Secret Dawn [v0.10] [Haldane]
Secret Dawn is an adventure RPG for adults full of intrigue, lust, and deception. Set in the near future, the player follows lovestruck rural commoners Jon and Eva as they are unwillingly led to participate in a world-famous game show called “Crucible”. Their relationship will be put to the ultimate test, as they realize they have been made pawns in someone else’s much larger, and more dangerous, game.
Note 1: The game will feature NTR, and this thread is not the place to voice your opinions on that genre.
Note 2: Game development includes changes to mechanics. Updates do not merely add to the story. Bugs are expected.
Thread Updated: 2025-02-21
Release Date: 2025-02-20
Censored: No
Version: 0.10
OS: Windows 8 or later
Language: English
Genre:
See More
Technical: 3DCG, Animated, 2D Game, Male Protagonist
Sexual Content: Corruption, Cheating, Handjob, Masturbation, Voyeurism, Vaginal
Planned Sexual Content: Netorare (unavoidable), Corruption, Interracial
Non-Sexual Content: Adventure, Combat, Dystopian setting, Graphic violence, PoV, Puzzle, Rpg, Sandbox, Sci-fi
Installation:
See More
1. Extract and run.
Changelog:
See More
v0.9.1:
– (Eva) Fixed a bug causing Jon not to appear in the Core.
– (Jon) Beta console: Addressed a bug that could cause an error upon exit.
– (Jon) Beta console: Added particle effects, improved BGM.
– Fixed a shader issue on some of Desmond’s bust images.
– (Jon) Beta console: Addressed a bug that could cause an error upon exit.
– (Jon) Beta console: Added particle effects, improved BGM.
– Fixed a shader issue on some of Desmond’s bust images.
v0.9
Content changes/additions aside from missions (warning: vague spoilers!):
Big changes/additions:
– Scene: Eva get changed after Gamma mission / Jon go find Eva in changing room after Gamma mission.
– Scene (optional): talk to Vanessa/Ebert outside (questline ends with her moving back in).
– Scene: Sleep through night, deep vision (Bridget).
– Scene: Interview at gym.
– Scene: Post-interview in room.
– (Eva) Added Quantum Disruptor, item given by Fei. Allows you to break the exit barrier on Alpha and Beta missions. Only 3 charges, but can be re-charged if friendly with Fei (gifting her flowers or crystals for now).
– (Jon) Added Script Override, item produced via script generator panel in the Support Hub. Once obtained, a script allows you to skip Beta Mission stages (but without loading the images). Listen to recording in the lounge area to use the script generator.
– (Eva) Added optional gear for missions: Fusion Shield (Tool) and Fusion Detonator (Weapon). Visible on both PoVs in points store, but purchasable only by Eva.
– Fusion Shield (Tool): Absorbs damage while worn, draining power. Power is recharged by talking to Jon in Core.
– Fusion Detonator (Weapon): Throws a fusion grenade, draining power. Power is recharged by talking to Jon in Core.
– Memories: Replaced the Directives menu option with a Memories window, listing all the Directives and Renders/Animations encountered on the playthrough.
– Toggle between time (chronological) and visual (alphabetical) mode by pressing the icon on the top right.
– For old saves: seen Directives are stored as Vague Memories, but seen Renders/Animations are not stored and would require a fresh playthrough. This includes the premade saves.
– The default Z-button works as before, displaying (and storing) a new Directive message.
– Added some buzz about recent events.
– Increased hunger rate (an existing mechanic) to a slightly more noticeable level. Hunger now ticks by 5 every quarter day (20 per day). If reaching max (100), game over. Food can be bought from game store. Occasional high hunger warnings.
Smaller changes/additions:
– (Eva) Made bow aiming zoom out slightly for better visibility, and slightly increased arrow range/speed.
– (Eva) Lowered Delta 2 mission key requirement from 4 to 3, touched up map visuals.
– (Eva) Lowered Phaser (blue) Android max HP from 3 to 2.
– (Eva) Lowered Recovery Point price to 250 from 400, as it is a one-time use item.
– (Jon) Added Fusion Recharger machine in Support Hub which fills up Eva’s shield/detonator, providing a narrative element and a way to progress time. Her Shield/Detonator levels drain between mission stages. (TODO: In-mission effects for Jon’s PoV.)
– (Jon Beta missions) Changed brick collision sounds to be more satisfactory and informative.
– (Jon Beta missions) Jumping bonus blocks now launch an additional free ball (max 8) upon collision.
– (Jon Alpha missions) Clicking on turrets now incapacitates them for a couple seconds instead of firing.
– (Jon Delta 1/3) Made Eva move faster when out of the guiding spotlight.
– Delayed one of Vanessa’s dialogue options (about island/flotsam) to improve narrative flow.
– Added dialogue with partner in Core about fusion gear, including giving player-Eva a way of recharging Fusion Shield/Detonator.
– Made Ebert (Reef House) quicker to warm up, requiring fewer gifts to start quest chain.
– Remade Eva’s bikini bust renders to bring more in line with other bust images.
– Added Eva’s jacket bust renders, and 2 new bust image sets for Moreau. (TODO: Update a couple previous scenes to use new busts.)
