Portals of Phereon [v0.27.0.1] [Syvaron]

Portals of Phereon [v0.27.0.1] [Syvaron]

June 16, 2024F95

Portals of Phereon is an exploration/ management/ breeding / turnbased (on tilemaps) strategy game with Monstergirls.

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There are 3 different maincharacters (female, male, futa) with a different set of abilities/ goals etc.
There will be a lot of base species
(currently 10 (Beast, Centaur, Harpy, Succubus, Mermaid, Plant,Insect, Lavagirl,Lizard and a Light Creature))
and ALL possible combinations as hybrids as your characterpool to recruit from/ breed.
(+ some special hybrids with more than 2 bases)
Npcs will mostly be variants of those species or completely unique ones.

Go through randomly generated Portals, discovering/ recruiting new Species, finding interesting items/ events etc. and bring your rewards back home.
Some portals may need flying characters etc. to access.
The overworld map is also tile based.

Turn based on a tile map with permadeath. Characters have a lot of unique abilities, passives based on species. First all your characters act then all enemy characters. To make permadeath/injuries in this system not too frustrating, ranged abilities are very limited so enemies couldnt just focus all their attacks on one of your characters, instantly killing it. Instead characters are able to seduce others from far away, increasing their lust. While their lust is above 50% they get a lot worse (take double dmg, deal half etc.), so “ranged” characters still have a big influence on the game while not feeling too unfair. At 100% lust characters cant do anything except masturbate/fuck, effectively stunning them for a round.
mana and hp never regen naturally and the gametime passes during combat, making every single battle important, forcing you to think about how you want to prioritize your ressources (hp, mana, time, characters, etc.). (I always hate completely meaningless filler battles in games).

Breed your characters’ traits/stats to create a team specially tailored to your playstyle and/or portal environments or to prepare for certain fights/fullfill requests etc.

fight in arenas
train your characters/your sexSkills and put them to use in the brothel
build upgrades etc.
do quests/ interact with npcs

They will mostly be Image slideshows with descriptions etc. (maybe sometimes animated)
There will be a lot of random events that occur based on your party/ biome/ rng etc.
Npcs will have more complex scenes where you have a lot of choices.
I try to have everything porn related to also have gameplay consequences, so seeing sexScenes etc. is not the reward in itself, otherwise it would feel weird to be punished for it gameplay-wise.

Thread Updated: 2024-02-25
Release Date: 2024-02-11
Developer: Syvaron PatreonDiscordWiki
Censored: No
OS: Windows, Linux
Language: English
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2DCG, 2D game, Anal sex, Big tits, Creampie, Fantasy, Female protagonist, Futa/trans, Futa protagonist, Handjob, Male protagonist, Management, Monster girl, Oral sex, Rape, RPG, Strategy, Text-based, Titfuck, Turn-based combat, Vaginal sex
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1- Extract to desired location.
2- Click on “PoP.exe” to start playing.
If you are moving your saves to a newer version, only the unlockables.sav is compatible.
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1 new unique
added fungal spirits as unlockable starting option.
added electric base spirit. (also unlockable)
1 new special hybrid.
Added some bonus modifiers for various team setups with special effects.
Multiplier should more accurately show in total appeal.
Buying/Expanding rooms is cheaper. Even more on fast games.
Added a few actions/traits for shows
Endgame stuff:
Added challenge portals after winning. Each day you choose portals to open with increasingly high difficulty.
Enemies in there have a higher cap on level/party size.
Special rare enemies can spawn in there.
Should be much faster to open save window with many saves.
Now an additional file is created in the saveData folder, storing information.
The file isn’t necessary and could be deleted etc. temporarily removing info from the save window.
File is readable/searchable. Journal entries will be included there. They also appear as tooltip in save window.
Saves from the same start can be more clearly recognized by an id.
Can sort saves by name/id/character/date.
Can toggle a simplified view.
Seeds can contain things to modify them. (case sensitive. can use multiple)
“Crea/CreaM/CreaF”,”Evo”,”Druid/DruidM/DruidF”,”Other” to guarantee mc.
“Fav” for currently favourite gallery character/4th mc. (seed won’t be fixed with differetn selections)
“Fire”,”Water”… for affinity
“Fusion”,”Fusion+”,”Farm”,”Farm+” override default farmfocus
“Medium”,”Long”,”FreePlay”, override gamelength
Other selected traits: Gacha, Natural, Hard
Example: “FireCreaGacha69” = starts a run with Creation/Fire element and Gacha, while other stuff is random.
Each unique seed should always result in the same start more accurately now.
4 new difficulty modifiers and 2 new achievements/traits.
Added some town npc objectives/tasks.
Npcs now keep up to 2 actions for the next day if unused.
added some new events/gallery entries
Option to keep items in party stash when returning
many small changes
Sprout now costs 0ap. Druid hiddenpower skillnodes have bonus stats.
Buffed some slimebulb abilities. Crea gets a skill to throw bulbs. Infected also heals/damage 10% if it’s higher.
Spores created by spore effect have genes equal to their origin.
Item value no longer scales exponentially with upgrade ranks.
Noteworthy bugfixes:
Hostility didn’t scale correctly based on distance to portal. (could be a lot higher early on)
portals with all species had centaurs with twice the probability
tavern quests were halved while below 50 reputation, instead of -50
tanid team perk also gave the enemy a slimebulb.
many other bugfixes.
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new date events
Some new town events for uniques.
Alternate path to secret ending (not requiring Terranva)
Changed some endings and added some story event pictures.
Normal/bad? endings have a special event/challenge after you won.
new boss fight in succubus world
3 new unique characters (all from new boss encounter)
Updated art: Mya, Godform. Added some clothing for Lumira,Mya.
Noteworthy species/character changes:
Summoned drones have abdomen trait, letting them collect energy through presenting.
Added presenting based global passives to Inara and morta
Added mc traits for Zil, Eisvyl and Ara.
Lightaffinity also triggers at combat start
Can toggle automatic loop/reverse and change speed. Skips not unlocked entries.
Changed some controls for expanded picture view.
Can now advance to next total picture, regardless of it being a variation/alt/next scene.
Can also change category and go backwards.
Starting portal is really easy now and can have any random subspecies. (on the first day the stable portal tab opens by default)
New players should be able to explore combat more easily with low threat now.
Peaceful modifier prevents scaling based on distance to portal.
Combat professions (knight,magician,battlemaster) are stronger
Replicate costs mana. (glowflies can’t use it firt turn)
After winning a battle you get a turn of ambush protection
tundra/desert events spawn more frequently
Fertility/virility genes also increase energy/milk capacity and regen.
The bonus essence choice for picking yellow profession is only consumed after choosing an additional option
Can marry any unique character for generic stat boosts/essence (unaffected by recruited town npcs)
Dating wife grants a temporary special card in your deck.
new achievements+ traits
Can see character tooltip from Fusion/Farm window.
removed the mark toggle from home screen to prevent accidental changes
many bugfixes. (Overlooked a new bug. the sharra upgrade actually upgrades Ara instead)
Next update is probably quite soon, mostly focusing on writing and cleaning up placeholders.
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  • Sometimes passing day with too high or low rep caused errors/softlock.
  • lumira event increased current stam instead of max
  • level didn’t get inherited properly within ranges in some circumstances.
  • “Explorer” removes price scaling with upgrade rank. and only doubles wealth.
  • common items now scale 25% each upgrade (though forgot to update tooltip)
  • New bug: items with manacost above 5 get lowered to 5 on upgrade.
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  • 6 new species (1 robot, 2 biome uniques, 3 evolutions)
  • 2 new uniques
  • added clothes/parts to some uniques/species
  • Can merge items. Sword + Sword = Sword+1 etc.
  • Each level increases item stats based on a percentage. More for higher rarities.
  • Can freely buy expensive basic items at the market.
  • Different options unlock with reputation.
  • Wealth is now a percentage value.
  • It acts as a multiplier for base resources/gold gained.
  • Also affects chest/combat item’s level each 100%. (340% = itemlevel +2, with 40% chance to be +3)
  • Always start with a fixed special portal (either desert/tundra or caves)
  • full reveal range of hidden tiles (deep forest etc.) based on half your vision instead of 1.
  • New town events/date events
  • Updated some pictures.
  • New brothel guests.
  • reputation can be between -100 and 100 granting various effects at certain thresholds in both directions.
  • (visible on map screen)
  • some new fer/vir based settle options letting you control portal populations.
  • Changed Oriel start and added quick tutorial from start menu.
  • (Less overwhelming and easier. Get characters as they become relevant for the guide)
  • Added “Durable” modifier, doubling all hp growth. (test for less glass cannon battles)
  • Evo’s flexible trait also allows access to her unlocked skills for all allies.
  • Lure is less restrictive.
  • tavern quests with resource objective won’t also have a resource reward.
  • many bugfixes and small changes
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  • events in portals with native shadowgirls could cause a softlock.
  • some wrong date cards/targets
  • antidote item skill didn’t work on infinite poison
  • stone affinity started with +2 armor.
  • portal tooltip on overworld was placed in wrong position.
  • S_unit event won’t reapeat after winning a few times.
  • S_units can be build and spawn among other robots.
  • Ambush chance on starting portal is 0.
  • After fleeing/getting ambushed, gain protection from ambushes for 1/2 turns.
  • Limitbreaks are a bit easier/have less resistance.
  • Home in dates is more likely to generate character events at high lewdity.
  • All date events now have generic tooltips to tell what the basic values are.
  • Added a home event to add excited once per date (keep lewd when changing location)
  • removed a few high lewd cards in starting decks.
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  • 6 new species
  • 2 New uniques.
  • Some existing characters/species have a new type of global passive that can affect anything.
  • Active when character starts on the field. (works similar to teambonuses/essences)
  • Insect special trait to count them for certain effects/bonuses.
  • Some new skills.
Dating rework:
  • Changed most things about dating.
  • Generally simplified stats and more controlled access to events/increased porn density.
  • Removed stances and seperate deck types.
  • Card upgrades are a lot more impactful.
  • Starter cards can only be upgraded once, encouraging adding new random cards for variety in run.
  • New utility card type that can be played for free, but not two in a row.
  • casual/lewd skillpoints converted to utility for more control over your deck
  • category requirements only require either target or used part to be of the category
  • Also added many new events.
  • Some recruited unique characters can appear as random events in certain locations.
  • Also acts as more solid foundation to add more events in the future.
  • Party can have lasting effects.
  • Visiting your first portal each day and camping gives well rested buff, temporarily removing movement stamina cost.
  • Can use workforce to hire scouts for bonus vision.
  • Can spend morale to increase movement speed for a while.
