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Sanctuary in Time [v1.4.7] [Novus Operandi Game Design]

Sanctuary in Time [v1.4.7] [Novus Operandi Game Design]

May 16, 2024F95


Overview:
A text-based, adult game with sci-fi & RPG elements!

Your father’s just been murdered. He was the God of Time.
Now, it’s your turn! Save damsels from dark corners of history; train them as warriors, courtesans, or workers.
Build your forces.
Expand & upgrade your citadel.
And survive the enemies that seek your death!

Content: m/f, voyeurism, incest, oral, anal, female masturbation, female muscle growth, genetic manipulation, female body hair, player as god.

Thread Updated: 2024-05-16
Release Date: 2024-05-15
Censored: No
Version: 1.4.7
OS: Windows 8.1 or newer
Language: English
Genre:
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RPG, adventure, fantasy, male protagonist, simulation, management, monster, sci-fi, text based, turn based combat,
Installation:
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1. Extract and run.
Changelog:
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v1.4.7
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Feature update: Champions added to the arena!
A new champion now stalks the grounds of Arena Victoria. They dare all comers to test their worth in a deadly, one-on-one confrontation. Will any of your followers answer the call?
  • A champion now resides in the arena. If a follower completes enough rounds to reach them, they can challenge the champion in a one-on-one duel for higher rewards.
  • After defeating the current champion, a new champion will later take their place, only more powerful and even more difficult to reach.
  • Champions are procedurally generated (for infinite variety) and are highly-skilled, special individuals, such as deposed kings, disgraced generals, and even the occasional outcast anvil.
  • Followers who defeat these champions will be celebrated themselves as champions, and though they may choose to forgo the fame & fortune of that position to remain at your side, they’ll still be recognized during inspections for their champion status, as well as for the number of championships they win in your name.
Feature update: Skin colors now changeable in Gene Lab + new colors available!
  • A follower’s skin color can now be changed under Advanced Genetics options in the Management interface. (However, the options available are still limited by their ethnic type.)
  • New skin colors have also been added to the game: ‘freckled,’ ‘sun-kissed,’ and ‘sun-bronzed’ have been added for Caucasian ethnicities, while ‘sun-bronzed’ has also been added for Chinese & Middle-Eastern. Plus, more expensive “unnatural” options have been added to the Gene Lab for all ethnicities of ‘copper-flecked,’ ‘bronze-flecked,’ ‘silver-flecked,’ and ‘gold-flecked.’
Feature update: Blueprints for War College & Temple of Eros are now “discovered” during game!
Previously, the buildings for the War College & Temple of Eros were simply available to be built as soon as the game began, but this arrangement didn’t turn out as satisfying as I would like, so I’ve decided to reveal these buildings to players in a different fashion.
  • When the game first begins, the buttons normally used to build these structures will instead be labeled as ‘Collapsed Ruins’ or ‘Broken Rubble.’ If you click on them, you’ll get a brief pop-up message describing these disheveled areas.
  • When at least one follower in the settlement has achieved a level of ‘skilled expert’ in combat or courtship, a brief narrative event will launch soon thereafter in which Eva discovers the blueprints for the War College or Temple of Eros, respectively. After the event in question closes, the ‘BUILD’ button for that structure will then appear in the main interface and will function as normal afterwards.
  • The facilities section of the weekly turn report has also been updated so that current status for these buildings is only displayed once their blueprints have been discovered.
  • If the War College or Temple of Eros have already been constructed (or are currently under construction), they will not be affected by these changes. Only unpurchased buildings will be affected.
Gameplay balancing:
  • Updated the stat checks used during the solo, “risky assignment” events in which a follower requests advice on whether or not to undertake a potentially challenging assignment. Previously, these were stat checks on the collective strength / persuasion of the settlement as a whole. Now, these are stat checks on the individual combat / courtship skill of the follower undertaking the assignment. Difficulty levels for these events will be randomly chosen from a list of easy to moderately high challenge levels.
  • Slightly increased the number of turns that must pass between occurrences of a follower becoming infatuated w/ the player.
Accessibility updates:
  • When selecting the buttons to load the Citadel, War College, or Temple of Eros on screen, the game will now automatically shift interface focus to the room tabs for that newly loaded building, and TTS will audibly report this shift in focus (if TTS is enabled).
Misc. updates:
  • Realized that after recent updates to the inspection dialogue, npcs were now willing to engage in hands-on/intimate inspection options prior to being ‘Very Trusting’ in Devotion. This was unintended behavior. I have corrected this so ‘Very Trusting’ Devotion (or ‘Infatuated’ Love) is once again required to access these more intimate choices.
  • Realized that arousal increases caused by follower undressing actions could be exploited during inspections, by having the follower redress & then undress repeatedly. Addressed this by placing a limit on these arousal increases, so they can only occur if npc is not yet fully aroused.
  • Made adjustments to certain events so their options for intimate acts are only shown when requirements for them are met (rather than showing a disabled option w/ unmet requirements cited). The events updated are: follower is awake at night after a bad dream, follower is feeling homesick out in the settlement, and the voyeuristic activity where a follower can be seen taking a shower.
  • Added new variant scene that can occur randomly while examining breasts during a follower inspection. This has a more brusque flavor to it, in which the player examines a follower’s breasts by gently bouncing them.
  • Placed new condition on follower inspections so if a follower’s health is below a certain threshold (currently <= ‘Very Unhealthy’), they will be unable to report for an inspection, regardless of their current devotion or love levels. A brief scene will now display under this condition, describing them as being “unable to report for an inspection due to poor health.” (However, the followers can still be observed from a short distance away.)
  • Added a couple of new weekly activities that combat trainees can be witnessed performing (in the text of the weekly turn report). These are primarily exercise-themed, with the possibility of seeing a follower running laps, doing pushups, sit ups, etc., with differing results depending on the fitness of their muscles.
v0.4.6 -> v1.4.6
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New mini-game event: the Arena Victoria!
The Arena Victoria is a new mini-game event that can be launched from the follower inspection dialogue. It allows you to send a follower to an offworld locale where they compete in a dangerous blood sport for glory & prizes!
A new mid-to-late game activity! After turn 50, Eva will now announce her discovery of the Arena Victoria and detail its benefits to the player. Following this brief, introductory event, a new option will appear in the follower inspection dialogue of SEND TO ARENA. Certain minimums of health & devotion are required for followers to participate, and only one follower per-turn can be sent to the arena (after which the arena will be listed as ‘closed’ until a new turn is advanced).
Fight both beast & human adversaries! Lions, tigers, bears, oh my! And don’t forget those wily bandits and savage, bloodthirsty barbarians. All these and more await your followers with bated breath in the Arena Victoria!
Use combat or courtship (lethal or non-lethal); the choice is yours! Every opponent can be faced using either combat (lethal) or courtship (non-lethal), for varying results. Do you want to crush your enemies, see them driven before you, and hear the lamentation of their women? Then use combat to see your enemies beheaded, disemboweled, or bathing the arena with their blood. But if you’d rather take the subtler or more seductive approach, choose courtship instead, and see your enemies lulled into an aroused stupor by song, dance, or musical display. They’ll then be left tied-up and tidy for the arena attendants to drag away.
Gain silver, energy crystals, and skill advancements! Followers who compete in the arena can gain multiple benefits, depending on the number of rounds they endure & the skills they employ while doing so; these include silver, energy crystals, and the advancement of the skills they use.
Feature update: followers now react to age changes!
Two brief, new narrative events have now been added in which a follower either thanks you for making them younger, or questions you for making them older. (As suggested by user Dark on the audiogames.net forums.)
If you make a follower 15 years or more younger, they will now follow up afterward to express their gratitude, and this may increase their devotion to you.
If you make a follower 20 years or more older, they will now follow up afterward to express their displeasure, and this may decrease their devotion to you.
Gameplay balancing:
Updated how muscular strength affects weekly performance results for Medical and Caretaking duties. Muscle strength will now be less important for these assignments, because while higher levels of muscular development will still boost performance as before, the lower levels of muscular development will now be less penalized. Medical duties now only apply a ‘slight’ penalty for the lowest category of ‘underdeveloped’ muscles, while ‘soft’ or ‘barely-defined’ muscles no longer have penalties applied under these duties. Caretaking duties now only apply a universal, ‘slight’ penalty for the categories of ‘underdeveloped,’ ‘soft,’ or ‘barely-toned’ muscles. This should allow a wider range of physical builds for followers successfully occupying these roles.
Increased the cost for recruiting the MC’s bio-mom, plus the aunts & cousins who can follow afterward. The cost for liberating these women from their crushing debts has been bumped up to feel more appropriate to the narrative involved, but also to scale upward the further into the game you are, so the debt you liberate them from never feels too paltry. As a general rule of thumb, the cost to recruit them will now increase by 10 silver for every turn of the game completed (so if you’re playing on turn 100, their recruitment cost will now be 1000 silver higher than it was before).
Accessibility updates:
Fixed issue that could cause Coaching menu confirmation pop-ups to not properly return TTS focus to the main interface upon closing. (Thank you to user Xvordan of the audiogames.net forum for reporting this issue.)
Updated key bindings so that pressing the Escape key will now cancel / close any currently open pop-up menu in the application (including cosmetic modification & purchasing menus). (Thank you to users Xvordan and defender of the audiogames.net forum for providing feedback related to this issue.)
Misc. updates:
Updated version numbering of app from 0.4.6 to 1.4.6 to better reflect industry standard numbering used for a released product (and also to reduce confusion among the player community about the game’s current development status).
Fixed bug preventing follower from being detected as nude after undressing during event erotic_officeseated (in which a follower finds you at your desk, going over reports, and offers to give you a more pleasing distraction).
Added an on-screen, visual break (a series of three asterisks) that will precede each new snippet of text inserted to an in-progress dialogue scene. (This will typically be seen when choosing to LOOK CLOSER during a dialogue event, or when selecting undressing actions.) This was done to make it easier to discern where the previous text ends and the new text begins.
Added first name ‘Grace’ and last name ‘Harper’ to pool of randomly-chosen names for French & Nordic ethnicities.
On choosing to back out of the OPTIONS TO FINISH menu (during sex dialogues), the text which previously stated “You change your mind about climaxing…” has been updated to read “You change your mind about finishing….”
v0.4.6
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Game Features:
  • A text-based, narrative driven experience. Features both a hand-crafted main story campaign as well as procedurally generated side story content that occurs randomly.
  • Turn-based action. Inspect and manage your followers, give them duty assignments to perform, then advance time to see the results of your choices.
  • Customize & romance your followers. The more devoted and loving your followers become, the more options you have for interacting with them. Unlock new choices for customization and intimacy as your followers advance in your service.
  • Choose the path of strength, persuasion, or both! Train your followers to be well-muscled warriors who fight to defend your life, or guide them down the paths of diplomacy and the loving arts so they can serve as peace-making priestesses instead. It’s entirely up to you!
  • Be the new God of Time. Use the technology of your Celestial forebears to pluck women in distress from the darkest recesses of Earth’s history. Save them from fates worse than death and earn their eternal gratitude!
The Free Edition includes:
  • The entire main story campaign.
  • Options to customize & romance your followers up to the girlfriend relationship stage.
  • Options to expand & upgrade your base within the boundaries of the main story campaign.
v0.4.5b
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Feature update: new events revealing outpost blueprints!
Previously, the outposts of the settlement (e.g. Missionary Outpost and Communal Farmstead) were available to construct as soon as the game began. Nothing needed to occur for them to be available. However, this arrangement wasn’t as satisfying as I would like, so I’ve redesigned how outposts are revealed to the player.
  • At different points in the lifespan of the settlement, Eva will now “discover” the blueprint for an outpost that was never completed. A brief side story event will occur in which Eva informs you of her discovery, briefly describes the nature & benefit of building the outpost, and then informs the Celestial that it’s now available to be constructed. After such an event completes, the button that allows one to build the outpost in question will appear under DISMISSAL OPTIONS in Follower Management. And prior to these discovery events occurring, the buttons for the outposts in question will not be present.
  • Outposts that have already been constructed (or are currently under construction) will not be affected by this change, and will continue to function as before. This change will only affect outposts that have not yet been purchased.
  • The Missionary Outpost can now unlock anytime after turn 25, and the Communal Farmstead after turn 60. (Whether the main story is enabled or not has no effect on these events.)
  • The weekly Facilities Report and Boons Report have also been updated to include bookmarked sub-sections just for outpost information, which will only be displayed if at least one outpost has relevant details to display.
Content update: two new outpost types!
Two new constructable outposts are now available, called the War Sanctum and the Cloister of Eros (which will be occupied by ‘dedicated templars’ and ‘devoted clerics,’ respectively). These outposts are remote, offworld locales dedicated to the studying, practicing, and advancing of their respective arts. They also represent advanced dismissal options for followers, which allow the player to gain weekly bonuses to their Strength or Persuasion in exchange for permanently dismissing followers. (Reserved for the Complete Edition.)
  • When the new stat bonuses become available, they’ll be displayed on the main interface screen as ‘base_value +bonus_value,’ with the bonus values in green.
  • Automated systems alone can produce a small bonus, but the true potential won’t be unlocked until you start dismissing followers to live there. Each follower then contributes to the maximum bonus that can be received. So, the more followers you send, the more bonus you can get. But, to keep things interesting, the actual bonus received each week is then based on a sliding scale determined by that outpost’s weekly performance.
  • Since Strength / Persuasion contributions are now largely based on a follower’s skill level (see above), these dismissed followers won’t just be sitting idle in seclusion, they’ll be leveling up! Each week, there’s a chance that one of your dismissed followers at these new outposts will also increase their skill level in accordance with that week’s performance. So, over time, these followers will actually contribute more Strength / Persuasion as they carry out their remote assignments.
