RigRogue [v0.133.1] [Ms. Rizinetta]
Thread Updated: 2026-04-10
Release Date: 2026-04-10
Censored: No
Version: 0133.1 Trial
OS: Windows
Language: English
Prequel: Rignetta’s Adventure
Genre:
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2d game, animated, big ass, big tits, combat, exhibitionism, female protagonist, monster, rape, rpg, superpowers
Installation:
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1. Extract and run.
Changelog:
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Apr 10, 2026
Ver.0.133.1
[ New Adult Content ]
– Changed so that a lewd standing illustration appears when “Bounce Vine” type monsters use their pounce attack
As with other monsters, this uses the same content as their H-animation
[ New Additions ]
– Unlocked “Tyrant Mountain” up to Floor 18
– Added many new monsters
– Added variations of the blue Mini Box at each camp
Simple animations of them playing with monsters that appear in nearby areas have been added to all existing floors
(Animal-type and boss monsters are excluded)
[ System Changes ]
– Reduced the time required to use the “Postponement Scroll”
Effects are now processed all at once
– Players can no longer remain on the same floor for more than 1000 turns
They will be forcibly moved to the next floor, but if defeated, they can still remain on the same floor
[ Balance Adjustments ]
– Adjusted the number of turns before miasma increases
Overall difficulty has been lowered
– Adjusted trap spawn rates
Overall placement rates have been reduced
[ Bug Fixes ]
– Fixed an issue where the “Slimy Ring” effect would not activate
– Fixed a bug where an invalid item would be generated when firing the last projectile from a container
– Fixed a bug where renaming an item on the ground would also change the name of a different item
– Fixed a bug where traps generated by “Trap Maker” were not detected by the “Crest of Clairvoyance (Traps)”
– Fixed an issue where the Monster House BGM would not properly resume after entering/exiting a shop
– Fixed a bug where some monsters would transform into different monsters upon leveling up
– Corrected the attribute of “Bounce Vine” type monsters
Changed from Tentacle-type to Plant-type
– Fixed an issue where missing standing illustrations under certain conditions caused errors
– Fixed a rare bug where stairs on natural-type floors could be generated in a way that prevented diagonal movement
This bug is extremely rare and difficult to reproduce, but it should be fixed in theory
Feb 06, 2026
Ver0.131.1
[ Specification Changes ]
– Shortened the effect displayed when using the “Scroll of Appraisal”
[ Bug Fixes ]
– Fixed an issue where, if Lucky triggered while using the “Scroll of Appraisal” on an item at your feet, the targeted ground item was not appraised
Additionally, when Lucky triggers while appraising items in your inventory, ground items will now also be appraised
– Fixed an issue where Tyrant Mountain could be played in the demo version by using fast travel
To account for save data transfer from the demo version to the full version, the fast travel entry remains visible Note that even if this bug is exploited, adult scenes in Tyrant Mountain cannot be viewed
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Jan 30, 2026
Ver0.131.0
[ Demo Released ]
[ New Adult Content ]
– Added adult scenes for the “Jelly Hand” type monsters
Supports animation for up to 4 at once
In recollection mode only, “Jelly Hand” monsters move from the start
– Added a sound effect for squirting
[ New Implementations ]
– Added 2 monsters that visit “Mini Box Village”
They are added after being purchased in recollection mode
[ Specification Changes ]
– Adjusted many monsters to stop using special skills to improve the pacing of recollection mode
– Reduced particle spawn frequency to lighten processing load
– Changed how visiting monsters are displayed in “Mini Box Village”
– Slightly changed the map layout of “Mini Box Village”
[ Bug Fixes ]
– Fixed an issue where messages such as battle logs were not displayed correctly
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Dec 26, 2025
Ver0.130.0
[ New sex contents ]
– Added erotic scenes for “Neburi, The Nipple Slime” type monsters.
Animation supported for up to 2 monsters.
Unlike other monsters, this monster does not have level-based variants
[ Specification Change ]
・Partially revised English and Chinese messages added in ver0.129.1
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Nov 30, 2025
Ver0.129.1
[ Specification Change ]
– Changed “Fireball”s attack power to a fixed 20 damage.
– Adjusted the order in which explosion damage is applied.
– “Rock Whale”?type monsters now convert all ranged or thrown attacks into 5 damage.
This effect does not apply while the player is in a “piercing” state.
Additionally, they still take normal damage when hit by explosion damage caused by walls or other enemies.
– After opening either “Name” or “Explain”, the cursor will now return to the top option.
Also added a sound effect when renaming an item.
I changed this because opening these options consecutively rarely has any purpose, and misinputs were annoying.
– You can now exit via Fast Travel from Memory Mode.
[ Bug Fixes ]
– Fixed a bug where damage would incorrectly become 1 under specific conditions.
– Fixed an issue where “Fireball” would sometimes fail to deal damage under certain conditions.
– Fixed an issue where “Strawberry Leftovers” restored 3 SP instead of the intended amount.
– Fixed a bug where items placed in the “Warehouse Mini-Box” could be sent inside walls.
This occurred when the storage contained zero items.
– Fixed a very rare bug allowing container max capacity to exceed 5.
– Fixed an issue where moving to the camp could cause an error.
– Fixed a bug where leveling up while confused (or under similar effects) caused an error message.
– Fixed errors caused by certain magic effects from “Book of Oddities”?type monsters.
The display became distorted when pulled by “Magnetism Card” effects.
Being turned into an onahole could also cause an error in some cases.
– Fixed a bug where activating a trap near a wall with a projectile caused an error.
– Fixed an issue where triggering a trap while torso armor was unequipped caused an error.
– Fixed a bug where stealing in the “Outpost” and returning via the exit would result in all expedition rewards being confiscated.
– Fixed an issue where merchants failed to recognize the far-right section of the “Outpost” as part of the map.
– Fixed a bug where rails generated on certain floors were too short.
– Fixed an issue where placing an item into the “Warehouse Mini-Box” briefly caused incorrect display in the item view.
– Fixed a bug where taking damage from the “Aphrodisiac Mushroom” special attack caused an error.
– Fixed an issue where the glasses color changed during the “Book of Oddities” H-animation.
– Display-related fixes
Fixed a bug where the message log could continue to overflow off-screen.
Fixed an issue where picking up money at your feet from the item menu did not display a message.
Fixed a bug where equipping an item from inside a container did not show the equip icon.
Fixed an issue where picking up an item from the menu displayed an incorrect item name.
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Nov 14, 2025
Ver0.129.0beta
[ Notice ]
uch of the content added in this version did not have non-Japanese text prepared in time.
As a result, many items appear blank.
I apologize for the inconvenience.
I plan to add them in the end-of-month update.
[ Newly implemented ]
– Unlocked “Tyrant Mountain” up to Floor 15.
Advancing past the “Outpost” allows you to return to the village.
– Added new monsters, items, and traps.
– Created an event for first-time entry into the “Mountaintop Teahouse”.
[ Specification Change ]
– Changed curse mechanics.
Items other than equipment can now be cursed.
Certain items like projectiles and money remain uncursed.
– Changed “Dispel Scroll” mechanics.
Now removes curses from all equipped items.
However, curses on items inside containers remain unaffected.
– Significantly reduced wait times when using containers.
This wait was for displaying character portraits, but it was often inconvenient during gameplay, so it has been fixed.
The wait for the “Fusion Pot” is particularly short now.
– Changed some traps so they do not activate if no one is standing on them.
– Changed specifications related to Luck.
Luck is intentionally kept as masked data, but since settings have changed, here’s a rough explanation.
Luck resets after each adventure and currently has a base modifier of 10%.
Eating steamed buns increases it by 5%, with a cap of 50%.
Luck affects critical hit rate, combo rate, “Lucky!” rate, and enemy item drop rate.
[ Game balance adjustment ]
– Slightly increased monster EXP.
Adjusted monster sleep probability and wake-up probability.
Generally increased the probability of monsters being asleep.
– Lowered the activation rate of certain traps.
[ Bug Fixes ]
– Fixed a bug where traps could detonate unexpectedly under specific conditions
– Fixed a bug where throwing the contents of a container didn’t update the container’s remaining uses
This was a display-only issue
[ Other changes and fixes ]
– Added sound effects to effects that fully restore HP
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Oct 31, 2025
Ver0.128.0
[ New sex contents ]
– Added erotic scenes for “Zombie” type monsters.
Animation supported for up to 3 monsters.
[ Specification Change ]
– Added several variations to the sound effects for erotic animations.
– Significantly altered the dungeon generation format.
This fix addresses a major issue that would have caused severe problems in future updates.
No changes to difficulty or gameplay.
While we’ve conducted some testing, previously unseen bugs may still occur.
– Changed how animal monsters and similar enemies are removed upon defeat.
Processing speed has been increased to improve pacing.
[ Bug Fixes ]
– Fixed an issue where enemies did not level up under specific conditions.
When an item dropped by a defeated enemy triggered a trap, the defeated enemy did not level up.
– Fixed an issue where the “Conversion Card” did not function correctly against monsters that steal items or money.
– Fixed an issue where damage taken after defeat became excessively high under specific conditions.
– Fixed an issue where the display would become distorted after sorting held items under specific conditions.
– Fixed an issue where equipment performance comparisons were displayed for stairs and traps.
– Fixed an issue where the storage menu would overlap the fast travel interface under specific conditions.
This occurred with save data created in certain versions.
– Fixed several display and message-related issues.
[ Other changes and fixes ]
– Slightly adjusted the timing for displaying the damaged character portrait.
– Slightly modified the enemy path detection system.
– Made minor changes to the camp in “Tyrant Mountain”.
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Sep 26, 2025
Ver0.127.0
[ New sex contents ]
– Added new costume “Bunny Suit”.
Compatible with all existing monsters.
– Added erotic scenes for “Shadow” type monsters.
Animation supported for up to one monster.
[ Newly implemented ]
– Completely redesigned title screen.
– Implemented functionality where one shoe flies off and gets knocked away upon defeat.
– Implemented a Blacksmith in the “Guest House”.
The Blacksmith appears after you embark on your first adventure.
Considering the Elder’s character, the Blacksmith being free is intentional.
[ Specification Change ]
– Changed the pause functionality during post-defeat animations.
Now keeps you captured by the same enemy.
Also changed the message window color when active for clearer visual indication.
[ Bug Fixes ]
– Fixed an issue where selecting the 10th entry in the Monster Recall list caused the marker to display incorrectly.
[ Other changes and fixes ]
– Added credits to ReadMe.txt
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Aug 29, 2025
Ver0.126.0
[ New sex contents ]
– Added erotic scenes for “Oakster” type monsters.
Animation supported for up to 1 monster.
[ Specification Change ]
– Changed to display HP damage above characters when they hold back orgasm.
This will not appear in the message log.
[ Bug Fixes ]
– Fixed an issue where dashing wouldn’t stop at the edge of corridors.
– Fixed an issue where non-food items could be placed in the “Bakery Paper Bag” under specific conditions.
– Fixed an issue where comparing equipment stats would display when “Thief Cat” monsters stole items from me.
[ Other changes and fixes ]
– Changed costume display priority.
– Slightly altered the map layout of “Mini Box Village”.
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Aug 16, 2025
Ver0.125.4
[ Bug Fixes ]
– Fixed a bug that caused my status to be reset during the “Mushroom Forest” event.
– Fixed a bug that allowed players to proceed beyond the 9th floor in “Tyrant Mountain”.
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Aug 15, 2025
Ver0.125.3
[ Newly implemented ]
– Implemented an item sales store in the “Guest House”.
The operation is the same as the warehouse, but items cannot be sorted in the trade menu.
[ Specification Change ]
– Added a slow effect to “Aphrodisiac Potion”.
With this change, we have reduced the skill usage rate of “Aphrodisiac Maitake” by half in “Mushroom Forest” only.
– Changed the darkness effect from ink to blindfold.
Because it’s sexier that way!
Glasses will be hidden while the blindfold is on.
[ Game balance adjustment ]
– The effect of miasma concentration on enemy attack power has been greatly increased.
This game is designed to be enjoyed even when you lose, so we made this change.
– The special abilities of “Aphrodisiac Maitake”-type monsters have been changed and adjusted.
We have made several changes and nerfs to elements that will affect future gameplay.
[ Bug Fixes ]
– Fixed a bug in damage calculation.
Under the most affected conditions, damage taken will be increased by 2 to 4 points.
– Fixed a bug that occasionally caused the game to freeze while generating natural floors.
With this bug fix, we believe that cases where floor generation takes a long time will no longer occur.
– Fixed a bug where the name of an unidentified item at your feet would appear in the top-left corner of the screen under specific conditions.
– Fixed a bug related to the “Transformation Card”.
The item was being generated incorrectly during functional testing, so we completed the functional testing and officially implemented it.
– Fixed a bug where status abnormalities were not properly reflected in the character portraits.
– Fixed an issue where the minimap would not display correctly after the darkness status ended.
– Fixed an issue where, when I was in acceleration status and entered darkness status, enemies would become invisible 0.5 turns later.
– Fixed an issue where the “Salvation Scroll” could paralyze villagers and others.
[ Other changes and fixes ]
– Implemented damage effects for “Drain Mushrooms”.
In addition to reducing SP, fixed damage to HP has also been added.
We thought that would be more effective.
– Changed so that Mini Boxes Tribe members make a sound when spoken to.
– Slightly shortened the appraisal effect.
– Changed the processing for some events.
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Aug 05, 2025
Ver0.125.2
[ Bug Fixes ]
– Fixed another bug where stored data would be lost when entering or exiting the recollection mode while items were stored in the large warehouse.
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Aug 05, 2025
Ver0.125.1
[ Newly implemented ]
– New monster “Shadow” added
This is a double-speed monster that appears on the 6th floor of “Tyrant Mountain”.
– New items “Venom Shot”, “Shining Sword”, and “Revenge Card” added
The drop rates for these spells will be adjusted after testing.
These were added urgently to address bugs, so text in languages other than Japanese will be revised at a later date.
[ Specification Change ]
– Changed so that special attack weapons can deal significant damage to monsters with very high defense.
Currently, the applicable combinations are “Mace” against “Cave Slime” and “Golden Slime”,
and “Mourning Cane” against “Cursed Talisman”.
[ Game balance adjustment ]
– Slightly lowered the stats of many monsters.
– Lowered the attack power of ranged weapons overall.
[ Bug Fixes ]
– Fixed a bug where stored data would be lost when entering or exiting the flashback mode while items were stored in the large warehouse.
– Fixed a bug where the player would move when using the numeric keypad to operate “Look Around”.
– Fixed a bug where normal attacks were effective against “Cursed Talisman”.
Normally, only 1 damage is dealt per attack.
– Fixed a bug where the lower-right passageway in natural-type floors would sometimes be blocked.
– Fixed an issue where items were not displayed when using the “Foresight Scroll”.
– Fixed an issue where window messages occasionally shifted upward and remained on the screen.
– Fixed an issue where equipment performance comparisons were displayed when all shooting items were consumed under specific conditions.
[ Other changes and fixes ]
– Changed to display status effects on monsters affected by the “Aphrodisiac Potion”.
– Adjusted the graphics of some monsters and shadows.
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Aug 01, 2025
Ver0.125.0
[ Important Specification Changes ]
– Discontinuation of beta version-exclusive features
The mini-map information that was previously faintly visible is no longer visible.