  • Some tiles (deepforest etc.) don’t fully reveal until standing next to them. (still count for exploration)
  • Enemy parties now have a chance to ambush you when moving away, while adjacent.
  • Otherwise they won’t engage when moving.
  • Chance mainly based on power difference and battles won in the portal.
  • New common events based on native species of a portal. (incompltete)
  • Rescue and ambush events have some more variety.
  • Anomalies prioritize unexplored tiles.
  • Gallery now has tooltips for passives/skills.
  • New achievement for mushroom starting trait.
  • Some basic arena battles have species requirement but higher rewards.
  • Careful with voltblades! (they can hit any other character now)
  • Many bugfixes/other small changes.
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  • “Resonance” could be used on any enemy.
  • When enemy uses “Martyr”, it healed player units.
  • Evolution skilltree radiation immunity was lost when transforming. (could miss new event trigger)
  • Changing skills of wife or unit with flexible would still put adapted trait on.
  • Lumira wife trait partially applied always.
  • Mya increased brothel income instead of Flora.
  • Strong fusion focus didn’t have the crystal cost reduction.
  • Special of Suzy as mc didn’t work on strong lifesteal.
  • Could close hatching window during selection, losing the character.
  • Sextraining used old fertility formula and didn’t consider traits.
  • Could remarry same character after they got defeated in battle and got stat buffs again.
  • A spirit genes skillnode in crea plant tree was bugged.
  • Wormaids had aquatic movement, making them weird for desert movement.(also had default growths)
  • Drought passive buffed.
  • Now, only half of magic strength is added to spirit genes.
  • Added cheat “mctrait (name of genetic trait)”
  • Buffed some old special hybrids/their unique skills
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  • 4 new species.
  • 3 new uniques.
  • Fertility and Virility change:
  • Daily egg progress is now equal to the lower value of a pair.
    (35% + 50% = 35% progress. (previously multiplied 35% * 50% = 17.5%)
  • Generally now higher at lower values, lower at high values.
  • Can choose to marry one of the town npcs, giving various bonuses.
    (Requires not recruiting any other. Should reduce repetitive same recruitment)
  • Udated skilltree. Generally can adapt summoned character traits very freely.
  • Corrupting characters keeps “starter” trait
  • New special elite summon.
  • New ending
  • Changed some skilltree nodes.
  • Some story additions.
  • New special elite seedling evolving from any base spirit. unique skills based on element.
  • “Finalize” options are stronger.
  • Unlocks new adaptable skill with bloodmagic. (bugged previously)
  • Seedlings can still reshape even after evolution, at slower pace.
  • moved farm focus to starting selection.
  • 5 choices with more extreme options. Option to disable either for bonuses in the other.
  • New achievement/trait related to doing neither.
Quickstart/seeded runs:
  • Can sometimes start as any unique character/species.
  • More impactful unique special modifiers/essences.
  • Generally one base species threat, some starting bonus and a neutral modifier.
  • Less normal difficulty modifiers/traits. Should be easier to parse starting conditions.
  • Shows short summary in log on start.
Other changes:
  • Fusing uniques into same species keeps the unique’s growth/passives/specials.
  • Can now also enter shadow with full shadow team, not needing glowing.
  • Dark starting element can craft potions to change type to dark.
  • All characters can do basic brothelshows now.
  • Some new events.
  • In the quickmenu, you can now quickly assign marks by dragging characters into the icon.
  • When fusing, can press a button to maximize genes. (considering chosen focus)
Noteworthy bugfixes:
  • Creation adapt skill options were based on her skills, rather than unlocked ones.
  • Shiro wasn’t recruitable for non druid.
  • Town healer didn’t appear on first day when skip intros was on.
  • Stat growth predictions didn’t consider current progress correctly
  • 4th mc interaction with rival power was bugged in some places.
  • Evo transformations were bugged with traits that applied passives.
Game modes:
More clear distinction between different game lengths.
Added 15 day runs as an option.
Free play: can freely open special/story portals after reaching certain world levels.
There shouldn’t really be anything exclusive to non freeplay runs anymore.
Removed the longest time limit modes, as you can basically set your own for free play.
Added an easy mode in difficulty modifiers. (Doubled mc stamina regen)
Renamed “casual” modifier to “gacha” to not imply a difficulty decrease.
Alternate gender maincharacters (Male creation, Female/Futa druid) with slight differences.
Every unique character (excluding a few story ones) is playable now.
Select any unlocked character (or species) in gallery to set as playable mc in character creation.
They have less mechanics (no skilltrees) and serve as a simplified game mode. (for example for 15 day runs.)
5 new uniques.
6 new species.
New main world biome.
new events. Some gallery entries have additional immages.
Filters for quick menu and character selections.
Optional species skills are evenly split now. (previously almost impossible to get later ones.)
When hatching a character, you have the option to send them away, gaining workforce instead.
Level tooltip shows specific stat gain numbers per level and at max level.
50%+ encumbrance doesn’t half movement time anymore
more events
Smaller deck size
player has more actions at a time.
Partner only has one action at a time and doesn’t reroll naturally. Generally higher score value than normal.
Many actions can generate specific other actions for partner.
score of cards never decreases during dates (always either fun or lust. Also smaller decreases.)
Noteworthy bugfixes:
Could duplicate characters in quickwindow.
An elf event reward wasn’t choosable.
evolutions didn’t consider size for starting stats.
evolving characters didn’t immediately update your party stats.
starting guide marker didn’t immediately appear when reloading area etc.
Some new cheats with parameters (example input: “trait Strong”)
item (itemname): get any specific item
Affecting first character in party:
trait (genetic trait name): add genetic trait
personality (personality name): add personality trait
learnedskill (learned skill name): add learned skill (precision etc.)
clearpersonality: removes personality traits (doesn’t reset stat changes)
special (special name): add special trait
Base species:
  • Starting species will determine some starting essences.
  • Each species has 2 essences. First a small general effect, second often incentivises focusing on that base species for combat etc.
  • Either get 2 rank 1 essences or both of one species.
  • Team Synergies:
  • You get various party buffs based on your team’s base species count.
  • Each unique species will add towards their base species count.
  • Enemies will also have access to these perks based on their team.
  • New unique world with various species etc.
  • A few other new events
  • random relax/explore date events are more likely (individual chances), but most are once/date. (early on, almost guaranteed to trigger some events, but get less likely as they diminish)
  • many new, mostly legendary items.
  • Reworked many item skills.
  • Most non-consumable item-skills now have uses per combat.
  • Items with 0 range instantly cast on self.
  • Each maincharacter has a way to adapt skills of characters. (uses same one-time adapt as traits)
  • Druid can put a fixed set of skills onto spirits/seedlings.
  • Creation can adapt any character with her unlocked skills.
  • Evo can adapt any character with skills from the possible species/base species skillpools. Her upgrade makes it infinitely reusable
  • Druid can unlock various unique plant skills by exploring certain biomes.
  • Quickmanager has more options. Can also shift click tabs to sort.
  • Can also select characters to enter breed/fuse screen with them selected. (new drop field)
  • Added small summary to start-game button showing starting essences/element etc.
  • Base species more color coded in various places.
  • Added new modifer where you get characters of random quality each day, but other methods of aquiring them are much worse.  (can get otherwise rare/late-game characters early on etc.)
  • Updated some species/item art.
  • On the overworld, enemy party info keeps one unit unknown.
  • Changed order of some damage calculation (sacrificed hp shouldn’t be affected by vulnerability etc.)
  • Temporary characters for events immediately join battles, regardless of party size.
  • After reaching Avy’s world, she gets a different starting option in future runs. (skipping most pet training)
  • Many smaller changes
Noteworthy bugfixes:
  • Mushroom evolution was bugged
  • Could lose dropped items when updating overworld inventory.
  • Life loss effects were affected by lust/vulnerable etc. ignoring requirements of having enough hp etc.
  • many more
  • Ryxhora event triggered daily
  • Resurrection effects caused some issues
  • Arena service affected all battles
  • overworld heal could heal less than expected
  • Crea corruption
  • Enemy overworld parties didn’t move when resting on portal tiles
  • loadout sizes weren’t saved
  • loadout difficulty didn’t update immediately
  • world changes a bit daily (forests grow/expand etc.)
    some objects/encounters/events etc will be replaced/removed each day
  • hives don’t appear in stabilized portals anymore
  • new structures with various effects.
  • workforce as a new resource which lets you just use gold to make some orders.
    get more from reputation/kingsquests or firing high relation characters.
    Druid starts with more and higher basic increase
  • new special biome
  • Special biomes worked incorrectly and generally only generated max 1 per portal
  • Can send items/resources on floor home without leaving. (from portal/camp tiles)
  • Some more special stuff in Avy’s home world.
  • New spirit (5 new species. Can’t be chosen as starter)
  • 2 new uniques
  • 3 new other species
  • new skills etc.
  • Added limited rerolls per date. (bonus for each unplayable card)
  • Added more pictures to dates (mostly Hebi/Devy)
  • Added other pictures to gallery (many exclusive to it)
  • Elites are only limited to one per species (testing for now)
  • much higher recruit chance if only one enemy left.
  • Additional early common essence portal at day 2 to get started
  • Brothel-score regarding tips has diminishing returns
  • Partner dating cards now generate partially based on current lust value
  • Can sort by time since you got the character
  • Character selection always shows their current location
  • Lure now spawns a random enemy party nearby
  • Morta got a unique genetic trait
  • swamp slimes can replicate
  • Gene info on quick manager shows if a character is adapted
  • some other small changes
Noteworthy bug fixes:
  • firedragons couldn’t evolve
  • celia date crashed game
  • anomalies could teleport into impassable terrain
  • some tavern quests couldn’t be completed
  • AI ignored some type of skill requirements
  • In dates partner sometimes generated a play card
  • daily material income was kept over when creating a new save
  • event tiles in special portals didn’t renew daily
  • slime kept spreading after hive removal
  • Game is locked to one instance now (might prevent some weird bugs where it opened multiple times and deleted saves.)
Only unlockables.sav is compatible
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  • Each element now has a nymph evolution (4 new species)
  • Generally more evolution skill choices and more descriptive text
  • Most nymphs should provide a lot of synergy and flexibility to their element.
  • new skills
  • new special hybrid
  • 2 new special species
  • new unique
  • Flora art update
  • a lot more events/pictures
  • more cards/upgrade options
  • can only date each character once/day
  • most uniques have a small unique dating effect/passive
  • Full portals are now saved (savefile bigger based on current loaded portals. might cause loading of the save selection screen to take longer with many savefiles for now.)
  • Changing tiles affects daily changes/regrow things
  • separated building/terraform menu.