– Delta 1/3 maps, added torches for visibility, changed maze layout for easier navigation, and improved BGM.
– Gym map, added Eva (17:00-17:59) for Jon’s PoV, improved BGM, added workout animations for Eva.
Mechanics changes and bugfixes (thanks to wonderful bug reporters on Discord/Patreon for helping identify bugs; any new/remaining bugs are exclusively Haldane’s fault!):
Big bugfixes/mechanics improvements:
– Changed one of the Link updating mechanisms for Comms to ensure persistent state. Previously there were a couple instances where you might miss a Link update if you got unlucky with a save/reload timing, which is fixed.
– (Eva) First super-fans thread could still freeze if viewed at the wrong time, which is fixed.
– Removed a color effect inside Crucible facilities which was causing performance issues on large maps when using Procedural Effects.
– Added file caching and existence checks for a few classes of images, avoiding some potential file-not-found crashes.
Small bugfixes/mechanics improvements:
– (Eva) Fixed issues with shop for swimwear on challenge 1 (was still based on the old shop scene).
– (Eva) Delta 1/3, changed traps to only spawn on jumpable straight lines.
– (Jon) Beta missions, improved block collision detection, paddle physics, and increased aiming accuracy of initial shots.
– (Jon) Alpha 3, movable blocks now correctly re-generate with the Reset button, not just on map reload.
– Z-button Directives were disabled whenever any guide icon was showing. Now, they still work while non-interactive icons (like direction arrows) are showing.
– Fixed incorrect monologue for Eva in Support Hub on morning of Alpha 1, and when loading the Gardens generator.
– Fixed a couple condition issues with the Crucible News sense update received after the brothers’ deaths, making it appear consistently on the morning after doing D1 for both Jon/Eva.
– Changed canvas/camera move and zoom logic, addressing an issue where map boundaries could be exceeded. Still somewhat WIP to iron out janky zoom effect.
– Changed a commonly used event movement algorithm for better precision.
– Fixed bug where you could get stuck in lounge prior to party event (v0.8).
v0.8.1
Content updates in addition to missions (warning: vague spoilers!)
See More
Big changes:
– ‘Hot moments’ buzz fanart.
– Jon restroom event.
– Underhouse map, pendant search.
– Gym map.
– Gym lockers events.
– Lounge party event.
– Eva fashion dress challenge.
Smaller changes:
– Added mirrors in restrooms.
– Added Island debris.
– Added Jon talk to Chang after Vanessa/flotsam.
– More Jon/Chang dialogue in support hub.
– Prettified the Island forest.
– Added to Jon’s birthday planning moment in Island forest.
– Added gym events & updated schedules.
– Intercom-Moreau now static (& support for other bust effects).
– Added a couple new BGMs and improved a few old BGMs.
– Slight change to cowgirl event from previous update, Eva now tests biocharge properly. Should also only be available once.
Mechanics changes and bugfixes (special thanks to wonderful bug reporters on Discord/Patreon for helping identify bugs, & any new/remaining bugs is exclusively on me!):
Big bugfixes/mechanics:
– Remade the item shop window mechanics and design.
– Quadrupled the scheduled scripts storage space and reworked the scheduling system, addressing potential capacity limit issue.
– Death position resets/timeouts are now no longer frame-based, improving consistency. Now 1 second world-time, requiring movement to regain menu access and become vulnerable.
– Fixed player-Eva potentially getting frozen when responding to first super-fans.
– Fixed lockers in the lounge media booths, can no longer get changed arbitrarily.
– Fixed bug causing text speed config to not persist across sessions.
Small bugfixes/mechanics:
– Fixed issue where map-specific switches sometimes reset upon map transfer. Only known affected event was Bridget in Pool stall.
– Improved falling sequence and enemy AI on Delta mission 2.
– Improved projectile hitboxes for larger targets.
– Implemented positional audio for projectile impacts.
– Refined the condition for Eva’s dungeon pool bath extended scene. No longer triggers until after Delta mission 1, and triggers subsequently if no bath on first visit.
– Fixed issue with music fading in/out on evening talk at end of previous update.
– If accepting outfits challenge while already in booths, transports player to prevent movement issue.
– Fixed bug where Zuni could cause block while sunbathing on lounger.
– Changed loungers to no longer allow resting through night.
– Changed gifts reception for better customized messages.
– Made flower/mineral gathering no longer be a “QTE”.
Changes to version 0.8.1:
(Eva Alpha 3) Improved ball motion sensor explanation
(Eva Alpha 3) Increased ball motion sensor time, allowing more player movement
(Jon Beta) Increased paddle responsiveness
(Lounge party) Adjusted cutscene event ranges to address potential freeze
(Jon after Beta 3) Fixed bug causing Marion to potentially remain invisible
(Neural Chip 1) Fixed bug preventing the Beta 1 neural chip from from working
v0.1
Prologue
Initial release
Developer Notes:
See More
Tags describe only the content that’s in the game so far. Planned content includes netorare (unavoidable), multiple protagonists (female and male), corruption, interracial, and a lot more of that good stuff.