  • These new outposts now open the possibility for an alternate playstyle, in which the size of the player’s settlement doesn’t have to keep expanding in order to keep up with increasing challenges. Instead, the player can now maintain a smaller, more manageable force on-site, while bolstering their Strength / Persuasion numbers with off-site followers dismissed to these outposts.
User Interface updates:
  • Updated the type of scrollbars used in the game so they look more attractive and better match the colors of the interface theme.
  • Updated the type of frame bordering used around many Text fields in the game (primarily those w/ scrollbars attached), so they look sleeker & more attractive.
  • Removed the ‘Weekly Report’ title from the top of the weekly turn report interface. It was largely redundant & the interface looks sleeker without it.
  • Updated the weekly Facilities Report so that construction status for individual rooms inside a building is only mentioned if all of those rooms have not yet been constructed. But once all rooms in a building are constructed, the report will now simply say ‘The building_nameis fully constructed.’ This was done to make the text of the report easier to digest & less repetitive.
  • Updated the type of message box widgets used in the game. (These are the little pop-up dialogs that confirm changes made or ask for confirmation before making a change.) Previous versions used were the Windows system default and they did not match the colors or style of the surrounding application (plus, they had other drawbacks). The new versions now reflect the colors and style of the application; they also auto-center on the application itself rather than the screen as a whole, so if you drag the application off to one side, they’ll follow it; they also have the alert sound (chime) disabled (which some players said they would prefer); and they also allow re-reading of the message text they contain (by text-to-speech apps) via keyboard traversal (just use the Tab key to cycle back around to the text displayed). (Only a few rare instances of the original message boxes are still used in the game, such as during the save game dialog, which is managed by a Windows default system framework).
Feature update: changes to when boons unlock.
In an effort to better balance the kinds of rewards gained from the various types of boons, I’ve updated when these boons unlock during the lifetime of the settlement.
  • The Automated Aid Station. Able to unlock after turn 10. Grants health bonuses. (Any Edition.)
  • The Missionary Outpost. Able to unlock after turn 25. Grants silver bonuses. (Any Edition.)
  • R.O.V.R – the experimental search & rescue drone. Able to unlock after turn 30. Grants lump sum energy bonuses. (Any Edition.)
  • Statue of Yourself as God of Time. Able to unlock after turn 45. Grants devotion bonuses. (Any Edition.)
  • The Communal Farmstead. Able to unlock after turn 60. Grants energy bonuses. (Any Edition.)
  • The first follower statue (combat or courtship). Able to unlock after turn 65. Grants silver bonuses. (Any Edition.)
  • The War Sanctum. Able to unlock after turn 80. Grants strength bonuses. (Reserved for Complete Edition.)
  • The Cloister of Eros. Able to unlock after turn 80. Grants persuasion bonuses. (Reserved for Complete Edition.)
  • The second follower statue (combat or courtship). Able to unlock after turn 95. Grants silver bonuses. (Reserved for Complete Edition.)
  • Experimental Generator Upgrades. Able to unlock after turn 110. Grants percentage energy bonuses. (Reserved for Complete Edition.)
Gameplay balancing:
  • Slightly increased performance bonuses Matrons grant to the women working under them.
  • Slightly increased chance for Strength and Persuasion themed events to occur following the weekly turn report. (Erotic events may occur slightly less often as a result).
  • Updated the Medic duty assignment, so that medics now have a 75% chance to experience slight increases to their medical skill, even when no patients are assigned to them. These minor skill increases are the result of their continued studies while they wait for patients to arrive.
  • Increased the potential severity of all injury types for followers by 5% (for both health and devotion).
  • Increased the chance for a random weekly injury to be ‘severe’ in nature by 10%.
General event updates:
  • Updated recruitment events, so that if the recruitment opportunity is declined (in any fashion), a random side story event will now launch afterward instead. (This is to help alleviate the potential feeling of a turn being “lost” or “wasted” after one declines to recruit a potential follower.)
  • The ‘Climax Choices’ menu in sex dialogues has been updated to read as ‘Options to Finish.’ This was done to better reflect its newly-expanded functionality which now includes a non-climax exit choice. The scene text which displays upon selecting that menu has also been changed from “You feel ready to climax…” to “You feel ready to finish….”
  • There were a few climax scenes with out-of-date text that still read “You tell followeryou wish to climax outside of her mouth,” “You decide to climax outside follower‘s vagina,” or “You decide to climax outside follower‘s rectum,” instead of using the newly-updated wording for ‘climax on face,’ ‘climax on vaginal lips’ and ‘climax on butt cheeks.’ These scenes have now been updated to reflect the new wording.
  • Updated starting arousal levels for ‘Naïve’ and ‘Shy’ followers who are both in love with the player and about to be inspected. Now, their arousal levels will start out as one level lower than other personality types who possess the same amount of love (although they’ll never start lower than ‘slightly aroused’).
  • Added a new sex dialogue response (that can occur randomly during sex interactions with a follower) which is unique to a girlfriend / wife who is also the player’s bio. mom.
Cosmetic updates:
  • The buttocks size category of ‘well-rounded’ has been updated to read as ‘amply rounded.’ This was done to avoid awkward wording when paired w/ the ‘well-defined’ muscles category (e.g. “Her well-rounded, well-defined buttocks” will now read as “Her amply rounded, well-defined buttocks”).
  • Rewrote descriptions for outfit ‘breastplate (bronze)’ and its winged variants, to make them flow better and be a bit shorter. Did the same for outfit ‘temple robe (ornate)’ and its winged variants. (Also made sure all outfits w/ wings now have those wings described in a separate paragraph from the main outfit description, in order to help break up these longer blocks of text.)
  • Added panties to those combat outfits which previously only had an armored skirt w/ out panties, (e.g. breastplate (leather), breastplate (bronze), and the winged variants of breastplate (bronze)). These can now be seen & removed during undressing actions.
  • The outfit ‘warpaint leather’ and its topless variant have been updated to no longer include footwear in their undressing options. Footwear was never present in the description for this outfit, though an option to remove a pair of sandals was available. Now, however, this outfit is explicitly barefoot, and even mentions the follower’s barefoot status in its description.
  • Added new first name variants ‘Margaret’ (to Celtic & Norse ethnicities) and ‘Marguerite’ (to French), as well as nickname variants of ‘Meg’ (to Norse) and ‘Maggie’ (to Celtic). Added new last name of “O’Connell” (to Celtic). (These name variations may now appear in individuals offered as potential recruits.)
  • Renamed the current weight category of ‘underfed’ to ‘waifish,’ and slightly updated both its description and that of the ‘emaciated’ category below it.
  • Added new hair style option to the Barber Shop of ‘slicked-back’ with short, med, and long variants, which features hair that’s combed straight back in a slightly “wet” look.
  • Added new tattoo for the Tattoo Shop, described as “your initials in flowing Gothic calligraphy.” There are variants for the side of the neck, the shoulder (either side), buttock (either side), and stomach.
Misc. updates:
  • Corrected the starting weights of unique (and semi-unique) npcs in the game (such as Brianna Morgyn and other recruitable main story characters, endgame bosses, unique historical figures, and recruitable family members), which were lower than intended after the recent expansion of weight categories in update 0.4.4.
  • Fixed bug causing follower to start out as fully nude for the erotic_officeseated event (in which a follower approaches the player while he’s going over reports and then offers to provide a more pleasing distraction). She now starts out as fully clothed before offering to undress.
  • Fixed bug causing both the player & follower to *not* start out as fully nude for the erotic_privateshower event (in which a follower enters the bathroom while the player is showering and then offers to share the water). They both now start out as fully nude.
  • Fixed typo found in endgame event during which the citadel is invaded by a human scouting party (“unuathorized” – > “unauthorized”).
v0.4.4
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Feature update: Item-by-item undressing!
Previously, undressing followers was accomplished by selecting a single dialogue choice. You could ask them to undress, and they did so through a block of text that described their removal of the entire outfit. Now, however, that set-up has been COMPLETELY OVERHAULED to incorporate item-by-item undressing!
  • Ask a follower to REMOVE EVERYTHING and they’ll strip down using a single block of text like in the pre-existing system.
  • Or, now you can ask them to remove individual items of clothing, including top & bottom armor pieces, top & bottom garments (for two-piece outfits), panties, bra sashes, footwear & wings! Each choice is then accompanied by a snippet of text describing the follower removing that specific item of clothing.
  • The new undressing options are structured in a logical, layer-by-layer fashion. So, removing a piece of armor reveals a choice to remove the garment worn beneath it, and removing that garment then reveals a choice to remove the undergarment worn beneath that. And finally, once the undergarment is removed, choices to interact with the body parts in question become available.
  • The player now has an option in sex dialogues to UNDRESS YOURSELF, which produces a single block of text that describes the player removing a non-customizable outfit. (A button-up shirt, trousers, and a pair of boxer shorts.)
  • All major sex positions (standing, seated, and lying down) have been updated to incorporate undressing in their foreplay choices, with options for penetrative acts becoming available once both participants are fully nude (not counting footwear & wings, because followers can wear those during sex now).
  • Due to their somewhat awkward positions, the seated & lying down sex positions now incorporate a new preamble foreplay menu, in which both participants are standing up and “getting ready” to assume the position in question. Then, once both participants have removed enough clothing items to make the position feasible, an option to move into that position becomes available. (Example: The player must first be nude & the follower must at least be bottomless before straddling foreplay can commence.)
  • The LOOK CLOSER choice in most dialogues has been updated to read as either ‘LOOK CLOSER – clothed’ or ‘LOOK CLOSER – nude,’ with one or the other being shown when the follower is either fully clothed (by the standards of her current outfit) or fully nude (not counting footwear & wings). However, the choice will disappear if her state of dress falls somewhere in between.
Feature update: Improvements to follower inspections!
I performed a significant revamp of the inspection dialogue, both to increase the sense of variety and to incorporate player-requested features for more interaction with followers.
  • Initial greetings & follower responses to the request to undress have been updated to better recognize if the follower is in love with the player or simply devoted to them. Multiple procedural elements have also been added to these intros to give them a greater sense of variety; these include potential signs of affection expressed by girlfriends & wives, as well as potential mentions of them exiting areas appropriate to their current activity in the citadel (e.g. the mess hall, the gym, etc.).
  • New choice to TAKE ON DATE has been added to the inspection dialogue. This activity can be undertaken once per-turn, per-follower, plus random dates can still occur following the weekly turn report. (Requirements for this choice to appear are that a follower has invited the player to court them or has already achieved girlfriend or wife status and possesses a minimum level of love for the player. This choice may be disabled if the follower does not currently hold the minimum level of health required or if they have already been taken to private quarters this turn.)
  • Requirements for the TAKE TO PRIVATE QUARTERS option have been updated to be more lenient. There is also now a once-per-turn, per-follower limit for this activity. (Requirements for this choice to appear are now that a follower is a girlfriend or a wife, possesses a moderate level of love for the player and is EITHER highly aroused OR possesses UNCONDITIONAL love. This choice may be disabled if the follower does not currently hold the minimum level of health required or if they were already taken to private quarters this turn.)
  • Item-by-item undressing has been incorporated for inspections as well! You can now ask a follower to REMOVE EVERYTHING (and get the same all-inclusive undressing description as before) or you can now choose which items of clothing you wish for them to remove and then see the appropriate inspection choices revealed as the follower wears less and less. (The most intimate inspection options, e.g. breasts, vagina, and buttocks, still require that the follower be fully aroused before appearing.)
Feature update: Improvements to sex responses!
Previously, all follower responses made during sexual dialogues were pulled from the same pool of potential replies, with the only discriminating factors being what physical position they were currently in (e.g. standing up, laying down, straddling the player, being inspected, etc.). Now, however, that system has been significantly overhauled.
A follower’s responses made during sexual dialogues can now be filtered through various combinations of requirements. These requirements include the follower’s current state of dress (or lack thereof), their level of romantic relationship with the player, their type of family relationship to the player (if any), their personality type, etc. The result is that responses made during sex & inspections have the potential to be much more individual, based on who the follower is, what’s currently happening, and what their relationship to the player happens to be.
A fair amount of time was spent implementing & testing this new system, so only a small number of new responses could be added for this update. However, more individualized responses such as these may be added in future updates.
  • Some existing responses were general enough to have low requirements & they remain open to the majority of followers, while others have been updated to be more specific, and will now only occur for certain types of followers.
  • A small number of new responses have been added to the game which can only be used by very specific types of followers, such as those married to the player, or those who are both family members & romantically involved with the player (e.g. family-themed dirty talk).
  • A very small number of new responses have also been added which will only be used by specific, unique individuals, such as Brianna Morgyn, and the player’s accepted bio. mom.
Feature update: Choices to console departing followers!
New choices have been added to the various dismissal dialogues that allow players to console followers who are being dismissed from the settlement. Depending on the type of dismissal taking place (amicable, banishment, or outpost assignment) and their relationship status with the player (platonic, romantic, or a family relationship), different choices will now be presented for making parting gestures or giving words of consolation. (This update was suggested by an audiogames.net user who wishes to remain anonymous. Examples of parting comments were also provided by this user, which I used as inspiration for the final text that appears in-game. Thank you to that player!)
  • You can now SHOW YOUR DISDAIN for a follower who’s being banished, by using a random series of disapproving gestures.
  • You can now EMBRACE or KISS a follower being dismissed through Amicable Parting or Outpost assignment, by using a random selection of such gestures. Kissing is only available for girlfriends & wives, while embracing is available for the same individuals plus family members and women you are courting.