  • (foundation for more complex buildings with storage/ability to assign characters etc. in future)
  • some things can be build at higher range
  • some locations have an additional npc
  • some more special options and events
  • evo-show update
  • in shows, guests now leave when satisfaction stays at 100 or 0 for 2 turns
  • time cost for show-actions and duration halved. (ranks increase max time)
  • Removed the nearby location buttons
  • Removed some library tabs and updated info.
  • Added loadouts for starting selections.
  • Mc-genetics from character creation give bonus base stats now.
  • Some genetic starting traits have additional benefits.
  • One random profession has a yellow bonus, also giving you more options for first essence.
  • Cleaned up some decriptions/tutorial etc.
  • Updated story/lore stuff to be more consistent.
  • Druid has a new starting passive, granting a bonus based on stance.
  • Expanded fairy help suggestions
  • Unique looks and some abilities are kept after fusing, if the species matches.
  • Characters can toggle between guard and shield as defensive action. (testing for now)
  • many small QoL changes
  • some new “cheats”:
  • “skill+ +skillname” list species with that skill (e.g “skill Fireball”).
  • “passive+ +passivename” to list passives.
  • “glimpse” to reveal gallery temporarily without messing with unlocks.
  • those don’t flag a file as cheating.
  • While a file is flagged as cheating, you’re now never encumbered.
Noteworthy bug fixes:
  • Soft lock when a character had regeneration/bleed effects at the same time in a specific order.
  • AI-focus setting didn’t do anything.
  • character quest rewards were always the same
  • some types of dating action didn’t immediately update stats.
  • growth essences only applied to fusions and not eggs.
  • some elemental weaknesses weren’t consistent with tooltips.
  • I still have to write descriptions for scenes/events, which was kinda the main thing I wanted to do this update.
  • Next I’ll probably clean up/add some overworld events, fill in town stuff and add many rare world objects/biomes etc.
  • Otherwise there aren’t that many placeholders etc. in the game anymore and the core will soon be mostly finished.


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  • 5 new uniques
  • 10 new species
  • 2 new special worlds
  • Reworked some Evo special forms
  • Added some upgrade events for many unique characters with new skills etc.
  • Some new clothes/futa variants
  • Some species are now elite species (max rank spirits and world bosses). Can only have one elite in your party
  • Elite species are generally stronger and more unique now.
  • Added many global passive effects, obtained by beating short unstable portals every few days.
  • When choosing exclusively from highlighted bonus professions/traits at character creation, you’ll start with a special pet
  • Spawning/destroying hives gives some skillpoints based on a portals native species
  • Added new status effects strength/magic charges (Stacking effects giving lasting 10% strength/magic each)
  • Changed some basic traits like strong/resilient etc. to affect base stat growth instead of being a multiplier
  • Eggs created by maincharacter get a special trait. Gain various bonuses based on maincharacter and amount of these in party.
  • Daily arena battle that increases difficulty/rewards of future daily battles when beaten.
  • Camping duration reverted to shorter times, but doesn’t restore stamina. (instead it sets it to a minimum if it was lower)
  •   – removed level requirement for recruiting. Recruiter trait now increases lust after failed attempts
  • firing characters in town has no morale penalty
  • quickruns start with less characters and you get a random essence
  • removed stealth
  • removed weather effects at turnstart (spreading water etc.)
  • Quick/auto save always appear on top of the list. button to directly open save window.
  • Highlights saves of current file. no overwrite confirmation needed for same save
  • Hatchery shows a value for total genes of eggs
  • In combat, middle mouse button doesn’t show character tooltip if the character is selected
  • Can see current ritual level of species in “other” character tooltip section
  • more events/scenes etc. (some in categories of existing gallery)
  • some changes to dating, but still a placeholder. I’ll probably just rework it into something more simple/fun.
  • many bugfixes + smaller changes
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– some stamina gains/losses were reversed
– ai didn’t do anything when they had massheal skill
– unique xhana event never triggered
– angel had a wrong picture
– farmpairs set to farm didn’t grow food
– egg/crystal setting for farmpairs didn’t save
– score didn’t update for hardest battle/portal
– an_3 upgrade was bugged
– quickshooter didn’t do anything
– only had to meet requirements for one character for training quests
– phoenix permanently lost attacktype after hatching
– consuming hatchery upgrade counted itself for shares
– female only setting didn’t work for some species
– slime didn’t remove overworld stamina cost for crea
– less frequent combat mods for portals.
– native species rework:
– – portals have main and subspecies
– – first part is almost always a mainspecies. secondary can be either.
– – lizards/mermaids are more likely to spawn in water and mermaids spawn less on other tiles
– new very rare creature (also in elementalist evolution branch)
– tamers now start with that creature with max level 20
– some new skills/skill combos
– new movementtype for lavamermaid and that creature. (fast in water/lava)
– changed some overworld-skills (scouting etc.) to use stamina but lowered manacost
– fusion focus gives high chance to inherit up to 2 learned skills instead of 1
– rescue event characters have a guarenteed rare genetic trait and the portals trait
– made some finalize effects stronger
– added futa option to lonada
– added stronger divine favours for a new profession/trait
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– added new story path/alternate ending
– 9 new species. 6 new uniques.
– new achievements/professions/traits
– new events/scenes etc.
– Added scaling difficulty option. unlocks in character creation after beating the game.
– Scales infinitely, but after 10 some modifiers just repeat.
– keep track of highest difficulty/score/challenge wins for each character
– simplified farm interface/less micro management (more incentivised to keep pairs once set up)
– removed attraction and related stats for breeding
– farmpairs increase bond each day up to 10. Resets upon breaking
– bond increases efficiency of everything farm related by 10% each
– can toggle characters between producing eggs or twice the amount in crystals
– replaced the current settings (slow/vigorous etc.) with side-activities for various bonuses (farming/milking/sextraining…)
Quick character management:
– Added town screen to quickly see/manage all your characters (middle mouse button)
– Can easily move them around between places/activities
– Toggles for relevant information
– quick access to all character locations
– Changed freeplay to remove most time based scaling.
– No time pressure for anything. Difficulty is mostly player controlled.
– 80%+ completing a portal raises the worldlevel to that portals hostility
– Worldlevels work similar to ng+, raising difficulty and level caps.
– Starting level/gene caps are lower than usual
– added quickstart setting, allowing you to skip intro events (simulate default selections)
– In party prep: can click on empty item slots to filter inventory to that type
– In inventory can click avatar to select next. Removed the small character tooltips from inventory
– In battle, can hold middle mouse on a character to show tooltip
– enemies with gifted or special trait will have a star in name. Enemies with death triggered passives are also marked
– Sell-toggles for party-prep/crafting window. Generally shouldn’t need keyboard for most things now.
– Changed evo’s adapt mechanic: can now permanently learn/collect traits. learned traits can be adapted onto characters.
Druid/Crea have/unlock a restricted variation of that ability.
– ranged attacks now use all ap instead of requiring 2. (can move before. Restoring 1 ap lets you attack again etc.)
– Simulates rituals with starters at game-start
– Druid has a unique skilltree branch based on selected element to support spirits. And some other new abilities
– removed mana penalty for shadow characters for not being in shadow
– amphibious no longer has a penalty for land movement (now objectively better than basic movement)
– Combat-Exp gain doubled but reduced based on a characters level
– fused characters can’t be used for rituals, but gain +50% exp
– Your party fully heals on portal/relay tiles
– Party-teleport costs crystals now
– traits are partially weighted based on lvType, including mutagen.
– new rare (<1% chance) genetic traits based on lvType. (characters with special trait will have a star in combat)
– More stamina fairies spawn
– magicwater removes mana from enemies when in water.
– magicice also affects characters on snow
– adaptable mc-trait only doubles potion uses, but is cheaper
– more skillcombos
– Early portal/guarenteed first arena battle rewards increased.
– Some lymeans got some electric skills
Unity/UI stuff:
– updated unity version, so some rare crashes should be fixed
– starting launcher thing was removed.
– Added ingame settings for resolution/fullscreen.
– Can resize window
– Smaller file size
– Generally should run better/use less ram etc.
– added custom cursors based on character
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– added energy orbs in portals that recover stamina
– starting home capacity and upgrades increased
– stamina potions restore 50 stamina instead of increasing max
– injury shown more clearly on party characters at home
– shows if an attack was resisted/weak in log
– increased effects of secondary camping actions (scavenging/training etc.)
– milk for camping capped at 5 (can use multiple times if more)
– in party preparation, can click portrait instead of next button
– spirits/tavern characters start at full stamina
– crea summons start at 100 stamina. upgrades increase it by 10
– made the farm pairs more compact
– reversed stamina loss/recovery for some things
– could select all traits instead of +1 with fusion focus
– fixed various weird ai behaviours
– portal entry cost was still based on partysize
– creation futa upgrade wasn’t considered in advanced sextraining
– in portals there was an area on the right where inputs were blocked
– wrong tooltip for poison attack
– wrong description for lavaspider evolution. also added a dex path
– milk/energy buff upgrades for crea were outdated
– some missing pictures
– special maxlevel pots used up potion slots
– farm interface didn’t fully reset, causing some weird bugs
– when selecting a pair both potion costs shown were from the right characters
– instantbreed didn’t work correctly on just formed pairs
– resting tooltips were outdated
– devil healing costed stamina
– angel was missing some pictures
– you didn’t always get a reinforce charge on certain dfficulty settings/professions
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  • servicing didn’t clear lust when target had no energy
  • rng for some things didn’t change each day in some occasions (spawned same tavernquests etc.)
  • “enticed” made ai behave weirdly even when no character is presenting
  • full restore wasn’t useable
  • shelldrakes dropped invalid materials
  • could collect infinite mushrooms from one spot
  • genetic size/gender for crea summons weren’t always accurate
  • some overworld event pics weren’t shown
  • enemies in new merchant event were all bosses
  • needed to have more basic resources to craft something (instead of equal+)
  • eggs from an event were always lava type
  • some uniques didn’t have the unique trait
  • evo lost lavaimmunity trait after normal transformations
  • enemy evo in special forms showed (wrong) clothing overlay
  • removed automatic milking upgrade as its kinda redundant now
  • gallery pics for evel didn’t unlock
  • tentacle research event couldn’t trigger, as the loccation was inaccessible. (moved to guild)
  • couldn’t mindcontrol lustbound characters
  • petite/busty/Wellendowed traits didn’t affect energy/milk
  • sexmaster/god affects recruiting chance now.