[ Newly implemented ]
– Implementation of the warehouse
You can use it by talking to the merchant inside the warehouse.
In the large warehouse, you can store up to 100 items and money.
Since we thought it would be annoying to have to talk every time, there will be no conversation with the merchant when using the warehouse.
– Implementation of a function to input up, down, left, and right using the IJKL keys
This is compatible with 60% keyboards.
[ Specification Change ]
– Changed so that Recollection Mode can be purchased using money from the vault.
If you don’t have enough money, the vault will automatically pay the difference.
– Changed so that rooms with a width of only 1 square are no longer generated in nature-themed floors.
This will make it less likely for structures that require you to step on traps to appear.
[ Game balance adjustment ]
– Lowered the evasion rate of “Slime”-type monsters.
– Adjusted the difficulty of “Mushroom Forest”.
Brightened floors 3?4 to improve visibility of enemies and items.
Changed so that cards are generated fully appraised up to their usage limit.
Increased the SP absorption ability of “Mushroom Lady”.
[Bug Fixes]
– Fixed a bug where an error would appear when taking damage from enemies without a defeat animation after losing.
– Fixed a bug where monsters would suddenly wake up immediately after switching floors.
– Fixed a bug where cards and container-type items were not appraised in “Tyrant Mountain”.
– Fixed a bug where items would no longer be generated on the 1st floor of each dungeon when the total number of items became too large.
– Fixed a bug where the explosion effect would not display when attacking walls with the “Explosion Staff”.
– Fixed a bug where the “Fusion Jar” would drop before a specific event ended.
– Fixed an issue where two or more rooms would sometimes be generated connected in nature-type floors.
– Fixed an issue where monsters would sometimes remain in rooms with stairs in nature-type floors.
After this fix, monsters will no longer recognize stairs in nature-type floors as pathways.
– Fixed an issue where equipment performance comparisons would display during post-dungeon-clearance events.
– Fixed an issue where the description for “Delicious Water” would not display in non-Japanese versions.
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Jul 25, 2025
Ver0.124.0
[ Known Issues ]
– The description for gDelicious Waterh is not implemented in languages other than Japanese.
Scheduled for implementation next month.
[ New sex contents ]
– Added erotic scenes for “Hydra” monsters.
Animation is supported for up to two monsters.
[ Newly implemented ]
– Implemented equipment performance comparison.
The performance difference between the current equipment and the currently selected equipment is displayed.
For unidentified equipment, numbers without correction values are displayed.
[ Specification Change ]
– Changed the layout of “Irikumi Forest” 7F.
Compared to floors 5-6, it has been darkened to create a more intricate forest atmosphere.
– In dungeons such as grasslands and forests, the shape of rooms will no longer deform significantly.
[ Bug Fixes ]
– Fixed the following missing settings related to monster levels.
Fixed an issue where “Hydra”-type monsters were the same color at all levels.
Set the status of “Rat Grunt”-type monsters.
– Fixed a bug where item information in the item list was not updated when equipping items stored in containers
– Fixed a bug where certain rooms were sometimes split into two
– Fixed a bug where the name of “Delicious Water” was blank in the English version
I apologize, but the names of items generated prior to this update will remain blank
[ Other changes and fixes ]
– Changed the database structure related to various random draws and floor generation
There are no changes to game balance elements such as random draw probabilities
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Jul 19, 2025
Ver0.123.2
[ Known Issues ]
– Fixed a bug where the name of “Delicious Water” was blank.
– The description for “Delicious Water” has not been implemented.
– The stats for level 2 and above monsters such as the gRat Grunth series have not been set.
(Monsters with 0 experience points do not have stats set.)
[ Bug Fixes ]
– Fixed the following bugs related to the “Basement of Dreams”
Fixed a bug where an error was displayed when attempting to change monsters
Fixed a bug where unimplemented monsters could be purchased for 0 Yen
Since they are unimplemented, there is no benefit to purchasing them
This bug fix has reset the purchase of unimplemented monsters
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Jul. 18, 2025
Ver0.123.1
[ Newly implemented ]
– New NPC implemented in “Mountaintop Teahouse”.
Dango has the same effect as the inn.
– Event explaining thieves added to “Forest Hideout”.
Regardless of progress, the event will occur when entering “Forest Hideout” for the first time in this version or later.
[ Change in specifications ]
– When you have 11 or more items in your inventory, left and right indicators have been added to make it easier to switch between item pages.
[ Game balance adjustment ]
– The 5th and 6th floors of “Irikumi Forest” have been adjusted to be slightly narrower.
With this change, only the 7th floor will be wider.
[ Bug Fixes ]
EFixed an issue related to the title screen-specific options.
Fixed an issue where Simplified Chinese and Traditional Chinese could not be selected.
Fixed an issue where the confirmation button did not respond to the gBackh command.
[ Other changes and fixes ]
EUpdated NPC information and other details in “Forest Hideout”.
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Jun. 27, 2025
Ver0.123.0
[ New sex contents ]
Changed the number of “Book of Oddities” monsters that can be used in sex scenes from one to three.
[ Newly implemented ]
– The main dungeon “Tyrant Mountain” has been implemented.
You can return to the village by proceeding from “Mountaintop Teahouse”.
– Many new monsters have been implemented.
– A function to return from relay points such as “Forest Hideout” has been implemented.
The “Return to Camp” option in the menu will change.
Like “Return to Camp” it will not be available while stealing.
[ Change in specifications ]
– Changed so that “Fusion Jar” will not drop until the event at “Mountaintop Teahouse” is over.
– Changed items that can be obtained in “Mushroom Forest”.
Items that had no meaning in the dungeon will no longer appear.
– Adjusted the number of turns of confusion inflicted by “Confusion Gas Trap”.
Made it so that confusion will be cured quickly in lower levels.
[ Bug Fixes ]
– Fixed a bug related to “Lily of the Valley Ring”.
Fixed a bug where the description displayed did not match the actual effect.
Fixed a bug where monsters and I would overlap at the same coordinates when the level down effect occurred.
Also, the effect of reducing the enemy’s HP to 1 now only occurs when the enemy’s HP is 2 or higher.
– Fixed a bug where naming an unidentified container at your feet would cause the container display to become distorted.
[ Other changes and fixes ]
– Fast travel icon changed.
– Appearance of soldiers appearing in the opening changed.
– Some merchant conversations changed.
– Changed the movement speed of monsters that move twice on the screen.
There are no changes to character performance.
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Jun. 06, 2025
Ver0.122.1
[ Change in specifications ]
– Changed so that the item view does not shake or flash during erotic animations.
The item view is large, so we decided to remove it because we thought it might cause eye strain.
Only the numbers for each status will flash.
– In anticipation of the implementation of the main dungeon, we have adjusted the drop rates for some items.
Some items will no longer drop in “Mushroom Forest” when the main dungeon is implemented.
– Restricted the range in which mini boxes can be moved using “Survey”.
They can no longer be placed inside walls, etc.
[ Bug Fixes ]
– Fixed a bug where the amount of fluid in erotic anime was less than expected.
– Fixed a bug where merchants would not respond when items were placed in the “warehouse minibox” of a product.
– Fixed a bug where store products could be placed in the “warehouse minibox”.
Normally, store products cannot be placed in the “warehouse minibox” and will fall to the ground.
– Fixed a bug where item names would continue to be displayed in the “warehouse minibox” under certain conditions.
This bug only affects display and does not cause item duplication.
– Fixed an issue where, when pulled by the “Book of the Witch” card effect, the monster and player’s coordinates would overlap.
– Fixed minor issues related to containers.
– Fixed a minor bug related to traps
[ Other changes and fixes ]
– Changed the sound effect when enemies level up.
– Slightly darkened the background color of menus.
– Slightly changed the lineup of shops in gForest Hideaway.h
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May. 30, 2025
Ver0.122.0
[ Important ]
[Precautions when transferring save data from ver0.120.0 or earlier]
– Please transfer your save data while you are outside of the warehouse.
If you transfer your save data while you are inside the warehouse, the items in the leftmost column may disappear.
– With the implementation of the costume change system, the wear status will be reset.
[ New sex contents ]
– Added erotic scenes for monsters from “Book of Oddities”.
Up to one monster is compatible with animation.
Originally, we planned to make it compatible with two monsters, but the animation didn’t fit well, so we implemented it with one monster for now.
We plan to make additional revisions at a later date.
[ Newly implemented ]
– Implemented several new containers.
This is mainly a test implementation, and some items will be removed after the main dungeon is implemented.
– Added a merchant on the 2nd floor who explains container items.
[ Change in specifications ]
– Changed the HP gauge increase/decrease method during erotic animations.
Personally, I feel that this has become a very interesting effect.
– Changed so that the item view is not hidden when the menu is opened.
Discontinued due to screen flickering during consecutive container operations
The item view will only be hidden when performing “Pivot”
– Changed to return the item view to its default position upon loading
If the item view moves off-screen, please reload it
– Ending support for “Recovery Jar” , “Erogenous Jar” and “Thief’s Jar” generated in older versions
These pots, which were generated in older versions, are now different items with the same names as those currently being generated.
We believe that players no longer have these items in their possession, so we are ending support for them.
– Changing the damage received when pressing “Erogenous Jar”
Previously, the damage was 50% of maximum HP, but it will now be 50% of maximum HP + 1 damage.
[ Bug Fixes ]
– Fixed a bug where an error would occur when certain traps were activated by throwing items.
– Fixed a bug where items other than the first item would become transparent when breaking a jar containing two or more items.
– Fixed a bug where items placed in the “Metamorphosis Jar” would sometimes change into containers.
The correct specification is that containers are not generated inside the “Metamorphosis Jar”.
– Fixed an issue where gThief Cath may not appear when throwing “Thief’s Jar”.
– Fixed an issue where equipping “Crest of Penetration” and throwing “Gunpowder Jar” would deal 100 damage to all hit targets.
In Piercing state, explosions do not occur, so dealing a fixed 2 damage is the intended behavior.
– Fixed an issue where “Fireball” did not penetrate even when the “Crest of Penetration” was equipped.
In the piercing state, explosions do not occur, but the attack deals its original damage.
In the intended specification, “Piercing” takes precedence over “Explosion”.
– Fixed an issue where the piercing effect did not always be removed when firing, even after the “Crest of Penetration” was unequipped.
– Fixed an issue where the minimum damage from shooting became 0 against high-defense monsters.
– The minimum damage is generally set to 1.
– Fixed an issue where sleeping monsters would resume pacing when loading save data.
[ Other changes and fixes ]
– Changed so that a message is displayed when the “Runaway Mini-Box” escapes.
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May. 23, 2025
Ver0.121.0
[ Newly implemented ]
Kisekae system has been implemented.
The Kisekae system has been implemented, allowing users to change their clothes on the status screen.
Black Witch Costume is implemented.
The Black Witch Costume will be used as the official costume from now on.
The previous costume is now called the White Witch Costume and can be changed.
[ Change in specifications ]
Changes to specifications
Hands and legs are separated in the costume category.
Removed the ability to change costumes at once from the Kisekae menu.
Added “Direction” to key navigation.
Changed the color of the navigation when changing the orientation.
I think it is easier to understand now.
The warehouse was reconstructed for future warehouse renovations.
[ Bug Fixes ]
Fixed a bug that caused the game to become inoperable when returning to the village from camping.
Fixed a bug that caused the game to become inoperable at a low probability if the player was defeated by a projectile thrown by the “Aphrodisiac Mushroom”.
Fixed a bug that caused the character to become invisible if the player was defeated by throwing a “Aphrodisiac Mushroom”.
Fixed a bug in which the “Mushroom Nursery” did not generate the drop item of a vanished enemy when the boss was defeated by a mine.
Fixed the following problems with item display
– When an item was removed from a container, the space available in the container did not increase.
– Bug that the name of the item taken out from the container became transparent.
Fixed a bug in which the character graph did not return to its original state when an item was acquired by pressing the “Thief’s Jar” button.
Fixed a bug that the back button on the status screen did not work.
Fixed a bug that the navigation displayed when changing the orientation was also displayed on the wall for the last tile.
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May. 10, 2025
Ver0.120.2
[ Change in specifications ]
Changed so that shooting, menu calls, etc. cannot be done while in mini-map display mode
Fixed so that it may become a breeding ground for unexpected mishandling and eventually bugs
Changed so that the mini box starts grilling after purchasing “Slime Girl” recollections
More monsters will be gathered around the grilled meat in the future!
[ Bug Fixes ]
Fixed a bug that the “Mushroom Forest” attack event does not occur
Sorry if you have already completed the game, but you can check the event by attacking it again
Fixed a bug that the standing picture and character graphics in the opening and tutorial are not correct
[ Other changes and fixes ]
Modified my face in the default standing picture upward to make it even cuter
Changed the way the character gras is displayed internally
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May. 10, 2025
Ver0.120.1
[ Bug Fixes ]
Fixed a bug that an error is displayed if you are defeated while undressed.
I didn’t make a undressed version of the standing picture in this state, so I made one.
Fixed a bug that the standing picture becomes incorrect if you take damage while undressed.
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May. 09, 2025
Ver0.120.0
[ New sex contents ]
The number of “Forest Shimeji” type monsters that can be used in ecchi scenes has been changed from one to two.
Two new frames are added to the animation of “Mushroom Princess” type monsters.
One new frame was added to the animation of the “Root Anemone type monster.
RALS (Random Anime Loop System) is implemented.
RALS (Random Anime Loop System) is a feature that makes the animation roguelike.
This allows for a slightly different animation to be shown occasionally, rather than the same animation being played back in a loop.
When the player is defeated, the player is drained of my magic power.
[ Newly implemented ]
The crest “Lewd Crest” has been implemented.
It is a crest that doubles damage from enemies and has a 0% evasion rate.
Currently, it can only be generated in the reminiscence mode.
[ Change in specifications ]
Some of my standing pictures have been changed slightly depending on whether I am clothed or naked.
I didn’t like the shape of some of my boobs when clothed.
In order to lose more comfortably in the reminiscence mode, you can now be forced to equip the “Lewd Crest”.
Changed so that the item view is not hidden when the player is defeated.
In addition to the implementation of the magic drain, I thought there was no merit in hiding the item view, so I changed it.
During conversation events, the character who is not speaking has been darkened to make it easier to see who is speaking.
I added the fact that I have conquered the “Mushroom Forest” to the conditions for the mushroom clan to appear in the northwest of the “Mini Boxes Village”.
I changed it because we thought it would be more natural for the flow of the story.
[ Bug Fixes ]
Fixed a bug that an error may occur when a monster without ecchi-animation acts after I am defeated.
Fixed a bug in which monsters that have not yet been purchased appeared in the reminiscence mode.
Fixed a bug in which some rooms had disconnected passageways when creating a dungeon.
I cannot assure you that this bug will be fixed, as it may occur at a very low rate, but we are watching it closely!
[ Other changes and fixes ]
Some changes have been made to the direction of various conversation events.
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Apr. 28, 2025
Ver0.119.3
[ Newly implemented ]
Added a new type of mushroom clan that appears in the northwest of the “Mini Boxes Village”.
Individuals supporting farm work have appeared.
[ Other changes and fixes ]
Changed the coloring of the “Forest Shimeji” type monsters.
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Apr. 25, 2025
Ver0.119.2
[ New sex contents ]
The “Forest Shimeji” type monster ecchi scene is added.
