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Project Exhibitionist [v1.3.1 Steam] [uwuzaki/JoystickyLabs]
Completed   /   Unity

Project Exhibitionist [v1.3.1 Steam] [uwuzaki/JoystickyLabs]

November 11, 2026F95

Project Exhibitionist is a 3D sandbox game about exhibitionism and humiliation. Play as Ciel, a girl who, following a challenge, decides to leave her home completely naked. Discover all the points of interest and create your own story thanks to the game’s complete customization.

Thread Updated: 2026-11-11
Release Date: 2026-11-09
Developer: uwuzaki / JoystickyLabs Discord – Twitter – Steam – Itch.io – DLSite – Ci-en
Censored: No
Version: 1.3.1 – Steam
OS: Windows
Language: English, Japanese, Chinese, Russian, +8
Voice: English
Store: Steam – Itch.io – DLSite
Genre:
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3d Game, Animated, Female Protagonist, Exhibitionism, Humiliation, Simulator, Big Tits, Big Ass, Sandbox, Voiced
Installation:
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1. Extract and run.
Changelog:
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v1.3.1 Steam
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Fixed
  • Fixed Ciel turning pink/magenta after the Invisibility Drink wore off, particularly after changing clothes or applying a customization preset.
  • Fixed transparency issues with skin decals and body tints during invisibility, along with glasses incorrectly hiding Ciel’s eyes.
  • Fixed Ciel floating above bicycles and scooters or using an incorrect riding pose after drinking.
  • Fixed controls, camera, and animation issues when caught while using a vending machine or drinking.

Improved

  • Improved handling of interrupted vending interactions, preserving purchased drinks and preventing interrupted sips from consuming them.
  • Expanded the second tutorial lesson to cover the Stimulation pose and its additional hand controls, with translations in all supported languages.

v1.3.0 Steam

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Fixed
  • Fixed cases where interrupted trashcan interactions could leave Ciel stuck.
  • Fixed custom body shapes not being reapplied correctly while seated.
  • Fixed leg clipping (!!!) in confident movement animations.
  • Fixed the first-person camera potentially going below the floor during falls and recovery.
  • Fixed invalid physics operations involving subway and treadmill interactions.

Added

  • Added interactive vending machines around the city, usable by both Ciel and NPCs.
  • Added five drinks: Water (yeah it is just water), Energy Drink, Beer, Sleeping Drink, and Invisibility Drink.
  • Added energy drink effects that boost movement speed and help maintain stamina (plus a special effect on NPCs… just try to run towards them…).
  • Added drunken movement, stumbling, and falls, with matching animations and camera behavior.
  • Added a sleeping drink that makes Ciel drowsy before putting her to sleep.
  • Added an invisibility effect that hides Ciel while leaving her clothes visible, with NPC reactions to floating clothing.
  • Added missions and progression challenges involving drinks and benches, including secret challenges to discover.
  • Added ten interactive tutorials covering movement, quick actions, inventory, items, hiding, looting, vehicles, phone controls, photography, and city interactions.
  • Added a tutorial invitation for new players. Lessons can also be accessed individually or as a complete course through the pause menu, with saved progress and options to skip or replay them.
  • Added new accessories, including fluffy ears and tails, eyepatches, plasters, face decorations, hairpins, hair clips, hair gems, and bunny ribbons.
  • Added accessory variants and additional shape and fur customization controls.
  • Added a bedside stash (now you can have “fun” inside the house directly) for collecting unlocked toys and pens.
  • Added an option to skip the wake-up animation.
  • Added clothing selection and support for additional clothing actions while seated on benches.
  • Added controller shortcuts for tripod controls.

