RE:Curse Origin [v0.93] [GratuitousLove]
You play a fallen overlord who has lost his/her memory and relives the same day over and over again (part of the game become skipable as you progress farther).
Can you break the cycle? How many mortals will you corrupt to achieve your goal?
This is a time management game, dangers will come to you and you have to be ready before it happens or you’ll die.
Everytime you die, you’re sent in the past, but retain some of your progress (skill, some special upgrades etc).
Thread Updated: 2024-07-01
Release Date: 2024-06-16
Developer: GratuitousLove – Patreon
Censored: No
Version: 0.93
OS: Windows, Linux, Mac
Language: English
Other Games: Shadow over Meridia
Genre:
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2DCG, AI CG, Male Protagonist, Female Protagonist, Big Tits, Corruption, Female domination, Male Domination, Romance, Harem, Lesbian, Oral Sex, Slave, Tentacles, Transformation, Vaginal sex, Handjob, Fantasy, Management, Mind control, Monster Girl, Possession, Trainer, Strategy, Text based, Multiple protagonist, Furry, Monster, Monster girl,
Planned : Reverse corruption, Pregnancy, Religion
Installation:
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1. Extract and run the HTML.
Changelog:
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v0.93
Content :
Added 2 new building in moonshade : trap and cage, that allow you to capture and hold beastmen prisoner.
Added 2 new slaves : hunters and drudges.
Added 3 new events that can be triggered by increasing your influence over Selene (With variation in the second one depending which stats is higher).
2 new roles for Selene : Guardian and Dark knight.
1 new event in which you send Zoe to create a portal at Dawnguard.
Balance :
Increased maximum amount of cell from 5 to 10.
Increased the passive loyalty gain when controling the church and the loyalty/mana gain when spreading corruption with the temple.
Removed the infamy when making or upgrading a temple (I don’t think it was working anyway).
QoL :
Renamed “notoriety” into “threat” in some tooltip.
Changed how troops are displayed to save space
Changed event button layout.
Added a the beam timer once you’ve discovered the beam.
You can now see the strength of the next wave if you have the temple level 1 or more in Petipatelin.
v0.92a :
Increased maximum cell from 5 to 10, this should make docile soul selection a bit stronger.
Added a red text when infamy is greater than strengh in Petitpateling to make it clearer what it does.
Bugfix :
-Fixed bug with Zoe title/outfit not changin when corrupting her.
-Rename notoriety into threat for more consistency
v0.92
Content :
Added a sex scene with Natsumi with variation depending if you play male of female character.
Added a new sidekick : Zoe, a sister that lives in a convent. At first you will have limited time each day to corrupt her until you tempt her to come to your dungeon.
Added a chain of event with Zoe, starting with meeting her until she is totaly corrupted. Some of the event have different variation. The Convent events are different if they already happened in previous loops. Zoe’s corruption event have different variation depending which stats you maxed first on her (will/corruption/love).
Balance :
Reduced enemy wave strength increase from 40% to 35% every wave, this mainly because I mainly added story/sidekick content that require you to survive longer run, but no new upgrade to make it easier. I may revert it or not later depending if the next updates makes it too easy.
Fixes:
Fixed a bug that woudln’t update the value showing how many temple/statue/prison you have after a reset.
Fixed a bug that would prevent the hover tooltip of the temple to reset properly after a reset.
Added mana increase in statuette tooltip
Known problem :
In this version, there are some scene (like the new one with Natsumi) that can’t be replayed, I’ll try to add a galery next update for at least the scene that can’t be replayed.
v0.91b:
-Fixed 2 bugs : The amount of sawmill now reset as it sound on death and you stop spreading corruption when dying.
v0.91:
Content:
New location : Moonshade, the beastmen forest, for now you can gather wood here.
New event in moonshade.
New Moonshade building: sawmill. Allow you to gather wood, but increase the difficulty of enemy waves.
3 new spells farsight, barrier and dark whispers.
New Petipatlin building : temple. this building has 3 level, each one unlocking a new spell.
