Scuffed Dungeon [v0.301] [Enlit3d]
Thread Updated: 2026-07-11
Release Date: 2026-07-07
Censored: No
Version: 0.301
OS: Windows
Language: English
Other Games: link
Genre:
See More
3dgame, Combat, Animated, Male Protag, Stripping, Male Dom, FemDom
Installation:
See More
1. Extract and run.
Changelog:
See More
v0.301
Added hide_set.
Added “Show Damage Numbers” under Options -> Content.
Added a new experimental card import flag (“Change UnitId”) to allow switching UnitIds as long as the body models match.
Fixed .camera.defaultKeyFrames overriding player camera controls during grabs.
Fixed player party members being too passive.
Fixed the “dripping ass” problem when using poses (pose_1, pose_2, etc.).
PhysicSim now properly supports multiple grids/chains.
Fixed a bug that prevented other parties from starting combat with the player.
Fixed an issue when entering the 2nd+ floor of the dungeon.
Fixed an issue with AI parties starting fights when the other party couldn’t enter combat.
v0.300
See More
Changelog:
implemented new weapon type: Pistols
implemented new projectile .hitScan flag where bullets reach the target instantaneously, but with a delayed particle/tracer effect
implemented potion-throwing moveset
implemented throwable consumables
implemented customizable status effects; added the first two: Poison and Regen
implemented new potion types that utilize customizable status effects: Regen Potion and Poison Flask, purchasable from the Alchemist
implemented a new debug shop option (accessible via the bottom-right bug icon) with all items available for purchase
implemented a quick access bar with 8 slots
improved text for certain keys; for example, key “1” is now displayed as “1” instead of “_1”
implemented a quick access screen when entering a new location, providing access to characters and points of interest without opening the map
implemented combat auto-resolver/simulator
implemented an auto-resolve option for the player on the encounter decision screen with expected losses, expected loot, etc.
implemented combat between NPC parties via the auto-resolver
weapon swapping and item pickup are now possible while moving
expanded the PartyTemplatedData generatedChar section; roaming parties may now feature a “leader” unit
removed legacy pistol-related assets (not used in base game)
bounties are now cleared every in-game hour (work in progress)
directly dropping weapon models is now an HR2-only feature
parties no longer recover while engaged in combat on the world map
added health percentages to party descriptions (e.g., Player (75%))
AI: now runs toward targets instead of always walking
AI: now has improved (re)targeting behavior
AI: can now side-strafe occasionally
AI: is now generally more aggressive
AI: now initiates ranged attacks from a longer distance
“can’tDie” units with less than 10% max HP are now instantly defeated upon entering the downed state
fixed player projectiles sometimes not firing in the direction the player is pointing
fixed some unresponsiveness with ranged weapon controls
fixed an issue where opening the character editor and adjusting materials could softlock the game
fixed incorrect rendering problems with trail particles
fixed NPCs sometimes losing dialogue options after leaving the map
fixed scrolling not working on the trading screen
fixed an issue where closing a dialogue choice could result in the character attacking immediately
fixed a bug that caused AI units with ranged weapons to engage targets at a much shorter range than intended
fixed issues where the currently selected weapon was not being saved properly
fixed an issue causing unwanted attacks when exiting dialogue
Dev Notes:
See More
BEFORE you download – please note that this is a very early version and for enthusiasts only. It still need like at least 2-3 month of work at least before I consider it to be a v0.01 alpha. You are warned!
EDIT: download link taken down to fix some reported soft-lock problems. Will put up a fixed build shortly.
As I said last time, this is a intermezzo project in-between Heroine Rumble 2 and eventual “HRT2”. There is a lot I want to do for “HRT2”, and working on a side-view brawler game allows me to focus on the out-of-combat systems first while reusing the Heroine Rumble 2 combat mechanics.
What this demo features is a side view dungeon brawler of sorts. While lots of things are still missing, it’s somewhat playable already, much more than the demo in last December.
- The character cards exported in HR2 works btw so if you want to start as a female character, import a character card.
- You should probably talk to the free recruit in the first room and add to party.
- You can open up the loadout screen via the buttons on the bottom right.
- There is a stair down somewhere on each level so the dungeon is technically infinite, but there probably isn’t much reason to go beyond level 2 or 3 at this point.
- You can only have a maximum of 3 members in your party, so 2 additional recruits.
- You can talk to existing recruits and fire them.
- Some randomly generated characters are hostile.
- Be careful attacking neutral characters, unless that is what you want to do.
- Only the healing potion and equipment have uses at the moment, probably should sell the materials and trophies to vendors when you see them.
- You do get EXP by defeating foes, so check the loadout screen to level up occasionally. This is a very last minute addition so there isn’t any UI to indicate EXP gain.
Here is a partial changelog of gameplay changes.
Brawler:
- Ending grab with guard keys will always throw the target even when no directional keys is pressed
- Added reversal-attempts mechanic: when grabbed, pressing attack button (new change) instead of other ones you will enter a reversal attempt instead of just escape
- During reversal attempt, at end of the grab, there is a about 50/50 chance you either reverse the grab or the attacker gets a free renewal
- It is now more difficult to interrupt an existing grab via damage, especially if the grab attacker has higher staggerClass
- Reduced the number of targets hit by basicAttacks to 1
- Removed character-character collision because it interacts badly with the forced side-facing
- Outfit damage is much higher
Misc:
- During trading, item cost now displays the sale cost instead of base cost
- Characters with no grabs defined (from old exported char cards for example) now selects from random grabs instead of instantly ending grab
- Added mechanic to support instantly carrying characters placed onto devices without having to grab them first
- Fixed game crash when unit attacks with empty .basicAttacks in their moveset. (Only through modding)
- Fixed “grab_-1_grab_reversal_ground_to_ground” using incorrect anim id so a larger character reversing on smaller character was softlocking the grab
- Removed some unused unit stats from CATC such as .initiative

![Scuffed Dungeon [v0.301] [Enlit3d]](http://f95zone.to.it/wp-content/uploads/2025/05/4894118_1747963967201.avif)
![Scuffed Dungeon [v0.301] [Enlit3d] | Free Adult Games 4894104 image 2025 05 23 022934030 | Free Adult Games](http://f95zone.to.it/wp-content/uploads/2025/05/4894104_image_2025-05-23_022934030.avif)
![Scuffed Dungeon [v0.301] [Enlit3d] | Free Adult Games 4894105 image 2025 05 23 022944894 | Free Adult Games](http://f95zone.to.it/wp-content/uploads/2025/05/4894105_image_2025-05-23_022944894.avif)
![Scuffed Dungeon [v0.301] [Enlit3d] | Free Adult Games 4894106 image 2025 05 23 023000414 | Free Adult Games](http://f95zone.to.it/wp-content/uploads/2025/05/4894106_image_2025-05-23_023000414.avif)
![Scuffed Dungeon [v0.301] [Enlit3d] | Free Adult Games 4894109 image 2025 05 23 023110703 | Free Adult Games](http://f95zone.to.it/wp-content/uploads/2025/05/4894109_image_2025-05-23_023110703.avif)
