Saltmere [v0.1.1] [Saltmere]
One summer in a seaside town, ninety-two days, and a deadline that doesn’t move.
You’re a junior developer who just moved into a loft above Low Tide, the café-bar run by Elena, who has until the end of August to save it from a hotel chain. Across the hall lives Maya, a photographer about to bet everything on one exhibition at the lighthouse.
Saltmere is a sandbox dating sim: every day you choose where to go and who to see, and the story moves when you’ve earned it. What the girls tell you comes back later as a question.
No grind, no walkthrough needed:
– The Notes app on your phone always says what unlocks the next scene.
– The map shows where each girl is right now. Walking is free.
– Every mini-game has an auto button.
– Affinity stops where the written story stops, so there is nothing to farm.
All characters are 18 or older.
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Planned tags: Harem
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– Fixed: an extra hand in one of Elena’s beach scenes
– Saves from 0.1.0 load as before
Content in v0.1.1:
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– Maya: from the laundry room to the Lighthouse Show. Teasing scenes (Laundry, Rogue Wave, Portfolio), a first kiss in the darkroom, an animated finale scene, “Spend the night”, and an epilogue.
– Both: shared scenes and jealousy. Lie to one of them and it can come out. The shared route stops at an end-of-content card for now.
– Side paths: open mic nights (Confidence), the town and its wedding (Charm), running and swimming (Fitness), the Sunday pot (Cooking).
– Side women, all optional, one night each: Sabine, an architect on her first holiday in twelve years (Fitness path); Camille, from the hotel chain that wants Low Tide (footjob in stockings, then riding, animated); Beatriz, the maid of honour at the town wedding (animated). You can always say no, and Elena and Maya can hear about it.
– Content so far: about 55,000 words of dialogue, about 180 CGs, 13 animated scenes (3 speeds each), 34 phone photos. The first teasing scene comes in the first week.
v0.1.0 – first public release
– A playable summer calendar from 1 June to 31 August, with free roam continuing afterward
– Elena’s route with its finale and an epilogue; whether Low Tide survives is up to you
– Maya’s route, including the Lighthouse Show finale and an epilogue
– Pursue both: shared scenes and jealousy; the shared route is unfinished, no harem ending yet
– Side paths: open mic nights, the town and its wedding, running and swimming, cooking
– Eight mini-games, a phone with chats, photos and texting, a Notes journal that tells you what’s next, a gallery
– Animated 18+ scenes; adult content can be turned off
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– Both at once is possible but hard (jealousy, lies that come out). The shared route is unfinished; no harem ending yet.
– No NTR. Sharing: not in the game, maybe later as an option, not decided yet.
– Android: not yet.
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Because the art is AI-made, Saltmere will always be free: every version, the whole game, for everyone on release day. If you enjoy it and want to help me keep going, Patreon and SubscribeStar are there. It’s optional, and I’m grateful for every bit of it.
What is AI: the characters, backgrounds, CGs and the animated loops. What isn’t: the music (Kevin MacLeod, CC BY 4.0) and the sounds (CC0, credits in the game). Nothing AI runs inside the game; it’s a normal Ren’Py game and works offline. I aim to keep saves compatible between updates.
Known issues: some “Spend the night” finish illustrations are missing, and Sabine’s night has no CG yet; those moments use text for now.
Bug reports in this thread, please, with the in-game day, where you were and the traceback.txt if there is one. I read all of them.
Win/Linux: GOFILE – PIXELDRAIN – MEGA – MEDIAFIRE – DATANODES
Mac: GOFILE – PIXELDRAIN – MEGA – MEDIAFIRE – DATANODES
