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Princess & Blade [v1.0] [XP Liu]
Completed   /   Unreal Engine

Princess & Blade [v1.0] [XP Liu]

January 17, 2024F95


This is the story of an asshole blade and a beautiful girl’s adventure.

In the face of the extinction of the community, a blade coming from the earth landed in the hidden village of the princess and the clans. Only the person chosen by the blade could get close to it and pick it up, and it chose the our princess,just because her beauty, and on her slender figure.

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This blade has a special hobby, that is, it must be sexy enough to stimulate it to produce excitement, and the more excited it is, the harder and sharper it is. Therefore, the princess have to change her clothes constantly under the request of the blade, so as to bring it a fresh feeling.

In this game, the appearance of clothes will have an impact on the attributes of the protagonist. When the princess wears different clothes, it means that she needs to use flexible fighting methods, such as sexy and violent cutting, flexible maneuvering, or wearing strong armor to resist damage. When you extract different clothes, these fighting methods need to be flexibly selected.

Thread Updated: 2023-12-16
Release Date: 2023-05-06
Developer:  XP Liu Steam
Censored: No
Version:  1.0
OS: Windows
Language: English
Genre:
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3d game, combat, female protagonist, fantasy, adventure, big ass, big ass, monster
Installation:
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1. Extract and run.
Changelog:
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v0.1001.79.34
1: Fixed the problem that the gamepad keys in the operation prompt window do not match the actual gamepad operation in the game;
2: The gamepad button prompt when assassination, counterattack and interaction prompt appear is added;
3: Fixed a problem that might cause inability to jump in some cases;
Hi, dear friends, the following is the main content of this update:
game features and new mechanisms:
1: The main menu in the game has been recreated. The current main menu includes: level task description and clearance condition prompt, player character attribute, growth attribute and growth direction comparison, character growth page and description, etc;
2: The princess now has a growth type. With the increase of level, she will get the increase of health, physical strength and attack power;
3: Now it will display the protagonist’s HP, physical strength and the enemy’s HP in a numerical way;
4: The new growth mechanism of the protagonist is added. Now, after wearing different clothes, the protagonist will obtain 9 different growth directions according to the appearance tendency of the clothes. Of course, these growth can be carried out alternately;
–The appearance tendency of clothing will enable the protagonist to obtain different growth values after killing the enemy. If the cumulative growth value reaches a certain amount, the protagonist can obtain rating improvement in different charm directions. From F rating to SS rating, it will gradually strengthen the protagonist’s ability in one aspect;
–Changing clothes will only affect the growth of the protagonist’s rating in the corresponding direction, and the obtained growth will not be lost due to changing clothes;
5: The skill casting mechanism is changed from simply waiting for CD time to consuming excitement value. If the protagonist makes an effective attack in any way, the sword in his hand can obtain different levels of excitement. As long as the excitement is full, the skill can be released;
6: The princess’s counterattack mechanism is newly added. When the player blocks correctly and dodges perfectly in real time, there will be a counterattack time, allowing the player to make a powerful counterattack, and the counterattack will not consume the protagonist’s physical strength;
–(in locked state) left and right front dodge can trigger 3-stage rapid counterattack;
–(in non locked state) left and right front dodge can trigger 2-stage rapid counterattack;
–Any form of back jump type Dodge will obtain a strong forward counterattack;
–If you finish a block in front, you will get a heavy knife counterattack;
7: Adjust the attack damage of the protagonist and the enemy, and increase several kinds of reactions of the enemy when they are hit, so as to improve the pleasure;
8: The drop method of booty has been modified. Now the crystal will appear immediately after the enemy dies. The material will be thrown up according to a small physical force, and the rebound amount of the material on the ground is reduced. The material that has not been picked up for more than 20 seconds will disappear automatically;
9: The main character’s block mechanism has been modified. Now the block can be maintained continuously during movement and will continue to consume physical strength. As long as you have enough physical strength to support the block and face in the right direction, you can block most attacks;
10: The sensitivity of dodge operation to direction in non locked state is modified. Now it will not dodge forward wrongly because the protagonist does not face a certain direction in advance. At the same time, it increases the player’s Dodge when the player does not dodge in any direction. If the player does not dodge directly in any direction, the princess will jump back;
Modification of level:
1: Modified the sky and vision of most levels, which will be presented in a more resource-saving way;
2: The terrain of the birth village was modified and many buildings and spaces without practical significance were deleted;
3: The level “gathered orcs” has increased the number of crystals that can be obtained, and the clearance condition has been changed to 300 crystals in total;
4: Restored the rockfall level that was not opened in the previous version;
5: The level “walking through the shadow” modifies the refresh mechanism of the enemy when it is found. If the protagonist is found, the new enemy will appear from a fixed position and then look for the player;
6: The “lonely journey” of the level modifies the clearance conditions from killing all the orcs to overcoming a certain number of heart demons to start the portal;
7: The level “village in the wind and snow” has changed its playing method from killing all archers to lighting and burning all barracks;