(Up to one monster is supported in the animation.
Originally, it was planned to support two monsters, but the animation did not fit well, so it was temporarily implemented with one monster.
I plan to add and modify it at a later date.
[ Newly implemented ]
When you purchase all of the “Aphrodisiac Mushroom”, “Forest Shimeji”, and “Mushroom Princess” animations, the Mushroom Clan will be added to the northwest of the “Mini Boxes Village”.
Also, the lines of nearby merchants will be changed.
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Apr. 18, 2025
Ver0.119.1
[ Notes ]
If save data is taken over, items etc. will be displayed and overlapped incorrectly only the first time
By switching floors, they will be displayed correctly thereafter
[ Newly implemented ]
NPCs neutral in the dungeon are implemented
Merchants are patrolling and will explain about operations
“Book of Oddities”-type monsters are implemented. Monsters are implemented
Monsters that randomly release cards when lined up in a straight line
Changed the monsters that appear in the gMushroom Foresth
“Jelly Hand” type monsters were excluded and “Book of Oddities” type monsters were added
Added some special status abnormalities
You will see them in the latter half of the main story in normal play
[ Change in specifications ]
Changed specifications for image display and coordinate acquisition due to Udita (game editor) version upgrade
Imay not be able to capture this change and there are new bugs
Please contact us if you find any bugs
[ Bug Fixes ]
Fixed a bug that some traps are not broken
Fixed a bug that an error was displayed if you entered the monster house with the effect of moving location.
Fixed a bug that the attack power doubling by gCard of Conversionh was not activated.
[ Other changes and fixes ]
Improved some enemy AI handling Improved
Changed internal processing of cards that move characters.
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Mar. 28, 2025
Ver0.119.0
[ New sex contents ]
Changed the number of “Aphrodisiac Mushroom” monsters that can be used in sex scenes from three to four
Changed so that the animation of defeat loops.
In order to loop the animation, the processing related to the normal standing picture change has also been greatly changed.
With this change, there may be new problems that did not exist until now.
Specification changes
A message will be displayed when status abnormalities are disabled.
[ Bug Fixes ]
Fixed a bug that the gRandomh function did not work in the reminiscence mode.
Sorry, I forgot to implement the function.
Fixed a bug that the lines of mini boxes were not displayed in the camp.
Fixed a bug in the “Mushroom Cave” where there were too many traps.
[ Other changes and fixes ]
The opening and tutorial have been slightly changed.
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Mar. 14, 2025
Ver0.118.0
[ New sex contents ]
Improved “slime” type monster ecchi animation.
[ Change in specifications ]
Changed so that the monster image fades out when the first enemy in the ecchi animation switches.
(Until now, there was a combination that made my eyes flicker, but I think this will alleviate this problem.
If a merchant who appears as a reinforcement teleports during my turn of thievery, the merchant will not act for one turn.
The merchant’s defense has been revised downward.
Changed the color of unbreakable “Teleporter” placed in treasure rooms.
When I activate the “Aphrodisiac Bottle” trap in a corridor, the projectile will be thrown from a certain distance away from me, instead of right next to me.
(The maximum distance is 10 tiles, but if there is a wall in the way, the projectile will be thrown from there.
[ Bug Fixes ]
Fixed a bug that caused an error message to be displayed when trying to leave a store with merchandise under certain conditions.
This bug only occurred with the red merchant.
Fixed a bug that the number of floors was not displayed again when returning to the menu screen from an item command, etc.
Fixed a bug in which cursed items were not correctly released when returning to the village.
Fixed a bug that an error message was displayed when moving while blindfolded.
Fixed a bug in which the effect of the “Crest of Protection” was not activated.
Fixed a bug in which the hit detection of the part penetrated by “Magic Missile” was not performed when the monster was killed by “Magic Missile”.
Fixed a bug in which “Maximum SP increased by 100” was displayed when “Giant Strawberry” was eaten.
Fixed a bug in which “Panacea Potion” and “Salvation Scroll” did not heal slow legs.
Fixed a bug in which the name and description were deleted from another trap when the “Teleporter” was activated.
Perhaps this bug caused traps with no data.
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Feb. 28, 2025
Ver0.117.0
[ Caution ]
When save data is taken over in the guesthouse, the map chip display is greatly disturbed.
This can be fixed by moving to a different map by fast-traveling, etc.
[ New sex contents ]
Newly added ecchi scenes of the “Aphrodisiac Mushroom” type monsters.
Up to 3 monsters can be animated.
[ Newly implemented ]
Recollection mode is implemented.
You can play the purchased recollections in any combination you like.
Memoirs can be purchased in Yen.
You can also buy them in bulk by talking to the merchant in the purchasing area.
New BGM for the title screen and “Forest Hideout”
[ Change in specifications ]
Changed the specification of auto-save.
Changed so that the auto-save is not performed when entering the reminiscence mode.
I have a feeling that it would be better to exclude the entire “Mini Boxes Village” from the auto-save function, but what do you think?
Extend the range of enemies who intrude into the animation.
Until now, the target was the enemies in 8 tiles around me, but from now on, the target will be 24 tiles from the attacking enemy.
Changed the specifications of the potion thrown by the “Aphrodisiac Mushroom” type monsters.
If the monster has already been affected by the condition, it will now throw a different potion.
Fixed the timing of my mini-character returning to normal after using an item.
The previous timing for changing mini-characters did not feel good, so this has been fixed.
The effect that is displayed when a player is robbed is now limited to only the enemies on the screen.
Fixed a case where the effect display time would become very long when there were many enemies.
Adjustment of the number of monsters created in the Monster House
Previously, there was a possibility that all monsters on the floor would be placed in the monster house.
Monsters are not placed outside of the Monster House only on fixed floors, such as the “Mushroom Nursery”.
Changed the motion of the shopkeeper who warps when leaving the store with the merchandise.
This motion occurs when two or more paths lead to the store.
Changed to display the names of items thrown by NPCs and enemies.
[ Bug Fixes ]
Fixed a bug where fast travel destinations were displayed in Japanese in all languages under certain conditions.
Fixed an issue where merchants were placed in the wrong position in the “Forest Hideout”.
Fixed a bug in which merchants were sometimes placed in the wrong position in dungeons.
Fixed a bug in which effects such as cherry blossom snowstorms did not occur during certain events such as the opening.
[ Other changes and fixes ]
Fixed a problem in which the opening and tutorial events were not displayed correctly.
Some of the language of the merchants has been changed only in the Japanese version of the game.
The merchants in the guesthouse have been given tentative lines of dialogue.
The map structure of “Mini Boxes Village” has been changed.
The number of characters will be increased according to the progress of the story and the purchase of recollections.
Renamed the basement.
Changed the wall of the guesthouse.
The location of stairs and exits have been slightly changed due to the change in the height of the walls.
Changed my standing picture back to default when talking after walking.
When the NPC standing on the left side retracts, it now retracts with the same expression.
(Previously, the NPC’s face would change back to a straight face before retreating, which was uncomfortable at times.
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Feb. 01, 2025
Ver0.116.1
[ New sex contents ]
Changed the number of “slime girl” monsters that can be used in sex scenes from two to three.
[ Bug Fixes ]
Fixed a bug that caused SP to drop to zero when receiving special abilities from the “Mushroom Lady”.
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Jan. 31, 2025
Ver0.116.0
[ Language Support ]
English and Simplified Chinese texts of the parts up to ver0.116.0 are implemented.
Newly supports traditional Chinese characters.
[ New sex contents ]
Added “Mushroom Princess” type monster ecchi scenes.
Up to one monster can be animated.
[ Bug Fixes ]
Fixed a bug that my mini-character became invisible when defeated on the turn I moved.
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Jan. 16, 2025
Ver0.115.3
[ Newly implemented ]
The ability to place environmental effects in accordance with the area is implemented.
Light shines from above, leaves fly away, etc.
[ Change in specifications ]
Changed specifications for displaying miasma
Effects such as miasma are now displayed at the bottom of the screen.
In addition, the miasma that used to cover the standing picture and the background has been removed.
This had a certain atmosphere, but it was eliminated because it largely hid the screen when the concentration was high.
[ Bug Fixes ]
Fixed a bug that the first enemy summoned would be in an incorrect state when the “Summoning Circle” was triggered by an enemy drop item.
Fixed a bug that marks made by “Look Around” remained after going to the next floor.
Fixed an issue in which a blank message would appear when the miasma level reached its highest level.
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Jan. 13, 2025
Ver0.115.2
[ Newly implemented ]
Fast Travel is implemented.
This is a command that allows you to move from the menu to the guesthouse, the basement, and the dungeon that has already been opened.
[ Change in specifications ]
BGM has been switched to the remastered version.
The BGM volume may seem to have changed slightly.
New merchants have been placed in the “Mini Box Village” and “Camp” to explain the situation.
[ Bug Fixes ]
Fixed a bug that the merchant on the left side of the screen did not disappear when loading the auto-save data.
This bug occurred when the starting room of the floor was a store.
Fixed a bug that the merchant’s greeting would disappear immediately when the starting room was a store.
[ Other changes and fixes ]
The map chip of the warehouse was slightly changed.
The way the eyes are hidden in the merchant’s character graphic and standing picture has been standardized.
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Jan. 04, 2025
Ver0.115.1
[ Newly implemented ]
Creation of a basement in the guesthouse.
This map will be used as a reminiscence mode
Currently it is just an empty room.
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Jan. 03, 2025
Ver0.115.0
[ New sex contents ]
Added “Slime Girl” type monster ecchi scenes.
Up to two monsters can be animated.
[ Language Support ]
Partially implemented Chinese.
Please wait a little longer as I do not have all the Chinese data.
[ Bug Fixes ]
Fixed a bug that my undressing status was not reflected correctly in the character graphics.
Fixed a bug that an error message was displayed when a player was defeated while suffering from an abnormality.
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Dec. 29, 2024
Ver0.114.2
[ Bug Fixes ]
Fixed a bug that prevented the user from leaving the warehouse.
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Dec. 20, 2024
Ver0.114.1
[ Change in specifications ]
Changed the specification of masturbation damage.
Added a new 99% damage for the maximum HP.
The previous 100% damage is now immediately defeated.
Changed so that masturbation is not possible in villages.
The Chinese version of the lines added by this change has not yet been implemented. Please wait for a while.
[ Bug Fixes ]
Fixed a bug that masturbation damage returned to 100% when loading saved data with masturbation damage turned off.
(After applying this bug fix, OFF will be changed to 100% only the first time, but it will work fine after that.
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Dec. 20, 2024
Ver0.114.0
[ New sex contents ]
Added masturbation.
You can defeat spontaneously by pressing H key.
You can select the percentage of damage you receive from masturbation from the settings.
The system is designed for both those who want to masturbate slowly and those who want to see the sex scene quickly.
It’s no fun to lose because of a wrong input, so you can turn off this function and stop masturbating.
[ Language Support ]
Applied text that was not supported in the English version
Also, since the simplified Chinese translation was not completed in time for this update, we will update the game as soon as the translation is ready.
[ Change in specifications ]
Specification changes
The drop rate of various items has been re-set.
We plan to adjust them again when “Mushroom Forest” is completed.
The basic policy of “Mushroom Forest” is to use a relatively small number of items to get used to the game.
For this reason, items with negative effects and items with extreme performance will appear in the main dungeon to be implemented in the future.
We also plan to move some of the items that have appeared so far to hidden dungeons.
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Dec. 14, 2024
Ver0.113.4
[ Change in specifications ]
Changed so that when darkness or confusion is removed from a “Forest Shimeji”, it does not mimic again.
[ Bug Fixes ]
Fixed a bug in which the item view would disappear when the escape effect of the “Runaway Mini-Box” was triggered from an item in one’s possession.
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Dec. 13, 2024
Ver0.113.3
[ Change in specifications ]
The AI of neutral characters has been changed so that Duplicate do not follow me.
Card effects and abnormalities now work on mimicking “Forest Shimeji” as they do on normal monsters.
Many card effects were previously ineffective only when the “Forest Shimeji” was in a mimic state.
Prices of some cards have been changed.
Changed so that objects such as mushrooms, items, and stairs are not created on the same tile when creating a floor.
[ Bug Fixes ]
Fixed a bug in which an incorrect message was displayed when a monster split.
Fixed the following bugs related to “Forest Shimeji”.
Fixed a bug that the level up would occur twice when an enemy was killed by an explosion.
Fixed a bug that markers did not turn red when leveled up while in mimicry state.
Fixed a bug in which the effects of lightning balls and some cards were not applied when the card was leveled up.
Fixed a bug in which the damage of “Fireball” was lower than it should have been.
Fixed a bug that caused the damage of “Fireball” to be reduced to 2 under certain circumstances.
Fixed a bug in which a heart mark would appear in the upper left corner of the screen when attacked by a monster with no ecchi animation after defeat.
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Dec. 11, 2024
Ver0.113.2
[ Bug Fixes ]
Fixed a bug in which the tutorial dungeon was not generated correctly and progress became impossible after the specification change in ver 0.113.0.
[ Other changes and fixes ]
Changed the heart image.
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Dec. 08, 2024
Ver0.113.1
[ Change in specifications ]
When entering the Monster House, all monsters are displayed on the mini-map.
When attacked by an enemy, a shaking of the standing picture is added.
Changed the probability of a follow-up attack from an enemy when the player is knocked unconscious.
Changed so that the more the follow-up attack occurs, the higher the damage received.
[ Bug Fixes ]
Fixed a bug that magic bullets released from cards disappeared at the mycelium wall in the “Mushroom Forest” after the specification change in ver 0.113.0.
The mycelium wall is a place where floating monsters can move, so it is normal for magic bullets to pass through it.
Fixed a bug that the standing picture changes to the normal one for a moment when I walk when I am slow.
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Dec. 07, 2024
Ver0.113.0
[ Notes]
Please switch the floor by returning to the camp once when you take over the saved data.
[ Newly implemented ]
When you are made to cum, the enemy will attack you with a certain probability.
This allows the same enemy to continue to attack you in succession and make you feel good.
[ Change in specifications ]
Change of specifications
Changed the processing related to movement and the judgment of the floor.
This modification may allow you to go through the wall on the floor you are currently on when you take over the save data,
This will be fixed by switching floors.
The area that can be moved by “Crest of Buoyancy” is limited to the water only.
This fix does not have a major impact on the current playable area.
The number of hearts that appear during the sex animation has been increased.
When the sex animation switches to multiple enemies, the animation will not be canceled in the middle of the animation.
The amount of money generated in the treasure room will be higher than usual with a certain probability.
[ Bug Fixes ]
Fixed a bug that caused the game to become inoperable when switching floors in certain dungeons.
Fixed a bug in which item names would become smaller when items were attached or detached.
If the letters are already small, they will return to their original size by attaching and detaching the item again.
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Nov. 28 2024
Ver0.112.0
[ New sex contents ]
Added sex scenes of “Hills Jellyfish” type monsters.
[ Change in specifications ]
Adjusted the amount of squirting at the time of orgasm for each monster type.
[ Bug Fixes ]
Fixed a bug that the heart mark in the sex animation was displayed in the upper left corner of the screen.
Fixed a bug in the sex scene that monsters with random movement AI did not go straight to me but kept wandering around.
Fixed a bug that “Hill Jellyfish” and “Mountain Jellyfish” looked the same.