  • recruit chance no longer capped between 1 and 90%. (can be higher than 100 to show skills more clearly)
  • producer increased production by +2 and *2, instead of just +2
  • equalising room upgrade behaved weirdly/opposite
  • stored eggs were weirdly aligned
  • could have same trait multiple times in tavernquest requirements
  • fixed some weird behaviour for quickruns right after doing a random battle
  • gallery didn’t show loot/produced materials for creatures
  • avy’s familiar has maxlv 10 now. avy has increased potion uses
  • manaworms can spawn in the wild now and gained mount trait
  • added some recipes for previously unused materials
  • can now get sexmaster/god traits with mc when reaching lv 10/15 in any skill
  • devil/angel pacts change stats more (and change base stats)
  • added some pics to gallery
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  • More interesting portals
  • Spirits integrated more. (more enemy variance etc.)
  • Farm/fusion work more together.
  • Tooltips for portals for modifier descriptions etc.
  • Portals now have a native trait that each character in there has, including some unique ones
  • New basic modifiers
  • weather effects per portal that can change each day (affecting spirit spawns etc.)
  • combat modifiers, affecting all battles in a portal
  • new world types with more restricted movement (caves etc.)
  • special consumables + unlockable farmpotions for special world types
  • 2 new elements (total 10 new species) some previously existing creatures moved into the evolution lines
  • Light: combo based magic/support species
  • Shadow: terrain based team species, introducing shadow tiles in combat
  • 11 new unique characters (mostly missing unique combat sprites, but many aren’t really battle characters)
Shadow species rework:
  • they work together with shadow spirits and share similar skills
  • generally more hp/ less reliance on shadowform. bonuses in shadow/malus outside
  • shadowform increases speed more and only costs upkeep outside of shadow. no longer increases armor
  • requirements of being in shadowform often replaced with being on a shadow tile
  • simplified a lot of stuff
  • removed focus, now always similar to previous default settings but better
  • control shifted more towards using farmpotions
  • you don’t assign characters to farm ( characters at home show in farm, can assign any two to place in farm)
  • removing pairings puts characters back home
  • pairings are shown more clearly and separately with quick infos
  • separate sortable lists for left/right character. (rightclick can now close as other windows)
  • can use instantbreed without pairing (can still pair afterwards and keep progress)
  • can toggle between creature/humanoid (can breed same species creatures)
  • some new farm items unlocked through explorations/events.
  • descriptions now adapted to alchemists bonus.
  • fertility/virility potions increase by a flat amount of 30 instead of +50%
  • eggs/day capped at 3 per pair. removed doubled crystal gain for farmer. eggs spoil quicker
  • some new world modifiers exclusively for it. Most runs now have a world modifier
  • rival power starts higher than other runs (not just stage 1 spirits in final battle etc.)
  • more modifiers/starting traits
  • always start with an S-rank tavernquest available
  • generally higher chances for more interesting/rare things
  • new events
  • evo art update + outfits
  • unranked arena battles can have combat modifiers
  • Rivals can have any element, not just the basic 3
  • Corruption now sets the maxlevel to the characters current level. those species are stronger now (might be weird with summoning/fusing)
  • Castalia sells potions once you unlocked the reward thresholds
  • new genetic traits (mostly start/end of combat effect)
  • new mostly neutral difficulty modifiers
  • Can now buy potions from castalia once unlocked
  • genes have less impact on stats (10 = doubled stats, prev *2.5 – *3)
  • slime type characters are stronger, but corrupt sets their maxlevel to current level
Noteworthy bugfixes:
  • tavern characters didn’t correctly scale with rank (always had same low total genes)
  • party strength (for mining/woodcutting etc.) was based on magic instead of strength
  • story mission portals had normal enemy spawn rate (could often just walk through without fights)
  • sleeping multiple times the same day resulted in same events
  • crafting draining bow required wrong resource
First weekly seed: “glowing
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  • – unstable trait didn’t work correctly
  • – quests sometimes didn’t check for species
  • – gender for fusion was random
  • – unique cowgirl event could trigger multiple times
  • – stable trait added its effect for each evolution
  • – some rockspirits didn’t have the spirit trait (couldn’t evolve etc.)
  • – earthquake didn’t work (only characters with access to it were probably not accessible anyway)
  • – intro events were only triggered on first day (now first 3 days)
  • – random location events lasting multiple days could stack, causing a softlock after ending it.
  • – slime-poison cost more than shown. also increased it’s radius by 1
  • – some ai problems (mostly bulb skills)
  • – tavern points starting trait was useless. now lets you start at higher tavern rank
  • – only the first 4 traits showed in fusion window
  • – Lumira didn’t have the aquatic trait
  • – some quests skillrequirements didn’t fit with required gender
  • – some evolution paths had wrong skills/tooltips
  • – special trader events could overlap (same trader multiple times)
  • – genetic gender of starters didn’t align with actual gender
  • – ai turns shouldn’t take the same time if they don’t do anything
  • – fleeing into another encounter was bugged
  • – naturally spawning relays didn’t do anything.
  • – home portal was listed twice in teleport menu.
  • – only basestats were checked for tavern jobs (ignoring traits like strong etc.).
  • new spirit (5 species)
  • 1 new special hybrid
  • 2 new creatures
  • 2 unique characters
Difficulty settings:
  • default save type set to town-only and adjusted modifiers
  • dating mechanic now optional as difficulty modifier
  • Map for quick overview of the town
  • quickacces to locations/certain things
  • useful tooltips/infos for locations in one place
  • highlighted places that require attention (eggs hatchable, special portals etc.)
  • new location with some special items
  • removed tavernpoints
  • quests are ranked
  • you now also have a quest ranking, that affects difficulty/rewards of quests
  • higher rank also allows you to hire stronger characters for money
  • more varied quests/rewards
  • can accept/keep track of a few quests. (can’t remove quests or reputation loss?)
  • new journal tab for quests
  • more control over fusion results at cost of crystals
  • You can select half of each characters traits (+1)
  • By default all other things will be the average
  • Can select genes to 100% take the gene from this character instead
  • More selections = higher crystal cost. (free up to a point)
  • ranks increase stats. Each rank increase is the same as a levelup without sizemodifier.
  • keep equipment. Ranked battles are a bit harder (maybe option to unequip for bonus money)
  • Can change character location (party/farm…) from management screen
  • Can sort characters ascending/descending if you click again
  • Can sort while selecting characters. Descriptions change a bit to show relevant info based on sorting type
  • In charactermanager, you can lock selection to current group easier
  • Can mark/favourite characters to sort/identify them
  • modfied stats only show in tooltip if they are different
  • journal color changed to make reused text more readable (as most other text backgrounds are dark)
  • some new events, traits, skills, items etc.
Noteworthy bugfixes:
  • evolving characters didn’t update their statgrowth, making all seedlings/spirits kinda useless
  • evo unequipped items after transforming in chimera form
  • chimera form didn’t update some stats + percentages were ignored
  • couldn’t re-hire town npcs after recalling home
  • size of captured spirits was set to medium after reshaping
  • strong healing pots didn’t work when used from inventory
  • aquatic trait was often missing
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  • Removed random encounters
  • Enemies move on the Overworld
  • finer strength evaluation of teams. (based on size, species, genes etc.)
  • (Actual encounter difficulty is mostly the same as before)
  • Exp-gain is equal to the enemy strength
  • Enemies on the map are represented by their strongest party member?
  • Enemies can also fight each other. Sometimes recruit some of the lost team etc.
  • Winning team will gain losers items. (capped based on partycount, rest will drop on the ground)
  • Enemies have their items equipped (won’t use active abilities/consumables)
  • Resources lost when fleeing will be dropped on the enemy tile
  • Same enemies will stay after you flee. (can flee and come back to recruit/ for revenge etc.)
  • Enemies in a portal don’t completely reset every time you enter. A few new ones spawn, but less concentrated.
  • Removed movement-stances
  • Click on self (“s”) to have a short rest (enemies will move)
  • Enemies will flee from stronger parties and try to follow weaker ones (including player)
  • Stealth affects range and chance of enemies noticing you
  • snow/ice tiles exist in battle
  • some tiles have effects that trigger at the start and end of each turn:
  • lava burns, water weakens, snow/ice slow
  • – 5 new tundra based species (in form of a new spirit. Unlockable as starting element)
  • – most mermaid type characters get a new special trait, making them stronger in water (Aquatic: (can’t be engaged in water) restore 2 ap at the start of a turn, when in water)
  • – changed the seedling monster form to fit more to evolving into a dragon
  • – 2 new unique characters
  • – species/characters have growth modifier for each stat (characters don’t lose specialisation at higher levels)
  • – generally lowered stat growth/levels are less important. lv-type is less extreme
  • – easier to inherit leveltype (50%)
  • – can easily switch character roles during home-sextraining
  • – can select an amount of resources to always keep after coming back from a portal
  • – can view progress towards stat increases (level tooltip)
  • – partyprep inventory acts more like the ow-inventory
  • – currently useable consumables are highlighted
  • – more closeup sexanimations/pics
  • – vaguely fitting ones are shown in individual sextraining (can be toggled off)
  • – some new events
  • – sped up some animations (lv-up, fucking non-enemies…)
  • – party strength now shows roughly estimated power of your team, to compare to enemies
  • – strength from items doesn’t affect resource collecting effectivenes, but you generally get more
  • – can’t use summoned characters for rituals. Can’t fuse two summoned characters together
  • – exp required is no longer based on size
  • – basic mermaids start with a create water skill, but less mana.
  • – mindcontrol works 100% and is cheaper, but only works on weakened characters
Noteworthy bugfixes:
  • – slimesense/scout didn’t work
  • – slimespeed reduced speed
  • – enemy creatures could seduce, if they somehow had high ldmg
  • – evo-core/eyebrows weren’t set to the selected one when opening the window
  • – bloodfairies weren’t set to lv 1
  • – some wrong evolution lines for spirits
Generally a lot of experimental changes that require some feedback.
See More
Bugs fixed:
  • base maxlust didn’t start with the correct value
  • tentacle core for evo didnt do anything.
  • base tentaclegirl had the wrong sprite
  • couldnt close inventory with “f”
  • some wrong event descriptions
  • there were no restrictions to sending characters to the library when you choose a specific species
  • tentacle species wasn’t listed in the library
  • poisonflight didn’t poison the user
  • poisonskin and poison had the same name (couldn’t have both in some cases)
  • displace on attack caused problems with multi-attacks. (should be removed now)
  • Couldn’t increase lv above cap (even with “potential” mc-traits or “growing”)
  • prince + potential only increased maxlevel with equality, instead of the opposite
  • had to target a tile to use slimesense, for no reason
  • “ignore all focus” toggle in sextraining started off, but was shown as on. (only updated after clicking it)
  • in sextraining, focus-priority of 0 on mc-bodypart didn’t apply correctly.
heatresistant trait also makes user immune to burn. also unlockable as starting trait
2 new legendary traits.
