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Rogue Princess [v0.41] [dingadocious]

Rogue Princess [v0.41] [dingadocious]

July 4, 2026F95


Toss your indestructible partner around and parkour your way through a rogue-lite style dungeon! Be careful though.. her soft, bouncy defense comes at a cost. You have her back, right?

Thread Updated: 2026-07-04
Release Date: 2026-07-04
Developer: dingadocious itch.ioSubscribestarPatreon
Censored: No
Version: 0.41
OS: Windows
Language: English
Store: itch.io
Other Games: link
Genre:
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Adult, NSFW, Pixel Art, Platformer, Roguelite, netorase, ntr, voyeurism
Installation:
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1. Extract and run.
Changelog:
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v0.41
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MAIN FEATURES
  • Added 3 normal rooms to Tier 2
  • Added 1 Fracture room to Tier 2
  • Added “Hard Mode?” to options, which makes enemies more aggressive
  • Fixed some misc bugs
v0.401
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-Made it so that defeating enemies has a chance to raise player skill and Athena’s respect depending on the enemy’s HP amount
-Added a platform to a tier 1 level to make it a bit easier
-Slightly reduced Sentina’s attack frequency
-Made access to Chivalry a bit easier with more lenient switch timing
-Added a “counter me!” sign to the tutorial dummy
-Fixed a startup crash -Fixed some typos
-Fixed some pause bugs
-Removed translation testing files cause it just confused people
-Manually removing the GMLive folder from now on as it seems to scare folks and has been apparently flagged as a false positive virus. If I forget, you can remove the folder with no issue! For context, it’s a hot reloading tool for gamemaker that runs on a local server, I mainly use it for prototyping UI
HOTFIX 0.4b
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– removed the athena clone from the hub area
– fixed some name placement typos
HOTFIX 0.4a
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– forgot to enable the debugger for everyone (lmao)
v0.4
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MAIN FEATURES
2 new enemies with H-scenes
1 new animated CG scene
1 new regular CG scene
Low/high respect system
Preference system, which can cause Athena to be distracted by enemies and gain more arousal from scenes with them
Some tier 2 levels, the rest will be added later as I ran out of time
The new dialogue and animated CG scene have low respect flags which add things on (the doppelganger scene currently does NOT)
Lots of teasing dialogue that can be viewed through Athena’s preferences
Debugger added (use ` or enter to interact with it)
Melee attack added, which can counterattack enemies when timed correctly, and may even be your savior in emergencies
Wall jumps are a bit easier to perform, with a sprite added for clarity
CHEAT SHEET
The 2 new regular conversations are unlocked by completing an expedition
To access Tier 2 levels, you must complete one Tier 1 expedition first
The animated CG scene has a chance of happening at the window in the hub once you’ve seen the rare kat CG scene. You’ll know it’s there with audio cues.
All preferences have their own dialogue bits
Low respect generally means more dialogue, if you’re okay with Athena being mean
If you’re having trouble with Sentina, you can cut through her ranged attacks. If she’s still difficult, then don’t worry, she just drops coins and is mainly there to beat your ass for a specific fantasy anyways
Sentina and Lantern have weapon types they don’t resist
v0.3
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ART
3 new CG sets with written scenes
2 new H-animations
GAME
Gale’s status menu is now available, but most of the features promised in the entries are incomplete due to time constraints
Eden’s hotel is now available, with CG scenes to enjoy!
2 new pieces of dialogue with Athena
Up to 3 Kats can now gang up on Athena. This system will be utilized sparingly in future updates as to promote more enemy variety
Weapon knockback has been improved across the board
Textbox can be toggled on and off with PAUSE
You can now skip dialogue by holding DASH or JUMP
World now behaves like normal while the game is paused
Desire stat renamed to Arousal due to player confusion
1 new regular room
1 new Fracture Room
Streamlined Gale and Athena’s status menus, allowing you to move around them without having to press confirm
Athena’s arousal increases when you clear a room while she’s being grabbed.
Ammo amounts for the next and previous weapon are now displayed
Status notifications are now color coded
Name tags appear on dialogue boxes now
Name and difficulty appears when approaching Fracture Room doors
Your weapon automatically swaps to one with ammo when you run out
When you pick up a new weapon and don’t have any ammo, you automatically switch to that one. This can be configured in Gale’s menu
Added bell jingle sounds to all Kat scenes :3
FIXES
Music no longer randomly stops (please report if it does so i can narrow it down!)
The room timer pauses with the pause menu now
Fixed pausing weirdness alongside due to the pause changes above
v0.22
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  • Redesigned the Athena down throw mechanic to be a double jump instead of an input combo (down + attack)
  • Made some tough jumps in some of the rooms a little easier
  • You start off with 25 daggers now instead of 15
Demo
initial zone release
Developer Notes:
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Rogue Princess is a currently short and incomplete, so bugs are expected. Please feel free to leave feedback!
Future updates will be uploaded to my Subscribestar for $3.50 a month, which also hosts another game I’m working on called Lotty’s Adventure! A free build of that game can be accessed in the free tier at the moment until I put that on itch.io.
DEFAULT KEYBOARD CONTROLS:
Z=DASHX=JUMP
C=ATTACK
V=GRAB (Up grab enabled by default too)
SPACE=PAUSE
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    Rogue Princess [v0.41] [dingadocious]