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Oct. 31, 2024
Ver0.111.0
[ New sex contents ]
Added sex scenes of “Root Anemone” type monsters.
[ Language Support ]
Simplified Chinese text has been added up to ver0.110.4.
Please select “New Game” to play in simplified Chinese.
Unappreciated names in the English version have been implemented.
Unappraised names in English will be used in future dungeons.
[ Change in specifications ]
Changed the standing picture to shake slightly during DASS to make it look more erotic.
Distributed the load on the spewing of juice upon defeat.
Changed the attack message at the time of defeat.
I thought such a simple message would be more erotic.
Improved the item lottery process when creating a floor.
[ Bug Fixes ]
Fixed a bug in which a drop that rose significantly on the Y-axis did not stop on the ground when the player was defeated.
Fixed a bug in which the standing picture was sometimes incorrect when retrying after defeat.
Fixed a bug in the English version where the selling price of items was incorrectly displayed in the wrong position and color.
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Oct. 10, 2024
Ver0.110.4
[ Change in specifications ]
Added animations to the water feature.
[ Bug Fixes ]
Fixed a bug that the explosion effect was displayed out of alignment when the “gunpowder pot” was hit against a wall under certain conditions.
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Oct. 03, 2024
Ver0.110.3
[ Bug Fixes ]
Fixed a bug that prevented some images from being displayed at “Mushroom Forest” related events.
Fixed a bug in which the miasma on the standing picture would also jump when the level was raised.
Fixed a bug that the amount of recovery of the “Ring of Regeneration” was not displayed on the screen.
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Oct. 02, 2024
Ver0.110.2
[ Bug Fixes ]
Fixed a bug that allowed users to return to camp on the “road leading to the village”.
Progress became impossible when this operation was performed.
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Sep. 30, 2024
Ver0.110.1
[ Change in specifications ]
Changed the map structure of some implemented floors.
Excluded waterways from these maps
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Sep. 27, 2024
Ver0.110.0
[ Notes ]
The only monster to which DASS is applied at this time is the slime.
Other monsters will be added as soon as the sex scenes are implemented.
[ Newly implemented ]
DASS (Dynamic Acme Splash System) is implemented.
DASS (Dynamic Acme Splash System) is a feature to make the squirt at the time of defeat more rogue-like.
The squirt has randomness, and it generates unevenness and splashes.
Heart scattering effect in sex scene was implemented.
[ Change in specifications ]
Heart-dispersing effects are now displayed when the “Tentacle Trap” is activated.
[ Bug Fixes ]
Fixed a bug that the standing picture sometimes changes before the squirting is finished.
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Sep. 24, 2024
Ver0.109.1
[ Newly implemented ]
Tentatively implemented a squirting function when defeated.
Sex scene at the time of defeat is officially implemented.
(Currently implemented only for slimes).
[ Bug Fixes ]
Fixed a bug in which the standing picture at the time of defeat was not matched to the enemy’s race.
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Sep. 18, 2024
Ver0.109.0
[ Bug Fixes ]
Fixed a bug related to the display of a standing picture in the event of defeat.
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Aug. 28, 2024
Ver0.108.6
[ Other changes and fixes ]
Change the size of my standing face.
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Aug. 27, 2024
Ver0.108.5
[ Bug Fixes ]
Fixed a bug that an error message was displayed when attacking in the next turn after entering a monster house.
Fixed a bug that an error message was displayed when a user stepped on a trap by walking.
Fixed a bug that standing pictures were not updated at the right time.
Fixed a bug in which mini boxes that appeared in camps would remain on subsequent floors.
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Aug. , 2024
Ver0.108.4
[ Newly implemented ]
Added a standing picture of me when I walk.
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Aug. 23, 2024
Ver0.108.3
[ Newly implemented ]
Added animation patterns to mini boxes in camps.
The management method of some data has been changed accordingly.
[ Change in specifications ]
Changed the map structure of the camp.
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Aug. 15, 2024
Ver0.108.2
[ Bug Fixes ]
Fixed a bug that the damage caused by the “Spellbook of Self-Destruction” was not displayed correctly.
Fixed a bug in which the drop items of the “Aphrodisiac Maitake” type monsters did not change depending on their level.
Fixed a display bug when selecting “New Game”.
[ Other changes and fixes ]
Changed so that the blue mini-boxes in the guesthouse can be spoken to from diagonally above.
Changed the standing picture of ordinary mini-boxes in the village.
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Aug. 14, 2024
Ver0.108.1
[ Newly implemented ]
Markers can be placed with the Z key during “Look Around”.
Markers can be placed with the Z key while executing “Look Around”.
Markers can be removed by placing a new marker or by moving to the tile where the marker is placed.
[ Change in specifications ]
Pause function after defeat has been restored.
Some problems that had occurred in the past have been resolved and have been restored.
The key navigation after defeat has been unified to the bottom of the screen like the others.
[ Other changes and fixes ]
Slightly modified my basic pose.
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Aug. 12, 2024
Ver0.108.0
[ Newly implemented ]
Erotic scene skip function is implemented in the settings screen.
It is a function to skip erotic scenes when the game is defeated.
I thought I would use it when I want to attack normally.
Key navigation is also implemented in the item screen.
There was no explanation about item sorting, so we implemented it.
[ Change in specifications ]
Shortened the time until the result is displayed after choosing “give up” after defeat.
Changed the processing of gauges such as HP.
When save data is taken over, the gauges will not be displayed properly, but this can be fixed by returning to the village.
In the settings screen, the Z key now responds only to Back.
It is still possible to cancel with the X key.
[ Other changes and fixes ]
Fixed the layout of the settings.
The layout of the settings has been modified to make it easier to understand what can be changed.
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Aug. 10, 2024
Ver0.107.3
[ Newly implemented ]
Added effects to some monsters’ special abilities.
[ Change in specifications ]
Changed so that if a monster is hit by the special ability of the “Mushroom Princess”, it will die immediately.
Changed so that the picture of the standing image is covered in miasma according to the density of the miasma.
[ Game balance adjustment ]
The increase in pollution speed of the “Mushroom Nursery” was too fast, so it has been made milder.
[ Bug Fixes ]
Fixed a bug that some standing pictures had a different ID than the picture that was originally intended.
When save data is taken over, there is a possibility that the display will be corrupted only for the first time due to the bug fixes.
Fixed a bug where a monster that was supposed to have lost sight of me would sometimes keep looking in my direction.
This bug occurred when the monster was unable to move after it lost sight of me
Fixed a bug where if a monster received the special ability of “Mushroom Princess”, the effect would be triggered on me.
[ Other changes and fixes ]
Adjusted the color of my costume.
In addition to the red being too strong, it was the same red as my hair color, so we adjusted it.
The sound of the inn was too loud, so it was lowered.
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Aug. 08, 2024
Ver0.107.2
[ Newly implemented ]
A special standing picture for gas effects is implemented.
[ Change in specifications ]
To make the overlap of standing pictures correct, the standing pictures of monsters were divided.
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Aug. 04, 2024
Ver0.107.1
[ Newly implemented ]
The picture of the “Tentacle Trap” when it is activated is implemented.
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Jul. 31, 2024
Ver0.107.0
[ Newly implemented ]
Implemented a special standing picture of “Mushroom Princess” when she receives her special ability.
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Jul. 27, 2024
Ver0.106.3
[ Newly implemented ]
SP absorption special ability for “Mushroom Princess” is implemented.
The HP icon and gauge blink when HP exceeds a certain value.
[ Change in specifications ]
Changed internally the display processing of some texts.
[ Bug Fixes ]
Fixed a bug in which I was “defeated by an erotic trap” no matter what I was defeated by.
Fixed a bug in which the effect remained on the spot when the “Aphrodisiac Potion” was triggered by shooting or throwing a projectile.
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Jul. 26, 2024
Ver0.106.2
[ Bug Fixes ]
Fixed a bug in which the standing picture did not return from pinch to normal when HP was automatically recovered.
[ Other changes and fixes ]
Changed the color of the walls in the “Mushroom Cave”.
The color of the walls in the “Mushroom Cave” was changed because it did not match the background music.
Added spore-like map chips in the “Mushroom Nursery”.
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Jul. 26, 2024
Ver0.106.1
[ Newly implemented ]
Newly implemented level-up standing pictures.
The standing pictures of some events have also been changed to the same as those for level-up.
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Jul. 20, 2024
Ver0.106.0
[ Newly implemented ]
The previous standing picture for attacks has been changed for shooting.
Changed the process of attack-related standing pictures.
A function to change the weapon of the standing picture according to the equipped weapon has been implemented.
[ Bug Fixes ]
Fixed a bug in which the effect of the “Soul Eater” was activated even if the enemy was killed by throwing or shooting.
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Jul. 17, 2024
Ver0.105.14
[ Change in specifications ]
Changed the display rule of the effect that occurs when a thief
Hostile merchants are generated as many times as SE’s are sounded
[ Other changes and fixes ]
Added effects when “Aphrodisiac Potion” are used.
Changed transparency of some effects.
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Jul. 16, 2024
Ver0.105.13
[ Newly implemented ]
BGM of the thief has been replaced with a new song.
[ Change in specifications ]
Changed the standing picture for normal attacks to a new image.
The thighs of some standing pictures have been revised upward.
[ Bug Fixes ]
Fixed a bug that the paralyzing effect was not displayed in the standing picture when taking damage while in paralyzing.
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Jul. 13, 2024
Ver0.105.12
[ Newly implemented ]
BGM of the Monster House has been replaced with a new song.
[ Change in specifications ]
Changed the standing picture system so that multiple abnormal effects overlap.
Fixed the effect of standing picture in the dark.
Changed the frequency of SEs when “Survey” to be the same as mine.
Changed to erase messages when entering/exiting stores, monster houses, etc. after a certain period of time.
[ Bug Fixes ]
Fixed a bug that “Paralyzing Potion” did not activate against monsters.
The “Paralyzing Potion” was being released by being hit by a bullet right after the effect of the “Paralytic Potion” was activated.
Fixed a bug in which the screen was not always covered by a blackout curtain when loading.
Fixed a bug that the effect I use was generated even if I threw a medicine to a monster.
Fixed a bug in which the jelly hand was not released from the standing picture when teleporting.
[ Other changes and fixes ]
Changed facial expressions when attacking.
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Jul. 10, 2024
Ver0.105.11
[ Newly implemented ]
New BGM for the stores.
[ Change in specifications ]
Changed walking sound depending on the map.
Changed the frequency of SEs when walking.
[ Other changes and fixes ]
Added a concentration line effect to the “Screaming TrapW”
Adjusted the volume of some SEs.
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Jul. 06, 2024
Ver0.105.10
[ Bug Fixes ]
Fixed a bug that when I was slowed down, the monster’s position would shift and I might not be able to progress.
Fixed a bug that the screen appears momentarily ahead when loading an autosave.
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Jul. 05, 2024
Ver0.105.9
[ Newly implemented ]
Item naming function implemented
Unappraised items can be named.
Currently, only crests can be named due to dungeon drop item settings.
[ Bug Fixes ]
Fixed a bug that “Back” was not translated when the language was changed on the title screen.
Place names displayed in saved data will not be changed as they are tied to the language of the saved data.
Fixed a bug in which the name of the “Postponement Scroll” was left blank in the English version.
[ Other changes and fixes ]
Item command text has been edged and slightly repositioned.
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Jul. 02, 2024
Ver0.105.8
[ Bug Fixes ]
Fixed a bug that the item view display could be disrupted by manipulating items underfoot or in containers.
Fixed a bug in which the item selling price would not be displayed in a lightened format when the item description was opened.
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Jul. 01, 2024
Ver0.105.7
[ Notes under development ]
Changed the internal processing of item descriptions in accordance with the implementation of item naming.
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Jun. 29, 2024
Ver0.105.6
[ Bug Fixes ]
Fixed a bug that the damage nullification message was not displayed when I took explosive damage.
Fixed an issue where the item name of the “stone ring” was changed to “iron ring”.
This bug is only in the Japanese version.
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Jun. 27, 2024
Ver0.105.5
[ Newly implemented ]
Implemented a function to reflect item use in character graphics as well.
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Jun. 23, 2024
Ver0.105.4
[ Newly implemented ]
Effects of “Appraisal Scroll” and “Postponement Scroll” are implemented.
The opening forensic effects have been changed accordingly.
[ Other changes and fixes ]
The volume of some sound effects has been adjusted.
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Jun. 24, 2024
Ver0.105.3
[ Caution ]
When the save data is taken over due to the implementation of the volume setting, the sound is blasted.
Please set the volume to a level that is just right for you.
If you do not take over the save data, the volume will be set to the right level, probably.
[ Newly implemented ]
Option is implemented.
The language can be changed from the options, but the language selected at the time of the new game will be applied.
The language decided at the start of the game cannot be changed in the middle of the game.
You can play in a different language by creating a new save data.
[ Bug Fixes ]
Fixed a bug that the images of mini-boxes were not displayed when NewGame was selected.
Fixed a bug that the save screen was blank in the tutorial map when NewGame was selected.
[ Other changes and fixes ]
Temporary background music has been set on the title screen to implement volume settings.
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Jun. 22, 2024
Ver0.105.2
[ Bug Fixes ]
Fixed a bug that the tiles under the stairs on the grassland and forest floors were not displayed on the minimap.
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Jun. 21, 2024
Ver0.105.1
[ Language Support ]
English version of the text up to ver0.105.0 is implemented.
[ Newly implemented ]
New materials were added to the “Mushroom Forest” post-clearance event.
New SEs are added after clearing dungeons.
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Jun. 17, 2024
Ver0.105.0
[ Newly implemented ]
Event after clearing “Mushroom Forest” is implemented.
BGM of “Mushroom Cave” has been replaced with a new song.
[ Change in specifications ]
Changed so that adventure rewards are paid in the results.
[ Bug Fixes ]
Fixed a bug where the mini box cursor would disappear during conversation events.
[ Other changes and fixes ]
Added a new expression of my standing picture for the event.
Fixed the method of checking the amount of money in one’s possession.
Changed the conversation of some merchants in the “Village of Mini Boxes”.
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May. 30, 2024
Ver0.104.6
[ Notes ]
Creating an event after clearing “Mushroom Forest”.
[ Newly implemented ]
BGM of “Odayaka Meadow” was replaced with a new song.
[ Change in specifications ]
Adjusted the timing of key navigation when attacking or shooting.
[ Bug Fixes ]
Fixed a bug in which a bottle would fly out from another room when the “Aphrodisiac Bottle” was triggered under certain conditions.
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May. 22, 2024
Ver0.104.5
[ Newly implemented ]
The effect of “Screaming Trap” is implemented.
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May. 21, 2024
Ver0.104.4
[ Change in specifications ]
Reduced waste in saving and loading.
The stuttering that occurred when selecting load from the title screen has been eliminated.
The message is now displayed when a monster cannot be generated from the “Summoning Circle” or “Thief’s Jar”.
Monsters cannot be generated by breaking the thief’s pot only in the village of mini-boxes.
Monsters will not be generated even in warehouses.
[ Bug Fixes ]
Fixed a bug in which breaking the thief’s jar when the floor was full of monsters could cause incorrect monsters to appear.
It is unclear if this glitch could actually occur in the current configuration
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May. 20, 2024
Ver0.104.3
[ Newly implemented ]
The BGM of the opening and the mini box village was replaced with a new song.