  • You can now express WORDS OF COMFORT, LOVE or PRAISE to a follower being dismissed through Amicable Parting or Outpost assignment, by using a random selection of such comments. Words of comfort are available for any follower with a Devotion at ‘Very Trusting’ or higher, words of love are available for girlfriends and wives, and words of praise (for their abilities) are available to any followers being sent to an Outpost assignment.
  • Lowered the devotion level required to permanently dismiss a follower to the Farmstead or Missionary outpost. It was ‘Deeply Trusting,’ while now it’s only ‘Very Trusting.’
Cosmetic updates:
  • Added new weight category of ‘emaciated,’ which now seats below ‘underfed.’ The descriptions used for most weight categories have also been slightly tweaked. (The weights of existing followers will be slightly different than expected upon first loading, due to the change in weight scale required to include this new category.)
  • Added 2 new breast firmness categories to the Gene Lab: ‘gently sagging’ and ‘deeply sagging.’
  • Added new buttock tattoo in elegant French lettering of the word “proud.”
  • The ‘short kinky’ African hairstyle has been updated to include a more detailed description.
Gameplay balancing:
  • The ‘Special Pleasure’ duty performance bonus, which a follower receives after being fully coached past an inhibition, has been increased in potency to be even higher than the highest bonus a follower can receive due to their natural personality. (As suggested by player feedback.) The ‘Special Pleasure’ bonus now makes a follower ‘supremely effective’ in their role, and trumps even those followers who are ‘significantly more effective’ due to their natural personalities alone. The bonuses a follower receives for the dating activities associated with that skill have also been similarly increased to match.
Accessibility updates:
Special thanks go to the community at audiogames.net for pointing out the following issues and for giving advice on how best to address them.
  • Comboboxes (i.e. drop-down menus) have been updated so that if their contents can be manually edited (as the contents of the player title field can be), TTS will now report them as ‘combobox, value_selected: editable.’
  • The left & right arrows have been disabled as alternative ways to change the selected value in comboboxes. Instead, they will now function to move the cursor position left & right within the currently selected text, if that text can be edited. Additionally, TTS will now audibly report the currently selected character in the text, each time the left or right arrows change the position of that cursor.
  • Entry widgets (such as those used for changing a follower’s first or last name) will now also audibly report the currently selected character in the text, each time the left or right arrows change the position of the cursor.
  • The two ‘Gene Options’ buttons in the follower management screen have been renamed as ‘Genetics’ and ‘Adv. Genetics,’ to better differentiate them for visually-impaired players.
Misc updates:
  • Fixed issue related to auto saves sometimes not being created at the end of a turn. Under the semi-rare condition that an initial side story event qualified to run, but instead of closing afterward, it attempted to launch a secondary event, and no secondary event was able to meet qualifications to be run, then no autosave was created at the end of that chain of events. This has now been corrected.
  • Corrected typos found in missionary vaginal intercourse scenes (“you cock”->”your cock”) and seated anal intercourse scenes (“hapharzardly”->”haphazardly”). (As reported by an audiogames.net user who wishes to remain anonymous. Thank you for reporting these!)
  • Updated text that reports a npc’s relationship status with the player (as seen in certain dialogues). Now, in addition to ‘wife,’ ‘girlfriend’ and family member statuses being recognized, ‘courting’ status will also be recognized, with such a follower being listed as “a romantic interest.”
  • The following sex dialogue climax choices have been renamed: ‘Climax Outside Mouth’ now reads as ‘Climax On Face,’ ‘Climax Outside Anus’ now reads as ‘Climax on Butt Cheeks,’ ‘Climax Outside Vagina’ now reads as ‘Climax On Vaginal Lips.’
  • Minor edits made to all vaginal & anal penetrative scenes to incorporate mentions of her ‘tight warmth,’ ‘snug passage,’ etc. gripping the player’s shaft.
v0.4.3
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New feature: Weather updates for the settlement.
A brief section of text will now be displayed in the top room description for the Main Hall of the Citadel. This describes the current weather conditions outside.
  • Thanks to Celestial terraforming, the weather in the settlement is largely temperate year-round, but changing conditions can still occur, such as various strengths of sunshine, rainfall, and windy weather.
  • Incorporates multiple procedural elements for a sense of variety.
  • Refreshes on the passing of each turn.
  • Text related to enabled settlement boons has also been reformatted so it appears more prominently near the top of the room description field for the Main Hall of the Citadel. It now appears just below the new weather updates text.
Feature update: Changes affecting all side story events.
These changes are intended to produce a more varied & enjoyable mix of those side story events which can occur at the end of the weekly turn report.
  • Removed built-in chance for no event to occur after the weekly turn report (which was previously a 10% chance). Now, the only time no event should occur is if no events meet qualifications to run.
  • Increased chance for recruitment events to occur instead of side story events by 5%.
  • Slightly increased chance for a secondary event to launch after a preceding event closes. (Not all events qualify for this.)
  • Updated erotic events w/ romantic partners, so that now if sex is declined, there is a chance for a secondary event of some kind to be launched afterward. (Previously, these events did not qualify for secondary events to launch afterward.)
  • Made significant refinements to the system of priority levels used by all side story events. This system is responsible for controlling when & what type of side story events are shown, as well as how often they can occur.
New side story event: Player & follower work affectionately side-by-side.
A brief new side story event can now occur in which the player encounters a romantic interest while the two of them are working in the settlement. The two end up working side-by-side, while the follower displays affection for the player. (Contains multiple procedural elements for a sense of variety.)
  • This event focuses primarily on a follower showing feelings of closeness and affection for the player while they perform a routine task together.
  • Requires a follower who is either ‘courting’ the player or has achieved ‘girlfriend’ or ‘wife’ status + currently possesses minor love (or higher).
New recruitment event: A woman from offworld claims to be your “true” mother!
A new & very special recruitment event can now occur in which a woman from offworld claims to be your “true” mother. A supposed survivor of the massacre at Lord Aion’s hall who has been in hiding offworld ever since, she finds herself in dire straits as an indentured servant to a cruel master. And now she pleads for you to buy her contract so she can be free of that master’s control. But, is she on the level or is the whole thing just a hoax? It’s up to you to decide!
  • Ask her questions about what really happened. Then, if you believe her answers, buy her contract to liberate your mother from her cruel master. Afterwards, she’ll come to live with you at the citadel.
  • Or, deny her claims as a hoax and send her packing! (This event will continue to occur so long as you deny the claims of the women involved. And each time it occurs, a different woman will come forward making these claims. But once you accept a woman as your “true” mother, no further claimants will come forward.)
  • This follower starts with a minimum of two skills, one at ‘Specialist’ level and one at ‘Student.’ Plus, a minimum level of ‘Beginner’ in courtship to reflect her experience as a consort to Lord Aion.
New recruitment event: A woman from offworld claims to be your aunt or cousin!
A new, special recruitment event which begins to occur after you ACCEPT a woman into the citadel as your “true” mother, and which is a variation of that event. While the preceding mother event is available to everyone, this event is reserved for the Complete Edition of the game.
A woman who claims to be either your aunt or cousin comes forward and pleads for your help. She sold herself into indentured servitude to avoid debtors’ prison & now she’s under the thumb of a cruel master. Will you buy her contract so she can be liberated from this cruel master, or deny her request and send her packing? It’s entirely up to you!
  • Potential aunts will be from 30-49 years of age and share the same last name as your accepted mother (because she and her sisters reverted to their maiden names after being saved by Lord Aion and entering the afterlife). These recruits will address the player as ‘Nephew’ and will themselves be labeled as ‘(an aunt).’ Both they, and the potential cousins below will also share the same ethnic background as your accepted mother.
  • Potential cousins will be from 18-25 years of age, but will not automatically share the same last name as your accepted mother or her sisters. (This was done to reflect the potential for a more varied parentage, plus the possibility of them retaining their father’s surname). These recruits will address the player as ‘Cousin’ and will themselves be labeled as ‘(a cousin).’
  • These followers start with two skills, one at ‘Student’ level and one at ‘Beginner.’
  • Though the occurrence of this event will be semi-rare, there is no limit to the number of aunts or cousins you can recruit.
Cosmetic updates:
  • Added new short hairstyle of ‘pixie cut,’ an elegant option with bangs swept to one side (only available in Barber Shop). Also updated description for existing hairstyle ‘parted,’ so these two similar styles are clearly distinguished.
  • Updated the African hair style descriptions to be more detailed for ‘short kinky,’ ‘med natural,’ and ‘long natural.’
  • Added new eye color of ‘greenish-gold.’
  • Added new facial feature types of ‘weathered’ and ‘refined.’
  • Added new buttock tattoo in Ancient Greek lettering which spells out the word “ángelos” (‘messenger’ or ‘angel’).
  • Added new buttock tattoos in French language which spell out the words “mother,” “aunt,” “sister,” “lover,” and “easy woman.”
  • (STORY SPOILER) Women recruited by the player who are daughters of Lord Aion (and thus, half-sisters to the MC), will no longer be labeled as ‘(a Celestial).’ Instead, they will be labeled as ‘(a half-sister)’ to make their relationship to the MC more clear. (This change affects both new & existing recruits.)
  • Made a small selection of new, starting first names available for recruits of Nordic, Celtic, French, and Middle-eastern ethnicities. Also made a small selection of new, starting surnames available for Nordic, Celtic, and French ethnicities.
  • Made minor edits to the formatting used when describing a npc’s tattoos in narrative scenes. Now, when a npc has both a shoulder and an arm tattoo on the same limb, the arm tattoo below will be prefaced by the text, “further down the same arm….” And similar text will preface if a npc has both a buttock and leg tattoo on the same limb. The order of tattoos listed in these descriptions has also been slightly altered, so that combinations of terms tattooed on a follower’s buttocks will be read in a logical, left-to-right fashion (e.g. left buttock “favored,” right buttock “lover”).
Gameplay balancing:
  • Lowered difficulty on stat-check events in which a solo follower asks for guidance before taking on a risky assignment. But increased difficulty on the similar events in which a follower is overwhelmed and requests backup from the citadel.
  • Decreased the number of turns that must pass before players can construct the 2nd follower statue (priestess or warrior) and the experimental generator upgrades. Previous turn limits were 100 & 125 turns respectively, now they are 90 & 110. (These are boon events reserved for the Complete Edition.)
  • Slightly increased bonus silver paid out by constructed statues of warrior or priestess followers (which are added to the settlement by boon events). Also slightly increased bonus energy units found by the search & rescue drone, ROVR, when constructed.
  • Lowered courtship skill requirements for unlocking the various sexual positions. Previous unlocks were at ‘Student,’ ‘Specialist,’ and ‘Skilled Expert.’ New unlocks are one level lower for each.
  • Decreased build times for additional rooms (e.g. Infirmary, Caretakers Quarters) from 3 weeks to 2 weeks, and build times for additional buildings & outposts from 5 weeks to 4 weeks.
  • Put measures in place to ensure most new recruits do not start with health lower than ‘Extremely Unhealthy’ or devotion lower than ‘Deeply Uncertain,’ so as to shorten their initial recovery times. (Some special recruits will not be affected by this change.)
  • Put measures in place to help ensure ethnicities offered by all standard recruitment events are more truly random. Now, a minimum number of turns must pass between each ethnicity being offered. (Recruits offered by the cheat-enabled ‘Generate NPC’ button are not currently affected by this change & simply function on RNG).
  • Updated requirements for the spontaneous infatuation event, so that close family members of the MC (their mother, aunts, or sisters) are immune to suddenly becoming infatuated with the player.  However, these women can still be seduced by other means. (Cousins, being more distant relations, still qualify for this event.)
Misc. updates:
  • Fixed bug which could occur if a ‘Medic’ in one building was directly assigned to be the ‘Medic’ in another building. This could result in the previous Medic assignment not being properly recognized as vacant until the game was reloaded. Now, however, the vacated assignment will be instantly recognized as open.
  • Fixed typos found in first main story event (in which the apartment is invaded).
  • Fixed typos found in fourth main story event (which features the two Nordic warriors).
  • Updated the event in which a follower can suffer a random injury, so that their current duty assignment is listed in the SUMMARY section.
  • Minor update to text in first main story event. Now, if player chooses to pray for help when first being attacked by the Anvil, their dialogue mentions needing “…a hand right now. Or, a bad-ass angel. Or, ANYTHING.”
  • Fixed typo found in recruitment scenario in which follower is found prostrate before idol of the God of Time.
  • Updated in-game tutorials to better communicate that Courtship skill can be raised in more than one way, by either achieving orgasms during mutual sex with the player or by performing Courtship duty assignments. This notation can be found under ‘Gameplay Tutorials>Followers>Skills’ & ‘Gameplay Tutorials>Duty Assignments>Courtship Assignments.’
Steam Release
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Greetings, one and all!
Sanctuary in Time is NOW AVAILABLE to purchase on Steam w/ all-new, quality-of-life updates! Plus, a limited-time 15% discount! It took quite a bit of work to make it happen, but I’m hoping the results speak for themselves. If you’re so inclined, please head over and check it out. And remember, reviews are VERY MUCH appreciated. Thank you!
Exclusive benefits of the Steam release:
  • Cloud back up of save files.
  • Automatic game installation via the Steam client.
  • Automatic, smart updating of game files from one version to the next. (Which can also result in smaller download sizes for updates.)
  • Automatic migration of save & settings files from Free Edition (demo) to Complete Edition.
v0.4.2
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Greetings, one and all!
October was hectic with the release of my new book, Traveler’s Rede, and the promotional efforts surrounding it. (Please, check it out, if you’re so inclined.) But I still found time to work on some pretty cool content for Sanctuary in Time as well. So, while it’s not a huge update this month, I think it still packs a punch.
