to the game.
– Added text that provides guidance in New and Old Rozan to let players know how to proceed
– Increased Skirmish scaling and flat difficulty
– Red Lock of Hair now gives 4 to lowest skills, down from 10
– Gods’ Humility now costs 100 resources, up from 50
– Players start the game with 1 additional ‘Food Rations’.
– Balance changes for Dalena’s Passive Talents (more Defense, less Player Skills)
– Made some fixes for two Raven outfits (Enhance the butt!)
v 0.1.15:
– Enhanced almost all ingame images to look better, giving them a near-uniform artstyle! This includes adventure events, Resident profiles and events, enemies, persistent locations, juicier cumshots, and more.
– Enhanced almost all ingame images to look better, giving them a near-uniform artstyle! This includes adventure events, Resident profiles and events, enemies, persistent locations, juicier cumshots, and more.
– Added 1 new event for the Temple of Renewal. In addition, images for this location have been replaced entirely.
– Added 3 new Aspects for the Pantheon. These are the Aspect of Dracona, Aspect of Progress, and Aspect of Unity. (Because everyone needs a steampunk waifu in their lives:]
– Resident outfits can now be viewed in the new ‘Inspect’ screen. The naked versions unlock based on event progress with the girls – this will be finalized for Dalena and Melrose as they receive more events.
– Fixed a visual bug that showed multiple of the same item equipped.
– The above bugfix also comes with a new mechanic that increases the daily fusing loss by 1 for each duplicate you have of an item.
– Reduced the the armor of the ‘Worker Tree’ opponent.
– Fixed the non-bred version of Aspect of Glory having white edges instead of transparent ones.
– Small UI fixes
Note: I’m making steady progress with the next row of adventure events, as well as new events for the residents. The story itself is crucial to get right and not something that should be rushed. While those things come along, I’m happy to add more sexy content where I can.
v 0.1.14:
– Added Passive Talents for the residents! Every girl has a different skilltree, some of which may completely change the way they function. From Raven skipping work, to Dalena using her martial prowess to help with professions, and to Melrose messing around with skillpoints, they each bring something unique to the table.
– Added 3 new Pantheon Aspects! These are the Aspect of Divergence, Aspect of Gluttony, and Aspect of Hunt.
– Opening the ‘Memories’ tab now shows the number of girl events currently in the game.
– Slightly increased Skirmish base difficulty
– Added an optional ‘Auto-Clean‘ function to the Pantheon
– Added a ‘Show Original‘ button to bred Pantheon Aspects
– Reduced the Pantheon breeding cooldown to 5 days (from 10)
– Doubled the ‘Traveling Merchant’ daily event chance to occur
– Dalena’s Talent ‘Honorbound’ now gives 5 Player Stoic instead of 10
– Melrose’s Talent ‘Future Lessons’ no longer reduces Visionary if maxed out (bug)
– Fixed the Aspect of Fertility base image (aka. been given a proper set of panties)
– Fixed a crash that happened when using ‘Tricklash’ when almost all of Raven’s skills were maxed out
– Fixed a bug that made it so that players wouldn’t get a Collection reveal after a breeding
– Small UI adjustments and variable changes
Note: The Passive Talents do a variety of new stuff, so I expect there will be quite a few bugs to squash. Feel free to break the game and then tell me about it so I can fix it 😉
v 0.1.13:
Breedable Achievements! (aka. The Fap Patch)
Breedable Achievements! (aka. The Fap Patch)
– The Pantheon is here! Discovered in Old Rozan, this place will not only serve as the game’s Achievements system, but will also allow you to unlock bred versions of twenty (and more coming) different Aspects.
You’ll also be able to cum on each of them not once, not twice… but three times. That’s right. Twenty sexy women, each with a preg version and three cumshot stages.
– 2 new girl events for Dalena.
– A fresh new frame for the Collection cards!
– The ‘Training Tools’ building is now much cheaper
– During professions, increased the flat resources gained for Wood, Stone, Bone and Hemp (previously 1 to 6, now 4 to 6)
– Reduced essence gained for smelting some later items
– Skills are no longer increased by failing Skill Checks. I made this change so that players are not tricked into ‘grinding’ Skill Checks anymore by failing them. Instead, if the requirements are not met, players should explore other areas and return later. Also with the new skillpoints added last patch, every Skill Check in the game should be much easier to pass.
– Added a visual indicator for when players have a Collection reveal available
– The “Skip” button on the adventure screen now only appears after day 10
– Fixed a bug where some variables were defined twice
v 0.1.12:
Major gameplay update!
