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Project Extermination: Operation GroundZeroes [Phase 2 – 2023-07-16] [MATEYDEV]

Project Extermination: Operation GroundZeroes [Phase 2 – 2023-07-16] [MATEYDEV]

January 14, 2024F95


The year is ~2200. On a remote mining outpost, a mysterious parasite is causing a severe outbreak that is quickly turning into an humanitarian crisis. Reports of violence, madness and mutations have forced the local government to enact a total lockdown of the settlement.
A team of specialists has been dispatched to contain this threat, find out where this organism came from and hopefully reestablish order.

Thread Updated: 2023-07-19
Release Date: 2023-07-16
Developer: MATEYDEV PatreonTwitterDiscordPixiv
Censored: No
Version: Phase 2 – 2023-07-16
OS: Windows
Language: English
Other Games:
Genre:
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3D game, Female Protagonist, Sci-Fi, Monster, Combat, Platformer, Sandbox, Rape, Animated, Vaginal Sex, Oral Sex
Installation:
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1. Extract and run.
Changelog:
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Phase 2 – 2023-07-16
For AMD users who got an error during loading screen. Please try to disable RVT in the game setting before entering gamemode.
I added and updated quite a lot of stuff and I’m not sure if I’m forgetting something but here is the list of stuff I’ve added/updated:
-Procedural Adult scene Area
-Procedural Respawn Area
-Procedural Airdrop Area
-Dynamic World Event (Random missile drops for example)
-Abandoned Cargo loots
-Updated Cave system.
-Facility Area System.
-Crater System.
-Updated Airdrop System.
-Updated Time and Weather System.
-Weather vs Environment System (Raining increases level of swamp area for example)
-Updated Overall Optimization system.
Save/Load feature is still disabled for this build.
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Phase 1 Performance Test; This build is focused on exterior exploration and worldbuilding
…I’ll be honest, I’m sure to forget something, play the game and find out; there is NO NEW H-CONTENT, that’s for Phase 3.
SAVING IS DISABLED FOR ANY ITERATION OF THIS BUILD
  • World changes (a lot has changed):
    • added vegetation
    • added caves
    • added ground clutter
    • added basic vehicle system (there is currently no way to repair or refuel)
    • added dynamic weather
    • added water
    • added early pickups for scavenging
  • Survival system
    • added basic survival system (food and temperature)
    • added animation that reflects player status (wounded, cold, etc.)
    • added items to manage food and temperature
    • added weather interaction to player temperature (temperature drops faster in rain, while traversing water, etc.)
    • added portable light to explore dark places (placeholder model)
  • Outfit changes
    • changed the colors a bit (will be customizable in the future)
    • redrawn animation for sprint and general movement
    • added A LOT of animations for interaction with the environment
    • added inverse kinematics for both player and enemies
    • added physics to hair and some outfit elements (WIP)
  • Performance changes
    • performed general optimization
    • added FSR 2.x
    • added displacement shader to outfit elements
    • added Runtime Virtual Texture (RVT) to manage elements such as grass
    • reworked some LODs
CEPPoC build; This build is focused primarily on combat:
  • Combat changes:
    • new balance of damage and stamina, expecially stamina recovery;
    • new animation animations for attack, both enemies and player;
    • reworked dodge (inspired by Callisto Protocol for close range);
    • first iteration of the official melee weapons (still has “bonk” sound);
    • first iteration of “enemy indicator” / “compass”  / “radar” (for now toggleable from options – gameplay options)
    • added hit indicator (for now toggleable from options – gameplay options)
    • new weapon durability system and items to recover it (inspired by MHW “sharpness”);
    • New combat AI, monster are more aggressive an will try to surround you if given the chance
    • Day/night will affect the monsters, the will have increase damage during the night and will spawn in greater numbers
    • Players will gain 2x EXP during the night (leveling system is still a placeholder)
    • New camera angle for testing and feedback purpose (a “zoom” function for the camera is in the works, for now it’s fixed, we apologize for the inconvenience)
    • Supply lockers will reset with the store to give you basic supplies.
    • Save System made it into the game, you can only save in a safezone (Not part of the free build)
  • Outfit changes:
    • Changed outfit from officer’s skirt to the a combat suit (other outfits will be available);
    • added shader and displacement map (GPU heavy, can be disabled in options) to the new outfit;
    • added dynamic outfit mods based on equipped weapon (only melee weapon for now);
PPoC build:
  • 1 enemy type (4 H animations, randomly selected at capture moment)
  • 2 weapons (melee and ranged)
  • Dynamic time of day & weather
  • Beta Inventory and menus
  • Basic auto generated voices and dialogues
  • “Seamless” room transitions
  • Intractable environment props (at base) for testing
*read the “How To Control” file for keybindings and tips
Developer Notes:
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General note: this projects aims to create a game first and foremost, adult and pornographic content is but an aspect of the world that is being created, not the only central theme.
This Phase 1 Performance Test Build is a step to understand how much performance room there is before adding high-poly buildings and stuff into the game, please, I would appreciate if you could report your performance experience, either good or bad
FAQs:
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  • Outfit is clipping! – Outfit is final, parts of the model are placeholders.
  • The female model is lacking details! – It’s a placeholder.
  • English is broken! – It’s a placeholder.
  • Save system? – only for full build.
  • Custom keybindings? – not yet.
  • There are a lot of placeholders! – it’s active development baby!
Known Bugs:
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  • There is currently a game engine issue with AMD RDNA2/3 GPUs, to avoid a crash switch off RVT in the menu before loading the game’s map, sadly there is no projected fix for this
  • There are issues with AMD GPUs, please report any that you have in the most detailed possible way
  • Sometime the interaction UI prompt may disappear, switch weapon or move away from the missing prompt to fix it
  • FSR causes the text on the menus to blur
  • some ground clutter might be floating, these will be fixed later in a polishing pass
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EPPoC
This build has a lot of animation issues (we are aware of this, a complication of the implementation of new features) due to these, for this version, getting caught by an enemy will be considered a game over and you’ll be brought back to spawn (there was a gamebreaking bug and little time to polish it before the new year, but we wanted you guys to have something new to play around with.)
  • you can get stuck in an elevator if you switch weapons
  • The baton spawns with 0% durability, use a repair kit to bring it back up and do proper damage;
PPoC
  • Sometimes, after being grabbed and defeated for 2 times in a row, interactions become impossible, opening and closing the menu may help solve this, but you may be forced to restart.
  • It is possible for the enemies to spawn upstairs near the base, where you can’t attack them
  • If you are running around and turning corners a lot, you may see enemies spawning out of thin air
  • If you bring a box near a ladder, you might be unable to pick it back up as the ladder interaction takes priority (to bring the boxes back to base there is an elevator instead)
DOWNLOAD
Win: ANONFILEGOFILEMIXDROPPIXELDRAINWORKUPLOAD
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    Project Extermination: Operation GroundZeroes [Phase 2 – 2023-07-16] [MATEYDEV]