New upgrade : Auto meditate. With this upgrade you cant toggle an option to start meditating when your mana isn’t full and you’re not doing anything else.
added another new event that can trigger if you manage to survive the order’s beam.
Balance:
Reduced the cost creep for “max mana” upgrade from 1.5 tp 1.4 to make the early/mid stage of the game progress a little bit smoother.
Doubled the amount of prisoners captured by your masked slave when you get the upgrade docile soul selection (they will now capture on average 1 prisoner for 5 masked slaves capped by empty cells).
Remove the time cost creep fom drain will
Sending Annie and Maya to found your cult will increase Petipatelin’s loyalty by 20.
Fixed a bug that would prevent hunting lone human to increase for every already hunted human, but reduced the base time to hunt lone human. They should get faster to hunt early on but harder and harder over time, breaking even at 10.
Made the attack much easier to defend after Petipatelin’s capture or infestation.
Shade mana cost creep has been reduced : 1.1->1.08
QoL :
Added a hint that will tell you that maybe you’re doing something wrong if you have at least 10 slimes spent in the ritual without using the most optimal setup.
Give more details about how much time hunting a human will take.
reduced the increase of enemy wave strength from +50% every wave to +40% every wave.
tripled the amount of loyalty gained over time when overthrowing the church.
prison and wall price cost creep reduce from 1.5 to 1.4.
Fixes :
fixed a bug that would cause the first time you fick bedwarmer to give you too much mana.
Fixed a bug that would sometimes cause button in main tab to be visible when you can’t use them.
v0.9b
This version *SHOULD* work even if you never launched the game with an internet connection to download the dependcies. This is untested.
v0.9a
Fixed a bug with the shade ritual button not disapearing when completed.
Fixed a bug with the slimeBreeder ritual not being saved properly
Fixed a bug with random event not occuring anymore if you demonize Morgana before confronting her.
v0.9
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Content :
Added a new variation for the demonize Morgana scene if she is your mistress.
Morgana can decide to trigger the “demonize” Morgana scene herself if you have the demonize ritual completed and she is your mistress.
A new demonized slave illustration.
You can now overthrow the church at Petipatelin if you have enough loyalty, which increase loyalty over time.
New petiPatelin building : mines at Petipatelin to increase base stone production.
New petiPatelin building : Prison increase the amount of available cell to hold prisoners.
New petiPatelin building : Statue increase maximum mana but increase infamy (require you to control the church)
You can now summon shades and send them to Petipatelin to increase its strength.
New role for devoted slave : Bed warmer. They increase your maximum mana.
New ritual, slime breeder. Allow you to generate slime over time once certain conditions are met.
New upgrade : shape shifting allow you to transform, unlocking various action (for now you can turn into an incubus/succubus to drain your bedwarmer and you can win a fight)
New action : fuck bedwarmer.
New scene and role for Selene.
Once you’ve unlocked the new role for Selene for the first time, new options are unlocked with her in the prologue.
Changes :
Increased various stone prices.
QoL:
Added a repeatAction button. When pressed, action are repeated as long as possible (this was the default behavior of the game). When not pressed, you do only one action per click (for instance you summon a single slime when you click slime)
*Somewhat* improved UI at lower resolution. It’s not necessarily pretty but should be playable on lower resolution devices such as cellphone now.
When the game ask your name, by default, it’ll use the name you entered last time.
Displays the cell limit in its tooltip.
Limited the amount of decimal to hypnotize prisoner progress from 16 to 1.
Moved the prisoner hypnosis progress text to be next to the amount of prisoners you have.
Fixes :
Fixed a bug that would prevent random events to occur sometimes.
Fixed typo : prolonged mediation->meditation.
Fixed a bug that caused cultist to no increase infamy when sent.
Fixed a bug with the tooltip of demonize prisoner not disapearing when removing the mouse from the button
0.93
Content :
Added 2 new building in moonshade : trap and cage, that allow you to capture and hold beastmen prisoner.
Added 2 new slaves : hunters and drudges.