– New (experimental) gameplay mechanic: Skirmish! The base now gets attacked every 20 days, challenging the main character and his girls in every stat. At least 3 victories out of 6 are needed to win the Skirmish, receiving skillpoints to spend among the MC and the residents as a reward. Defeat will take away some resources (NOT Essence), but don’t worry – losing a Skirmish will never result in game over.
Major gameplay update!
– New (experimental) gameplay mechanic: Skirmish! The base now gets attacked every 20 days, challenging the main character and his girls in every stat. At least 3 victories out of 6 are needed to win the Skirmish, receiving skillpoints to spend among the MC and the residents as a reward. Defeat will take away some resources (NOT Essence), but don’t worry – losing a Skirmish will never result in game over.
– Added Active Talents! Spend resources to modify and augment the skills of residents in interesting ways. Active Talents are unlocked by building ‘Living Quarters’.
– The player and residents start with 10 skillpoints to spend by default.
– New skill graphics for the residents screen. Girl skills now have a maximum limit of 100 by default.
– The Dice have fallen. The first event where the MC struggles with his depression is now in the game.
– Added new random daily event: Traveling Merchant (can appear from day 50)
– Added the option to show resources during events.
– Changed the “Accident” event to only appear after 25 days have passed (previously 5)
– To reduce early grinding, the day 2 ‘Cellar’ event now gives more resources. Resources gained from the repeatable adventure events were also greatly increased.
– Increased the cost of some buildings (Essence Nets, etc) and reduced the cost of some other buildings (Smelter, etc).
– Slightly increased the game’s base volume.
– Searching in cities is now twice as fast.
– Added a notification if New Rozan discounts are already active (they cannot be stacked)
– New visuals for tutorials.
– Fixed some tooltip display bugs.
– Added the Credits screen! Patreon supporters now get recognition ingame. Love you guys <3
Note: There’s a few things to address about Skirmish.
1) Balance is highly subject to change – feedback is everything. Please let me know what you liked, disliked, and what changes you think would make this feature a better experience.
2) You are not supposed to win every Skirmish. Sometimes it’s better to accept defeat ahead of time and mitigate the resource loss by spending as much as you can beforehand.
3) Skirmish was designed with Active and Passive Talents in mind, but Passive Talents are not in the game yet. I’m working hard to make this a reality as soon as possible.
v 0.1.11:
A revision update that addresses a large amount of player feedback!
A revision update that addresses a large amount of player feedback!
– Revamped / expanded the intro at certain places to flesh out the main character more. Some adventure events that touch on the main storyline also received this treatment.
– Added 2 early girl events for Raven, pacing out the growth of the relationship more. Also made small changes to already existing girl-events, including a new picture for ‘The Unfortunate Shed’.
– Continued Raven’s story with 1 new girl event, told from her point of view.
– Added the first girl event for Dalena. Also changed her name to Dalena:)
– Added 1 new erotic event in the mansion with Bonni the vampire.
– Changed multiple images for Raven, including her profile icon.
– Fixed several early pictures with major AI weirdness going on. Added new cumshot pictures for early erotic events.
– The save menu can now be accessed during the intro.
v 0.1.10:
Big update coming through!
– Added 6 new adventure events! From a vampire mansion to a sticky-slimy cave, these new places also contain 3 erotic events to feast your eyes upon.
Big update coming through!
– Added 6 new adventure events! From a vampire mansion to a sticky-slimy cave, these new places also contain 3 erotic events to feast your eyes upon.
– Added the third recruitable main love interest: Lady Melrose! Once reached, the lovely oracle will finally be ready to settle in her new home.
– Added 1 new girl event for Raven, shedding more light on a main story line.
– Added Cheat start! If you’ve already played enough and just want to quickly rush to where you previously left off in the story, this will boost your resources and character stats to pretty much trivialize the gameplay.
– Changed some character descriptions.
– The first encounter with Mel has a different picture now (Boob size buffed 🙂
– Raven’s girl-events are more spaced out.
– Small UI fixes.
– Typo fixes, as is tradition.
v 0.1.9:
– The Collection is here! Acting as a breeding minigame, players can reveal a random card from the collection for every impregnation. Not only are these cards nice to look at, but they also provide various bonuses based on rarity (Common, Elevated, and Legendary).
– The Collection is here! Acting as a breeding minigame, players can reveal a random card from the collection for every impregnation. Not only are these cards nice to look at, but they also provide various bonuses based on rarity (Common, Elevated, and Legendary).
