Sex Horde Survivors [v0.3] [Welyogames]
Sex Horde Survivors is a fast paced adult Vampire Survivors like game. Choose one of five heroines, cut through growing hordes, collect XP and assemble automatic weapons and passive charms. Complete item combinations to unlock screen filling evolutions, defeat elites and bosses, and survive a full 15 minute run before continuing into Endless mode.
Thread Updated: 2026-09-09
Release Date: 2026-09-09
Aliases: Sex Survivors
Censored: No
Version: 0.3
OS: Windows, Android
Language: English
Other Games: Link
Genre:
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2DCG, Animated, AI CG, Female Protagonist, Multiple Protagonists, Furry, Parody, Humor, Big Breasts, Roguelike, Action,
Installation:
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1. Extract and run.
Changelog:
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v0.3
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Added Riot Bunny Jinx, Crimson Empress Power, Frost Aria Yuki, Crow Queen Raven, Maid Fern and Sakura Temptress Mitsuri.
Added Rose Sovereign variants for Power, Jinx, Lupa and Yuki.
Updated Power’s Classic artwork and selected character portraits and walking frames.
Added the Rose Nocturne main menu.
Refreshed accessory, upgrade, currency and reward icons.
Updated chest reveals, level-up cards, shop descriptions and smaller-screen layouts.
Added a separate Passives tab and clearer evolution information to the Codex.
Updated Special Thanks and social buttons.
Enemies, balance and rewards
Expanded enemy variants and wave compositions.
Added new large-enemy designs and movement frames for more enemy families.
Reworked wave pacing and XP progression; adjusted late-run pursuit speed and Gold rewards.
Improved enemy movement around crowds and obstacles.
Improved XP-gem consolidation and fixed lost or duplicated XP at the active-gem limit.
Updated equipment chests to award useful carried-item upgrades or eligible evolutions, with Gold when no eligible upgrades remain.
Added offerings at Gate of Desire, Coffin Bower and Relic Altar.
Fixed Banish behavior and simultaneous chest handling.
Added chest-animation skipping, retained shop scroll position and the pause-menu Evolution Guide shortcut.
Videos and gallery
Added Reze and Yor videos and Fern’s later-run bonus phase.
Updated selected existing character videos.
Improved video loops, transitions and replay handling.
Removed Angel Dust’s videos and Gallery entries. Angel Dust is not playable in v0.3.
Character unlocks and saves
Updated Silver pricing: the first Patreon Special survivor choice costs 2 Silver; subsequent survivor purchases cost 200 Silver.
Added the first-Play introduction explaining the starter choice, character codes and Silver unlocks.
Updated Patreon character/costume code verification. Existing codes must be entered again once after updating.
Performance and fixes
Optimized horde rendering, effects, HUD drawing, XP processing and video preparation.
Fixed pause-timing, projectile collision, damage-display, menu-focus and save-migration issues.
Cheat Edition changes
Added Gallery Unlocker to unlock available Gallery entries.
Added the T arsenal menu for adding, leveling, evolving and removing weapons during a run.
v0.2 Hotfix
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HOTFIX — August 25, 2026
- Improved late-game horde performance while preserving enemy density.
- Fixed reversed enemy and environment sprites.
- Restored the intended sizes of elites and bosses.
- Improved enemy and Reaper movement animations.
- Rebalanced both Reaper phases and post-20-minute difficulty scaling.
- Added an Exit Run option to the pause menu.
- Fixed trees and structures floating, pushing or accelerating nearby actors.
- Fixed Frieren, Fern and costume movement issues.
- Fixed Fern’s ultimate visual duplication.
- Corrected Clock Lancet targeting and cooldown behavior.
- Reduced excessive visual clutter from Yuki’s ultimate.
- Improved the health bar presentation and positioning.
- Added VSync and frame-rate options.
- Fixed Patreon costume requirements and locked-skin feedback.
- Slightly increased early-game enemy speed and damage.
v0.2
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# Sex Horde Survivors v0.2 — Arcane Trinity
Version 0.2 expands the playable roster, rebuilds Pastel Meadow, adds newenemies and exploration systems, extends runs to 20 minutes, and improves the UI, combat presentation and late-game performance.
The game also has a new name: Sex Survivors is now Sex Horde Survivors.
New survivors
Yuki
Yuki
– Added Yuki as a playable survivor.
– Yuki can have either a penis or a vagina. The player chooses her body typewhen selecting her, with matching phase-one, trap, pin-up and Gallery variants.
– Added Frost Aria, which raises walls of song across enemy lanes.
– Added Frozen Requiem, a larger evolved version that slows everything it touches.
– Added Winter’s Grip, which slows enemies near Yuki.
– Added Yuki-specific movement, combat VFX, sounds, phase scenes, overflowscenes and Gallery entries.
Frieren
– Added Frieren as a Special survivor, permanently unlockable for 2 Silver.
– Added Zoltraak, a warning ritual followed by a multi-strike field erase.
– Added Annihilation Zoltraak, an accelerating barrage, final annihilationseal and arena-wide XP vacuum.
– Added Thousand-Year Analysis: Zoltraak kills shorten the next ritual.
