Pandemonium: Slash Princess Sakura [Final][Red Dragonfly]
The ero game world has never seen this kind of X-rated 3D action-roleplay fusion;
presenting high spec weapon-wielding, lifelike fluttering clothes, battles and sex scenes all in one.
* Full 3D open world and freestyle movement
Enjoy the huge freedom provided by 3rd person POV, with spontaneous lighting and movement
that bring life to battles that simply can’t be experienced in 2D.
* 20 hit combos
Level up faster by chaining your attacks: Sakura can land up to 20 hits at a time. Battle in style!
* Ragdoll physics
Take unapologetic joy in slaying monsters that flop and fly in entertaining ways.
* Real time hair and cloth simulation
Sex scenes take on added realism with real time world details and reactive physics.
* Multiple outfits
Change Sakura’s look anytime, anywhere. Every outfit can be obtained by defeating monsters.
Build her wardrobe and cosplay for even better sex.
* Monsters sex galore
Over 40 species and over 90 sex scenes. Do it all over the place!
* Created with UNITY 3D
For the best experience please see that your computer meets system requirements.
Please play the trial to confirm compatibility.
About CG gallery mode, we are afraid that we can not implement a static CG gallery as
other RM-like games. This is a very complicated 3D game and all contents are realtime and dynamic triggered.
The CG combinations are unlimited so it is impossible to show all erotic CGs among all
monsters, player positions and scene backgrounds.
In order to solve this case, we designed a summon mode instead. Summon mode means you can summon any monster at any place and any time to interact with player in the game runtime.
Just simply type R+(monster serial)+Enter, e.g., R+1+Enter to summon the monster you want then type H if you want to watch the erotic CG movies.
With summon mode, we can provide not only , erotic movies but also fights, weapons and
costumes to our players. You can imagine that as a dynamic CG gallery.
We think summon mode is a much more flexible solution compared to the traditional static CG gallery in 3D games.