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Tentacle basespecies:
  • – basespecies + hybrids.
  • – mostly combo based species, working together with the different hybrids.
  • – not accessible as starters. Mostly unique to creation. can be recruited as other characters.
  • – creation enemy encounters now often use those species
  • – Creation-mc can replace a species gene with the new one, creating a new character
  • – new skilltrees (some changes to old ones)
  • – new abilities etc.
New player experience:
  • – info-popups for doing things the first time etc.
  • – can ask npcs more. Npcs are always at their main-location for the first day
  • – some small, easier achievements to unlock stuff.
  • – quicker to equip/drop/use items from inventory (keyboard not needed)
  • – inventory can also be opened with f
  • – In ow-inventory, can select character by clicking the party icon
  • – can sort brothelcharacters by value
  • – can see current portal size in combat
  • – can see highest sexskill in character management
  • – added a picture of spirits selection to not forget it
Other stuff:
  • – some new events
  • – starters can increase their max level at the cost of exhaustion
  • – a new creature
  • – “slime” trait increases speed on slime. characters can still have normal movement types
  • – starting progress towards statgains is based on genes instead of 0. (previously the first levels nothing happened, because most things don’t progress 100%/lv)
  • – halved spenttime-action time
  • – Tundra movementcosts lowered
  • – battlerank brothel modifier increased
  • – Camping durations halved. Only training was scaled to fit, other things have doubled efficency
  • – Guarding effectiveness while camping doubled
  • – Bloodline characters can’t be fused (kinda defeated its purpose)
  • – “blind” statuseffect also lowers armor
Noteworthy bug fixes:
  • – some skilltrees upgrades didn’t work
  • – lightningstorm “destroyed” all enemies
  • – “blinded” status effect permanently reduce speed by 2
  • – antidote and draineffects didn’t work as intended
  • – speeding up combatanimations actually slowed them down a bit
  • – “copy” skill didnt correctly apply genetic traits
  • – many smaller + visual fixes
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  • – kingsquest hostility was wrong (starting at 0, which also made rewards 0)
  • – sauna/pool upgrades only reduced exh. by 2 instead of 3 (what the description said)
  • – speeding up combatanimations didnt work
  • – characters sometimes got duplicated when fleeing after they got injured
  • – some wrong names in some events for evo
  • – stinger wasn’t flying
  • – some bugs with seeded rng. (bonus- traits/professions were not changed + probably some other problems)
  • – ignite dealt dmg based on own burn duration
  • – reduced portal-hostility scaling for non-hardmode games
  • – increased range of portal hostility
  • – some negative traits in the skilltree are less extreme
  • – ignite costs 0ap and ignores armor, but 1 mana more
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  • 3 new unique characters
  • 2 new rare biomes
  • 9 new species
  • new skills etc.
  • Every element has a “net” creature now (first evolution but can’t evolve further)
  • updated art +bodypart sizes: Eaglegirl,Unicorn,LavaLizard
  • after beating the game you can carry over 5 characters + equipped items into a new game
  • has to happen the same day as you came back from the final mission (button at home)
  • Enemies will get a buff that increases their stats (The buffs values increase randomly and endlessly every new game)
  • Limits for maxlevel/genes/hostility etc. increase
  • You’ll get some worldmodifiers applied to the world (similar to dificulty mods)
  • failed achievement become available again
  • new cheat “newgameplus” to enable the option at any point
  • some choices during story events
  • variations + ways to influence main rivals.
  • different endings
  • 10+ new items (mostly commons/rares)(+ updated some mythic item pics). updated some professions’ starting item sets
  • 5 new achievements + unlockable traits
  • 6 new world modifiers
  • some new events
  • new basic starting profession: Merchant (Simple for beginner. when you only want to make money through portals/loot)
  • Shadowform counts as temporary effect for cleanse etc.
  • Spirits change size relative to their original size. (wild spirits can start at different sizes)
  • speeding up enemy turns also affects seduction pics etc. (Rightclick now also speeds up)
  • the non chosen maincharacters get an element you didnt choose and have some of those species in combat
  • submitting characters for the library gives bonus progress based on their level
  • some more combatsex animations/pics + added them to basic sextraining if available
  • Small bonuses to some random professions/traits in character creation to encourage using others
  • some additions to old professions
  • small plantgirl minigame
  • can filter shown items in stash by rarity/type
  • can scroll through pages of characters at home, instead of combination of scrolling + page changes
  • farm window doesn’t automatically open when you press “F”, as there are now also other things at the farm
  • can also move with keyboard in unstable worlds (jumping 2 tiles)
  • can double click species in character creation to select the base species
  • Less max amount of enemies
  • total gene values scale slower with portal hostility (affects all encounters)
  • Buffed a lot of higher rarity items
  • difficulty of battles against the rivals are more in line with the random encounters
  • power of rivals mostly affects enemy types (spirit/seedling ranks, special summons etc.) + rival, instead of only enemy amount + levels
  • plantgirls have spawn vine as guaranteed skill, switched with healingflower
  • most insectgirls have higher magicstrength to make their extractmana skill useful
  • increased base amount of stabilised portals you can have
  • Most story portals now allow Large characters
Noteworthy bugfixes:
  • spirits never changed size during evolutions, making mounts kinda pointless.
  • maincharacter lost items after losing party-only training battles
  • on no-injury difficulty, destroyed characters always got exp, even when fleeing
  • insectclone ability was bugged
  • wrong foodusage shown for non humanoids (always same as mc)
  • some skillTree nodes didnt do anything
  • some creation buffs from skilltree didn’t work correctly
  • token characters(tentacles etc.) didnt get any genes/traits as enemies
  • swampslime’s absorb set all genes to min 10 if others were higher
  • creations power scaled on evos power for some things
  • quickloading a game after a random/test battle, reset the maincharacter
  • net skill wasn’t based on magicstrength (like the description said.)
  • with the unlimited modifier, you could increase eggs stats infinitely with no stability penalty
  • healing orb artifact behaved really weirdly
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Bugs fixed:
– massSeduction skill had the wrong type
– some skills obtained later for crea/druid couldn’t be (re)selected (or for summons instead)
– enemy preferences were shown in tooltip, defeating the point in revealing them
– changing cock interest in any way would set it to the characters pussy interest before
– Evo: exp didnt reset to 0 each level (every level took 10 exp only)
– Evo: LRes is not affected by level bonus anymore
– basic insect abdomen part had the shadow manadrain instead of basic extractMana skill
– seduce triggers applied before animation/pic ended (also caused softlock when seducing with lifesteal kills a character)
– passives for hybrid species couldn’t be unselected
– training battles didnt have fitting difficulty and started too strong
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SkillTree/”C”-menu: (druid unaffected):
– upgrades are now in a grid with various paths
– side branches can require points from other species
– more impactful/varied upgrades
– more differences between evo and crea
– more versatile upgrades/not species specific
– only one type of skillpoint per species (only gained through rituals/crystals)
– specialforms/summons are nodes in the tree. Summon/transform exhaustion cost for those is halved
– size choices are always available and affect the summon/transform cost
– can get all genes 10 for summons/ +10 for evos own genes
– can transform into/create any species(except bosses/uniques)
– starting gene selection means how far you can get own genes above 10
– special bodyparts + core (changed base stats) for chimera form for each species
– chimera form window now also shows actual stats (affected by upgrades/level)
– can select genetic species for special forms.(instead of special/special)
– no way to increase own genes
– created characters are more similar to other characters and don’t get flat stat increases
– small closeup pictures/slideshows for lewd actions, based on bodyparts (can be turned off)
Trying to tie combat and lewd stuff together a bit more. Not sure about the pictures thing (ambiguous color vs fixed, etc.),
and didnt want to commit much time to it before getting some feedback, so there are just a few, so a lot of interactions don’t have fitting pictures yet.
– can select seduction type (ass,pussy,tits,cock) affected by different things.
– pussy/cock based seduction changes targets interest based on seducers attractiveness
– seducing has a crit(ldmg*2)/fail(ldmg=1) chance based on the preferences of the target.
– (only the preferences/stats shown in the quicktooltip matter)
– recruitment chance is slightly increased for each known preference
– enemy preferences will be revealed as you perform certain actions.
– Ai will also act based on what they know about preferences.
– Aila/Sylvie updated art/outfits
– 5 new spirits with some new skills (4 first evolution + 1 final plant humanoid)
– base spirits and first evolution sometimes spawn in the wild (rare)
– removed specialtraits from chosen affinity, as they are now in the skilltrees
– new seduction triggered passives for succubus characters
– some other new skills/passives
– lifesteal now drains hp (increases dmg, but doesn’t heal on overkill)
– photosynthesis trait for plants (don’t require food)
– Evo’s percentage based stat changes will be converted into base stats after transforming (are affected by traits/easier to read)
– Stat bonus for evo levelups are only applied after transforming
– new modifier for unique starter spirit
– new modifier to remove (or increase) many limits (enemy/hostility scaling, genes/level etc.)
– tit/cock size preferences are more likely to be higher
– good score in sextraining changes tit/cock size preferences towards yours
– Entertainer profession gets *2 bonus on town-npc objectives
– info about current best ritual level in combat quick tooltip, marked with +/- if its higher
– made it more obvious that you can scroll down in character gallery (some may have missed it)
– removed fusion from the breeding screen
Balancing (most important changes):
– when the maincharacter falls in battle, morale is only decreased by 50 instead of set to 0
– Evo human form has very high LDmg, making it especially useful early on
– water starting spirit has a more versatile skill (splash: moves water + deals dmg)
– removed requirements for watermermaid evolution (always guaranteed to get to stage 3 with any spirit)
– can’t lose the game due to reputation as prince in free play
– crea doesn’t start with slimeheal
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– new events + pictures for some older scenes
– some more interactive scenes/imagesets
– experimental x-ray thing for those scenes (hover over pic to show x-ray version around cursor)(currently only the sylvie scene)
– can increase lewdity twice per date. Increasing lewdity lowers lust a lot
– passive lewdity based lust change is halved
– elemental affinity: choose between grass/fire/water for various starting bonuses (evolvable spirit summon, new versatile skills, specialtrait, statbonus)
– difficulty modifiers: can toggle various rules that make things harder for a flat percentage increase to difficulty.
– 12 new species/spirits for starting affinity (mostly creatures)
– Spirits are mostly fusion based and can be fused with any non-spirit. They have a new unique genetic trait
Fusing a character with a spirit only considers the species of the non-spirit for the result
Evolutions work similar to seedlings, but you can choose various skill/leveltype sets.
