On the Hunt [v1.6] [On the hunt]
You wished you could be some where else, any where but here, but you didn’t think it would come true right then and there or that it would be to another world. The good news is your not alone, men and women have been transported here for a while now and your just the newest to arrive. Only problem is that all the women who are transported have become cursed with sexual powers and needs similar to a succubus and most of them have been driven wild by it. You will need to hunt down these women, defeat them in combat, grow stronger and figure out what the hell is going on.
Thread Updated: 2023-06-17
Release Date: 2023-06-17
Censored: No
Version: 1.6
OS: Windows, Linux, Mac
Language: English
Genre:
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real porn, male protagonist, sandbox, turn based combat, vaginal sex, oral sex, superpowers, adventure, fantasy, creampie, big ass,
Installation:
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1. Extract and run.
Changelog:
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1.6 Beth update
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New:
Over 900 images added for the new girl, Beth.
One Beth hunt event taking about 500 lines of code on its own, the biggest by far. Ascending the forest. After you unlock Kate you may ascend the forest, bringing up all of the forest girls stats to 60 and unlocking the ability to hunt them all in one sitting. So far you can change who you hunt first and each of their difficulties. We’ll see what, if any, things I add to it. Edit: changed stats from 80 to 60, which brings all forest girls equal with Carla. I found that since the idea is to hunt multiple girls that they should be a little easier.
6 new abilities:
Traits:
Vengeance: If you take more than 15% of your maximum health in damage increase your next damaging effect by the same amount.
Lucky: You crit on 90’s instead of 95, you roll 1 higher on hard skill checks.
Skills:
Berserker strike: Deal (strength * 0.7) damage, deals up to double damage based on your missing health.
Edging: The next time your pleasure health goes over the max, exit the stance, your pleasure becomes 0 and you gain 1 edge.
Magic:
Resist_pleasure: increase your maximum pleasure by (magic * 2.0) for 4 turns.
Crush mind: Deal (magic * 0.7) damage and lowers the enemies intelligence permanently by (magic * 0.3).
Changes:
You can no longer be in a struggle for more than 5 turns.
Sleepy has been changed from a on and off to an increasing value and the more sleepy you have the higher the chance that you give up your turn.
Carla’s’ naked ability was a bit underwhelming so I’ve changed it from pleasure damage every turn to doubling edges damage debuff.
Vine grip no longer reduces enemy speed, instead acting just like intelligent hunter by reducing the hunt progress needed. This change is needed for the up and coming explore hunts.
Hunt maximum progress has been changed from enemy_speed – (player_speed / 3) to (enemy_speed * 0.85) – (player_speed / 3) Edit 1: from 0.7 to 0.85
Some minor changes to Carla’s’ stats.
Removed the punishments when you lose from the game (for now).
1.5 Kate update
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New:
1 Alistar bromance event.
You now at minimum struggle for 3.
MUSIC: The deafening silence has ended. The music used isn’t quite atmospheric but I did what I could with what I’ve got. Since you can just turn it off I figured it’s better to have it than not. Will be looking for stuff that fits better as the game continues.
Added a new line of text to see how much you rolled and how much was added to that roll for skill checks. (This increases the amount of clicking you need to do so I added a toggle in preferences to turn this on and off)
New final temptation mechanics: Not going to go back and change the previous ones but the change is significant. Now it will run you through a final temptation move set where you have to keep your pleasure below your maximum.
Amy cunnilingus ability added and 8 new amy images to accompany it.
Added luck, a status that adds itself to all of your skill checks.
Added a begging skill that lets you skip your turn and select what stance your in.
Events with NPCs are much easier to to be aware of.
Losing will now give you a unique punishment for every girl.
Added crits: Every time you or your opponent deal damage the games rolls a d100 and adds your luck to the result. If your dealing damage and the number generated is 95 or above you crit and deal 75% more damage. If your opponent is dealing damage and the number generated is 5 or less they crit and you take 75% more damage.
Added sleepy: While active, at the beginning of your turn there is a 5/20 chance of the enemy gaining a free turn, effected by luck.
Added silenced: While silenced is 1 or higher you can’t cast spells. Goes down by one at the end of your turn.