We’ve got some upgrades to existing events, a few new side story events, a new coaching action, and an assortment of bugfixes and balancing updates as well. So, dig right in & let me know what you think once you’ve had a chance to play. Your feedback is always very much appreciated.
Above all else, have fun!
Max (Novus Operandi)
*******************************
Sanctuary in Time is a text-based, adult game with sci-fi & RPG elements! Your father’s just been murdered. He was the God of Time. Now, it’s your turn! Save damsels from dark corners of history; train them as warriors, courtesans, or workers. Build your forces. Expand & upgrade your citadel. And survive the enemies that seek your death!
Feature update: New coaching option to ‘provide moral support.’
This is a new weekly action available from the Coaching menu.
  • You can now attempt to address a follower’s “need for moral support (general).” This option becomes available when their health or devotion is below a certain threshold.
  • This action can be undertaken with any qualifying follower, regardless of whether or not they have a personality-based limitation you wish to address (e.g. combat, courtship, or caretaking).
  • This new action is intended to let players bolster a follower’s health and/or devotion, when they may be struggling in their assignment for any reason whatsoever.
Side story updates: Changes & upgrades to ‘send backup’ events (for both combat & courtship duties).
These changes pertain to the two side story events in which a follower assigned to combat or courtship duties offworld has experienced difficulties in their assignment & is urgently requesting backup.
  • Significant textual updates to most scenes. These scenes now include more detailed descriptions of the events taking place, and include multiple randomized elements for a greater sense of variety.
  • Previously, if the player declined to send backup, there was a flat 75% chance the follower could still achieve victory without backup (though with different damage & reward amounts than a victory with backup). Now, however, the chances for a follower to achieve victory unaided are based on the same type of performance calculations used in their weekly assignments (which take into account multiple variables, such as health, devotion, relevant skill level, and bonuses from muscles/beauty & equipped outfit).
  • Damage reduction amounts provided by the follower’s equipped outfit are now displayed as part of the SUMMARY of the event.
  • The different levels of monetary rewards provided by different outcomes are now more clearly labeled as being ‘minor,’ ‘moderate,’ or ‘significant’ sums of silver in the SUMMARY.
New side story event: Follower asks for guidance before undertaking a difficult battle alone.
This is a new, recurring event in which a follower asks for your instructions before she takes on a difficult combat challenge alone. (Contains multiple procedural elements for a sense of variety.)
  • See the odds for success, then instruct her to accept the challenge or walk away.
  • Contains a higher-than-normal combat challenge, with different results & rewards depending on outcome.
  • Event only requires & affects a single follower assigned offworld as a ‘Knight-errant’ or ‘Holy Paladin.’
New side story event: Follower asks for guidance before undertaking a difficult negotiation alone.
This is a new, recurring event in which a follower asks for your instructions before she takes on a difficult negotiation challenge alone. (Contains multiple procedural elements for a sense of variety.)
  • See the odds for success, then instruct her to accept the challenge or walk away.
  • Contains a higher-than-normal courtship challenge, with different results & rewards depending on outcome.
  • Event only requires & affects a single follower assigned offworld as a ‘Courtesan’ or ‘Temple Priestess.’
New side story event: Follower shows distress & questions your reasons for making her less beautiful.
A brief, new repeatable event can now occur in which a follower shows signs of distress & questions your reasons if you decrease her facial beauty.
  • Can only occur once per facial beauty decrease.
  • Results in minor devotion decrease of follower.
  • Only triggers in response to new facial beauty decreases (after the update), not those done prior.
Gameplay balancing:
  • Lowered chances for weekly duty performance outcomes better than ‘average’ by 5%.
  • Slightly increased chances for recruitment events to occur at end of weekly report.
  • Increased the cost of outfit ‘white loincloth (w/ sash)’ so it matches the cost of other outfits with similar bonuses.
  • Slightly increased number of turns that must pass between occurrences of a follower finding resources in the settlement (a new event added in 0.4.1).
  • Slightly increased number of turns that must pass between occurrences of a follower asking for resource donations to a worthy cause. Also lowered the amount of devotion gained from moderate to minor if resources are donated.
  • Adjusted damage amounts inflicted by various injuries: Minor injuries now subtract 10-30% damage from current stat level, while moderate injuries subtract 30-70%, and severe injuries subtract 70-90%.
  • Slightly decreased the amount of time it takes to coach a follower past their limitations.
  • Slightly increased the amount of Courtship experience gained by followers from sex-induced orgasms. So, Courtship skill will now level up slightly faster from these interactions.
  • Increased performance penalty applied to followers working underneath a matron when that matron has a ‘poor’ performance week. Previously, the base penalty was -10%, but now it’s -20% (a value which can then be reduced by the matron’s skill level – so the more skilled she is the less her poor performance actually affects her subordinates).
  • Adjusted the Devotion threshold at which an assigned Medic will stop performing their duties. It’s now more forgiving.
  • Adjusted requirements for the side story event in which a follower suffers a random injury. Now, in order for this event to occur, at least 3 followers must be present in the settlement whose health & devotion are greater than or equal to the limits of resting.
  • Made adjustments to the priority levels used for occurrences of side story events, as well as the minimum number of turns that must pass between occurrences of some events, so that those events which have not been occurring as often as they should (or at all) following recent updates will now have a better chance of being seen.
Misc. Updates:
  • Increased width of Tattoo Shop selection windows to prevent tattoo titles from being cut off. These were inadvertently reduced in size by a previous update.
  • Fixed a couple typos found in the 3rd main story event (the attack by Kinscar).
  • Changed language surrounding mentions of outfit damage reductions. Now, instead of using terms like ‘health/devotion damage’, terms like ‘health/devotion loss’ will be used instead, so as to sound more organic & less ‘game-y.’
  • Added a new line to the weekly turn report which describes a follower’s current health & devotion status (before any changes take place), so players can more easily discern when a health or devotion penalty might be impacting a follower’s performance.
  • Updated sexual dialogues to replace the term ‘FOLLOWER’ in certain choice selections with the more personal term ‘HER’ instead. Example: ‘CLIMAX ON FOLLOWER STOMACH’ now reads as ‘CLIMAX ON HER STOMACH.’
  • Updated the event in which a follower confesses her feelings for you & asks if you would like to court her. The main scene for this event now includes additional procedural elements for a greater sense of variety.
  • Added more variety to weekly activities displayed for Courtesans in the weekly turn report.
  • Updated recruitment events for unique followers ‘Jean d’Arc (Maid of Orléans)’ & ‘Margaretha Zelle (Mata Hari)’ so the starting value for their medical skill is in the ‘Beginner’ range, rather than ‘Student.’ Their primary skill remains as it was (with a starting value of ‘Student’). This only affects newly recruited versions of these followers, not pre-existing.
  • Updated description of the ‘Nordic boar’ tattoo (‘Gullinbursti’) to include mention of an erect phallus jutting beneath its belly. (This fits the historical role of Freyr as a god of fertility & vitality.)
  • Updated the requirements used for the side story event in which a follower can be consoled while feeling homesick. Recruits with Celestial blood will no longer qualify for this event, because their unique origins do not match with the story details mentioned in these scenes.
  • Changed the color used for text in the weekly turn report that announces a Knight-errant or Courtesan “…is ready for more advanced assignments.” Previous color used was red, while new color is goldenrod, so the announcement seems less urgent.
v0.4.1
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Greetings, one and all!
We’ve got a BEEFY new update this month, with a whole host of new content & updates. First up, outfits now grant gameplay bonuses (a highly player-requested feature), and along with those new bonuses comes significant retooling of the existing performance bonuses in the game + how they affect weekly duties. We’ve also got several new side story events that can occur, some short and sweet, while others are more significant with multiple choices & outcomes available. Plus, updates to how damage is applied to followers, minor changes to existing events, a smattering of bugfixes & more.
So, dive into the full changelog and check it out! And, as always, feel free to reach out and let me know what you think about the new or existing content. I’m always happy to get suggestions & feedback. You guys have some great ideas & several have already made it into the game. So, without further ado…
Above all else, have fun!
Max (Novus Operandi)
*********************
Sanctuary in Time is a text-based, adult game with sci-fi & RPG elements! Your father’s just been murdered. He was the God of Time. Now, it’s your turn! Save damsels from dark corners of history; train them as warriors, courtesans, or workers. Build your forces. Expand & upgrade your citadel. And survive the enemies that seek your death!
Feature update: Outfits now grant bonuses!
Previously, outfits were entirely cosmetic. Choosing which outfits to buy or equip had no impact on gameplay. Now, however, that’s been changed (as suggested by player feedback).
  • Most outfits now grant bonuses to the followers wearing them. They can grant one, two, or even three different bonuses, depending on the type and expense of the outfit.
  • The types of bonuses available are: increased duty performance (in 3 different tiers), health damage reduction (in various tiers), and devotion damage reduction (also in various tiers).
  • The Outfit Shop has been updated to display the new bonuses granted by an outfit, as well as the category of duty assignment deemed suitable for that garment. Some outfits are suitable for ‘training’ activities alone, some for ‘any’ activity, and some for specific skill-based assignments (such as combat, courtship, etc).
  • The weekly turn report now mentions whether a follower’s outfit is appropriate to her tasks or not, and details any benefits received from it. Note that outfits deemed ‘poorly suited’ to the current duty assignment will not incur penalties; they will simply not grant the usual performance bonus (though any damage reductions will still be applied).
  • Performance bonuses granted by other sources have been adjusted to create balance with the new performance bonuses derived from equipped outfits.
New side story event: Comfort a follower who had a bad dream.
A new repeatable event can now occur in which the player finds a follower in the citadel wide awake in the middle of the night & upset after having a bad dream. (Contains multiple procedural elements for variety.)
  • Player has choices to COMFORT HER (platonic), COMFORT HER (romantic), or CHASTISE HER. Different results can occur depending on your selections. (You can also just walk away & ignore her if you wish.)
  • If a follower meets requirements (relationship of ‘girlfriend’ or ‘wife’ + moderate love) an option for sex (laying down together in private quarters) can also become available during this event.
  • If the clothing item is owned, follower will automatically wear the sleepwear outfit for this event.
New side story event: Console a follower who misses her loved ones.
A new repeatable event can now occur in which the player finds a follower outdoors in the settlement feeling worried & anxious about loved ones she left behind. (Contains multiple procedural elements for variety.)
  • Player has choices to CONSOLE HER (platonic), CONSOLE HER (romantic), or REPRIMAND HER. Different results can occur depending on your selections. (You can also just walk away & ignore her if you wish.)
  • If a follower meets requirements (relationship of ‘girlfriend’ or ‘wife’ + moderate love) an option for sex (pressed together against a wall in the ruins) can also become available during this event.
New side story event: A follower presents a special sum from offworld.
A brief, new repeatable event can now occur in which a follower presents a special offering from a group of offworld people grateful for her deeds. (Contains multiple procedural elements for variety.)
  • Player is gifted a modest amount of silver coins or energy crystals in a pouch, as appreciation for sending a maiden to aid their people. Amounts presented by this event will scale upward as the game progresses.
  • Requires a follower assigned to an offworld duty assignment (such as Knight-errant, Courtesan, Holy Paladin, or Temple Priestess).
New side story event: A follower finds resources in settlement.
A brief, new repeatable event can now occur in which a follower finds a small amount of resources while performing activities in the settlement. (Contains multiple procedural elements for variety.)
  • Player is given a modest amount of silver coins or energy crystals in a pouch, after it’s been found concealed in the ruins of the settlement (most likely left behind by those who came before). Amounts presented by this event will scale upward as the game progresses.
New side story event: A follower thanks you for making her more beautiful.
A brief, new repeatable event can now occur in which a follower thanks you for increasing her facial beauty. (As suggested by player feedback.)
  • Can only occur once per facial beauty increase.
  • Results in moderate devotion increase of follower.
  • Only triggers in response to new facial beauty increases (after the update), not those done prior.
New side story event: A follower suffers an injury.
A brief, new repeatable event can now occur in which a follower suffers an injury that damages their health. (Contains multiple procedural elements for variety.)
  • Followers assigned to offworld duties are depicted as arriving via portal to seek treatment for an injury, while those assigned in-settlement are depicted as having an accident on-site instead.
  • 3 severity levels are possible for the injuries; minor, moderate, and significant. And random types of injuries will be depicted.
  • Summary of event will include details such as damage reduction afforded by equipped outfit (if any), and health status of follower after injury, along with suggestion for assigning them to RESTING or PATIENT duties for recovery, if found necessary.
New side story event: Visit a follower who’s recovering from injuries.
A new repeatable event can now occur which lets you visit a follower who’s assigned as ‘Resting’ or ‘Patient,’ and make choices that can speed up their recovery. (Contains multiple procedural elements for variety.)
  • 3 types of actions can be taken (but only 1 per visit): HELP HER EAT (increase health), ENCOURAGE HER (increase devotion), or CONSOLE HER (increase love + one random stat). (You can also just walk away & ignore her if you wish.)
  • Requires a follower assigned as ‘Resting’ or ‘Patient,’ whose health > ‘Near Death,’ but less than ‘Healthy.’
Cosmetic updates:
  • Added 11 new eye color variations to the game. These include some special, in-between eye color types like ‘grayish-blue,’ ‘bluish-green,’ and ‘golden-brown,’ but also simpler variations on existing eye colors as well.