– some art changes
– lizard now also has variable bodypart sizes/clothes (all basespecies now)
– genes are generally assigned in totals, randomly spread and not separately per gene. (not only for wild characters).
– Some characters’ genes now scale based on gametime (hired through events/brothel etc.)
– stat increases are no longer random. (hidden progressbar for each stat, that increases based on genes/leveltype).
– Leveltypes/levels matter more even for characters with low genes
– unique characters gain more stats/progress on levelup
– randomencounter chance scales more fluidly for everything (stealth,hivecount,distance to portal)(instead of various thresholds).
– new achievement + unlockable profession
– many things have predetermined outcomes (reloading and doing the same thing will have the same result (events,summons,fusion etc.))
– removed morale requirement for quick-fusion
– generally levels should increase stats more on average, but less extreme for high genes (balancing stat gains etc should be easier)
– mana increases slower (more like str/mg instead of hp)
– max amount of enemies globally decreased
– base movementcost through water decreased to 15 (from 20)
– gene adapter doesn’t work on mc (genes are more meaningful in character creation)(specialform/summons requirements lowered to be achievable anyway)
– busty/petite pointcost is now 0 (neither is really positive or negative)
– fused characters maxlevel/exhaustion is the average of both characters.
– seedlings (trait, not just the starting species) don’t need food
– a resulting species’ basevalue for bodysizes etc. has a higher weight for determining their value in fusion/hatching
– many other small adjustments to adapt to other changes
Noteworthy bugfixes:
– lily(plantaur) event never triggered
– kraken tentacles weren’t removed after using its skill when recruited
– flying or swimming characters could move on deepWater but not a mix. (flying can’t move over deepWater)
– geneadapter didnt cost any money?
– farm potions that trigger on egg creation cost equal to the partners item
– stabilized portals could be closed (regarding the individual return home button)
– Brothel: characters lost virginity during group shows. Rich guest amount didnt increase when it ever got too low.
– Tips in single-guest/orgy rooms were way too high (multiplied by character count in addition to another multiplier)
– lustpotions couldn’t be used
Summary/Expected Effect:
– faster pacing through higher focus on fusions/more early options
– can move on to higher hostility portals sooner
– stats feel actually based on genes/leveltype instead of being mostly random
– easier to switch species in your main team (you don’t just end up with slightly different/upgraded versions of the same 2 species forever)
– more flexible/interesting start.
– the way genes are distributed onto characters gives them clearer advantages/purposes
– more control over difficulty.
– easier to come back from early mistakes/losses
– new skilltree replacing the current “C” menu with lots of more interesting things/choices
– more events/dating stuff
– story events/paths/endings
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can easily view unlocked images/characters
greyed out images/hints for non unlocked things
includes unique characters/special hybrids etc. with infos
can cheat in any selected character with selected bodysettings (button only appears after cheating previously)
special mission for crea/druid with 1 unique character each
some linear progression/rewards for each town location/npc (spent x money in shop etc.) with some unique rewards (1 other new unique + 1 new species, new items, traits)
General changes:
changes to some older species pictures (mostly important species + basespecies)
cock/titsize differences are visible for some species (not many currently, marked with star in gallery)
can increase starter maxlevel up to 10, similar to other genes
living space gets assigned automatically at the end of a day if a character is set to outside and some other space is left
random wild characters cock/titsizes and cum-/milkamaount are randomized
can speed up ai-turn by holding space
can cycle characters from inventory screen with a/d
Greater heal is now based on magic strength
Fullheal has higher range, removes statuseffects and applies regen based on magicstrength
evo – godform has some special traits(lavaimmunity/waterbreathing,agile)
Tit/cock-growth potions now also increase fertility/virility and have been renamed to that
some changes to difficulty modifiers, allowing more combinations > 100%
lowered gold cost for tavern characters
max number of enemies for low hostility battles decreased
bigger bugfixes:
– bosses counted as defeated when you fled
– kraken boss tentacles couldn’t be removed after taming the kraken
– boss achievements didn’t show as completed
– random event characters could have stats based on another size
– heat resistance didn’t do anything
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– portals in story/eventportals disappeared => wasn’t possible to beat the game
– anomalies spawned in unstable portals-> would have to recall out after using one
(also couldn’t use world objects)
– scouting etc didn’t work correctly in unstable portals
– learned skills got duplicated when transforming (chimera form)
– evo couldn’t easily go back to no tail after getting one
– herbalist trait wasn’t selectabl/unlocked for mc
– clothing for npcs wasn’t adapted to the new lewdity ranges
– in unstable portals you start with half fow, seeing the tile layout
– anomaly/chests spawnrate decreased
– chest spawn rate increased a lot for unstable portals
– for unstable portals, chests have a lower hostility threshold to be higher rarity
– exh cost for unstables decreased to 5
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– basically some kind of minigame to increase relation/lewdity of characters to recruit them
– You can date the town npcs starting at 20 rel (Not Mya and Flora for now)
– spend time in town while reducing exhaustion
– doable in spendtime tab on character (uses one npc-action) or later in charactermanager
– further infos in tooltip
– half-fow for tiles visited in previous days/expeditions with outdated infos, only showing the biome
– encounter info for fully scouted tiles is not based on distance
– portalopenings are more related to the worldtype. Only ocean worlds can have water restrictions etc.
– new things spawn on the map based on biome (healing consumables, itemchests, crystals..)
– some things are permanent and stay revealed (abandoned houses etc)
– deep water tiles, only accessible with swimming/waterbreathing team
– cutting wood also triggers another basic scoutaction
– strong bonded mc-skills for reaching 100% relation with a town-npc. (always need to target the npc)
– after a random encounter you can walk a few tiles without risk of another (amount is slightly random)
– some new parts for chimera form
– some new traits
– increased (made easier) req for minimum genes for some unlocks
– a new special species, related to a trait
– 2 new unique characters (same event)
– a new creature species
– injury doesn’t halve fertility/virility anymore (once max level injuries are no downside if you only use it for breeding)
– events/battles etc don’t spawn on slime
– only start with max 1 ap for ambush events
– wild characters can have more than 1 genetic trait
– quick/slowhatching are stronger
– eventportal hostility is no longer random
– important battles/enemies are harder
– other balancing changes/bugfixes
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– can copy one genetic trait from an ally and loses that ability until transformed again
– can adapt characters once by adding one of your own traits onto them
– some more parts for chimera form
– added quickselection slots for that form, to save/quickly compare multiple settings
– maincharacter only has one shared level for all forms (each level increases all core stats by 5%)
– global upgrades also upgrade chimera form stats
– special forms unlock similar to creation mc’s special summons with “core” upgrades + some genes
– evo gets both base and global skillpoints for rituals
Character Import/Export:
– you can export teams/characters to import in other saves (probably also future versions)
– teams will be put into tiers based on level/count
– you can fight those teams as basic training battles
– potentially weird type of pvp if players share their teams etc.
– folder will be at the same location as the savedata one
– at max lust characters won’t lose ap and won’t defend at the end of a turn
– you can flee with 1 ap at the edge of the map
– character size affects speed (min speed is always 2)
– rituals now also work for mc with cock and other with pussy
– genetic and actual level is the same for summons/basic transformations (other type of upgrade was removed)
– creation summons share genes with her
– modifier for max mc starting points increased (allowing to go >100%)
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– Every character has 2 max ap
– Every character regains 2 ap at the start of each turn, but only 1 if engaged in combat
– Most things (move,attack,seduce etc) cost 1 action, with some exceptions costing 0 or 2
– Ending a turn with ap left gives defending to a character (-50% dmg for a turn) and sets ap to 0
– max ap can’t be increased in any way like levels etc.
– each character has a movementtype like before, and an action and speed value
(e.g. flying charge 4 means can move in a line within range 4, ignoring terrain with one moveaction)
– basic movement skills like Fly/Charge etc. have been mostly removed = more skillslots
– basic charge gives free attack against enemy in line
– press alt in combat to highlight enemy movementranges for 1 ap
General things:
– enemies use skills. (not every skill can be cast and is greyed out (at least for now))
– other ai-changes (can also let the ai take play your turn)
– changed npc clothes etc. are visible in the character info etc.
– enemy strength is less varied based on portal hostility, should start lower and increase consistently
– reduced upkeep + start with food income
– equipment/upgrades/skills and traits etc. have been adapted to the changes of ap/atkcost/movemod and usually affect speed now
– breastsizes are now in cc/ml
– new unique character
– some new traits
– new events
– added pictures for flora in sextraining (evo/druid)
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– New Basespecies + all hybrids
– new skills etc.
– new special hybrid
– Morale combat effects last forever (unless removed)
– growth/shrinking potions removed.
– many small changes
Bigger bugs fixed:
– character activities would default to “increase morale” in most cases
– using food when camping didnt heal more/restore mana
– only the first artifact special portal ever spawned
– sex-sessions only increased exhaustion when repeated
– setting characters to milking didnt do anything
– fertility/virility was halved for non-injured characters instead of injured ones
– other known bugs should also be fixed
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– Characters won’t be removed automatically, but work less efficiently with low morale. Overexertion reduces morale
– Possible to buy different rooms + upgrade their capacity
– Can select settings for those rooms and assign characters to them
– Characters have a base brothel value, consisting of all relevant stats (previously the income when working there) which only affects the rooms appeal now
– Things like average beauty, highest sexskills etc. affect the appeal based on settings
– There is a limited amount of customers in the brothel each day
– They are split into groups based on gender and richness, which will also affect the visitors in brothel-shows
– Customer count changes naturally based on satisfied percentage of customers
– Madam profession starts with 2 rooms + bonuses to brothel appeal/value
Character management:
– Characters have an assigned living place, which affects exhaustion removal etc.
– characters without, restore significantly less exhaustion. Discourages having too many characters and enables special focus on a few active characters
– You can change a characters salary, giving small daily morale boosts + a one time big boost/reduction when changed
– Exhaustion is reduced even when not resting. Resting doubles the amount instead
– Possible to assign other things than resting for idle characters (hunting for food, training etc.)
– Non humanoid characters only need food. (no money, housing capacity etc.)
