Serenia [v1.2] [OffWhite Studios]
Serenia is a ‘Dark Fantasy’ NSFW Open World RPG Dungeon Crawler where you play as the Court Wizard of Serenia.
When a prophecy warns of a coming dark lord, you must set out on your own to prepare for what’s coming. To protect the city and those you care about, you must grow stronger by delving into ancient labyrinths and uncovering forgotten magic.
Serenia combines story-driven RPG progression and dungeon exploration, with NSFW encounters and character interactions.
Serenia is planned to be released in chapters.
>> Please read the Dev Notes regarding Tone and Theme! <<
Content Additions
- Estimated playtime: 3 Hours
- Visual Assets: 16 fully animated scenes with integrated SFX; 150+ new animated images.
- Bonus Content: 2 additional scenes available for Patreon supporters.
- Environment: New dungeon area: The Deep Wood; 34 new location maps.
- Bestiary: 25 new enemies; 4 new enemy-specific attacks.
- Abilities: 2 new spells added to the player repertoire.
- Mechanics: Optional pregnancy system
- Character Updates: Model overhauls for Fawn, Sweetwater, and Mouse Girl; introduction of new character: Eliana, the Blacksmith’s Daughter.
- Compatibility: This update is fully compatible with existing save files.
- Activation: To trigger v1.2 content, reload the final Mino/Succubus scene from Chapter 1.
- Relationship System: Dialogue and scene branching implemented based on player choice.
- Morality System: Tracking established for tracking player alignment (Good/Evil).
- Corruption System: Mechanics implemented for influencing NPC corruption levels.
- Crafting/Upgrade: Forge and equipment enhancement systems added.
- Gem System: Equipment socketing functionality implemented for item modifiers.
- Demonic Powers UI: Dedicated interface for managing and tracking active abilities.
- Save Functionality: Quick Save and Auto Save features integrated; total save slot count increased.
- Combat Feedback: Notifications implemented for enemy weaknesses and resistances.
- Gallery Viewer: UI-hide and Rewind functionality enabled.
- Text Box: Toggle functionality added to hide text boxes while maintaining visibility of text and sprites.
- Language Support: Portuguese, Russian, and Spanish added. Language selection is available via the Options menu.
- Scope: All in-game dialogue and dialogue choice text have been fully localized.
- Exclusions: UI elements, menu labels, and screen text remain in the original language.
- Methodology: Translations were generated using the Qwen2.5-32B large language model.
- Chapter 2: The plot continues following the events of the Archmage’s Vault. The narrative focus has shifted toward MC character development, relationship management, and player-driven consequences.
- Character Adjustment: Fawn is no longer an optional love interest. This change was to ensure narrative and technical consistency with the larger plot.
- Fixed broken side images.
- Corrected the “Anno is defeated” text to properly display the player’s custom name.
- Added clarification that players need to check the stone in the office.
- Resolved a bug that prevented players from entering the dungeon’s front door after updating to v1.1b from v1.1 or v1.1 fix
- Music, SFX, and limited voice acting have been integrated throughout the game.
- No AI was used for audio; all music, sound effects, and vocals were created by musicians and voice actors.
- Jester + (love interest rout)
- BunBun + (love interest rout)
- Kim
- Statue
- Slime Girl
- Jester
- BunBun
- Kim
- Zuri
- Millie’s Mother (+1 Animation to opening scene)
- Added Critical Hits and color-coded combat text.
- Balancing: Increased spell damage and adjusted mana costs
- Specialization: Increasing different attributes now grants more HP or MP
- Resistance System: Added in-game explanations for resistances and weaknesses.
- Navigation: Added 2 fast travel points to the dungeon entrance.
- Visuals: Added an equipped item visual and populated city/orc camp backgrounds with NPCs for liveliness.
- Cheats & Tips: Added forest puzzle combo to the cheat menu and added progression tips for blocked quests.
- Economy: Reduced item costs.
- Main Menu: Added social links.
- Morality & Relationships: Introduced more decisions affecting these stats, plus in-game explanations for how the systems work.
- Bug Fixes: Fixed potion stacking/purchasing limits and quest trigger bugs.
- Writing: Fixed a large volume of typos and rewrote Zuri’s dialogue to reflect Anno’s prior vision.