Improved

  • Reworked first-person movement with backward, sideways, and diagonal locomotion while keeping Ciel facing the viewing direction.
  • Improved first-person camera behavior during drunken falls and recovery.
  • Improved hand positioning and clearance during seated clothing interactions.
  • Improved transitions between handheld phone use, tripod mode, and gameplay.
  • Improved how phone and tripod interactions coordinate with other character actions.
  • The front door now remembers the last game mode used, including Free Mode settings.
  • Replaced the previous first-use written guides with interactive lessons, including keyboard and controller guidance.
  • Improved Workshop description formatting, including lists, links, and text rendering.
  • Updated mission selection and progression handling.
  • Removed unnecessary camera rendering in the Stadium.
  • Spread navigation updates across frames to reduce concentrated CPU work.
  • Optimized NPC searches for points of interest and reporter spawn locations.
  • Reduced repeated calculations for bench interactions and mission processing.
  • Reduced unnecessary inventory and UI updates.
  • Optimized lighting checks and curtain updates.
  • Reduced temporary memory allocations across several gameplay systems.
  • Added preparation for NPC photography during loading to reduce work on first use.
  • Added and updated localized text for the new features.

v1.2.0 Steam

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  • Ciel and NPCs can now sit on benches around the city and at points of interest. Ciel can use her phone, take seated selfies, and use Photo Mode while sitting.
  • Added a Steam Workshop browser to the main menu, with search, previews, subscriptions, and downloads. The update also adds opt-in support for code mods, with protections for ranked scores.
  • Added custom body paint presets. Save and reload named designs, export the body and face as two PNGs to the game’s Bodypaints folder, or import a pair shared by another player.
  • Fixed an issue that could leave the world partially loaded after returning Home or leaving a point of interest such as the Stadium. The game now waits for the required world and player systems before handing back control.
  • Added recovery options for stalled loads. Choose Keep Waiting to let loading continue or Return to Main Menu to go back.
  • Reduced memory usage for selected textures through more efficient compression that preserves their appearance.
  • The previous run’s procedural world is now cleared after you arrive Home, freeing its resources earlier.
  • Scene transitions release unused assets before loading the next area, reducing how much of the old and new areas must be held in memory at once.
  • Fixed cached point-of-interest assets being kept in memory when returning to the main menu.
  • Fixed temporary phone previews and graphics resources lingering in memory after they were no longer needed.
  • Precomputed mesh collision data during the build to reduce collision setup work during loading.
  • Improved NPC loading so a missing NPC model is less likely to interrupt preparation of the rest of the crowd.
  • Fixed a Forward+ lighting issue that could cause the GPU to hang under certain combinations of lights and reflection probes.
  • Improved performance near the swimming pool.
  • Fixed the requirements for Human Explorer and Explorer (sincere apologies to anyone who was currently attempting these achievements ). Both now use the eight destinations shown on the map, including the subway. The Mall gym is no longer a separate requirement. Human Explorer requires all eight in a single eligible run, while Explorer counts visits across runs.
  • Fixed Exit dialogue skipping lines before they could be read.
  • Fixed pausing during The Long Way Home completion or the arrival sequence at Home interrupting the transition.
  • Fixed revisited areas in Classic Mode sometimes using a different layout.
  • Fixed mud interactions triggering from invalid positions or through obstacles.
  • Fixed distorted subway passenger models and a body rig issue affecting the Stadium referee.
  • Fixed subway rides incorrectly counting toward travel distance goals.
  • Fixed riding poses failing to restore when remounting after certain interactions.
  • Fixed worn clothes and items losing track of their equipped state when moved between inventory slots.
  • Fixed the Head Bag stopping its durability timer while still worn after selecting another item or a clothing slot.
  • Restored the body paint for Clown 1. The full preset now applies both face and body paint.
  • Subway rides now take you to a real station about 500 m away, and you can ride back.
  • Home is now marked on both the minimap and the expanded map. When it’s outside the visible map area, an arrow at the edge points toward it.
  • Improved hand poses and camera framing while seated. NPCs can stay on benches longer and react more naturally to nearby activity.

v1.1.0 Steam

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Added
  • Added a Halloween outfit with five individually equippable pieces, available from Certified Exhibitionist.
  • Added a Special Events category in character customization.
  • Added new glasses, chokers, five necklaces, and a bangle, with multiple color and material options.
  • Added a personal Story diary, unlocked at the final rank. Write your own pages, format text, and arrange photos.
  • Added five NPC Aggressiveness levels for Free Mode and Maps, from Very Easy to Extreme.
  • Added quick item swapping: hold E to swap a pickup with your selected inventory slot, including while using Cardboard or other Hide & Flash items.