– easier to use character-detail menu(D) menu: can quickly cycle through characters (based on location), assign equipment, livingplace, salary etc.+ hotkeys for most things
– Possible to arrange specific ranked battles for money
– removed some unnecessary stats for preferences (personality/Species/sizes)
– new unique character
– resource tab now shows actual changes from the last day rather than predicted changes for the current day, guaranteed changes still listed as tooltip
Balancing (bigger changes):
– many things are generally less extreme: easier to get to okay values, harder to get ridiculous values
– money is generally harder to get (brothel changes, items sell for less), but most daily things cost less
– levels for evolution special forms increase based on percentages instead of the base stats (hopefully prevents the ridiculous mid-lategame stats)
– bigger variance in portal hostility, average scales slower
– reduced overworld building costs (also possible to choose wood or stone for roads). roads reduce random encounters more
– high gene values don’t increase stats as much as slightly lower values (e.g. previously gene value of 10 would get almost double stats than 9)
– characters hired in brothel shows have better stats/genes (based on richness)
– resource buildings are cheaper/ weight of resources increased/ money weighs nothing
– only lose half your resources when fleeing
– can select more crystals for each egg
+ many bugfixes/smaller balance changes
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– new Combat UI (full party visible, icons for effects etc…)
– basic Settings menu
– new Town character for portals location (relation increases by claiming portal rewards)
– different save types selectable (cheat “unlimited” to revert to the easiest option (counts as cheating though))
– brothel capacity limit (trying to make it less appealing to handle a boringly large amount of characters)
– shop prices decrease based on relation
– items are rarer and their value is increased
– master/god level sexSkills and prostitute profession reduce apCosts for fucking
– 2 new special hybrid
– some new skills
– possible to fuse (high morale) characters for 100% “breeding” chance and doubled rolls for stats (mostly testing how it plays like this, might restrict it to one mc or remove it).(Also a way to get rid of excess characters in a useful way)
– more things affect morale: combat wins, personalities, spending time with characters increases their morale based on your relation etc.
– forests decrease vision/ mountains increase it
– quicksaves/load hotkeys f5/f8
– Cycle through enemies with “ctrl” ,like allies with “tab” (now also centers camera)
– most unique characters have lower genes, because they start with maxlv 20
– some artChanges
– many other small changes/balancing/bugfixes etc.
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Creation/Slime stuff:
– added 3 remaining summons for creation-mc
– added startingskill to creation-mc, switched always available “spawnSlime” skill with “SlimeTrail” for spawned characters
– slime is harder to move on /slime charaters walk slower on other tiles
– semi-slime movementtype (ambhibic for slimes)
– new slime related skills/passives
– each summon is unlocked by 2 core upgrades of base species (each basespecies used for one)
– slimegirls are unlocked by unlocking all other summons, they can copy allies now
– 2 new species
– new seedling evolution
– only 50% bonus dmg (instead of 100%) when lust is above 50%
– when breeding, rolling for maxlevel starts at 5, instead of 0
– genes cant get worse than half of the pairs max value
– some new small events
– some new potion items
– quick training for combat/sex exp with aila/flora
– free play mode
– small money/tavernpoint rewards for completing kingsquests
– art changes to a few species
– spiders have a net ability (same as the net item)
– balancing + bugfixes etc.
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Only unlockables.sav is compatible
Mostly balancing etc.
– Prince can spawn seedlings which can be upgraded into different species
– Variable gamelength (final mission etc.), beating it = sandbox mode
– Kingsquests are always 7 days and you can fail an amount based on gamelength
– high reputation = free tavernpoints/day (50% buy bonus in tavern, if above 50)
– brothel gives exp in a random possible skill (also reveals preferences)
– you can send characters home if you stand on a portal, without needing to return
– Encounter info now also shows items if youre not a scout for neighbour tiles
– Sizes of characters are also shown
– Encounter generation changed (level and amount of characters doesnt increase at the same time or without limit)
– 3 types of basic encounters (normal,swarm and elite) with different level/amount ratio
– some changes to main events (still only basic summaries)
– fertility/virility of baseSpecies increased
– size only affects food consumption not also basic upkeep
– some UI stuff
– bugfixes
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basic prince mc skills/upgrades “tree”
– selectable quessttypes as difficulty modifier
– selectable skills for mc if you have more than 4 (all unlocked skills/were options while transforming etc.)
– better ai
– disengage cost (Higher ap cost to move away from an enemy (if the enemy isnt at max lust))/some movement skills can’t be used when engaged
– powerful unique artifact items
– QuickInfo screen (Tab)
– Thing to write notes in
– very basic story event framework/goal/fighting against the other mcs etc. (mostly to test balance etc.)
– human equipment bonus removed (weird with the other human main characters that cant transform)
– buildings stop slime from spreading, fireball gives overworld skill to remove slime
– npc relation gain by greeting removed (didnt make sense, if moving to locations etc. doesnt use any time), instead it just increases each day up to a certain amount
– bugfixes/balancing
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Only the unlockables.sav savefile will be compatible
– Beastgirl basespecies
– unstable portals(compact high risk/high reward with different maptype) (story events etc. will probably be done like this in next updates)
– kingsquest difficulty selection changes + can carry over up to 2 days from the last quest if you hand it in early
– Changes to some overworld skills (mostly ones targetting tiles)
– No controlvalue for portals any more-> replaced by tentacle “hive” things that creation will spawn (randomly generated if other mc)
They will spread slime over time, increasing creation movement and removing random encounters, opposite effects for other mcs (can be destroyed, will be tied to creations power in the final battles etc. eventually)
– basic boss battles on the overworld map with increased item rarities
– each day there is a chance crystal things spawn in worlds, which you can harvest or gain skillpoints from (rewarding stabilising/building roads and scouting portals (days since last visit is now listed))
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Fixed another big bug: one type of quest can crash the game when created(possibility after completing any quest)
Fixed Bug: after an arena battle and some other things characters would get removed after reloading the townscreen at any point
Old saves are not compatible (except for the unlockables.sav)
– Kingsquests: get varying quests to fulfill (always 1 active), if you fail too many you lose (Replaces increasing rent and changes core gameplay a lot (still testing if it works better than rent))
– Many things scale with ingame days now (portals,shop,quests..)
– male Starting Character (mostly just a less complex basic character for now)
– Scenes for Evolution mc + lumira
– Basic clothing system for town npcs based on lewdity
– Sexskills now have an exp bar instead of leveling up randomly
– Mc sexskills increase all characters training-exp gained based on the action
– party stays formed, and automatic equipment removal can be toggled off
– magic and lustdamage dont scale with size
– possible to get to 4 in every gene through upgrades alone
– many other small changes, bugfixes + balancing
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- all town npcs recruitable as playable characters
– new charactercreation (customizable characters + difficulty)
– unlockable starting genetictraits through basic achievements
– changed sexactions
– Unsuccessful breeding increases breeding chance for that pair by 20% each day
– charactermanagement (rename, use items etc.,mostly a basic framework for future stuff)
– new creation summon
– instantbreeding with points you get each day
– some new traits etc.
– many small changes/ balancing/ bugfixes
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– Bugs below
– Non ranked arena battles caused characters to lose their rank and made them unable to ever join ranked battles again
Current Issues:
– Fertility is equal to virility
– cant gain resources while camping
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Current Issues:
– Fertility is equal to virility
– Unique characters: i can now very easily add unique characters (alt. art/ new abilities etc.)
– new characters/ events/ skills/ traits /items
– items can be used in town (those that make sense)
– Camping rework (new actions based on learned skills, adjustable food amounts, adjustable time, more info on whats happening)
– Species now have an average attractiveness value/daily cum/milk amount/cock-/titsize in actual measurements which can be changed through breeding. (Everything is still grouped in small, large etc. so no need to know all the ranges). Character sizes now affect those
– Recruitment success is now also based on attraction of the seducer and level of the target.
– Fucking/masturbating in battle causes vulnerable (take 50% more dmg) for a turn. Also characters can only fuck enemies with 50%+ lust
– Morale is now simply either Low, Normal or High and affects virility/fertility/income and gives a debuff/buff at the start of each battle
– Arena battle availability now works like portals (open for certain amount of time + every day there is a chance new ones spawn).
– Characters have a battlerank now which increases their value. Can be increased by fighting ranked battles in the arena (just basic battles with certain difficulties).
– some changes to the maincharacter professions
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- Couldnt open the menu for saving in the overworld screen
– geneenhancer made genes have a minimum value of 10
– An npc still had 0 fertility
– PortalRelays couldnt teleport to the starting portal
– breeding special maincharacter forms was possible
– unlocking tokencharacters as starting characters was possible
-in floating islands it was hard to keep track of explored areas (changed it so unscouted tiles arent just black versions of the biome but a generic black tile)
– visual errors (party stats didnt update after events/resting etc.)
– wrong heal values shown/regenerate didnt work
– armor was always ignored
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- Fixed Loading Issues
– Fixed UI scaling
– fixed some other small bugs
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- UI-changes (some things arent changed/updated as i will completely change them anyway at some point(camp/character creation/battle UI))
– Tooltips for most things (traits,passives etc.)
– Skills to use on the overworld map (mostly based on actual skills, for example teleport to tp characters safely home, heals etc.)
– Main character starts with ow skill based on god selection( Creation: spawn permanent tentacles to refill party, Evolution: transfer mana to other characters)
-Party changes: (Strength value for harvesting/mining etc. based on total strength/ Stealth value based on sizes of characters that changes randomencounterchances)
– Some characters are rideable/flyable etc, changing slower and smaller characters movementspeed on the overworld.(you can now take aquatic characters without movement penalties if you have a bigger mount etc.)
– Centaur type characters also count as mounts
– many small changes
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problems inheriting some skills, gender and size were switched,females were regarded as having a cock for some things (like opposing attraction and in the farmDescription),some problems with multiple mounts only counting the size of one at random instead of the biggest one, some ui stuff
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- Characters have preferences and form very basic relations to other characters. They also have morale which will change based on their attraction/relation to paired characters. For now low morale makes it so you cant give orders and that character just stays home for a while. high morale increases brothelincome
-Characters have a type of look (Sexy,Beautiful etc.) and personality traits, which can be preferences for others. Certain combinations cause a higher brothelIncome
– Traits are now split into categories: genetic, personality,learned and special. Only genetic ones have a limit of 10 per character. Others dont take up any slots.
– You can pair your maincharacter in the farm. The connection will only break once you go through a portal or transform (or the other character leaves the farm).
– You can now focus breeding a lot, making it easier to get what you want:
– You can select a skill for each character, that is guaranteed to be inherited (if the resulting character doesnt already have too many guaranteeed skills).
– You can select trait focusses. The higher focussed they are the more likely the selected traits will be inherited
– You can select special behaviours for both characters, influencing the exhaustion/chance ratio etc
– Changed the way genes get inherited: Both characters roll x times from 0 to their value, where the highest one is taken.( x is determined by the focus you can set). If you combine both values it will always be the same outcome:
(If the difference is 1 or less => take the higher one +1)
(If the difference is 2 or more => take the lower one +2)
– all npcs have at least one gene stat that is very high
– there are some items you can select for each character in the farm (dont need to worry about stocks etc. they just add to the daily upkeep if used). Some items can be unlocked through skillpoints or upgrades at home. Items are stuff like “change fertility by 50%”, “give a chance to increase users genes if the partner has higher ones” etc.