- Art: Added side images for Thrella the Dwarf.
Bug Fixes & Improvements
- Added Android build
- Fixed missing image in the Millie & Mother scene
- Slowed down the pond minigame for better playability
- Added new quest marker “Find a spell bright enough to illuminate the dark hallway”
- Fixed an issue where the Shrine quest could be re-activated after completion
- Updated Zuri quest description to clarify that you must rest once before returning to the bar to meet her
- Added the ability to use magic to locate the hidden stone in the “Empty Stone Room” and books in the Labyrinth Library
- Added a skip option for all minigames
- Fixed a bug allowing certain quests to be triggered too early (e.g. sword quest before thug encounter)
- Added skip option for Millie and Mother scene.
- Tried to edit the game script so that Fast Forwarding would not cause the game to skip important quest triggers, causing bugs.
- Fixed some quest triggers that were activating at incorrect times
- Corrected minor typos and text errors
- Removed some dialog menu choices that did not meaningfully change scene outcomes
- Reworked the opening dialogue of the Rabbit scene
- Pixie & Fawn scene now auto-plays when entering the Enchanted Forest for the first time.
- Added Gallery unlocker to Cheats Menu on bookshelf
- Fixed a bug that could crash the Gallery scene with Liam and Kitty
- Added a Gallery scene for the second vision involving Millie and her mother
- Reworked the Fawn’s goblin attack scene so Anno does not appear until the very end
- Removed Anno’s involvement in the Spirit and Piggy scene
- Added a tooltip at the start of the game:
- “Sleeping will advance the day, respawn missing NPCs, and trigger quests.”
- “Quest triggers are tied to dungeon progression and character interactions.”
- Added clearer descriptions to a few quest objectives
- Fixed quest trigger that allowed players to do Anwen Mushroom scene too early.
- 55+ explicit animated NSFW scenes (491+ animated images)
- 9-12+hours of gameplay in the current build
- Interactive dialogue choices
- Open world progression (with clear quest guides)
- Turn-based combat with leveling, items, and unique enemies. (No grinding)
- Dungeon exploration with traps, puzzles, and minigames
- A diverse cast of characters with unique personalities
- Dark & Explicit: The game leans heavily into dark humor and corruption themes, as shown in the project thumbnails.
- Not a Standard Sim: This is not a traditional dating sim or a lighthearted harem game. The story can be dark at times.
- A Chapter-Based Journey: Serenia is a multi-chapter story focused on a corruption arc.
- The Chapter 1 “Prologue”: In the first chapter, the MC plays the role of a “good person.” Think of this as a long prologue. From Chapter 2 onward, the mask comes off. The player will be given meaningful choices to stay on a “good” path or lean into “evil.” If the MC feels too nice right now, it’s because you are witnessing the starting point before his (potential) descent.
- By (F95) definition, this is not an NTR game. There are no scenes—now or in the future—where the MC’s romantic interest, family member, loved one, etc, is forcefully taken from him, nor is he ever made to feel jealous or “cucked.”
- In Chapter 1, the MC is mostly focused on one/two girls (but can have scenes with up to 6). These scenes are exclusive—there is zero “other guy” involvement with his partners.
- Many scenes do not feature the MC at all (e.g., Orcs attacking a village or bandits encountering NPCs).
- The player can often choose to save girls or let “bad things” happen to them. Some of these girls can become love interests later in the story regardless of their past.
- There is one specific character who cannot be saved from her initial circumstances. She can, however, become a love interest later.
- Walkthrough (Work in Progress) – > LINK
- Visual Assets (AI + Photoshop): The game utilizes AI-generated imagery for assets that I animate by hand. “full-screen” AI images are used sparingly.
- Animation (No AI): Every animation is hand-crafted/rigged in After Effects to ensure quality and fluid movement.
- Audio (No AI): No AI is used for music, sound effects, or voice—all audio is sourced or created traditionally.
- Writing (No AI): All story and dialogue are human-written. AI is used strictly for proofreading and grammar checks.
- Code (Some AI): AI is used as a tool to troubleshoot and optimize Ren’Py scripts.
Walkthrough – > LINK
DOWNLOAD
Win/Linux: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Mac: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Android: BUZZHEAVIER – DATANODES – MEGA – PIXELDRAIN – VIKINGFILE
Others: Online

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