– Added five complete looks with their own in-game movement profiles: Ancient Mage, Mimic Queen, Midnight Bunny, Forbidden Zoltraak Bride and Thousand-Year Temptress.
– Added Frieren-specific phase scenes, overflow scenes and Gallery content.
Fern
– Added Fern as a Special survivor, permanently unlockable for
2 Silver.
– Added Concealed Barrage, a real spell formation that grows from its
opening pattern into front/back and full eight-direction volleys.
– Added Silent Mana: remaining unharmed for 5 seconds conceals Fern’s mana
and grants +20% cast speed until she is hit.
– Added Fern-specific movement, casting VFX, phase scenes, overflow scenes and
Gallery content.
### Master & Apprentice union
– Added Shared Grimoire, a special evolution key with +5% cast speed.
– Mastering both Concealed Barrage and Zoltraak, carrying Shared Grimoire and
earning an elite charge unlocks Master & Apprentice — Himmel’s Horizon.
– The union combines both spells into four rotating lances and a synchronized
horizon cross.
– Zoltraak is consumed by the union and its weapon slot opens again, making the
difficult setup pay back with a more flexible end-game build.
## New defensive tools
– Added Clock Lancet. It fires once per cooldown into the most crowded
enemy lane, deals no damage and freezes enemies caught by the beam.
– Clock Lancet levels extend the freeze and shorten its cooldown.
– Added Laurel Guard. It stores protective charges that block incoming
hits and grant a brief invulnerability window.
– Laurel Guard can be upgraded to hold as many as three charges.
## Pastel Meadow rebuilt
– Replaced the original small arena with a 21,200 × 21,200 rectangular
field built for exploration and 20-minute runs.
– Reworked the palette into a closed pink meadow with a restrained corrupted
purple layer.
– Rebuilt trees, roots, gardens, paths and large structures so they sit on the
ground instead of reading as floating PNG decorations.
– Trees and major structures are real obstacles for the player and the horde.
– Improved enemy avoidance and recovery around obstacles.
– Important landmarks, hazards and rewards are placed from a separate run seed, so their locations change every run without changing combat RNG.
– Added a simpler live Field Map with clear icons for the player, sanctums uncharted locations, Silver Chests and the garden encounter.
– Added the Treasure Map permanent upgrade to reveal valuable locations asmystery markers.
## New exploration encounters
– Added twelve scattered Desire Pillars. Channeling one grants a permanent movement, life-steal or damage bonus for the current run.
– Used pillars remain as drained landmarks and cannot be claimed twice.
– Added randomized void-mouth trap fields and authored trap route modules.
– Traps now take one meaningful penalty: 25% current health, one random weapon
level, or 30% of coins earned in the active run. Banked Gold is safe.
– Added the one-time Safe Step shop upgrade, which prevents trap penalties.
– Added breakable props with Gold, healing, XP and rare reward rolls.
– Added two guarded Silver Chests with permanent-for-the-run rewards.
– Added a territorial Grove Guardian garden encounter with warning, chase,
leash and return states.
– Added clearer keyboard, mouse, touch and mobile interaction prompts.
## Runs now last 20 minutes
– Extended a standard run from 15 to 20 minutes.
– Rebuilt wave density, XP requirements, elite timing and difficulty scaling
for the longer run.
– Waves now breathe between floods instead of increasing monotonically.
– Early levels remain fast; later levels and final builds require more XP.
– The final five minutes use more dangerous enemy mixes and a more serious
music layer.
– At 20:00, the final Reaper sequence closes the run and triggers Victory.
– Rebalanced Gold, chest payouts and rare drops around the longer economy.
## Expanded enemy roster
– Ghost: fast, fragile and dangerous in packs.
– Splitter: breaks into smaller bodies when killed.
– Siren: warns before singing and empowers nearby enemies until defeated.
– Gem Caster: keeps range and fires visible hostile orbs.
– Mutant: slow, durable and valuable.
– Charger: telegraphs, commits and dashes.
– Added Darters, Hexers, Ogres, revised Elites, bosses and the Grove Guardian.
– Added lines, arcs, pincers, rings and flyby formations instead of relying on
featureless random circles.
– Improved enemy lean, facing, swimming motion and separation in large crowds.
– Added clearer warnings for elite attacks and ranged threats.
## Weapons, evolutions and passives
– Every current roster entry now has its own named passive and explanation.
– Character cards now show active, passive and evolution icons together.
– Rebuilt signature attacks and evolutions for Power, Jinx, Lupa, Raven,
Mitsuri, Yuki, Frieren and Fern.
– Jinx’s evolved rockets accelerate, leave blue fire and create burning impact zones.
– Lupa’s pack grows with her weapon, gains improved trails and evolves into a
larger coordinated attack.
– Raven’s Soul Shroud is now a persistent damaging aura with inward rings and
trapped spirits.
– Mitsuri uses a proper close-range pink blade sweep.
– Reworked Arc Spark, Ferrofluid Pulse, Spilled Wine, Guardian Ring, Angel’s
field, boomerangs and multiple underperforming evolutions.