Added Kate’s’ power: Every turn you have a 3/20 chance (effected by luck) to have an accident. If your out of a stance you might trip and fall into one, if your already in one she does a special move on you.
Added variance in all damage, it will now deal between 5% more and 5% less damage.
New magic/skills/traits:
Spell shield: A magic that reduces the next instance of health damage by 25% for the next 3 turns.
Empower: A magic that empowers your next damaging ability to deal 25% more damage per 10 magic you have. Actual equation is this
damage *= (1 + (current_player_magic * 0.1) * 0.25)
But that’s not comprehensive so, 25% per 10 magic looks better.
Fade away: A speed skill that gives you 2 extra turns, has a long cooldown and can only be used while not in a stance.
Ramble: Talk way too much, deal (intelligence * 0.3) damage and lower the enemies sexual strength by (intelligence * 0.45)
Changes:
I’ve noticed that the later game you get it becomes almost impossible to succeed checks your not putting points into, like I rolled a 20 vs easy Cathy and I ended up with a roll of 9. I’m reducing the impact of characteristics in skill checks from 70% to 30%.
If you level the brewery enough sometimes potions will cost 0, has been changed that potion 1 will cost at minimum 3 and others 5.
Lots of characteristic requirements for abilities have been changed/reduced.
The hunt event ‘Trap’ has been removed entirely.
Struggle changes: Each girl will have a different skill you need to escape faster instead of it being a mix of strength and resilience.
Carla will now edge you 3 times, then go for the killing blow instead of 4.
Removed the text for dominating girls as their is an explanation in the game for how you will dominate the girls, replaced it with slightly more erotic and immersive text.
Changed how the amount of pleasure you need to be Enchanted, was 95% full and is now 65% filled.
Changed skill checks from over 13 is a success to 12 or over is a success. Slightly easier so that willpower is hopefully not 100% necessity.
Buff to speed, every 3 speed will remove 1 hunt progress needed from the previous 4.
Small buff to bonk, from 25% scaling to 40%.
Buff to enemies intelligence: Currently does nothing besides some skill checks, some debuff calculations and some damage calculations. Changed all intelligence damage to sexual strength damage but now 10% of enemy intelligence is subtracted from all skill checks, so smarter enemies will make you fail more often.
I WAS SPELLING INTELLIGENCE WRONG THE WHOLE TIME! Which is ironic. Changed intellegence to intelligence.
Intellegence brew now gives (intellegence_brew level / 2) willpower.
Instead of turns block will now do instanced instead. Block cannot stack and will reset upon casting block again.
Added a new label/code thingie that will do the temporary damage stuff. It’s new and I’ve tried by best to bug test it but I expect something might have slipped under the radar.
Girl balance changes:
Amy will cast magic less frequently and will always power up if cum collected is more than 1. Powerup is no longer locked to hard.
Amy’s’ distraction event now scales with sexual instead of intelligence and it does 10-20% more damage depending on if your already distracted.
Amy’s’ naked ability will no longer effect health damage.
Amy’s’ powerup now grants speed instead of sexual strength
All around buffs for Lilly, bigger damage, bigger status effects and some enhancements to her final temptation. These are very necessary as today I’m playing a new game and could beat and dominate Lilly first try.
FIxes:
Fixed an old method of shop that worked weirdly. Sometimes if items cost the same amount you can go infinite, not anymore.
1.4 Cathy update
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New:
– As the number of status effects increase, my system of showing them shows its limitations. For now, i’ve made a button next to your health that can be pressed to slide through screens that hold new status effects. If you inflicted a status effect but can’t find where it is, press it and it may appear.
– 1 large story event after defeating Carla on medium.
2 new traits:
– Tricky requires 15 speed and increases all of your skill check results by (speed * 0.2)
– Debuff lover increases your damage by 5% per debuff active on you.
2 new skills:
– Bloody strike does (strength * 1.5) damage and (strength * 0.4) damage to you.
– Block reduces all damage you take by 25% for (resilience * 0.2) turns.
2 new magic:
– Curse reduces the targets resilience by (magic * 0.5).
– Dispell_spell deals (magic * 0.6) damage and temporarily reduces enemy magic by (magic * 0.3).