Gameplay balancing updates:
  • Updated how damage is applied to followers in game. Previously, injuries (to health & devotion) were applied as random percentages on a very broad scale. Example: a ‘significant’ injury (with a potential for 85% damage to current stat value) might be applied as a randomly chosen percentage from 10% to 85%. That’s why language was used like ‘They received minor to significant injuries.’ But the result was highly unpredictable & often resulted in injuries too minor to even notice. So, I’ve retooled the system to work within more narrow ranges, while still maintaining an element of randomness. Now, a ‘minor’ injury inflicts from 10% to 35% damage, a ‘moderate’ injury is from 35% to 60%, and a ‘significant’ injury is from 60% to 85%. Language used in these events has also been updated to better communicate these new levels of specific damage.
  • Due to the damage changes above, strength & persuasion check failures will now be accompanied by more impactful and predictable consequences, which should also make the roles of Medics more necessary and the damage mitigation afforded by outfits more valuable.
  • Updated how weekly performance in duties is calculated for followers. Previously, all levels of performance outcome were possible (from ‘poor’ to ‘excellent’), even with no bonuses in place (from personality type, health & devotion, skill, equipped outfit, etc). Their chances for ‘good’ or ‘excellent’ outcomes were just lower than their chances for ‘poor’ or ‘average’ outcomes, and bonuses helped to increase those chances. Now, however, it’s impossible for a follower to roll anything higher than an ‘average’ performance outcome unless they have bonuses in place. So, instead of bonuses simply increasing the chances for ‘good’ or ‘excellent’ outcomes, they now actually make them possible. The intent is to make these various bonuses feel more worthwhile & rewarding when acquired.
  • Performance bonus for ‘shy’ followers in Caretaking roles has been increased from ‘moderate’ to ‘significant,’ to better reflect how well-suited they are for behind-the-scenes work.
  • Performance modifier for ‘shy’ followers in Medical roles has been increased from ‘neutral / no effect’ to a ‘moderate’ bonus, to better reflect their preference for academic pursuits.
  • Performance modifier for ‘naïve’ followers in Medical roles has been increased from ‘neutral / no effect’ to a ‘significant’ bonus, to better reflect how well-suited they are for academic pursuits.
  • Slightly increased chance for side story events to occur following weekly turn report, while slightly decreased chances for recruitment events or no events.
Interface updates:
  • Updated the event in which a follower becomes infatuated w/ the player. Now, the automatic physical description of the follower in the scene has been replaced w/ an optional LOOK CLOSER choice.
  • Updated showering idle activity so that the option to JOIN HER is always visible. If requirements for this choice are not yet met, it simply displays a message communicating that fact.
  • Updated weekly turn report so that followers assigned to offworld duties will now be mentioned as being “offworld” for their assignment.
  • Updated coaching selection menu to include a mention of the minimum devotion + health states required for followers to be coached. Also increased height & width of this window so it displays better at the lowest app window size.
  • Updated inspection dialogues so that options asking the follower to UNDRESS or engage in HANDS-ON INSPECTION are only enabled when their health is at ‘Normal’ or above. If below that threshold, a message about their health being too low to participate will be displayed instead.
  • Also added requirements to side story events that follower must be at or above certain minimums of health & devotion to participate in those events that involve undressing or participating in sex.
  • Updated Tutorials menu with a general guide to follower personality types. This new entry can be found under GAMEPLAY TUTORIALS>FOLLOWERS>PERSONALITIES. (As suggested by users GoranSSJ2 & Dark on the audiogames.net forum.)
Misc. updates:
  • Fixed issue in ‘working out with handweights’ idle activity that could cause follower to be depicted as wearing workout clothes (if owned) during the scene text but a different outfit when the LOOK CLOSER choice was selected.
  • Fixed issue that was preventing cheat-enabled npcs with Unconditional love (but who are not yet girlfriends or wives) from having the option to undress during inspections.
  • Corrected minor typos found in idle activity scenes (‘matress’ to ‘mattress’).
  • Updated ‘eating’ idle activity so followers are depicted as wearing the sleepwear outfit during the event if it’s already been purchased for them.
  • Updated the descriptions for the sleepwear outfit to make it a bit sexier.
  • Updated the sexual activity of showering together, so that selecting the LET HER WASH YOU choice can no longer display the same scene text twice in a row on repeated selections.
  • Updated recruitment event in which a potential follower is found “…barely conscious and … prostrate before an idol which honors the God of Time.” It now features different manners of escape from their captors based on the personality types of the followers, so that violent escapes are only performed by Confident or Reserved followers, while other manners of escape are employed by those with differing personalities. (As suggested by user Dark on the Audiogames.net forum.) Also updated other minor elements of this event.
  • Updated code which assigns starting muscle values to recruits. Now, followers who are Confident or Reserved will always start with a measure of muscle tone, from the lower end of ‘firm’ to the upper end of ‘well-defined,’ so that their physical state seems appropriate to their more aggressive & combative recruitment scenarios.
v0.4.0
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Bonus content update: wallpaper art w/ topless variant!
  • Starting w/ version 0.4.0, the Complete Edition of the game will include a folder with bonus desktop wallpapers. These include a high-res image of the game’s new cover art + a topless variant of the same.
Feature update: muscles & beauty now affect performance!
Previously, the states of a follower’s muscles & facial beauty were largely cosmetic, with no real bearing on their weekly performance results. Now, however, that’s been changed. (Inspired by feedback from user Dark on the audiogames.net forum & others.)
  • Muscular strength now directly impacts the weekly duty performance of combat, caretaking, and medically-assigned followers. The weaker they are, the harder it will be for them to perform their tasks.
  • Facial beauty now directly impacts the weekly duty performance of courtship assigned followers. The less attractive they are, the more challenging it will be for them to entice and influence others.
  • If impacted, a new snippet of text will be displayed in the weekly turn report, detailing how and to what extent their performance was impacted. Plus, a suggestion for how to alleviate a negative impact when encountered.
  • 3 tiers of bonuses, 3 tiers of penalties, and 1 ‘no effect’ state are now possible for followers impacted by either muscular strength or facial beauty in their assignment.
  • 3 new categories of muscular development are being added to the pre-existing ranges. The new categories are ‘underdeveloped,’ ‘barely-toned,’ and ‘lightly-defined.’ These were added to introduce more variety, as well as to provide enough categories for an even distribution of the new bonuses & penalties.
  • Pre-existing followers will be updated to match with the new range of possible muscle values, so you may notice a change in their physical fitness level upon first loading.
  • The Gene Lab option for modifying facial beauty has been moved from the high-devotion-level unlocks to the medium-devotion-level unlocks, giving players quicker access to it. The Gene Lab option for modifying body type (e.g. tomboyish, feminine, etc) now fills the prior position.
  • The energy costs associated with modifying facial beauty options have been updated to better reflect their new importance.
Feature update: new anal sex options!
  • Due to overwhelming demand (and yeah, I wanted ‘em too), anal options are now included for all major sex positions.
  • They come in three variations; facing the wall (while standing), on all fours (while on the bed), and reverse cowgirl (while seated).
Feature update: sex scenes now affect skills & vice versa!
  • Follower orgasms achieved during sex now increase the courtship skill. (But orgasms achieved during inspections do not, as those are largely one-sided affairs and grant little experience to the follower.) However, since the courtship skill is more than just sex (e.g. it’s also diplomacy & subterfuge), making love can only increase it so far before duty assignments must do the rest. So, skill increases stop once all sex-based unlocks have been achieved (see below).
  • Sex positions are now unlocked by a combination of 3 factors; the follower’s courtship skill, their personality-based limitations (i.e. inhibitions), and their love for the player. Each position (oral, vaginal, and anal) has its own skill level requirement + the necessity for the follower’s inhibitions to be low enough to participate, or their love for the player to be high enough to override them. Follower inhibitions, though initially based on personality, can also be lowered by the player through coaching.
  • The result of these changes is that a seductive follower with no sexual inhibition will engage in advanced sexual acts with the player far quicker and more easily than a shy follower, so long as the skill levels required are possessed. (Inspired by feedback from user Dark on the audiogames.net forum & others.)
Feature update: new foreplay option to watch her masturbate!
  • A new foreplay option of WATCH HER MASTURBATE is now available for all major sex positions which becomes available when a partner is highly aroused.
  • Three variations of this scene are available, any of which can load randomly upon repeated selections.
Feature update: new climax option!
  • A new option has been added to every CLIMAX menu of CONSERVE SEMEN & EXIT. This shows a brief scene in which the player chooses to conserve their semen & bring lovemaking to a close anyway. This gives the player a quicker (and alternative) way to exit sex scenes should they choose not to have their character ejaculate.
Feature update: new post-climax option for cuddling!
  • An optional, new choice has been added to the post-climax menu of HOLD EACH OTHER. This allows the player & their partner to share a few moments of quiet intimacy in each other’s arms after finishing sex. (As suggested by player feedback.)
  • Three new post-coitus cuddling scenes are now available, any of which can load randomly upon repeated selections of this choice.
  • This option is also shown to players if they choose to CONSERVE SEMEN & EXIT.
Feature update: other changes to sex scenes!
  • Penetration scenes (both vaginal & oral) have been updated to be more varied and interesting. Text used during climax scenes is now unique to climaxes, while the text previously used for penetrative acts has been replaced by 3 new scenes that can load randomly upon repeated selections. A similar system is also in place for the new anal sex scenes.
  • Updated code so that dialogue choices which can result in a random scene selection will not select the same scene twice in a row. This should help make random scene selections feel more truly random.
  • Updated all pre-existing player climax scenes (foreplay, oral & vaginal – 20 scenes in total – some slightly, some extensively) with new drafts to be sexier and use more ‘active’ language (e.g. fewer participles & more present tense verbs).
  • Updated follower climax responses for all oral scenes to be more appropriate for a person who might have their mouth full (e.g. removed references to ‘gasping,’ ‘biting her lip,’ etc. and replaced w/ other actions). They have also been increased in number to be more varied & interesting.
  • Updated the intro for the side story event in which a follower asks if she can share the shower with you. It now displays elements of her personality. Also reworked how exiting this scene functions; the FINISH SHOWERING choice has been removed and replaced with the CONSERVE SEMEN & EXIT choice under CLIMAX CHOICES. This brings it more in line with the format of other sex scenes.
  • The CANCEL CLIMAX and EXIT INTERCOURSE choices found in all sex scenes have been renamed as GO BACK and END LOVEMAKING, respectively, so they sound less clinical.
  • Updated follower inspection scenes so that options for ASK TO UNDRESS and HANDS-ON INSPECTION are always displayed on their respective menus. They are simply disabled w/ a message about requirements not being met if devotion and/or love are too low.
  • Updated logic used in the date activity, so that a follower’s willingness to kiss or make love at the conclusion (when the proper conditions are met) is now influenced by their current inhibition level in courtship (which can be lowered via coaching) rather than their personality type (which doesn’t change).
Cosmetic & outfit updates:
  • Updated descriptions for all pre-existing, devotion-based outfits (some slightly, some significantly) to make them sexier & more interesting: white linen shift, white loincloth (w/ sash), and white loincloth (topless) (including winged variants).
  • Updated description of outfit ‘warpaint & leather’ to be sexier. Plus, added new variant outfit ‘warpaint & leather (topless),’ which is similar to previous outfit only topless.
  • Updated combat outfits ‘breastplate (leather)’ and ‘breastplate (bronze)’ (including winged variants) to be much sexier, with exposed midriffs, very short skirts, and keyhole necklines.
  • Added new variant outfits ‘closed breastplate (leather)’ and ‘closed breastplate (bronze),’ which are more modest versions.
  • Updated courtship outfits ‘temple robe’ and ‘temple robe (ornate)’ (including winged variants) to be a little sexier.
  • Added new variant outfits ‘closed temple robe’ and ‘closed temple robe (ornate),’ which are more modest versions.
  • Added new courtship outfit of ‘harem garb,’ which features diaphanous trousers and a supportive breast sash. (Think “I dream of Jeannie.”) Plus, added a ‘harem garb (topless)’ variant, which is similar to previous outfit only topless.
  • Updated how combat & courtship outfits unlock in the shop. Previously, they unlocked based on skill level alone. But now some of these outfits require a certain level of skill & a certain level of devotion to purchase. In general, the sexier versions of outfits will unlock at higher devotion levels, while the more modest versions will unlock sooner.
  • Added new ‘top knot’ hairstyle which comes in short and medium lengths and features both sides of a follower’s head being shaved while the remaining hair is combed straight back and secured in a top knot.
  • Hairstyles ‘mohawk’ and ‘close-shaved’ will no longer appear on newly-recruited npcs, though they can still be assigned in the Barber Shop afterward. They seemed historically inappropriate for certain time periods and individuals. The new ‘top knot’ hairstyle is also similarly restricted.
  • Adjusted how exercise affects a follower’s body: breasts get firmer, and now buttocks will get smaller instead of larger, because the increased muscle tone will make her hips and bottom leaner. While losing muscle tone will have the opposite effects on breast firmness & buttocks size. Also added condition that prevents ‘enormous’ breasts from being made ‘pert’ through natural exercise alone. This combo is now only possible via the Gene Lab.
  • Adjusted the colors used in the output for breasts / buttocks size changes resulting from diet / exercise to better communicate the types of changes taking place.
  • Adjusted Brianna Morgyn’s starting buttocks size from ‘full’ to ‘well-rounded,’ and her starting muscle tone from ‘firm’ to ‘lightly-defined.’ This only affects a new game start.
Player title updates:
  • The list of selectable player titles has been expanded to include more options (as suggested by an audiogames.net user who wishes to remain anonymous), while the default pool a follower might select from on their own remains more conservative (for both historical accuracy & appropriateness for new recruits). (The player title field also remains editable, so you can have a follower call you anything you like.)