Added 3 new events that can be triggered by increasing your influence over Selene (With variation in the second one depending which stats is higher).
2 new roles for Selene : Guardian and Dark knight.
1 new event in which you send Zoe to create a portal at Dawnguard.
Balance :
Increased maximum amount of cell from 5 to 10.
Increased the passive loyalty gain when controling the church and the loyalty/mana gain when spreading corruption with the temple.
Removed the infamy when making or upgrading a temple (I don’t think it was working anyway).
QoL :
Renamed “notoriety” into “threat” in some tooltip.
Changed how troops are displayed to save space
Changed event button layout.
Added a the beam timer once you’ve discovered the beam.
You can now see the strength of the next wave if you have the temple level 1 or more in Petipatelin.
0.8c : fixed a bug that with events.
0.8b : Fixed demonized prisoners button not working after a reset.
0.8a Fixes :
Fixed the player being refered as Kaï instead of the name you chose in Morgana’s demon event.
0.8 :
Content :
Someone is waiting for you in your throne room succession of event.
Devoted slaves : You can hypnotize prisoners into devoted slave, it’s a long process but allow you to assign them to different roles.
Cultist : You can assign your devoted slave to found a cult in Petipatelin, increasing the loyalty of the town.
New random sub event when Morgana is your mistress (require cultist unlocked).
You can now transform prisoners into demon.
You can now transform Morgana into a demoness.
New scene for Morgana’s transformation with variations depending of your relationship. (Didn’t adapt this scene if she’s your mistress yet though)
11 new illustrations/variations : 4 for Morgana, 1 for devoted slave, 1 for demonized slave, 3 for cultist and 2 for the strange visit event.
changes :
Doubled game speed. Remove the “double speed after game minimized” mechanic
The mana will now be displayed in blue for better visibility.
Increased buttons size
Hovering drain will button or drone button will now display a random image from the mindless/drones instead of always the same.
You can’t scroll down the main window anymore, if you’re resolution is lower than 1920, a warning will be displayed to advise you to zoom in/out with ctrl +/ctrl –
Reduced some manacost in the first runs so player are more likely to reach new content every run.
Fixes :
Fixed a bug in Patipatelin that made excess of strengh increase productivity even when above infamy.
Fixed an important performance issue causing memory and possibly ressources leak.
Added indication on game startup about fullscreen.
Fixed a bug that would allow the kitsune event to play before you know about hypnosis.
Fixed a bug that displayed the button to make Morgana your partner when she is already your mistress.
It is now clearer that securing the forest remove threat penalty when hunting human
0.7f hotfix (use MEGA link) :
changes :
Changed the way productivity work in PetiPatelin. Instead of having to have a strength matching the enemies’s wave strength, you now need to match a strength matching the location’s infamy level.
Infamy is increased when you build evil structures like demonic statuette, cells etc.
The higher your infamy, the higher strength your need to not have reduced productivity.
Productivity still scale with loyalty.
-Fixes :
-Fixed a bug caused by torment/hypnosis etc interactions being to fast and not advance time as they should.
-Fixed a bug that prevented Petipatelin’s facility button’s counter to not be updated during a reset until you made one of them.
0.7e public version :
0.7e QoL : You can now see how many events are available in the UI without having to open the event tab.
0.7d : *hopefully* fixed a bug that would make the game slower over time unless refreshed.
0.7b :
content:
6 new illustrations.
Added a chain of events that can trigger after you captured Petitpatelin
You can now influence your sidekicks personality. It will change the bonus sidekicks give you on certains roles and certains roles have personality requirement.
You can torment Selene, it reduce her will but also her love.
You can cherish Morgana to increase her love but it will also increase her will a bit
You can hypnotize your sidekicks, this is a much slower method to influence them and cost mana, but have no drawback and will become faster as you train.
Morgana can have 3 different “statuses” now. Guest Mistress or Partner, the last one require you to make her love you more than her desire for domination.
You can now gather stone from Petitpatelin once captured
You can make statuettes at Petitpatelin once captured to generate mana passively.