The function to shoot directly with the Q key is implemented.
The Ctrl + Z key can also be used for shooting as before.
Key navigation display is implemented.
The key navigation display will appear at the bottom of the screen if you do not operate anything for a while during my turn.
[ Change in specifications ]
Changed the type of monsters that appear in the opening.
The map structure of the tutorial has been slightly changed.
The explanation of diagonal movement from the elders has been made easier to convey.
[ Bug Fixes ]
Fixed a bug that caused an increase in the concentration of miasma in camps.
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May. 06, 2024
Ver0.104.2
[ Language Support ]
Implemented the English version text of the parts up to ver0.104.1.
[ Change in specifications ]
Changed the color of some monsters.
[ Bug Fixes ]
Fixed a bug that ownership was not correctly changed when goods were purchased in a container.
This glitch did not cause the thief to be identified as a thief, but the fusion jar did not work.
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May. 04, 2024
Ver0.104.1
[ Bug Fixes ]
Fixed bugs
Fixed a bug that the screen did not light up after the opening.
Fixed a bug that the item data of strawberries obtained in the tutorial would disappear if the player still had the strawberries.
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May. 03, 2024
Ver0.104.0
[ Newly implemented ]
New opening
Newly built a guesthouse in “Mini Box Village”.
The guesthouse is located in the same building as the warehouse, but no specific functions have been added at this stage.
[ Change in specifications ]
Shorten the loading time for moving around the map in “Mini Box Village”.
The map structure of “Mini Box Village” has been changed.
[ Bug Fixes ]
Fixed a bug in which items placed in the rightmost row of the warehouse would disappear.
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Apr. 30, 2024
Ver0.103.11
[ Newly implemented ]
The first half of the opening is implemented.
Tutorial is implemented.
Special ability of “Elder” is implemented.
When I am in a pinch, he throws me a potion.
The Elder will only participate in the tutorial.
[ Bug Fixes ]
Fixed a bug that when my standing picture jumps, it could cause other unintended pictures to jump as well.
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Apr. 21, 2024
Ver0.103.10
[ Newly implemented ]
Defeat-related items of the status are implemented.
The values of the items implemented this time will be newly accumulated from now on.
[ Change in specifications ]
The aphrodisiac damage is now used to defeat a player.
This applies to the special abilities of the items “aphrodisiac” and “aphrodisiac poison maitake”.
Changed so that SP is not recovered by “aphrodisiacs.
[ Bug Fixes ]
Fixed a bug that the player was defeated by some damage even if his/her HP did not exceed the maximum HP.
Fixed a bug that the effects of the game were not always correct when I was slowed down.
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Apr. 20, 2024
Ver0.103.9
[ Newly implemented ]
The “Self-Destruction Scroll” is implemented.
Similar to aphrodisiac gas traps, the explosion caused by this spellbook causes the surrounding monsters to disappear.
A trap “Aphrodisiac Poison Bottle” is implemented.
The poison causes 5 damage, lowers magic power, and slows down the monster.
A trap “Drain Mushroom” is implemented.
It sucks out SP. If activated against a monster, the monster will disappear.
Graphics have not yet been implemented.
[ Bug Fixes ]
Fixed the following bugs related to the effects of “Replacement Card” when entering the Monster House.
Fixed a problem in which entry was not correctly determined.
Fixed a bug that the item information was not updated.
Fixed a bug that some monsters did not move on the first turn.
Fixed a bug that caused some monsters to be woken up by the effect of “Replacement Card”.
Fixed a bug that could cause the maze to be completely blocked off in extremely rare cases.
The probability of this happening is too low to say for sure, but it could probably be fixed.
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Apr. 18, 2024
Ver0.103.8
“Binding Scroll” and “Reversal Scroll” are implemented.
Each of them grants the same effect to adjacent monsters as the card of the same name.
Effects of “Trap Maker” are implemented.
[ Change in specifications ]
Fixed the placement and configuration of camps, etc. to make them easier to move around.
Improved processing when a cul-de-sac becomes a room.
[ Game balance adjustment ]
The effect time of the “Reversal Card” has been increased from 5 to 10 turns.
[ Bug Fixes ]
Fixed a bug in the AI of “Thief Cat”.
Fixed a bug that some enemy’s actions did not release my “Binding” state.
Fixed a bug that the mini-map of the teleport destination was not disclosed when teleporting under certain conditions.
Added missing information to items placed by throwing or shooting.
Fixed a bug that the amount of money charged was doubled when an item was used without picking up the item from the store.
Fixed a bug that caused merchants to become invisible when thieving under certain conditions.
Fixed a bug in which information such as items at one’s feet was not displayed immediately after selecting “Look Around”.
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Apr. 17, 2024
Ver0.103.7
[ Newly implemented ]
Treasure Rooms are implemented.
Rarely generated in walls and waterways that are inaccessible on foot.
Money and teleporters will be placed inside the 3-tile room.
When the official version is implemented, these rooms will not be created in the “Mushroom Forest”.
[ Change in specifications ]
The number of mushrooms and other objects generated will be adjusted according to the number of rooms on the floor.
Previously, too many mushrooms were generated for the number of rooms.
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Apr. 16, 2024
Ver0.103.6
Event implemented when reaching the 8th floor of the “Mushroom Forest”.
This event occurs only the first time.
The “Increasing Traps Scroll” and “Erase Traps Scroll” have been implemented.
The “Increasing Traps Scroll” spell increases the number of traps on the floor, while the “Erase Traps Scroll” spell erases all traps on the floor.
[ Change in specifications ]
The following changes have been made to the “Look Around” specifications.
The key navigation is now displayed when the “Look Around” function is executed.
Changed to display the names of items and traps under mini-boxes.
Mini-boxes can now slip through walls if they are inside the room.
[ Bug Fixes ]
Fixed a bug that the blindfold was forced to be displayed when the teleportation effect was applied without the blindfold.
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Apr. 15, 2024
Ver0.103.5
[ Newly implemented ]
The “Postponement Scroll” is implemented.
All monsters within sight will be put into sleep for 20 turns, and their attack power will be doubled or accelerated.
[ Change in specifications ]
Monsters are also woken up when switching floors.
Adjustment of mini-map display position
Changed minimap markers for objects such as mushrooms.
Changed the specifications of the conversation window.
Many conversations are now unified in a large window size, as there is no point in switching the size.
[ Bug Fixes ]
Fixed the following problems that occurred when loading auto-save data
Fixed a bug in which the recovery generated by the “Regeneration Ring” effect remained.
Fixed a bug in which the AI of merchants would sometimes switch.
Fixed a bug in which characters and minimap markers that were not supposed to be displayed were displayed only immediately after loading.
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Apr. 14, 2024
Ver0.103.4
[ Language Support ]
Implemented the English version text of the parts up to ver0.103.3.
[ Change in specifications ]
BGM has been replaced.
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Apr. 13, 2024
Ver0.103.3
[ Newly implemented ]
The effect of the “Lily of the Valley Ring” was added.
Newly added the effect of “Summoning Trap” activation.
[ Change in specifications ]
“Magnetism Card”, “Repulsion Card”, and “Replace Card” are now effective on objects such as mushrooms.
Changed the rule for natural recovery of HP.
HP now fluctuates based on the current SP
SP100 will recover 1 HP per turn, and SP20 will recover 1 HP every 5 turns.
The pace of HP recovery changes in increments of 10 SP.
The symbols on the mini-map have been modified to be easier to read.
The following additional actions will be performed when a boss is defeated.
Clear the traps on the floor.
Set the concentration of miasma to zero and turn off the increase in miasma over the course of a turn.
Adjusted to shorten the wait time when the menu is deployed and after being hit by damage.
[ Bug Fixes ]
Fixed a bug in which the boss’s wake-up judgment would not be performed correctly when loading the auto-save data of 8F
Fixed a bug in which the boss was not cleared after being defeated by the effects of traps.
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Apr. 12, 2024
Ver0.103.2
[ Notes ]
Please be sure to return to the village when you take over the saved data.
We do not guarantee the operation of the game if you continue the adventure as it is.
New trap effects have not yet been implemented.
[ Newly implemented ]
Added animations to traps.
It is now easier to distinguish between items and traps.
Effects have been added to the “Thunder Scroll” and “Tornado Scroll”.
[ Bug Fixes ]
Fixed the following problems related to “Trap Maker”
Fixed a bug that caused the effect to end when fewer traps were generated than originally intended.
Even after this bug is fixed, under certain conditions, the effect may end after fewer traps are generated.
Fixed a bug that multiple trap images were placed at the same coordinates.
Fixed a bug that traps were not deleted correctly after activation.
Fixed a bug that the blindfold was displayed twice when the opening monster house or store
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Apr. 11, 2024
Ver0.103.1
[ Newly implemented ]
“Trap Maker” is implemented.
A number of traps are generated on the floor.
If an existing trap is overwritten by this trap, the trap will return to its hidden state.
“Trap Maker” will not be placed due to the effect of “Trap Maker”.
The maximum probability of a “Trap Maker” being placed when a floor is created is 5%.
[ Change in specifications ]
Changed the specification of the draw rate of traps
Changed the increment of the lottery rate from 10% to 5% in order to reduce the lottery rate of traps with serious effects
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Apr. 10, 2024
Ver0.103.0
[ Notes ]
The specifications related to room generation and judging have been changed to reduce weight.
[ Newly implemented ]
The boss “Mushroom Lady” has been placed in the “Mushroom Nursery”.
All monsters on the floor will disappear when the “Mushroom Lady” is defeated.
The following new traps have been implemented (all effects have not yet been implemented)
“Screaming Trap”: Monsters on the entire floor will be released from sleep and gold bondage.
“Nether Gate” will increase the miasma level on the floor.
“Summoning Trap”: Summons up to 4 monsters around you.
“Binding Gas” will cause the monsters to be bound to gold.
Texts are added when a person is defeated by traps.
Decorations have been added to the ground tiles in caves.
[ Change in specifications ]
The specification of the “Excavation Card” has been changed.
The effect is now uninterrupted as long as it is within 5 tiles of the area of effect.
Changed the process regarding the miasma concentration.
Changed the color of the stairs on the mini-map.
[ Game balance adjustment ]
Changed the floor structure of the “Mushroom Nursery”.
Changed the structure of the “Mushroom Nursery” to make it more intricate.
[ Bug Fixes ]
Fixed a bug that monsters could not find me when I woke them up under certain conditions.
Fixed a bug that caused my view to be narrowed when I entered a waterway in a room under certain conditions.
Fixed a bug that caused the miasma level to increase in the “Forest Hideout”.
Fixed a bug in which the UI displayed upon defeat was dimmed
Fixed a bug in which an anomaly effect remained when a boss was defeated by inflicting an anomaly.
Fixed a bug in which a message was not displayed when damage was inflicted by shooting.
Fixed a bug in which damage could be inflicted on characters who could not normally be damaged.
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Apr. 09, 2024
Ver0.102.5
[ Notes under development ]
Temporary placement of the boss.
The game will be cleared when the boss is defeated, even if other monsters remain
[ Game balance adjustment ]
Adjustment of the number of turns for the noxious gas concentration to increase.
The previous setting was too fast, so we have lengthened it overall.
We plan to make changes as necessary.
The “Mushroom Nursery” will no longer spawn monsters automatically.
This is not a balance adjustment, but more of a specification change.
[ Bug Fixes ]
Fixed a bug that the coordinates of the monster and myself were the same when I blew up the monster with a “Repulsion card”.
Fixed a bug that the walking graphic was not displayed when selecting “Look Around” while the menu cursor was on the Mini Box Elder.
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Apr. 08, 2024
Ver0.102.4
[ Newly implemented ]
“Tornado Scroll” is implemented (effects not yet implemented).
It inflicts small damage to all monsters in sight and confuses them!
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Apr. 07, 2024
Ver0.102.3
[ Newly implemented ]
“Thunder Scroll” is implemented (effects not yet implemented).
High damage is inflicted on all monsters within sight.
(Within sight” refers to the entire room if in a room, or all adjacent squares if in a passageway.
The effect of the “Ring of Light” will expand the area of effect within a passageway, but this is currently a specification.
[ Bug Fixes ]
Fixed a bug that the monster house state did not continue when the auto-save data of the opening monster house was loaded.
Fixed a bug that the flag of the Monster House disappears when the save data is loaded.
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Apr. 06, 2024
Ver0.102.1
[ Newly implemented ]
Implemented “Donut Scroll”.
Turns selected items into donuts.
Donuts are SP recovery items with no special effects
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Apr. 05, 2024
Ver0.102.1
[ Notes ]
Please return to the village when you take over the saved data.
The overall specifications have changed, so there will be many problems if you continue the adventure as it is.
[ Future Policy ]
In the current version, the game is cleared by climbing the stairs on the 8th floor, but there will be a boss battle in the future.
We are also planning to implement items to break through the difficulty level.
We plan to make the traps after the 3rd floor transparent, so we will increase the variety of traps.
Currently, there are too many sleeping traps, and if they are made transparent, the difficulty level will increase greatly.
[ Newly implemented ]
Implemented “Confusion Gas” traps.
If you step on it, you will be confused for 25 turns.
Implemented a trap “Tentacle hole”.
Damage increases with my level, but it is calculated the same for monsters.
Damage from this trap ignores defense.
[ Game balance adjustment ]
Changed to increase the probability of traps being damaged.
We thought that teleporters would have a particularly difficult time with this.
[ Bug Fixes ]
Fixed a bug that the damage of “aphrodisiac gas” was reduced to 1 against mimicking monsters.
Fixed a bug that the character who is holding back from acme is now an enemy.
[ Other changes and fixes ]
Changed internally the naming of traps images, etc.
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Apr. 04, 2024
Ver0.102.0
[ Newly implemented ]
Monster Houses will be implemented.
Some spawned monsters will behave differently than usual when a monster house is created.
For example, “forest shimeji” will spawn without mimicry.
However, “forest shimeji” spawned later in the Monster House will be in a mimic state.
[ Change in specifications ]
Merchants will not spawn in the screen when robbing.
When the number of items on the floor exceeds the limit, a message will be displayed.
Monsters will not drop any items in this state.
[ Bug Fixes ]
Fixed a problem in which monsters damaged by blasts would not be released from their natural sleep or gold bindings.
Fixed an error in the message when the magic power was lowered by “strawberry debris”.
Fixed a bug in which the item description of “Strawberry Wreckage” was missing.
Fixed a bug that the effect of the “Ring of Light” was temporarily disabled when switching floors in a maze.
Fixed a bug in which the screen would remain dim when switching floors in darkness.
Fixed a bug in which the screen would remain dim when switching floors while a monster was holding your leg.
Fixed a bug in which the reward for an adventure in the result window would be zero when returning from camp.
Fixed a bug that an error message was displayed when a merchant charged you for leaving a store when you had a bill to pay.
Fixed a bug in which a monster’s wake-up judgment was not performed when the monster was not moved while adjacent to a monster in natural sleep.
Fixed a bug in which the monster’s abnormality effects were not displayed or updated correctly.
Fixed a bug in which abnormal effects were not always erased when a monster was defeated.
Fixed a bug that an error would occur when stepping on an aphrodisiac gas trap while the player had not been attacked by a monster.
Fixed a bug in which a monster house message would appear in villages and warehouses only immediately after transferring saved data.