– Rebuilt passive choices around clear stats: damage, armor, health, recovery,
cooldown, area, projectile speed, duration, amount, movement, pickup range,
luck, growth, Gold, curse and revival.
– Reroll now replaces the current hand correctly. Reroll, Skip, Banish and
Rebirth are permanent progression unlocks.
## Silver, unlocks and permanent progression
– Added Silver Coins as a rare persistent currency.
– New and migrated saves receive a one-time gift of 2 Silver, enough to
choose one Patreon Special survivor immediately.
– Frieren, Fern, Raven and Mitsuri can each be unlocked permanently for 2
Silver or through the character supporter code.
– Added a confirmation step before spending Silver and an in-menu explanation when the player cannot afford an unlock.
– Separated the charater supporter code from the premium costume code.
– Added a 1-Silver route for Frieren’s Mimic Queen and Lupa’s Pack Rebel;
remaining premium costumes use the skin code.
– Added permanent upgrades for map information, choice control, starting
weapon level, Silver gain, trap immunity and other run bonuses.
– Rebalanced Gold income and permanent-upgrade prices.
## Chests and rewards
– Rebuilt the normal chest opening into a multi-stage reveal with light beams,
particles, rarity climbs, anticipation beats and a final reward card.
– Added clearer single, multi-reward and evolution presentations.
– Added directional arrows for off-screen chests.
– Added the separate guarded Silver Chest flow.
– Made health, magnet and time-freeze drops genuinely rare.
– Magnet pickups now collect XP instead of pulling every object in the arena.
– Afterglow freezes enemies for its full duration while the run continues.
## HUD, menus and presentation
– Added the new Sex Horde Survivors branding and Arcane Trinity artwork.
– Rebuilt the main menu to scale across desktop and smaller resolutions.
– Rebuilt survivor select with a visible Silver balance, separate costume row,
skill icons, permanent unlock prompts and purchase confirmations.
– Rebuilt stage select with readable run rules and live character presentation.
– Rebuilt the health display as a live meter whose fill, particles and liquid
response update with damage instead of swapping static PNG states.
– Added a smaller timer, level indicator, kill counter, Gold/Silver counters
and more compact weapon/passive slots.
– Added the Gallery and expanded the Forbidden Codex with weapons,
accessories, evolutions, characters and enemies.
– Added redesigned Settings, Upgrades, Victory and Defeat screens.
– Added Keep Playing after Victory.
– Added a responsive Special Thanks wall with supporter tiers and names;
private supporter information is never displayed.
## Adult scenes, audio and accessibility
– Added Yuki, Frieren and Fern gameplay phases, overflow scenes and Gallery
entries.
– Added character-specific trap scenes with a Continue action.
– Improved scene playback, phase transitions and looping behavior.
– Added character-specific loop audio and separate climax sounds.
– Added separate Music, Effects and Sex Sounds volume controls.
– Added a discreet health-meter option.
– Added an 18+ acknowledgement gate for public builds.
## Languages and platforms
– Added eight language options: English, Turkish, German, French, Spanish,
Brazilian Portuguese, Russian and Polish.
– Added the Android build and mobile-friendly interaction prompts.
– Repositioned mobile HUD elements so they do not overlap movement controls.
– Available builds: Windows Normal Edition, Windows Cheat Edition and Android.
## Performance and fixes
– Added pools for high-frequency enemies, projectiles, XP gems, damage numbers
and death effects to reduce late-game allocation spikes.
– Reduced map-edge FPS drops caused by tree and structure rendering.
– Reduced entity-heavy decoration work and improved visibility handling across the oversized meadow
– Fixed enemies getting stuck inside or walking through trees and structures.
– Fixed floating trees, traps, shadows and structure placement.
– Fixed character gliding, incorrect left/right facing, costume motion bugs and
several sprite crop/alpha artifacts.
– Fixed Fern’s union visual duplicating while moving
– Fixed Clock Lancet firing in every direction and restored its cooldown-based
single-lane behavior.
– Fixed Laurel Guard hit protection and shield placement.
– Fixed weapon effects appearing over survivor faces.
– Fixed the player remaining red after taking damage.
– Fixed multiple UI hitbox, scaling, alignment and readability problems.
– Improved late-game frame pacing, combat feedback, icons, pickup visuals andenemy death effects.
Version 0.2 also prepares the game for the next survivor, Raven’s Library and
future adult encounters.
v0.1
Initial Release
Developer Notes:
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This is actually the second game I have released this week. Both projects are still in early development, and I want to let the community help decide which one should receive most of my development time.
I’ll be watching your feedback, comments, downloads and overall interest in both games. Whichever project connects with players more will become my main focus for future updates.
DOWNLOAD
Win: BUZZHEAVIER – GOFILE – MIXDROP – PIXELDRAIN – VIKINGFILE
Android: BUZZHEAVIER – GOFILE – MIXDROP – PIXELDRAIN – VIKINGFILE
Win: BUZZHEAVIER – GOFILE – MIXDROP – PIXELDRAIN – VIKINGFILE
Android: BUZZHEAVIER – GOFILE – MIXDROP – PIXELDRAIN – VIKINGFILE

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