You can make wall at Petipatelin to limit the order’s attack impact on productivity.
New upgrade : Knowledge sharing, allow you to get bonus exp equal to your sidekicks’ skill bonuses.
You can save your game in text, allowing you to transfer save on another browser/computer or just make a backup.
Added text to describe character’s personality instead of just love:number will:number etc
changes:
Morgana’s sidekick hypnosis bonus changed to *1 as a guest, and *3 when she is your mistress or partner.
Changed the position of the stop and meditate” buttons.
increased time between Morgana’s orders when she is your mistress.
You can now save the game into a text. To do that use Save to text and copy paste the content into a text file.
Changed the tooltip and image for your masked slaves depending on the upgrade you took.
fixes:
Added a button to fix the autoScrolling of text if you’re using a browser that’s not compatible with current scrolling system.
Fixed a bug in the infestPetipatelin event that was introduced in 0.6.
-typo
when you loose : ennemies-> enemies
het-> her
“my mistress caressing my cheek” the special character has been changed to work on more browsers
“Even if you Even if you” fixed during one of Morgana’s event
kai instead of player’s name fixed. In one of Morgana’s event
pitiful lot, lacking ambition punctuarion fixed.
Improved the alignement of the text when confronting Morgana.
Added missing “” in the same event.
other minor fixes
0.6:
Content :
Added possession ritual, allow you to posses your prisonner to change your identity/gender any time. Also unlocks new content.
Added a new sideKick, you can discover her if you capture Petipatelin.
Added a new skill. Still WIP
You can now capture Petipatelin even if its management will have to wait 0.7.
A succession scripted event starting after petipatelin’s Capture
3 repeatable random event that can trigger after the post petitPatelin’s capture succession of events.
Added an “idle mode” in the late game, some action will be done automatically if you trigger a special event. It is limited for now but I plan to improve it and offer you more ways to reach it.
Changes :
-Improve the scrolling of the top section of the game when new text appears, it is smoother and also should start at the begining of added text even on lower resolution devices.
Tell me if it doesn’t work properly.
-Changed ritual of repetition tooltip so it is clearer that it allows you to skip tutorial.
-Changed rituals button name.
Fixes :
-MaskedSlave are now named Masked Slave.
-Fixed a bug. When you were possessing the boy in the early game, you’d see a boy besides you, when you should see a girl that you didn’t possess.
-A few typo/grammar fixes.
0.5c version :
Content :
-6 new illustrations.
-Ritual tab. This tab allows you to complete Ritual. Expensive upgrades with benefits that don’t disappear between runs.
-Drain will ritual : The first ritual in the game, it will alow you to use the spell drain will without having to get the ugrade, allow you to enslave Selene earlier in the game which skip most of the tutorial.
-Repetition ritual : allow you to completely skip the tutorial (this one use puppetry on Selene)
-Magic ritual : allow you to spend some mana to increase your maximum mana for all future runs.
-You can now secure the forest, doing so remove the increase in notoriety when you hunt humans.
-Docile/slut soul selection, 2 new mutualy exclusives upgrades for masked slaves.
-New location : PetiPatelin
-2 new events with PetiPatelin
-SideKick tab (Still WIP):
-Here you can your interact with sidekicks (Only Selene for now). They will give you differents bonus depending on their status and how they see you. In next version you’ll be able to train/influence them .
Selene had the status puppet and mindless. They now give different bonus depending of her stats which can’t be trained for now.
New Status for Selene : Masked.
Changes :
-Reduced brightness during the first done capture scene.
-lots of UI changes.
Balances :
-Reduce Time to hunt new human creep cost.
-Increased time between enemy waves.
-Reduce the amount of enemy increase with each wave.
-Increase the mana cost of puppetry spell to 20
-Having Selene under pupettry spell or mindless will now increase your proficiency when doing tasks.
-reduce the amount of servants required to use drain will on Selene from 5/5/5 to 6/4/1
-other smaller changes to make progression go smoother.
Bugfix :
-Fixed a bug that would prevent the notoriety bar to progress twice as fast during during double speed.
