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Project Alice [Alpha v0.0.9] [diogaoo]

Project Alice [Alpha v0.0.9] [diogaoo]

October 29, 2026F95

This is a side-project I’ve been working on my free time for around one and a half years now.
It’s a Top-Down RPG take on the Corruption theme, this time with a female protagonist and hand-drawn graphics, currently named as Project Alice.

Thread Updated: 2026-10-29
Release Date: 2026-10-26
Developer: diogaoo Patreon – Subscribestar – Twitter – Website
Censored: No
Version: Alpha 0.0.9
OS: Windows
Language: English
Other Games: Link
Genre:
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2D game, Animated, Combat, Creampie, Internal view, Female protagonist, Monster, Monster girl, Oral sex, Rape, Rpg, Sandbox, Pregnancy, Vaginal sex,
Installation:
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1. Extract and run.
Changelog:
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v0.0.9
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The game now features Alice’s Diary, a core system designed to connect all gameplay mechanics into a cohesive narrative.
Alice will now periodically record her thoughts. Each new entry reflects her current corruption, debuffs, personality traits e how many times the event occurred, taking into account everything she has done and experienced.
  • Diary Points:A brand-new scoring system measures how well you performed during a run
    • The score evaluates the frequency and importanceof your actions. Defeating many monsters in a short window yields high points, but repeating the exact same action or fighting against lower-level enemies will yield fewer points or none at all.
      • Open chests, defeat enemies, complete quests, and take on bosses to keep the diary interesting and your score high.
    • Difficulty customization also influences the points you receive: crank up the difficulty for higher scores per feat, or lower it to explore Alice’s world without headaches. Just don’t be surprised if your diary ends up a bit less interesting.
    • Longer runs naturally build a richer diary and higher overall scores, but feel free to explore the world and take on stronger monsters. If you can’t defeat them, at least you might get a good story.
    • You can keep track of your past runs scores, and always see your all-time high score saved.
      • This is actually a placeholder object to give a temporary purpose to the scoring system, but it will have a much greater significance very soon
  • New Enemies, New Equipment, New Maps, Buff, Personality Trait and more stuff were added.