The collection unlocks in New Rozan when you acquire the Mirror of Spirits.
Note: I’m aware right now there are only about 5 breeding events in the game. The plan is to add more and more with new updates until it’s possible to unlock most of the collection.
– Changed the appearance of D’Alena
– Fixed the Old Rozan unmade fight not increasing the “Unmade Killed” stat.
– Small enemy stat adjustments
– Fixed typos
v 0.1.8:
– Added 2 new events to New Rozan – with the last one at progress 10 opening the way to the old city!
– Added 2 new events to New Rozan – with the last one at progress 10 opening the way to the old city!
– Added a new persistent location, Old Rozan – Explore repeatable and other events in the ancient floodlands!
– Added 1 new event that leads out of the city and sets the stage for a new main plotline
– Added 6 new items
– The game now has a main menu theme!
– Added an option in preferences to show player HP during events and adventure
– Changed the intro picture of New Rozan
– Greatly reduced the chance of ‘Strange Echoes’ event happening. Also reduced the effect it has on skills
– The ‘Training Tools’ building is now recommended for early construction
– Changed the ‘X’ icon next to equipped items to only show when fusing is 0 (and it can be unequipped)
Hotfix:
– Added the ability to skip unseen text in preferences – now catching up to your old save should be much quicker and easier!
– Fixed the broken tooltips
Note: Don’t know why the RenPy build distribution broke the tooltips, so I’m back to doing it manually.
v 0.1.7:
– The first iteration of daily random events is in!
– The first iteration of daily random events is in!
– Added 4 random events, each with about 7% chance to occur on day end (Including a conditional event when someone is mining)
– Increased essence looted from early enemies (again)
– Changed the city exploration “progress” value to be capped out when all non-repeatable events have been completed (currently 10)
– Added tooltips to resources
– Added a stat that tracks how many Unmade the player has killed
– Fixed game crash after clicking “…asked about my purpose” during the portal event.
– Fixed Heart-Hold price and a bug where the player could heal infinitely without equipping the item
– Fixed a bug that displayed a message that a profession item was found
– Fixed stat headers highlighting
– Fixed some typos
– Also uuuhh, the ‘Collection’ button was not supposed to do anything yet. Fixed 🙂
Note: Rolled out this quick update to address the bugs. Also I used a new method of build distribution, so hopefully things won’t break.
v 0.1.6:
– A large amount of UI improvements and overhauls!
– A large amount of UI improvements and overhauls!
– The character screen has been updated, and now includes a page that displays various stats.
– The combat screen has been remade with improved visuals and more QoL (like enemy bodyparts highlighting on hover)
– The adventure screen‘s text and icons have been replaced, with persistent locations having their own distinctive icons.
– Updated several other screens such as yes/no prompts, preferences, save and load menu, residents stat menu, etc.
– Added a hidden (Magnetic) event to the tower trader.
– Added more dialogue to the oracle portal event.
– To bring ARCA lategame more in line, each enemy bodypart now has a maximum of 5 instability (so 15 total)
– Passive healing can now heal to full HP
– Fixed some typos
– Item balance changes (Heart-Hold now heals 20 instead of 25, but is significantly cheaper)
– Adjusted several background variables for future use (Maximum HP, Bonus Shield, etc)
v 0.1.5:
– Added 3 new adventure events.
– Added 3 new adventure events.
– Visit a new persistent location, the city of New Rozan!
– Added 3 new enemies
– Added ~16 new items
– You can now smelt duplicates of equipped items
– Added further groundwork for the Collection (still in development)
– Small enemy adjustments
– Small event text adjustments
– Main menu UI adjustments
Note: Sorry for the slower updates, life has been happening, plus my ancient dinosaur of a PC keeps making weird noises.
v 0.1.4:
– Added the Smelter, where you can break down your items and gain essence for them.
– Added new buildings that help with essence upkeep (mostly intended for the later stages of the game).
– The game now can be saved anywhere outside of combat.
– Fixed a bug that allowed shield to go over the maximum shield amount (which is 5 shield per 1 ARCA)
– Fixed an error that appeared if D’Alena was not recruited during Raven’s 5th event
– Fixed some tooltips
– Added “Anal” warning to the fog encounter
– Greatly increased essence gained from enemies.
– Changed some building costs.
– Very slight adjustments to enemy stats.