– new Alchemist profession, with free farmPotion usage and higher potency/ and starts with all unlocked.
– added some stuff to some other professsions
– only the starting species’ will be unlocked at the beginning, to give a bit more meaning to the selection (there is now a trait to unlock all). Starting characters start with high relation to you and each other
– if you select a character that is already paired you will see another heart icon on the picture. If you press that you will immediately select the partner and all focus settings will be set to that pairings settings.
– some bugfixes + small UI changes
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Just some more bugfixes:
– fixed problems claiming rewards
– fixed farm issues caused when connections broke automatically due to exhaustion
– loading reset events etc.
– some smaller bugs
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- Fixed saving issues and expedition type
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Overworld map now also uses isometric hex-tiles
– Varying sizes for maps (Overworld generally much smaller)
– not always a fixed amount of portals open (every day there is a chance a new one spawns)
– can now stabilize portals so they stay permanently
– Portals have modifiers (less exhaustion, better genes etc..)
– Added rewards for achieving milestones in exploration and battling in the same world, based on hostility
– 5 new inheritable traits for possible special characters rewards
– only one new hidden character (4 new skills). Hidden characters will have “recipes” of 4 baseSpecies that need to be in the genepool for them to occur
repeatable upgrades for all skillpoint pools
– very basic autosave (just keeps overwriting the same slot each day)
– Clicking on enemies shows the range based on the ap they will have next turn
– You can click on the hybrid in the transformation/creation screen to instantly select that species
– Summoned characters are now the same size as the summoner and their level is equal to the summoners magicStrength
– a lot of bugfixes
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-Bugfixes (Breeding didnt work correctly + some smaller ones)
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- Skills are now breedable.
– Species have certain skills guaranteed and others from an optional pool of skills. All visible in the library after submitting a character
– >10 new skills, often starting unique to one species
– New supportform for evolution, old one is used for godform
– 2 new special summons for creation
– a new creature
– some new small overworld events
– new upgrades to grant skills and stats for the creation character
– Events/battles etc on the overworld map change every day now (kinda unintentional, because of the control value on portals, but I think I like it)
– Infos about battle encounters are only revealed when you come close, or with the scout profession, because I thought it was kinda annoying to click through all visible tiles
– can see the maincharacters stats clearly now in the home screen by hovering over the bottom left avatar
– some updated art etc.
– a lot of bugfixes + balancing
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- Ai now also uses seduction. Not sure if they should even be able to use skills/items.
– Basic particle effects to make it more obvious what the ai is doing
– New Character type for non humanoid creatures. Unaffected by seduction etc. Can be tamed with nets based on their curren thp +lv. They are unrelated to hybrid breeding etc. so I will probably just add a few with every bigger update.
– They can carry same sized characters to grant access to certain portals. They also have lower upkeep
– 3 new Creatures. One for each special portal access
– New profession Tamer
– Bugfixes
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- A lot of bug fixes
– some balance changes
– Added choice of gods’ power: Evolution or Creation, granting different abilities to your maincharacter. Evolution is like previous versions. Creation allows you to create characters rather than transforming into them. Genes etc. in upgrades dont affect the maincharacter but all created ones. The maincharacter behaves like any other character regarding levelups. (No new unique special summons for creation yet, only Tentacles for now)(Some decriptions dont fit)
– earn baseSkillpoints for every species with Creation by leveling the maincharacter
– Both gain a starting skill. Creation has more mana
– leveling specialforms with evolution increases stats for all other forms
– Control over portals starts at 100% for evolution and slowly decreases
– Control affects chance of random encounters for creation and the kind of random encounters for evolution (chance of encounters with creations’ summons which dont drop anything and cant be recruited).
– Starting equipment based on profession
– some new homeupgrades (and repeatable structures’ cost increases slower)
– Size of summons scale with users magicstrength ( 0, 3, 5, 10)
– preferences/dislikes for sexaction are restricted to actually possible ones for that character
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- A lot of bug fixes
– some balance changes
– Added choice of gods’ power: Evolution or Creation, granting different abilities to your maincharacter. Evolution is like previous versions. Creation allows you to create characters rather than transforming into them. Genes etc. in upgrades dont affect the maincharacter but all created ones. The maincharacter behaves like any other character regarding levelups. (No new unique special summons for creation yet, only Tentacles for now)(Some decriptions dont fit)
– earn baseSkillpoints for every species with Creation by leveling the maincharacter
– Both gain a starting skill. Creation has more mana
– leveling specialforms with evolution increases stats for all other forms
– Control over portals starts at 100% for evolution and slowly decreases
– Control affects chance of random encounters for creation and the kind of random encounters for evolution (chance of encounters with creations’ summons which dont drop anything and cant be recruited).
– Starting equipment based on profession
– some new homeupgrades (and repeatable structures’ cost increases slower)
– Size of summons scale with users magicstrength ( 0, 3, 5, 10)
– preferences/dislikes for sexaction are restricted to actually possible ones for that character
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- Bugfixes
– a few updated sprites (noticed the old ones still kinda fit, so I’ll just slowly update them with lower priority)
For testing:
– Characters have small chances to spawn with different sizes
– Size is inheritable and characters upkeep is based on it (5, 15, 30, 50)
– Character sprites scale with size
–  Portals arent size restricted
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– maincharacters effects werent removed at the end of combat
– some ranges were calculated wrong
– npc relation didnt reset on new game
– while transforming, you only had access to the left baseCharacters skills
– some problems with required sexSkills for tavernrequests
– other small bugs
Also made it so you can use rightclick as altenative to esc in the town-screen
Should be playable with previous version’s saves
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- Atleast a Futa or “Male” version for every species now
– Requests in Tavern are now split into two categories
Breeding: only genetic potentials/ inheritable traits important
Trainable: genetic values irrelevant; level and sexskills important
– TavernPoints as new Currency for completing tavern requests
– Can now hire new Characters with money and tavernPoints
– Requests and Offers last longer and you get a one new of each per day
– MaxLevel doesnt increase as easily and is capped at 20 for now
– changed the stat increases on levelups (fertility/virility increases faster, most other stats (especially strength) slower). Every lvUpType now regenerates a bit of something (hp,mana,ap) based on the type
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Probably a bit generic designs (quite close to the base Species) but I think I have to, to not remove future design space for other baseSpecies
– added Lizard base Species + Hybrids (total of 8 new species) with some new skills etc. (currently only females)
– Bugfixes
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– MovementCosts weren’t set correctly when loading Overworld save
– Time/ExpeditionType didnt load correctly for Overworld saves
– One of the bases for Hybrid mc-versions got doubled exp
– maincharacter didnt benefit from Seer-species scout increase
– Added some unique skills to the strengthform
– Transforming now slightly increases exhaustion and some time passes to not reward changing constantly for every tiny thing
– Rituals and fuckPussy actions are now more exhausting than others because they also have other purposes
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- You can now select skills / passives to have when transforming (based on species and other unlocked stuff (You can use skillpoints to unlock certain skills for all species))
– You can now unlock 5 powerful special forms unique to the maincharacter (+ human form) with special abilities/skills
– Some new starting traits/professions
– You can now flee from battles
– all characters’ attacks cost 2 ap now
– double clicking on transformation tab sets transform to that species
– Bugfixes
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- Cowgirl stuff (some scenes etc.)
– Can now refresh some stamina once a day in the tavern
– colored some more UI stuff to make it easier to read
– put Cheats in Townmenu (once used you cant unlock stuff in this save anymore to eventually reward not cheating(most important: “money”,”stone”,”wood”,”crystals” for specific ressoures; “ressources” for all; “relations” to max all relations;))
– other small changes/ added stuff
– some bugfixes
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Further bugfixes and added a very basic shop
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- A lot of Bug fixes
– corrected/added to the infos in the library
– Replaced Angel baseSpecies with something more fitting to the hybrids
– a few new skills (10+) and general changes so baseCharacters have more of an own identity and hybrids have some unique skills
– most non-Damaging skills now also give exp (based on manaCost)
– now uses the sprite instead of avatar as playerIcon on the map
– small art changes
– Futas now have less fertility/virility than “males”/females so they arent just objectively better
– probably other stuff
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Warning: Most cheat codes flag your save game as “cheated” and you can’t unlock traits etc. for the next playthrough.
Cheat Code Description Location
money gives money Town
stone gives stone Town
wood gives wood Town
crystals gives crystal Town
resources gives you all resources Town
maxexhaustion increase player(max)exhaustion Town
commonitem gain a random item of a common rarity Town
rareitem gain a random item of a rare rarity Town
legendaryitem gain a random item of a legendary rarity Town
character get a random basic character Town
portal create random new portal Town
relations maxes out all town npc relations Town
lewds maxes out all town npc lewdity (not considered cheating in v0.9.10.1) Town
tavernpoints gain points to use in the tavern Town
skillpoints gain points to use in the main character skill tree Town
breed instantly breeds the two first characters in your party with basic focuses Town
unlimited sets savetype as unlimited/the basic one Town
evoall unlocks all body parts for the evolution main character Town
egg random egg Town
makeegg get an egg from first 2 partycharacters Town
opmc makes mc op(overpowered) Town
brothelrank increase brothelrank Town
passtime pass 10 days without triggering events/things Town
mcexp gives 100xp to main character Town
allspecies unlock all forms Town
genetics max all genes for main character Town
newgameplus starts a newgame+ immediatly Town
clear clears creation worldmodifier Town
scout to reveal entire map Overworld
event to trigger an event Overworld
restore heal party Overworld
gen generates a new world with the same settings Overworld
mana a lot of maxmana for main character Overworld
Unlockables Save:
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Unlockables.sav stays compatible for v0.26.1.0.
(normal saves from seem to also work fine, though their full info won’t show until saved again. And they’ll all be listed as the same ID (which could be edited afterwards))
The file goes in the saveData folder with your saves. You can find the folder in the Data folder for the game (PoP_v0.12.0.1_win_Data/saveData).


All Unlocked Save

778813 510590 Portals Creashow | Free Adult Games778814 510591 Portals Breeding | Free Adult Games778815 510592 Portals Character Screen | Free Adult Games778816 510594 Portals Hex Map | Free Adult Games778817 510595 Portals Home Screen | Free Adult Games778818 510596 Portals Pyreagallery | Free Adult Games778819 510597 Portals Sylvie1 | Free Adult Games778820 510598 Portals Sylvie2 | Free Adult Games778821 510604 Portals Tactical Screen | Free Adult Games

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    Portals of Phereon [v0.27.0.1] [Syvaron]