-Fixed a bug on some OS of some images not appearing when they should.
-Fixed a bug that would prevent to change your gender at the start of the game
-Fixed a but that would allow the player to follow the puppetry path after putting a mask on Selene
-Fixed various UI bugs.
0.4:
Content :
7 new illustrations + their variations.
All Selene artwork have been remade, this include her masked form.
A new scene with Selene, with variations depending on whether you’re a man or a woman.
Selene can now be enslaved (no effect for now).
You can now create mask and use them on your prisoners
Bug fixes :
Fixed a bug in which you could be softlock if your skill was too high and you decide to put a mask on Selene.
Other minor fixes.
0.3a :
Fixed a bug in which the game wouldn’t consider your gender properly.
The tooltip’s position when hovering a button is now at the top of the screen to prevent it from hiding other parts of the UI.
Added the ability to stop an action.
Fixed a bug with the upgrade totalAssimilation not working properly.
Fixed a bug with mana cost being higher than the mana displayed.
Changed the Icon for double time.
0.3 :
UI:
-Almost every button you can press has now a tooltip that appears when you hover it. Describing the action, the cost etc.
-Some buttons also change the displayed image in its tab.
-When you create a drone, an illustration should appear in the defences tab. It will be drawn randomly from drones illustrations.
-Same when you use the new way to enslave humans.
-You can now see all your ressources/troops etc no matter which tab is opened.
-More minors changes.
QoL:
-The game pauses when you don’t have the focus of the windows anymore, but you’ll get awarded double speed time when you regain focus. It is limited to 2 minutes, it will be possible to increase this limit later.
Content:
-The upgrade tab. Here you’ll be able to spend mana to get upgrade and unlock things like spells, units etc.
-4 new upgrades.
-1 new way to enslave humans.
Illustrations:
5 new drones illustration have been added for a total of 7, 1 for the story, and 7 randomly drawn when you make a drone : 3 drones illustration and 3 evolved version once you’ve got the upgrade “total assimilation”.
2 new illustrations for the new type of follower. On can be seen in the new story event, and the other one when you hover the new spell’s button. (They can also be shown at random when making the new slaves)
1 New illustration when you hover the summon slime button.
Story:
1 new short story event to introduce the first spell.
UI:
-Almost every button you can press has now a tooltip that appears when you hover it. Describing the action, the cost etc.
-Some buttons also change the displayed image in its tab.
-When you create a drone, an illustration should appear in the defences tab. It will be drawn randomly from drones illustrations.
-Same when you use the new way to enslave humans.
-You can now see all your ressources/troops etc no matter which tab is opened.
-More minors changes.
QoL:
-The game pauses when you don’t have the focus of the windows anymore, but you’ll get awarded double speed time when you regain focus. It is limited to 2 minutes, it will be possible to increase this limit later.
Content:
-The upgrade tab. Here you’ll be able to spend mana to get upgrade and unlock things like spells, units etc.
-4 new upgrades.
-1 new way to enslave humans.
Illustrations:
5 new drones illustration have been added for a total of 7, 1 for the story, and 7 randomly drawn when you make a drone : 3 drones illustration and 3 evolved version once you’ve got the upgrade “total assimilation”.
2 new illustrations for the new type of follower. On can be seen in the new story event, and the other one when you hover the new spell’s button. (They can also be shown at random when making the new slaves)
1 New illustration when you hover the summon slime button.
Story:
1 new short story event to introduce the first spell.
Known problems :
-When you hover the totalAssimilation upgrade button, the tooltip is big enough to cover part of the image depending how much you’ve scrolled.
0.2 :
You now have a bit more freedom, there’s a main story, but as you progress through it you’ll unlock different options:
-Summon demons to assist you (only one so far)
-Create defenses against the ever-increasing attacks coming your way
-Capture humans (and in future updates attack their villages)
-Transform your prisoners into servants (only one option at present)
A new scene has also been added.
-Ui changes
-AutoSave system everytime you have a gameover
0.1 : first release
What do you think?
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