  • (Story Spoilers) The title a newly recruited half-Celestial woman addresses you by has been changed from “Lord of Time” to “Brother.” (Only affects newly recruited npcs, not pre-existing.)
  • (Story Spoilers) Updated relationship transition event in which follower asks if player would like to court them. If follower is a half-Celestial sibling, they will now say “I like you, as more than just my brother.” While only non-related npcs will refer to you as their “commander” during this scene.
  • (Story Spoilers) Updated inspection dialogue so that followers who are half-Celestial siblings will now be described at the top as “a half-sister,” in addition to any romantic relationship statuses you may have with them.
Accessibility updates:
  • Adjusted text-to-speech in the weekly turn report so that the first follower in each room no longer has the reading of their status tied to the reading of the room name. Now, they have their own separate bookmark position for arrow key traversal like the rest of the followers in that room. (As suggested by an audiogames.net user who wishes to remain anonymous.)
  • Adjusted behavior of text-to-speech on follower management screen so that a follower’s personality type is now the first value read aloud in the Stats Continued section. (As suggested by an audiogames.net user who wishes to remain anonymous.) This value being read aloud last was causing frustration for some players, due to the importance of the information when choosing follower assignments. The physical placement of the labels themselves will remain as-is for various reasons.
Gameplay balancing:
  • Reduced chances for ‘poor’ / non-productive weekly outcomes by 5% in exercise and diet regimens as well as construction progress.
  • Lowered the silver cost of all outfits to make them more affordable after recent economy changes (particularly the introductory outfits that unlock first).
  • Lowered health requirement needed for follower to participate in coaching. Previous threshold was ‘Normal,’ while new threshold is ‘Very Unhealthy,’ similar to threshold in place for duty assignments. Followers will simply take a penalty if being coached while below ‘Normal’ health.
  • (Story Spoilers) Adjusted the timeframe for when the first attack hits the settlement. Was 25-30 turns. Now, it’s 20-25 turns. (Only affects a new game start.)
Misc. updates:
  • Fixed multiple typos found in various scenes. (As reported by an audiogames.net user who wishes to remain anonymous.)
  • Fixed issue causing no weekly auto-save to be created when choosing ‘Decline’ during the dating activity.
  • Fixed issue causing hair color prices in Gene Lab to sometimes be squeezed offscreen.
  • Corrected outdated information found in the in-game Tutorials.
  • Updated entry under GAMEPLAY TUTORIALS>CONSTRUCTING BUILDINGS & ROOMS to include information about constructing outposts. The article has also been renamed as CONSTRUCTING BUILDINGS, ROOMS & OUTPOSTS.
  • Updated the logic used when the game selects a champion follower who will lead others during certain strength or persuasion events. Previously, the champion was chosen based on who had the highest relevant skill level. But now, if a relevant Matron is assigned, the Matron will always be chosen first. Only if no Matron is available will the previous skill-based logic be used instead. (As suggested by an audiogames.net user who wishes to remain anonymous.)
  • Updated inspection dialogue so that ‘Take to private quarters’ option is only immediately available if follower has ‘Unconditional’ love for the player and is currently a girlfriend or wife. Previously, cheat-option-boosted npcs could get access to this option without being in a relationship with the player. That was unintentional.
  • Updated text produced by constructed outposts. Now, when followers are not yet assigned, the player is informed that ‘automated systems’ of the outpost are producing the minimal rewards received. This was done to eliminate confusion about how the benefits were being generated. (As reported by an audiogames.net user who wishes to remain anonymous.)
  • Updated Brianna’s first appearance via portal in the main story. It’s a bit more descriptive / action-packed now.
  • Made some minor tweaks to the weekly activities displayed for Knight-errants and Courtesans, so these activities sound more appropriate for both followers doing them for the first time or followers demoted to these duties after a loss in devotion. (As suggested by player feedback.)
  • Added a couple of new weekly activity scenarios for Courtesans that can be displayed in the turn report. Also added a bit more variety (in the form of additional procedural elements) to some existing activities for all courtship-assigned followers.
v0.3.9
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Feature update: breasts & buttocks now affected by diet & exercise!
Previously, while a follower’s diet and exercise routines affected their weight and muscle mass, they did not affect the states of their breasts and buttocks. Only the Gene Lab could change those. Now, however, that’s been changed to produce a more realistic effect.
  • Gaining or losing weight now also increases or decreases a follower’s breast and buttocks sizes. And if their breast size increases, their breast firmness decreases.
  • Building or losing muscle tone now also increases or decreases a follower’s buttocks size. And increasing muscle tone also increases breast firmness.
Feature update: tattoos overhaul!
Previously, tattoos for followers were very simple and straightforward. Some followers had them, some didn’t, and you could tell by whether or not their skin color value was suffixed by the word ‘tattooed.’ But as to what kind of tattoos they had, or how many, it remained up to the imagination. Now, however, that system has been completely overhauled.
  • New recruits will now generate with or without tattoos based in part on their personality type. Whereas previously, tattoo assignment was entirely random. Example: confident followers are now more likely to start with tattoos than shy followers.
  • Followers will now be assigned actual tattoos that you can see described when they disrobe and you choose to ‘Look Closer.’ These starting tattoo assignments are also based on their ethnicity for usage of appropriate cultural symbols and lettering.
  • Followers possessing tattoos will now be listed as ‘lightly,’ ‘moderately,’ or ‘heavily tattooed,’ depending on the number of tattoos they possess. And they can now possess tattoos on a total of 11 different body areas.
  • Inspection scenes have been updated so that detailed descriptions of follower tattoos are included when inspecting appropriate body regions.
  • Existing followers will also be updated for compatibility with the new tattoo system, so they may (or may not) be assigned a random assortment of tattoos based on both their personality type and ethnicity.
New Feature: tattoo shop!
To go hand-in-hand with the overhaul to the tattoos system in the game, there is now also a tattoo shop in the follower management screen that allows you to apply or remove tattoos from followers at a cost in silver.
  • A new button has been added to the follower management screen of ‘Tattoos,’ which unlocks when a follower reaches ‘Unquestioning’ devotion.
  • You can now apply or remove tattoos on 11 different body regions of followers: neck, right & left shoulders, right & left lower arms, stomach, back, right & left buttocks, and right & left legs.
  • A starting assortment of 30+ tattoos are available now, mostly in the form of tribal or mythological designs appropriate for newly recruited followers, with the possibility of more designs being added in future updates.
Misc. Updates
  • Fixed multiple typos found in various scenes (as reported by an audiogames.net user who wishes to remain anonymous).
  • Addressed text-to-speech issues related to the ‘Look Closer’ choice in dialogues (as reported by an audiogames.net user who wishes to remain anonymous); text-to-speech is no longer disabled for the current scene after the text associated with the ‘Look Closer’ choice is displayed, so you can now hear the scene re-read if you tab back around to that field; selecting the ‘Look Closer’ choice more than once during a single scene will now re-read the associated text aloud even if no new text is produced on screen.
  • Hair grooming options for followers now unlock sooner when they reach ‘Very Trusting’ devotion (as suggested by player feedback). The button for ‘Grooming’ has been moved up to the appropriate section and the previous displays for possessed hair length & style (which were largely vestigial) have been removed.
  • Fixed issue preventing certain hairstyles from being listed and purchasable for African recruits. The hairstyles ‘close-shaved,’ ‘short mohawk,’ ‘short curly,’ ‘med mohawk,’ ‘med curly,’ ‘long mohawk,’ and ‘long curly’ are now properly listed for them in the barber shop.
  • Updated recruitment scenarios for escaped Roman slaves & Ming dynasty indentured servants. Upon capture, these recruits will no longer be universally “prepared to fight with their last breath.” Instead, recruits will respond differently to their capture depending on their personality. Only ‘reserved’ and ‘confident’ recruits will exhibit combative responses, while ‘seductive’ recruits will attempt bribery or persuasion instead, and other personalities will exhibit their own unique response types. (As suggested by user Dark on the audiogames.net forum.)
  • The starting breast size / firmness of Brianna Morgyn (the first follower) has been adjusted from ‘small, firm’ to ‘modest, soft’ to give her body assets more flexibility if players decide to put her on diet and/or exercise regimens (which now affect those assets). (This change only affects a new game start.)
Updated to 0.3.9b:
  • Fixed issue causing application to crash under rare conditions w/ error of “locale.Error: unsupported locale setting.” (Thank you to patron wolfi for reporting this issue & for assisting in troubleshooting.)
v0.3.8
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Greetings, one and all!
We’ve got a nice big update this month, with a host of new stuff being added to the game: new dismissal options, outposts to build, balancing changes, a barber shop, and more! So, dive in and check it out!
Above all else, have fun!
Max (Novus Operandi)
***
Sanctuary in Time is a text-based, adult game with sci-fi & RPG elements! Your father’s just been murdered. He was the God of Time. Now, it’s your turn! Save damsels from dark corners of history; train them as warriors, courtesans, or workers. Build your forces. Expand & upgrade your citadel. And survive the enemies that seek your death!
Feature update: new dismissal options!
Previously, choosing to permanently dismiss a follower from the settlement was a very basic affair with no potential rewards in doing so. Now, however, this aspect of the game has been significantly expanded upon and several new options are available.
  • The DISMISS FOLLOWER button on the follower management screen has been renamed as DISMISSAL OPTIONS and now launches a menu with multiple selections available.
  • AMICABLE PARTING. This is a compassionate option, in which the player chooses to dismiss a follower to a friendly settlement offworld with ample supplies to ensure her safety. Depending on the follower’s relationship to the player, they’ll respond differently to this news. This option is always available, features no requirements, and produces no benefit.
  • BANISHMENT. This is a cruel option, in which the player chooses to banish a follower to an uninhabited wilderness offworld with nothing but a modest shift, a pair of sandals, and a single water skin. Depending on the follower’s relationship to the player, they’ll respond differently to this news. This option is always available, features no requirements, and produces no benefit.
  • ASSIGN TO AN OUTPOST. (See details below.)
New feature: building outposts!
Outposts are a new type of structure in Sanctuary in Time which can be purchased and then constructed over the course of several turns. Building them unlocks advanced dismissal options which grant benefits for permanently assigning followers to these locations. NOTE: followers cannot return from these assignments. They are permanently sacrificed.
  • MISSIONARY OUTPOST. The missionary outpost allows the permanent assignment of followers to a field office offworld. The mission must first be built, and the follower must meet minimum requirements in health and devotion to be assigned, but afterwards, silver bonuses can be collected as a result of their efforts which increase by the number of followers assigned.
  • COMMUNAL FARMSTEAD. (Inspired by suggestions from user Dark on the Audiogames.net forum.) The farmstead allows the permanent retirement of followers to a life of peace and quiet on a communal plot of land outside the settlement walls. The farmstead must first be built, and the follower must meet minimum requirements in health and devotion, but afterwards energy bonuses can be collected as a result of their efforts which increase by the number of followers assigned.
  • Outposts can generate a small bonus per turn simply by existing, but their real potential won’t be unlocked until you start sending followers to live there permanently, as each one increases the size of the bonuses received. These bonuses (as well as the random activities that occur at the outposts) will be communicated in the BOONS section of the weekly turn report.
Feature update: tweaks to coaching system!
  • Added text to the Coaching Menu drop-down selector which denotes the current severity levels of a follower’s various limitations (e.g. negligible, minor, moderate, or severe). (As suggested by Caccio72 on the Audiogames.net forum.)
  • Placed an additional bookmark in the text output of the weekly coaching summary. Now, users of text-to-speech functionality can skip the multi-paragraph description of a follower’s coaching activities and go straight to the results at the end using the arrow keys. (As suggested by Caccio72 on the Audiogames.net forum.)
New feature: barber shop! (It’s raining hair!)
A new button has been added to the follower management screen labeled GROOMING OPTIONS, which unlocks when a follower reaches ‘Unquestioning’ devotion. This replaces the previous drop-down selectors for hair length and style as well as pubic style.
  • This menu now encapsulates all previous hair-grooming options, plus new selections being made available in this update. Small amounts of silver will also now be charged for these changes, under the context of a female barber from offworld being summoned to perform the work.
  • Two new customizable body hair regions have been added; underarms and legs.
  • Options available for underarms and legs include hairless, waxed, shaved, wispily-haired, lightly-haired, amply-haired, and thickly-haired. (Though only hairless, wispily-haired, and lightly-haired will appear on new recruits.)
  • Made slight revisions to several descriptive scenes in the game (where appropriate) to include mentions of these new body hair styles; in particular, when inspecting a follower’s arms or legs, or when watching them wash those regions while showering, or when their body is described as being fully nude.
  • Pubic styles have also been updated to include a wider variety of natural options, all of which can appear on newly recruited followers; these include wispily-haired, lightly-furred, and moderately-furred. These join the pre-existing values already available. (Inspired by suggestions from player david_solomon1.)
  • Updated the detailed descriptions of natural pubic styles to include a brief mention (where appropriate) for the presence of hair trailing back between the follower’s buttocks.
  • Added new alternative scene that can randomly occur when performing inspection of a follower’s buttocks. This new scene describes her turning and then pulling her cheeks apart to reveal a more detailed view of the grooming between her cheeks and around her anus. This includes a new descriptive element for all pubic styles that describes how that style appears from the rear.
  • Added new hairstyle to game of the pageboy haircut, with short and medium-length variants. (Yes, Jeanne d’Arc can now have the same haircut as Milla Jovovich from The Messenger.)
  • Added new hairstyle to game of ‘in bun’, with short, medium-length, and long variants.
New feature: change a follower’s name!
When a follower reaches a high enough level of devotion, she will now become willing to allow changes made to her name. (As suggested by player feedback.)