Fixed

  • Fixed subway passengers blocking the aisle.
  • Fixed items being lost when replacing an item with a full inventory.
  • Fixed keyboard driving controls becoming unavailable while the expanded minimap was open, affecting cars, bikes, skateboards, and roller skates.
  • Fixed missing photo attachments in People posts. Older posts now recover their photos when the original images are still available in the gallery.
  • Fixed blush rendering incorrectly around glasses and other face accessories.
  • Fixed photo captures not preserving their intended dimensions and graphics settings.
  • Fixed menu errors caused by interactions with buttons that had already been removed.

Improvementshttps://f95zone.to/threads/project-exhibitionist-v1-0-1-steam-uwuzaki-joystickylabs.314812/post-22086032#-improvements

    • Maps App now unlock after the first recorded visit, including locations already visited before this update.
    • Clothing, variants, accessories, and item discoveries made in Free Mode now carry over to the Collection and customization, subject to existing rank requirements.
    • Free Mode visits and statistics now persist.
    • Halved the travel distances required for rank promotions and rebalanced related missions, preserving existing progress and rewards.
    • Increased the frequency of points of interest ( as many of you requested ) and reduced long stretches of travel without encountering one.
    • New cosmetic accessories and the dog collar are available from Shy, without requiring discovery.
    • Civilian and reporter encounters can now be skipped from the beginning at every rank, with the normal loss outcome still applied.
    • Added a visible Use preset action and made double-clicking to edit presets more reliable.
    • Reduced repeated preview loading when editing character presets.
    • Improved stability when changing outfits and character customization.
    • Updated translations for new content, settings, and messages across all 12 supported languages.

    Your existing saves and progression are preserved. The point-of-interest rebalance may change the layout generated by an existing Free Mode seed.

v1.0.1 Steam

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Added
  • Added an Unstuck button to the pause menu to recover from getting trapped or falling through the map. Unavailable at home, in prison, and during loading.
  • Added separate horizontal and vertical mouse-look inversion options.
  • Added an Edit button with a pencil icon for custom character presets.
  • Added missing walking and running footstep sounds in futanari mode.

Fixed

  • Fixed a loading issue that could leave new runs stuck at 32%.
  • Fixed missing collisions on subway maintenance doors.
  • Fixed subway exit and door behavior when boarding again before departure.
  • Fixed a residential trashcan becoming invisible.
  • Fixed pose, expression, and action wheel selection above 1080p.
  • Fixed minimap dragging and pin placement.
  • Fixed character previews blocking menu buttons on 32:9 displays.
  • Fixed unlimited sprinting stamina while the map was open.
  • Fixed camera and control issues when caught during gacha or photo booth interactions.
  • Fixed missing requirement details in Stimulation missions.
  • Fixed misleading distance rounding in rank requirements.
  • Fixed duplicate inventory icons when dragging items and right-clicking.
  • Fixed vehicle usage counters in the Collection.
  • Fixed minimap and footstep sounds using the wrong volume controls.
  • Fixed futanari skin color not matching Ciel’s skin tone.
  • Fixed pose transitions between clothing actions and Hide & Flash items.
  • Fixed cow accessory availability and persistence in character customization.
  • Fixed settings sliders displaying incorrect values after reopening.