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Apr. 03, 2024
Ver0.101.4
[ Notes under development ]
Stairs are now generated in the monster house.
Changed to display a message when contacting traps.
[ Bug Fixes ]
Fixed a bug that caused monster houses to be created in stores and mazes.
Fixed a bug in which a freeze would occur during floor creation when certain conditions were met.
Fixed a bug in which monsters kept hanging around when animal monsters disappeared in the event of defeat.
The defeat scene would not start, although it was possible to operate the game by giving up, etc.
Fixed a bug in which the level of the monster that toked me could increase.
This bug was caused by the fact that the animal monsters that disappeared upon defeat were not considered to have disappeared, but were instead considered to have been defeated.
Fixed a bug that caused the graphic of “Forest Shimeji” to become transparent when it was unmasked by a remote attack.
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Apr. 02, 2024
Ver0.101.3
[ Notes under development ]
Monster House is tentatively implemented.
The last floor of the tutorial dungeon will always be a monster house!
Also, there is a low probability of a monster house on the 6th and 7th floors.
New expressions have been added to me.
[ Bug Fixes ]
Fixed a bug that the size of the field of view did not change when the “Ring of Light” was put on and taken off in the passageway of the “Forest Hideout”.
Fixed a bug that I spawned in the wall when switching floors due to a measure related to the monster house.
Fixed a bug that the result shows “clear” when returning from camp at the lowest level of the dungeon
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Apr. 01, 2024
Ver0.101.2
[ Notes under development ]
Monster House is being implemented.
To the point of placing monsters.
[ Other changes and fixes ]
Changed internally the refining method for fixed maps.
Internal changes were made to the information about monsters waking up.
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Mar. 31, 2024
Ver0.101.1
[ Newly implemented ]
Fixed map for boss battle on 8F.
Nothing has been placed yet.
[ Bug Fixes ]
Fixed a bug that the key navigation when defeated was incorrect.
X key is correct, not Z key.
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Mar. 30, 2024
Ver0.101.0
[ Newly implemented ]
Result is implemented.
Rewards can be obtained based on factors such as the number of floors advanced in the dungeon, my level, clear, escape, and dorobo failure.
The level at the moment of defeat will be used in the calculation, so you can look at the result after you have enjoyed the game to the fullest!
The calculation method of the reward amount will be adjusted as necessary.
Currently, rewards are not paid.
Reward payment will be implemented when reminiscence mode is available for purchase.
[ Bug Fixes ]
Fixed a bug related to monster spawning.
Under certain conditions, monsters could spawn without a certain number of turns having elapsed.
Fixed a bug where the decision window would disappear if the user continued to press the “Conversation” and “Decision” buttons at a high speed for certain NPCs.
[ Other changes and fixes ]
Changed the picture number of the cursor.
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Mar. 30, 2024
Ver0.100.2
[ Bug Fixes ]
Fixed a bug that variable names were displayed in some English messages.
Fixed the misalignment of item descriptions.
(It was out of alignment again due to the effect of DB malfunction when creating translation data.
——————————————————————————————————–
Mar. 30, 2024
Ver0.100.1
[ Language Support ]
English content up to Ver0.100.0 has been implemented.
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Mar. 29, 2024
Ver0.100.0
[ Notes ]
Half of the features we have implemented this time are not yet available in English.
Please wait for a while as we will implement them as soon as possible.
[ Newly implemented ]
The definition of defeat has been determined and implemented as a function.
Defeat occurs when the HP exceeds the maximum HP with SP 0.
If you take damage to the full HP, you can withstand the extra damage with SP.
The damage taken at this time is fixed at SP100.
Defeat scene is implemented.
You can give up and return to the game by pressing X key.
When HP exceeds the maximum HP, the player climaxes.
The picture of the defeated player has not been implemented yet.
When a monster climaxes me, it will give me an energy drain.
This will gradually strengthen the monster.
If I am defeated by a failed robber, my goods will be confiscated.
A “noxious air” system has been implemented.
The longer you stay on a floor, the thicker the miasma becomes, strengthening the monsters.
The “dungeon you are in”, “number of turns”, and “noxious air density” information has been added to the menu screen.
The “Spellbook of Cleanliness” and “Spellbook of Pollution” have been implemented.
The “Clean Spellbook” and “Pollution Spellbook” are implemented to control the miasma concentration on each floor.
[ Change in specifications ]
Major changes were made to the specifications for sending messages.
Added a break to improve readability of messages.
[ Bug Fixes ]
Fixed a few problems related to stores.
——————————————————————————————————–
Mar. 08, 2024
Ver0.99.6
[ Notes under development ]
Defeat-related processes are being implemented.
Implementing data on the last defeated enemy. It will be updated each time you lose.
This is being implemented in stages, so the game will not be over.
[ Change in specifications ]
The damage from “Aphrodisiac Potio” will not exceed the maximum HP until the player is defeated.
[ Bug Fixes ]
Fixed a bug that was not reflected in the standing picture when the “Jelly Hand” was released by any method other than destroying it.
Fixed a bug that the level up of the “Jelly Hand” holding me was not reflected in the standing picture.
Fixed a bug in which damage from the “Repulsion Card” caused the effect of lily of the valley.
Fixed a bug in which the evasion rate was not calculated correctly when the “Alter Ego Ring” was removed.
Fixed a bug in which an error was displayed when talking to villagers.
——————————————————————————————————–
Mar. 07, 2024
Ver0.99.5
[ Newly implemented ]
New monster “Princess Mushroom” is implemented.
(Internal implementation, so it has not appeared yet.
The higher level species of “Jelly Hand” is equipped with the ability to attract.
[ Bug Fixes ]
Fixed a bug in which monsters out of range would use special techniques.
Fixed a bug that an error message was displayed when a higher level “Jelly Hand” species grabbed the legs.
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Mar. 04, 2024
Ver0.99.4
[ Change in specifications ]
Changed so that the lightning ball can damage the mimicking “forest shimeji”.
[ Bug Fixes ]
Fixed a bug that an error message was displayed when a merchant tried to stop a customer who had a bill to pay and was leaving the store.
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Mar. 03, 2024
Ver0.99.3
[ Change in specifications ]
Major changes were made to the floor construction process.
The handling of floor limit lines was very vague, so it has been made stricter.
When moving toward an unmovable and indestructible tile, a sound is now emitted when the tile hits the wall.
Previously, this sound was only generated at the floor’s limit line.
Changed trap placement rules
The number of traps was determined by the number of floor tiles.
Under the previous specs, if a large store was built, other rooms could become full of traps.
[ Game balance adjustment ]
Changed the behavior of “Forest Shimeji”.
When a “Forest Shimeji” spawns in a store, it will no longer mimic.
This is to prevent them from blowing up items in the store.
Changed so that “Forest Shimeji” will only explode when it is adjacent to a spawned item.
When damaged by shooting, etc., the mimicry will be released without exploding.
Changed so that SP is not recovered when I am hit by medicine thrown by a monster.
[ Bug Fixes ]
Fixed a bug that a monster that moves through the wall goes out beyond the limit line of the floor.
Fixed a bug that items that fell did not disappear when “aphrodisiac gas” was activated by shooting or throwing.
Fixed a bug that caused the minimum damage for shooting to be 0
Zero damage was being done to objects
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Mar. 02, 2024
Ver0.99.2
[ Change in specifications ]
Changed so that the number of effect turns is not overwritten by reapplying the same type of abnormality.
(Only for acceleration and slowdown, if the speed is changed, the number of effect turns will be overwritten.
However, the effect of speed change on monsters is permanent, so it should not be a concern.
[ Bug Fixes ]
Fixed a bug that my speed was not reset when switching floors.
Fixed a bug that the number of effect turns of abnormalities were always overwritten and there was a possibility of being framed.
In a sense, this is a correct specification for an erotic game, but we would like to implement such things in a different way.
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Mar. 02, 2024
Ver0.99.1
[ Bug Fixes ]
Fixed a discrepancy in item descriptions that occurred when supporting multiple languages.
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Mar. 01, 2024
Ver0.99.0
[ Newly implemented ]
Experimental function to move the standing picture.
The picture moves only when the level is raised and when the effect of the “Charge Rod” is activated, but not in animation.
Effects for critical hits have been implemented.
The effect of the “Salvation Scroll” has been implemented.
[ Change in specifications ]
Changed the effect and SE of the “Bamboo Spear”.
Almost all monsters’ attack SEs have been changed, and my SE of being hit by a bullet has been changed as well.
[ Game balance adjustment ]
Changed the gold merchant in the “Forest Hideout” to a slime girl.
I don’t think anyone would droll with this lineup, but the drolling difficulty was too high, so it has been fixed.
[ Bug Fixes ]
Fixed a bug that the warp was not working when I removed the “Crest of Buoyancy” on the waterway.
Fixed a bug in which the internal data of monsters, etc. was incorrect only in the turn immediately after the floor changeover.
Due to this bug, the screen display would sometimes be incorrect when using “Replace Card” immediately after a floor change.
In addition, objects such as mushrooms were off-screen only in the turn immediately after the floor change.
Fixed a bug where the merchant would interrupt when there was not enough money at the inn.
Fixed a bug that my attack SE sometimes sounded twice.
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Feb. 23, 2024
Ver0.98.2
[ Newly implemented ]
Added a new pattern of abnormalities in the standing picture.
[ Change in specifications ]
Fixed the process related to the switching of standing pictures.
Renamed image files to reduce wasteful processing.
The picture is buggy until one turn has passed after loading, but please forgive it.
[ Bug Fixes ]
Fixed a bug that the effect may not be canceled when I am in the accelerated state and other abnormalities are canceled
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Feb. 27, 2024
Ver0.98.1
[ Change in specifications ]
Changed specifications for when a “jelly hand” is holding your leg.
Turns no longer elapse when a key is pressed in the direction of an enemy or wall.
I thought this was a pretty bad play feel.
[ Bug Fixes ]
Fixed a bug where monsters in another room could be seen only on the turn immediately after switching floors.
Similarly, a bug where villagers’ markers were visible in the village has also been fixed.
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Feb. 26, 2024
Ver0.98.0
[ Newly implemented ]
The function to reflect the status abnormality in the standing picture is implemented.
“Binge Eating Trap” is implemented.
A trap in which strawberries that are not in a container among the possessions are eaten without permission.
The English name has not yet been implemented.
The “Strawberry Leftover” function has been implemented.
It is a rotten rice ball as in Siren of the Wind Rising.
It is not going to be generated normally such as falling on the floor at this time.
My level down is implemented.
[ Change in specifications ]
When equipped with a cursed item, the item will be removed when returning to the village.
Curses will not be removed.
[ Game balance adjustment ]
The number of turns for the slowdown effect has been adjusted from 10 turns to 20 turns.
[ Bug Fixes ]
Fixed a bug that the name of the item under a certain condition would change when the item was placed in the “Bakery Paper Bag”.
This bug was only temporary and has been fixed by sorting, etc.
Fixed a bug that prevented a message from being displayed when a Duplicate disappears.
[ Other changes and fixes ]
The color of the mini-map has been changed.
The time for displaying various messages was too short, so it was adjusted.
We tried to improve the tempo of the game, but it was too fast and sometimes unreadable.
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Feb. 24, 2024
Ver0.97.4
[ Change in specifications ]
Adjustment of food effects
The effects of attack and defense buffs have been reduced from 5 levels to 1 level.
Also, the effects are no longer increased by blessing.
We thought it was troublesome that the highest rate was to take it out of the paper bag every time and eat it after blessing it.
The ability of the mushrooms placed with the “Mycelium Card” is now the same as that of the mushrooms growing naturally in the field.
If they were separate, the rules would be unnecessarily complicated.
Also, the graphics of the mushrooms placed by the “Mycelium Card” are changed to the exclusive ones.
[ Bug Fixes ]
Fixed a bug that the maximum SP was not increased when strawberries were eaten at the time of full SP.
Fixed a bug in which the message displayed when maximum SP was increased was 10 times the actual number.
(I believe these bugs have been occurring since the synthetic effect of halving SP consumption was implemented.
Fixed a bug that the capacity of “Bakery Paper Bag” was not updated under certain conditions.
This bug occurred when the jelly hand popped out when the user tried to directly eat the item inside
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Feb. 23, 2024
Ver0.97.3
[ Newly implemented ]
The “card of mycelium” is implemented.
If there is no character on the floor tile in front of you, you can place a mushroom
The mushrooms I placed behave a little differently from the mushrooms growing naturally in the field.
[ Change in specifications ]
The mushrooms are not affected by the “Acceleration Potion” and the “Sluggishness Potion”.
[ Bug Fixes ]
Fixed a bug that the weight of the mushrooms was higher than it should have been when using “Survey”.
Fixed a bug that the descriptions of some items were not as they should be.
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Feb. 22, 2024
Ver0.97.2
[ Change in specifications ]
A message was added when “Root Anemone” attacked.
[ Bug Fixes ]
Fixed an error in the “Excavation Card” process.
I don’t know if this caused any glitches.
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Feb. 21, 2024
Ver0.97.1
[ Bug Fixes ]
Fixed a bug that caused the disappearance of item data when a jar was broken and its contents were removed.
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Feb. 20, 2024
Ver0.97.0
[ Newly implemented ]
New phase progression process.
“Acceleration Potion” and “Slowdown Potion” have been implemented.
Each has the effect of manipulating speed.
The “poisonous maitake mushroom” has been renamed the “Aphrodisiac Mushroom” type monster.
The special ability has been changed to throwing potions.
[ Change in specifications ]
The effect duration of “Confusion Potion” has been changed from 25 turns to 20 turns.
Improved the process of turning around when hit by a bullet.
When a monster that can act is hit, it will always turn around in the direction it was hit.
Removed “plus” and “minus” from damage
I thought it was confusing to see the damage as a plus when I was hit by a bullet.
When my condition is healed, a little waits will be added.
[ Game balance adjustment ]
Adjusted overall hit and evasion.
Adjusted the probability of traps breaking after activation.
It is now easier to break than before.
[ Bug Fixes ]
Fixed a bug that the game sometimes freezes when I dash in an accelerated state.
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Feb. 19, 2024
Ver0.96.5
[ Notes under development ]
“Acceleration Potion” and “Sluggishness Potion” are being implemented.
Each has an effect to manipulate speed.
Changes are being made to the process related to phase progression.
[ Change in specifications ]
The status of “Hills Jellyfish” has been adjusted for the lower levels.
Changed the floor where monsters appear.
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Feb. 18, 2024
Ver0.96.4
[ Change in specifications ]
Changed the gas attribute of the blasts of forest “Forest Shimeji” monsters.
Major modifications were made to the way monsters use their special skills.
Changed the sound effect when “Aphrodisiac Potion” are used.
[ Bug Fixes ]
Fixed a bug in the “Mushroom Cave” where the camp terrain was incorrect.
Fixed a bug that when I was hit by the blast damage of a forest “Forest Shimeji” type monster from a direction other than the front, it would turn around in the wrong direction.
[ Other changes and fixes ]
Changed the overall coloring of the monsters.
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Feb. 17, 2024
Ver0.96.3
[ Language Support ]
New monster “Root Anemone” is implemented.
It attacks from a long distance.
[ Change in specifications ]
Reduced the weight generated when shooting with shortcuts.
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Feb. 16, 2024
Ver0.96.2
[ Change in specifications ]
Fixed the process of checking the range of enemy AI to implement remote attack monsters.