  • A new button is now available in the follower management screen of CHANGE NAME. It unlocks when a follower reaches ‘Unquestioning’ devotion.
  • From here, you can make any changes you wish to her first or last name as it will be displayed in the settlement. But fear not, because her default name will be remembered, and if you wish to revert back to it, simply click the RESTORE DEFAULT button in this same menu.
Gameplay balancing updates:
  • Stat checks for strength and persuasion have been updated so that a player’s chances for success (when fighting or persuading) can never equal or exceed 100%. Now, the highest success chance a player can have on such checks is ~98%. This was done to prevent less-interesting, overpowered scenarios and to ensure the player always has a chance to fail a stat check, even if only a slight one.
  • Injuries suffered to a follower’s health & devotion on stat check failures have been increased in severity by 10%. This was done to help ensure that having multiple medics and infirmaries in the settlement feels more worthwhile.
Misc. updates:
  • Fixed issue causing ‘Confirm’ and ‘Cancel’ buttons on Settings Menu to be inaccessible under condition of system text size being scaled very large. (Thank you to user Rico on the Audiogames.net forum for reporting this issue.)
  • Fixed issue causing filecards to be improperly sorted (if sorted by follower age) after a follower’s age was changed in the Gene Lab. Now, filecards are automatically re-sorted after this change takes place.
  • Fixed issue causing recruitable boss in end-game cycle of events to always be Middle-Eastern. (Their ethnicity is supposed to be random.)
  • Updated first main story event so the explanation for why a portal can’t be used to save Lord Aion cites a time-period limitation of “100 years or greater” in the past, rather than 200 years. The previous value contradicted Mata Hari’s recruitment from 1917.
  • Updated how height values are generated for new npcs, so that certain height categories are now limited by ethnicity (e.g. Chinese followers will no longer generate as being ‘very tall,’ while Nordic and African followers still can).
  • Added brief pop-up window on confirming genetic changes to be made. This displays a small snippet of text describing the process of the follower morphing and mentions that she feels pleasure during this process rather than pain.
  • Added new alternative scene that can randomly occur when performing inspection of a follower’s vagina. This new scene describes a partial penetration using fingers.
  • Added new hair color to Gene Lab of ‘strawberry blonde’; a mixture of red and blonde hair. Can occur naturally in new recruits with a Nordic background.
  • Added new hair color to Gene Lab of ‘golden chestnut’; a mixture of brown and blonde hair. Can occur naturally in new recruits with Nordic, Celtic, or French backgrounds.
  • Added new breast size between current categories of ‘modest’ and ‘large,’ which is ‘ample.’
  • Additional bookmarks have been placed in the text output of the weekly facilities report. Now, users of text-to-speech functionality can arrow between the construction status reports for the various major structures (i.e. buildings and outposts) without needing to hear the entire report.
v0.3.7
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Feature Update: new relationship options!
New relationship options are now available to help in managing the girlfriends and wives you might have living in the settlement.
  • KEEP RELATIONSHIP AS-IS. A new choice that is now available during the marriage event. This works like a “soft rejection,” and allows you to keep a follower as a girlfriend indefinitely without progressing to marriage. It incurs a slight drop in her feelings for you, but afterward she will no longer bring up the subject of marriage.
  • CHANGE RELATIONSHIP. A new menu that is now available during the dating activity. It appears at the start of the date, and also near the end after seeing the results of the date’s outcome.
  • You can use the new CHANGE RELATIONSHIP menu to initiate a break-up (for relationships of any level) or propose marriage (if their love is high enough) even if you’ve turned them down for marriage in the past. (Note: proposing marriage is only available in the Complete Edition.)
  • A follower’s feelings for the player will significantly drop after a break-up, and they’ll stop using any special titles they had for the player, reverting to a default manner of address instead.
  • These break-ups are not permanent, however. If you wish to re-start a relationship with a follower, simply increase their love level and you can romance them all over again.
  • Rejecting a follower during relationship transition events (e.g. to start dating, to enter the girlfriend phase, or to get married) will now result in a more severe drop in their love stat, plus a full break-up if a relationship exists.
Feature Update: coaching is now more rewarding!
Previously, if you coached a follower past their limitations for certain assignments, the best you could hope to achieve was the reduction and eventual elimination of their performance penalties. Now, however, you can keep coaching them and achieve more.
  • A new level of coaching results is now available in which a follower gains ‘a special enjoyment’ for the duties they once disliked. This grants a moderate bonus to their weekly performance in roles of that type.
  • This bonus also affects their level of enjoyment for various dating activities, and new text has been added to that event to reflect this.
  • The status of being ‘no longer limited’ by their personality is still available, but if you keep coaching them beyond that point, they will now achieve the new state in which they take pleasure in those duties.
Cosmetics Updates
  • Added new short hairstyle “close-shaved” for all follower ethnicities.
  • Added the following new hair colors for purchase in the Gene Lab: gray, grayish blonde, grayish copper, grayish auburn, grayish brown, grayish black.
  • Moved the existing ‘white’ hair color from the unnatural options (like electric blue) to join with the new gray variants near the top & lowered its purchase price accordingly.
  • Updated how hair color values are generated for new recruits, so that recruits 50 and older will now generate with white, gray, or grayish hair color variants. (This only affects new followers.)
  • Added additional pubic style of ‘cleanly smooth.’
  • Added additional buttocks sizes: petitely rounded, well-rounded, thickly rounded.
  • Added additional breast firmness category of ‘soft,’ and additional breast size of ‘tiny.’
  • Added additional facial beauty categories of ‘disfigured’ and ‘heavily scarred.’
  • Added additional heights of ‘very short’ and ‘very tall.’
Gameplay Balancing Updates
  • Adjusted the amounts of silver earned by followers on assignments, as well as silver bonuses garnered from constructing statues of ideal followers, in an effort to make the economy more balanced.
  • Slightly lowered the chance for secondary story events to launch after a preceding event finishes.
  • Adjusted difficulty for events occurring in the first 30 turns of the game to make them slightly more challenging.
  • Adjusted difficulty for events occurring between turns 31-50 to make them slightly less challenging.
Misc. Updates
  • Added new dialogue choice & scene to first main story event which addresses possible plot hole: “Can’t we use the portal to save Lord Aion as well?” (Thanks to user jazz154 on the F95 forums for pointing out this inconsistency.)
  • Updated the dating event so that a partner’s likes / dislikes for different activities are displayed both while selecting the 1st and 2nd activities. Previously, they were only displayed when the player selected the 1st activity, but if the partner selected the 1st activity instead, you might miss seeing them.
  • Fixed minor punctuation typos (periods outside quotes) found in main story events.
  • Fixed minor punctuation typos (commas outside quotes) found in dialogue for inspections, love_transition_girlfriend, event_sidestory_playertitle_husband & other playertitle_events.
v0.3.6
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Development Update: It’s graduation day!
The beta for Sanctuary in Time launched on Itch in September 2022. And version 0.3.6 represents the seventh major content update that’s been released for the game since launch. I now consider Sanctuary in Time to be on solid enough footing to graduate from the beta stage of development and enter the final release. Woo-hoo! They grow up so fast.
  • Version 0.3.6 (and later) will no longer be labeled as ‘beta’ & the beta disclaimer has been removed from the application launcher screen.
  • The Complete Edition of the game can now be purchased from the Itch store page and contains all content previously reserved for the monthly Patron Editions. It’s available for a one-time purchase and is currently 15% off for a limited time!
New Feature: Boon events!
These are unique, one-time events that can occur during the lifetime of your settlement. Each one presents the player with a choice between depositing a lump-sum reward that’s been discovered, or investing that reward in an upgrade that can result in small bonuses over time. These bonuses, if unlocked, will be displayed in the new BOONS section of the weekly turn report.
  • Each of the boons listed below can produce varying results from week-to-week, such as slight, moderate, or significant results, and each one also carries a chance to backfire or malfunction in some way, producing humorous but harmless results instead.
  • Automated Aid Station: Keep the lump sum of energy that’s been discovered, or invest it to construct a computer-controlled first-aid kiosk for your followers. Can result in modest, but regular improvements to follower health. (Updates the descriptive text associated w/ Citadel – Main Hall after constructed.)
  • A Statue of Yourself as God of Time: Keep the lump sum of silver that’s been discovered, or invest it to commission a statue of yourself as God of Time. Can inspire your followers and result in modest, but regular improvements to follower devotion. (Updates the descriptive text associated w/ Citadel – Main Hall after constructed.)
  • A Prototype Search and Rescue Drone: A dismantled prototype drone has been discovered. It features specialized sensors and basic intelligence modeled after a search & rescue dog. Will you drain its components of energy and keep the resulting amount, or have the drone reassembled and reactivated? Can result in modest, but regular lump-sum energy bonuses based on its scavenging activities among the settlement ruins. Warning: Carries a higher-than-average chance to malfunction in humorous, but harmless ways.
  • A Statue of a Female Warrior or Priestess: Keep the lump sum of silver that’s been discovered, or invest it to commission a statue of an idealized female warrior or priestess. Can motivate your followers and result in modest, but regular silver bonuses. (Bonuses are multiplied by the number of combat or courtship-focused followers you have serving in-the-field, respectively.) (Only one of these statues can be built during the main campaign, with a chance to build the second reserved for the Complete Edition & the end game.) (Each statue updates the descriptive text associated w/ Citadel – Main Hall after constructed.)
  • Experimental Generator Upgrades: (Reserved for the Complete Edition & the end game) Keep the lump sum of energy that’s been discovered, or use it to enact experimental upgrades to the generator that Eva’s been envisioning. Can result in modest, but regular percentage-based energy bonuses. Warning: Carries a higher-than-average chance to malfunction in humorous, but harmless ways.
Interface Updates: A whole new look!
Several visual updates have been made to the game.
  • The previous ‘light’ and ‘dark’ interface themes used by the game (which were pre-made & obtained from two different sources) have now been replaced by an all-new custom theme w/ light and dark variants for better consistency between experiences.
  • As part of integrating the new visual themes, multiple changes have been made to the colors used for interface text & buttons.
  • The Build Menus that display the purchase costs for building the War College and Temple of Eros have been redesigned for a cleaner, more economical look. (As suggested by player feedback.)
  • The Gene Lab & Outfit Shop interfaces have a minor update: Now, when you attempt to make a purchase you cannot afford, the total cost will be displayed in red.
  • The layout for the Cheat Options Menu has been updated so that checkboxes for npc-related cheats are now better aligned & spaced.
  • The App Window Size of 1000×600 has been removed as a selectable option from the settings menu due to lack of compatibility w/ the new interface elements.
Feature Update: ‘Look Closer’ option now added to dialogue events.
A new selectable option is now available in many events which allows the player to visually examine a follower in order to get a detailed description of their physical attributes, as well as their clothing (if worn), or nude body (if no clothing is worn).
  • This replaces many of the pre-existing physical descriptions that were present in scenes, thus making these scenes shorter by default (i.e. more digestible), and the descriptions themselves less repetitive as they now only appear when the player chooses.
  • This choice can now be found during inspections, side story and recruitment events, idle activities, and other events of the game, where a section of descriptive text would have previously been displayed automatically.
Feature Update: Gifts from wives are now based on their skills.
Previously, if one of the player’s wives chose to leave a gift for them, the nature of the gift itself was purely random. Now, however, that’s no longer the case. Gifts left by wives will now be chosen based on the skills possessed by those wives.
  • Wives w/ a combat skill >= ‘Student’ will be more likely to leave a masculine gift in the form of a weapon or leathercraft item.
  • Wives w/ a courtship skill >= ‘Student’ will be more likely to leave a romantic gift in the form of a love note.
  • Wives w/ a medical or caretaking skill >= ‘Student’ will be more likely to leave the gift of a meal to support the player’s well-being.
Feature Update: Partner likes/dislikes of date activities are now more in-depth!
The initial launch of the dating activity featured a simple, but effective system by which a follower would either like, dislike, or feel neutral about different date activities. Now, however, that system has been significantly overhauled for a more nuanced experience.
  • Partners can now ‘like’, ‘enjoy’ or ‘love’ different date activities, based on bonuses tied to their personalities.
  • Partners can now feel ‘slight’, ‘moderate’ or ‘significant’ reluctance for different date activities, based on penalties tied to their personalities. Coaching a follower past their limitations can lessen and even remove these penalties, just as it can for their duty assignments.
  • Partners can receive additional bonuses or penalties to their enjoyment level of date activities based on the level of their corresponding skill type (e.g. their enjoyment of action movies will be greater if their combat skill is higher).
  • These various bonuses & penalties are now displayed during selection of a date activity.
  • When a partner suggests an activity, they will now only suggest those activities they enjoy the most (i.e. their favorites), rather than any sort of activity they might have a ‘positive’ response to. They can now also suggest activities they feel ‘neutral’ about, should there not be any activities for which they feel ‘positive’.
  • A partner’s responses after a date activity has completed are now also more nuanced, and better reflect their differing levels of enjoyment or dislike according to the new bonuses.
Gameplay Balancing:
  • Increased the scaling difficulty of stat checks (strength & persuasion) by 10% for all checks occurring after turn 25.
Infrastructure Update:
Implemented a new logfile system to output error messages (as well as general info) to a text file that will help in diagnosing end-user issues encountered when running the application. This is a simple text file which can be opened with a text editor, so its contents can be copy-and-pasted when problems are encountered.
  • A logfile and directory to house it (LOG FILES) will now be created inside the installation folder the first time the application is run. This logfile will then be overwritten w/ a new process log each time the program is run afterward.