Improvements

  • Reduced memory usage at startup and during loading to help prevent crashes on PCs with limited RAM.
  • Optimized wardrobe and Collection preview loading.
  • Improved how city streaming work is distributed across frames.
  • Collar ID photos now match the active Ciel preset.
  • Updated bodypaint pen icons, bowling signs, and Mall posters.
  • Updated translations for new options and messages across all 12 supported languages.

v1.0.0 Steam

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Full Release

Steam Demo

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Added:
– Option to remove panties unlocked at level 10
– All poses for the in-game phone’s selfie mode unlocked
– Skateboard added in front of Ciel’s house
– Headbag added in front of Ciel’s house + first and only perk introduced
– Mirrors added inside Ciel’s house
– ‘Standwalk’ emote added
– ‘Health’ app (with step counter) unlocked on Ciel’s phone
– ‘Collection’ screen unlocked, featuring an initial preview of the total number of items and clothing available in the game
– 4 new languages added
– Many small elements have been introduced and unlocked throughout the game to provide a better sense of what the official version will be like.

All bugs reported in the first version of the demo have been fixed

Demo v0.0.1 Alpha
Initial Release

Developer Notes:
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Hello everyone!
I’m uwuzaki, and some of you may remember me as the creator of Roxanne, one of the very first 3D games focused on exhibitionism and humiliation.

For about a year now, I’ve been working on a brand-new, much bigger project called Project Exhibitionist, and I truly believe it has the potential to become just as influential as Manaka.

What is Project Exhibitionist, and why do I think many of you will enjoy it?

Project Exhibitionist is a 3D game featuring a procedurally generated world. Your objective is simple: travel as far away from home as possible while completely naked (or wearing whatever you manage to find along the way).

As you explore, you’ll come across pieces of clothing and random items that can be used to cover yourself. However, due to the rules of the challenge (explained below), you’ll only be able to wear them for a limited amount of time.

Getting caught by an NPC won’t result in an instant game over. Instead, every time you’re seen, your Wanted Level increases. The higher it gets, the more police officers and journalists will begin searching for you, making your journey increasingly difficult. o_O

What is the Challenge? And who is Ciel?

Ciel, the protagonist, is a 21-year-old girl who enjoys the thrill of wandering farther and farther away from home completely naked.

She created a personal challenge with a strict set of rules that she must follow, no matter how embarrassing or humiliating they may become.

For example, one of the rules states that she cannot keep herself covered for more than two minutes. It doesn’t matter whether she finds a cardboard box, a bra in the trash, or any other item she can use as clothing, once the two-minute limit is over, she must remove it.

Breaking the rules of the challenge comes with a severe punishment: Ciel must send a completely nude photo of herself to her university group chat. This results in an immediate game over due to overwhelming humiliation. :FacePalm:

There will be multiple ways to lose the game, a wide variety of (collectible) items, a large selection of emotes, The ability to customize Ciel and the NPCs that populate the city, including the dialogues that appear during scenes where Ciel is spotted, a global Steam leaderboard to determine who the best exhibitionist is (completely optional), achievements, an in-game social media system, full English voice acting (which I genuinely think turned out amazing), and of course, our biggest feature of all: a massive procedurally generated world, with many different points of interest, all waiting to be discovered.
I should mention upfront that the game will primarily feature elements related to the following tags: ENF, humiliation, CMNF, CFNF, and public nudity.

You can follow the development on X(Twitter)

We already have an extensive list of videos of the game; you can watch them to better understand everything I’ve explained.

You can already wishlist the game on Steam!

You can also join the Discord server if you want

DOWNLOAD
Win: AKIRABOX – BUZZHEAVIER – DATANODES – MEGA – UPLOADHAVEN

Split

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Part 1: BUZZHEAVIER – DATANODES – MEGA – MIXDROP – PIXELDRAIN
Part 2: BUZZHEAVIER – DATANODES – MEGA – MIXDROP – PIXELDRAIN
Part 3: BUZZHEAVIER – DATANODES – MEGA – MIXDROP – PIXELDRAIN
Part 4: BUZZHEAVIER – DATANODES – MEGA – MIXDROP – PIXELDRAIN

Thank you n.o.v.a for the link

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    Project Exhibitionist [v1.3.1 Steam] [uwuzaki/JoystickyLabs]