Note: I’m still working hard on the next row of adventure events – which will include at least one persistent location (a city), as well as some new mechanics (collectibles, anyone?). If things go according to plan, at least.
v 0.1.3:
Lots of quality-of-life changes!
– Raven’s story continues! Added 3 new girl-events for Raven.
– Added “Memories” to the residents page! Acting like an event gallery, you can now revisit the story of each girl.
– Added support for custom player names. Since this is a very story-focused game, I hope this feature will be used seriously… instead of naming yourself something like xXx_AnalBlaster_xXx.
– Added “Back” buttons to several screens. For those who prefer using RMB, these buttons can be hidden in the preferences menu (Ps.: I like having a clean UI, what can I say).
– Added “Skip” button to the adventure screen
– Added “Test” button to the sound options
– Changed “End Day” button to “Proceed”
– Fixed some typos
– More UI adjustments
– Adjusted advanced building costs to account for the previous profession buffs.
Note: This patch I also worked on setting up the random event system under the hood. There will be positive events (essence winds, traveling merchants), negative events (floodings, accidents) and whatever else me or the community comes up with in the future.
v 0.1.2:
Make sure to delete the previous game version to avoid errors. Also start a new game, old saves are unlikely to work.
– Added the next row of adventure events. Explore 6 brand new locations.
– Added the second recruitable girl, D’Alena! You will find her on the western part of the map… but be prepared for a fight.
– Added the Temple of Renewal, a persistent location that will be centered around breeding and pregnancy. There are currently 3 events available in the temple, with more planned in the future.
– Added 2 new buildings. These structures focus on the player character, increasing daily health gain and slowly raising player skills.
– Outpost is now required for every other building to unlock.
– Fixed some skipping issues during combat.
– Screen and UI adjustments.
– Daily essence drain is no longer random. It has been drastically reduced, staring at 1 and increasing by 1 every 10 days.
– Daily essence drain damage increased to 30 (from 20)
– “Bird location” Skill Check reduced to 20 (from 25)
New F95 tags added: Groping, Handjob, Lactation, Male Domination, Oral Sex, Pregnancy, Spanking, Vaginal Sex, Religion
A note going forward:
The game will feature a lot of cumplay. Unfortunately there’s no cumplay tag on F95, otherwise I would tag the game with it. Twice.
v 0.1.1:
– Pyre: A new building that allows the burning of wood to create essence (3 to 1).
– Pyre: A new building that allows the burning of wood to create essence (3 to 1).
– Raven’s story has begun! Added the first 2 girl-events for Raven, one of which also provides more information about the world.
– Added more names to choose from.
– At the trader, there’s now a message telling the player if he doesn’t have enough essence to purchase an item.
– Fixed some skipping issues. Hopefully it won’t catapult the player to the main menu anymore, or mess up the screens… hopefully.
– Fixed sharing the appdata save folder with Brothel King (the game I learned programming on). Uh, kind of an oversight on my part.
– Greatly increased the amount of essence gained from Claw-Hand and Portal Guardian opponents.
– Increased materials gained from professions. Common material gain (wood, stone, bones, hemp) is now 1-6 (from 1-4), Rare material gain (sap, metal, leather, essence) is now 1-3 (from 0-2).
– Nerfed Claw-Hand life and damage (life reduced by 15, arcane resist reduced by 1).
– Adjusted Stalker damage (min damage increased by 2, max damage reduced by 2).
v 0.1:
Initial release
Developer Notes:
See More
– About Breeding / Pregnancy: The game leans heavily into the breeding fetish, but it’s important to mention that pregnancy works differently in this fantasy universe. (Pregnant women grow special essence that is released when giving birth, fusing with an already existing spirit somewhere in the world and giving them a body. Pregnancy duration is much shorter than 9 months).
– The main story is linear, allowing for a more focused storytelling. If you go into the game expecting a sandbox with routes like ‘good’ or ‘corruption’, you may be disappointed. There will be plenty of choices to make in the game, but they will impact stats and gameplay for the most part.
A lot of my time will be spent tapping away at my keyboard writing adventure-events, day-events, girl-events. However, I cannot promise to make them quickly as I’m a lone guy working on a very ambitious project with lots of moving parts.
– Please visit my Patreon to support development – the dream is to be able to work as a game developer full-time.
– Is there going to be incest? Not in the usual biological sense, no. Genetics getting passed down from parents isn’t something that happens in this world. So the meaning of “mother” or “daughter” are not quite comparable to the real thing.
– And finally, I promise that I will NEVER put NTR or non-consensual content in the game.
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