8: The light and shadow of all levels are optimized to improve the frame rate of all levels again;
9: Modified the underwater depth of all levels to avoid the embarrassment of drowning;
other updates:
1: Modified the main character’s jumping action;
2: When the princess is in the air, he can now make a heavy attack on the ground;
3: When selecting a level in the map interface, the red circle mark of the selected level is added;
4: Adjusted some AI. When the archer runs away, he will only retreat facing the character, so the escape speed is reduced;
5: Added more interesting clothes;
6: Added 2 Clothing skills;
There are other updates and modifications that I can’t remember.
In addition, this update is not over yet. The new level and new enemies and new skills were included in this update package. I will test it again in a few days and open it.
Thank you very much for your support and waiting.
The contents of this minor update are as follows:
1. Because the last update deleted the basic attack damage improvement brought by the level upgrade, the basic attack damage of the character was improved
2. Fixed the problem that skill whirlwind might not do damage
3. The difficulty of “Through the shadow” in level 6 is reduced, some enemies with overlapping routes are removed.
4. The correct Parry will no longer deduct strength, but will restore a small amount of strength. The amount of recovery is linked to the defense attribute of the clothing
5. The strength lost when being bounced by the enemy is now linked to the defense attribute
6. The light shield skill has been slightly weakened. The 10% time extension brought by the level upgrade has been changed to 1 second
Fixed some small bugs generated after this update.
Fix bug that cannot move in camp
Repair the missing terrain in map6
I’m very sorry for such a stupid problem,I will test more carefully in the future.
Note: after this update, the original save will not be available. You need to start a new game
This update is as follows:
— content addition and change —
1: Remake the camp,change the original interface camp to a situational camp that can move freely
2: Removed the clothing’s warmth attribute, and deleted the temperature of each map and its influence on the character
3: Clothing has a new “temperament” attribute, which will have an impact on the critical hit rate; The new “Feature” attribute will have an impact on the skill CD; The new “Lithely” attribute will affect the enemy’s hearing range, and the new “flexibility” attribute will affect the attack speed.
4:Simplifies the action during assassination, shortens the slow lens time, and increases the character’s adaptability to the land during assassination.
5: The original block has been redone. In the past, you can only stand still and wait for the enemy’s attack to fall like a wooden man. Now it has become a fast Parry action and can Parry while moving. Parrying at the right time of the enemy’s attack will make the enemy lose his balance and you will not be affected
6: Now the enemy’s defense will be displayed on the blood bar to avoid the doubt of sudden change of damage number.
7: Now, you can take the initiative to return to the camp through the ESC menu at any time in the level. If you take the initiative to return to the camp, you will retain the current booty. After all, you go back by yourself. Everything should still be there, but death will still lose the booty. If you find the situation is not good, go back to the camp and have a adjustment.
8: Now, the acquisition method of clothing has changed. Originally, 200 crystals were used to get once. Now use 100 crystals to obtain the design drawing, and then materials are used to make it. Eliminating each enemy will produce materials( The purpose of adding material frame is: there will be ways to use materials in future levels)
9: The upgrade of proficiency will no longer increase the basic attack power, but you will gain 1 ability point per level. Now you can use ability points to improve your skills.
10: Modified the mechanism that the enemy can’t interrupt when attacking. Now can’t interrupt only
after the enemy raising his weapon, which means it’s easier to fight( Boss’s attack still cant interrupt)
11: The loading screen is remade, and the original landscape photo is modified to the photo album of Princess Lina and that will be changed randomly.
12: Five new sets of clothes are added for make
13: Slightly adjusted the princess’s jump action. The reason why the jump is not completely redone is that the later update will increase the attack falling from the air, so it will be changed together with the jump action at that time.
— optimization and bug repair —
1: Once again, the game frame rate is optimized, and this work will continue
2: Fixed the problem that sometimes the sound effect suddenly becomes larger during assassination
3: Fixed the problem that the Y axis could not be reversed when using the controller
4: Fixed a bug that sometimes produced damage numbers when attacking continuously, but the enemy didn’t lose blood.
5: Obvious roads have been added in some maps
6: Removed the voice narration at the beginning of the new game, and accelerated the subtitle scrolling speed
This update has made an important extension to the game framework and reserved interfaces to avoid the need for new save-archiving in future updates. In the future, it can accommodate more than 300 sets of clothes and more than 60 different skills. Now it may lead to the game being too simple, which is not a problem, because the current level has not entered the stage of improving the difficulty curve.
Plan announcement and Forecast:
The next updated plan has the following three main aspects:
1: A large number of clothes and supporting camera poses are added
2: Add multiple new skills
3: New maps and plot
The content of this update is as follows:
1. Greatly optimize the frame rate, FPS of all levels and scenes are improved by 5-20 frames
2. The picture quality has been further improved
3. Fixed support for depth of field, especially for photographing
4. Add 10 groups of pose, and redo all the original pose, no longer using situational action
5. The camera position adjustment function is added in the photographing mode. Press and hold the middle mouse button to drag the lens position
6. The birth level has been modified to make it easier for players to find swords, and changed from night to day
7. Move the prompt NPC of the first level to the birth level, and redo the weather of the first level, no longer starting with the dark environment