[/HR]
  • Some important considerations:
    • The user interface has been reorganized to accommodate the new diary system. It might look a bit “messy” in some places but this is temporary, the main focus right now is nailing down the core mechanics so they don’t cause architectural headaches later. Visual polish will come in due time.
    • I’ve done my best to make diary entries write themselves naturally. Currently, most entries combine two distinct events, which can occasionally make the natural phrasing tricky. I’m actively evaluating the possibility of registering only a single event per entry and increase the frequency instead.
    • I ran into a few minor setbacks in the last few hours regarding how entries are recorded in the diary, so don’t be surprised if there are some hotfixes really soon.
v0.0.8c
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  • New Enemies: Added two new enemies with multiple stage animations and variations.
  • Combat Additions: Added a new Engorged Breasts attack animation. Alice can now attack while engorged, though she won’t be able to perform the full combo sequence.
  • Combo Indicators: Added an audio cue for the combo window (which can be toggled on and off in the settings) and redesigned its visual cue.
  • Game Feel: Added particle effects for when Alice’s punches connect, and improved the enemy hit feel and overall feedback.
  • Greatly improved the map generation script.
  • Added new equipments
  • Added new debuffs
  • Improved sprite layer sorting, tweaked some shaders and materials, and added SFX to UI buttons.
v0.0.7
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  • Procedural Map Generation: Map navigation has been reworked so that a completely new world map is generated whenever a new run starts. Monsters are also procedurally distributed across the maps now.
  • Map Menu and World Map UI: Players now have access to a visual representation of the world map, displaying the connections between maps and the spawned monsters when hovered over. I also added an interaction between the world map and the bestiary: by clicking a button at the monster profile page, players will see a visual indicator on the world map showing exactly where that specific monster is spawning in the current run.
  • The Lab Biome: The Laboratory biome has been added, along with three new enemies and a new trap. Players will need a specific item to access the Lab for the first time, but once unlocked, the area will remain open across all subsequent runs, similar to the Orc Village.
  • Arena Update, New Traits, a lot of bug fixing, a lot of bug creation
v0.0.6
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ARENA
  • Survival has been reworked into Arena Mode, now featuring two modes: Challenge and Sandbox
  • You no longer need to defeat all bosses to unlock the Arena
    • Put your equipment to the test in Arena’s Challenge Mode
    • A new challenge is introduced each version with predefined enemy waves
    • Work your way up to S Rank while trying to beat your high score
    • Earn rewards based on your final performance
  • Freely spawn any enemy in the game with the press of a button in Sandbox Mode
    • Train enemy patterns, explore animations, and discover interactions stress-free
    • Enemies become available once their Bestiary pages are fully unlocked
BESTIARY
  • Keep track of everything, all enemies are now visible in one place
  • Defeat enemies multiple times to unlock advanced attribute information and the ability to spawn them in Sandbox Mode
  • Learn what to expect by unlocking their loot pools when they drop items
DIFFICULTY CUSTOMIZATION
  • Customize your run’s difficulty by tweaking gameplay values to match your current playstyle
    • Higher difficulty increases rewards and improves loot drops
NEW ENEMIES
  • During the mornings in the forest, you may encounter the mighty Satyr and their mischievous Nymphs
    • Be careful as they may work together to give you a hard time
ADDITIONAL CHANGES
  • Magic Clock now allows you to skip the night for a fair price
  • Customize your controls by remapping keys in the Main Menu
  • Turn the tables by applying debuffs to enemies
  • New Lost Chests may appear in random locations with great rewards
IMPROVEMENTS & FIXES
  • Added new equipment, buffs, and debuffs
  • Increased combo timing window, making combos easier to perform
  • Offspring now despawn from the safe map and respawn in adjacent maps if not defeated
  • Improved overall chest loot
  • Tweaked exp curve and enemy attributes
  • Fixed zoom sliders and several other bugs
v0.0.5
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New Enemies & Interactions
– Three new enemies have been added, including a new Swamp boss.
– Some of these enemies can throw projectiles at Alice, which may trigger a new Knocked Down state. Alice will automatically stand up after a few seconds if she is not captured.
– In addition to being knocked down, Alice can now have her breasts engorged by certain new enemies. This alters her main sprite and restricts her movement. Please note that not all enemies currently interact with this state.
Daily Quests
– Two daily quests rotate every day at the Quest Board.
– One quest rewards a new item: a Lootbox, which grants a random equipment.
– The other daily quest rewards an amount of experience points (EXP) based on the player’s current EXP level.
– Daily quests reset at midnight, regardless of whether they have been completed.
New Control Options & Settings
– Players can now attack using the mouse: clicking anywhere around Alice will cause her to attack in the direction of the cursor, allowing for full 360° attacks. Attacking with the spacebar is still available for those who prefer it.
– It is now possible to toggle between WASD or Arrow Keys as mash keys when trying to escape grabs. Please check the new toggle at the options menu.
– A new camera zoom slider has been added. Players can adjust the zoom during normal gameplay or exclusively during grab scenes.
– Persistent data can now be deleted directly from the main menu options.
Survival Mode
– After defeating all three current bosses, players can enter Survival Mode and try to last as long as possible while waves of different enemies spawn on a single map.
Additional Changes
– Some maps now have dynamic enemy spawns that change with the time of day
– New items, buffs, and traits have been added.
– Additional voice lines for Alice have been implemented.
– Various minor features and quality-of-life improvements were added.
– Tweaked enemy attributes and player leveling progression
– Numerous bug fixes
– The Acceptance trait has been temporarily disabled due to balancing issues. This trait would slightly increase whenever the player chose not to attempt escaping from a grab, which could cause a large and unintended spike in the Submission attribute if the player was not aware of its effect.
Alpha – v0.0.4
Initial F95 Release
DOWNLOAD
Win: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – WORKUPLOAD

Extras: Cheat Menu*


*This unofficial port/version is not released by developer, download at your own risk.
Thanks XZIZ for the links!

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    Project Alice [Alpha v0.0.9] [diogaoo]