Added effects to “Teleporter”.
Adjusted waits related to traps.
[ Bug Fixes ]
Fixed a bug in which traps were not effective when activated by shooting or throwing projectiles.
This bug was caused by a teleporter bug that caused defeated monsters to be blown away by their own drop items.
This bug was caused by a fix to a problem in which defeated monsters were blown away by teleporters due to their own dropped items.
Fixed a bug that caused items that were made to disappear by “Aphrodisiac Gas” to be credited back to the store.
Fixed a bug that items shot or thrown did not disappear when “Aphrodisiac Gas” was activated by shooting or throwing.
Fixed a bug that caused unbreakable items to break when hit by a monster with a thrown container.
Fixed a bug that when a monster was knocked down by a thrown container, even if the container was breakable, it would not break and the contents would disappear.
Fixed a bug that caused monster drop items to behave incorrectly when they fell on traps.
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Feb. 15, 2024
Ver0.96.1
[ Change in specifications ]
Fixed some effects of the “Salvation Scroll” to show a message when using it.
Changed so that the attack effect of the “Blast Rod” appears only once.
Changed so that the effect of the “Blast Rod” appears only once.
Added an effect when sleep or gold bindings are given.
[ Bug Fixes ]
Fixed an issue where attack effects would disappear if the weapon contained a “Bamboo Spear” effect.
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Feb. 12, 2024
Ver0.96.0
[ Newly implemented ]
Added an inn to the “Forest Hideout”.
Lodging will restore HP, SP, and magic to their maximum values.
There are no specific sex-related events.
NPCs are added to the “Forest Hideout”
[ Other changes and fixes ]
Changed the process of NPC creation.
Some test data has been reorganized.
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Feb. 11, 2024
Ver0.95.5
[ Change in specifications ]
Changed so that the bulletin board is not displayed on the mini-map marker.
The bulletin board is not a character, so this is what we did.
[ Other changes and fixes ]
Fixed typos in Japanese dialogue.
Streamlined the process of buying and selling in the store.
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Feb. 10, 2024
Ver0.95.4
[ Language Support ]
Adjusted English text.
[ Bug Fixes ]
Fixed a mistake in item names in the English version.
The size of strawberries was reversed.
[ Other changes and fixes ]
Test Dungeon” was changed to “Mushroom Forest”.
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Feb. 10, 2024
Ver0.95.3
[ Language Support ]
English version of text is applied to the existing part.
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Feb. 09, 2024
Ver0.95.2
[ Newly implemented ]
Added NPCs in the “Forest Hideout”.
[ Bug Fixes ]
Fixed a bug that caused objects such as bulletin boards to be transformed into merchants when thieving in villages.
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Feb. 07, 2024
Ver0.95.1
[ Newly implemented ]
NPCs are added to “Mini Boxes Village”
New map chip added to the “Mini Boxes Village”
Wana placement tables were set for each floor.
[ Change in specifications ]
Added warehouse entrances and exits.
We plan to place facilities in the houses that serve as bases in the future
Fixed the mini boxes in the camp to say lines.
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Feb. 06, 2024
Ver0.95.0
[ Newly implemented ]
Renovation of the “Village of Mini Boxes”.
The map has been changed from a simple map to a map with a village feel.
[ Change in specifications ]
The number of merchants who appear when thieving in the “Forest Hideout” has been revised downward.
This will be changed in the future depending on the number of NPCs placed on this map.
Some NPCs have been changed to become hostile by attacking, etc.
(Currently, only the merchants outside the store in the “Forest Lair” are hostile.
[ Bug Fixes ]
Fixed a bug in “Mini Boxes Village” where the stair markers were not clearly displayed on the mini map.
[ Newly implemented ]
Changed the placement of some NPCs.
In “Forest Hideout”, some tiles were changed from passageways to rooms.
It was decided that the entrance side does not need to be a passageway since it is not possible to return.
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Feb. 04, 2024
Ver0.94.8
[ Other changes and fixes ]
Changed the graphic for “Special Aphrodisiac Gas”.
Although it was intended to be made in large and small sizes, it was difficult to tell the difference, so a larger graphic was used.
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Feb. 02, 2024
Ver0.94.7
[ Other changes and fixes ]
Slight modification of text display.
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Jan. 30, 2024
Ver0.94.6
[ Newly implemented ]
English text is applied to the existing parts.
The effect of the “Ring of Roots” is implemented.
The effect of “Teleporter” traps and I move is nullified.
[ Change in specifications ]
Fixed messages related to attacks.
Separated attack and damage (including misses) to improve readability
Added monster attack messages
Whether to target the upper or lower body is determined by the monster’s race
Currently, this only affects the damage pose of the standing picture.
[ Bug Fixes ]
Fixed a bug that the monster on the far side of a passageway would not turn to face me when I was in front of it.
This is a very trivial bug, but I thought it was not good for the atmosphere, so I fixed it.
[ Other changes and fixes ]
Fixed a slow attack animation of “Bamboo Spear”.
The “Charging Wand” now has a critical attack warning.
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Jan. 29, 2024
Ver0.94.5
[ Newly implemented ]
Trap “Aaphrodisiac Gas” and “Special Aphrodisiac Gas” are implemented.
The effects of the “Wand of Protection” and “Ring of Protection” have been implemented.
The “Corrosive Liquid” is nullified.
The effect of the “Ring of Cleanliness” has been implemented.
The damage of “aphrodisiac gas” and “extra-concentrated aphrodisiac gas” is reduced by half.
Description of traps has been implemented.
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Jan. 23, 2024
Ver0.94.4
[ Newly implemented ]
“Corrosive Liquid” trap is implemented.
When activated, the modification value of wands and rings is reduced by 1.
[ Change in specifications ]
The effect of monster level increase/decrease by using cards was changed from smoke to the effect of magic bullets.
[ Bug Fixes ]
Fixed a bug in which the display did not reflect when equipment was enhanced under certain conditions.
This bug occurred when the effect of the “Royal Ring” was not fused to the equipped ring.
Fixed a bug in which sleep and gold bindings would not be released when a monster leveled up.
This bug used to occur when status abnormality-related processing was changed
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Jan. 22, 2024
Ver0.94.3
[ Newly implemented ]
“Protection Scroll” is implemented.
“Protection” is given to the selected wand or ring.
The effect is the same as the “Wand of Protection” and “Ring of Protection”, and the modification value does not decrease due to traps, etc.
When “Protection” is granted, the wand or ring will be appraised and the spell will be released, but if “Protection” has already been granted, nothing will happen.
[ Bug Fixes ]
Fixed a bug that the effect of “Lily of the valley” was also caused by lightning damage.
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Jan. 21, 2024
Ver0.94.2
[ Newly implemented ]
The effect of sleep gas activation is implemented.
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Jan. 20, 2024
Ver0.94.1
[ Newly implemented ]
I renewed my mini-character picture.
The design, which was based on the manga version, has been changed to match the standing picture in the game.
Also, the body was changed from the old one with a cape to the current one.
The mini-characters are now able to put on and take off their equipment.
As in previous versions, the mini-characters do not have glasses
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Jan. 19, 2024
Ver0.94.0
[ Newly implemented ]
Renewal of standing picture display system
The function to attach and detach the equipment of the standing picture individually is implemented.
Glasses, head equipment, torso equipment, and limb equipment can be individually hidden from the status menu.
Costumes have been added to the standing picture.
When save data is carried over, the new costume will be applied by performing some action that switches the standing picture.
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Jan. 18, 2024
Ver0.93.6
[ Bug Fixes ]
Fixed a bug that the condition to get money by the effect of “Spellbook of Salvation” was the same as in the test environment.
(Correctly, you can get it when you have less than 1,000 yen in your possession.
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Jan. 14, 2024
Ver0.93.5
[ Newly implemented ]
Replaced English text.
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Jan. 12, 2024
Ver0.93.4
[ Other changes and fixes ]
Modified DB for language-related work
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Jan. 11, 2024
Ver0.93.3
[ Newly implemented ]
“Salvation scroll” is implemented.
This is a spellbook that solves problems you may have, which you may have seen in shiren the wanderer.
Implementation of “Conversion card”.
Instead of sealing a monster’s special ability, the attack power is doubled.
The seal effect is permanent.
[ Change in specifications ]
A slight weight has been added at the end of the dash.
Fixed a problem where the dash sometimes seemed to go a little too far due to the speeding up of the dash.
Renamed “Weakness card” to “card of degeneration”.
Changed the name to “Degenerating Card” because we thought this name was more in line with the effect.
[ Bug Fixes ]
Fixed a bug that the HP gauge was not updated when HP was restored by the “Soul eater” effect.
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Jan. 10, 2024
Ver0.93.2
[ Newly implemented ]
The effect of the “Determination ring” has been implemented.
The current specification is to cut the damage from head-on attacks by 33%.
This damage cut will not be applied to long-range attacks.
The effect of the “Alter ego ring” has been implemented.
The evasion rate will be increased by roughly 20%.
(Actually, each character has its own hit and evasion rate, and the correct effect is that my evasion rate will be increased by 20%.
The effect of the “Treasure ring” will be implemented.
The effect of the “Feathers ring” is implemented.
The final activation rate of traps is reduced by 25
[ Change in specifications ]
Changed the activation rate of traps in an unhidden state from 50% to 66%.
[ Bug Fixes ]
Fixed a bug that the random number of damage was not working properly.
The damage calculation had been changed many times and before long it stopped working.
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Jan. 09, 2024
Ver0.93.1
[ Change in specifications ]
Changed so that double-speed monsters do nothing on the turn they wake up.
[ Other changes and fixes ]
Phase management process has been streamlined.
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Jan. 08, 2024
Ver0.93.0
[ Newly implemented ]
Function of “i-dash” function.
D key + cursor key” will dash along the pathway.
The original name “magic dash” was considered, but it was too difficult to convey, so it was decided not to use it!
[ Change in specifications ]
Improved the dash process and increased the speed of movement.
I think the speed has more than doubled.
Wall poyo sound will now be emitted when moving toward an unmovable area or an installed object.
It was annoying when the sound was made for NPCs and monsters, so we have limited the conditions to a large extent.
It is also possible to determine if you are adjacent to a mushroom when you get down to the floor.
[ Bug Fixes ]
Fixed a bug that the monster’s movement speed returned to the original speed only on the last step of the dash.
Fixed a bug that the monster’s movement speed did not return to the original speed only in the turn when the dash was canceled.
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Jan. 07, 2024
Ver0.92.1
[ Bug Fixes ]
Fixed a bug that dashing against a wall would freeze the game.
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Jan. 07, 2024
Ver0.92.0
[ Change in specifications ]
Dash processing has been greatly improved.
I think the feeling of operation has improved considerably.
When you dash out of a room, the system will stop once, but it was abolished.
When dashing out of a room, the dash will continue until some condition is met.
Dashing is now possible even in somewhat open corridors.
If you are wearing the “Emblem of Buoyancy”, you can now dash in waterways.
Changed so that only unappraised items display the “Name” command.
Naming itself is not implemented yet.
[ Bug Fixes ]
Fixed a bug that the first step of dashing behaved strangely under certain conditions.
Fixed a bug that items in a container could be used even if the container was of a type that did not allow items to be removed.
Fixed a bug that the item name and return command became transparent when viewing the description of the item in the container.
Fixed a bug that the item description of “Magnetism card” and “Repulsion card” was missing.
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Jan. 06, 2024
Ver0.91.2
[ Change in specifications ]
Some processes were modified to speed up the dash speed.
The speed of dash became about 1.5 times faster (probably).
When you dash out of the room, it will stop once.
The previous version was good, but it seemed to be a little too much.
Changed the condition of dash stop to improve game tempo.
Dash now stops only when diagonally in front of an item or stairway.
@(Previously, after stopping diagonally in front of an item or stairway, the dash would stop again on the side.
[ Bug Fixes ]
Fixed a bug where it was possible to say “excuse me” to an obstacle that was normally impassable.
Fixed a bug that the dash could stop in an empty space under very limited conditions.
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Jan. 05, 2024
Ver0.91.1
[ Unknown Bug ]
There is a bug that the item view suddenly disappears in extremely rare cases, but we do not know the condition under which it occurs.
Currently, if the item view disappears, it is redisplayed when switching floors.
If anyone has experienced this problem, I would appreciate it if you could tell me what you were doing when it occurred.
[ Newly implemented ]
Monster splitting function is implemented.
When an attack or a shot hits, it will be judged to split.
(Currently, this is only being tested on Thief cat monsters lvl 2 and up.
When hit by a bullet, the monster splits with a 25% probability.
Smoke effect and sound effect are added when the copy duplicate.
[ Change in specifications ]
The effect of lily of the valley is no longer triggered by lightning damage.
The effect of the “Repulsion card” cannot damage villagers.
[ Bug Fixes ]
Fixed a bug that the data of items at the feet disappeared when sorting with money in the possession and items at the feet.
Fixed a bug that the cursor would disappear when the item window was opened with a shortcut key immediately after returning.
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Jan. 04, 2024
Ver0.91.0
[ Newly implemented ]
The “Excuse me” function is implemented.
You can swap places by dashing toward an adjacent NPC.
However, it is not possible to swap places with a merchant while holding goods in the store.
In addition, you cannot swap places with NPCs in the village.
You can swap with a copy of yourself.
NPCs that have been replaced cannot act that turn, but will act only once if the speed is doubled.
[ Change in specifications ]
The probability of mazes being created on a floor has been set.
Until now, if there was a room that could be made into a maze, a maze would always be created.
The HP of mushrooms (obstacles) was changed from 4 to 2.
Changed to reset the message when an item is ridden consecutively.
Fixed a problem in which a message would accumulate if the user continued to ride adjacent items in turn while the items were full.
[ Bug Fixes ]
Fixed a bug in Ver0.90.0 that caused rooms to be created that were not recognized as rooms under certain conditions.
Fixed a bug in which jelly hand monsters would not do anything when they leveled up.
Fixed a bug when changing the specification of monsters that do not move.
Fixed a bug in which damage calculations were incorrect when money was hit by monsters.
Fixed a bug that caused enemy defense calculations to not be performed after hitting a monster with money.
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Jan. 03, 2024
Ver0.90.0
[ Change in specifications ]
Major modification of monster dungeon patrolling process.
There was a lot of unnecessary processing, so it was simplified.
“Patience ring” was changed to “Determination ring”.
I thought this was more appropriate in terms of effect. The effect has not yet been implemented.
[ Bug Fixes ]
Fixed a bug that caused the game to freeze in rare cases when I or a monster teleported.
This bug is quite deep-rooted. The data related to the number of rooms initially created was not correct and the total number of rooms became too large.
The problem occurred when the total number of rooms was too large and the user tried to teleport to a room that did not exist.
On the other hand, if the total number of rooms was too small, it would always teleport to the same room.
Fixed a bug in which the process of converting a dead end into a room created a room that was too large than expected.
Fixed a bug that prevented the duplicate from moving.
When we fixed the problem of monsters that could not move moving while confused, we changed the specifications and this had an effect.
Fixed a bug that caused merchants to block tiles that were not entrances when picking up goods from the “Forest Hideout”.
Fixed a bug that prevented monsters from tracking you if you left their sight on the next turn after they were unmasked.
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Jan. 02, 2024
Ver0.89.1
[ Change in specifications ]
Floor generation process has been modified significantly.