15 juli
Fixed some players may get crash when open the seventh level
14 juli
The fifth level has a very serious problem. In order not to affect the players to continue the game, now delete the fifth level for now.Re passing the fourth level will directly unlock the next level. The current fifth level game mode may reappear in the future, or may not be added again.
The contents of this update are as follows:
1: The loading time of all levels has been optimized, it has been greatly reduced
2: The picture rendering speed of all levels has been optimized. Now, even if it runs on a computer with a lower FPS, the picture will be rendered smoothly without sudden jamming
3: The combat system has been upgraded again, including the following improvements:
a: Now when the player attacks, even if unlocked, actor will automatically face the nearest enemy
b: The protagonist can now make more combos, which include two heavy attacks. Heavy attacks can directly damage the enemy blocking with shield
c: Enhanced basic AI, the enemy will now dodge the player’s attack. If the player’s attack gives the enemy enough reaction time, the enemy will dodge
d: Add the mechanism that players will appear bounced when attacking. When players are attacking, if the enemy is also attacking, according to the weapon distance of both sides, the attacks of both sides may be bounced away
e: Because of the burst fire skill can’t move when cast, it slightly increases the damage range
f: A cucumber has been added. Players can have a cucumber to eat once every level. It will supplement half of health
4: Bug repair:
a: Fixed the bug that the boss’s kick in the third level would make the player unable to get up. Now the player has enough time to get up
b: Fixed a bug that some ordinary enemies would attack the player with their back when they were close to the player
In combination with the original design plan of the game and with full reference to the suggestions of the comment area, an important update has been made to the game in the current version, as follows:
1. The combat action and combo have been updated, from the original 3 combo to 5 combo, and replaced with more agile and easy to control attack action.
2. An attack mode that can be moved during the attack is added, which can be switched from the continuous attack mode by using the key
3. A variety of clothing additional skills have been added. Players can add abilities to each clothes once in the wardrobe interface. The abilities obtained to each clothes is random, but once it is added, the corresponding abilities of the garment will be fixed, each ability is very powerful, This will strongly affect the protagonist put on this dress when the game fighting way.
4. Remove the original damage clothing skill from the base game, it will not affect the game experience, because it will reappear in the form of free DLC.
5. The most frequently loaded campsite level in the game process is optimized, which greatly shortens the loading time when opening the campsite level, and the loading optimization of other levels will be updated one after another.
6. After the player dies, click continue to move from the main interface to the camp.
7. Slightly increased the protagonist’s strength consumption, the current degree of strength consumption whether it is reasonable is still under investigation.
8. Corresponding to the game changes, the interface and teaching text are updated.
At the beginning of the development of this game, it was planned to combine clothing and skills, it’s also led to the lack of clothing skills in the previous version, which made the battle monotonous. This skill update is just the beginning. In the future, the number and details of clothing, as well as the type and number of additional skills will continue to increase.
(Please note: after this update, the original game archive will not be available)
In the next major version update, the plan mainly has three directions:
1: Along with the current story, continues to add the levels
2: Increase and improve the types of enemies and AI
3: Optimization of game graphics, level loading and UI interface
1: Added skip function of background introduction at the beginning of new game
2: Fixed an error that the picture quality settings in the game is not close normally
3: Fixed bug that protagonist can destruct her clothes when she dies
4: Fixed the problem that some players will automatically start steamVR
5: Once again, a small increase in attack speed
(As for the defect that the basic combat is not rich enough, it is planned to be improved in a larger update after)
After seriously read the comments in the comments area, the following is the upgrade instructions made on July 8:
1: The game screen setting menu has been adjusted, the gamma value adjustment option has been added, and the resolution modification option has been added.
(some players reported that the game screen is dark, which may be caused by the quality of effects settings. Therefore, an explanation is added under the effects settings, and the gamma settings are added to provide further improvement.)
2: Limit monsters so that they can’t fall out of the map to avoid the problem that players can’t kill monsters.
(this is only a temporary solution. A better solution is that the monster will be hurt if it falls down. If it falls to death, there will be no such problem. I plan to finish in the next update)
3: In order to take care of the habits of some players, the function of y-axis reversal is added.
4: Some of the more open level maps increase roads and reduce the possibility of getting lost.
5: Some players feel that the attack action is too slow and not comfortable, so the attack speed of the protagonist has been increased. Now it’s much more refreshing to chop. Correspondingly, the crystal required for each new dress has been increased from 100 to 200.
6: The prompt of game archiving has been added. Whenever an archiving event occurs, the prompt of successful archiving will be displayed in the upper left corner.
Conclusion: the setup menu of the whole game is not perfect at present. I plan to redesign the GUI completely. Therefore, many improvements will be made in a relatively fast and effective way at this stage. When the GUI design is down, I believe many problems can be well solved through setup.
v0.7 Beta
Initial Release
Developer Notes:
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    Princess & Blade [v1.0] [XP Liu]