  • A new option is now available in the Settings menu, titled ‘Logfile Detail Level.’ This will control the amount of detail produced by the logfile when the application is running. More detail = lower performance, so the default setting of ‘Critical info only’ is recommended. However, this can be increased when trying to troubleshoot specific issues.
Misc Updates:
  • Fixed issue causing new selections in the (standard) Settings menu to persist even when the Cancel button is selected afterward.
  • Fixed issue that would allow the new ‘starting resources’ side story event to deposit energy in excess of the player’s current maximum storage limit.
  • Fixed issue that could prevent ‘Look Closer’ option from producing text during recruitment scenarios when no vacancies are available.
  • Updated the logic used when the program encounters a settings file from prior to version 0.3.6, which will contain an ‘invalid theme name’ from before the visual overhaul. Previously (per hotfix 0.3.6b), the new default light mode theme was simply applied to the program when this condition was encountered (thus preventing a crash). However, nothing else (including the settings file itself) was actually changed. Now, the erroneous settings file value is overwritten w/ the new default light mode value, the Settings menu GUI is updated to reflect that newly stored value, and the new theme is then applied afterward. This helps ensure a smoother experience when encountering this issue, and also prevents the error condition from occurring more than once with the same settings file.
  • Fixed issue causing npc to be incorrectly listed as undergoing coaching, if they were dismissed from settlement while being coached.
  • Updated the descriptive intro used by most idle activities (e.g. eating, sleeping, working out activities viewable by surveillance). It should now be a bit shorter and more to-the-point.
  • Brianna Morgyn’s starting skills have been changed from combat & medical to simply combat. I believe this better suits her presentation as a young, tribal warrior. Plus, her medical skill is largely unnecessary in the early game when an Infirmary cannot yet be constructed. This change will only affect a new game start.
v0.3.5
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New Feature: Love stat!
  • A new stat has been added for followers: Love! This determines their level of romantic interest in you. Click ‘Manage’ on a follower’s file card to see their current level. It’s displayed between Health & Devotion. Value ranges include ‘Platonic’, ‘Fond’, ‘Infatuated’, ‘Passionate’, and ‘Unconditional’, with a few slight variations in between.
  • Bringing a follower to orgasm now increases their Love for you, as well as their Devotion.
  • The number of orgasms per turn a follower can experience is now based on their Love stat, rather than their Devotion stat. The higher their Love, the more orgasms they can achieve before reaching exhaustion.
  • A new cheat menu option is available (in the Patron Edition) for setting the starting Love stat value of followers at maximum.
  • If a follower’s Devotion falls below a certain threshold (currently <= ‘Uncertain’), then drops in their Devotion will also cause drops in their Love for you.
New Feature: Relationship stages!
Now that love is in the air at the Citadel, you can pursue romantic relationships with your followers and see those relationships evolve over time.
  • Your relationship with a follower can now progress through various stages, based on how intense their feelings for you are.
  • Each time a follower’s love for you hits a certain threshold, it will stop advancing until you complete a special event during which you can choose to either encourage their love (further advancing the relationship) or discourage it (lowering their affections).
  • Courting: The courting stage of a relationship is the first and least intimate, where you and the follower try to get to know each other through shared activities.
  • Girlfriend: The girlfriend stage of a relationship is more intimate than merely courting. A variety of sexual events become available that only ‘girlfriend’ (or higher) followers are willing to participate in.
  • Wife (Reserved for the Patron Edition): The wife stage of a relationship is the most intimate. The majority of ‘girlfriend’-related events remain available for this follower, plus new events become available that are exclusive to wives.
  • Polyamory! You can have an unlimited number of girlfriends and wives, as befits a time-traveling god. Really, they don’t mind. In fact, they kind of expect it.
New Side Story Event: A follower becomes infatuated w/ you.
A brief, new side story event in which the player notices a follower is trailing behind and watching him. Upon realizing she’s been seen, she blushes & quickly walks away. The player then realizes the follower might be developing a crush on him.
  • From time to time in the settlement, a random follower (who is not already in love) will now develop a crush on the player & become ‘infatuated’ with him. But this event will be suitably rare.
New Side Story Event: A follower wants to be ‘courted’ by you.
A brief, new side story event in which a follower approaches, confesses that she sees you as more than ‘just her commander’, and asks if you would like to begin courting her.
  • Requires a follower’s Love stat is ‘Infatuated’ (or higher) & gives the player the opportunity to encourage the follower’s feelings (thus advancing the relationship) or discourage them (thus reducing her feelings).
  • Unlocks the ‘courting’-related date activity.
New Side Story Event: Going on dates!
A new side story event that allows you and a follower in the ‘courting’ phase (or higher) to spend quality time together though engaging in various shared activities.
  • 12 activities are available at present, which are variations on 3 main categories; Share a Meal, Watch a Movie, and Exercise Together.
  • You can participate in two different activities per date, and a follower’s response to those activities will be either positive, negative, or neutral, depending on various factors (such as her skill levels, personality-based limitations, etc).
  • At the end of the date, you can simply ‘Say Goodnight’ or try to ‘Kiss Her Goodnight’, and depending on her mood (as determined by her Love stat & how well the date has gone so far), she’ll respond to these choices differently.
  • After both activities have been completed & you’ve said your “goodnights,” a final summary of the date will be displayed which lets you know how well it went, and what effects (if any) the time spent together had. These results can either increase, decrease, or leave the love of a follower unaffected, depending on the outcome.
  • At the ‘girlfriend’ stage (or higher), these dates can even end with a trip back to your private quarters for more intimate time alone.
New Side Story Event: A follower wants to be your girlfriend.
A brief, new side story event in which a follower approaches, confesses she wants to do more than simply ‘get to know you’, and asks if she can become a ‘girlfriend’ to you.
  • Requires a follower’s Love stat is ‘Very Passionate’ (or higher) & gives the player the opportunity to encourage the follower’s feelings (thus advancing the relationship) or discourage them (thus reducing her feelings).
  • Unlocks girlfriend-related, erotic side story activities.
New Side Story Event: A follower wants to be your wife.

(Reserved for the Patron Edition.)

A new side story event in which a follower approaches, confesses she wants to be more than just a ‘girlfriend’, and asks if she can become a ‘wife’ to you now. A brief, impromptu wedding ceremony then takes place, in which either a courtship-assigned follower officiates as priestess or Eva fills in if none is available.
  • Requires a follower’s Love stat is ‘Unconditional’ & gives the player the opportunity to encourage the follower’s feelings (thus advancing the relationship) or discourage them (thus reducing her feelings).
  • Unlocks wife-related side story activities, some erotic & some simply “affectionate.”
New Side Story Event: A new wife asks to call you “Husband”.
A brief, new side story event in which a wife approaches and asks if you wish to be called “Husband” from now on, or if you prefer the existing title she uses.
  • A brief, new side story event that is exclusive to wives.
  • Only occurs once for each new wife, and afterward, she’ll either address you as “Husband” or continue using the existing title you’ve set for her.
New Side Story Event: Player wakes up in bed & finds wife sleeping next to him.
  • A new erotic side story event that is exclusive to wives.
  • The player wakes up and finds one of his wives asleep next to him. She wasn’t there when you went to sleep, so she must have come in sometime after you drifted off. She seems to be quite peaceful. So, should you leave her be and go back to sleep, or gently wake her for a bit of quality time beneath the sheets?
New Side Story Event: Wife leaves a token of her affection on your desk.
  • A brief, new side story event that is exclusive to wives.
  • The player enters his private quarters and finds something left for him on his desk. It’s a token of affection from one of his wives. Possibilities at present are a plate of food (b/c you forgot to eat), a gift that made her think of you, or a love note. Each scenario includes multiple randomized elements for a sense of variety.
Feature Update: Changes to side story events.
  • Placed a limit on how frequently the same side story event can occur. Now a minimum of 3-5 turns must elapse between occurrences of the same side story (depending on event type).
  • Implemented system by which side story events are now launched according to different priority levels, rather than purely random selection. So now certain types of events are more likely to occur than others, so long as they meet their requirements to be run. This results in events feeling timelier and more appropriate to what’s currently happening in the settlement, rather than purely random.
  • Increased the chance for side story events to launch at end-of-turn report by 10%, while decreasing the chance for no event to occur. The chance for recruitment events to run remains unchanged.
  • Increased the chance for short side story events to launch secondary events afterward by 5%.
  • The ‘special title’ events (in which a follower makes an “unusual request” to call the player by a special intimate title, such as “Father”, “Big Brother”, etc) have been updated. Previously, a follower only needed a certain level of devotion + possess the right personality combo to make said request. Now, they instead need a certain level of love + they must have entered the ‘girlfriend’ relationship stage or higher + possess the right personality combo. So, from now on, these requests should only be made by women you already have an intimate relationship with.
  • In the voyeuristic idle activity in which you observe a follower showering, the requirement for the option to ‘Join Her’ has been changed from Devotion to Love + they must have entered the ‘girlfriend’ relationship stage or higher.
  • In the follower inspection dialogue, the requirement for unlocking the ‘Take to Private Quarters’ option has been changed from Devotion to Love. Additionally, rather than just announcing a follower’s Devotion level at the start of the dialogue, it will now display her Devotion level + her level of ‘feelings’ / ‘love’ for the player + her relationship w/ the player (if a girlfriend or wife).
  • Updated requirements for events in which follower requests feedback on her diet / exercise progress, so that now the follower must have either a Devotion of ‘Very Trusting’ (or higher) or a Love of ‘Very Passionate’ (or higher). This matches w/ the requirements now in place for conducting a ‘hands on’ inspection of the follower, which shares similar elements with these events.
  • Minor edits to scenes and choices have been made for all erotic side story events (the random weekly narrative events that can occur after the turn report). These events are now reserved for followers who possess a certain level of love for the player + have entered the ‘girlfriend’ relationship stage or higher. So, the narrative tone of these scenes has been changed to be more appropriate for two people in a romantic relationship. The starting arousal level for followers in these scenes has also been increased from ‘minor’ to ‘moderate’, to better reflect their romantic interest in the player.
  • During erotic events, rather than just having a follower’s starting arousal level displayed (near the beginning of the event), they will now display her level of ‘feelings’ / ‘love’ for the player + her starting arousal level + her relationship w/ the player (if a girlfriend or wife).
Interface Updates:
Removed the default window bordering / controls from many of the interface areas, such as the progress bars, Gene Lab and Outfit Shop windows, etc. I think this gives the game a more streamlined appearance.
Gameplay Balancing Updates:
  • The player can now (optionally) start the game with a small, semi-random amount of energy & silver available. Just enough to afford the recruitment of two more followers, but not enough to afford any settlement upgrades. These resources will be offered to the player by Eva during a brief, narrative event that occurs in the first few turns of the game (whether the main story is enabled or not). Eva informs the player that a locked box of abandoned valuables has been discovered in a disused portion of the settlement, and asks if a drone should retrieve the contents. The player has the option to accept or decline the resources. [This was implemented to speed-up the process of adding more followers to the settlement & make the early game more interesting.]
  • Reduced the cost of enabling surveillance on a follower from 25 to 15 Energy.
  • Reduced the energy cost of most Gene Lab customization options by approx. 50%.
  • Increased rate of recovery for followers who are ‘Resting’ or ‘Patients’ by 10%.
Misc. Updates:
  • Fixed issue causing ‘Activate Surveillance’ button to sometimes be displayed, even if surveillance for a follower is already activated.
  • Fixed issue causing Options Menu to disappear if another part of the interface was clicked while it was open.
  • Fixed issue causing text output in weekly turn report to be indented incorrectly if follower’s diet / exercise routine hit minimum / maximum values allowed.
  • Fixed issue causing weekly activities of Caretakers to sometimes describe them as being on a ‘floor’ and ‘scrubbing tiles’ when working in the outdoor gardens. Now more appropriate verbiage will be used for an outdoor area.
  • Removed full orgasm outcomes from Coaching activities. Now that orgasms are more closely tied to increasing the Love stat & advancing romantic relationships, they felt out-of-place in coaching scenarios. However, followers can still become aroused during these events, they simply don’t reach full peak.
  • Increased procedural variety for Coaching activities tied to reducing a follower’s ‘disdain for caretaking’. These now include gardening activities as well as cleaning.
  • The ‘fit’ category of muscle development has been renamed as ‘firm,’ to better contrast with the ‘soft’ category below it. (Plus, it sounds better in scenes.)
  • Added a new, higher category of muscle development beyond ‘sculpted’, called ‘highly-developed’ with ‘Olympian strength’, which depicts a follower with even more powerful musculature. (As suggested by Ninjafirevax.)
  • Followers with ‘nurturing’ personalities can now offer to call the player by the special titles of ‘Young Lord’ or ‘Little Brother’, just as ‘confident’ and ‘reserved’ personalities already could.
v0.3.4
Initial Release
Developer Notes:
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Features
  • A text-based, narrative driven experience. Features both a hand-crafted main story campaign as well as procedurally generated side story content that occurs randomly.
  • Turn-based action. Inspect and manage your followers, give them duty assignments to perform, then advance time to see the results of your choices.
  • Customize & romance your followers. The more devoted and loving your followers become, the more options you have for interacting with them. Unlock new choices for customization and intimacy as your followers advance in your service.
  • Choose the path of strength, persuasion, or both! Train your followers to be well-muscled warriors who fight to defend your life, or guide them down the paths of diplomacy and the loving arts so they can serve as peace-making priestesses instead. It’s entirely up to you!
  • Be the new God of Time. Use the technology of your Celestial forebears to pluck women in distress from the darkest recesses of Earth’s history. Save them from fates worse than death and earn their eternal gratitude!
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    Sanctuary in Time [v1.4.7] [Novus Operandi Game Design]