– New girl Cathy
– Hard skill checks that can’t be succeeded by willpower and have stacked the odds against you.
Changes:
– Enchanted no longer goes away if you heal enough pleasure health, meaning some enemies can now Enchant you.
– Amy’s’ Sense hunt event has been changed to Distraction, and every girl has been given an equivalent event. i.e during the hunt whenever pleasure health goes above your maximum an event happens.
– Brewery has been changed, ingredients are no longer required and gold is the only requirement. Realized that it was too much fluff for too little, now it’s just an investment type thing.
– You can no longer edge yourself against Carla.
– Your skill and gold rewards are based off enemy stats, so the harder the enemy the more you get. I have given the player slightly higher rewards for defeating medium difficulty hunts and massively increased the rewards for hard enemies. This will hopefully make going back to fight previous enemies more rewarding, as well as increasing progression speed.
– I’ve been trying to find a way to increase the players health’s’ without the aid of intelligence/resilience and the solution I have found is that now all stats increase either one/both stats by a small amount.
– Resilience has been given an extra kick now that (hopefully) it is not as essential to all players. For every 5 resilience you will get a 2% health damage resistance. Small but hopefully significant later on.
– Bonk’s intelligence debuff is now temporary.
– Regain will equation has changed from (intelligence / 7) to (intelligence / 5).
– Multi_attack’s stats have been flipped, giving it better speed scaling and a worse strength scaling.
– Teleport now has a longer cooldown but doesn’t end your turn.
– Slight changes to Beccy’s’ “AI”.
– First cast clothing has been nerfed to 1 clothing per 8 magic.
v1.3 Carla update
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– Hovering over statuses in combat gives details about it
– New bestiary at home now gives some details about the girls
– Being naked gives girls buffs
– Big brews changes, less good early but can be upgraded.
– New girl Carla, the boss of the forest area.
– 1 Alistar bromance event and one Stevo Bromance event
– Big balance changes, fights should last longer, strength nerf, intelligence buff, resilience rework.
– Lilly got a small rework.
Edit 2: Oh yeah, also the brewery has been added to increase the effectiveness of items and can be unlocked by talking to Francis after his questions event and then beating any girl on hard, then talking to him again.
v1.2
– New girl Beccy
– 1 Lilly hunt event
– 1 Francis bromance event
– 1 Nathan Bromance event
– 1 Kevin Bromance Event
– Bugfixes galore
– Minor tweaks to multi strike and bash
1.1b:
– Large story rework, playing from the beginning is recommended.
– Amy combat enhancement, now has some bonus effects if her speed is higher than yours. Changes to the bros, new traits, skills and magics, small bugfix and small Lilly changes.
1.1a
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– Bug fixes and quality of life changes
v1.1
– New character Lilly is unlocked when you beat Amy on medium difficulty (Or hard).
– 1 small Kevin event, massive Lilly content. More Lilly hunt events.
First update
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Bro rework and + 3 Bro events.
New Amy ability: magic kiss
+ 4 Amy kiss images
+ 2 Amy lick images
+ 2 Amy outside finish images
+2 Amy missionary images
+ 8 Amy strip images
Initial Release
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v1.0
Initial Release
+ 107 images
+ 4 hunt events
+ 1 main event (The tutorial)
+ 1 Girl (Amy)
+ 1 trait
+1 skill
+1 magic
Developer Notes:
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Hi, names Kileos. Armature programmer and game developer. Social media ghost and everyday guy, I’m currently working on ‘On the hunt’, an adult visual novel with rpg elements. Consider this a tip jar for my work for now as I plan to integrate patreon into game development by means of polls and regular chats. The game is almost always in constant flux, which is to say I change shit regularly. Got some ideas or concerns? Let me know, I’m always available and happy to answer.
DOWNLOAD
Win/Linux: GOFILE – MEGA – MIXDROP – PIXELDRAIN
Mac: GOFILE – MEGA – MIXDROP – PIXELDRAIN
Bugfixes* This unofficial port/version is not released by developer, download at your own risk.
Win/Linux: GOFILE – MEGA – MIXDROP – PIXELDRAIN
Mac: GOFILE – MEGA – MIXDROP – PIXELDRAIN
Bugfixes
v1.5See MoreSee More
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