The floor is now generated in a more reasonable manner.
Decreased the probability of dead ends being generated on a floor.
I don’t like it when I go around in a circle and find a dead end, so I fixed it.
[ Bug Fixes ]
Fixed a bug in ver0.89.0 that caused a dead end to be generated.
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Jan. 01, 2024
Ver0.89.0
[ Newly implemented ]
A store is implemented in the “Forest Hideout”.
The product lineup of this store is always the same.
The modified value of equipment and the capacity of containers will be changed.
The names of each floor have been changed to the official ones.
The concept of floor size has been implemented.
The early floors have been made narrower because they are too large for a tutorial dungeon
There is some concern because the floor generation is very peculiar.
The map chip of each floor is also reflected in the camp.
When you go back to camp in the cave, it’s like camping in a cave
There is no special direction or anything like that right now.
[ Change in specifications ]
The effect of the “Rebirth ring” is no longer triggered when entering or leaving the village or camp.
This is because there is a possibility that the strategy will be a meaningless repetitive process of recovering HP by going back and forth to the camp.
I thought this was an undesirable element in my view of the game.
The “forest lair” has been changed so that it is blindfolded just like a dungeon.
I wanted to give it a forest feel.
[ Bug Fixes ]
Fixed a bug where the blindfold would behave incorrectly under certain conditions while the “Torch ring” effect was in effect.
Fixed an error in the process of deleting extra passages when creating passages.
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Dec. 31, 2023
Ver0.88.0
[ Newly implemented ]
The relay point “Forest Hideout” is implemented.
We have placed it on the 5th floor, but have not placed any stores or NPCs there yet!
The tutorial dungeon is designed to have a total of 7F and a relay point on the 5th floor, so the structure has been changed accordingly.
The map generation system for villages and camps has been redesigned.
I will be able to dash
Monsters will patrol when there are multiple rooms.
[ Change in specifications ]
When you leave, “Yes” will be the first choice.
When returning to the village from the camp, “No” will continue to be selected.
Village map has been slightly changed.
Changed the map size of the camp.
[ Bug Fixes ]
Fixed a bug that monsters teleporting from the village or camp could be buried in walls or waterways.
Fixed a bug where gold merchants in villages were not invincible.
Fixed a bug in which the appearance of monsters when they leveled up did not reflect their appearance and effects such as abnormalities did not disappear.
I wonder how long these problems have been recurring…
Fixed a bug where the angle of the smoke effect when the “Thief’s jar” is broken and a monster comes out was not consistent.
[ Other changes and fixes ]
Internal floor generation process has been streamlined.
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Dec. 30, 2023
Ver0.87.10
[ Newly implemented ]
Implemented the effect of the “Royal ring”.
The defensive power of the ring is converted into offensive power.
However, the defensive power will be zero.
[ Bug Fixes ]
Fixed a bug that the same message was displayed twice when using the “Enlargement scroll” on a container with a capacity of 4.
Fixed a bug that the amount of recovery of the “Rebirth ring” was incorrect.
Fixed a bug in which the amount of recovery for the “Rebirth ring” was incorrect.
Fixed a bug in which an error would occur when returning to the village while the “Torch ring” was in effect.
Fixed a bug that the 14th effect was not inherited when synthesizing equipment.
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Dec. 29, 2023
Ver0.87.9
[ Newly implemented ]
The effect of “Torch ring”” is implemented.
The field of vision in the passage is widened by one square.
The effect of “Rebirth ring” is implemented.
HP recovers 33% when switching floors.
The effect of “Meditation ring” is implemented.
The speed of SP decrease over turns will be halved.
[ Change in specifications ]
The status reset process at initial startup and upon return has been consolidated and eliminated.
The two processes used to be separate, so they have been consolidated into a single process.
SP has been internally multiplied by 10.
There is no change in the part actually displayed.
With this modification, the amount of SP recovery for food generated before Ver0.87.8 will be reduced by one order of magnitude.
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Dec. 27, 2023
Ver0.87.8
[ Change in specifications ]
Changed so that my marker on the mini-map is always animated.
It was difficult to find the location after teleportation, etc., so it was changed.
The flickering when the minimap is displayed by pressing the space key was abolished.
Swatting flies” has been re-implemented.
The number of special abilities was not well balanced, so it has been re-implemented.
Many rings have been renamed.
This is because the newly implemented “Gold dragon ring” and the existing “Gold ring” are complicated.
The item names that have already been generated will not change, only the descriptions.
[ Bug Fixes ]
Fixed a bug that the coordinates of the double-speed monster could be out of alignment when I was sleeping.
It was occurring at a perfect distance, not too close and not too far.
Fixed a bug that some double-speed monsters were not patrolling the room correctly.
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Dec. 24, 2023
Ver0.87.7
[ Change in specifications ]
Item names and commands are made lighter in color while displaying descriptions to improve readability.
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Dec. 24, 2023
Ver0.87.7
[ Newly implemented ]
Many rings are implemented.
This is a provisional implementation for testing effect allocation and synthesis, and the effects have not yet been implemented.
The names and effects may be changed at the time of implementation.
Item descriptions are implemented.
English version of the effect description has been implemented.
[ Change in specifications ]
The effect of “Alter ego ring” created before ver 0.87.5 may be different from the original effect, but this is a specification change.
Changed the drop rate of items.
I was having trouble in test play because I had made the drop rate like a real dungeon even though it was a debug dungeon.
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Dec. 23, 2023
Ver0.87.5
[ Newly implemented ]
Item description style was improved and background decorations were added.
[ Bug Fixes ]
Fixed a bug that caused an error when playing from the beginning.
[ Other changes and fixes ]
Some duplicated picture rendering processes have been merged.
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Dec. 22, 2023
Ver0.87.4
[ Change in specifications ]
Merchants will now ask for payment when goods are destroyed by explosions.
Changed the placement of mini boxes (yellow) in the camp.
[ Bug Fixes ]
Fixed bugs
Fixed a bug that the color of the item name reverts back to unmixed when using a card that has already been synthesized
Fixed a bug that a merchant would try to buy a “Box of absconded” if it was placed in a store and then disappeared.
Fixed a bug that the merchant would try to buy the item if the item was left in the shop and then disappeared.
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Dec. 18, 2023
Ver0.87.3
[ Newly implemented ]
Item descriptions are tentatively implemented.
(The description is not ready yet because it is tentatively implemented.
Only the description of weapon effects has been implemented.
[ Changes to specifications ]
The minimum value of the current magic power has been changed from 0 to 1.
It looks like a glitch when I play by myself, so…
When a monster jumps out of “Saint Germain’s Paper Bag”, “Eat” will be canceled.
Added a condition for the monster to pop out from “St. Germain’s Paper Bag”.
The monster will respond to “Place”, “Throw”, and “Exchange” as well.
Added a message to release the item from the container.
[ Bug Fixes ]
Fixed a bug related to the detaching process of equipment.
In some cases, when equipment was removed, it was removed twice internally.
This caused the “magic enhancement crest” to be removed twice, and the magic power was lowered by two times.
In addition, removing an equipped item by placing it in a container sometimes did not remove the effect of the equipment.
This occurred with the “Sucking Soul Staff.
Fixed a problem in which the contents of the container and the item underfoot were not exchanged correctly.
Fixed a bug in which the “transfer potion” did not turn into a slob when used from the floor while there was no bill to the store.
This bug is caused by the increase of the bill after moving the coordinates by teleporting, etc.
This glitch has almost no benefit to the player, and I thought it was interesting, so I took a special way to deal with it.
All my items that have the effect of moving the coordinates behave the same way.
If the player already has or uses the item, he/she will be a slob as usual.
Fixed a bug that the marker would remain on the spot when a monster was killed by damage from a “Repulsion card”.
Fixed a bug that when a monster’s coordinates are moved to a waterway by an item’s effect, my coordinates are also moved.
Fixed a bug that monsters in a waterway would stay in the waterway when transformed into a merchant during a robbery.
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Dec. 17, 2023
Ver0.87.2
[ Change in specifications ]
Changed so that I cannot use spellbooks when I am in a dark state.
The cat thief called by the “thief’s jar” now passes through the container without picking it up.
Changed so that when the “jelly hand” has you by the leg, it will be released when you move the coordinates by using an item.
[ Bug Fixes ]
Fixed a bug that the effect of dashing was out of alignment.
Fixed a bug in ver0.87.0 or later that an error may be displayed due to incomplete processing of certain objects.
Fixed a bug in which the effects of abnormalities, etc. were not displayed correctly when blown up by the “Repulsion card”.
Fixed a bug in which monsters that could not move could move only when they were under an abnormality when they were given confusion or darkness.
[ Other changes and fixes ]
The classification information about the memory of monsters has been deleted.
Removed because it is an element that does not make a difference when playing and does not lead to fun.
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Dec. 16, 2023
Ver0.87.1
[ Change in specifications ]
The top of the order of commands for items under the feet was changed to “pick up”.
Changed the order of commands for items in containers to “Use” at the top of the list.
Even I, the author, thought that the UI that causes operation errors is not appropriate, so I changed it.
Changed so that the dark screen is not redrawn when the card is replaced in the same room by the “Replace card”.
I thought it was depressing to see the screen flickering.
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Dec. 15, 2023
Ver0.87.0
[ Newly implemented ]
The “Gravity card” is implemented.
If the card targets a monster, I will draw the monster to me.
If a wall is targeted, I will jump to the wall.
The “Repulsion card” is implemented.
If it targets a monster, it blows the monster 10 tiles away from me.
If it targets a wall, I will blow 10 tiles behind me
[ Change in specifications ]
If a monster that cannot move through a waterway enters the waterway for some reason, it will be teleported.
[ Bug Fixes ]
Fixed a bug that a critical effect was generated by the lightning ball generated by the “Rod of thunder”.
The correct behavior of the lightning ball damage is that it is not affected by weapon performance or critical effect.
Fixed a bug that an error message was displayed when using “Replace card” on a monster immediately after entering a room.
Fixed a bug in ver0.86.4 that prevented damage from being inflicted by blasting “Gunpowder jar”.
Fixed a bug in which monsters killed by shooting or throwing blasts would drop blank items.
(Strictly speaking, if multiple items were dropped, the last item would become a blank item.
Fixed a bug that an error was displayed when the “Replace card” was used on the same monster in succession.
Fixed a bug that the reappearance of monsters in the same room was slightly delayed when moving to another room due to teleportation or other effects.
Fixed a bug in which villagers’ data remained after leaving the village
Fixed a bug that caused floating monsters to stay afloat when transformed into merchants during robbery.
Fixed a bug in which the smoke of a merchant appearing when a thief stole was not displayed correctly.
Fixed a bug that a thief would not become a thief if a monster left the store after being replaced by a monster with a “Replace card”.
Fixed a bug in which damage to a monster would not remove sleep or gold bindings, depending on its behavior.
Fixed damage-related processing and changed the timing of state healing
I would like to believe (pray) that there are no glitches caused by this
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Dec. 08, 2023
Ver0.86.2
[ Newly implemented ]
“Box of absconded” is implemented.
When an item is filled to its full capacity, the box will disappear with all of its contents.
This is an item that does not appear in regular dungeons.
[ Change in specifications ]
Changed the message displayed when appraising an item.
Changed to close the menu when a monster jumps out when putting an item in the “Bakery paper bag”.
[ Bug Fixes ]
Fixed a bug that data remained internally when a jar placed on the floor was destroyed by an explosion.
[ Other changes and fixes ]
Prepared database for item description implementation.
Monster database has been reorganized.
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Dec. 02, 2023
Ver0.85.5
[ Newly implemented ]
All existing graphics of food are reflected in the standing picture.
[ Change in specifications ]
Jelly hand” was changed to “something like a hand”.
Changed so that “hand-like objects” cannot be taken out of “Bakery paper bag” at will.
I was planning to make it so that it comes out by itself with a certain probability by putting items in and out of “Bakery paper bag”.
“Fry Swatter” has been abolished and replaced with “Animal Lights”.
Animal Lights” is a wand that emits a light that attacks animals.
The name of the item previously generated as a “Fry Swatter” remains the same, but the target is changed to an animal.
I replaced it because I felt that insect monsters do not exist very often.
If necessary, we may revive the “Fry Swatter” as a new item.
[ Bug Fixes ]
Fixed a bug that an error occurred when using “Coffee”.
Fixed a bug that “Thief Cat” had a slime attribute.
The correct attribute is animal.
[ Other changes and fixes ]
When the Thief Cat steals an item that has fallen, the behavior of the cat has been adjusted to look more natural.
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Beta Version 4
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Nov. 26, 2023
Ver0.85.4
[ Notes ]
If you take over data from before beta version 3, errors and problems will occur.
HP in this game is sex points, so it starts from 0.
The game is over when the limit is exceeded, but since I have not yet created a game over, you can play indefinitely.
[ Summary ]
The picture switching system has been implemented, so the picture changes in various scenes.
We haven’t prepared any clothes other than the basic standing picture, so the current picture is completely nude.
We have not prepared food images yet, so no matter what she eats, she eats strawberries.
We have implemented a camp.
You can return to the camp from the menu, but you cannot use it when you are a drooler.
At this time, there is nothing that can only be done at the camp.
The “Thief’s Pot” has been implemented.
A new monster “Thief Cat” has been added.
The walking animation has not been created yet, so it is a bit fluffy.
Damage calculation method has been changed.
We have adjusted the status of monsters.
What we would like to do before the next version
Item descriptions are implemented.
Added settings.
We are planning to allow the user to put on/off glasses and clothes, and to adjust the volume.
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Beta Version 3
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Oct. 26, 2023
Ver0.81.0
[ Notes ]
Save data of this version cannot be transferred to the following versions.
HP in this game is sex points, so it starts from 0.
The game is over when the limit is exceeded, but since I have not yet created a game over, you can play indefinitely.
[ Summary ]
You can return to the village by going down the stairs on the 5th floor after starting the dungeon from the village.
You can store items in the warehouse in the basement of the village.
You can buy and sell items in the store, appraise items in the store, and rob the store.
Unappraised items can be found by the appraisal system.
Only cards and containers are unappraised in this version for testing purposes.
All items are appraised when returning to the village from the dungeon.
The fusion pot can synthesize wands, rings, and cards as long as they are the same kind of item.
Fixed a bug that caused dungeons to be split up.
[ Supplemental information ]
The “Lily of the valley” has a unique status abnormality when it is produced.
The effect will be displayed in the item description to be implemented in the future.
The same kind of items dropped in the dungeon will be unappraised even if you bring in an item that has already been appraised.
The status of enemies is still being adjusted and will be adjusted in the future.
For example, the poison maitake mushroom will probably attack with equal speed and poison in the future.
Hill jellyfish will also be able to change their race as they level up.
[ Plans for the end of the year ]
Implemented sex content
I plan to start with slimes.
I plan to implement special abilities of enemies.
Game over and retry function will be implemented.
Basically, items will not be lost in game overs.
When a player is robbed, the stolen items and the money will be confiscated.
Implement menus that have not been implemented yet.
[ Plans for early next year ]
Create a tutorial dungeon for the full version of the game.
My planning to create a relay point before the first floor of the boss.
Since it is a tutorial, I plan to make it simple with all items already appraised.
I hope to have the next beta version 4 by March 2024.
Developer Notes:
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